1 00:00:00,775 --> 00:00:02,541 I love making movies. 2 00:00:05,174 --> 00:00:09,373 Motion pictures have been in existence for more than a hundred years. 3 00:00:10,370 --> 00:00:14,029 Filmmaking hasn't changed for the dimensional mindset. 4 00:00:15,092 --> 00:00:19,430 Placing the camera in a scene and pressing "record" hasn't changed. 5 00:00:19,454 --> 00:00:22,699 Filmmaking is still a frontal experience, 6 00:00:22,723 --> 00:00:25,859 and creating the film has the possibility 7 00:00:25,883 --> 00:00:30,062 to follow the same direction of the content creation. 8 00:00:30,086 --> 00:00:33,167 We still stand in front of a flat image, 9 00:00:33,191 --> 00:00:34,617 watching the fiction. 10 00:00:36,324 --> 00:00:37,761 There's nothing wrong with it. 11 00:00:37,785 --> 00:00:40,634 I love watching movies and going to the theaters. 12 00:00:40,658 --> 00:00:43,369 The experiences can be such emotional experiences. 13 00:00:43,708 --> 00:00:47,135 The art and craft of emotional experiences within a frame 14 00:00:47,159 --> 00:00:50,054 can be so strong to drive a stronger emotion. 15 00:00:51,178 --> 00:00:53,534 The question we're asking is, 16 00:00:53,558 --> 00:00:57,511 How the experience of motion pictures can exist beyond the flat screen. 17 00:00:58,544 --> 00:01:00,407 How can we start creating content 18 00:01:00,431 --> 00:01:03,264 for the next generation of content experiences? 19 00:01:04,330 --> 00:01:07,248 Traditionally, when we imagine a scene, 20 00:01:07,272 --> 00:01:09,446 we look at the frame and the composition. 21 00:01:10,056 --> 00:01:13,428 We have to think about how we create depth and parallax 22 00:01:13,452 --> 00:01:17,857 using foreground, background elements as the camera moves. 23 00:01:18,354 --> 00:01:21,965 With the technology today and devices of VR glasses, 24 00:01:21,989 --> 00:01:24,785 AR glasses, smart devices, 25 00:01:24,809 --> 00:01:28,700 allowing three-dimensional and full navigation in space, 26 00:01:28,724 --> 00:01:31,220 we have the possibility to enable audiences 27 00:01:31,244 --> 00:01:33,954 to experience content from multiple perspectives. 28 00:01:34,515 --> 00:01:38,305 What we have to think about is how we take this technology, 29 00:01:38,329 --> 00:01:39,897 all the capabilities, 30 00:01:39,921 --> 00:01:45,301 and enable the experience to move farther away inside the scene. 31 00:01:45,325 --> 00:01:49,119 Now we're not talking about video games or computer-generated actors, 32 00:01:49,143 --> 00:01:51,912 which look tremendously realistic. 33 00:01:52,485 --> 00:01:55,365 We're talking about real actors and real performance, 34 00:01:55,389 --> 00:01:56,674 performing onstage. 35 00:01:58,127 --> 00:02:02,104 We have to start thinking how we capture the actors 36 00:02:02,128 --> 00:02:04,380 and how we capture the real scene 37 00:02:04,404 --> 00:02:06,350 in order to immerse inside. 38 00:02:06,374 --> 00:02:09,675 Now, we're familiar with the 360-degree video, 39 00:02:09,699 --> 00:02:12,215 where you place a camera inside the scene 40 00:02:12,239 --> 00:02:15,993 and you can create this beautiful panoramic image all around you, 41 00:02:16,017 --> 00:02:17,557 but from the same aspect, 42 00:02:17,581 --> 00:02:19,770 filmmaking is still frontal. 43 00:02:20,472 --> 00:02:23,259 In order to emerge fully inside the scene, 44 00:02:23,283 --> 00:02:27,327 we will need to capture the light from all the possible directions. 45 00:02:27,351 --> 00:02:32,057 We will have to surround the scene with an enormous amount of sensors, 46 00:02:32,081 --> 00:02:35,908 with all possible capabilities to capture the light 47 00:02:35,932 --> 00:02:38,464 and enable us to emerge inside afterwards again. 48 00:02:39,908 --> 00:02:41,226 Now, in this setup, 49 00:02:41,250 --> 00:02:43,774 there's no more foreground or background 50 00:02:43,798 --> 00:02:45,490 or a camera placed in space 51 00:02:45,514 --> 00:02:49,031 but hundreds of sensors capturing the light 52 00:02:49,055 --> 00:02:51,911 and capturing the motion from all the possible directions. 