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Circular Marble Machine? - Design Review �� #2

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    the sign
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    review the favorite engineering design
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    show of the people in the universe i'm
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    here with my friend sir 3k and we are
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    going to go through your suggestions
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    that you have sent in to the mark
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    machine 3 project i'm very excited this
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    was super fun we did it last friday and
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    now with so many suggestions we're going
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    to do it again let's get straight into
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    it but first how are you today sir 3k
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    simply simply brilliant this is a
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    favorite of mine just going through all
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    the awesome stuff that you the viewers
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    have sent in it's so nice to have this
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    communication with you let's see if
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    there's any good suggestions
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    since last week then yep
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    so
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    um
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    let's first start with a b program
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    switch so you got my keyboard now you're
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    in control my friend and do we have a
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    chapter soundboard sound
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    [Music]
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    [Laughter]
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    let's ask a little thing is there a red
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    line going out in the stream or am i
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    just seeing a red line in our obs can
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    you click that away inside obs
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    sir 3k just click somewhere okay we're
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    good we're golden everyone
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    a b program switch this is the solutions
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    that are about making
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    one programming wheel play two pieces of
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    music that we've been talking a lot
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    about
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    so
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    we start strong with 30 degree
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    revolution steps from alexandros this
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    shows how we can use
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    less rotation
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    and still get all action so this is
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    actually
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    a very very good image alexandros
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    i love it
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    and we're starting hot and good with
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    design and also
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    let's see yeah there we go a nice little
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    super chat just came in there supporting
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    us from robert james i wake up dreaming
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    of marble machines today martin will
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    become doc ock creating arms that can
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    play more instruments than humanly
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    possible thanks for sharing the joy of
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    invention thank you so much robert that
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    means the world to us that support
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    thank you so much and it's interesting
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    because i just for the first time in my
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    life read the word doc
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    so if you go over to the design
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    requirement documents i don't know
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    what doc oh now i know why doctor
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    octopus okay go over to maine so here
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    are robert james the same person
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    who is writing uh here about like doc
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    oak's arm so i just saw your suggestion
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    in the design requirement before the
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    stream rover so thanks for that and i
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    have to learn what doc is let's get back
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    to the designs
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    uh
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    so
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    uh cam
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    muting lever
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    okay so this is
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    also for the a b program switch
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    and this is exactly how we're thinking
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    about it
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    to have this is a great sketch by
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    antoine
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    and
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    this
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    shows that when you pull it
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    the blue cable will pull and when you
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    push it
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    the red cable will pull this is
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    important because cables are not good at
