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“Fantastic!”
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Theme Music
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This episode comes with a content warning
for game footage involving
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hypersexualized female characters
and is not recommended for children.
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As always, remember that it is both
possible and even necessary
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to be critical of the media we enjoy.
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That’s going to be especially
important to keep in mind
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given the video game franchise
we are about to discuss…
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In 1987 Nintendo released a 2D
action adventure game for their
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Nintendo Entertainment System
which departed
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from traditional video game conventions.
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Metroid starred a bounty hunter
named Samus Aran
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who is covered head to toe in the
now iconic cybernetic “power suit”.
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The game’s manual referred to the
protagonist with male pronouns
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and described his identity as
“shrouded in mystery”.
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Metroid was notable as an
early example of a game
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that employed multiple alternative
endings which could be unlocked
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based on the player’s gaming
skill and performance.
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If the player is able to complete
the game in under five hours
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a short cutscene will play featuring the
protagonist without their armored helmet,
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revealing that Samus Aran is, in fact,
a woman.
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This was a significant moment
in gaming history,
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especially for many female gaming fans,
because, at the time,
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nearly all protagonists were just
assumed to be male by default.
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Remember this was back
before the internet,
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when you couldn’t just hop online to find
out about all the secrets and spoilers,
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so for many players, the ending of
Metroid came as a genuine surprise.
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Still, the subversion only worked
provided players were skilled enough
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to achieve the surprise ending.
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In retrospect, Samus’ gender reveal perhaps
should not have been as shocking as it was,
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considering that Metroid is
heavily influenced by the Alien films.
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Sadly the alternate endings
did not stop there
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the two “best” endings make Metroid
one of the first games
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to exploit the Women as Reward trope,
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as both reveal Samus
in various states of undress.
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The better a player does,
the more clothing is removed.
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If the player completes the game in under
3 hours Samus is shown without her armor
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and in a leotard.
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If the player finishes in under 1 hour
they are treated to Samus in a bikini.
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So yes, Samus wasn’t a damsel’ed woman
waiting at the end of the game as a trophy
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rather, her body itself became the prize
awarded to players for a job well done.
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Later games in the Metroid series
continued the convention of
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rewarding players with endings featuring
Samus in various states of undress.
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In one sense Samus Aran definitely did
subvert traditional gender tropes
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of the 1980s by taking on the role
of intrepid hero.
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However she and her body were still
presented to players as prizes to be won.
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The convention, of earning access to
cutscenes or ending vignettes
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with eroticized female bodies can be found
in many titles over the past 30 years.
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“Apollo”
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“Whoa! Whoa!”
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(Audience laughter)
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“Oh!”
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We can trace the roots of the
Women as Reward trope all the way back
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to the beginnings of the medium itself.
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As we discussed in our
damsel in distress mini-series,
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upon successful completion
of many arcade games
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players were rewarded with the
related Smooch of Victory trope, so named
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for the kiss the hero received as a reward
for rescuing a kidnapped princess.
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Sometimes the prize is blatant as with the
Standard Hero Reward
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in which a king will give his
daughter to the hero.
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On other occasions, it’s taken a step further
by employing the parallel
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Sex of Victory or Rescue Sex trope.
Yes, it’s exactly what you think it is:
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instead of a kiss, sex with the rescued
victim is the player’s reward.
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“That was gonna get ugly. You saved us!”
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“My pleasure, ladies.”
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“Thank you, thank you. Thank you.”
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“You saved my life. A bit of joy as
recumpence is not too much to ask.”
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“I’m intrigued. It’s been a tough day.
I think some joy might do me good.”
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(Moaning)
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We’ve coined the Women as Reward trope
to describe a long-running pattern
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found in interactive media.
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It occurs when women
or more often women’s bodies
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are employed as rewards for
player actions in video games.
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The trope frames female bodies as
collectible, as tractable or as consumable
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and positions women as status symbols
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designed to validate the masculinity
of presumed straight male players.
