Overcoming autism ... with video games | Renae Beaumont | TEDxUQ
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0:07 - 0:10As you look at these pictures,
what do you see? -
0:12 - 0:15Kids smiling, laughing, having fun.
-
0:17 - 0:21Now think back to your own
happiest childhood memories. -
0:23 - 0:27Hanging out with friends at school
or in your local neighbourhood, -
0:27 - 0:28sleepovers,
-
0:29 - 0:31birthday parties,
-
0:31 - 0:33camps,
-
0:33 - 0:34sporting trips.
-
0:36 - 0:41The kids you shared these experiences with
may still be amongst your closest friends. -
0:42 - 0:47Now, imagine a childhood
that looks strikingly different. -
0:48 - 0:52A childhood where you're
on the sidelines of games, -
0:52 - 0:55and when you ask other kids
if you can join in, they say, 'No.' -
0:58 - 1:01A childhood where you
detonate social landmines -
1:01 - 1:06by accidentally saying and doing things
that upset and offend others. -
1:08 - 1:10Recently, I was working with a kid
-
1:10 - 1:13who told me that I'd better hurry up
and get married and have kids -
1:13 - 1:15because otherwise, my eggs would dry up,
-
1:15 - 1:18I'd only get older, fatter, and wrinklier,
-
1:18 - 1:20and no one would want to marry me.
-
1:21 - 1:22I wasn't offended.
-
1:22 - 1:24He was just looking out for me.
-
1:24 - 1:25(Laughter)
-
1:25 - 1:28He didn't mean to upset me
with what he said. -
1:28 - 1:32And even if he did recognise
that what he'd said offended me, -
1:32 - 1:35he wouldn't have known
how to repair the situation. -
1:36 - 1:38Social blunders like this
-
1:38 - 1:43are part of the daily lives
of one in 68 children worldwide. -
1:44 - 1:48These are children
who are on the autism spectrum. -
1:50 - 1:53For the past 15 years,
-
1:53 - 1:57my mission has been to create
a gaming-based therapy program -
1:57 - 2:02to teach these kids the skills they need
to feel happier, calmer, and braver, -
2:02 - 2:05and to make friends and keep them.
-
2:05 - 2:08To create a program that these kids love,
-
2:08 - 2:10that's effective,
-
2:10 - 2:14and that taps into their fascination
and interest in technology, -
2:15 - 2:19allowing for self-paced learning,
individualised feedback, -
2:19 - 2:21and that's scalable.
-
2:22 - 2:25Accessing effective treatments
from skilled professionals -
2:25 - 2:30is one of the greatest challenges faced
by families of kids with autism worldwide. -
2:31 - 2:35Tech therapy seemed like
the perfect solution to this problem. -
2:36 - 2:41Little did I know this idea would form
the foundation of my future career. -
2:44 - 2:47As an aspiring 21-year-old
psychology student -
2:47 - 2:50here at the University of Queensland,
-
2:50 - 2:53I wanted to do a PhD
that would be a game changer -
2:53 - 2:55in the world of child therapy.
-
2:56 - 2:59At the time, I was working
part-time as a flute teacher -
2:59 - 3:02to pay for university student essentials
-
3:02 - 3:06like nightclub entry fees, drinks,
and two-minute noodles. -
3:09 - 3:11Working as a flute teacher,
-
3:11 - 3:15I had the great privilege
of teaching a nine-year-old boy -
3:15 - 3:17who was absolutely brilliant.
-
3:17 - 3:19I'm going to refer to him as Sam.
-
3:20 - 3:24Sam tirelessly practised
his scales and flute pieces -
3:24 - 3:25over and over again
-
3:25 - 3:28until they reached the point
of technical perfection. -
3:30 - 3:34I'd never taught a student who showed
such dedication and commitment. -
3:35 - 3:39But when Sam played the flute,
it sounded robotic. -
3:40 - 3:45It didn't give an emotional gift
to the listener or to Sam himself. -
3:45 - 3:49When I raised this with him,
he wrinkled up his face and said, -
3:49 - 3:52'But, I don't understand.
-
3:52 - 3:54The notes are just dots
and dashes on the page. -
3:55 - 3:58Where does it say anything
about emotions?' -
3:59 - 4:01He made a really good point:
-
4:01 - 4:06the emotion that's communicated in music
isn't clearly marked on the page. -
4:06 - 4:08It's a felt experience.