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    pushing but we want to pull
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    in both directions so antoine has it
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    completely right and antoine is even
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    putting it into the same bowden cable
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    which could be very interesting love the
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    sketch
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    monster switch a b muting feature from
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    david charlie
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    um
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    i think that for this feature it's
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    better to restart thinking from the
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    beginning you put in the design
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    requirement a statement how do with this
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    in mind i think if you design correct
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    you could achieve the goal without any
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    supplementary you can take a look
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    yeah so i think um
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    um
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    what david has fixed here is how to have
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    kind of individual and master switches
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    and we have to look into the boeing
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    controls and it's kind of funny i always
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    joke that sir 3k has only on off there's
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    like no dynamics either we go for
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    something and then it's a full bowing
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    throttle like so
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    basically every decision you make you
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    you break off the throttle and you throw
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    it out of the airplane window oh so you
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    want me to change something well then
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    i'll change it for real more
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    i'm like in the color grade and the
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    video is a little bit dark and what i
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    get back is digital white image yeah and
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    i just want to say from mandrakeel here
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    hello i hope you have a great day
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    everyone greets from switzerland now
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    mandrake has been uh
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    brilliant with suggesting stuff in the
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    past so i just want to give her the
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    shout out here thanks for him
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    famous for the mandrel
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    module
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    so i didn't know you are from
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    switzerland they have great mechanical
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    engineers
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    okay poor a is missing its quick switch
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    to a b
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    so this is a suggestion from duker that
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    says that i have to step over two states
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    for the muting so when we have program a
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    i want to make a quick switch
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    to program a b
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    we still don't know if we're gonna use
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    program a b
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    um
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    so i actually have to make um we don't
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    have to show that i'm just going to
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    right here a b question mark
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    so this is true and i've actually sneak
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    peeked that there's a solution on this
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    later in in the ideas
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    crank brake cables ball bearings with
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    springs to hold the crank in place at
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    the positions corresponding to a b so
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    this is a great suggestion
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    um
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    with
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    to make
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    you know on the original machine i had
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    this by stable mechanism
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    um
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    i can't show it right now it doesn't
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    matter
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    or i can show you you can are good
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    so the levers to the right
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    click into on or off
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    and this solution if we go back to to
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    the sketch
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    is about um
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    giving us three points
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    so
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    the lever always end up in the correct
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    position and i like it so it's it's a
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    great idea something like this should be
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    used like spring-loaded ball detents
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    like i did for the hyatt machine on the
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    machine x basically yeah you were
