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www.mathcentre.ac.uk/.../9.7%20Integration%20requiring%20use%20of%20trigonometric%20identities.mp4

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    Sometimes integrals involving
    trigonometric functions can be
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    evaluated by first of all using
    trigonometric identities to
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    rewrite the integrand. That's
    the quantity we're trying to
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    integrate an alternative form,
    which is a bit more amenable to
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    integration. Sometimes a
    trigonometric substitution is
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    appropriate. Both of these
    techniques we look at in this
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    unit. Before we start I want to
    give you a couple of preliminary
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    results which will be using over
    and over again and which will be
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    very important and the first one
    is I want you to make sure that
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    you know that the integral of
    the cosine of a constant times
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    X. With respect to X.
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    Is equal to one over that
    constant.
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    Multiplied by the sign of KX
    plus a constant of integration
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    as a very important result. If
    you integrate the cosine, you
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    get a sign.
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    And if there's a constant in
    front of the X that appears down
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    here will take that as read in
    all the examples which follow.
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    Another important results is the
    integral of a sign. The integral
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    of sine KX with respect to X
    is minus one over K cosine KX.
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    Plus a constant we're
    integrating assign. The result
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    is minus the cosine and the
    constant factor. There appears
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    out down here as well, so those
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    two results. Very important.
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    You should have them at your
    fingertips and we can call upon
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    them whenever we want them in
    the rest of the video.
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    We also want to call appan
    trigonometric identity's. I'm
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    going to assume that you've seen
    a lot of trigonometric
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    identities before. We have a
    table of trigonometric
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    identities here, such as the
    table that you might have seen
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    many times before. If you want
    this specific table, you'll find
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    it in the printed notes
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    accompanying the video. Why
    might we want to use
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    trigonometric identities?
    Well, for example, we've just
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    seen that we already know how
    to integrate the sign of a
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    quantity and the cosine of the
    quantity. But suppose we want
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    to integrate assign multiplied
    by a cosine or cosine times
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    cosine or assigned times
    assign. We don't actually know
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    how to do those integrals.
    Integrals at the moment, but
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    if we use trigonometric
    identities, we can rewrite
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    these in terms of just single
    sine and cosine terms, which
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    we can then integrate.
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    Also, the trigonometric
    identities identities allow us
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    to integrate powers of sines and
    cosines. You'll see that using
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    these identity's? We've got
    powers of cosine powers of sign
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    and the identity is allow us to
    write into grams in terms of
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    cosines and sines of double
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    angles. We know how to integrate
    these already using the results.
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    I've just reminded you of, so
    I'm going to assume that you've
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    got a table like this at your
    fingertips, and we can call
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    appan it whenever we need to.
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    OK, let's have a look at the
    first example and the example
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    that I'm going to look at is a
    definite integral. The integral
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    from X is not to X is π of the
    sine squared of X DX. So note in
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    particular, we've gotta power
    here. We're looking at the sign
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    squared of X. What I'm going to
    do is go back to the table.
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    And look for an identity that
    will allow us to change the sign
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    squared X into something else.
    Let me just flip back to the
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    table of trigonometric
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    identities. The identity that
    I'm going to use this one, the
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    cosine of 2A.
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    Is 1 minus twice
    sign square day?
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    If you inspect this carefully,
    you'll see that this will enable
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    us to change a sine squared into
    the cosine of a double angle.
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    Let me write that down again.
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    Cosine of 2 A
    is equal to 1
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    minus twice sign squared
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    A. First of all, I'm going
    to rearrange this to get
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    sine squared on its own.
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    If we add two sine squared data
    both sides, then I can get it on
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    this side. And if I subtract
    cosine 2A from both sides, are
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    remove it from the left.
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    Finally, if I divide both
    sides by two, I'll be
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    left with sine squared A.
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    And this is the result that I
    want to use to help me to
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    evaluate this integral because
    of what it will allow me to do.
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    Is it will allow me to change a
    quantity involving the square of
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    a trig function into a quantity
    involving double angles. So
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    let's use it in this case.
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    The integral will become the
    integral from note to pie.
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    Sine squared X using this
    formula will be 1 minus cosine
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    twice X. All divided by
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    two. Integrated with
    respect to X.
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    I've taken out the fact that 1/2
    here and I'm left with the
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    numerator 1 minus cosine 2X to
    be integrated with respect to X.