-
4:09 - 4:12When I shared this story with Sam's mum,
-
4:12 - 4:15she told me that he had
an autism spectrum condition. -
4:17 - 4:22Sam was really smart intellectually,
but he struggled a lot socially. -
4:23 - 4:25Other kids thought he was weird
-
4:25 - 4:29because he was into mathematics,
when they were into sports and Pokemon. -
4:29 - 4:35He spoke in a monotone voice,
and his eye contact was a little unusual. -
4:36 - 4:40Other kids excluded him
from games and activities. -
4:40 - 4:43He wasn't invited to birthday parties,
-
4:43 - 4:46and he was the last kid
to be chosen in group activities. -
4:49 - 4:51Sam's mum didn't know what to do.
-
4:52 - 4:56She tried relentlessly to get him
the help that he needed -
4:56 - 4:59but found that most professionals
didn't understand -
4:59 - 5:02the unique social and emotional
challenges that he faced. -
5:03 - 5:08Some even trivialised his difficulties
because he was doing well academically. -
5:10 - 5:13Recognising the threat
that Sam's social difficulties posed -
5:13 - 5:15to his future potential,
-
5:15 - 5:16I desperately searched the literature
-
5:16 - 5:19to find an effective
social skills program for him. -
5:20 - 5:23But no such program
seemed to be available. -
5:24 - 5:26Those that had been evaluated
-
5:26 - 5:29generally led to minimal treatment gains,
-
5:29 - 5:31seemed really boring for kids,
-
5:31 - 5:33and weren't publicly available.
-
5:35 - 5:38I dedicated myself to creating the program
-
5:38 - 5:42that Sam and so many other kids like him
desperately needed. -
5:44 - 5:48A fun program that didn't involve
kids reading and writing -
5:48 - 5:52on boring black-and-white
handouts full of text. -
5:52 - 5:58A world that kids co-created,
that gave them the lifeline they needed: -
5:58 - 6:00The Secret Agent Society.
-
6:01 - 6:02(Voice-over) Please enter
-
6:02 - 6:05the International Secret Agent
Society Headquarters, -
6:05 - 6:07where you will begin your training.
-
6:08 - 6:09Renae Beaumont: From the start,
-
6:09 - 6:14my vision was for a computer game
to be at the cornerstone of this program. -
6:14 - 6:16Kids love gaming.
-
6:16 - 6:19It seemed logical
to tap into this interest, -
6:20 - 6:24to create a computer game
to teach them social survival skills. -
6:24 - 6:26It couldn't be that hard, right?
-
6:27 - 6:28Wrong.
-
6:29 - 6:32I had no idea what I was signing up for.
-
6:33 - 6:36I was a 21-year-old nobody
in the world of academia -
6:36 - 6:40who had zero computer programming skills.
-
6:40 - 6:43At the time, I couldn't even create
a PowerPoint presentation -
6:43 - 6:45without getting help
from the IT department -
6:45 - 6:47here at the University of Queensland.
-
6:47 - 6:51I had a better chance of winning lotto
than securing grant funding -
6:51 - 6:53that was significant and large enough
-
6:53 - 6:55to fund the development
of the computer game. -
6:56 - 7:02So, I approached the computer engineering
department of a nearby university -
7:02 - 7:03and asked,
-
7:03 - 7:07'Was there any chance that maybe
students could create the computer game -
7:07 - 7:09to fulfil course requirements?'
-
7:10 - 7:14My request was met
with an enthusiastic response. -
7:14 - 7:19But tragically, after a year
of painstaking work, -
7:20 - 7:23I was delivered a computer game
that was riddled with bugs -
7:23 - 7:26and only 60% complete.
-
7:26 - 7:30Neither I nor the students
that I was working with realised -
7:30 - 7:32that the vision
I had for this computer game -
7:32 - 7:35was beyond their capabilities.
