3 Lessons from a Real-time, Turn-based Game | Game Design Basics

Title:
3 Lessons from a Real-time, Turn-based Game | Game Design Basics
Description:

Nova-111 is an innovative mash-up of both real-time and turn-based tactics. It's far from perfect, but offers up some interesting takeaways for those interested in game design.

(Note: this video contains some flashing images)

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Nova-111 is available on:

Steam - http://store.steampowered.com/app/325370
PlayStation Store - https://store.playstation.com/#!/en-gb/games/nova-111/cid=EP4395-CUSA02348_00-NOVA111CROSSBUY0
Xbox Live - https://store.xbox.com/en-GB/Xbox-One/Games/Nova-111/828046d5-a565-472b-967e-a7afa8dfdedf

Games shown in this episode (in order of appearance):

Life is Strange (Dontnod Entertainment, 2015)
The Legend of Zelda: Majora's Mask (Nintendo, 2000)
The Talos Principle (Croteam, 2014)
Superhot (SUPERHOT Team, 2013)
Nova-111 (Funktronic Labs, 2015)
Advance Wars (Intelligent Systems, 2001)
Company of Heroes 2 (Relic Entertainment, 2013)
Plants vs. Zombies (PopCap Games, 2009)
868-Hack (Michael Brough, 2013)
Crypt of the NecroDancer (Brace Yourself Games, 2015)
The Swindle (Size Five Games, 2015)
The Magic Circle (Question, 2015)
The Swapper (Facepalm Games, 2013)

Music used in this episode:

Henphrie Assembly (Nova-111)
Magnetic Colora (Nova-111)
Compound K-L1n (Nova-111)

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Video Language:
English
Duration:
05:59
http://www.youtube.com/watch?v=1ythOI5yEqw
Format: Youtube
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Added   by Mark Brown
Format: Youtube
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