53 00:02:53,021 --> 00:02:55,099 With the new technological advancements, 54 00:02:55,123 --> 00:02:57,687 we can start looking at 3D photography, 55 00:02:57,711 --> 00:03:00,558 capturing the light from multiple perspectives, 56 00:03:00,582 --> 00:03:02,502 enabling us to reconstruct the object. 57 00:03:03,534 --> 00:03:05,716 This is like photography in 3D space. 58 00:03:06,457 --> 00:03:09,132 Now, with these technological advancements, 59 00:03:09,156 --> 00:03:12,553 we can record video not just as a flat image 60 00:03:12,577 --> 00:03:14,069 but as a volume. 61 00:03:14,093 --> 00:03:16,989 This is what we call "volumetric video," 62 00:03:17,013 --> 00:03:20,608 and it has the capability to record every action of the scene 63 00:03:20,632 --> 00:03:22,433 as a full three-dimensional volume. 64 00:03:23,138 --> 00:03:25,282 Now, what is a voxel? 65 00:03:26,193 --> 00:03:29,296 A voxel is like a three-dimensional pixel, 66 00:03:29,320 --> 00:03:34,616 but instead of being a flat image square, staying light and colored, 67 00:03:34,640 --> 00:03:37,901 it's like a three-dimensional cube in space, 68 00:03:37,925 --> 00:03:40,328 with x, y, and z positions. 69 00:03:41,000 --> 00:03:44,810 This enables us to create a full capture of the scene 70 00:03:44,834 --> 00:03:46,142 from any perspective. 71 00:03:46,976 --> 00:03:51,889 Now this renders a fully light-immersive scene 72 00:03:51,913 --> 00:03:53,985 from multiple perspectives. 73 00:03:54,009 --> 00:03:58,929 This capability requires an insane amount of information to be processed. 74 00:03:58,953 --> 00:04:03,866 We will have to capture the light from an enormous amount of cameras 75 00:04:03,890 --> 00:04:05,405 to create this information. 76 00:04:06,573 --> 00:04:09,752 Now, in order to do such a thing, 77 00:04:09,776 --> 00:04:15,132 we would need a setup that would host a numerous amount of cameras 78 00:04:16,051 --> 00:04:18,044 installed in a stage 79 00:04:18,068 --> 00:04:23,242 and a stage big enough in order to fit a full cinematic experience. 80 00:04:24,099 --> 00:04:28,733 Now that sounds like a crazy idea, but that's exactly what we did. 81 00:04:29,583 --> 00:04:31,011 For the last three years, 82 00:04:31,035 --> 00:04:35,432 we have been building a huge volumetric camera chamber. 83 00:04:36,059 --> 00:04:39,210 It's 10,000 square feet of a stage, 84 00:04:39,234 --> 00:04:42,424 enabling to capture the action from any location. 85 00:04:43,184 --> 00:04:45,266 We have deployed hundreds of cameras, 86 00:04:45,290 --> 00:04:47,806 sending a tremendous amount of information 87 00:04:47,830 --> 00:04:51,734 to a huge data center powered by Intel supercomputers. 88 00:04:52,695 --> 00:04:56,059 The ability to have this 10,000 feet 89 00:04:56,083 --> 00:04:59,445 enables us to fit any kind of action, 90 00:04:59,469 --> 00:05:00,921 any kind of performance. 91 00:05:01,443 --> 00:05:04,008 It is the size of an average Broadway stage. 92 00:05:05,397 --> 00:05:07,455 We call it Intel Studios, 93 00:05:07,479 --> 00:05:10,476 and it's the largest volumetric stage in the world, 94 00:05:10,500 --> 00:05:14,054 with the objective of enabling and exploring 95 00:05:14,078 --> 00:05:17,121 the next generation of this immersive media filmmaking. 96 00:05:18,498 --> 00:05:20,855 Now, to test these ideas, 97 00:05:21,966 --> 00:05:26,855 we were thinking about what we can do as the first scene to try it out. 98 00:05:27,949 --> 00:05:29,472 So we chose the Western scene. 99 00:05:30,354 --> 00:05:34,929 We brought horses, set designers, dirt, 100 00:05:34,953 --> 00:05:38,648 everything needed to create the full scene of a Western. 101 00:05:38,672 --> 00:05:41,584 But this time, there was no camera inside. 102 00:05:42,306 --> 00:05:46,219 There was nothing really moving besides all the cameras 103 00:05:46,243 --> 00:05:48,111 installed outside. 