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RailsConf 2016 - Get a Whiff of This by Sandi Metz

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    Hey, I am Sandi Metz and I am the
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    last but one speaker and that means
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    you have almost made it.
    [audience laughter]
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    You get a break, there's another keynote
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    if you stay for that –
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    it's really bright up here, I'm going to have
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    to look at you some. So, yeah,
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    you've almost arrived. Even those of you who
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    are new have almost survived a total RailsConf
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    and so I think we should – let's do this –
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    sponsors pay the bills, they do, we're glad. [clapping]
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    Thank 'em.
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    But even more than that
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    "human people" organize this conference
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    and if you see – this is your job before you
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    leave today – find someone in one of those
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    red shirts, and say thank you.
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    Alright? Let's thank 'em here.
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    Thank 'em in person.
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    Going to start my clock, I have about –
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    I really do have about 40 minutes.
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    I don't have 500 slides of code this year,
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    though, so… it's not going to be that bad.
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    Yeah, let's just go. So
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    I'm Sandi Metz and I'm really happy to be here
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    and I have a talk. This years talk is
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    about code smells.
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    This is a term invented by this guy. So
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    it's really, uh, we did not plan that
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    I would follow Katrina
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    but it's the perfect talk to follow her
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    talk. She just mentioned this guy's name.
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    This guy's name is Kent Beck. This guy's
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    Martin Fowler, he's the man who wrote
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    this book, which is the book
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    that teaches us to do refactoring.
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    They collaborated together on the
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    third chapter of that book, and
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    it's like naming things wins and
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    the name "code smell", the reason why
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    you know that term today is because
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    of what these guys did back in the 1990s.
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    Now,
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    I wrote a book a couple of years ago
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    – before that, I wrote code for 35 years,
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    I went to my desk every day and
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    wrote code – and now, I don't do that.
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    I teach. I teach classes in
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    object-oriented design.
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    And in my classes,
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    I have occasion to ask people
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    if they've heard of code smells
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    and just like I suspect all of you
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    everyone in my class always says
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    "Oh yeah, we know what code smells
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    are." And then I ask them
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    to list five…
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    and no one can.
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    Alright, okay, now I can hear
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    you trying, but really most of you cannot.
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    I know that, okay.
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    And so, we all think
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    we know about this term
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    but it doesn't mean "I don't like your
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    code and I can't tell you why."
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    That is not what a code smell is.
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    There is some opinion involved
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    but really, it's not just that I
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    disagree with how you wrote your code,
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    the standard is higher. These smells –
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    these 22 different smells all have
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    very precise meanings…
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    and the power, the magic if you will
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    of this list is they've given things
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    names. Once you've given a complex idea
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    a name, if we could just
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    learn what that name stood for
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    it means we could just talk to each other
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    in an unambiguous way without
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    having miscommunications. And so
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    one of the things they talk about –
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    very often when people talk about
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    code smells, they prefix "code smell"
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    with the word "bad".
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    They say "bad smells".
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    But really, the definition of a code
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    smell is that it might indicate a problem.
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    You don't have an obligation
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    to filter out all the smells,
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    and it's actually important that you not.
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    It's also worth getting familiar
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    with code smells because they have
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    such great names.
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    Look at this list.
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    "Feature Envy" – that's cool.
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    I like this one, the one that
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    needs a code of conduct:
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    "Innappropriate Intimacy".
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    "Shotgun Surgery", that's another
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    favourite.
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    And so, the problem with this list
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    – first of all, okay, I'll confess –
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    I had that book for a really long time
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    before I read it. I had a really
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    hard time with it.
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    It's one of those books that's
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    like a recipe book and I've heard
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    people who – it would be like reading
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    a cookbook if you did not eat.
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    And so I really need the story
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    arc and I had very hard time
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    following along, like, persisting
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    with a bunch of recipes that were just
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    like etc., etc., etc.
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    But it turns out
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    it was really worthwhile
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    and I finally did it and actually
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    Katrina made me. I have to say it.
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    Katrina made me.
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    So there's 22 things on this list.
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    I had a Stack Overflow at 22.
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    It turns out there's a guy who's name
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    I can't pronounce – "Mäntylä" – it'll
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    be in the credits, he wrote a paper
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    where he grouped 'em. He grouped
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    'em in five different categories,
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    and through the magic of keynote,
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    I can do that.
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    This is the only reason we make
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    talks, so we can use the effects.
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    So here, let's just talk about
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    of things that just do not need
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    to be that big.
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    Long methods and large classes
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    are probably self-explanatory.
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    Data Clumps is where you have
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    two or more pieces of data that
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    always appear together; pass 'em
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    around and in together.
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    Long parameter list is obvious.
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    It might only occur once, but if
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    it's long enough, there's probably an
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    object in there somewhere.
