Deconstructing Ori and the Blind Forest's Best Bit | Game Maker's Toolkit

Title:
Deconstructing Ori and the Blind Forest's Best Bit | Game Maker's Toolkit
Description:

Everyone who has played Ori and the Blind Forest will remember the Ginso Tree. In this video, I break the level down - beat by beat - to show you why it's so special.

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Recommended viewing:

Scoring Ori's Ginso Tree Escape with Level Design | Game Score Fanfare
https://www.youtube.com/watch?v=bTT3piMjqmM

Games shown in this episode (in order of appearance)

Ori and the Blind Forest (Moon Studios, 2015)
The Legend of Zelda: Twilight Princess (Nintendo, 2006)
Super Meat Boy (Team Meat, 2010)
Tony Hawk's Pro Skater 3 (Neversoft, 2001)
Devil May Cry (Capcom, 2001)
Bloodborne (From Software, 2015)
Super Mario 64 (Nintendo, 1996)
DOOM (id Software, 2016)
Uncharted 4: A Thief's End (Naughty Dog, 2016)
Rise of the Tomb Raider (Crystal Dynamics, 2015)
Ori and the Will of the Wisps (Moon Studios, 2020)
The Legend of Zelda: A Link Between Worlds (Nintendo, 2013)

Music in this episode is from Ori and the Blind Forest, composed by Gareth Coker

https://garethcoker.bandcamp.com/album/ori-and-the-blind-forest-additional-soundtrack

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Video Language:
English
Duration:
08:50
http://www.youtube.com/watch?v=VQ_KrRq4UiA
Format: Youtube
Primary
Original
Synced
Added   by Mark Brown
Format: Youtube
Primary
Original
Synced
This video is part of Amara Public.