< Return to Video

Anatomy Quick Tips: Arms

  • 0:05 - 0:07
    Hey everyone, Sinix here.
  • 0:07 - 0:10
    It's time for another episode of
    Anatomy Quick Tips,
  • 0:10 - 0:14
    the series that is here to give you
    some useful observations
  • 0:14 - 0:15
    and help you feel more comfortable with
  • 0:15 - 0:18
    drawing people from imagination.
  • 0:18 - 0:20
    Today, we'll be talking about arms -
  • 0:20 - 0:23
    and also, don't be alarmed but
  • 0:23 - 0:27
    this all-arm video puts
    us near the end of this series,
  • 0:27 - 0:29
    only two more videos remain.
  • 0:29 - 0:34
    Regardless, for now let's just focus
    on these upper appendages.
  • 0:34 - 0:38
    This probably won't be the funniest
    video in this series or anything,
  • 0:38 - 0:40
    but it will be definitely be the
    most humerus -
  • 0:40 - 0:43
    so roll up your sleeves
    and let's get to work.
  • 0:43 - 0:45
    Starting out with structure,
  • 0:45 - 0:49
    we've already covered both
    shoulders and hands
  • 0:49 - 0:50
    in other videos,
  • 0:50 - 0:53
    so we just need to make sure we
    can bridge these things together.
  • 0:53 - 0:58
    I'm sketching a quick front, side and
    back view of a shoulder to start.
  • 0:59 - 1:01
    Seeing a shoulder
    and torso without the arm
  • 1:01 - 1:04
    always reminds me of a little
    lamb or something...
  • 1:04 - 1:07
    but anyway, we're going to focus on
  • 1:07 - 1:10
    the skeletal breakdown of the arm first.
  • 1:10 - 1:12
    Of course we have a single major bone
  • 1:12 - 1:14
    in the upper arm
  • 1:14 - 1:15
    and two in the lower arm
  • 1:15 - 1:17
    connected at the elbow.
  • 1:17 - 1:21
    But as i draw that, the first thing
    I actually want to point out
  • 1:21 - 1:24
    is that things aren't
    in a perfect straight line.
  • 1:24 - 1:26
    You can even take a moment
  • 1:26 - 1:28
    and try to see this yourself -
  • 1:28 - 1:30
    just hold one arm out straight
  • 1:30 - 1:32
    and close your opposite eye.
  • 1:32 - 1:36
    Now do your best to
    look directly straight down
  • 1:36 - 1:38
    the barrel of that massive gun you call
  • 1:38 - 1:39
    your upper arm.
  • 1:39 - 1:42
    If you line up your
    sight from shoulder to elbow,
  • 1:42 - 1:45
    you'll notice the lower arm doesn't really
  • 1:45 - 1:47
    line up as much as you might've thought.
  • 1:47 - 1:51
    To get really good at
    drawing any organic forms,
  • 1:51 - 1:56
    it's important to try and identify
    these types of subtle offsets
  • 1:56 - 1:58
    as much as possible.
  • 1:58 - 2:00
    Anyway, let's get back to these bones.
  • 2:00 - 2:02
    The humerus is of course the bone
  • 2:02 - 2:03
    of the upper arm,
  • 2:03 - 2:06
    meanwhile the lower arm has the ulna,
  • 2:06 - 2:09
    which I would consider
    the primary lower arm bone.
  • 2:09 - 2:11
    It's the one you would
    be hitting someone with
  • 2:11 - 2:13
    if you elbowed them.
  • 2:13 - 2:16
    And then the radius, which originates
  • 2:16 - 2:18
    on the exterior side of the elbow
  • 2:18 - 2:21
    A.K.A the side that's further
    away from your body -
  • 2:21 - 2:25
    and always connects to
    the thumb-side of your hand.
  • 2:25 - 2:28
    So we can do a bit
    of a rotational twisting
  • 2:28 - 2:29
    around the lower arm.
  • 2:29 - 2:31
    Hence the name 'radius'.
  • 2:31 - 2:33
    The last skeletal thing I want to mention
  • 2:33 - 2:35
    is the funny bone.
  • 2:35 - 2:38
    This is just an extension of the humerus
  • 2:38 - 2:40
    which protrudes on the
    inner side of the elbow
  • 2:40 - 2:42
    closest to the body.
  • 2:42 - 2:43
    It's called the funny bone
  • 2:43 - 2:46
    because of an exposed
    nerve ending next to it
  • 2:46 - 2:48
    that will send a shock up your arm
  • 2:48 - 2:51
    if you hit this part of the
    elbow against something.
  • 2:51 - 2:53
    So if you ever see a chance to whack
  • 2:53 - 2:56
    your friend's funny bone
    with your pencil or stylus
  • 2:56 - 2:58
    it's, you know, free comedy.