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    And this other wonderfully named
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    thing called "Primitive Obsession", we saw
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    an example of that in the talk Katrina
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    just gave. This is like when you have
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    an instance of a base class
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    like a String, or a Number, or a Hash
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    or an Array, and you pass it
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    around to a bunch of objects
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    and they look at it and decide on what
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    to do based on something that
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    they know about it.
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    So you say, "I got a number,
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    it's six so I'll do thing X" or
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    "it's eight, I'll do something else."
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    If only the thing you got was
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    smarter, you could just send
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    it messages, so Primitive Obsession
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    is when the objects are too dumb
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    that you're passing around.
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    These things are grouped into
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    a category called "Bloaters".
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    They make code bigger than it needs to be
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    in the places where they use them.
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    The next group, this one,
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    these are ideas that are available in
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    object-oriented programming that you
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    can misuse.
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    Switch statements, you know they're
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    conditionals in normal people talk.
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    "Refused Bequest" is when it's an
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    inheritance problem. You have a subclass
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    that overrides a method that it
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    inherits from a superclass, and
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    throws an exception and says
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    like "I don't implement that thing."
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    "I refuse the bequest."
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    "Alternative Classes with Alternative
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    Interfaces" is pretty obvious.
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    The other thing is the Temporary Field –
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    it's interesting that Temporary Field is
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    on this list, right? Temporary Fields can
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    be really handy, but sometimes
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    they mean that you should have
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    made a method with that name, right?
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    Why are you giving it a name?
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    What is it about the code that you have
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    now that feels like it needs that name?
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    And so these things are all grouped
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    in a category that he called "Tool
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    Abusers". I work on a lot of
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    bikes, I have a garage full of bikes
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    and I'm an amateur mechanic
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    which means I have amateur tools
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    which sometimes involves a very short
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    wrench, a very long pipe, and a
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    hammer.
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    I can tell you that it almost always
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    turns out badly if you abuse your tools.
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    Alright, next. This group
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    this is stuff that makes change hard.
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    So "Divergent Change", "Shotgun
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    Surgery" – which we've talked about –
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    "Parallel Inheritance Heirarchies"
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    which is pretty obvious – sometimes
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    you have a couple of heirarchies
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    that each have two sides, and
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    every time you change something
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    you gotta go add or move
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    in both sides of the heirarchy.
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    These are the kind of things
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    that keep you from wanting
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    to change code or make code
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    hard to change. Now, notice that
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    almost everything that I'm talking
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    about… if nothing ever changes,
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    it's probably okay. Like, code that's
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    – really embarrasing code –
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    it's fine to keep that really embarrasing
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    code, you should be brave about
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    your ugly, embarrasing code
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    because it is not costing you money
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    if it's not changing. And so,
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    just because these smells exist,
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    you know, sometimes you should
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    just, like, own 'em. Be proud.
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    Walk away.
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    Don't let people make fun of you
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    for having bad code.
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    This next category…
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    "Lazy Class", "Speculative Generality" –
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    okay, on top of the effects
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    finding the pictures is also fun –
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    classes that don't do enough is a
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    lazy class, it doesn't justify its
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    existence. I'm going to skip Speculative
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    Generality for a minute. Data Class,
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    you know, we're object-oriented
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    programmers, classes oughta have data
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    and behaviour. Duplicated Code is
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    pretty obvious. Let me go back to
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    Speculative Generality.
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    I'm going to ask you to raise your hands
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    again. Who in here has ever
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    written some code for a feature you
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    thought might arrive in the future.
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    Keep your hands up for a minute.
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    Alright, I'm going to out myself
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    with you here.
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    Who in here has ever, after many
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    months of working around that code
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    ripped it out and thrown it
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    away? chuckles Yeah, okay.
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    We are bad guessers, and
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    you know, I love OO,
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    I love object-oriented design,
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    it's a thing that really interests me,
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    but this thing of Speculative Generality,
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    where we say, I'm going to do something
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    really cool in my code for some feature
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    I think we might need later…
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    this is why people say bad things
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    about OO. Right? This is what
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    they blame us for. It's primarily
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    things in that category.
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    You have to be right. The few times
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    that you are right have to really
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    be big wins that way the enormous
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    cost of being wrong – code is read
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    many more times than it is written.
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    The reason why we cost money
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    is the time spent reading code.
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    And if you add generality, you
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    increase the level of abstraction
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    of code. Very often that means
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    adding levels of indirection
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    which humans are terrible at
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    and every time you look at that code
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    it means its harder to understand.
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    So we should really try to
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    restrain ourselves, and not speculate
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    about the future. When the new
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    requirements come in, they'll tell us
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    how we wish we'd written the code
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    and we can do it then.
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    Dispensables. Sorry, here.
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    Ah, see I did that thing with the clicker!
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    Dispensables, okay, you've all
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    seen that now so we'll move on.
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    So the last category here is this group.
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    "Feature Envy", "Inappropriate Intimacy",
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    "Message Chains", and "Middle Man".
