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It's 4 am, you've been awake
for forty hours,
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when you unlock a puzzle
containing this video,
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of some kind of dance off between
a chicken and a roller-skating beaver.
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(Laughter)
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The confusion and delight
you're experiencing
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is a typical moment
at the MIT Mystery Hunt,
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which is basically the Olympics
meets Burning Man
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for a specific type of nerd.
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(Laughter)
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Today, I'm going to take you
inside this strange,
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intellectually masochistic
and incredibly joyful world.
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But first I have to explain
what I mean when I say puzzle.
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A puzzle-hunt style puzzle is a data set.
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It can be a grid of letters,
a sudoku, a video an audio,
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it can be anything that contains
hidden information
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that can eventually resolve into an answer
that is a word or a phrase.
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So, to give you an example,
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this is a puzzle called master pieces.
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It consists of 10 images of Lego people
looking at piles of Legos.
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And to save us some time,
I'm going to explain what's going on here.
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Each of the piles of Legos
is a deconstructed work of art
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in the style of a famous artist.
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So, does anybody recognize
the artist on the left?
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They used a lot of red.
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I heard Rothko, yeah.
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The second one -- yeah, well done.
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And the third one is the hardest one --
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Yeah, Klimt, I heard it.
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Well done, the color
is the biggest clue there.
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So the puzzle has various clues
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that tell you what matters
here are the artists,
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not the specific works of art.
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And what you need to do
is then look at what you haven't used yet,
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which is the number of Lego people
in each painting.
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And you can count them
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and then count into the artists'
last names by the same number of letters.
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So there's three people
in front of the Rothko on the left,
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so you take the third
letter, which is a T.
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There's only one in front of the Mondrian,
so you take the first letter, M.
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And there's three again in front of Klimt,
so you take the third letter, I.
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You do that for all 10
of the original artists
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and put them in the order,
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and you get the answer,
which is "illuminate."
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(Laughter)
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Puzzles like this
are about communicating an idea.
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But where I'm trying to be
as clear as possible for you now,
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puzzles have to navigate the line
between abstraction and clarity.
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They have to be obtuse enough
to make you work for it,
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but elegant enough,
so you can get to the aha moment,
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where everything clicks into place.
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Puzzle solvers are junkies
for this aha moment,
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it feels like a brief high
and an instant of pristine clarity.
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And there's also a deeper
fulfillment at play here,
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which is that humans
are innate problem solvers,
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that's why we love crosswords
and escape rooms,
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and figuring out how to explore
the bottom of the ocean.
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Solving deviously difficult puzzles
expands our minds in new directions
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and it also helps us come at problems
from diverse perspectives.
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These puzzles come
in various puzzle hunts,
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which come in various shapes and sizes.
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There's one-hour ones
designed for novices,
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24-hour road rallies,
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and the puzzle hunt of puzzle hunts,
the MIT Mystery Hunt.
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This is an event
that takes place once a year,
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and has around 2,000 people,
descending on MIT's campus
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and solving puzzles in teams that range
from a single person to over 100.
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My team has 60 people on it,
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that includes a national crossword
puzzle tournament champion,
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a particle physicist, a composer,
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an actual deep sea explorer,
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and me, feeling like
Mr Bean goes to Bletchley Park.
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(Laughter)
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That's actually an apt comparison,
because one year involved a puzzle
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where you had to construct
a working Enigma machine
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out of pieces of cardboard.
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(Laughter)
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Each Mystery Hunt has a theme.
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Past ones have included "The Matrix"
and "Alice in Wonderland."
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It's often pop culture
and literary-based themes.
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And the goal is to find the coin
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that's been hidden somewhere
on MIT's campus.
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And in order to get there,
you have to solve around 150 puzzles
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and do various events and challenges.
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I had done this for about 10 years
without ever dreaming of winning,
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until January of 2016,
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where 53 hours into a hunt
whose theme is the movie "Inception,"
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we haven't slept in days,
so everything is hilarious,
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(Laughter)
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the tables are covered in piles of papers,
of our notes and completed puzzles.
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The whiteboards are an unintelligible mess
of three days worth of insights.
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And we're stuck on two puzzles.
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If we could crack them,
we would get into the endgame,
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and after hours of work,
in a magical moment,
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they both fall within
10 seconds of each other,
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and soon we're on the final runaround,
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a series of clues
that will lead us to the coin
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and we're racing through the halls of MIT,
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trying not to knock over
or terrify tour groups,
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when we realize we're not alone,
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there's another team
on the runaround as well,
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and we don't know who's ahead.
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So, we're a mess of anxiety,
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anticipation, exhilaration
and sleep deprivation,
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when we arrive at the Alchemist,
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a sculpture, in which we find this coin.
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(Cheers)
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Yeah.
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(Applause)
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And in claiming it,
we win the MIT Mystery Hunt
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by a tiny margin of five minutes.
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What I didn't mention before,
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is that the prize for winning
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is that you get to construct
the whole hunt for the following year.
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(Laughter)
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The punishment for winning
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is that you have to construct
the whole hunt for the following year.
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At the beginning of 2016,
I had never constructed a puzzle before,
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I had solved plenty of puzzles
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but constructing and solving
are entirely different beasts.