  • 2:58 - 3:01
    Alright, I added some
    hands to these drawings,
  • 3:01 - 3:04
    and I know this isn't the hands video
  • 3:04 - 3:08
    but since wrists and organic
    offsets are so important,
  • 3:08 - 3:11
    let's do a quick look at
    that connection anyway.
  • 3:11 - 3:13
    Now keep in mind by the time
  • 3:13 - 3:15
    the radius and ulna get to the wrist
  • 3:15 - 3:17
    they'll always be side by side,
  • 3:17 - 3:20
    and therefore the lower arm connects in
  • 3:20 - 3:22
    a much flatter and wider way into the palm
  • 3:22 - 3:23
    and back of hand,
  • 3:23 - 3:26
    and thinner from the
    side view of the hand.
  • 3:26 - 3:29
    Basic stuff, but the fun part is
  • 3:29 - 3:31
    any time you're adding a hand to an arm,
  • 3:31 - 3:34
    make sure to give it a bit of an offset
  • 3:34 - 3:38
    and step over toward the
    thumb/radius side of things.
  • 3:39 - 3:42
    Similarly, from the side view
    the hand should always
  • 3:42 - 3:46
    take a noticeable offsetting
    step toward the palm side.
  • 3:47 - 3:49
    By the way when I say the word 'offset'
  • 3:49 - 3:53
    it usually just means not lined
    up evenly with surrounding things.
  • 3:54 - 3:57
    Anyway, always make sure
    the thumb side of the hand
  • 3:57 - 3:59
    feels more chunkier and substantial
  • 3:59 - 4:01
    than the pinky side of the palm.
  • 4:02 - 4:03
    With all of these ideas in mind,
  • 4:03 - 4:06
    you should be able to
    develop a quick shorthand
  • 4:06 - 4:09
    for getting from the arm into the hand.
  • 4:09 - 4:11
    In fact, you should be able to
  • 4:11 - 4:14
    quickly deduce everything about the bones
  • 4:14 - 4:17
    and orientation of the
    wrist without ever seeing
  • 4:17 - 4:20
    the thumbs or fingers or
    any interior information.
  • 4:20 - 4:23
    So maybe see how quickly you can determine
  • 4:23 - 4:25
    where the radius and the ulna are
  • 4:25 - 4:28
    in any of these rough sketches I'm making.
  • 4:28 - 4:32
    Hopefully that seems easy enough.
  • 4:32 - 4:35
    Let's get back to structure and
    talk about the muscle side of things.
  • 4:35 - 4:38
    We're going to make it really easy
  • 4:38 - 4:39
    for our drawing purposes
  • 4:39 - 4:42
    and only focus on three muscle groups.
  • 4:42 - 4:45
    The biceps are on
    the front of your upper arm
  • 4:45 - 4:47
    and allow you to curl up your arm.
  • 4:47 - 4:52
    They insert under your shoulder
    muscles and chest muscles on one end
  • 4:52 - 4:56
    and connect to the radius and
    tissue around the ulna on the other end.
  • 4:56 - 4:59
    The triceps are on the back of your arm
  • 4:59 - 5:02
    and allow you to pull your arm straight.
  • 5:02 - 5:06
    They also come out from under your
    shoulder muscles and similar back muscles
  • 5:06 - 5:09
    and connect to the end of the ulna.
  • 5:09 - 5:13
    And yes, the deltoids are
    of course the shoulder muscles,
  • 5:13 - 5:17
    but the third muscle that we're
    going to be fixating on in this video
  • 5:17 - 5:20
    is going to be the brachioradialis.
  • 5:20 - 5:24
    You must learn to
    love the brachioradialis,
  • 5:24 - 5:28
    it will be a pivotal part of
    this video in more ways than one.
  • 5:28 - 5:32
    These insertions points are
    important, so keep them in mind.
  • 5:32 - 5:36
    It connects from
    the lower back of the humerus
  • 5:36 - 5:40
    under the triceps and
    it wraps around a bit
  • 5:40 - 5:42
    over parts of the lower biceps and
  • 5:42 - 5:45
    connects to the radius on the other side.
  • 5:45 - 5:50
    I will be exaggerating this
    muscle heavily throughout this video,
  • 5:50 - 5:53
    so be aware of that strategic inflation.
  • 5:53 - 5:55
    We are going all in on the bray-ray.
  • 5:55 - 5:58
    I think that's enough structure though, so
  • 5:58 - 6:01
    let's get into some drawing practice.
  • 6:01 - 6:03
    A big theme in the land of arms will be
  • 6:03 - 6:06
    controlling our organic curves.