104 00:05:48,423 --> 00:05:51,265 The challenge of the actors was tremendous. 105 00:05:51,289 --> 00:05:57,049 They have to perform a flawless action visible from all the directions. 106 00:05:57,653 --> 00:06:02,170 There's no possibility to hide a punch or not show the action. 107 00:06:02,700 --> 00:06:04,962 Everything is captured and everything is seen. 108 00:06:05,703 --> 00:06:09,401 The output of the capture -- 109 00:06:09,425 --> 00:06:10,885 this is our future capture -- 110 00:06:10,909 --> 00:06:13,736 opened our eyes for the immense capabilities. 111 00:06:13,760 --> 00:06:17,721 It was like a full 3D scan of the entire scene. 112 00:06:17,745 --> 00:06:21,483 We were able to move around and travel in the space. 113 00:06:21,507 --> 00:06:22,669 The thing about this, 114 00:06:22,693 --> 00:06:26,433 it's not anymore about perceiving the light emitted from a screen 115 00:06:26,457 --> 00:06:29,062 but now traveling inside the light, 116 00:06:29,086 --> 00:06:30,785 traveling inside the scene. 117 00:06:30,809 --> 00:06:33,722 This obviously opens possibilities for an enormous amount 118 00:06:33,746 --> 00:06:37,404 of storytelling and methodologies of creation. 119 00:06:37,799 --> 00:06:41,178 This is the possibilities of your personal narrative, 120 00:06:41,202 --> 00:06:44,030 the possibility of creating your own story inside, 121 00:06:44,054 --> 00:06:45,711 or maybe following other stories. 122 00:06:47,470 --> 00:06:49,962 Let's take a look at one of the last renders and see. 123 00:06:49,986 --> 00:06:51,058 (Music) 124 00:06:51,082 --> 00:06:54,145 What you're seeing here is full volumetric video, 125 00:06:54,169 --> 00:06:56,391 and there's no physical camera in the scene. 126 00:06:56,415 --> 00:06:58,328 (Music) 127 00:06:58,352 --> 00:06:59,891 We have the full control 128 00:06:59,915 --> 00:07:01,490 (Music, sounds of combat) 129 00:07:01,514 --> 00:07:03,312 of space and time. 130 00:07:03,336 --> 00:07:10,336 (Music, sounds of combat) 131 00:07:14,358 --> 00:07:17,169 Now, again, no physical camera was here. 132 00:07:17,193 --> 00:07:19,867 Everything was captured surrounding. 133 00:07:19,891 --> 00:07:22,042 Now, this is very nice, 134 00:07:22,066 --> 00:07:26,301 but what if we wanted to see the scene, maybe, from the eyes of the horse? 135 00:07:26,676 --> 00:07:29,042 Well, we can do that as well. 136 00:07:29,066 --> 00:07:30,462 (Horse galloping) 137 00:07:30,486 --> 00:07:33,755 So what you're seeing right now is the same action, 138 00:07:33,779 --> 00:07:37,200 but this time, we're watching exactly from the eyes of the horse. 139 00:07:37,224 --> 00:07:40,882 The possibilities are, well, unlimited. 140 00:07:41,360 --> 00:07:42,361 (Applause) 141 00:07:42,385 --> 00:07:43,544 Thank you. 142 00:07:43,568 --> 00:07:46,975 (Applause) 143 00:07:46,999 --> 00:07:51,086 So this is all great for creators and storytellers. 144 00:07:51,110 --> 00:07:53,122 It really opens a huge canvas 145 00:07:53,146 --> 00:07:56,102 for a different type of storytelling and moviemaking. 146 00:07:56,126 --> 00:07:57,621 But what about the audience? 147 00:07:57,645 --> 00:08:00,221 How can the audience experience this differently? 148 00:08:00,838 --> 00:08:02,726 In order to [create] our explorations, 149 00:08:02,750 --> 00:08:04,566 we partnered with Paramount Pictures 150 00:08:04,590 --> 00:08:08,641 in order to explore immersive media in a Hollywood movie production. 151 00:08:09,109 --> 00:08:11,253 Together with the director Randal Kleiser, 152 00:08:11,277 --> 00:08:16,085 we reimagined the iconic movie of 1978, 153 00:08:16,109 --> 00:08:17,460 "Grease." 154 00:08:17,484 --> 00:08:19,862 Some of you know it, some of you don't. 155 00:08:19,886 --> 00:08:22,982 A 40-year-old movie, amazing experience. 