0:00:00.775,0:00:02.541 I love making movies. 0:00:05.174,0:00:09.373 Motion pictures have been in existence[br]for more than a hundred years. 0:00:10.370,0:00:14.029 Filmmaking hasn't changed[br]for the dimensional mindset. 0:00:15.092,0:00:19.430 Placing the camera in a scene[br]and pressing "record" hasn't changed. 0:00:19.454,0:00:22.699 Filmmaking is still a frontal experience, 0:00:22.723,0:00:25.859 and creating the film has the possibility 0:00:25.883,0:00:30.062 to follow the same direction[br]of the content creation. 0:00:30.086,0:00:33.167 We still stand in front of a flat image, 0:00:33.191,0:00:34.617 watching the fiction. 0:00:36.324,0:00:37.761 There's nothing wrong with it. 0:00:37.785,0:00:40.634 I love watching movies[br]and going to the theaters. 0:00:40.658,0:00:43.369 The experiences can be[br]such emotional experiences. 0:00:43.708,0:00:47.135 The art and craft of emotional[br]experiences within a frame 0:00:47.159,0:00:50.054 can be so strong[br]to drive a stronger emotion. 0:00:51.178,0:00:53.534 The question we're asking is, 0:00:53.558,0:00:57.511 How the experience of motion pictures[br]can exist beyond the flat screen. 0:00:58.544,0:01:00.407 How can we start creating content 0:01:00.431,0:01:03.264 for the next generation[br]of content experiences? 0:01:04.330,0:01:07.248 Traditionally, when we imagine a scene, 0:01:07.272,0:01:09.446 we look at the frame and the composition. 0:01:10.056,0:01:13.428 We have to think about how we create[br]depth and parallax 0:01:13.452,0:01:17.857 using foreground, background elements[br]as the camera moves. 0:01:18.354,0:01:21.965 With the technology today[br]and devices of VR glasses, 0:01:21.989,0:01:24.785 AR glasses, smart devices, 0:01:24.809,0:01:28.700 allowing three-dimensional[br]and full navigation in space, 0:01:28.724,0:01:31.220 we have the possibility[br]to enable audiences 0:01:31.244,0:01:33.954 to experience content[br]from multiple perspectives. 0:01:34.515,0:01:38.305 What we have to think about[br]is how we take this technology, 0:01:38.329,0:01:39.897 all the capabilities, 0:01:39.921,0:01:45.301 and enable the experience[br]to move farther away inside the scene. 0:01:45.325,0:01:49.119 Now we're not talking about video games[br]or computer-generated actors, 0:01:49.143,0:01:51.912 which look tremendously realistic. 0:01:52.485,0:01:55.365 We're talking about real actors[br]and real performance, 0:01:55.389,0:01:56.674 performing onstage. 0:01:58.127,0:02:02.104 We have to start thinking[br]how we capture the actors 0:02:02.128,0:02:04.380 and how we capture the real scene 0:02:04.404,0:02:06.350 in order to immerse inside. 0:02:06.374,0:02:09.675 Now, we're familiar[br]with the 360-degree video, 0:02:09.699,0:02:12.215 where you place a camera inside the scene 0:02:12.239,0:02:15.993 and you can create this beautiful[br]panoramic image all around you, 0:02:16.017,0:02:17.557 but from the same aspect, 0:02:17.581,0:02:19.770 filmmaking is still frontal. 0:02:20.472,0:02:23.259 In order to emerge fully inside the scene, 0:02:23.283,0:02:27.327 we will need to capture the light[br]from all the possible directions. 0:02:27.351,0:02:32.057 We will have to surround the scene[br]with an enormous amount of sensors, 0:02:32.081,0:02:35.908 with all possible capabilities[br]to capture the light 0:02:35.932,0:02:38.464 and enable us to emerge[br]inside afterwards again. 