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How volumetric video brings a new dimension to filmmaking

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    I love making movies.
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    Motion pictures have been in existence
    for more than a hundred years.
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    Filmmaking hasn't changed
    for the dimensional mindset.
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    Placing the camera in a scene
    and pressing "record" hasn't changed.
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    Filmmaking is still a frontal experience,
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    and creating the film has the possibility
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    to follow the same direction
    of the content creation.
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    We still stand in front of a flat image,
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    watching the fiction.
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    There's nothing wrong with it.
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    I love watching movies
    and going to the theaters.
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    The experiences can be
    such emotional experiences.
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    The arts and crafts of emotional
    experiences within a frame
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    can be so strong
    to drive a stronger emotion.
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    The question we're asking is,
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    "How the experience of motion pictures
    can exist beyond the flat screen."
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    How can we start creating content
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    for the next generation
    of content experiences?
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    Traditionally, when we imagine a scene,
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    we look at the frame and the composition.
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    We have to think about how we create
    depth and parallax
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    using foreground, background elements
    as the camera moves.
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    With the technology today
    and devices of VR glasses,
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    AR glasses, smart devices,
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    allowing three-dimensional
    and full navigation in space,
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    we have the possibility
    to enable audiences
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    to experience content
    from multiple perspectives.
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    What we have to think about
    is how we take this technology,
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    all the capabilities
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    enabling the experience
    to move farther away inside the scene.
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    Now we're not talking about video games
    or computer-generated actors,
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    which looks tremendously realistic.
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    We're talking about real actors
    and real performance,
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    performing onstage.
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    We have to start thinking
    how we capture the actors
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    and how we capture the real scene
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    in order to immerse inside.
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    Now, we're familiar
    with the 360-degree video,
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    where you place a camera inside the scene
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    and you can create this beautiful
    panoramic image all around you,
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    but from the same aspect,
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    filmmaking is still frontal.
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    In order to emerge fully inside the scene,
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    we will need to capture the light
    from all the possible directions.
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    We will have to surround the scene
    with an enormous amount of sensors,
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    with all possible capabilities
    to capture the light,
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    and enable us to emerge
    inside afterwards again.
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    Now, in this setup,
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    there's no more foreground or background
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    or a camera placed in space,
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    but hundreds of sensors
    capturing the light
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    and capturing the motion
    from all the possible directions.
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    With the new technological advancements,
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    we can start looking at 3D photography,
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    capturing the light
    from multiple perspectives,
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    enabling us to reconstruct the object.
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    This is like photography in 3D space.
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    Now, with these
    technological advancements,
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    we can record video
    not just as a flat image,
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    but as a volume.
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    This is what we call "volumetric video,"
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    and it is the capability
    to record every action of the scene
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    as a full three-dimensional volume.
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    Now, what is a voxel?
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    A voxel is like a three-dimensional pixel,
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    but instead of being a flat image square,
    staying light and colored,
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    it's like a three-dimensional
    cube in space,
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    with x, y, and z positions.
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    This enables us to create
    a full capture of the scene
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    from any perspective.
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    Now this renders
    a fully light-immersive scene
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    from multiple perspectives.
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    This capability requires an insane amount
    of information to be processed.
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    We will have to capture the light
    from an enormous amount of cameras
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    to create this information.
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    Now, in order to do such a thing,
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    we would need a setup that would host
    a numerous amount of cameras
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    installed in a stage,
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    and a stage big enough in order to fit
    a full cinematic experience.
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    Now that sounds like a crazy idea,
    but that's exactly what we did.
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    For the last three years,
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    we have been building
    a huge volumetric camera chamber.
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    It's 10,000 square feet of a stage,
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    enabling to capture the action
    from any location.
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    We have deployed hundreds of cameras,
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    sending a tremendous amount of information
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    to a huge data center
    powered by Intel supercomputers.
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    The ability to have this 10,000 feet
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    enables us to fit any kind of action,
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    any kind of performance.
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    It is the size of an average
    Broadway stage.
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    We call it Intel Studios,
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    and it's the largest volumetric
    stage in the world,
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    with the objective
    of enabling and exploring
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    the next generation
    of this immersive media filmmaking.
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    Now, to test these ideas,
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    we were thinking about what we can do
    as the first scene to try it out.
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    So we chose the Western scene.
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    We brought horses, set designers, dirt,
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    everything needed to create
    the full scene of a Western.