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    laughing about something i just saw a
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    comment then it got removed so i can't
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    show it okay
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    there's something about okay people
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    let's keep it short
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    martin doesn't like to read
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    not that long
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    because it's not curved it will half hit
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    on the extreme positions you should make
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    it in consent and arc concentric with
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    the programming wheel interesting
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    because this was a discussion we had
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    when we did the thing
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    and the fact is that the diameter is so
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    huge
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    so the curvature is so little and i
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    think we calculated the difference to
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    0.1 millimeter or something like that
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    so when you check it in cad
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    um
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    this
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    it doesn't matter because it only moves
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    um 20 millimeter and the programming pin
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    curvature yeah the the wheel is so big
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    so it it doesn't matter but you're right
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    that there is a difference
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    from gusty
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    let's see twist to mute
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    a or b
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    [Music]
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    less parts each to manufacture no
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    troubles with the bowden cable
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    so gusty
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    so
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    okay
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    so this is an idea for how to
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    do different instrument groups what is
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    missing in this id agustin is that we
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    have at least five
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    probably six individual groups
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    so your sketch has only two
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    so when you start to put in five or six
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    of these next to each other
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    you will run out of space quite quick
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    and
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    if i see it correctly
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    um
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    and the genius thing with going into the
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    middle to twist them is that everything
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    can be on one axle so for in your design
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    you would need like six different axles
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    and the pivots would pivot on different
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    parts of the links you can already see
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    it on the closest one that you're
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    pivoting further back which means that
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    every link has to have an individual
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    design
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    so it's actually
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    kind of harder to manufacture i think
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    because you they're not
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    one one design tenant that i think we
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    should uh hold to in the market machine
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    three process
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    is to have modules that can be repeated
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    and it's the same part everywhere
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    and this wouldn't require custom parts
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    plus the fact that here the levers has
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    to be physically connected at exactly
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    the orange
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    rectangular block point
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    so with the powering cable we can put
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    the levers anywhere
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    but um still i think your suggestion
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    would definitely work but i still think
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    mounting cable is simpler
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    so here we have the muting and this is a
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    video i think which is really nice
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    and they put if we see they put the a b
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    state on both sides so there was a slide
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    before saying there's no a b state
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    on a quick state
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    this is beautifully um
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    beautifully made in fusion 360 with i
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    think what is it called
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    contact sets
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    i love these animations when you're down
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    you're you have this person who is it
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    from
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    sadly i don't see it here anyway golden