-
7:37 - 7:38At this point,
-
7:38 - 7:42I was faced with the prospect
of ditching the project altogether. -
7:43 - 7:49But then, I took a moment to think about
why I was doing my PhD in the first place. -
7:49 - 7:53It wasn't to get the piece
of paper or the doctor title. -
7:53 - 7:58It was to create something that
would make a difference in kids' lives. -
7:59 - 8:03In the life of an 11-year-old girl
who used to sit and eat lunch by herself -
8:03 - 8:07rather than gossiping
about boys and music with her friends. -
8:08 - 8:11In the life of a 10-year-old boy
-
8:11 - 8:15who used to run out of the class, crying
when he couldn't do schoolwork -
8:15 - 8:20instead of taking a breath,
asking for help, and trying his best. -
8:22 - 8:27In my heart, I believed
that the initial significant investment -
8:27 - 8:29of time, energy, and money
-
8:30 - 8:35would lead to exponential improvements
in these children's lives. -
8:36 - 8:40So, I took on additional casual jobs,
-
8:40 - 8:42saved hard,
-
8:42 - 8:47and paid a team of recent IT graduates
to do the computer game programming. -
8:49 - 8:52While the programmers worked away
on the computer game -
8:52 - 8:54with a team of child consultants,
-
8:54 - 8:57I developed additional
program materials to help kids -
8:57 - 9:01to actually put the skills that they
learned from the computer game into action -
9:01 - 9:02in daily life.
-
9:02 - 9:05These included a therapeutic board game,
-
9:06 - 9:09walkie-talkie voice-tone recognition game,
-
9:10 - 9:12and helpful thoughts game.
-
9:14 - 9:17I replaced tedious homework tasks
-
9:17 - 9:20that were a common feature
of child therapy at the time -
9:20 - 9:25with secret agent missions
that involve kids recording evidence -
9:25 - 9:28to show how they use
their social skills in daily life, -
9:28 - 9:31in a computerised journal.
-
9:32 - 9:35I also included resources
and training sessions -
9:35 - 9:39for parents and school staff
to teach them how to help kids -
9:39 - 9:42to put these social skills
into action in daily life. -
9:43 - 9:47When these resources were developed
and the computer game was complete, -
9:47 - 9:48the trial was ready to begin.
-
9:51 - 9:54I had many a sleepless night, worrying,
-
9:54 - 9:57'What if parents and kids
hate the program? -
9:57 - 9:59What if it doesn't work?
-
9:59 - 10:02No one else had managed to create
an effective therapy program. -
10:02 - 10:04What made me think that I could?'
-
10:05 - 10:09But even as this doom and gloom
soundtrack repeated in my head, -
10:09 - 10:12I continued to push forward.
-
10:13 - 10:15And it's a good thing that I did
-
10:15 - 10:18because the Secret Agent Society program
has made a real difference -
10:18 - 10:22in the lives of children
and families worldwide. -
10:23 - 10:27That girl who used to sit
and eat lunch by herself? -
10:28 - 10:33She was invited to her first sleepover
and birthday party during the program. -
10:34 - 10:38The boy who used to cry and give up
when he couldn't do schoolwork? -
10:38 - 10:42He learned how to stay calm,
focus, and finish it. -
10:43 - 10:49Three months after the program ended,
he was awarded his first academic prize. -
10:51 - 10:55In fact, 76% of kids
who had significant social difficulties -
10:55 - 10:57in the beginning of the program
-
10:57 - 11:00improved to show social skills,
just like other kids their age, -
11:00 - 11:04by the end or within five months
of it finishing. -
11:04 - 11:09This is the most significant
improvement in social skills -
11:09 - 11:13ever shown for a program
for kids on the autism spectrum. -
11:14 - 11:16For the first time in their lives,
-
11:16 - 11:21these kids were making real friends
who enjoyed hanging out with them. -
11:22 - 11:26Their parents' vision for their future
was finally coming true. -
11:28 - 11:32With the help of the commercialisation arm
here at the University of Queensland, -
11:32 - 11:34I partnered with a company
-
11:34 - 11:37to publish and distribute
the program materials, -
11:38 - 11:43and the end result was more extraordinary
than anything I could have ever imagined. -
11:44 - 11:47I've created an effective
gaming-based therapy program -
11:47 - 11:52that has since touched the lives
of over 10,000 children and families -
11:52 - 11:53in nine countries
-
11:53 - 11:58and is being increasingly adopted
in schools and clinics worldwide. -
12:00 - 12:03Right now, I'm working with colleagues
at Weill Cornell Medicine in New York -
12:03 - 12:06to take the research to a whole new level.
