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The joyful, perplexing world of puzzle hunts

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    It's 4 am, you've been awake
    for forty hours,
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    when you unlock a puzzle
    containing this video,
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    of some kind of dance off between
    a chicken and a roller-skating beaver.
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    (Laughter)
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    The confusion and delight
    you're experiencing
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    is a typical moment
    at the MIT Mystery Hunt,
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    which is basically the Olympics
    meets Burning Man
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    for a specific type of nerd.
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    (Laughter)
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    Today, I'm going to take you
    inside this strange,
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    intellectually masochistic
    and incredibly joyful world.
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    But first I have to explain
    what I mean when I say puzzle.
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    A puzzle-hunt style puzzle is a data set.
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    It can be a grid of letters,
    a sudoku, a video an audio,
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    it can be anything that contains
    hidden information
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    that can eventually resolve into an answer
    that is a word or a phrase.
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    So, to give you an example,
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    this is a puzzle called master pieces.
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    It consists of 10 images of Lego people
    looking at piles of Legos.
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    And to save us some time,
    I'm going to explain what's going on here.
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    Each of the piles of Legos
    is a deconstructed work of art
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    in the style of a famous artist.
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    So, does anybody recognize
    the artist on the left?
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    They used a lot of red.
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    I heard Rothko, yeah.
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    The second one -- yeah, well done.
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    And the third one is the hardest one --
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    Yeah, Klimt, I heard it.
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    Well done, the color
    is the biggest clue there.
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    So the puzzle has various clues
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    that tell you what matters
    here are the artists,
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    not the specific works of art.
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    And what you need to do
    is then look at what you haven't used yet,
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    which is the number of Lego people
    in each painting.
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    And you can count them
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    and then count into the artists'
    last names by the same number of letters.
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    So there's three people
    in front of the Rothko on the left,
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    so you take the third
    letter, which is a T.
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    There's only one in front of the Mondrian,
    so you take the first letter, M.
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    And there's three again in front of Klimt,
    so you take the third letter, I.
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    You do that for all 10
    of the original artists
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    and put them in the order,
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    and you get the answer,
    which is "illuminate."
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    (Laughter)
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    Puzzles like this
    are about communicating an idea.
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    But where I'm trying to be
    as clear as possible for you now,
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    puzzles have to navigate the line
    between abstraction and clarity.
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    They have to be obtuse enough
    to make you work for it,
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    but elegant enough,
    so you can get to the aha moment,
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    where everything clicks into place.
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    Puzzle solvers are junkies
    for this aha moment,
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    it feels like a brief high
    and an instant of pristine clarity.
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    And there's also a deeper
    fulfillment at play here,
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    which is that humans
    are innate problem solvers,
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    that's why we love crosswords
    and escape rooms,
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    and figuring out how to explore
    the bottom of the ocean.
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    Solving deviously difficult puzzles
    expands our minds in new directions
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    and it also helps us come at problems
    from diverse perspectives.
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    These puzzles come
    in various puzzle hunts,
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    which come in various shapes and sizes.
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    There's one-hour ones
    designed for novices,
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    24-hour road rallies,
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    and the puzzle hunt of puzzle hunts,
    the MIT Mystery Hunt.
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    This is an event
    that takes place once a year,
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    and has around 2,000 people,
    descending on MIT's campus
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    and solving puzzles in teams that range
    from a single person to over 100.
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    My team has 60 people on it,
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    that includes a national crossword
    puzzle tournament champion,
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    a particle physicist, a composer,
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    an actual deep sea explorer,
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    and me, feeling like
    Mr Bean goes to Bletchley Park.
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    (Laughter)
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    That's actually an apt comparison,
    because one year involved a puzzle
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    where you had to construct
    a working Enigma machine
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    out of pieces of cardboard.
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    (Laughter)
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    Each Mystery Hunt has a theme.
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    Past ones have included "The Matrix"
    and "Alice in Wonderland."