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There’s some overlap between the
Damsel in Distress and Women as Reward
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but they function differently.
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While the Damsel in Distress
trope uses women
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as a plot device to motivate male heroes,
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the Women as Reward trope presents women
as a formalized reward mechanism,
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meaning that the reward is coded
into the game system itself.
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The result of this incentive structure is
that access to women’s bodies,
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women’s affection or women’s sexuality is
reduced to a simple equation that guarantees
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delivery as long as the correct set of
inputs are entered into the system.
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In this way the Women as Reward trope
helps foster a sense of entitlement
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where players are encouraged to view women
as something they’ve earned the right to
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by virtue of their gaming actions,
skills or accomplishments.
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This is illustrated in arcade classics
like Joe and Mac
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and Teenage Mutant Ninja Turtles
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after players save the damsel
in both games,
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she will bestow a kiss on the character
who earned the most points on that stage.
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“I owe you one.”
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Entitlement to women is made even more
explicit in many versions of Double Dragon.
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At the end of the game, after the
final boss has been defeated
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and the damsel in distress saved, player
one and player two must fight each other
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over who “gets” to “have” Marian and
with her, the smooch of victory.
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Notice that Marian’s desires are not part
of the equation, she has no say in the matter
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she simply fills the role of a trophy for
whichever player is ultimately victorious.
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This scene serves as inspiration
for similar scenarios
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in more contemporary games
like Castle Crashers.
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We’ve identified 6 primary ways the Women
as Reward trope manifests in video games.
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Over the course of this episode
we will examine each in turn.
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In addition to the “earned cinematics”
we’ve already discussed, we will cover
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the trope as it relates to
Easter Eggs, Unlockable Costumes,
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Experience Points, Collectibles,
and Achievements.
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Easter Eggs are intentionally
hidden secrets or jokes
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which developers conceal
inside of their games.
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Like the eggs at a
children’s easter egg hunt,
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these secrets are usually difficult to find
but are meant to be discovered as rewards
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for particularly industrious gamers.
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Easter Eggs can be hidden messages, items,
secret characters or random events,
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and their inclusion encourages
experimentation with the game’s systems
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and mechanics in order to
uncover these extra treasures.
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Some can be found
inside game environments,
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while others require a
cheat code to unlock.
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For example, if players input a specific
button sequence while starting up
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the 1991 role-playing game Rings of Power
the title screen would change.
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By pressing down, right, A, B, C and the
start button, players were rewarded
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with an image of a topless woman
next to the Naughty Dog logo.
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Easter eggs are, of course,
not inherently problematic,
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and gaming history is filled with
examples of neat secrets
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that designers have hidden
away for players to discover.
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But too frequently, Easter eggs
are used as another way
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to reward players with women’s bodies.
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Tony Hawk Pro Skater 4 included a secret
unlockable character named Daisy,
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who bore the likeness of
porn star Jenna Jameson.
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Daisy’s sexualized appearance and
skateboard tricks are designed as a reward
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for those players who unlocked her.
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One way to do that is
by entering this code
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Probably one of the most famous
Women as Reward easter eggs
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brings us back to Samus Aran.
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The original Metroid used a password
system to save progress.
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By inputting the secret code
“Justin Bailey” into this system,
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gamers would unlock a powered-up
playable version of Samus
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wearing only her
leotard-style bathing suit.
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Incidentally this is the same outfit we
covered earlier as an end-game reward,
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only here she has the powers of the Varia
Suit and its associated color pallete swap
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which changes her hair color to green.
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Players can then play the entire game as
Samus without her space armor.
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So she ends up exploring
a hostile alien world
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and fighting off deadly monsters
in her underwear.
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“Welcome to the Hovercon intergalactic
hoverboard competition!”
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There’s a bizarre easter egg
in the original Ratchet & Clank:
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If the player does a series of side-flips
in front of a green-skinned alien,
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the woman’s breasts will
suddenly begin to inflate.