0:02:39.908,0:02:41.226 Now, in this setup, 0:02:41.250,0:02:43.774 there's no more foreground or background 0:02:43.798,0:02:45.490 or a camera placed in space 0:02:45.514,0:02:49.031 but hundreds of sensors[br]capturing the light 0:02:49.055,0:02:51.911 and capturing the motion[br]from all the possible directions. 0:02:53.021,0:02:55.099 With the new technological advancements, 0:02:55.123,0:02:57.687 we can start looking at 3D photography, 0:02:57.711,0:03:00.558 capturing the light[br]from multiple perspectives, 0:03:00.582,0:03:02.502 enabling us to reconstruct the object. 0:03:03.534,0:03:05.716 This is like photography in 3D space. 0:03:06.457,0:03:09.132 Now, with these[br]technological advancements, 0:03:09.156,0:03:12.553 we can record video[br]not just as a flat image 0:03:12.577,0:03:14.069 but as a volume. 0:03:14.093,0:03:16.989 This is what we call "volumetric video," 0:03:17.013,0:03:20.608 and it has the capability[br]to record every action of the scene 0:03:20.632,0:03:22.433 as a full three-dimensional volume. 0:03:23.138,0:03:25.282 Now, what is a voxel? 0:03:26.193,0:03:29.296 A voxel is like a three-dimensional pixel, 0:03:29.320,0:03:34.616 but instead of being a flat image square,[br]staying light and colored, 0:03:34.640,0:03:37.901 it's like a three-dimensional[br]cube in space, 0:03:37.925,0:03:40.328 with x, y, and z positions. 0:03:41.000,0:03:44.810 This enables us to create[br]a full capture of the scene 0:03:44.834,0:03:46.142 from any perspective. 0:03:46.976,0:03:51.889 Now this renders[br]a fully light-immersive scene 0:03:51.913,0:03:53.985 from multiple perspectives. 0:03:54.009,0:03:58.929 This capability requires an insane amount[br]of information to be processed. 0:03:58.953,0:04:03.866 We will have to capture the light[br]from an enormous amount of cameras 0:04:03.890,0:04:05.405 to create this information. 0:04:06.573,0:04:09.752 Now, in order to do such a thing, 0:04:09.776,0:04:15.132 we would need a setup that would host[br]a numerous amount of cameras 0:04:16.051,0:04:18.044 installed in a stage 0:04:18.068,0:04:23.242 and a stage big enough in order to fit[br]a full cinematic experience. 0:04:24.099,0:04:28.733 Now that sounds like a crazy idea,[br]but that's exactly what we did. 0:04:29.583,0:04:31.011 For the last three years, 0:04:31.035,0:04:35.432 we have been building[br]a huge volumetric camera chamber. 0:04:36.059,0:04:39.210 It's 10,000 square feet of a stage, 0:04:39.234,0:04:42.424 enabling to capture the action[br]from any location. 0:04:43.184,0:04:45.266 We have deployed hundreds of cameras, 0:04:45.290,0:04:47.806 sending a tremendous amount of information 0:04:47.830,0:04:51.734 to a huge data center[br]powered by Intel supercomputers. 0:04:52.695,0:04:56.059 The ability to have this 10,000 feet 0:04:56.083,0:04:59.445 enables us to fit any kind of action, 0:04:59.469,0:05:00.921 any kind of performance. 0:05:01.443,0:05:04.008 It is the size of an average[br]Broadway stage. 0:05:05.397,0:05:07.455 We call it Intel Studios, 0:05:07.479,0:05:10.476 and it's the largest volumetric[br]stage in the world, 0:05:10.500,0:05:14.054 with the objective[br]of enabling and exploring 0:05:14.078,0:05:17.121 the next generation[br]of this immersive media filmmaking. 0:05:18.498,0:05:20.855 Now, to test these ideas, 0:05:21.966,0:05:26.855 we were thinking about what we can do[br]as the first scene to try it out. 0:05:27.949,0:05:29.472 So we chose the Western scene. 0:05:30.354,0:05:34.929 We brought horses, set designers, dirt, 0:05:34.953,0:05:38.648 everything needed to create[br]the full scene of a Western. 