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    This is straightforward to
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    finish off. So definite
    integral. So I have square
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    brackets. The integral of one
    with respect to X is simply X.
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    And the integral of cosine 2 X
    we know from our preliminary
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    work is just going to be sine
    2X divided by two with a minus
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    sign there and the limits are
    not and pie.
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    We finish this off by first of
    all, putting the upper limit in,
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    so we want X replaced by pie
    here and pie here.
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    The sign of 2π is 0.
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    So when we put the upper limit
    in will just get.
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    Pie by substituting for X here.
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    Let me put the lower limit in.
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    X being not will be 0 here.
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    And sign of note here, which is
    not so both of those terms will
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    become zero when we put the
    lower limit in and so we're just
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    left with simply 1/2 of Π or π
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    by 2. And that's our first
    example of how we've used a
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    trigonometric identity to
    rewrite an integrand involving
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    powers of a trig function in
    terms of double angles, which we
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    already know how to integrate.
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    Let's have a look at
    another example. Suppose we want
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    to integrate the sign of
    three X multiplied by the
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    cosine of 2 X.
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    With respect to X.
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    Now we already know how to
    integrate signs. We know how to
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    integrate cosines, but we have a
    problem here because there's a
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    product. These two terms are
    multiplied together and we don't
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    know how to proceed.
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    What we do is look in our table
    of trigonometric identities for
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    an example where we've gotta
    sign multiplied by a cosine.
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    Let's go back to the table.
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    The first entry in our
    table involves assign multiplied
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    by a cosine.
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    Let me write this formula down
    again. 2 sign a cosine be.
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    Is
    equal
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    to. The
    sign of the sum of A and be
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    added to the sign of the
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    difference A-B. And this is
    the identity that I
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    will use in order
    to rewrite this integrand
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    as two separate integrals.
    We identify the A's
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    3X. The B is 2 X.
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    The factor of 2 here isn't a
    problem. We can divide
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    everything through by two.
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    So we lose it from this side.
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    So our integral? What will it
    become? Well, the integral of
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    sign 3X cosine 2X DX will
    become. We want the integral of
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    the sign of the sum of A&B.
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    Well, there's some of A&B will
    be 3X plus 2X, which is 5X. So
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    we want the sign of 5X.
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    Added to the sign of the
    difference of amb. Well a
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    being 3X B being 2X A-B
    will be 3X subtract 2 X
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    which is just One X. So we
    want the sign of X all
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    divided by two and we want
    to integrate that with
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    respect to X.
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    So what have we done? We've used
    the trig identity to change the
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    product of a signing cosine into
    the sum of two separate sign
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    terms, which we can integrate
    straight away. We can integrate
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    that taking the factor of 1/2
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    out. The integral of sign 5X
    will be minus the cosine of 5X
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    divided by 5.
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    And the integral of sine X will
    be just minus cosine X, and
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    they'll be a constant of
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    integration. And just to tidy it
    up, at the end we're going to
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    have minus the half with the
    five at the bottom. There will
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    give you minus cosine 5X all
    divided by 10.
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    And there's a half with this
    term here, so it's minus cosine
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    X divided by two.
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    Plus a constant of integration.
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    And that's the solution of this
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    problem. Let's explore the
    integral of products of sines
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    and cosines a little bit
    further, and what I want to look
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    at now is integrals of the form
    the integral of sign to the
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    power MX multiplied by cosine to
    the power NX DX.
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    Well, look at a whole family of
    integrals like this, but in
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    particular for the first example
    I'm going to look at the case of
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    what happens when M is an odd
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    number. Whenever you have an
    integral like this, when M is
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    odd, the following process will
    work. Let's look at a specific
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    case, supposing I want to
    integrate sine cubed X.
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    Multiplied by cosine
    squared XDX.
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    Notice that M.
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    Is an odd number and is 3.
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    There's a little trick here that
    we're going to do now, and it's
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    the sort of trick that comes
    with practice and seeing lots of
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    examples. What we're going to do
    is we're going to rewrite the
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    sign cubed X in a slightly
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    different form. We're going to
    recognize that sign cubed can be
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    written as sine squared X
    multiplied by Sign X.
