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Navigating the Unity editor interface is easy.
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The core of the interface consists of five main panels.
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The Scene View, the Hierarchy, the Game View,
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the Project panel and the Inspector panel.
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The Scene View is where you'll visually construct your game,
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manipulating objects in 2D and 3D.
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The Game View is where you will preview your game,
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and this becomes active when you hit the play button,
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allowing you to play test at any time inside the editor.
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The Hierarchy lists all objects in the scene in alphabetical order
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and in hierarchical order in order to show parenting,
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a way of grouping objects.
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The Project panel shows all assets that you are
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currently working with, in one place.
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Giving you quick access to everything you are building your game with
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from scripts to textures, 3D models, video and audio.
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The Inspector is a context sensitive panel
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that shows the properties of what ever object,
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asset or setting panel you've selected.
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Click on something new and the Inspector immediately
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switches to show properties of that thing.
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The play controls allow you to play test the game,
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pause and progress frame by frame for more detailed testing.
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The tools in the top left allow you to navigate the Scene View
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and also manipulate objects visually.
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There are also toggles to allow for switching between local and world space
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and centre or pivot point based rotation.
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In the top right of the interface are the layers and layout dropdowns.
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The Layers dropdown allows you to quickly
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show and hide layers of content in your game.
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The Layout dropdown allows you to switch between
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differing layouts of the Unity interface.
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This concludes the interface overview.
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Continue to watch tutorials to learn more about each individual panel.