0:05:38.672,0:05:41.584 But this time, there was no camera inside. 0:05:42.306,0:05:46.219 There was nothing really moving[br]besides all the cameras 0:05:46.243,0:05:48.111 installed outside. 0:05:48.423,0:05:51.265 The challenge[br]of the actors was tremendous. 0:05:51.289,0:05:57.049 They have to perform a flawless action[br]visible from all the directions. 0:05:57.653,0:06:02.170 There's no possibility to hide a punch[br]or not show the action. 0:06:02.700,0:06:04.962 Everything is captured[br]and everything is seen. 0:06:05.703,0:06:09.401 The output of the capture -- 0:06:09.425,0:06:10.885 this is our future capture -- 0:06:10.909,0:06:13.736 opened our eyes for[br]the immense capabilities. 0:06:13.760,0:06:17.721 It was like a full 3D scan[br]of the entire scene. 0:06:17.745,0:06:21.483 We were able to move around[br]and travel in the space. 0:06:21.507,0:06:22.669 The thing about this, 0:06:22.693,0:06:26.433 it's not anymore about perceiving[br]the light emitted from a screen 0:06:26.457,0:06:29.062 but now traveling inside the light, 0:06:29.086,0:06:30.785 traveling inside the scene. 0:06:30.809,0:06:33.722 This obviously opens possibilities[br]for an enormous amount 0:06:33.746,0:06:37.404 of storytelling[br]and methodologies of creation. 0:06:37.799,0:06:41.178 This is the possibilities[br]of your personal narrative, 0:06:41.202,0:06:44.030 the possibility of creating[br]your own story inside, 0:06:44.054,0:06:45.711 or maybe following other stories. 0:06:47.470,0:06:49.962 Let's take a look[br]at one of the last renders and see. 0:06:49.986,0:06:51.058 (Music) 0:06:51.082,0:06:54.145 What you're seeing here[br]is full volumetric video, 0:06:54.169,0:06:56.391 and there's no physical[br]camera in the scene. 0:06:56.415,0:06:58.328 (Music) 0:06:58.352,0:06:59.891 We have the full control 0:06:59.915,0:07:01.490 (Music, sounds of combat) 0:07:01.514,0:07:03.312 of space and time. 0:07:03.336,0:07:10.336 (Music, sounds of combat) 0:07:14.358,0:07:17.169 Now, again, no physical camera was here. 0:07:17.193,0:07:19.867 Everything was captured surrounding. 0:07:19.891,0:07:22.042 Now, this is very nice, 0:07:22.066,0:07:26.301 but what if we wanted to see the scene,[br]maybe, from the eyes of the horse? 0:07:26.676,0:07:29.042 Well, we can do that as well. 0:07:29.066,0:07:30.462 (Horse galloping) 0:07:30.486,0:07:33.755 So what you're seeing right now[br]is the same action, 0:07:33.779,0:07:37.200 but this time, we're watching[br]exactly from the eyes of the horse. 0:07:37.224,0:07:40.882 The possibilities are, well, unlimited. 0:07:41.360,0:07:42.361 (Applause) 0:07:42.385,0:07:43.544 Thank you. 0:07:43.568,0:07:46.975 (Applause) 0:07:46.999,0:07:51.086 So this is all great[br]for creators and storytellers. 0:07:51.110,0:07:53.122 It really opens a huge canvas 0:07:53.146,0:07:56.102 for a different type[br]of storytelling and moviemaking. 0:07:56.126,0:07:57.621 But what about the audience? 0:07:57.645,0:08:00.221 How can the audience[br]experience this differently? 0:08:00.838,0:08:02.726 In order to [create] our explorations, 0:08:02.750,0:08:04.566 we partnered with Paramount Pictures 0:08:04.590,0:08:08.641 in order to explore immersive media[br]in a Hollywood movie production. 0:08:09.109,0:08:11.253 Together with the director Randal Kleiser, 0:08:11.277,0:08:16.085 we reimagined the iconic movie of 1978, 0:08:16.109,0:08:17.460 "Grease." 0:08:17.484,0:08:19.862 Some of you know it, some of you don't. 0:08:19.886,0:08:22.982 A 40-year-old movie, amazing experience. 