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    That's a little trick. The sign
    cubed can be written as sine
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    squared times sign. So
    our integral can be
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    written as sine squared
    X times sign X
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    multiplied by cosine
    squared X DX.
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    And then I'm going to pick a
    trigonometric identity involving
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    sine squared to write it in
    terms of cosine squared. Let's
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    find that identity.
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    With an identity here, which
    says that sine squared of an
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    angle plus cost squared of an
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    angle is one. If we rearrange
    this, we can write that sine
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    squared of an angle is 1 minus
    the cosine squared of an angle
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    will use that.
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    Sine squared of any
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    angle. Is equal to 1 minus
    the cosine squared over any
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    angle. Will use that in here to
    change the sign squared X into
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    terms involving cosine squared
    X. Let's see what happens. This
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    integral will become the
    integral of or sign squared X.
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    Will become one minus cosine
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    squared X. There's still
    the terms cynex.
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    And at the end we still got
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    cosine squared X. Now this is
    looking a bit complicated, but
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    as we'll see it's all going to
    come out in the Wash. Let's
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    remove the brackets here and see
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    what we've got. There's a one
    multiplied by all this sign X
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    times cosine squared X.
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    So that's just sign X
    times cosine squared X
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    will want to integrate
    that with respect to X.
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    There's also cosine squared X
    multiplied by all this.
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    Now the cosine squared X with
    this cosine squared X will give
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    us a cosine, so the power 4X.
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    There's also the sign X.
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    And we want to integrate that.
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    Also, with respect to X and
    there was a minus sign in front,
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    so that's going to go in there.
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    So we've expanded the
    brackets here and written.
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    This is 2 separate integrals.
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    Now, each of these integrals can
    be evaluated by making a
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    substitution. If we make a
    substitution and let you equals
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    cosine X. The differential du
    is du DX.
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    DX Do you DX if we
    differentiate cosine, X will get
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    minus the sign X.
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    So we've got du is minus sign X
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    DX. Now look at what we've got
    when we make this substitution.
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    The cosine squared X will become
    simply you squared and sign X DX
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    altogether can be written as a
    minus du, so this will become.
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    Minus the integral.
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    Of you squared.
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    Do you?
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    What about this term? We've got
    cosine to the power four cosine
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    to the power 4X will be you to
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    the powerful. And sign X
    DX sign X DX is minus DU.
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    There's another minus
    sign here, so overall
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    will have plus the
    integral of you to the
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    four, do you?
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    Now these are very very simple
    integrals to finish the integral
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    of you squared is you cubed over
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    3? The integral of you to the
    four is due to the five over 5
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    plus a constant of integration.
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    All we need to do to finish off
    is return to our original
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    variables. Remember, you was
    cosine of X, so we finish off by
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    writing minus 1/3.
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    You being cosine X means that
    we've got cosine cubed X.
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    Plus 1/5. You to
    the five will be Co sign
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    to the power 5X.
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    Plus a constant of integration.
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    And that's the solution to the
    problem that we started with.
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    Let's stick with the same sort
    of family of integrals, so we're
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    still sticking with the integral
    of sign to the power MX cosine
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    to the power NX DX.
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    And now I'm going to have a look
    at what happens in the case when
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    M is an even number.
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    And N is an odd number.
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    This method will always work
    when M is even. An is odd.
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    Let's look at a specific case.
    Suppose we want to integrate the
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    sign to the power 4X.
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    Cosine cubed X.
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    DX
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    Notice that M the power of sign
    is now even em is full.
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    And N which is the power of
    cosine, is odd an IS3.
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    What I'm going to do is I'm
    going to use the identity that
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    cosine squared of an angle is 1
    minus sign squared of an angle
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    and you'll be able to lift that
    directly from the table we had
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    at the beginning, which stated
    the very important and well
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    known results that cosine
    squared of an angle plus the
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    sine squared of an angle is
    always equal to 1.
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    What I'm going to do is I'm
    going to use this to rewrite the
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    cosine term. In here, in terms
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    of signs. First of all, I'm
    going to apply the little trick
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    we had before. And split the
    cosine turn up like this cosine
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    cubed. I'm going to write this
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    cosine squared. Multiplied by
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    cosine. So I've changed the
    cosine cubed to these two terms
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    here. Now I can use
    the identity to change cosine
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    squared X into terms involving
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    sine squared. So the integral
    will become the integral of
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    sign. To the power 4X.
