Return to Video

Lecture 2.3: Additional Needfinding Strategies (11:54)

  • 0:01 - 0:06
    In addition to participant observation and structured interviews,
  • 0:06 - 0:10
    there are other ways that you can forage for design insights.
  • 0:10 - 0:14
    For example, what do you do when the behaviour that you are interested in
  • 0:14 - 0:20
    happens over a long period of time, or is sporadic, or both?
  • 0:20 - 0:22
    Interviews are hard for the same reason.
  • 0:22 - 0:28
    One effective solution in places like this is for the participant to do the capturing themselves.
  • 0:29 - 0:34
    One common class of technique for doing this is what I call diary studies.
  • 0:34 - 0:41
    In this technique, you give people a diary that they complete at a specific time or interval,
  • 0:41 - 0:45
    for example every evening or at every meal.
  • 0:45 - 0:51
    In general, diary studies are used to record a specific piece of information,
  • 0:51 - 0:55
    like “how happy you feel” or “what you ate.”
  • 0:55 - 1:00
    Often the diary has some sort of structure to help you complete that efficiently.
  • 1:00 - 1:07
    You can use normal old paper, text journals; you can use still or video cameras;
  • 1:07 - 1:12
    you can have audio recording — whatever is appropriate for the task that you’re trying to capture.
  • 1:12 - 1:15
    In selecting from among the different media that you can use for capturing —
  • 1:15 - 1:23
    like video versus audio versus text versus photos, analog versus digital — pay attention to the context.
  • 1:23 - 1:27
    If you’ll like to capture information about somebody’s mobile phone,
  • 1:27 - 1:32
    maybe you’d give them a piece of paper with some structure on it, like a couple of scales
  • 1:32 - 1:38
    that they’d keep with them on their phone, so, that way, whenever they pull out their phone,
  • 1:38 - 1:43
    the diary entry that you’d like them to fill out is right there with it too.
  • 1:43 - 1:49
    In some cases, an audio recorder will be the easiest way to get people
  • 1:49 - 1:54
    to actually record information at the relevant time, like maybe if somebody’s driving.
  • 1:54 - 1:59
    In other cases, like during a lecture, speaking out loud might be inappropriate,
  • 1:59 - 2:03
    and so you’ll want to have somebody have marks on paper.
  • 2:03 - 2:10
    One of the appealing features of diary studies is that they can scale a lot better than direct observation.
  • 2:10 - 2:16
    Direct observation is limited by the amount of time that you can spend with the participants;
  • 2:16 - 2:21
    with a diary study, you’re only limited by the amount of materials that you can give out
  • 2:21 - 2:24
    or that you can aggregate later on.
  • 2:24 - 2:29
    The most important piece of design for creating an effective diary study
  • 2:29 - 2:33
    is to have the entry be as frictionless as possible.
  • 2:33 - 2:38
    The easier it is for participants to mark down the information that you’re interested in,
  • 2:38 - 2:41
    the higher quality the results that you’re going to get.
  • 2:41 - 2:44
    With a diary study, like any user interface,
  • 2:44 - 2:50
    the results that you’ll get will be best if you offered people some training and some practice.
  • 2:50 - 2:57
    Also, any time you’re changing people’s behaviour, like asking them to record into a diary,
  • 2:57 - 3:01
    they’ll do it for a while, and then it’s easy to fall off the wagon and forget,
  • 3:01 - 3:04
    and so you may want to follow up with people and remind them,
  • 3:04 - 3:09
    and that reminding brings us to our next technique, which is called “experience sampling.”
  • 3:09 - 3:15
    The idea behind experience sampling is to “beep” people at some regular interval,
  • 3:15 - 3:20
    and have them write down a key piece of information at that time.
  • 3:20 - 3:22
    Sometimes these are also called “pager studies”,
  • 3:22 - 3:27
    because many of the early studies in the 80’s and 90’s used pagers,
  • 3:27 - 3:33
    and an appeal of doing a pager study is that the participants don’t need to remember
  • 3:33 - 3:35
    because you’re actively reminding them.
  • 3:35 - 3:38
    They’re often coupled with some kind of diary,
  • 3:38 - 3:42
    so the paper beeps — or now it might be your mobile phone —
  • 3:42 - 3:45
    and then there’s a structured form that you’d fill in.
  • 3:45 - 3:49
    And these are, again, used for things like “How happy do you feel?”,
  • 3:49 - 3:51
    “What’s your energy level?”, “Where are you?”
  • 3:51 - 3:58
    Sometimes these take the form of a psychometric scale; other times these are more open-ended questions.