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    It's often pop culture
    and literary-based themes.
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    And the goal is to find the coin
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    that's been hidden somewhere
    on MIT's campus.
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    And in order to get there,
    you have to solve around 150 puzzles
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    and do various events and challenges.
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    I had done this for about 10 years
    without ever dreaming of winning,
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    until January of 2016,
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    where 53 hours into a hunt
    whose theme is the movie "Inception,"
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    we haven't slept in days,
    so everything is hilarious,
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    (Laughter)
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    the tables are covered in piles of papers,
    of our notes and completed puzzles.
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    The whiteboards are an unintelligible mess
    of three days worth of insights.
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    And we're stuck on two puzzles.
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    If we could crack them,
    we would get into the endgame,
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    and after hours of work,
    in a magical moment,
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    they both fall within
    10 seconds of each other,
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    and soon we're on the final runaround,
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    a series of clues
    that will lead us to the coin
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    and we're racing through the halls of MIT,
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    trying not to knock over
    or terrify tour groups,
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    when we realize we're not alone,
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    there's another team
    on the runaround as well,
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    and we don't know who's ahead.
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    So, we're a mess of anxiety,
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    anticipation, exhilaration
    and sleep deprivation,
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    when we arrive at the Alchemist,
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    a sculpture, in which we find this coin.
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    (Cheers)
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    Yeah.
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    (Applause)
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    And in claiming it,
    we win the MIT Mystery Hunt
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    by a tiny margin of five minutes.
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    What I didn't mention before,
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    is that the prize for winning
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    is that you get to construct
    the whole hunt for the following year.
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    (Laughter)
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    The punishment for winning
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    is that you have to construct
    the whole hunt for the following year.
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    At the beginning of 2016,
    I had never constructed a puzzle before,
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    I had solved plenty of puzzles
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    but constructing and solving
    are entirely different beasts.
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    But once again,
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    I was lucky to be on a team full
    of brilliant mentors and collaborators.
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    So from a constructor's point of view,
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    a puzzle is where I have an idea,
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    and instead of telling you what it is,
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    I'm going to leave a trail of breadcrumbs
    so you can figure it out for yourself,
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    and have the joy and experience
    of the aha moment.
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    This is another way of looking
    at the aha moment.
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    And what's incredible to me,
    is that this experience,
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    which is very emotional
    and kind of almost physical,
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    is something that can be
    carefully designed.
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    So, to show you what I mean,
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    this is a puzzle I co-constructed
    with my friend, Matt Gruskin.
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    It's a text adventure,
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    which is the old school
    adventure game format,
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    where you're exploring going
    north, east, south and west,
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    picking up items and using them.
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    And you could get
    to the end of the game part,
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    but you wouldn’t have solved the puzzle.
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    In order to do so, you have to recognize
    a hidden layer of information
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    and the easiest way of seeing it
    is by mapping the game out.
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    That looks something like this.
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    Does anybody recognize what this is?
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    Yeah, exactly.
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    Text adventure takes place
    within "Settlers of Catan."
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    Who here knows what "Settlers" is?
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    Nerds.
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    (Laughter)
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    If you don't know, "Settlers"
    is a board game
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    where you're competing
    against other people
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    to collect resources
    and use them to build structures.
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    And within the game --
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    within the text adventure
    we hid information in various ways,
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    with which you could
    reconstruct an entire game.
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    You could figure out the roads,
    the cities, he towns,
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    the resources, the numbers on the tiles,
    even the dice rolls.
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    You put all that information together
    and you could extract an answer
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    in a way that's too complicated
    to explain right now.
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    (Laughter)
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    But find me afterwards
    if you really want to know.
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    But what this puzzle emphasized for me,
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    is the value of perspective shifts
    in inspiring an aha.
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    So, in this puzzle,
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    you go from experiencing the world
    on the ground, as a character,
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    to looking down on it from above
    as if you're playing a board game,
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    and in that shift,
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    you completely reframe
    all the information you've been given.