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    star gretzky hall of fame brilliant
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    because uh this person have done
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    downloaded the latest cad from our
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    website animated something that helps me
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    think very very appreciated beautiful
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    and this looks maybe like it's from the
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    same person
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    uh oh yeah it's the same
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    it's the same design it's brilliant
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    inside cam for car handbrake lever to
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    engage with to push either to a
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    or b
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    inside cam for car handbrake
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    so
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    where
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    i don't really understand where on the
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    machine this would sit and if it's
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    connected to the shaft of the cam or if
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    it's a bowden cable
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    jack haynesworth i mean this is beauty
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    it's a beauty if the monster lever has a
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    large range of motion
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    larger range of motion than the separate
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    levers and the spring to return to
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    center
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    it will not get in the way of the other
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    levers
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    yeah so so the the point here is that
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    the master lever
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    has to
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    when i want to individually switch
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    program for the bass
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    or mute the bass
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    the monster lever can't obstruct that so
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    this is just a great clarification of
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    that
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    gear cable axle okay so
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    here we come to the
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    thing that
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    a cable can't really push
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    perhaps a hydraulic
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    uh
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    bounding cable could and
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    i have
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    lined up for our next live stream we're
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    going to discuss about in cables
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    and i don't know how a hydraulic
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    bounding cable work and i don't know how
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    how expensive it is so this idea would
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    perhaps work with a hydraulic cable but
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    i wouldn't have it work with a metal
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    cable inside a bowden cable because on a
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    bike
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    brake the thing that makes the cable
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    return is like a spring that pulls the
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    cable
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    so you should always pull a cable and
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    not push with it
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    and we have from bokom good day gents
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    nothing like a cup of coffee and vintage
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    between struggling miserably with my
  • 12:18 - 12:19
    projects
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    we hear you we can all like relate yeah
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    we can all sit together in this right we
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    can support each other in the misery
  • 12:27 - 12:30
    welcome and i can relate uh good luck
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    like
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    i think the worst part of struggling is
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    when i feel that i don't really know
  • 12:37 - 12:39
    what i'm doing or if it's good like the
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    work so
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    my only advice to you is like to dare
  • 12:42 - 12:44
    there to
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    dare to try to take different
  • 12:46 - 12:48
    perspectives i've been too slow on that
  • 12:48 - 12:51
    in my projects but there to see like the
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    truth uh from the outside
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    um
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    because i think like struggling when we
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    feel that we are working on something
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    that we believe in is one way but
  • 13:01 - 13:03
    struggling on something that we have
  • 13:03 - 13:06
    lost hope in that is uh that that's hard
  • 13:06 - 13:09
    so i hope you find your northern star
  • 13:09 - 13:10
    yeah in your project but know that we're
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    all in this together
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    love it we're here for you as well yes
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    thanks for being here with us so jacob
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    has sent
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    um
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    this is also really a b switch
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    um based on the flat face makes unmuted
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    state more stable image in stream 23 you