  • 3:58 - 4:02
    On the research front, technologies like wireless sensor networks are expanding the possibilities
  • 4:02 - 4:05
    for what the triggers can be
  • 4:05 - 4:09
    and for what kinds of information can be automatically or semi-automatically recorded.
  • 4:09 - 4:16
    Experience sampling, like diary studies, is useful for aggregating information across lots of people,
  • 4:16 - 4:20
    like, “Are there times of day that make people more or less happy?”
  • 4:20 - 4:27
    It’s easiest for you, as the researcher, if this information can be filled in in some digital form,
  • 4:27 - 4:31
    like a survey, so it can be automatically aggregated.
  • 4:31 - 4:37
    But sometimes, for practical reasons, paper will be the most ubiquitous tool out there,
  • 4:37 - 4:41
    and in that case, go with whatever you can to get people to actually fill it out.
  • 4:42 - 4:45
    In the techniques that we’ve talked about so far,
  • 4:45 - 4:49
    it’s the designer that ultimately comes up with the design ideas,
  • 4:49 - 4:55
    and the user’s behaviour serves as the father for that ideation.
  • 4:55 - 4:58
    Users can also be a great source of design ideas themselves,
  • 4:58 - 5:01
    especially advanced users or “lead users”.
  • 5:01 - 5:07
    And Eric von Hippel at MIT has been the champion of this approach for several decades.
  • 5:07 - 5:09
    He’s in the left of this picture,
  • 5:09 - 5:14
    and he’s hanging out with Dr. Nathaniel Sims at Mass. General Hospital in Boston.
  • 5:14 - 5:17
    Dr. Sims is an anesthesiologist.
  • 5:17 - 5:19
    Like almost anybody in almost any work environment,
  • 5:19 - 5:23
    he finds some of the tools that he has to use frustrating.
  • 5:23 - 5:26
    But he went one step further than most:
  • 5:26 - 5:31
    For example, when he needed to carry around a number of different medical devices,
  • 5:31 - 5:36
    he created for himself a carrying rack that could easily hold all of them at once,
  • 5:36 - 5:39
    so they can be moved around the hospital more efficiently.
  • 5:39 - 5:44
    He’s picked up several patents for his work over his career, including this device here,
  • 5:44 - 5:47
    which is called the “Nat rack”.
  • 5:47 - 5:51
    Lead users in all sorts of domains come up with clever solutions,
  • 5:51 - 5:56
    and one role of designers is to help lead users turn their individual solutions
  • 5:56 - 5:59
    into something that’s more generally useful.
  • 5:59 - 6:05
    And, in this way, lead users become a sort of distributed creation engine
  • 6:05 - 6:08
    who can collaborate with designers to bring products to market.
  • 6:08 - 6:15
    Lead user innovation works best when the reason that there’s not a better solution out there
  • 6:15 - 6:21
    is primarily because designers don’t understand what the user needs are,
  • 6:21 - 6:24
    or the context is shifting really rapidly.
  • 6:24 - 6:28
    And so, for example, Eric von Hippel has shown how
  • 6:28 - 6:33
    in places like surfng and snowboarding or other extreme sports that move quickly,
  • 6:33 - 6:38
    changing your equipment is not all that difficult, but things are fast-paced,
  • 6:38 - 6:44
    and so, to be able to do new tricks, people will modify their equipment to suit their needs.
  • 6:44 - 6:49
    Lead user innovation works less well when the necessary piece of information
  • 6:49 - 6:54
    is some kind of process knowledge, or a better factory, or something like that.
  • 6:54 - 6:58
    Related to lead users are what we might call “extreme users”.
  • 6:58 - 7:01
    Think about something like email.
  • 7:01 - 7:05
    All of us get a lot of email, but some of us get a lot more than others.
  • 7:05 - 7:10
    Those people who get a whole lot of email, far more than the average person,
  • 7:10 - 7:12
    they’re extreme users from the vantage point of email.
  • 7:12 - 7:17
    And we can often learn things from those extreme users —
  • 7:17 - 7:20
    how they handle thousands of messages a day, for example —
  • 7:20 - 7:27
    that we might then be able to encapsulate and make available to all users and help everyone.
  • 7:27 - 7:30
    Extreme users can be extreme in almost any direction,
  • 7:30 - 7:36
    and so people who have interesting professions are often a good source for extreme users.
  • 7:36 - 7:42
    One can be an extreme as a technophile, or one might be an extreme as a technophobe.