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The more gymnastics stunts performed,
the larger her boobs will become.
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There are so many Women as Reward-style
easter eggs in the Metal Gear Solid series
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that it would take several hours
to go over them all.
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First released for the PlayStation in 1998
and then remade for the GameCube in 2004,
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Metal Gear Solid featured not one
but two separate easter eggs
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that allow players to see
Meryl Silverburgh in her underwear.
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The second of these easter eggs requires
players to follow Meryl into the ladies room
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and interrupt her while she is changing.
If this is done quickly enough
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the next cutscene will play with
Meryl in her underwear.
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“Anyway, how did you recognize me in disguise?”
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“I never forget a lady”
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Jumping ahead to the fourth game,
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the protagonist is assigned a psychologist
for PTSD counseling.
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During these remote sessions, if
players shake their Playstation controller
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the psychologist’s breasts will
bounce and jiggle in response.
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“Memories began to resurface
from his childhood,"
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"when he fought for Solidus
in the Liberian Civil War.”
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Keep in mind that easter eggs
are not accidents or glitches.
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They are intentionally put into the game
by the designers,and as a result, indicate
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the value that the designers themselves
place on these female characters.
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They communicate to players that yes,
these women exist for players to exploit
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or experiment with
for their own amusement.
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Unlockable outfits are additional
costumes earned during gameplay
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which allow gamers to play dress up with
player characters or party members.
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Alternative “skins” as they are sometimes
called come in all shapes and sizes
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and are typically just cosmetic changes
to the character’s appearance,
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although sometimes they
add special abilities.
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Many unlockable costumes
are cool, wacky or bizarre.
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But when applied to female characters
we see a distinct pattern
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of revealing, hypersexualized outfits.
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Fetishized bunny, cat, maid or nurse
costumes are commonly used by developers
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as a way to pander to an assumed
straight male player base.
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It’s important to remember that
sexualization is not necessarily
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just about the amount of skin showing,
but is instead connected to the question
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of whether or not a costume is eroticized
for the express purpose of titillation.
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“Hey, why were you wearing
that stuffy-looking suit of armor?”
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“Oh? You didn’t like it? It’s pretty sturdy
and protects my body quite nicely...
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See? Look at this beautiful skin,
free of bruises and blemishes!”
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“Very nice… I’m actually worried
where my eyes might wander.”
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“You don’t look all that worried to me.”
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“I’ve just got a good poker face.
So, you’re okay?...
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You don’t mind leaving your armor behind?”
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“It’s sturdy, but it’s heavy. Walking
around with that on tires me out.”
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“Hey, no complaints here. I prefer
eye candy to scary armor any day.”
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These types of unlockable outfits
can be especially pernicious
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since they often end up
undermining women who are
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otherwise appropriately dressed
for active or professional roles.
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The Resident Evil franchise has been
particularly guilty of this over the years.
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Almost every major release in the series
has included the Women as Reward trope.
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Resident Evil is a bit unusual in that,
since its beginnings in the mid 90s,
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the franchise has featured a large
number of playable female protagonists
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most of whom are skilled zombie fighters
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and have impressive professional
resumés, to say the least.
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Rebecca Chambers is a police officer and medic
in the Special Tactics And Rescue Service.
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Players can dress her up in “sexy nurse”
and cheerleader costumes.
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Jill Valentine is a high-ranking
Special Operations Agent
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in the Bioterrorism Security Assessment
Alliance, and also the master of unlocking.
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She can be placed in sexy police woman
and sexy pirate outfits.
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Claire Redfield is a member of a
human rights organization
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that provides aid during
bioterrorism incidents.
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She can be turned into a
motorsport umbrella girl.
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Sherry Birkin is a US government agent working
with the Division of Security Operations.
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And here she’s wearing
a schoolgirl outfit.
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Helena Harper is a Secret Service agent
and a former member of the CIA.
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Her unlockable costumes include
another “sexy” police woman
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complete with mini skirt and garter belt.