The transformative power of video games
- 
0:01 - 0:02Hello.
 - 
0:02 - 0:04My name is Herman,
 - 
0:04 - 0:10and I've always been struck
by how the most important, impactful, - 
0:10 - 0:13tsunami-like changes
to our culture and our society - 
0:13 - 0:15always come from those things
 - 
0:15 - 0:18that we least think
are going to have that impact. - 
0:18 - 0:19I mean, as a computer scientist,
 - 
0:19 - 0:23I remember when Facebook
was just image-sharing in dorm rooms, - 
0:23 - 0:25and depending upon who you ask,
 - 
0:25 - 0:27it's now involved in toppling elections.
 - 
0:28 - 0:31I remember when cryptocurrency
or automated trading - 
0:31 - 0:34were sort of ideas by a few renegades
 - 
0:34 - 0:37in the financial institutions
in the world for automated trading, - 
0:37 - 0:38or online, for cryptocurrency,
 - 
0:38 - 0:41and they're now coming to quickly shape
the way that we operate. - 
0:41 - 0:43And I think each of you
can recall that moment - 
0:44 - 0:48where one of these ideas felt
like some ignorable, derisive thing, - 
0:48 - 0:51and suddenly, oh, crap,
the price of Bitcoin is what it is. - 
0:51 - 0:54Or, oh, crap, guess who's been elected.
 - 
0:54 - 0:59The reality is that, you know,
from my perspective, - 
0:59 - 1:01I think that we're about
to encounter that again. - 
1:01 - 1:02And I think one of the biggest,
 - 
1:02 - 1:05most impactful changes
in the way we live our lives, - 
1:05 - 1:06to the ways we're educated,
 - 
1:06 - 1:09probably even to how we end up
making an income, - 
1:09 - 1:10is about to come not from AI,
 - 
1:10 - 1:13not from space travel or biotech --
 - 
1:13 - 1:15these are all very important
future inventions -- - 
1:15 - 1:17but in the next five years,
 - 
1:17 - 1:19I think it's going to come
from video games. - 
1:22 - 1:24So that's a bold claim, OK.
 - 
1:24 - 1:26I see some skeptical faces
in the audience. - 
1:26 - 1:27But if we take a moment
 - 
1:27 - 1:31to try to look at what video games
are already becoming in our lives today, - 
1:31 - 1:34and what just a little bit
of technological advancement - 
1:34 - 1:36is about to create,
 - 
1:36 - 1:38it starts to become
more of an inevitability. - 
1:38 - 1:40And I think the possibilities
are quite electrifying. - 
1:40 - 1:43So let's just take a moment
to think about scale. - 
1:43 - 1:45I mean, there's already
2.6 billion people who play games. - 
1:46 - 1:49And the reality is that's a billion more
than five years ago. - 
1:49 - 1:51A billion more people in that time.
 - 
1:51 - 1:54No religion, no media,
nothing has spread like that. - 
1:54 - 1:56And there's likely to be a billion more
 - 
1:56 - 1:59when Africa and India
gain the infrastructure - 
1:59 - 2:02to sort of fully realize
the possibilities of gaming. - 
2:02 - 2:06But what I find really special is --
and this often shocks a lot of people -- - 
2:06 - 2:09is that the average age of a gamer,
like, have a guess, think about it. - 
2:09 - 2:12It's not six, it's not 18, it's not 12.
 - 
2:13 - 2:14It's 34.
 - 
2:14 - 2:16[Average age of an American gamer]
 - 
2:16 - 2:17It's older than me.
 - 
2:18 - 2:19And that tells us something,
 - 
2:19 - 2:21that this isn't entertainment
for children anymore. - 
2:21 - 2:24This is already a medium
like literature or anything else - 
2:24 - 2:26that's becoming a fundamental
part of our lives. - 
2:26 - 2:29One stat I like is that people
who generally picked up gaming - 
2:29 - 2:31in the last sort of 15, 20 years
 - 
2:31 - 2:32generally don't stop.
 - 
2:32 - 2:35Something changed in the way
that this medium is organized. - 
2:35 - 2:38And more than that,
it's not just play anymore, right? - 
2:38 - 2:40You've heard some examples today,
 - 
2:40 - 2:43but people are earning
an income playing games. - 