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    The hardest part of construction for me
    is coming up with a great idea for an aha.
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    Fortunately, the world is a torrent
    of ideas and information.
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    I've seen fantastic puzzles constructed
    out of the waggle dances of bees,
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    and the remarkable coincidence
    that the 88 keys of a piano
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    can be perfectly mapped
    to the 88 constellations in the sky.
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    Once you find that out,
    you can't not construct the puzzle,
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    and it's going to be
    about having the solvers
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    make that connection in their own minds,
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    whether you give them stars on a keyboard
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    or play the celestial music of the cosmos,
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    you're getting them there,
    one way or another.
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    Before long, you find yourself
    staring at a turtle,
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    and asking yourself, "Is this a puzzle?"
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    (Laughter)
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    And also, staring at a turtle and saying,
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    "I never appreciated what multitudes
    this contains in its shell alone."
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    This might be a familiarexperience to you,
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    if you've ever been watching a TED talk
    and asked yourself, "Is this a puzzle?"
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    (Laughter)
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    I'm not telling.
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    But what I will say,
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    is that puzzles can be found
    in the most unexpected of places.
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    That brings us back to one
    of my favorite puzzles of all time,
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    which was constructed by Trip Payne.
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    And this time, I'm going to
    play it for you with the sound on,
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    so get ready to name that tune.
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    (Voicing chicken clucking)
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    (Voicing chicken clucking)
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    (Voicing chicken clucking)
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    (Laughter)
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    Who knows what that is?
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    Yeah, "You Make Me Feel
    Like a Natural Woman."
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    (Laughter)
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    So you can identify that
    and seven other songs and clips,
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    and then look at the videos
    themselves for clues,
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    where the way that they are filmed
    and edited together,
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    plus things like the cutaways
    to the panel of five people,
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    sitting at a table,
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    which is reminiscent of a panel of judges,
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    all of this can suggest
    reality competition show.
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    And either through internet research,
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    or from just recognizing this,
    you can get to the aha,
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    which is that these clips
    are shot-for-shot recreations
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    of lip sync battles
    from RuPaul's Drag Race.
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    (Laughter)
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    So, why do we do this?
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    (Laughter)
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    (Applause)
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    You tell me, I don't know.
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    So, first of all, it's really fun.
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    But I think it also improves
    our lives in various ways.
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    Being able to solve puzzles has,
    when I'm confronted with a challenge,
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    has allowed me to explore it
    from multiple perspectives
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    before I lock in an approach.
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    Also, the process of solving is great
    training for working with a team,
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    knowing when to listen, when to share,
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    and how to recognize and celebrate insight
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    and being able to construct ahas
    is a very powerful tool.
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    Think of how powerful and exciting
    and convincing an idea is
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    that comes from your own mind,
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    where you make all
    the connections yourself.
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    So in January of 2017,
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    after tens of thousands of hours of work,
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    we finally run our Mystery Hunt.
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    And it's a different sort of satisfaction
    than the quick high of an aha moment.
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    Instead, it's the slow burn of saying
    something through perplexing abstraction,
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    yet being understood.
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    And when it was all over,
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    in our exhaustion we turned to each other
    and the world, and we said,
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    "We're never doing this again.
    It's too much work."
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    It's really fun, but no more winning.
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    One year later, in January of 2018,
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    we won the MIT Mystery Hunt again.
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    (Laughter)
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    So, we're currently, I don't know,
    tens of thousands of hours of work in,
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    and we're two months out
    from the 2019 Hunt.
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    So thank you for listening,
    I have to go write a puzzle.
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    (Laughter)
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    (Applause)
Title:
The joyful, perplexing world of puzzle hunts
Speaker:
Alex Rosenthal
Description:

more » « less
Video Language:
English
Team:
closed TED
Project:
TEDTalks
Duration:
11:55

English subtitles

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