-
12:07 - 12:11Most of the trials done to date
have been kids on the autism spectrum. -
12:12 - 12:15Now, we're looking at
the effectiveness of the program -
12:15 - 12:18for kids who have
other social-emotional challenges, -
12:18 - 12:20like anxiety disorders
-
12:20 - 12:23and attention deficit
hyperactivity disorder. -
12:24 - 12:26Whole-of-class version of the program
-
12:26 - 12:29is also being trialled
in Australian schools -
12:29 - 12:33thanks to the Australian Cooperative
Research Centre for Living with Autism. -
12:33 - 12:38In this trial, we're looking at
the social, emotional, academic benefits -
12:38 - 12:40of the program for all students,
-
12:40 - 12:43including its impact on bullying.
-
12:44 - 12:46This is just the beginning.
-
12:47 - 12:51By enhancing the computer game
with virtual reality technology -
12:51 - 12:54and creating an app
to alert and reward kids -
12:54 - 12:58for using their relaxation gadgets
and social codes when they need them, -
12:58 - 13:03my vision is to be a leader
of a tech therapy revolution, -
13:04 - 13:07to create the Pokemon GO
of social survival skills. -
13:10 - 13:12What's my advice to you?
-
13:14 - 13:19Think about the one thing in the world
that you'd most like to see change -
13:20 - 13:22and creative ways to solve that problem.
-
13:24 - 13:27You might not know the answer right now
or how to get there, -
13:28 - 13:29but you're smart:
-
13:29 - 13:33you can learn the skills that you need to
-
13:33 - 13:34or if you prefer,
-
13:34 - 13:38surround yourself by other people
who already have those skills. -
13:39 - 13:40Right now,
-
13:41 - 13:44you might be working a mind-numbing job
that pays minimum wage -
13:44 - 13:47and be years away
from finishing your degree, -
13:48 - 13:51but as long as you're moving
in the direction of your goals, -
13:51 - 13:53no matter how slowly,
-
13:54 - 13:56you are succeeding.
-
13:57 - 13:58Thanks to Sam,
-
13:58 - 14:02I've created something that makes
kids' futures a little brighter. -
14:05 - 14:08By stepping outside your comfort zone,
-
14:09 - 14:11embracing new experiences,
-
14:11 - 14:15and persisting when you fail -
which you will - -
14:17 - 14:20you can download
your dreams from the cloud -
14:20 - 14:22and make a difference.
-
14:22 - 14:23Thank you.
-
14:23 - 14:24(Applause)
- Title:
- Overcoming autism ... with video games | Renae Beaumont | TEDxUQ
- Description:
-
Doctor Renae Beaumont completed her PhD and developed a computer game, Secret Agent Society (SAS), that trains social and emotional skills for children with autism spectrum conditions, helping them learn how to feel happier, calmer, and braver and to make friends and keep them. To date, the program has been delivered to over 10,000 children with optimistic results - a testament that gaming can be used as a force of good instead of evil to transform children's lives for the better. Given the challenges that many children face in navigating our modern world, Dr Beaumont's work is fundamental to optimising the wellbeing and success of our future generations.
Renae Beaumont PhD is a clinical psychologist and senior visiting research fellow at the Department of Psychiatry, Weill Cornell Medicine, New York Presbyterian Hospital. Renae is a UQ alumnus, completing her PhD in clinical psychology at UQ in 2006.
Dr Beaumont was the 2011 recipient of the American and Canadian Academies of Child and Adolescent Psychiatry Senior Researcher Award. In 2014, her Secret Agent Society program won the Autism Spectrum Australia National Recognition Award for Advancement, and the Secret Agent Society Family Kit won the US Learning Magazine Teacher's Choice Award for the Family.
This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx
- Video Language:
- English
- Team:
- closed TED
- Project:
- TEDxTalks
- Duration:
- 14:31
Mirjana Čutura approved English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ | ||
Mirjana Čutura accepted English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ | ||
Mirjana Čutura edited English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ | ||
Mirjana Čutura edited English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ | ||
Mirjana Čutura edited English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ | ||
Mirjana Čutura edited English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ | ||
Anaelle Fécil commented on English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ | ||
Anaelle Fécil edited English subtitles for Overcoming autism ... with video games | Renae Beaumont | TEDxUQ |
Anaelle Fécil
For information, the video has been transcribed in Australian English.