  • 6:06 - 6:10
    So I guess I will do a quick recap
    on s-curves and c-curves.
  • 6:10 - 6:12
    Don't let the names
    throw you off too much,
  • 6:12 - 6:15
    most of the s-curves and
    c-curves you'll be drawing
  • 6:15 - 6:18
    are going to be extremely subtle.
  • 6:18 - 6:21
    Just a whisper of curvature
    going on most of the time.
  • 6:21 - 6:24
    And it's good to practice
    that level of control
  • 6:24 - 6:27
    but an even more
    important thing to practise
  • 6:27 - 6:30
    is your ability to weight your curves.
  • 6:30 - 6:32
    Weighting a curve means changing up
  • 6:32 - 6:35
    the harshness of the
    curvature through the line.
  • 6:35 - 6:39
    So if the curve stays
    consistent from start to finish,
  • 6:39 - 6:41
    that would be a weightless curve.
  • 6:41 - 6:45
    You can have the curve be
    increasingly strong at the start
  • 6:45 - 6:46
    or the end of the line
  • 6:46 - 6:49
    to give it weight in a specific direction.
  • 6:49 - 6:52
    This is very, very important to practise
  • 6:52 - 6:55
    because we spend our
    entire childhoods writing
  • 6:55 - 6:59
    letters and shapes which
    curve in a very balanced way,
  • Not Synced
    but the more you can break away from that
  • Not Synced
    the more organic your drawings will be,
  • Not Synced
    so warm up with these often.
  • Not Synced
    Alright, let's get into those
    simplifications and reductions.
  • Not Synced
    Or, rather maybe mention
    another little side thing...?
  • Not Synced
    Sorry, there's a lot of ways to think about arms.
  • Not Synced
    Such as the chain,
  • Not Synced
    a common trick for approaching arms
  • Not Synced
    is to imagine a giant linking chain -
  • Not Synced
    the idea being that since the upper arm is
  • Not Synced
    wider from the side view than from a front view,
  • Not Synced
    and meanwhile the forearm is the opposite,
  • Not Synced
    it will generally create a nice little
    back and forth between wide and narrow
  • Not Synced
    which is definitely good for aesthetic purposes.
  • Not Synced
    So you can use that as a little
    mental note when applicable.
  • Not Synced
    Meanwhile, to go back to
    what we've just talked about
  • Not Synced
    with curve weight, the most
    important mental note I fixate on
  • Not Synced
    is usually just where to weight the
    curve for each part of the arm.
  • Not Synced
    On the bicep side of the upper arm,
  • Not Synced
    the curve weight is further toward the elbow.
  • Not Synced
    Whereas on the back or tricep side of things,
  • Not Synced
    the curve weight is closer to the shoulder.
  • Not Synced
    The brachioradialis is definitely
    weighted toward the upper forearm,
  • Not Synced
    but is more rounded and gradual than
  • Not Synced
    the opposite side of the forearm.
  • Not Synced
    All of these things relate to
  • Not Synced
    the actual muscle bodies of each muscle group,
  • Not Synced
    the tricep being the most important one
  • Not Synced
    to always remember, because
  • Not Synced
    the muscle bodies are located
    in the top half of the upper arm.
  • Not Synced
    Okay so let's sum up the
    straight arm simplifications
  • Not Synced
    a bit more directly.
  • Not Synced
    Back view of the arm, pop
    forward, minimal twisting.
  • Not Synced
    The upper arm might as well
    just be a simple cylinder
  • Not Synced
    with minimal tapering.
  • Not Synced
    But the lower arm is going to feel
  • Not Synced
    closer to an upside down bowling pin.
  • Not Synced
    The important part is that
  • Not Synced
    the exterior side, with the brachioradialis
  • Not Synced
    is going to not only curve outward
    more than the interior side,
  • Not Synced
    but also come up a bit higher than it.
  • Not Synced
    It should definitely feel like
  • Not Synced
    it starts its s-curve above the elbow.
  • Not Synced
    If we raise the arm up out to the side,
  • Not Synced
    yes you'll get a bit of the chain concept,
  • Not Synced
    but since you'll probably
    not be drawing massive bodybuilders
  • Not Synced
    it can become pretty minor.
  • Not Synced
    You do want to make sure that
  • Not Synced
    you're thinking about weight and gravity though.
  • Not Synced
    Obviously this gets a lot more extreme with age,
  • Not Synced
    but on any body type
  • Not Synced
    you should still be using these ideas
  • Not Synced
    to give you at least a little
    bit of subtle curve weight.
  • Not Synced
    Another useful reference point to think about
  • Not Synced
    comes from the shoulder muscle.