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But once again,
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I was lucky to be on a team full
of brilliant mentors and collaborators.
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So from a constructor's point of view,
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a puzzle is where I have an idea,
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and instead of telling you what it is,
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I'm going to leave a trail of breadcrumbs
so you can figure it out for yourself,
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and have the joy and experience
of the aha moment.
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This is another way of looking
at the aha moment.
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And what's incredible to me,
is that this experience,
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which is very emotional
and kind of almost physical,
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is something that can be
carefully designed.
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So, to show you what I mean,
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this is a puzzle I co-constructed
with my friend, Matt Gruskin.
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It's a text adventure,
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which is the old school
adventure game format,
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where you're exploring going
north, east, south and west,
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picking up items and using them.
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And you could get
to the end of the game part,
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but you wouldn’t have solved the puzzle.
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In order to do so, you have to recognize
a hidden layer of information
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and the easiest way of seeing it
is by mapping the game out.
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That looks something like this.
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Does anybody recognize what this is?
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Yeah, exactly.
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Text adventure takes place
within "Settlers of Catan."
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Who here knows what "Settlers" is?
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Nerds.
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(Laughter)
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If you don't know, "Settlers"
is a board game
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where you're competing
against other people
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to collect resources
and use them to build structures.
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And within the game --
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within the text adventure
we hid information in various ways,
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with which you could
reconstruct an entire game.
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You could figure out the roads,
the cities, he towns,
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the resources, the numbers on the tiles,
even the dice rolls.
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You put all that information together
and you could extract an answer
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in a way that's too complicated
to explain right now.
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(Laughter)
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But find me afterwards
if you really want to know.
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But what this puzzle emphasized for me,
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is the value of perspective shifts
in inspiring an aha.
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So, in this puzzle,
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you go from experiencing the world
on the ground, as a character,
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to looking down on it from above
as if you're playing a board game,
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and in that shift,
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you completely reframe
all the information you've been given.
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The hardest part of construction for me
is coming up with a great idea for an aha.
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Fortunately, the world is a torrent
of ideas and information.
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I've seen fantastic puzzles constructed
out of the waggle dances of bees,
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and the remarkable coincidence
that the 88 keys of a piano
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can be perfectly mapped
to the 88 constellations in the sky.
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Once you find that out,
you can't not construct the puzzle,
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and it's going to be
about having the solvers
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make that connection in their own minds,
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whether you give them stars on a keyboard
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or play the celestial music of the cosmos,
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you're getting them there,
one way or another.
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Before long, you find yourself
staring at a turtle,
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and asking yourself, "Is this a puzzle?"
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(Laughter)
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And also, staring at a turtle and saying,
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"I never appreciated what multitudes
this contains in its shell alone."
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This might be a familiarexperience to you,
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if you've ever been watching a TED talk
and asked yourself, "Is this a puzzle?"
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(Laughter)
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I'm not telling.
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But what I will say,
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is that puzzles can be found
in the most unexpected of places.
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That brings us back to one
of my favorite puzzles of all time,
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which was constructed by Trip Payne.
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And this time, I'm going to
play it for you with the sound on,
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so get ready to name that tune.
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(Voicing chicken clucking)
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(Voicing chicken clucking)
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(Voicing chicken clucking)
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(Laughter)
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Who knows what that is?
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Yeah, "You Make Me Feel
Like a Natural Woman."
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(Laughter)
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So you can identify that
and seven other songs and clips,
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and then look at the videos
themselves for clues,
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where the way that they are filmed
and edited together,
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plus things like the cutaways
to the panel of five people,
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sitting at a table,
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which is reminiscent of a panel of judges,
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all of this can suggest
reality competition show.
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And either through internet research,
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or from just recognizing this,
you can get to the aha,
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which is that these clips
are shot-for-shot recreations
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of lip sync battles
from RuPaul's Drag Race.
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(Laughter)
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So, why do we do this?
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(Laughter)
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(Applause)
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You tell me, I don't know.
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So, first of all, it's really fun.
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But I think it also improves
our lives in various ways.
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Being able to solve puzzles has,
when I'm confronted with a challenge,
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has allowed me to explore it
from multiple perspectives
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before I lock in an approach.
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Also, the process of solving is great
training for working with a team,
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knowing when to listen, when to share,
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and how to recognize and celebrate insight
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and being able to construct ahas
is a very powerful tool.
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Think of how powerful and exciting
and convincing an idea is
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that comes from your own mind,
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where you make all
the connections yourself.
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So in January of 2017,
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after tens of thousands of hours of work,
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we finally run our Mystery Hunt.
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And it's a different sort of satisfaction
than the quick high of an aha moment.
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Instead, it's the slow burn of saying
something through perplexing abstraction,
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yet being understood.
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And when it was all over,
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in our exhaustion we turned to each other
and the world, and we said,
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"We're never doing this again.
It's too much work."
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It's really fun, but no more winning.
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One year later, in January of 2018,
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we won the MIT Mystery Hunt again.
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(Laughter)
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So, we're currently, I don't know,
tens of thousands of hours of work in,
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and we're two months out
from the 2019 Hunt.
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So thank you for listening,
I have to go write a puzzle.
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(Laughter)
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(Applause)