-
("We Ridin'" by V.I.C. ft. Hurricane Chris)
-
- Batman, we love you!
-
- Thanks for saving the city!
-
- You're welcome.
-
- Hi, I'm Mike Seymour from fxguide.com for Wired,
-
looking at the tech of making the LEGO Batman Movie.
-
Animal Logic has another hit on their hands
-
with the Warner Bros' The Batman Movie.
-
But these films are like really hard to make. (chuckles)
-
Gotham City alone is made up
of 220 million distinct LEGO blocks.
-
All these blocks have a unique patina.
-
Each brick, when it's made, has a lookup table
-
into various scratch maps, thumb prints,
-
dent maps, edge profiles, and all the other effects
-
that makes each one of them slightly unique.
-
- It's the Bat Cave!
-
Oh my gosh.
-
Oh my gosh. Oh my gosh.
-
Oh my gosh, oh my gosh, oh my gosh, oh my gosh,
-
oh my gosh, oh my gosh, oh my gosh,
-
oh my gosh, oh my gu-- (wails).
-
(thud)
Oh!
-
(gasps) Batman!
-
Whoa!
-
- You're darned right, whoa.
-
- In the film, Animal Logic
used its own Glimpse renderer
-
to produce the spectacular Gotham City.
-
By the way, that set alone would be
6 1/2 football fields wide
-
if it was real.
-
The shot with the largest number of elements
-
had over three trillion primitives,
-
give or take a bit.
-
So, it was significantly larger
than the original LEGO Movie.
-
But that wasn't the hardest part about the film.
-
While technical issues are huge
-
and something to think about,
-
the real challenge was getting a great performance
-
from the 1.5-inch-tall Batman toy.
-
In the first LEGO Movie,
the lead character was Emmet
-
and he had just two black dots for eyes,
-
but here in the Batman film,
-
he only has really a glowing area
under a cowl for eyes.
-
All the performances come from replacement animation.
-
So, to deliver his lines,
-
every expression means that one cowl pops off
-
and a new cowl is added.
-
You'll never see the traditional
Disney-style squash and stretch animation
-
on Batman's face, even the bending of an elbow.
-
If you see an arm bend, then it does so
-
by having digital LEGO blocks
being swapped in and out
-
to make the bending shape of the arm.
-
It's all animated brick replacement.
-
Now, given how limited this kind of
stepped key frame approach is
-
for a facial performance,
animation director Rob Coleman
-
and the team at Animal Logic tried really hard
-
to give the audience every hook
to really believe in the characters.
-
And this shows, I think, in the nonverbal acting,
-
when say, a character's listening
to other characters in the scene.
-
The team of course has to work out
how to animate what's being said
-
and do the facial animation of the dialogue,
-
but also, they have to make you question,
-
"Does that other character that's listening
-
"actually believe what's going on?"
-
All of which, of course,
plays into the subtext of the scene.
-
And it's the subtext that the audience loves.
-
Now, personally for Rob Coleman,
-
Rosario Dawson was extremely valuable in this regard.
-
She's the voice of Barbara Gordon.
-
Rosario acted as much when she was listening
-
to the other actors doing their voiceovers
-
as she did when she was delivering her own lines,
-
which gave Rob these really great moments
-
of a living, thinking Barbara Gordon,
-
especially when she's listening
to the BS of Robin and Batman.
-
- I can wear my costume, too.
-
- Well, luckily for us,
-
you left your costume back at--
-
- Rip!
- That's... perfect.
-
It's called the LEGO Batman Movie.
-
Just sayin'.
-
- Oh, you're such a great padre.
-
- What are you doing?!
-
- I'm trying to give you a big old hug.
-
- I thought you were attacking me.
-
- Now remember, all the acting has to be delivered
-
with just nine points of movement
for any LEGO character.
-
This notion of subtext was
also picked up in the lighting.
-
Is Batman moving more towards the idea of a family?
-
In which case, he moves more into the light.
-
Or does he want to go off on his own?
-
In which case, he steps more into darkness.
-
Every shot had its emotional beats
underscored by the lighting.
-
This is really hard to get right in a real film
-
when everyone's on set together,
-
let alone when you're lighting
plastic toys months apart.
-
To help bring all this together,
-
department heads met at regular turnover meetings.
-
And for each scene, before they went into production,
-
the director, Chris McKay,
would outline at a pretty high level
-
where the scene is at in terms
of the character's arc and development,
-
what's going on, why the scene
was actually in the movie,
-
and what he wanted the audience
to take away from it.
-
And then each of the lighting, animation effects,
-
and other departments would be able
to contribute their own ideas
-
as to how to deliver on that scene.
-
I mean, animation is hard.
-
I mean, it's really hard.
-
Keeping performances fresh and spontaneous
-
is incredibly complex.
-
I guess that's the nature of all animation,
-
but just how hard is it?
-
Well, watch this simple side gag.
-
- Woo hoo hoo!
-
(tires squealing)
(Robin grunts)
-
- I am so sorry.
-
Soon as I get back to the Bat Cave,
-
I will make sure that Alfred
puts seat belts on there.
-
- Well, that took quite a few takes to get right.
-
In fact, the gag of Robin hitting his head
-
on the dashboard, which may be kind of a small thing,
-
but to hit his head in a way
-
that was deemed funny, but not gratuitous,
-
took 45 takes and months to do.
-
And it was just seven seconds of screen time.
-
Well, don't forget,
-
subscribe for more behind-the-scenes action.
-
I'm Mike Seymour for Wired.
-
("Black and Yellow" by Wiz Khalifa)
-
- [Batman] This movie has everything.
-
Action.
-
("We Ridin'" by V.I.C. ft. Hurricane Chris)