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    Cosine squared X. We can write
    as one minus sign, squared X.
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    And there's still this term
    cosine X here as well.
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    And all that has to be
    integrated with respect to X.
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    Let me remove the brackets here.
    When we remove the brackets,
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    there will be signed to the 4th
    X Times one all multiplied by
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    cosine X. That'll be signed
    to the 4th X
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    multiplied by sign squared
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    X. Which is signed to the 6X
    or multiplied by cosine X.
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    And there's a minus sign in the
    middle, and we want to integrate
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    all that. With
    respect to X.
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    Again, a simple substitution
    will allow us to finish this
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    off. If we let you.
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    Be sign X.
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    So do you.
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    Is cosine X DX.
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    This will become immediately the
    integral of well signed to the
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    4th X sign to the 4th X will be
    you to the four.
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    The cosine X times the DX cosine
    X DX becomes du.
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    Subtract. Sign
    to the six, X will become you to
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    the six. And the cosine
    X DX is du.
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    So what we've achieved are two
    very simple integrals that we
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    can complete to finish the
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    problem. The integral of you to
    the four is due to the five over
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    5. The integral of you to the
    six is due to the 7 over 7.
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    Plus a constant.
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    And then just to finish off, we
    return to the original variables
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    and replace EU with sign X,
    which will give us 1/5.
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    Sign next to the five or sign to
    the power 5X.
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    Minus.
  • 20:46 - 20:52
    One 7th. You to the
    Seven will be signed to the 7X.
  • 20:53 - 20:56
    Plus a constant of integration.
  • 20:58 - 21:02
    So that's how we deal with
    integrals of this family. In the
  • 21:02 - 21:06
    case when M is an even number
    and when N is an odd number. Now
  • 21:06 - 21:10
    in the case when both M&N are
    even, you should try using the
  • 21:10 - 21:13
    double angle formulas, and I'm
    not going to do an example of
  • 21:13 - 21:17
    that because there isn't time in
    this video to do that. But there
  • 21:17 - 21:20
    are examples in the exercises
    accompanying the video and you
  • 21:20 - 21:21
    should try those for yourself.
  • 21:22 - 21:29
    I'm not going to look
    at some integrals for which
  • 21:29 - 21:31
    a trigonometric substitution is
  • 21:31 - 21:37
    appropriate. Suppose we want to
    evaluate this integral.
  • 21:37 - 21:43
    The integral of
    1 / 1
  • 21:43 - 21:46
    plus X squared.
  • 21:47 - 21:48
    With respect to X.
  • 21:50 - 21:53
    Now the trigonometric
    substitution that I want to use
  • 21:53 - 21:59
    is this one. I want to let X be
    the tangent of a new variable, X
  • 21:59 - 22:00
    equals 10 theater.
  • 22:01 - 22:04
    While I picked this particular
    substitution well, all will
  • 22:04 - 22:09
    become clear in time, but I want
    to just look ahead a little bit
  • 22:09 - 22:11
    by letting X equal 10 theater.
  • 22:12 - 22:15
    What will have at the
    denominator down here is
  • 22:15 - 22:17
    1 + 10 squared theater.
  • 22:18 - 22:23
    One plus X squared will become
    1 + 10 squared and we have an
  • 22:23 - 22:27
    identity already which says
    that 1 + 10 squared of an
  • 22:27 - 22:31
    angle is equal to the sequence
    squared of the angle. That's
  • 22:31 - 22:36
    an identity that we had on the
    table right at the beginning,
  • 22:36 - 22:41
    so the idea is that by making
    this substitution, 1 + 10
  • 22:41 - 22:44
    squared can be replaced by a
    single term sequence squared,
  • 22:44 - 22:48
    as we'll see, so let's
    progress with that
  • 22:48 - 22:48
    substitution.
  • 22:49 - 22:55
    If we let X be tongue theater,
    the integrals going to become 1
  • 22:55 - 22:59
    / 1 plus X squared will become 1
    + 10 squared.
  • 23:00 - 23:05
    Theater. And we have to take
    care of the DX in an appropriate
  • 23:05 - 23:12
    way. Now remember that DX is
    going to be given by the XD
  • 23:12 - 23:14
    theater multiplied by D theater.