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    correctly said that the sign would fall
  • 13:31 - 13:33
    in place but this design would not make
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    it fall flat faces makes unmuted state
  • 13:37 - 13:38
    more stable
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    constant radius from rotation axis to
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    add stability to contact surface
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    ah
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    this is cool
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    so
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    the idea here with jacob
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    um so j and i love this so jacob is
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    iterating
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    maybe on on the maybe jacob suggested
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    this design in the first place but
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    instead of having a thin tip
  • 14:07 - 14:10
    it's just a broader tip but the tip has
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    still a radius
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    so that there is no falling falling
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    thing
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    [Music]
  • 14:17 - 14:18
    it's a nice
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    it's a nice suggestion to make a
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    camshaft
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    but my other
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    it just looks more solid basically than
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    than a pointed tip of the cam so super
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    super cool iteration
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    two independent shafts that can shift
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    any of the four position with one action
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    using a car stick shifter
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    james held
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    healed
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    two pivots
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    over one to me just feels like more
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    parts like it's cool but i don't really
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    understand
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    i don't really understand how it would
  • 15:05 - 15:07
    work um it's probably because i don't
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    know the car shift
  • 15:09 - 15:11
    thing
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    and i think if i think of a gearbox of a
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    car you have to kind of think about what
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    you put in
  • 15:17 - 15:18
    and i think
  • 15:18 - 15:20
    to have one lever to just go back and
  • 15:20 - 15:23
    forward and rotate two different ways
  • 15:23 - 15:24
    i think
  • 15:24 - 15:28
    it's so easy program a towards me mute
  • 15:28 - 15:30
    middle program b all the way forward i
  • 15:30 - 15:33
    can go immediately from b to a
  • 15:33 - 15:35
    i can go immediately from a to middle i
  • 15:35 - 15:38
    can go immediately from b to middle
  • 15:38 - 15:41
    it just feels more more straightforward
  • 15:41 - 15:43
    a bigger radius enables different states
  • 15:43 - 15:47
    to be closer this is a super good um
  • 15:47 - 15:48
    point here
  • 15:48 - 15:49
    that has been made
  • 15:49 - 15:52
    so what i mean with closer here is that
  • 15:52 - 15:54
    you can see the blue and the green line
  • 15:54 - 15:57
    the angle is less which means that on
  • 15:57 - 16:00
    the right side we need less rotation we
  • 16:00 - 16:03
    need less travel of the bowden cable
  • 16:03 - 16:05
    awesome illustration drop ball to mute
  • 16:05 - 16:10
    springs to center lever
  • 16:10 - 16:12
    yeah so this is the same that we need
  • 16:12 - 16:14
    the tri-stable position
  • 16:14 - 16:19
    and it's a spring-loaded ball
  • 16:19 - 16:22
    that clicks in place and we here we're
  • 16:22 - 16:24
    using four steps and this user have
  • 16:24 - 16:27
    correctly put a b question mark and if
  • 16:27 - 16:29
    we go to my ipad
  • 16:29 - 16:32
    a little quick yeah you can see
  • 16:32 - 16:35
    gretzky in the in the suggestion
  • 16:35 - 16:38
    so av is a big question mark i honestly
  • 16:38 - 16:40
    do not think that we're gonna allow the
  • 16:40 - 16:42
    a b state
  • 16:42 - 16:44
    um and this is actually let's let's go
  • 16:44 - 16:47
    back to the sketch pad a little quick
  • 16:47 - 16:51
    um this is what we call a known
  • 16:51 - 16:53
    unknown
  • 16:53 - 16:56
    um and this is the topic of the next
  • 16:56 - 16:57
    stream
  • 16:57 - 16:59
    um
  • 16:59 - 17:01
    this is a known unknown that we have to
  • 17:01 - 17:03
    deal with
  • 17:03 - 17:06
    a b state uh
  • 17:06 - 17:07
    if someone doesn't know what it is let
  • 17:07 - 17:10
    me make a quick demo on the keyboard
  • 17:10 - 17:10
    so
  • 17:10 - 17:13
    i showed several times before
  • 17:13 - 17:14
    um
  • 17:14 - 17:16
    let's see let's see if we have it there
  • 17:16 - 17:20
    we have it i can fix it
  • 17:20 - 17:23
    all these setups
  • 17:23 - 17:26
    we are ambitious here so i showed
  • 17:26 - 17:28
    several times that we have program a is
  • 17:28 - 17:30
    minor
  • 17:30 - 17:32
    and program b is major
  • 17:32 - 17:35
    [Music]
  • 17:35 - 17:37
    and the a b state
  • 17:37 - 17:39
    would allow
  • 17:39 - 17:40
    one channel to play both at the same
  • 17:40 - 17:42
    time
  • 17:42 - 17:44
    so um in this particular song it would
  • 17:44 - 17:47
    be
  • 17:49 - 17:50
    it would be the jimi hendrix chord
  • 17:50 - 17:54
    [Music]
  • 17:54 - 17:55
    um
  • 17:55 - 17:56
    like um
  • 17:56 - 17:58
    c minor seven
  • 17:58 - 18:00
    now how do you play it on guitar you
  • 18:00 - 18:01
    play it actually like this
  • 18:01 - 18:05
    [Music]
  • 18:05 - 18:08
    that's more your mandrakes
  • 18:10 - 18:13
    does it sound like hendrix oh yeah
  • 18:13 - 18:16
    but the only reason
  • 18:16 - 18:18
    so actually let's let's let's make a
  • 18:18 - 18:20
    decision right now i want to skip the a
  • 18:20 - 18:22
    b state actually because the only reason
  • 18:22 - 18:24
    to have an a b state
  • 18:24 - 18:28
    would be
  • 18:30 - 18:32
    if the registrators are slower than the
  • 18:32 - 18:34
    ball drop which i don't think they are
  • 18:34 - 18:36
    that would allow one channel to play
  • 18:36 - 18:39
    faster so it has with note repeatability
  • 18:39 - 18:41
    to do
  • 18:41 - 18:43
    but mixing the two programmings
  • 18:43 - 18:45
    like like here
  • 18:45 - 18:48
    to play both at the same time
  • 18:48 - 18:50
    i just don't think i want i will ever
  • 18:50 - 18:52
    need that tool because
  • 18:52 - 18:54
    we're still limited by how often the
