Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit

Title:
Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit
Description:

Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the game’s main character: Madeline. In this video, let’s look at how designers Matt Thorson and Noel Berry made the hero of Celeste feel so good to play.

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Find out more

More info on my run and jump graphs | GMTK Patreon
https://www.patreon.com/posts/28582857

Full Matt and Noel interview | GMTK Patreon (Paid content)
https://www.patreon.com/posts/24-hour-why-does-28730172

Celeste Player Code | GitHub
https://github.com/NoelFB/Celeste/tree/master/Source/Player

Celeste | Speedrun.com
https://www.speedrun.com/Celeste

Celeste’s stamina mechanic. explained | Reddit
https://www.reddit.com/r/celestegame/comments/c17vpr/celestes_stamina_mechanic_explained/

Why Celeste’s dash feels great | Rock Paper Shotgun
https://www.rockpapershotgun.com/2018/04/03/celeste-dash/

TowerFall Physics | Matt Makes Games
https://mattmakesgames.tumblr.com/post/127890619821/towerfall-physics

Celeste Developer Commentary Livestream | Matt Thorson
https://www.youtube.com/watch?v=u-nSjhIgmXc

Level Design Workshop: Designing Celeste | GDC
https://www.youtube.com/watch?v=4RlpMhBKNr0

Celeste's Movement | Mix and Jam
https://www.youtube.com/watch?v=STyY26a_dPY

Games shown in this episode (in order of appearance)

Super Meat Boy (Team Meat, 2010)
LittleBigPlanet (Media Molecule, 2008)
The Swindle (Size Five Games, 2015)
Bubsy: The Woolies Strike Back (Black Forest Games, 2017)
The End Is Nigh (Edmund McMillen & Tyler Glaiel, 2017)
Celeste (Matt Makes Games, 2018)
New Super Mario Bros. U (Nintendo, 2012)
Mega Man 11 (Capcom, 2018)
Super Mario Bros. 3 (Nintendo, 1988)
Shovel Knight (Yacht Club Games, 2014)
Unravel (ColdWood Interactive, 2016)
Sonic Mania (Sega, 2017)
Nuclear Throne (Vlambeer, 2015)
Super Mario Sunshine (Nintendo, 2002)
Inside (Playdead, 2016)
N++ (Metanet Software, 2015)

Music used in this episode

Celeste soundtrack - Lena Raine (https://radicaldreamland.bandcamp.com/album/celeste-original-soundtrack)

Other credits

2D Platformer Character Controller - Scripting Gravity | Unity
https://www.youtube.com/watch?v=hn9lkAua3Vk

Celeste All B-Sides Speedrun in 26:46 | TGH
https://www.youtube.com/watch?v=I76TcmlsRIk

Looney Tunes © Warner Bros

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Video Language:
English, British
Duration:
17:34
http://www.youtube.com/watch?v=yorTG9at90g
Format: Youtube
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Added   by Mark Brown
Format: Youtube
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Original
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