  • Not Synced
    The deltoid comes down to a bit
  • Not Synced
    of a point on the exterior of the arm.
  • Not Synced
    While not exact, this can still be used
  • Not Synced
    as a good way to indicate a break
  • Not Synced
    between the front bicep side of the arm,
  • Not Synced
    and the rare tricep side.
  • Not Synced
    Especially when you're dealing
    with more complex poses
  • Not Synced
    and off angle views.
  • Not Synced
    If I draw a quick arm over here on the left
  • Not Synced
    from a slightly awkward angle,
  • Not Synced
    adding a deltoid and letting it point a line
  • Not Synced
    towards the elbow can at least
  • Not Synced
    help us visualise the tricep and bicep sides of the arm.
  • Not Synced
    If this drawing looks weirdly off to you at first,
  • Not Synced
    that's good!
  • Not Synced
    The brachioradialis was not
    coming from the correct spot.
  • Not Synced
    Let's first recall that the
    brachioradialis should come from
  • Not Synced
    under the triceps and over the biceps,
  • Not Synced
    and using that line from the deltoid
  • Not Synced
    we can visualise this insertion
  • Not Synced
    much more clearly.
  • Not Synced
    Moving along,
  • Not Synced
    some of these straight armed elbows
  • Not Synced
    might be looking a bit wonky.
  • Not Synced
    So let's briefly mention them.
  • Not Synced
    The most important part
    of simple 'find the elbow'
  • Not Synced
    will definitely come from seeing
  • Not Synced
    the triceps and humerus
    all come together in a mass
  • Not Synced
    that leads straight down through the elbow
  • Not Synced
    and into the ulna.
  • Not Synced
    The funny bone and radius both become a bit
  • Not Synced
    indented on a straight arm,
  • Not Synced
    so you'll mostly see these
  • Not Synced
    little pockets of depth off to
  • Not Synced
    both sides of the triceps and ulna, with
  • Not Synced
    the forearm muscles pulling the forms back out
  • Not Synced
    and really solidifying those crevices.
  • Not Synced
    There's definitely a lot of skin going on
  • Not Synced
    in this area, so it tends to become quite
  • Not Synced
    wrinkly. There's even a slang name for this
  • Not Synced
    folded up skin - it's called the wenis.
  • Not Synced
    So, everybody should draw the wenis,
    the wenis is not a dance,
  • Not Synced
    and I'm happy to tell you this in advance.
  • Not Synced
    [laughs] Anyway, wrinkles are tricky. The
    general rule is to fold the skin with
  • Not Synced
    c-curves and s-curves in a way that squishes
    the curves together
  • Not Synced
    without ever feeling like they're going to
    cross each other
  • Not Synced
    or pass through the extended implied
  • Not Synced
    lines of other curves.
  • Not Synced
    You can compress a bunch of them into
  • Not Synced
    a small space, or just a couple, but I
    recommend wrinkling things up
  • Not Synced
    a bit above the elbow with perhaps some
  • Not Synced
    more drapery style folds hanging underneath.
  • Not Synced
    You can definitely develop your own stylistic
  • Not Synced
    approach to wrinkles, and they should feel
    similar in theory to clothing folds,
  • Not Synced
    but more organic with the lines.
  • Not Synced
    Just keep in mind, like with clothing folds,
  • Not Synced
    doing less is usually better when learning.
  • Not Synced
    Alright, a little bit more drawing in this
    section, because I want to
  • Not Synced
    also just quickly mention some size
    relations.
  • Not Synced
    I'm a serial offender of making my deltoids
    too small in drawings,
  • Not Synced
    so I'm trying to correct that. I think it
    can be useful to think of the upper
  • Not Synced
    arms as a length that goes from the top
    of the shoulder to the elbow.
  • Not Synced
    The top third of that length can be the
  • Not Synced
    distance of the deltoid going down the arm.
  • Not Synced
    I barely mentioned it before, but the triceps
  • Not Synced
    really have two main visible muscle
    bodies on the back of the arm.
  • Not Synced
    While they both have those high up muscle
    bodies,
  • Not Synced
    the interior side one is a bit longer down
    toward the elbow,
  • Not Synced
    while the exterior one is even more
    focussed at the top.
  • Not Synced
    The bottom of these muscle bodies and
    strong separation of them
  • Not Synced
    occurs roughly halfway down the upper
    arm unit, that we mentioned going
  • Not Synced
    from top of shoulder to elbow.
  • Not Synced
    You can kind of indicate this with a little
    butt shape on the back of the arm,
  • Not Synced
    especially if it's being flexed. The arm,
    not the butt.
