Morality in the Mechanics | Game Maker's Toolkit

Title:
Morality in the Mechanics | Game Maker's Toolkit
Description:

Games have been messing with morality for ages - but are karma systems and binary choices the best we can do? Inspired by Darkest Dungeon's neat twist on video game villainy, lets look at some indie games that make morality a central component of their design.

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Referenced this episode:

The Jimquisition: Darkest Dungeon review
http://www.thejimquisition.com/2016/01/darkest-dungeon-review/

Games shown in this episode (in order of appearance):

Darkest Dungeon (Red Hook Studios, 2016)
Infamous Second Son (Sucker Punch Productions, 2014)
Mass Effect (Bioware, 2007)
BioShock (Irrational Games, 2007)
Undertale (Toby Fox, 2015)
This War of Mine (11 bit studios, 2014)
Papers, Please (Lucas Pope, 2013)

Music used in this episode:

The Darkest Dungeon (Darkest Dungeon)
Combat in the Ruins (Darkest Dungeon)
The Hamlet (Darkest Dungeon)
Some Place We Called Home (This War of Mine)
These Cold Days (This War of Mine)
Arstotzkan Anthem (Papers, Please)
Another Medium (Undertale)
Quiet Water (Undertale)
Undertale (Undertale)

Other credits:

tuus4: "Bioshock [1080p HD/PC/ Hard Mode] Walkthrough Part 4 - Medical Pavilion(3/3)"
https://www.youtube.com/watch?v=5tKWhq-s7hQ

MadaMaddigon: "Let's Play Bioshock: Part 15 Our First Reward"
https://www.youtube.com/watch?v=sp1XnAJBBg8

Defiance: "Mass Effect 1: Bad Ass Renegade Shepherd"
http://www.youtube.com/watch?v=Opkoz9ys86A

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Video Language:
English
Duration:
08:59
http://www.youtube.com/watch?v=6RHH7M4siPM
Format: Youtube
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Added   by Mark Brown
Format: Youtube
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