2:43 - 2:44And not in the obvious ways.
 - 
2:44 - 2:46Yes, there's e-sports, there's prizes,
 - 
2:46 - 2:49there's the opportunity to make money
in a competitive way. - 
2:49 - 2:52But there's also people earning incomes
modding games, building content in them, - 
2:52 - 2:54doing art in them.
 - 
2:54 - 2:58I mean, there's something at a scale
akin to the Florentine Renaissance, - 
2:58 - 3:00happening on your kid's iPhone
in your living room. - 
3:00 - 3:02And it's being ignored.
 - 
3:02 - 3:05Now, what's even more exciting for me
is what's about to happen. - 
3:06 - 3:07And when you think about gaming,
 - 
3:07 - 3:09you're probably already imagining
 - 
3:09 - 3:11that it features these massive,
infinite worlds, - 
3:11 - 3:12but the truth is,
 - 
3:12 - 3:15games have been deeply limited
for a very long time - 
3:15 - 3:17in a way that kind of we in the industry
 - 
3:17 - 3:20have tried very hard to cover up
with as much trickery as possible. - 
3:20 - 3:23The metaphor I like to use,
if you'd let me geek out for a moment, - 
3:23 - 3:24is the notion of a theater.
 - 
3:24 - 3:26For the last 10 years,
 - 
3:26 - 3:29games have massively advanced
the visual effects, - 
3:29 - 3:32the physical immersion,
the front end of games. - 
3:32 - 3:33But behind the scenes,
 - 
3:33 - 3:36the actual experiential reality
of a game world - 
3:36 - 3:38has remained woefully limited.
 - 
3:38 - 3:40I'll put that in perspective for a moment.
 - 
3:40 - 3:42I could leave this theater right now,
 - 
3:42 - 3:45I could do some graffiti,
get in a fight, fall in love. - 
3:45 - 3:47I might actually do
all of those things after this, - 
3:48 - 3:50but the point is that all of that
would have consequence. - 
3:50 - 3:52It would ripple through reality --
 - 
3:52 - 3:54all of you could interact with that
at the same time. - 
3:54 - 3:56It would be persistent.
 - 
3:56 - 3:59And those are very important qualities
to what makes the real world real. - 
3:59 - 4:01Now, behind the scenes in games,
 - 
4:01 - 4:03we've had a limit for a very long time.
 - 
4:03 - 4:05And the limit is, behind the visuals,
 - 
4:05 - 4:08the actual information being exchanged
between players or entities - 
4:08 - 4:10in a single game world
 - 
4:10 - 4:12has been deeply bounded
 - 
4:12 - 4:15by the fact that games
mostly take place on a single server - 
4:15 - 4:16or a single machine.
 - 
4:16 - 4:20Even The World of Warcraft
is actually thousands of smaller worlds. - 
4:20 - 4:22When you hear about concerts in Fortnite,
 - 
4:22 - 4:25you're actually hearing
about thousands of small concerts. - 
4:25 - 4:28You know, individual,
as was said earlier today, - 
4:28 - 4:29campfires or couches.
 - 
4:30 - 4:33There isn't really this possibility
to bring it all together. - 
4:33 - 4:36Let's take a moment to just
really understand what that means. - 
4:36 - 4:39When you look at a game,
you might see this, beautiful visuals, - 
4:39 - 4:41all of these things
happening in front of you. - 
4:41 - 4:43But behind the scenes in an online game,
 - 
4:43 - 4:44this is what it looks like.
 - 
4:44 - 4:45To a computer scientist,
 - 
4:45 - 4:47all you see is just
a little bit of information - 
4:47 - 4:51being exchanged by a tiny handful
of meaningful entities or objects. - 
4:51 - 4:54You might be thinking,
"I've played in an infinite world." - 
4:54 - 4:56Well it's more that you've played
on a treadmill. - 
4:56 - 4:58As you've been walking through that world,
 - 
4:58 - 5:02we've been cleverly causing the parts
of it that you're not in to vanish, - 
5:02 - 5:05and the parts of it
in front of you to appear. - 
5:05 - 5:07A good trick, but not the basis
for the revolution - 
5:07 - 5:09that I promised you
in the beginning of this talk. - 