  • 23:14 - 23:18
    DXD theater we want to
    differentiate X is 10 theater
  • 23:18 - 23:20
    with respect to theater.
  • 23:20 - 23:25
    Now the derivative of tongue
    theater is the secant squared,
  • 23:25 - 23:28
    so we get secret squared Theta D
  • 23:28 - 23:33
    theater. So this will allow us
    to change the DX in here.
  • 23:34 - 23:40
    Two, secant squared, Theta D
    Theta over on the right.
  • 23:40 - 23:45
    At this stage I'm going to use
    the trigonometric identity,
  • 23:45 - 23:50
    which says that 1 + 10 squared
    of an angle is equal to the
  • 23:50 - 23:55
    sequence squared of the angle.
    So In other words, all this
  • 23:55 - 23:59
    quantity down here is just the
    sequence squared of Theta.
  • 23:59 - 24:05
    And this is very nice now
    because this term here will
  • 24:05 - 24:11
    cancel out with this term down
    in the denominator down there,
  • 24:11 - 24:17
    and we're left purely with the
    integral of one with respect to
  • 24:17 - 24:20
    theater. Very simple to finish.
  • 24:21 - 24:25
    The integral of one with respect
    to theater is just theater.
  • 24:25 - 24:26
    Plus a constant of integration.
  • 24:28 - 24:33
    We want to return to our
    original variables and if X was
  • 24:33 - 24:38
    10 theater than theater is the
    angle whose tangent, his ex. So
  • 24:38 - 24:41
    theater is 10 to the minus one
  • 24:41 - 24:44
    of X. Plus a constant.
  • 24:46 - 24:48
    And that's the problem finished.
  • 24:48 - 24:51
    This is a very important
    standard result that the
  • 24:51 - 24:55
    integral of one over 1 plus
    X squared DX is equal to the
  • 24:55 - 24:58
    inverse tan 10 to the minus
    one of X plus a constant.
  • 24:58 - 25:01
    That's a result that you'll
    see in all the standard
  • 25:01 - 25:04
    tables of integrals, and
    it's a result that you'll
  • 25:04 - 25:07
    need to call appan very
    frequently, and if you can't
  • 25:07 - 25:10
    remember it, then at least
    you'll need to know that
  • 25:10 - 25:14
    there is such a formula that
    exists and you want to be
  • 25:14 - 25:15
    able to look it up.
  • 25:17 - 25:20
    I want to generalize this a
    little bit to look at the case
  • 25:20 - 25:25
    when we deal with not just a one
    here, but a more general case of
  • 25:25 - 25:28
    an arbitrary constant in there.
    So let's look at what happens if
  • 25:28 - 25:30
    we have a situation like this.
  • 25:31 - 25:37
    Suppose we want to integrate one
    over a squared plus X squared
  • 25:37 - 25:39
    with respect to X.
  • 25:39 - 25:43
    Where a is a
  • 25:43 - 25:50
    constant. This time I'm going to
    make this substitution let X be
  • 25:50 - 25:56
    a town theater, and we'll see
    why we've made that substitution
  • 25:56 - 25:58
    in just a little while.
  • 25:59 - 26:04
    With this substitution, X is
    a Tan Theta. The differential
  • 26:04 - 26:09
    DX becomes a secant squared
    Theta D Theta.
  • 26:12 - 26:14
    Let's put all this into this
  • 26:14 - 26:20
    integral here. Will have the
    integral of one over a squared.
  • 26:21 - 26:27
    Plus And X squared
    will become a squared 10.
  • 26:27 - 26:28
    Squared feet are.
  • 26:29 - 26:32
    The
  • 26:32 - 26:39
    DX Will
    become a sex squared Theta D
  • 26:39 - 26:47
    Theta. Now what I can do
    now is I can take out a common
  • 26:47 - 26:50
    factor of A squared from the
  • 26:50 - 26:57
    denominator. Taking an A squared
    out from this term will leave me
  • 26:57 - 27:04
    one taking a squared out from
    this term will leave me tan
  • 27:04 - 27:09
    squared theater. And it's still
    on the top. I've got a sex
  • 27:09 - 27:11
    squared Theta D Theta.
  • 27:13 - 27:20
    We have the trig identity that 1
    + 10 squared of any angle is sex
  • 27:20 - 27:22
    squared of the angle.