  • 18:54 - 18:56
    marble can drop
  • 18:56 - 18:58
    so
  • 18:58 - 19:00
    it's not like we automatically can just
  • 19:00 - 19:02
    play twice as fast all of a sudden just
  • 19:02 - 19:04
    because we input
  • 19:04 - 19:06
    rather it can be really really tricky
  • 19:06 - 19:09
    because it can mean a lot of half hits
  • 19:09 - 19:11
    so i'm just going to make a decision
  • 19:11 - 19:13
    right now
  • 19:13 - 19:15
    let's go to the design requirement
  • 19:15 - 19:16
    document
  • 19:16 - 19:18
    and let's forever forget about the a b
  • 19:18 - 19:21
    state or maybe or for now anyway i just
  • 19:21 - 19:25
    want to read something uh nice here from
  • 19:25 - 19:27
    katarina oswaldova
  • 19:27 - 19:29
    the feeling of community i get from this
  • 19:29 - 19:32
    stream compares to nothing together with
  • 19:32 - 19:34
    the lovely spring weather it almost
  • 19:34 - 19:36
    makes me forget i have a mid-term later
  • 19:36 - 19:37
    today
  • 19:37 - 19:39
    wow thank you catherine and good luck on
  • 19:39 - 19:42
    your mid-term yeah we're rooting for you
  • 19:42 - 19:44
    glad to have you here thanks for the
  • 19:44 - 19:45
    great vibes
  • 19:45 - 19:49
    it's i'm touched i'm so touched like by
  • 19:49 - 19:52
    people going into the documents and
  • 19:52 - 19:54
    sharing their vast knowledge
  • 19:54 - 19:56
    and now when we're working on a digital
  • 19:56 - 19:59
    model we can really work together so
  • 19:59 - 20:01
    this is the design requirements document
  • 20:01 - 20:03
    and i've been educated by this wonderful
  • 20:03 - 20:06
    community on how to write one and i do
  • 20:06 - 20:07
    have
  • 20:07 - 20:09
    um
  • 20:10 - 20:13
    i think it's high time to include what
  • 20:13 - 20:16
    we're talking about here um
  • 20:16 - 20:18
    so
  • 20:18 - 20:19
    is this
  • 20:19 - 20:23
    program here program switch
  • 20:23 - 20:25
    but in chapter five
  • 20:25 - 20:27
    it's so high levels i'm not gonna write
  • 20:27 - 20:29
    it here
  • 20:29 - 20:31
    but i'm going to make a design
  • 20:31 - 20:33
    requirement under
  • 20:33 - 20:35
    um under
  • 20:35 - 20:37
    six here
  • 20:37 - 20:40
    kick drum requirements
  • 20:40 - 20:42
    oh here we have it
  • 20:42 - 20:45
    rafael rudini stark the thing is would
  • 20:45 - 20:47
    it be useful or one more thing to go
  • 20:47 - 20:50
    wrong super good comment rafael it's
  • 20:50 - 20:52
    exactly
  • 20:52 - 20:54
    what this is actually like the machine
  • 20:54 - 20:56
    is going to be complicated enough the
  • 20:56 - 20:58
    program switching a b already requires a
  • 20:58 - 21:01
    full-size vibraphone to have 174
  • 21:01 - 21:03
    registrators or something like that and
  • 21:03 - 21:05
    i think just that we've taken enough on
  • 21:05 - 21:07
    our plate we have to kill some dartings
  • 21:07 - 21:08
    so
  • 21:08 - 21:10
    um
  • 21:10 - 21:12
    i'm going to now do make this a little
  • 21:12 - 21:14
    more more official this design
  • 21:14 - 21:16
    requirement right here
  • 21:16 - 21:18
    [Music]
  • 21:18 - 21:22
    so i'm going to make a headline
  • 21:22 - 21:24
    but you could go
  • 21:24 - 21:27
    um let's see
  • 21:27 - 21:29
    program
  • 21:29 - 21:30
    a b
  • 21:30 - 21:32
    program a b
  • 21:32 - 21:34
    switch
  • 21:34 - 21:37
    there must be
  • 21:37 - 21:40
    three
  • 21:40 - 21:42
    program states
  • 21:42 - 21:46
    program states
  • 21:46 - 21:50
    and i'm gonna say state one
  • 21:50 - 21:52
    um
  • 21:52 - 21:55
    which is going to be
  • 21:55 - 21:59
    pulled towards me
  • 21:59 - 22:02
    [Laughter]
  • 22:02 - 22:05
    einhorst hashtag team rethink
  • 22:05 - 22:07
    a b
  • 22:07 - 22:08
    state one
  • 22:08 - 22:10
    playing
  • 22:10 - 22:12
    program a
  • 22:12 - 22:14
    a b is a darling that we should
  • 22:14 - 22:17
    collectively kill from this very moment
  • 22:17 - 22:19
    any more a b idea turn dark
  • 22:19 - 22:21
    [Laughter]
  • 22:21 - 22:22
    um
  • 22:22 - 22:25
    so let's see here playing program a
  • 22:25 - 22:27
    state 2
  • 22:28 - 22:31
    muting
  • 22:31 - 22:33
    muted
  • 22:33 - 22:35
    muted
  • 22:35 - 22:37
    off
  • 22:38 - 22:40
    state 3
  • 22:40 - 22:41
    3
  • 22:41 - 22:43
    playing
  • 22:43 - 22:44
    program b
  • 22:44 - 22:47
    it doesn't that sound simple
  • 22:47 - 22:49
    don't say it from sandor you hush
  • 22:49 - 22:51
    i think a b would be a nice feature but
  • 22:51 - 22:53
    it also it could be easily added later
  • 22:53 - 22:56
    with minimal changes so no need to push
  • 22:56 - 22:57
    it now
  • 22:57 - 22:58
    beautiful
  • 22:58 - 23:01
    gears in your profile picture sandra i
  • 23:01 - 23:02
    see them
  • 23:02 - 23:04
    tell tell us why tell us how you would
  • 23:04 - 23:07
    use the feature because as far as i know
  • 23:07 - 23:09
    it's impossible the a b feature is
  • 23:09 - 23:12
    currently impossible
  • 23:13 - 23:15
    or rather it's
  • 23:15 - 23:18
    because the marbles the marble gates
  • 23:18 - 23:19
    can't handle it
  • 23:19 - 23:21
    they're too slow
  • 23:21 - 23:24
    for the added speed but if you have if i
  • 23:24 - 23:26
    missed something with it please tell us
  • 23:26 - 23:28
    like how you would like to use it adrian
  • 23:28 - 23:30
    shaw is uh more straightforward here
  • 23:30 - 23:33
    playing a b seems pointless you're only
  • 23:33 - 23:35
    considering it because it's easy to
  • 23:35 - 23:36
    implement yeah
  • 23:36 - 23:38
    that's how i feel about it
  • 23:38 - 23:40
    so um
  • 23:40 - 23:42
    so now we have
  • 23:42 - 23:44
    actually an official
  • 23:44 - 23:46
    in the official design requirements
  • 23:46 - 23:49
    there is no mention of a b which means
  • 23:49 - 23:54
    um we should try to go for
  • 23:54 - 23:56
    things that have been unsolved let's go
  • 23:56 - 23:58
    back to the design uh suggestions but
  • 23:58 - 24:00
    first
  • 24:00 - 24:02
    life is good because look who just
  • 24:02 - 24:04
    joined in here slice of sparta we're
  • 24:04 - 24:06
    reviewing the signs we're praying on
  • 24:06 - 24:10
    noise martin is the man hk h3k brings
  • 24:10 - 24:13
    joy love the progress so far keep it up
  • 24:13 - 24:14
    cheers guys
  • 24:14 - 24:17
    cheers to you as well sparta for always
  • 24:17 - 24:19
    bringing it with your wonderful support
  • 24:19 - 24:21
    thank you so much so much
  • 24:21 - 24:25
    okay i am have the this one here we go
  • 24:25 - 24:27
    um
  • 24:27 - 24:31
    i have to can you make
  • 24:35 - 24:39
    okay the grids hold everything in place
  • 24:40 - 24:42
    sadly i can't enlarge it for you my
  • 24:42 - 24:44
    friend dark red calm touching only red
  • 24:44 - 24:46
    prog a
  • 24:46 - 24:48
    a-rod
  • 24:57 - 24:59
    okay so now i now i see your suggestion
  • 24:59 - 25:04
    by renat cool idea however
  • 25:04 - 25:06
    um the genius
  • 25:06 - 25:08
    of the marble machine exercise was that
  • 25:08 - 25:10
    this link
  • 25:10 - 25:12
    all these red and green ones were only
  • 25:12 - 25:14
    resting because of gravity
  • 25:14 - 25:19
    which means that it can be pushed up by
  • 25:20 - 25:23
    by the action so if the levers are
  • 25:23 - 25:26
    resting inside the grid