5:09 - 5:12But the reality is, for those of you
that are passionate gamers - 
5:12 - 5:14and might be excited about this,
 - 
5:14 - 5:16and for those of you
that are afraid and may not be, - 
5:16 - 5:18all of that is about to change.
 - 
5:18 - 5:20Because finally,
the technology is in place - 
5:20 - 5:23to go well beyond the limits
that we've previously seen. - 
5:23 - 5:24I've dedicated my career to this,
 - 
5:24 - 5:27there are many others
working on the problem -- - 
5:27 - 5:28I'd hardly take credit for it myself,
 - 
5:28 - 5:31but we're at the point now
where we can finally - 
5:31 - 5:32do this impossible hard thing
 - 
5:32 - 5:35of weaving together thousands
of disparate machines - 
5:35 - 5:37into single simulations
 - 
5:37 - 5:40that are convenient enough
to not be one-offs, - 
5:40 - 5:41but to be buildable by anybody.
 - 
5:41 - 5:43And to be at the point
 - 
5:43 - 5:46where we can start to experience
those things that we can't yet fathom. - 
5:46 - 5:48Let's just take a moment
to visualize that. - 
5:48 - 5:51I'm talking about not individual
little simulations - 
5:51 - 5:55but a massive possibility
of huge networks of interaction. - 
5:55 - 5:57Massive global events
that can happen inside that. - 
5:57 - 5:59Things that even in the real world
 - 
5:59 - 6:02become challenging to produce
at that kind of scale. - 
6:02 - 6:03And I know some of you are gamers,
 - 
6:03 - 6:06so I'm going to show you
some footage of some things - 
6:06 - 6:09that I'm pretty sure I'm allowed to do,
from some of our partners. - 
6:09 - 6:11TED and me had a back-and-forth on this.
 - 
6:11 - 6:14These are a few things
that not many people have seen before, - 
6:14 - 6:17some new experiences
powered by this type of technology. - 
6:17 - 6:19I'll just [take] a moment
to show you some of this stuff. - 
6:19 - 6:21This is a single game world
 - 
6:21 - 6:24with thousands of simultaneous
people participating in a conflict. - 
6:24 - 6:27It also has its own ecosystem,
 - 
6:27 - 6:29its own sense of predator and prey.
 - 
6:29 - 6:32Every single object you see here
is simulated in some way. - 
6:32 - 6:35This is a game being built by one
of the biggest companies in the world, - 
6:35 - 6:37NetEase, a huge Chinese company.
 - 
6:37 - 6:39And they've made
an assistant creative simulation - 
6:39 - 6:42where groups of players
can cocreate together, - 
6:42 - 6:43across multiple devices,
 - 
6:43 - 6:45in a world that doesn't vanish
when you're done. - 
6:45 - 6:48It's a place to tell stories
and have adventures. - 
6:48 - 6:49Even the weather is simulated.
 - 
6:49 - 6:51And that's kind of awesome.
 - 
6:51 - 6:52And this is my personal favorite.
 - 
6:53 - 6:55This is a group of people,
pioneers in Berlin, - 
6:55 - 6:56a group called Klang Games,
 - 
6:56 - 6:59and they're completely insane,
and they'll love me for saying that. - 
6:59 - 7:02And they found a way to model,
basically, an entire planet. - 
7:02 - 7:05They're going to have a simulation
with millions of non-player characters - 
7:05 - 7:07and players engaging.
 - 
7:07 - 7:09They actually grabbed Lawrence Lessig
 - 
7:09 - 7:11to help understand
the political ramifications - 
7:11 - 7:12of the world they're creating.
 - 
7:12 - 7:15This is the sort of astounding
set of experiences, - 
7:15 - 7:17well beyond what we might have imagined,
 - 
7:17 - 7:18that are now going to be possible.
 - 
7:18 - 7:21And that's just the first step
in this technology. - 
7:21 - 7:23So if we step beyond that, what happens?
 - 
7:23 - 7:27Well, computer science
tends to be all exponential, - 
7:27 - 7:28once we crack the really hard problems.
 - 
7:28 - 7:30And I'm pretty sure that very soon,
 - 
7:30 - 7:32we're going to be in a place
where we can make - 