  • Not Synced
    Okay, moving along to the world of
    movement,
  • Not Synced
    the elbow is basically just a fancy hinge
  • Not Synced
    joint with the funny bone on the interior,
    the ulna being the king in the center,
  • Not Synced
    and the radius on the exterior. When the arm
    is straight, they somewhat
  • Not Synced
    line up with the ulna sticking out a bit.
  • Not Synced
    From the interior view though, once
  • Not Synced
    we start curling the arm, obviously the
    funny bone isn't going anywhere.
  • Not Synced
    But the ulna is going to hinge around it
    and form a very boxy and angular
  • Not Synced
    silhouette, by letting your brain fixate
    on the line from funny bone to ulna.
  • Not Synced
    All of the tissue of the arm is going to
    crease at the insertion of the bicep
  • Not Synced
    and form a bit of a line that points mostly
    toward the funny bone side of things.
  • Not Synced
    The important take away is that interior
    arm equals boxy shape and long crease.
  • Not Synced
    Also, when you raise your arm with your
    bicep toward the sky,
  • Not Synced
    that means the deltoid is going to be
    pulled to the back of the shoulder.
  • Not Synced
    As it, once again, needs to be pointing
    towards the exterior line between
  • Not Synced
    bicep and tricep.
  • Not Synced
    Anyway, the exterior elbow view is a bit
    interesting.
  • Not Synced
    You'll of course be seeing the deltoid a lot more in this view
  • Not Synced
    where the exterior is facing back,
  • Not Synced
    but the interesting part is that you're now seeing
  • Not Synced
    both the radius and ulna in the straightened arm view.
  • Not Synced
    This means that when you curl your arm, those two lower
  • Not Synced
    arm bones are going to be traveling together.
  • Not Synced
    Even though the silhouette will fundamentally be the same,
  • Not Synced
    I find it very useful to acknowledge this anatomy by making the elbow
  • Not Synced
    feel like it just rounds up to and around these bones,
  • Not Synced
    instead of feeling boxy.
  • Not Synced
    You might also remember that the brachioradialis is on the exterior side,
  • Not Synced
    so that will create a mass in form that will squeeze from upper arm
  • Not Synced
    to lower arm.
  • Not Synced
    Because of this mass, the exterior crease here becomes a lot more
  • Not Synced
    chubbier and compressed.
  • Not Synced
    I like to use a shorter and splitting crease to hint at this
  • Not Synced
    thicker form.
  • Not Synced
    And you should try to hint at these things in any body type.
  • Not Synced
    From a different view, you can get some idea how all of these bones
  • Not Synced
    and muscles are working, but for now let's jump over to the
  • Not Synced
    forearm movements, because we have rotation to deal with.
  • Not Synced
    If you stick your right harm out in front of you,
  • Not Synced
    palm side up, this is the least twisted view of your forearem.
  • Not Synced
    The muscles and bones just carry forth to the hand in a linear fashion.
  • Not Synced
    This represents one extreme of your rotational movement.
  • Not Synced
    As we rotate the hand, the elbow won't be changing much,
  • Not Synced
    but the radius and brachioradialis will start twisting a bit
  • Not Synced
    to line up vertically at the wrist.
  • Not Synced
    The best thing you should observe on your own arm
  • Not Synced
    is how the s-curves are just as you rotate your hand.
  • Not Synced
    I'm not in love with the drawing on the right here,
  • Not Synced
    but the interior ulna side of things definitely changes up its
  • Not Synced
    s-curve the most, whereas the exterior side
  • Not Synced
    just shifts weight a little.
  • Not Synced
    Once your palm is facing downwards, the full range of motion is complete.
  • Not Synced
    This is as far as things can twist.
  • Not Synced
    The radius and ulna are now on opposite sides from the elbow.
  • Not Synced
    You might be thinking, 'what if I want to give a thumbs down?'
  • Not Synced
    Well, physically you can't. So be sure to remember that and like this video.
  • Not Synced
    If you do really want to point your thumb down,
  • Not Synced
    it requires you to actually rotate your entire arm so that your
  • Not Synced
    elbow is facing a different direction.
  • Not Synced
    Lastly, here I'll just mention, when your arms are at rest at your sides,
  • Not Synced
    the default comfortable state is that central, half-twisted state,
  • Not Synced
    not the completely untwisted state.
  • Not Synced
    Alright, let's go back to reducing information and recap what we've learned.
  • Not Synced
    Of course, it's pretty fun to draw giant musclebound arms,
  • Not Synced
    especially when you're trying to commit all these concepts to memory,
  • Not Synced
    but we also want to be able to simplify these things down
  • Not Synced
    into little anime stick arms.
  • Not Synced
    When you start out in art, it's fine to just think of the upper and lower arms
  • Not Synced
    as just cylinders, and as you get more comfortable,
  • Not Synced
    you can introduce some tapering into these forms.