  • 25:26 - 25:28
    because it looks like you're pushing
  • 25:28 - 25:29
    them down
  • 25:29 - 25:31
    and then they can't they can't
  • 25:31 - 25:33
    in the edge cases
  • 25:33 - 25:34
    they
  • 25:34 - 25:35
    they can't
  • 25:35 - 25:38
    basically when you unmute exactly when
  • 25:38 - 25:40
    there is a
  • 25:41 - 25:43
    the edge case when you unmute exactly
  • 25:43 - 25:44
    when a programming pin has activated a
  • 25:44 - 25:45
    thing
  • 25:45 - 25:48
    it will get stuck i think in your design
  • 25:48 - 25:50
    because it can't swivel because you're
  • 25:50 - 25:52
    pushing it down with the grids
  • 25:52 - 25:54
    so i think
  • 25:54 - 25:55
    um
  • 25:55 - 25:57
    and i think also it's more difficult to
  • 25:57 - 26:00
    make this ups and down plus
  • 26:00 - 26:02
    when we want five instrument groups
  • 26:02 - 26:05
    there is no space between the instrument
  • 26:05 - 26:06
    group so we need to access it from the
  • 26:06 - 26:07
    middle
  • 26:07 - 26:10
    and for your grids to keep together it
  • 26:10 - 26:12
    needs the side walls and that space does
  • 26:12 - 26:15
    not does not exist
  • 26:20 - 26:24
    i think actually your solution
  • 26:26 - 26:29
    if if you only if you if you remove this
  • 26:29 - 26:31
    things on top and on the side and if you
  • 26:31 - 26:33
    only pushed from below with your grid
  • 26:33 - 26:34
    idea
  • 26:34 - 26:35
    slide
  • 26:35 - 26:38
    up and down
  • 26:38 - 26:40
    this solution would actually work
  • 26:40 - 26:43
    equally well as the camshaft
  • 26:43 - 26:45
    and
  • 26:47 - 26:49
    but i think
  • 26:49 - 26:52
    it's harder to make one lever movement
  • 26:52 - 26:54
    have three states
  • 26:54 - 26:56
    because the rotation
  • 26:56 - 26:58
    gives us the three states because
  • 26:58 - 27:01
    otherwise i would have to pull the lever
  • 27:01 - 27:03
    one thing has to come down
  • 27:03 - 27:05
    and then another thing has to another
  • 27:05 - 27:08
    thing has to slide up
  • 27:08 - 27:09
    so
  • 27:09 - 27:13
    so far i think the camshaft is um easier
  • 27:13 - 27:15
    but i think it would work if we remove
  • 27:15 - 27:17
    the if we remove the ceiling muting
  • 27:17 - 27:21
    channels a b combined with one input
  • 27:21 - 27:21
    a b a b
  • 27:21 - 27:23
    [Music]
  • 27:23 - 27:27
    separate with two inputs
  • 27:30 - 27:32
    not
  • 27:32 - 27:35
    so here's a b still in but it was in
  • 27:35 - 27:37
    when you sent this suggestion so i
  • 27:37 - 27:38
    understand that
  • 27:38 - 27:40
    um
  • 27:40 - 27:42
    so there's two levers for a b
  • 27:42 - 27:44
    [Music]
  • 27:44 - 27:49
    i think the one we have is simpler
  • 27:50 - 27:52
    front view of master
  • 27:52 - 27:53
    lever
  • 27:53 - 27:56
    put the bars inside of the levers
  • 27:56 - 27:59
    slide side view of other levers
  • 27:59 - 28:01
    okay this is a suggestion to make the
  • 28:01 - 28:03
    master lever a little bit more
  • 28:03 - 28:05
    beautiful
  • 28:05 - 28:08
    and
  • 28:09 - 28:12
    yeah i like this i like this idea
  • 28:12 - 28:14
    um
  • 28:14 - 28:15
    do you do you understand it honest i i
  • 28:15 - 28:18
    guess i can sketch it okay maybe you
  • 28:18 - 28:20
    maybe understand it i understand it okay
  • 28:20 - 28:23
    i'll sketch it for the viewers okay
  • 28:23 - 28:25
    um
  • 28:25 - 28:27
    do a quick one
  • 28:27 - 28:30
    five levers
  • 28:30 - 28:32
    these are the instrument levers
  • 28:32 - 28:34
    and the monster lever
  • 28:34 - 28:37
    and instead of having this
  • 28:37 - 28:40
    arms like this
  • 28:40 - 28:42
    the suggestion is to to make the arms in
  • 28:42 - 28:44
    here yep
  • 28:44 - 28:45
    and that would leave
  • 28:45 - 28:47
    that would look more magic because it
  • 28:47 - 28:50
    would be okay there's only six lever but
  • 28:50 - 28:52
    the last one is moving all of them i
  • 28:52 - 28:54
    love it cool cool cool only thing is
  • 28:54 - 28:56
    that the muscle level has to be chunky
  • 28:56 - 28:57
    because it's gonna take a lot of time
  • 28:57 - 28:59
    let's
  • 28:59 - 29:02
    see the next design good idea
  • 29:02 - 29:04
    woohoo a gearbox
  • 29:04 - 29:07
    wow the shift plate
  • 29:07 - 29:09
    base kick
  • 29:09 - 29:11
    this is basically exactly what we're
  • 29:11 - 29:15
    gonna build however the the steps
  • 29:15 - 29:16
    will be
  • 29:16 - 29:18
    the extra this when
  • 29:18 - 29:20
    from spraying the machines i don't have
  • 29:20 - 29:23
    time to do this because to think forward
  • 29:23 - 29:24
    and then to decide
  • 29:24 - 29:27
    it's too many operations only forward
  • 29:27 - 29:29
    that's the way to go
  • 29:29 - 29:31
    but beautiful sketch
  • 29:31 - 29:32
    valden
  • 29:32 - 29:34
    muting systems
  • 29:34 - 29:36
    [Music]
  • 29:36 - 29:40
    alexandros only a both a plus b
  • 29:40 - 29:41
    both mute only b
  • 29:41 - 29:42
    [Music]
  • 29:42 - 29:43
    so
  • 29:43 - 29:46
    i see what you did here but both a and b
  • 29:46 - 29:47
    are gone
  • 29:47 - 29:49
    so we don't we don't need the solution
  • 29:49 - 29:52
    this one we saw already probably
  • 29:52 - 29:53
    suggested in two
  • 29:53 - 29:55
    categories pull pull on both sides this
  • 29:55 - 29:57
    is exactly how i'm planning to to do
  • 29:57 - 29:59
    this
  • 29:59 - 30:03
    many state camshaft unmuted or muted so
  • 30:03 - 30:05
    too many options
  • 30:05 - 30:07
    beautiful sketches again
  • 30:07 - 30:10
    big lever
  • 30:10 - 30:12
    and here's also the issue
  • 30:12 - 30:14
    with this system is without um
  • 30:14 - 30:16
    mounting cables is that you can't do it
  • 30:16 - 30:19
    for five individual um
  • 30:19 - 30:21
    instrument groups it looks great for one
  • 30:21 - 30:24
    but for five individual is
  • 30:24 - 30:26
    so why use powder and cable all it does
  • 30:26 - 30:28
    is move lever location cable is great
  • 30:28 - 30:30
    tool for marble gates but when you have
  • 30:30 - 30:31
    a hammer
  • 30:31 - 30:33
    everything looks like a nail
  • 30:33 - 30:35
    yeah so so
  • 30:35 - 30:38
    your lever the bowden cables can enter
  • 30:38 - 30:41
    in the middle of the shaft so imagine
  • 30:41 - 30:43
    you have one instrument group on the on
  • 30:43 - 30:45
    the first five centimeters and another
  • 30:45 - 30:47
    on the next five centimeters the bowden
  • 30:47 - 30:50
    cables enters in the middle like this
  • 30:50 - 30:52
    and requires no sideways thing so your
  • 30:52 - 30:55
    lever on the side
  • 30:55 - 30:57
    the way i did it on the original machine
  • 30:57 - 30:58
    i did a pipe in pipe muting system which
  • 30:58 - 31:01
    was super complicated so i had five
  • 31:01 - 31:02
    levers around the same
  • 31:02 - 31:05
    axle and i don't want to redo that for
  • 31:05 - 31:06
    this machine so
  • 31:06 - 31:08
    um
  • 31:08 - 31:10
    it's true for one instrument but
  • 31:10 - 31:11
    um
  • 31:11 - 31:12
    how would you
  • 31:12 - 31:14
    how would you do it
  • 31:14 - 31:17
    um
  • 31:19 - 31:22
    how would you do it for five groups
  • 31:22 - 31:25
    i think your argument would be better if
  • 31:25 - 31:27
    you said to use a cam link
  • 31:27 - 31:29
    so if we
  • 31:29 - 31:32
