Getting Lost in Axiom Verge | Making Metroidvanias
- Title:
- Getting Lost in Axiom Verge | Making Metroidvanias
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A new Metroidvania called Axiom Verge has perfected the lost art of getting lost.
In this video we look at techniques used in this game, and Super Metroid, to let players off the leash - while secretly helping them figure out exactly where to go.
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Games shown in this episode (in order of appearance):
Super Metroid (Nintendo, 1994)
Ghost Song (Old Moon, Unreleased)
Ori and the Blind Forest (Moon Studios, 2015)
Xeodrifter (Renegade Kid, 2014)
Apotheon (Alientrap, 2015)
Axiom Verge (Thomas Happ, 2015)
Shadow Complex (Chair Entertainment, 2009)
Guacamelee (Drinkbox Studios, 2013)
Strider (Capcom, 2014)
Insanely Twisted Shadow Planet (Shadow Planet Productions, 2011)
Outland (Housemarque, 2011)
Metroid Fusion (Nintendo, 2002)
Metroid: Zero Mission (Nintendo, 2004)
Bloodborne (From Software, 2015)
Metroid (Nintendo, 1986)Music used in this episode:
Trace Awakens (Axiom Verge)
Vital Tide (Axiom Verge)
Cellular Skies (Axiom Verge)
Trace Reborn (Axiom Verge) - Duration:
- 07:05
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Mark Brown added a video: Getting Lost in Axiom Verge | Making Metroidvanias |