7:32 - 7:35this type of computational power
look like nothing. - 
7:35 - 7:38And when that happens,
the opportunities ... - 
7:38 - 7:41It's worth taking a moment to try
to imagine what I'm talking about here. - 
7:41 - 7:43Hundreds of thousands
or millions of people - 
7:43 - 7:45being able to coinhabit the same space.
 - 
7:45 - 7:48The last time any of us as a species
 - 
7:48 - 7:50had the opportunity
to build or do something together - 
7:50 - 7:52with that may people was in antiquity.
 - 
7:52 - 7:55And the circumstances
were less than optimal, shall we say. - 
7:56 - 7:58Mostly conflicts or building pyramids.
 - 
7:58 - 8:01Not necessarily the best thing for us
to be spending our time doing. - 
8:01 - 8:03But if you bring together
that many people, - 
8:03 - 8:06the kind of shared experience
that can create ... - 
8:06 - 8:09I think it exercises a social muscle in us
 - 
8:09 - 8:11that we've lost and forgotten.
 - 
8:11 - 8:12Going even beyond that,
 - 
8:12 - 8:15I want to take a moment
to think about what it means - 
8:15 - 8:16for relationships, for identity.
 - 
8:16 - 8:19If we can give each other worlds,
experiences at scale - 
8:19 - 8:22where we can spend
a meaningful amount of our time, - 
8:22 - 8:24we can change what it means
to be an individual. - 
8:24 - 8:25We can go beyond a single identity
 - 
8:26 - 8:28to a diverse set of personal identities.
 - 
8:28 - 8:32The gender, the race,
the personality traits you were born with - 
8:32 - 8:35might be something you want
to experiment differently with. - 
8:35 - 8:38You might be someone
that wants to be more than one person. - 
8:38 - 8:40We all are, inside, multiple people.
 - 
8:40 - 8:42We rarely get
the opportunity to flex that. - 
8:42 - 8:43It's also about empathy.
 - 
8:43 - 8:45I have a grandmother
 - 
8:45 - 8:47who I have literally
nothing in common with. - 
8:47 - 8:48I love her to bits,
 - 
8:48 - 8:52but every story she has begins in 1940
and ends sometime in 1950. - 
8:52 - 8:54And every story I have
is like 50 years later. - 
8:54 - 8:56But if we could coinhabit,
 - 
8:56 - 8:58co-experience things together,
 - 
8:58 - 9:01that undiminished by physical frailty
or by lack of context, - 
9:01 - 9:02create opportunities together,
 - 
9:02 - 9:05that changes things,
that bonds people in different ways. - 
9:05 - 9:10I'm struck by how social media
has amplified our many differences, - 
9:10 - 9:13and really made us more who we are
in the presence of other people. - 
9:13 - 9:15I think games could really start to create
 - 
9:15 - 9:17an opportunity for us to empathize again.
 - 
9:17 - 9:19To have shared adversity,
shared opportunity. - 
9:19 - 9:22I mean, statistically,
at this moment in time, - 
9:22 - 9:26there are people who are
on the opposite sides of a conflict, - 
9:26 - 9:28who have been matchmade
together into a game - 
9:28 - 9:30and don't even know it.
 - 
9:30 - 9:33That's an incredible opportunity
to change the way we look at things. - 
9:33 - 9:37Finally, for those of you who perhaps are
more cynical about all of this, - 
9:37 - 9:40who maybe don't think that virtual worlds
and games are your cup of tea. - 
9:40 - 9:42There's a reality you have to accept,
 - 
9:42 - 9:45and that is that the economic impact
of what I'm talking about - 
9:45 - 9:46will be profound.
 - 
9:46 - 9:49Right now, thousands of people
have full-time jobs in gaming. - 
9:49 - 9:52Soon, it will be millions of people.
 - 
9:52 - 9:54Wherever there's a mobile phone,
there will be a job. - 
9:54 - 9:57An opportunity for something
that is creative and rich - 
9:57 - 10:00and gives you an income,
no matter what country you're in, - 
10:00 - 10:03no matter what skills or opportunities
you might think you have. - 
10:03 - 10:06Probably the first dollar
