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The Hull Truth #19 Week of 10Feb2014 - Star Citizen Weekly Recap

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    It's that time again
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    Engines on, let's go
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    Welcome back, everyone
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    This is The Hull Truth episode 19 for the week of 10 February 2014
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    The place to get your Star Citizen news fix, and a little bit of extra.
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    Let's do the website recap
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    There's a new poll on the website that asks is you would attend a special
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    Star Citizen event at PAX East. The event would take place on April 10th
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    and would not require admission to PAX East.
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    It's not looking too good for the event, the current results are showing 64% vote no.
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    I imagine this is a travel and/or money thing for the most part. I know that it would be for me.
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    Star Citizen hit another milestone this week by reaching a $38 million crowdfunding goal, and in the Letter from the Chairman
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    we unlocked the Cano system. What is in the Cano system you might ask?
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    One inhabited planet named Carteyna, and Carteyna is a water world!
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    We voted and it came true. I hope my Avenger nicknamed "The Gentleman Guppy" is submersible.
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    The final Star Citizen poll ended up being so close that they're going to give us both systems. The Tevarin Ghost World
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    and The Lost Human Colony. We'll go over the Kabal and Oretani systems when we hit that stretch goal.
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    We also got some awesome concept art from the Banu Merchantman ship, showing how it will land and function.
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    This is still by far my favorite ship concept. They really have created an obvious dichotomy between
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    the human ships and the alien ships, that add to the feel of the game. I hope that continues with the new ships.
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    The letter ends with the cryptic messagepromising that the next revealed stretch goal will help
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    chart the course for the future of Star Citizen in a different way, and Chris says it's one that he's personally
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    very excited about. That's foreshadowing.
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    It makes me think we might end up with some sort of a starmap system outside of the game.
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    There's a new lore post called, Observist Dark: Olympus, Ashana, and Nul. This is apparently a traveller's guide
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    type of company that details interesting destinations including those of the 'dark' veriety. This guide deals with the Nul
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    system and how it was discovered. The system was empty for centuries because none of the planets could be terraformed.
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    The planet, Ashana, has an inordinately high gravity and that lead to creation of the planet's landing zone. "Olympus" a carrier ship
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    that crashed on the surface of Ashana, supposingly killing everyone on board. It wasn't long before the refugees used the ship's systems to make a livable space.
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    This ship is now the landing pad for the planet and features a mechanic, an armory, a general store, and an ex "hitter" know as Nescus that runs the place.
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    It's quite interesting and if you want to check out more of the in-game lore go and read that.
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    An issue of PC Games magazine released in Germany with a bunch of new concept art that we hadn't seen yet. The kind folks at CIG
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    have put those on the website for all of us and they're really cool.
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    One of the more interesting discoveries in this picture set is a an image of a ship, with the filename "Vanduul Harvester."
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    It looks huge, notice those little people on the side. Very insectoid-like. I wonder just what exactly it will harvest.
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    There's also an image of a more industrial-looking facility with the filename "Shubin mining station." Is this one of the giant mining platform
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    ships or is it an actual space station that moves around mining stuff?
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    I guess that would make it about the same thing.
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    And Dateline Sesen part II is out. I really enjoyed the first one, and this one did not disappoint me.
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    Dateline Sesen is about a behind-the-lines journalist named Ulla Yadav who's investigating big companies that may or may not be
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    hijacking ships for profit, while posing as pirates to lay blame elsewhere. In this installment, Yadev finally gets some footage
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    in a very exciting firefight. I won't give away the details or spoil it for you.
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    Don't miss out on this one unless you just absolutely hate reading, or fan fiction, or sci-fi, or Star Citizen and if you hate those things
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    why are you here? Go read it.
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    Now we recap Wingman's Hangar.
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    This week, Wingman was at the Star Citizen summit, all the different office teams working on Star Citizen flew to Austin this week to
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    week-long planning session. We met a lot of folks and mostly just hear some reiteration about the systems that everyone is working on.
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    There was a statement about other modules that they won't talk about now, and no new info was presented.
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    The MVP of the week goes to Czar for his forum thread "Operation Pitchfork; a Forker's Tale
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    This is a fictional narrative with an Operation Pitchfork participant. If you haven't heard of Operation Pitchfork yet, it's a player
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    made event to invade Vanduul systems at the end of the beta, which will most likely be a suicide mission for everyone involved.
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    You can check out both of these on the official forums.
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    The CIG fan focus this week goes to ShaderCool for his hangar sleeping quarters concepts.
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    Very cool, ShaderCool, thanks for making those and uh... I love the bathroom design.
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    Let's do some forum feedback
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    This week we have Wingman and Rob answering the questions and most of the questions are related to the summit
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    due to the new themed Q&A format that they're going to be using.
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    There's very little information in here that's actually related to anything new in the game, so I will be highly paraphrasing some
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    of these although I will put text closer to what they said on the screen.
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    "Do you have a roadmap that you can share about the general sequence of development?"