  • 27:23 - 27:29
    So I can use that identity in
    here to write the denominator as
  • 27:29 - 27:35
    one over a squared and the 1 +
    10 squared becomes simply
  • 27:35 - 27:36
    sequence squared theater.
  • 27:37 - 27:41
    We still gotten a secant squared
    theater in the numerator, and a
  • 27:41 - 27:45
    lot of this is going to simplify
    and cancel now.
  • 27:46 - 27:48
    The secant squared will go the
  • 27:48 - 27:52
    top and the bottom. The one of
    these at the bottom will go with
  • 27:52 - 27:56
    the others at the top, and we're
    left with the integral of one
  • 27:56 - 27:58
    over A with respect to theater.
  • 28:00 - 28:03
    Again, this is straightforward
    to finish. The integral of one
  • 28:03 - 28:06
    over a one over as a constant
    with respect to Theta is just
  • 28:06 - 28:08
    going to give me one over a.
  • 28:09 - 28:12
    Theater. Plus the constant of
  • 28:12 - 28:17
    integration. To return to the
    original variables, we've got to
  • 28:17 - 28:22
    go back to our original
    substitution. If X is a tan
  • 28:22 - 28:27
    Theta, then we can write that X
    over A is 10 theater.
  • 28:27 - 28:31
    And In other words, that
    theater is the angle whose
  • 28:31 - 28:35
    tangent is 10 to the minus
    one of all this X over a.
  • 28:37 - 28:41
    That will enable me to write our
    final results as one over a town
  • 28:41 - 28:43
    to the minus one.
  • 28:43 - 28:46
    X over a.
  • 28:46 - 28:48
    Plus a constant of integration.
  • 28:49 - 28:53
    And this is another very
    important standard result that
  • 28:53 - 28:57
    the integral of one over a
    squared plus X squared with
  • 28:57 - 29:04
    respect to X is one over a 10 to
    the minus one of X over a plus a
  • 29:04 - 29:08
    constant, and as before, that's
    a standard result that you'll
  • 29:08 - 29:12
    see frequently in all the tables
    of integrals, and you'll need to
  • 29:12 - 29:17
    call a pawn that in lots of
    situations when you're required
  • 29:17 - 29:18
    to do integration.
  • 29:18 - 29:24
    OK, so now we've got the
    standard result that the
  • 29:24 - 29:31
    integral of one over a squared
    plus X squared DX is equal
  • 29:31 - 29:38
    to one over a town to
    the minus one of X of
  • 29:38 - 29:40
    A. As a constant of integration.
  • 29:41 - 29:46
    Let's see how we might use
    this formula in a slightly
  • 29:46 - 29:52
    different case. Suppose we
    have the integral of 1 / 4 +
  • 29:52 - 29:54
    9 X squared DX.
  • 29:55 - 29:59
    Now this looks very similar to
    the standard formula we have
  • 29:59 - 30:01
    here. Except there's a slight
  • 30:01 - 30:05
    problem. And the problem is that
    instead of One X squared, which
  • 30:05 - 30:08
    we have in the standard result,
    I've got nine X squared.
  • 30:09 - 30:12
    What I'm going to do is I'm
    going to divide everything at
  • 30:12 - 30:16
    the bottom by 9, take a factor
    of nine out so that we end up
  • 30:16 - 30:19
    with just a One X squared here.
    So what I'm going to do is I'm
  • 30:19 - 30:21
    going to write the denominator
  • 30:21 - 30:25
    like this. So I've taken a
    factor of nine out. You'll see
  • 30:25 - 30:30
    if we multiply the brackets
    again here, there's 9 * 4 over
  • 30:30 - 30:35
    9, which is just four and the
    nine times the X squared, so I
  • 30:35 - 30:40
    haven't changed anything. I've
    just taken a factor of nine out
  • 30:40 - 30:45
    the point of doing that is that
    now I have a single. I have a
  • 30:45 - 30:50
    One X squared here, which will
    match the formula I have there.
  • 30:50 - 30:54
    If I take the 9 outside the
  • 30:54 - 30:59
    integral. I'm left with 1 /, 4
    ninths plus X squared integrated
  • 30:59 - 31:06
    with respect to X and I hope you
    can see that this is exactly one
  • 31:06 - 31:11
    of the standard forms. Now when
    we let A squared B4 over nine
  • 31:11 - 31:17
    with a squared is 4 over 9. We
    have the standard form. If A
  • 31:17 - 31:23
    squared is 4 over 9A will be 2
    over 3 and we can complete this
  • 31:23 - 31:28
    integration. Using the standard
    result that one over 9 stays
  • 31:28 - 31:30
    there, we want one over A.