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    But this time, there was no camera inside.
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    There was nothing really moving
    besides all the cameras
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    installed outside.
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    The challenge
    of the actors was tremendous.
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    They have to perform a flawless action
    visible from all the directions.
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    There's no possibility to hide a punch
    or not show the action.
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    Everything is captured
    and everything is seen.
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    The output of the capture --
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    this is our future capture --
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    opened our eyes for
    the immense capabilities.
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    It was like a full 3D scan
    of the entire scene.
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    We were able to move around
    and travel in the space.
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    The thing about this,
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    it's not anymore about perceiving
    the light emitted from a screen,
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    but now traveling inside the light,
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    traveling inside the scene.
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    This obviously opens possibilities
    for an enormous amount
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    of storytelling
    and methodologies of creation.
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    This is the possibilities
    of your personal narrative,
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    the possibility of creating
    your own story inside,
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    or maybe following other stories.
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    Let's take a look
    at one of the last renders and see.
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    (Music)
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    What you're seeing here
    is full volumetric video,
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    and there's no physical
    camera in the scene.
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    (Music)
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    We have the full control
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    (Music, sounds of combat)
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    of space and time.
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    (Music, sounds of combat)
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    Now, again, no physical camera was here.
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    Everything was captured surrounding.
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    Now, this is very nice,
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    but what if we wanted to see the scene,
    maybe, from the eyes of the horse?
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    Well, we can do that as well.
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    (Horse galloping)
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    So what you're seeing right now
    is the same action,
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    but this time, we're watching
    exactly from the eyes of the horse.
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    The possibilities are, well, unlimited.
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    (Applause)
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    Thank you.
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    (Applause)
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    So this is all great
    for creators and storytellers.
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    It really opens a huge canvas
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    for a different type
    of storytelling and moviemaking.
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    But what about the audience?
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    How can the audience
    experience this differently?
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    In order to [unclear] our explorations,
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    we partnered with Paramount Pictures
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    in order to explore immersive media
    in a Hollywood movie production.
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    Together with the director Randal Kleiser,
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    we reimagined the iconic movie of 1978,
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    "Grease."
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    Some of you know it, some of you don't.
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    A 40-year-old movie, amazing experience.
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    And our goal was really to look how we can
    take this iconic action and dance
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    and bring it deeper into the experience,
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    bring it deeper into the audience.
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    Imagine that you can
    not just watch the movie,
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    but get inside it
    and dance with the actors,
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    and dance with the performance.
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    Now we're breaking, really,
    the traditional 2D mindset of thinking,
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    and bringing a much richer
    possibility of moviemaking
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    and content creation.
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    But why watch it on the screen?
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    Let's try to bring these actors
    here on the stage.
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    So they're not going to really come --
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    I'm going to use an iPad.
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    (Laughter)
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    Sorry.
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    I'm going to use an iPad
    in order to bring in augmented reality.
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    Now, obviously, these devices
    have their own limitations
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    in terms of the data-computing process,
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    so we have to reduce
    the amount of resolution.
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    So what I'm doing now,
    I'm placing here a marker,
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    so I'll be able to position exactly
    where I want everyone to appear.
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    OK.
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    I think we have them here.
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    (Applause)
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    John Travolta, or --
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    (Laughter)
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    a version of him.
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    Let's take a look.
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    Female: Hey.
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    Male: And that is how it's done.
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    Female: Your turn.
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    Male: Hey, guys! Check this out.
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    (Song: "You're the one that I want")
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    (Applause and cheers)
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    Diego Prilusky: Thank you.
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    (Applause and cheers)
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    So as you can see,
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    we can watch and experience content
    in the traditional way
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    or in an immersive way.
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    Really, the possibilities are open.
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    We're not trying to change
    or replace movies.
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    We're enhancing them.
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    The technologies enable new possibilities
    to start thinking beyond the flat screen.
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    We're in immersive and really
    exciting times in filmmaking.
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    We're at the threshold of a new era.
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    We're opening the gates
    for new possibilities
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    of immersive storytelling,
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    and exploration and defining
    what immersive media filmmaking means.
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    We're really just at the beginning,
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    and we invite you all to join us.
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    Thank you.
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    (Applause)
Title:
How volumetric video brings a new dimension to filmmaking
Speaker:
Diego Prilusky
Description:

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Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
11:43

English subtitles

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