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    Rob said, "we have all these different modules going in parallel. The summit was a chance to mix the teams together
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    to see the big picture. We're doing FPS, dogfighting, PU, and the hangar in parallel."
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    Anything new that you can talk about from the summit?
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    Rob said, "Not really anything new. Chris wanted us to each have our own sense of ownership of these different systems we're working on."
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    What was the most beneficial part of the summit in terms of moving toward the goal of release?
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    Rob said, "Certainly face time. We have people on Skype and email all the time suddenly become faces and people
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    and that makes a big difference. It's about everyone sharing vision at the same time.
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    Eric said, "When you're meeting on Skype and sending out emails, there's a barrier there. Maybe they take things personally when that wasn't the intent.
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    This allows you to become friends, and get to know the person you're talking to. In those instances you can be a little more critical or direct
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    and they understand."
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    How do you guys sort out conflicting thoughts about what awesomeness really means in the 'verse?
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    Rob and Eric both said basically Chris Roberts decides that.
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    Has a decision been made about when SQ42 will be released?
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    Rob said, "One thing we did determine is that there really isn't a good reason on a single-player game, to release alpha
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    content. The current development plan is to release the content episodically for our backers.
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    You will get to see a piece at a time. Each one is not going to be just like it's own mini-story though, it's still a Chris Roberts style
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    adventure that spans multiple episodes.
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    How do you keep in touch with so many different things?
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    Rob said, "We had the summit. We're going to do those every 3 months and some big ones too. Day-to-day we email constantly, and use Skype and also use a bunch of collaboration tools."
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    What kind of stuff do you do for fun when all the teams got together?
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    Rob said, "We had interdiscipline/intercompany dinners each night, lunches too. Friday night we had a wrap party.. and some of us might have had
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    a little more fun than others."
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    [video with drunk rambling]
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    That's it for forum feedback. Unfortunately there was no Ten for the Chairman this week but we sure do have
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    some other news.
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    In other news this week we got two games to talk about. The first up is Unclaimed World:
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    The Lost Explorers. This one comes from Refactored Games, consisting of three programmers and one artist and recently got
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    our first gameplay trailer.
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    This is a story-based RTS simulation game about mankind's first attempts at stellar travel, and subsequently colonization.
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    Earth has experienced a catastrophe and a starship with 2100 humans aboard is sent on a mission to find a suitable new home world in the
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    Tau Ceti system. The Lost Explorers is technically episode 1 in a series of releases for the game. The devs plan to
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    add new game features and an expanding storyline, that takes place over in-game years of time for each
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    new episode released. From the trailer, we can tell that there are systems for hunting, gathering, defenses, building, and general survival.
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    Each character seems to have their own statistics and equipment as well. One important note that makes me quite interested is that the devs
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    say that the game eschews god-game tropes by playing out the player's role as a part of the community, not a commander.
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    The characters are free individuals with their own ideas and motivations. The game was just green-lit on Steam on Feb 6.
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    I love games like this and I hope it turns out to be a good one.
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    I also wanted to point out another game, that's technically been playable for a while but just officially released
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    on Steam, and it's called Horizon. I played this game the first time when it was still in beta
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    and was quite surprised by how enjoyable it was. Horizon is a turn-based strategy game of galactic
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    exploration and conquest where you are in control of humanity's destiny.
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    This is really cool and it's set apart from other turn-based space games in that it's not necessarily just a 4x-
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    There's a galaxy storyline with open ended missions on top of the 4x part of it and it has a very sandbox feel to it
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    It has all your typical 4x mechanics but adds in tactical ship controls where you manage the movement of the ship and weapons.
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    You can board other ships, and attack from orbital/planetary defenses as well.
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    The alien races you run into are all fleshed-out with their own storylines too.
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    I really enjoyed this one and am nowhere near done with it. If you're looking for
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    more sci-fi games to play and you like 4x, you should give this one a try. But if you're looking for a really hardcore 4x
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    you should skip this one.
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    Let's do the r/starcitizen post of the week.
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    This week it goes to Xerowun for his Origin 350R lego build. I've seen a lot of lego builds out there
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    for different ships but this is by far the best one I've seen. Excellent work on that Xerowun
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    I salute your efforts in sourcing the pieces and getting this together.
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    One quick update for everybody, I'm currently doing my first recap video
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    for The Next Great Starship. It will be very brief and concise, the videos
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    of the entrants, and that will be up sometime this week so keep an eye out for that
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    if you haven't subscribed, go ahead and do that so you'll be aware when it drops.
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    Once again we've reached the end of another episode
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    Thanks again for all of your support, I would not be doing this if not for the community.
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    Until next Monday, fly low and shoot straight.
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    Goodbye.
Title:
The Hull Truth #19 Week of 10Feb2014 - Star Citizen Weekly Recap
Description:

This is The Hull Truth where I give you a summary of ONLY THE FACTS about Star Citizen every week. I will take most of my info from Wingman's Hangar and the Development team. This is an attempt to give you a concise roundup of new developments so you don't have to hunt them down or watch long videos.
https://robertsspaceindustries.com/
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Our Star Citizen Org Romanticorp - https://robertsspaceindustries.com/orgs/WATR
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Facebook - https://www.facebook.com/WeAreTheRomantics

Star Citizen Pax East Poll - https://robertsspaceindustries.com/comm-link/transmission/13549-Poll-PAX-East-Event
38 Million Letter from the Chairman - https://robertsspaceindustries.com/comm-link/transmission/13550-Letter-From-The-Chairman-38-Million
Observist Dark: Olympus, Ashana, Nul - https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13551-Observist-Dark-Olympus-Ashana-Nul
PC Games Germany - https://robertsspaceindustries.com/comm-link/transmission/13559-PC-Games-Gallery
Dateline Sesen Part Two - https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13557-DATELINE-SESEN-Part-Two
Wingman's Hanger 55 - https://robertsspaceindustries.com/comm-link/transmission/13553-Wingmans-Hangar-Episode-55
MVP - https://forums.robertsspaceindustries.com/discussion/101432/operation-pitchfork-special-report-a-forkers-tale-mvp-2-5-2014/p1
Operation Pitchfork - https://forums.robertsspaceindustries.com/discussion/60679/invading-vanduul-space-at-the-end-of-the-beta-operation-pitchfork/p1
CIG Fan Focus - https://forums.robertsspaceindustries.com/discussion/103158/my-personal-hangar-module-concept-deluxe-hangar-sleeping-quarters/p1
Unclaimed World: The Lost Explorers - http://steamcommunity.com/sharedfiles/filedetails/?id=219537496 http://unclaimedworld-game.com/
Horizon - http://www.horizongame.com/
R/StarCitizen Post of the Week - http://www.reddit.com/r/starcitizen/comments/1x3y6l/rl_lego_star_citizen_origin_350r/

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Video Language:
English
Duration:
10:32

English subtitles

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