  • 31:31 - 31:35
    Or A is 2/3. So
    we want 1 / 2/3.
  • 31:36 - 31:38
    10 to the minus one.
  • 31:38 - 31:40
    Of X over a.
  • 31:41 - 31:45
    X divided by a is X divided by
  • 31:45 - 31:48
    2/3. Plus a constant of
  • 31:48 - 31:53
    integration. Just to tide to
    these fractions up, three will
  • 31:53 - 31:58
    divide into 9 three times, so
    we'll have 326 in the
  • 31:58 - 32:04
    denominator. 10 to the minus one
    and dividing by 2/3 is like
  • 32:04 - 32:10
    multiplying by three over 2, so
    I'll have 10 to the minus one of
  • 32:10 - 32:12
    three X over 2 plus the constant
  • 32:12 - 32:17
    of integration. So the point
    here is you might have to do a
  • 32:17 - 32:19
    bit of work on the integrand
    in order to be able to write
  • 32:19 - 32:22
    it in the form of one of the
    standard results.
  • 32:23 - 32:29
    OK, let's have a look at another
    case where another integral to
  • 32:29 - 32:33
    look at where a trigonometric
    substitution is appropriate.
  • 32:33 - 32:39
    Suppose we want to find the
    integral of one over the square
  • 32:39 - 32:42
    root of A squared minus X
  • 32:42 - 32:47
    squared DX. Again,
    A is a constant.
  • 32:50 - 32:56
    The substitution that I'm
    going to make is this one.
  • 32:56 - 33:01
    I'm going to write X equals
    a sign theater.
  • 33:02 - 33:09
    If I do that, what will happen
    to my integral, let's see.
  • 33:09 - 33:11
    And have the integral of one
  • 33:11 - 33:18
    over. The square root. The A
    squared will stay the same, but
  • 33:18 - 33:23
    the X squared will become a
    squared sine squared.
  • 33:23 - 33:26
    I squared sine squared Theta.
  • 33:27 - 33:31
    Now the reason I've done that
    is because in a minute I'm
  • 33:31 - 33:35
    going to take out a factor of a
    squared, which will leave me
  • 33:35 - 33:40
    one 1 minus sign squared, and I
    do have an identity involving 1
  • 33:40 - 33:43
    minus sign squared as we'll
    see, but just before we do
  • 33:43 - 33:47
    that, let's substitute for the
    differential as well. If X is a
  • 33:47 - 33:51
    sign theater, then DX will be a
    cosine, Theta, D, Theta.
  • 33:52 - 33:59
    So we have a cosine Theta D
    Theta for the differential DX.
  • 34:01 - 34:07
    Let me take out the factor of a
    squared in the denominator.
  • 34:08 - 34:14
    Taking a squad from this
    first term will leave me one
  • 34:14 - 34:20
    and a squared from the second
    term will leave me one minus
  • 34:20 - 34:22
    sign squared Theta.
  • 34:23 - 34:27
    I have still gotten a costly to
    the theater at the top.
  • 34:28 - 34:32
    Now let me remind you there's a
    trig identity which says that
  • 34:32 - 34:35
    the cosine squared of an angle
    plus the sine squared of an
  • 34:35 - 34:37
    angle is always one.
  • 34:37 - 34:41
    So if we have one minus the sine
    squared of an angle, we can
  • 34:41 - 34:42
    replace it with cosine squared.
  • 34:43 - 34:50
    So 1 minus sign squared Theta
    we can replace with simply
  • 34:50 - 34:52
    cosine squared Theta.
  • 34:52 - 34:54
    Is the A squared out the
    frontier and we want the square
  • 34:54 - 34:56
    root of the whole lot.
  • 34:56 - 35:03
    Now this is very simple. We want
    the square root of A squared
  • 35:03 - 35:09
    cosine squared Theta. We square
    root. These squared terms will
  • 35:09 - 35:11
    be just left with.
  • 35:11 - 35:13
    A cosine Theta.