  • Not Synced
    Eventually you will want to be capable of some level
  • Not Synced
    of form complexity. These cross sections are never just round.
  • Not Synced
    They have weird oblong shapes and blobby looking contours.
  • Not Synced
    I like to practice these things with what I would call
  • Not Synced
    skinny muscle forms.
  • Not Synced
    Maybe it's just my Samurai Champloo roots coming through again.
  • Not Synced
    A quick example though, starting with a deltoid and shoulder,
  • Not Synced
    letting it point toward an elbow, think I'll twist the bicep to the bottom on this one,
  • Not Synced
    bicep means curve weight closer to elbows, so we can even dive in
  • Not Synced
    with some angular shapes.
  • Not Synced
    With the bicep facing forward, that means the deltoid
  • Not Synced
    can be a bit further on top instead of on the back,
  • Not Synced
    and we can even hint at some tricep form above the separating line.
  • Not Synced
    That line will let us know where to pull the brachioradialis from,
  • Not Synced
    and then we can decide on the hand rotation and
  • Not Synced
    make everything line up.
  • Not Synced
    Design wise, it's good to play around with the ratios of rounded
  • Not Synced
    shapes and angular shapes.
  • Not Synced
    We alluded earlier to the exterior side feeling more rounded
  • Not Synced
    and the interior feeling more angular, when
  • Not Synced
    discussing the elbow hinge,
  • Not Synced
    so let's just run with that a bit more.
  • Not Synced
    What if we just always simplified things around the elbow
  • Not Synced
    by playing up rounded exteriors and angular interiors in the forearm?
  • Not Synced
    I just noticed that that letter pointing towards the tricep is a D instead of a T.
  • Not Synced
    Clearly getting a bit delirious at this point.
  • Not Synced
    Regardless, let's keep sketching.
  • Not Synced
    Here's a quick side view, still mostly practicing
    curve weights and that brachioradialis.
  • Not Synced
    Some slightly more exciting things we could try
  • Not Synced
    would be playing around with perspective and dynamic angles.
  • Not Synced
    If we imagine a Spiderman type arm pose, we could still
  • Not Synced
    think about where we could exaggerate our forearm muscles.
  • Not Synced
    I'll be honest though, I sort of got distracted right after starting
  • Not Synced
    this one, because I thought of some more stuff to mention.
  • Not Synced
    Such as, what does it look like if you
  • Not Synced
    just have your elbow sticking up in the air
  • Not Synced
    with your arm curled behind it?
  • Not Synced
    A lot of tricep weight at the bottom,
  • Not Synced
    but it really things out into a very skeletal look
  • Not Synced
    at the elbow. It does give a nice look at the
    radius, ulna and funny bone.
  • Not Synced
    This becomes instantly obscured by the forearm
  • Not Synced
    once you straighten the arm out a bit
    with those forearm muscles
  • Not Synced
    just taking over both sides of the elbow.
  • Not Synced
    But, this made me think of another scenario,
  • Not Synced
    how about when you're resting your weight
  • Not Synced
    on your elbow at a desk or table?
  • Not Synced
    Where do those forearm muscles go then?
  • Not Synced
    Well, since the brachioradialis connects
    to the humerus,
  • Not Synced
    it actually sits up higher, away from the elbow
    on the exterior side of things.
  • Not Synced
    I guess that's obvious enough, kind of like
    how it would look if you were
  • Not Synced
    drinking something.
  • Not Synced
    Just always be keeping track of where
    the thumb is,
  • Not Synced
    and where the exterior and interior
    of the elbow are,
  • Not Synced
    and you'll be fine.
  • Not Synced
    Now, we always have a common mistakes
    part in these videos.
  • Not Synced
    But, I think I've gone over things so much
    that we can try a pop quiz instead.
  • Not Synced
    I'll show a quick drawing with some
    weird mistake, and we'll see if
  • Not Synced
    you can deduce the problem.
  • Not Synced
    Like this. What's wrong with this?
  • Not Synced
    Well, you have two possible answers on
    this one, since we can't see the shoulder.
  • Not Synced
    We seem to be looking at the front of an
    arm, so either the brachioradialis
  • Not Synced
    is on the wrong side, or the hand
    should be mirrored.
  • Not Synced
    How about this one? Anything seem off
    to you?
  • Not Synced
    Well, I'm messing with you a bit, because
  • Not Synced
    it's the same thing, except this time you
    can see the deltoid,
  • Not Synced
    so there's only one answer.
  • Not Synced
    The brachioradialis is on the wrong side
    again. It should be on the exterior,
  • Not Synced
    not interior.