most kids born today make - 
10:06 - 10:07might be in a game.
 - 
10:07 - 10:09That will be the new paper route,
 - 
10:09 - 10:11that will be the new
opportunity for an income - 
10:11 - 10:13at the earliest time in your life.
 - 
10:13 - 10:16So I kind of want to end
with almost a plea, - 
10:16 - 10:18really, more than thoughts.
 - 
10:19 - 10:22A sense of, I think, how we need
to face this new opportunity - 
10:22 - 10:24a little differently
to some we have in the past. - 
10:24 - 10:26It's so hypocritical
for yet another technologist - 
10:26 - 10:28to stand up on stage and say,
 - 
10:28 - 10:30"The future will be great,
technology will fix it." - 
10:30 - 10:33And the reality is,
this is going to have downsides. - 
10:33 - 10:35But those downsides will only be amplified
 - 
10:35 - 10:38if we approach, once again,
with cynicism and derision, - 
10:38 - 10:40the opportunities that this presents.
 - 
10:40 - 10:42The worst thing that we could possibly do
 - 
10:42 - 10:44is let the same four or five companies
 - 
10:44 - 10:47end up dominating
yet another adjacent space. - 
10:47 - 10:50(Applause)
 - 
10:50 - 10:54Because they're not just going to define
how and who makes money from this. - 
10:54 - 10:58The reality is, we're now talking
about defining how we think, - 
10:58 - 11:00what the rules are
around identity and collaboration, - 
11:01 - 11:02the rules of the world we live in.
 - 
11:02 - 11:04This has got to be something we all own,
 - 
11:04 - 11:05we all cocreate.
 - 
11:06 - 11:09So, my final plea
is really to those engineers, - 
11:09 - 11:12those scientists, those artists
in the audience today. - 
11:12 - 11:15Maybe some of you dreamed
of working on space travel. - 
11:15 - 11:19The reality is, there are worlds
you can build right here, right now, - 
11:19 - 11:21that can transform people's lives.
 - 
11:21 - 11:23There are still huge
technological frontiers - 
11:23 - 11:25that need to be overcome here,
 - 
11:25 - 11:28akin to those we faced
when building the early internet. - 
11:28 - 11:30All the technology
behind virtual worlds is different. - 
11:30 - 11:32So, my plea to you is this.
 - 
11:32 - 11:34Let's engage, let's all engage,
 - 
11:34 - 11:38let's actually try to make this something
that we shape in a positive way, - 
11:38 - 11:41rather than once again have be done to us.
 - 
11:41 - 11:42Thank you.
 - 
11:42 - 11:47(Applause)
 
- Title:
 - The transformative power of video games
 - Speaker:
 - Herman Narula
 - Description:
 - 
    more » « less
A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk about the future of the medium, entrepreneur Herman Narula makes the case for a new understanding of gaming -- one that includes the power to create new worlds, connect people and shape the economy.
 - Video Language:
 - English
 - Team:
 
 closed TED
- Project:
 - TEDTalks
 - Duration:
 - 12:00
 
 
 | 
        Yasushi Aoki commented on English subtitles for The transformative power of video games | |
 
 | 
        Brian Greene edited English subtitles for The transformative power of video games | |
 
 | 
        Brian Greene edited English subtitles for The transformative power of video games | |
| Oliver Friedman approved English subtitles for The transformative power of video games | ||
| Oliver Friedman edited English subtitles for The transformative power of video games | ||
 
 | 
        Krystian Aparta accepted English subtitles for The transformative power of video games | |
 
 | 
        Krystian Aparta edited English subtitles for The transformative power of video games | |
 
 | 
        Ivana Korom edited English subtitles for The transformative power of video games | 




Yasushi Aoki
6:37
And they've made
an assistant creative simulation
# an assistant -> a persistent