0:08:23.454,0:08:29.890 And our goal was really to look at how [br]we can take this iconic action and dance 0:08:29.914,0:08:32.589 and bring it deeper into the experience, 0:08:32.613,0:08:34.606 bring it deeper into the audience. 0:08:34.630,0:08:37.216 Imagine that you can[br]not just watch the movie 0:08:37.240,0:08:40.622 but get inside it[br]and dance with the actors 0:08:40.646,0:08:42.281 and dance with the performance. 0:08:42.305,0:08:48.008 Now we're breaking, really,[br]the traditional 2D mindset of thinking, 0:08:48.032,0:08:51.305 and bringing a much richer[br]possibility of moviemaking 0:08:51.329,0:08:52.479 and content creation. 0:08:53.259,0:08:55.114 But why watch it on the screen? 0:08:56.002,0:08:58.416 Let's try to bring these actors[br]here on the stage. 0:09:05.165,0:09:07.064 So they're not going to really come -- 0:09:07.088,0:09:08.362 I'm going to use an iPad. 0:09:08.386,0:09:09.387 (Laughter) 0:09:09.411,0:09:10.562 Sorry. 0:09:10.586,0:09:15.252 I'm going to use an iPad[br]in order to bring in augmented reality. 0:09:15.276,0:09:20.109 Now, obviously, these devices[br]have their own limitations 0:09:21.113,0:09:23.118 in terms of the data-computing process, 0:09:23.142,0:09:25.482 so we have to reduce[br]the amount of resolution. 0:09:27.016,0:09:30.913 So what I'm doing now,[br]I'm placing here a marker, 0:09:30.937,0:09:35.777 so I'll be able to position exactly[br]where I want everyone to appear. 0:09:42.608,0:09:43.759 OK. 0:09:43.783,0:09:45.108 I think we have them here. 0:09:45.907,0:09:52.304 (Applause) 0:09:52.328,0:09:53.637 John Travolta, or -- 0:09:53.661,0:09:54.662 (Laughter) 0:09:54.686,0:09:55.836 a version of him. 0:09:56.776,0:09:58.137 Let's take a look. 0:09:58.463,0:09:59.614 (Video) Female: Hey. 0:09:59.638,0:10:01.217 Male: And that is how it's done. 0:10:01.241,0:10:02.447 Female: Your turn. 0:10:02.471,0:10:04.031 Male: Hey, guys! Check this out. 0:10:04.055,0:10:06.985 (Song: "You're the one that I want") 0:10:07.366,0:10:08.539 Danny: Sandy! 0:10:08.844,0:10:11.181 Sandy: Tell me about it, stud. 0:10:12.031,0:10:15.951 (Singing) I got chills.[br]They're multiplying 0:10:16.554,0:10:20.940 And I'm losing control 0:10:20.964,0:10:25.228 'Cause the power you're supplying 0:10:25.252,0:10:27.261 It's electrifying! 0:10:27.261,0:10:28.261 (Video ends) 0:10:28.261,0:10:33.857 (Applause and cheers) 0:10:33.881,0:10:35.214 Diego Prilusky: Thank you. 0:10:35.238,0:10:37.485 (Applause and cheers) 0:10:37.509,0:10:38.801 So as you can see, 0:10:40.039,0:10:43.961 we can watch and experience content[br]in the traditional way 0:10:43.985,0:10:45.189 or in an immersive way. 0:10:46.014,0:10:47.926 Really, the possibilities are open. 0:10:48.705,0:10:52.157 We're not trying to change[br]or replace movies. 0:10:52.760,0:10:54.348 We're enhancing them. 0:10:54.372,0:10:59.189 The technologies enable new possibilities[br]to start thinking beyond the flat screen. 0:11:00.219,0:11:04.094 We're in immersive and really[br]exciting times in filmmaking. 0:11:04.465,0:11:06.950 We're at the threshold of a new era. 0:11:06.974,0:11:10.122 We're opening the gates[br]for new possibilities 0:11:10.146,0:11:11.899 of immersive storytelling, 0:11:13.122,0:11:17.733 and exploration and defining[br]what immersive media filmmaking means. 0:11:18.868,0:11:21.202 We're really just at the beginning, 0:11:21.226,0:11:23.619 and we invite you all to join us. 0:11:24.150,0:11:25.301 Thank you. 0:11:25.325,0:11:30.436 (Applause)