  • 7:42 - 7:47
    And so the person in the log cabin in Vermont, who checks email once a month,
  • 7:47 - 7:56
    might be as useful an extreme user as the CEO in Silicon Valley who gets thousands of messages a day.
  • 7:56 - 8:05
    While lead users and extreme users can often provide valuable design ideas that transfer more broadly,
  • 8:05 - 8:11
    it’s not automatically the case, and, in fact, sometimes the extreme users are extreme
  • 8:11 - 8:14
    because they’re not the actual users.
  • 8:14 - 8:18
    Make sure you keep in mind the actual people that you’re designing for.
  • 8:18 - 8:22
    You do all this great design work at the beginning to learn what users need.
  • 8:22 - 8:27
    How do you keep their needs in mind throughout the entire design process?
  • 8:27 - 8:32
    How do you not lose track of these insights that you captured early on?
  • 8:32 - 8:38
    One great strategy for distilling the insights from participant observation, or interviews,
  • 8:38 - 8:43
    diary studies, experience sampling — any of the techniques you choose —
  • 8:43 - 8:52
    is to create from those insights “personas”, who are abstract users who represent what you’ve found
  • 8:52 - 8:55
    when you went out and looked at real users.
  • 8:55 - 9:00
    So, a persona is a model of a person; they’re an example.
  • 9:00 - 9:04
    They’re not any one human being, but they are concrete.
  • 9:04 - 9:10
    So, a persona is going to include demographic information, and also their motivation —
  • 9:10 - 9:16
    Why do they want to use the system that you’re creating? What would make them not use it?
  • 9:16 - 9:21
    What are their beliefs? What are their intentions? What are their behaviours? and what are their goals?
  • 9:21 - 9:30
    What often happens in a design process is that one design member of the team want to build something,
  • 9:30 - 9:37
    and so they’ll make up a story about why that particular thing might be useful to somebody.
  • 9:37 - 9:42
    A persona keeps you grounded. You can say, “How would Steve use this?”
  • 9:42 - 9:48
    or, “Would this additional feature fit with Steve’s desire for a minimalist system?”
  • 9:48 - 9:54
    To make these personas real, it’s nice to have a picture or a photo.
  • 9:54 - 10:00
    In fact you can use stock photography, or one of the photographs from your needfinding
  • 10:00 - 10:02
    to anchor that persona visually.
  • 10:02 - 10:07
    Make sure to give your persona a name, give them an occupation, and a background.
  • 10:07 - 10:11
    They should have some hopes and dreams. Give them a story to tell.
  • 10:11 - 10:15
    They should really come alive and feel like a real human being.
  • 10:15 - 10:21
    It’s easier to be empathic towards a particular person than a generic one,
  • 10:21 - 10:23
    and that’s how personas help:
  • 10:23 - 10:28
    By knowing what a persona thinks, does, and feels, it helps you build empathy;
  • 10:28 - 10:33
    it helps you understand the states of mind, the emotions, the philosophy,
  • 10:33 - 10:36
    the beliefs, the point of view of that user.
  • 10:36 - 10:42
    Personas also keep designs coherent and consistent over time,
  • 10:42 - 10:45
    rather than a scattered-shot agglomeration of features.
  • 10:45 - 10:52
    And, perhaps most importantly, the empathy that you’d build by designing for a particular persona
  • 10:52 - 10:56
    can often lead to insights that you wouldn’t otherwise have,
  • 10:56 - 10:59
    and this gives you new design opportunities
  • 10:59 - 11:04
    and can help you be more innovative than existing solutions that are out there.
  • 11:05 - 11:11
    We’ve talked about several strategies for engaging the people to come out with new design ideas.
  • 11:11 - 11:17
    This is the best way that I know how to reliably come up with innovative ideas.
  • 11:17 - 11:22
    But that doesn’t mean that every single design has to work this way —
  • 11:22 - 11:25
    every design process has to work this way —
  • 11:25 - 11:29
    and it doesn’t mean that, automatically, if you failed to follow this design process,
  • 11:29 - 11:32
    then your design is automatically bad.
  • 11:32 - 11:38
    It’s not like, if your startup goes public, the SEC, on its filing forms will ask you
  • 11:38 - 11:41
    “Did you follow a rigorous needfinding process?”
  • 11:41 - 11:45
    Ultimately, what people are excited about is the design,
  • 11:45 - 11:52
    and all I’m offering here is a set of tools that will help you, with the best odds that I know of,
  • 11:52 -
    give you as as great a design as you can get.
Title:
Lecture 2.3: Additional Needfinding Strategies (11:54)
Video Language:
English

English subtitles

Revisions