  • 35:13 - 35:19
    In the denominator and within a
    cosine Theta in the numerator.
  • 35:20 - 35:22
    And these were clearly
    cancel out.
  • 35:23 - 35:28
    And we're left with the integral
    of one with respect to theater,
  • 35:28 - 35:31
    which is just theater plus a
    constant of integration.
  • 35:34 - 35:39
    Just to return to the original
    variables, given that X was a
  • 35:39 - 35:44
    sign theater, then clearly X
    over A is sign theater.
  • 35:44 - 35:50
    So theater is the angle who sign
    is or sign to the minus one of X
  • 35:50 - 35:55
    over a, so replacing the theater
    with sign to the minus one of X
  • 35:55 - 35:57
    over a will get this result.
  • 35:58 - 36:02
    And this is a very important
    standard result that if you want
  • 36:02 - 36:08
    to integrate 1 divided by the
    square root of A squared minus X
  • 36:08 - 36:12
    squared, the result is the
    inverse sine or the sign to the
  • 36:12 - 36:15
    minus one of X over a.
  • 36:15 - 36:17
    Plus a constant of integration.
  • 36:18 - 36:25
    Will have a look one final
    example which is a variant on
  • 36:25 - 36:32
    the previous example. Suppose we
    want to integrate 1 divided by
  • 36:32 - 36:38
    the square root of 4 -
    9 X squared DX.
  • 36:39 - 36:43
    Now that's very similar to the
    one we just looked at. Remember
  • 36:43 - 36:48
    that we had the results that the
    integral of one over the square
  • 36:48 - 36:50
    root of A squared minus X
  • 36:50 - 36:55
    squared DX. Was the inverse sine
    of X over a plus a constant?
  • 36:55 - 36:59
    That's keep that in mind. That's
    the standard result we've
  • 36:59 - 37:04
    already proved. We're almost
    there. In this case. The problem
  • 37:04 - 37:08
    is that instead of a single X
    squared, we've got nine X
  • 37:08 - 37:12
    squared. So like we did in the
    other example, I'm going to take
  • 37:12 - 37:16
    the factor of nine out to leave
    us just a single X squared in
  • 37:16 - 37:18
    there, and I do that like this.
  • 37:19 - 37:26
    Taking a nine out from
    these terms here, I'll have
  • 37:26 - 37:30
    four ninths minus X squared.
  • 37:30 - 37:34
    Again, the nine times the four
    ninths leaves the four which we
  • 37:34 - 37:37
    had originally, and then we've
    got the nine X squared, which we
  • 37:37 - 37:42
    have there. The whole point of
    doing that is that then I'm
  • 37:42 - 37:46
    going to extract the Route 9,
    which is 3 and bring it right
  • 37:46 - 37:52
    outside. And inside under the
    integral sign, I'll be left with
  • 37:52 - 37:58
    one over the square root of 4
    ninths minus X squared DX.
  • 38:00 - 38:05
    Now in this form, I hope you can
    spot that we can use the
  • 38:05 - 38:09
    standard result immediately with
    the standard results, with a
  • 38:09 - 38:12
    being with a squared being equal
    to four ninths.
  • 38:13 - 38:17
    In other words, a being equal to
  • 38:17 - 38:21
    2/3. Putting all that together
    will have a third. That's the
  • 38:21 - 38:25
    third and the integral will
    become the inverse sine.
  • 38:26 - 38:30
    X. Divided by AA
  • 38:30 - 38:35
    was 2/3. Plus a
    constant of integration.
  • 38:37 - 38:43
    And just to tidy that up will be
    left with the third inverse sine
  • 38:43 - 38:48
    dividing by 2/3 is the same as
    multiplying by three over 2, so
  • 38:48 - 38:53
    will have 3X over 2 plus a
    constant of integration.
  • 38:53 - 38:56
    And that's our final
    result. So we've seen a lot
  • 38:56 - 38:58
    of examples that have
    integration using
  • 38:58 - 39:00
    trigonometric identities
    and integration using trig
  • 39:00 - 39:03
    substitutions. You need a
    lot of practice, and there
  • 39:03 - 39:06
    are a lot of exercises in
    the accompanying text.
Title:
www.mathcentre.ac.uk/.../9.7%20Integration%20requiring%20use%20of%20trigonometric%20identities.mp4
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