156 00:08:23,454 --> 00:08:29,890 And our goal was really to look at how we can take this iconic action and dance 157 00:08:29,914 --> 00:08:32,589 and bring it deeper into the experience, 158 00:08:32,613 --> 00:08:34,606 bring it deeper into the audience. 159 00:08:34,630 --> 00:08:37,216 Imagine that you can not just watch the movie 160 00:08:37,240 --> 00:08:40,622 but get inside it and dance with the actors 161 00:08:40,646 --> 00:08:42,281 and dance with the performance. 162 00:08:42,305 --> 00:08:48,008 Now we're breaking, really, the traditional 2D mindset of thinking, 163 00:08:48,032 --> 00:08:51,305 and bringing a much richer possibility of moviemaking 164 00:08:51,329 --> 00:08:52,479 and content creation. 165 00:08:53,259 --> 00:08:55,114 But why watch it on the screen? 166 00:08:56,002 --> 00:08:58,416 Let's try to bring these actors here on the stage. 167 00:09:05,165 --> 00:09:07,064 So they're not going to really come -- 168 00:09:07,088 --> 00:09:08,362 I'm going to use an iPad. 169 00:09:08,386 --> 00:09:09,387 (Laughter) 170 00:09:09,411 --> 00:09:10,562 Sorry. 171 00:09:10,586 --> 00:09:15,252 I'm going to use an iPad in order to bring in augmented reality. 172 00:09:15,276 --> 00:09:20,109 Now, obviously, these devices have their own limitations 173 00:09:21,113 --> 00:09:23,118 in terms of the data-computing process, 174 00:09:23,142 --> 00:09:25,482 so we have to reduce the amount of resolution. 175 00:09:27,016 --> 00:09:30,913 So what I'm doing now, I'm placing here a marker, 176 00:09:30,937 --> 00:09:35,777 so I'll be able to position exactly where I want everyone to appear. 177 00:09:42,608 --> 00:09:43,759 OK. 178 00:09:43,783 --> 00:09:45,108 I think we have them here. 179 00:09:45,907 --> 00:09:52,304 (Applause) 180 00:09:52,328 --> 00:09:53,637 John Travolta, or -- 181 00:09:53,661 --> 00:09:54,662 (Laughter) 182 00:09:54,686 --> 00:09:55,836 a version of him. 183 00:09:56,776 --> 00:09:58,137 Let's take a look. 184 00:09:58,463 --> 00:09:59,614 (Video) Female: Hey. 185 00:09:59,638 --> 00:10:01,217 Male: And that is how it's done. 186 00:10:01,241 --> 00:10:02,447 Female: Your turn. 187 00:10:02,471 --> 00:10:04,031 Male: Hey, guys! Check this out. 188 00:10:04,055 --> 00:10:06,985 (Song: "You're the one that I want") 189 00:10:07,366 --> 00:10:08,539 Danny: Sandy! 190 00:10:08,844 --> 00:10:11,181 Sandy: Tell me about it, stud. 191 00:10:12,031 --> 00:10:15,951 (Singing) I got chills. They're multiplying 192 00:10:16,554 --> 00:10:20,940 And I'm losing control 193 00:10:20,964 --> 00:10:25,228 'Cause the power you're supplying 194 00:10:25,252 --> 00:10:27,261 It's electrifying! 195 00:10:27,261 --> 00:10:28,261 (Video ends) 196 00:10:28,261 --> 00:10:33,857 (Applause and cheers) 197 00:10:33,881 --> 00:10:35,214 Diego Prilusky: Thank you. 198 00:10:35,238 --> 00:10:37,485 (Applause and cheers) 199 00:10:37,509 --> 00:10:38,801 So as you can see, 200 00:10:40,039 --> 00:10:43,961 we can watch and experience content in the traditional way 201 00:10:43,985 --> 00:10:45,189 or in an immersive way. 202 00:10:46,014 --> 00:10:47,926 Really, the possibilities are open. 203 00:10:48,705 --> 00:10:52,157 We're not trying to change or replace movies. 204 00:10:52,760 --> 00:10:54,348 We're enhancing them. 205 00:10:54,372 --> 00:10:59,189 The technologies enable new possibilities to start thinking beyond the flat screen. 206 00:11:00,219 --> 00:11:04,094 We're in immersive and really exciting times in filmmaking. 207 00:11:04,465 --> 00:11:06,950 We're at the threshold of a new era. 208 00:11:06,974 --> 00:11:10,122 We're opening the gates for new possibilities 209 00:11:10,146 --> 00:11:11,899 of immersive storytelling, 210 00:11:13,122 --> 00:11:17,733 and exploration and defining what immersive media filmmaking means. 211 00:11:18,868 --> 00:11:21,202 We're really just at the beginning, 212 00:11:21,226 --> 00:11:23,619 and we invite you all to join us. 213 00:11:24,150 --> 00:11:25,301 Thank you. 214 00:11:25,325 --> 00:11:30,436 (Applause)