  • Not Synced
    Alright, I promise this one will be different.
  • Not Synced
    What's wrong this time?
  • Not Synced
    Doesn't seem too far off, the deltoid
    and forearm stuff seem okayish,
  • Not Synced
    this might be a subtle one, but I
    reversed the weight on the
  • Not Synced
    bicep and tricep curves.
  • Not Synced
    Remember the tricep should have mass
    closer to the shoulder, and the bicep
  • Not Synced
    curves closer to the elbow.
  • Not Synced
    That's a bit better.
  • Not Synced
    One last one.
  • Not Synced
    What's wrong now?
  • Not Synced
    Hmm, the brachioradialis is on the
    exterior, so that's fine.
  • Not Synced
    But it still looks a little strange.
  • Not Synced
    Well, that's because it needs to go over
    the bicep, not under it.
  • Not Synced
    And with that, I think we're done learning.
  • Not Synced
    You have graduated to the part of the
    video where we just take everything
  • Not Synced
    we learned and try to draw and paint
    arms from imagination.
  • Not Synced
    Hopefully they wind up looking alright.
  • Not Synced
    I will be using a simple flat brush for these
    lines, with pressure sensitivity
  • Not Synced
    mostly on size, but with a bit on opacity.
  • Not Synced
    That should make it feel pretty comfy and natural.
  • Not Synced
    One big concern I had going into this final section,
  • Not Synced
    is trying to make sure it stays focused on arms.
  • Not Synced
    Shoulders are a bit unavoidable, but I tried experimenting
  • Not Synced
    with ways to make the hands get less attention.
  • Not Synced
    Literal disjointed fingers and whatnot.
  • Not Synced
    Unfortunately, that actually made them
    stand out more,
  • Not Synced
    in rules of focus and contrast and whatnot,
  • Not Synced
    so eventually I'll get rid of that idea.
  • Not Synced
    What actually wound up being the biggest issue
  • Not Synced
    is just trying to come up with a good
    variety of poses.
  • Not Synced
    Once again, I considered crazy foreshortening,
  • Not Synced
    but then the page might feel less cohesive with the more traditional
  • Not Synced
    perspectives.
  • Not Synced
    I don't know. But I'm definitely enjoying
    the line art quality.
  • Not Synced
    There are a couple of disjointed lines
    here and there,
  • Not Synced
    but I tried to hit a good number of
    the c-curves and s-curves
  • Not Synced
    in single strokes.
  • Not Synced
    That can result in a lot of putting something
    down and then undoing it,
  • Not Synced
    redoing it, until I figure out what
    I want it to look like,
  • Not Synced
    but I'm mostly okay with that method.
  • Not Synced
    I can't be too chaotic with styles, but
    I did try to at least vary up
  • Not Synced
    the muscularity levels a bit as it goes on.
  • Not Synced
    My brain was pretty drained from all the
    previous arm drawings,
  • Not Synced
    so there are definitely a couple of
    moments where I've made up an arm
  • Not Synced
    and then moments later realised it was
    almost identical to one that was
  • Not Synced
    already on the page, like this last one.
  • Not Synced
    But I just decided to adjust the angle of
    it a bit and move on.
  • Not Synced
    For colors, I don't know how much I can
    really say that would be new,
  • Not Synced
    the skin video as well as the other
    videos have really covered the general
  • Not Synced
    stuff. But you can see I've lightened the
    line art into a lighter reddish tone,
  • Not Synced
    and then threw in my normal dull
    minty background.
  • Not Synced
    I like to mask out everything in order
    to watch transparency, which can
  • Not Synced
    be a bit tedious, but usually worth
    it in the long run.
  • Not Synced
    A big piece of advice is to make sure
    you don't instinctually start
  • Not Synced
    pressing hard with your stylus when blocking.
  • Not Synced
    This is always the most dangerous time for
    your hand and wrist health,
  • Not Synced
    because we tend to dig in harder when
    filling things in.
  • Not Synced
    Pressure is bad for your tendons.
  • Not Synced
    Anyway, once everything is blocked in,
    we can try out a variety
  • Not Synced
    of skin tones across the page.
  • Not Synced
    This is also a great time to introduce some
    hue variety by air brushing
  • Not Synced
    in reds on areas that might catch more
    sun damage, and things like that.
  • Not Synced
    The next step is form rendering, and I
    know some people like a more
  • Not Synced
    smooth gradiation and some people like a
    more chunkier chaotic painting approach.
  • Not Synced
    But, I'm going to try out some weirder ideas,
  • Not Synced
    and just try defining forms with blocky,
    contour tracing strokes.
  • Not Synced
    Honestly it's a bit weird at times for these
    videos, because I don't find myself
  • Not Synced
    with a strong preference.