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    Feature Envy is when I have an object
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    uh, Joe down here is an object,
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    Joe's an object that I know about
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    and I send him way more messages
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    than I send myself. Could be
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    that I'm more tightly coupled to
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    Joe than I know, right?
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    Inappropriate Intimacy would be
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    when Joe had a bunch of private
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    methods and I reached in and
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    got them, okay, that would be bad.
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    laughs I really am sorta pushing
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    the code of conduct, aren't I?
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    I hope no-one was made uncomfortable
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    by that. Message Chains – there's
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    the Law of Demeter, those violations
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    right? You got dots. You send
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    messages to something you know about
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    and you get a response and you send
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    a message to that. If the types
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    change across those dot changes
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    that's a Message Chain.
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    Middle Man is if you have
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    an object that you send messages to
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    and it's sole purpose in life is to
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    forward those messages to somebody else
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    maybe you don't need that object.
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    These things are grouped together
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    in a group called "Couplers"
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    because the effect of this
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    is that it binds the objects together
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    such that even if they're
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    beautiful, even if you've tested
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    'em, even if they're little
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    works of art, you can't ever
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    reach in and get one out
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    and use it in another context.
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    They come as a bundle, all or nothing.
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    And so there you go.
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    10 minutes and 34 seconds
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    everything you need to know about
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    code smells.
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    Okay, but we're not done.
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    Now I'm going to talk about refactoring
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    but not very much
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    because you just heard a talk
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    on refactoring.
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    But there's a thing here
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    that people don't know,
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    that those guys discovered in the 90s,
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    that I want you to go away today
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    understanding, and it's this:
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    refactorings, just like code smells have
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    names and they mean very specific
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    things, refactorings have names
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    they're very specific, and they
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    come with recipes. Not hand-wavy
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    recipes, very, very specific, concrete
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    recipes. Here's one.
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    This is page 149 of Martin Fowler's
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    book, and it looks like a recipe, right?
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    It has numbers down the side.
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    There's little optional clauses here
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    for situations that might be different in
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    your case. You notice that it refers
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    to other recipes, here where the
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    things are in capital letters, that's
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    another whole recipe by itself.
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    It's recipes and recipes
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    within recipes.
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    All of the refactorings work in the
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    same way. This is not something –
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    we don't wave our hands and say
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    "go refactor" – refactoring has a
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    very specific definition, it's to
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    rearrange code without changing its
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    behaviour and all the ways
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    in which you can rearrange code are
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    already written down, with instructions
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    by people who really thought a lot
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    about this. And so now you know
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    code smells have names, and they're
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    real things, and refactorings have names
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    and they're real things, and they
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    come with recipes. I can give you
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    one last bit of news. Every code smell
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    maps to the Curative Refactoring Recipe.
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    Ponder that for a minute.
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    What does that mean?
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    Here's a cheat sheet. This one's
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    provided by the guys at Industrial
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    Logic. Notice at the top that the code
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    smell they're talking about is Data
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    Clumps. This is a little tiny definition
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    of a Data Clump. "[F 81]" is a
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    reference to page 81 in Martin
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    Fowler's book. The three things
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    on the bottom are the
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    refactoring recipes that are curative
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    for that code smell.
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    So this slide, I just blew it up
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    so you could see it,
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    I just extracted it from this PDF
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    which is a couple pages long. It
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    cross-references all the code smells
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    and refactorings in Martin Fowler's
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    book and also a book by
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    another guy named Joshua Kerievsky
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    called Refactoring to Patterns.
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    It turns out that this is all
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    you need to know. The problem
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    is solved. You do not have to
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    reinvent this wheel.
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    All you need to know is a few things.
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    And many of you –
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    at least, my experience –
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    the reason I wanted to give this talk
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    from my experience teaching is
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    somehow a generation has passed
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    since all these books were written, and
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    that people new to programming
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    in the last 15 years –
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    I'm a woman of a certain age,
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    you can tell –
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    if you're new in the last 15 years
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    you may not have this information.
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    I'm going to show you some code now.
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    I'm going to use the last 15-20 minutes
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    looking at code, and I'm going to
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    show you the practical effect of
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    recognizing code smells and doing
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    refactorings.
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    My class Sale is a subclass of
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    Persistence. You can think of that as
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    ActiveRecord. If you're in the back it
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    won't hurt my feelings if you get up
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    and come forward – that's the font
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    size of my code.
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    I didn't know I was gonna be in the
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    keynote, man, it just happened.
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    Let's say I have my class Foo that has
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    a sales_total method, takes some params,
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    and maybe this a controller-like thing
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    or something that a controller calls.
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    It knows the name of the Sale class and
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    it knows some other things, right?
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    It knows that Sale understands where
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    and it knows that the thing that comes
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    back as a response from sending the where
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    message knows sum.
Title:
RailsConf 2016 - Get a Whiff of This by Sandi Metz
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Video Language:
English
Duration:
38:15

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