  • Not Synced
    In my mind, as long as you have some
    understanding of the forms
  • Not Synced
    you can always either step up how
    abstract and chunky things are,
  • Not Synced
    or step it back into hypersoft air brushing.
  • Not Synced
    In any case, the important part is
    just knowing where the hard edges
  • Not Synced
    and soft edges should be.
  • Not Synced
    Now, how do you know which edges are hard
    and which are soft?
  • Not Synced
    Well, it's simple. If you would be okay with
    seeing an actual line at a specific
  • Not Synced
    spot in your drawing, then that can be
    a hard edge in your painting.
  • Not Synced
    If you think a line would look bad in your
    drawing, then stick to soft edges there.
  • Not Synced
    I already made pretty much all of the lines
    I wanted to make in the drawing stage,
  • Not Synced
    so those will be the only hard edges.
  • Not Synced
    Anyway, I started out pretty experimental,
  • Not Synced
    with some of the painting stuff early on,
  • Not Synced
    but I wasn't that into it this time, so I'm
    slowly going to be dialling that back
  • Not Synced
    as we go. Almost all of these arms
  • Not Synced
    are going to be out of direct light, you know,
    ambient light for the most part,
  • Not Synced
    aside from the one on the right that is
    reaching toward us.
  • Not Synced
    Doing this somewhat makes the whole image
    a bit darker and more saturated than
  • Not Synced
    I wanted, so I'll be desaturating and
    lightening it a bit as we go.
  • Not Synced
    Other than that, I definitely kept the line
    art in play for a lot longer than I normally do.
  • Not Synced
    It's not until most of the form rendering
    is complete that I actually
  • Not Synced
    flatten things down and start painting
    out the lines.
  • Not Synced
    This is also when I start playing with
    slightly more interesting shapes
  • Not Synced
    in some of them.
  • Not Synced
    The rim light is going to be pretty
    subtle today,
  • Not Synced
    I definitely made it more limelight than
    I normally recommend to people,
  • Not Synced
    but still trying to at least taper
    those lines and find some
  • Not Synced
    chunkier shapes with it.
  • Not Synced
    To bring back some of the other fun stuff
    from the skin rendering video,
  • Not Synced
    I decided to put in some body hair on
    the top left arm.
  • Not Synced
    Just a bit of fun with desaturating colors
    and pattern-based brushwork.
  • Not Synced
    This was also when I decided to at
    least connect the fingers that I had there,
  • Not Synced
    but we're almost done, so the last
  • Not Synced
    thing I want to have fun with, is bringing
    some of that body hair into the rim light.
  • Not Synced
    It makes the rim light a lot more fun.
  • Not Synced
    Definitely recommend trying it when you can.
  • Not Synced
    And, with that, this monster of a video is finally complete.
  • Not Synced
    It has been a journey, and while the drawings and paintings might not be perfect,
  • Not Synced
    hopefully you at least feel a bit more confident
  • Not Synced
    about being able to draw some fun arms from imagination.
  • Not Synced
    As always, the best way to fully learn is to mix in
  • Not Synced
    equal parts of drawing from human reference,
  • Not Synced
    doing master copies of other artists you like,
  • Not Synced
    and drawing from imagination.
  • Not Synced
    No matter how good or bad you might feel about
  • Not Synced
    one of these three parts, do them all evenly regardless.
  • Not Synced
    We only focussed on three main muscles in this video,
  • Not Synced
    so if you find yourself wanting to build up more complexity,
  • Not Synced
    just go check out one of the other amazing art YouTube
  • Not Synced
    channels that dives a bit deeper.
  • Not Synced
    Alright, I want to thank you all so much
  • Not Synced
    or at least giving this video a chance,
  • Not Synced
    I'm not a frequent uploader, so be sure to subecribe
  • Not Synced
    if you don't want to miss out on the
  • Not Synced
    handful of videos I put out each year.
  • Not Synced
    Of course, if you want some fun, specialised content
  • Not Synced
    the brainstorm classes have been going really well
  • Not Synced
    and its definitely worth your time and money
  • Not Synced
    if you haven't tried them out yet.
  • Not Synced
    Info is down in the description.
  • Not Synced
    I also, of course, do want to give an earnest thank you
  • Not Synced
    to the Patreon supporters that chip in
  • Not Synced
    money to keep these videos coming.
  • Not Synced
    You guys are wondeful.
  • Not Synced
    Seeya everyone.
  • Not Synced
    [Electronic buzz effect]
Title:
Anatomy Quick Tips: Arms
Description:

more » « less
Video Language:
English
Team:
Captions Requested
Duration:
28:19

English subtitles

Revisions Compare revisions