    by having a link that just goes on one
  • 31:32 - 31:35
    side of the cam you can not rotate it
  • 31:35 - 31:39
    more than 180 degrees hardly 180
  • 31:39 - 31:42
    so just a stiff mechanical link
  • 31:42 - 31:45
    and that could be flared out
  • 31:45 - 31:47
    to different levels on another point
  • 31:47 - 31:48
    like this
  • 31:48 - 31:50
    so we can have like one two three four
  • 31:50 - 31:53
    five levels on these flarings things and
  • 31:53 - 31:55
    then you can access different
  • 31:55 - 31:57
    instrument groups
  • 31:57 - 31:58
    um
  • 31:58 - 31:59
    i do
  • 31:59 - 32:00
    like the
  • 32:00 - 32:02
    impression expression when you have a
  • 32:02 - 32:04
    hammer everything looks like a nail
  • 32:04 - 32:06
    that's brilliant i'm in favor of the
  • 32:06 - 32:08
    boat and cable still though next design
  • 32:08 - 32:10
    next a sign
  • 32:10 - 32:14
    uh spring detents on these levers yes
  • 32:14 - 32:16
    that's what we should do
  • 32:16 - 32:20
    hard stops on this lever
  • 32:20 - 32:22
    so why is it hard stops on the fourth
  • 32:22 - 32:24
    lever
  • 32:24 - 32:25
    all
  • 32:25 - 32:28
    move the all lever all over to where you
  • 32:28 - 32:28
    wish
  • 32:28 - 32:30
    then pull the lever to its right to
  • 32:30 - 32:33
    squeezed upper and lower
  • 32:33 - 32:34
    okay
  • 32:34 - 32:35
    two actions
  • 32:35 - 32:38
    instead of one i do not have time
  • 32:38 - 32:40
    when i play the music beautiful sketch
  • 32:40 - 32:41
    though
  • 32:41 - 32:43
    two registrators to one boat and cable
  • 32:43 - 32:45
    we we looked at this one actually by
  • 32:45 - 32:47
    gusting
  • 32:47 - 32:48
    um
  • 32:48 - 32:51
    i think this is a video right yeah so
  • 32:51 - 32:53
    this is perfect this is the
  • 32:53 - 32:57
    spring-loaded detent idea and extra
  • 32:57 - 32:58
    points
  • 32:58 - 33:00
    to mike perry
  • 33:00 - 33:02
    gretzky in the chat
  • 33:02 - 33:04
    mike perry extra points for only
  • 33:04 - 33:06
    including three states because we do not
  • 33:06 - 33:07
    have the fourth state anymore beautiful
  • 33:07 - 33:09
    animation i love when you send short
  • 33:09 - 33:12
    animations those are the favorite
  • 33:12 - 33:16
    play a mute both play b play both okay
  • 33:16 - 33:18
    beautiful sketch with the yellow but we
  • 33:18 - 33:22
    have removed the play both state
  • 33:22 - 33:24
    mute both same here
  • 33:24 - 33:27
    love the sketches and this one we saw
  • 33:27 - 33:29
    this is the mc throttle
  • 33:29 - 33:32
    and the wheel
  • 33:34 - 33:37
    spring tension bar guided by a housing
  • 33:37 - 33:40
    channel on each lever with granulations
  • 33:40 - 33:43
    for indexing it
  • 33:43 - 33:45
    ha
  • 33:45 - 33:47
    so this puts the indexing a little bit
  • 33:47 - 33:51
    further out which i kind of like
  • 33:51 - 33:53
    sorry for the long text here's a bonus
  • 33:53 - 33:55
    condor
  • 33:56 - 33:58
    wow with sound
  • 33:58 - 33:59
    i was thinking that mute all instruments
  • 33:59 - 34:02
    at the same time is not worthy by
  • 34:02 - 34:04
    using the individual levers through a
  • 34:04 - 34:06
    master lever you would need to rise and
  • 34:06 - 34:08
    lower the shaft that support the levers
  • 34:08 - 34:09
    of the registrators for two important
  • 34:09 - 34:12
    reasons
  • 34:18 - 34:21
    first by triggering the master lever you
  • 34:21 - 34:22
    can mute all instruments at the same
  • 34:22 - 34:24
    time but you cannot return to the
  • 34:24 - 34:27
    previous configuration this is true so
  • 34:27 - 34:28
    what is
  • 34:28 - 34:30
    what the designer means here is that
  • 34:30 - 34:35
    if we have a special setting like a aabb
  • 34:35 - 34:38
    and i mute all
  • 34:38 - 34:41
    wait mute all
  • 34:42 - 34:44
    which is also interesting from aabb
  • 34:44 - 34:47
    wouldn't require two more two movements
  • 34:47 - 34:49
    first
  • 34:49 - 34:52
    no that would be chick chick okay sorry
  • 34:52 - 34:53
    nothing
  • 34:53 - 34:55
    um
  • 34:55 - 34:57
    this is
  • 34:58 - 35:00
    by rising or lowering the shaft you can
  • 35:00 - 35:03
    return to the same
  • 35:03 - 35:06
    i'm not sure i'm understanding this idea
  • 35:06 - 35:08
    spring tension bar
  • 35:08 - 35:12
    guided by a housing
  • 35:14 - 35:16
    do you understand
  • 35:16 - 35:20
    no no no sadly
  • 35:20 - 35:23
    it will be always all instrumental mute
  • 35:23 - 35:26
    all in channel one on chantu and in by
  • 35:26 - 35:27
    rising or lowering the shaft you can
  • 35:27 - 35:29
    return to the same configuration of
  • 35:29 - 35:31
    channels
  • 35:31 - 35:33
    per instrument before muting and not to
  • 35:33 - 35:34
    have
  • 35:34 - 35:36
    reset all instrument individually every
  • 35:36 - 35:39
    time you use it
  • 35:39 - 35:42
    in mechanical terms i think it's more
  • 35:42 - 35:45
    simple to lower and rise the shaft
  • 35:45 - 35:49
    that a complex master lever
  • 35:49 - 35:52
    now i know what's intended
  • 35:57 - 36:00
    let me sketch what this suggestion is so
  • 36:00 - 36:01
    everyone because i i
  • 36:01 - 36:04
    now i know now i know what you mean
  • 36:04 - 36:05
    um
  • 36:05 - 36:08
    so
  • 36:08 - 36:10
    we all know what this is
  • 36:10 - 36:12
    and we all know what this is
  • 36:12 - 36:15
    this is our camps
  • 36:15 - 36:17
    and
  • 36:17 - 36:19
    very simply
  • 36:19 - 36:22
    mute all
  • 36:23 - 36:25
    is just moving this whole thing straight
  • 36:25 - 36:28
    down it's not a rotational thing
  • 36:28 - 36:30
    and it's actually a genius
  • 36:30 - 36:32
    point that has been made here that if we
  • 36:32 - 36:35
    do that the rotation of this
  • 36:35 - 36:37
    will stay
  • 36:37 - 36:41
    intact um
  • 36:41 - 36:42
    however i do
  • 36:42 - 36:43
    not think
  • 36:43 - 36:47
    this is worth to implement it because
  • 36:47 - 36:50
    moving a one and a half meter long thing
  • 36:50 - 36:53
    even two centimeters down requires a lot
  • 36:53 - 36:55
    of infrastructure here
  • 36:55 - 36:57
    and a spring to make it return to the
  • 36:57 - 36:59
    exact same place and everything
  • 36:59 - 37:01
    very very doable but i think
  • 37:01 - 37:03
    we have to think about what function it
  • 37:03 - 37:05
    gives us
  • 37:05 - 37:07
    and
  • 37:07 - 37:12
    i think the idea to have to
  • 37:15 - 37:17
    so what would it give us it would give
  • 37:17 - 37:20
    us like i put i put like the bass on i
  • 37:20 - 37:23
    have the bass and the snare drum on i
  • 37:23 - 37:26
    have everything else off
  • 37:26 - 37:28
    this makes it possible for me to mute
  • 37:28 - 37:29
    everything
  • 37:29 - 37:31
    and then put the bass and the snare drum
  • 37:31 - 37:33
    on again
  • 37:33 - 37:35
    uh memplexes something like this here by
  • 37:35 - 37:37
    using a master lever you put all
  • 37:37 - 37:39
    channels in mute after you have to put
  • 37:39 - 37:41
    each instrument in a new state
  • 37:41 - 37:46
    individually yeah this is exactly um
  • 37:47 - 37:49
    this is exactly the issue that the
  • 37:49 - 37:51
    designer has solved here
  • 37:51 - 37:57
    by um by moving so i i should make these
  • 37:57 - 37:59
    sketches into a better
  • 37:59 - 38:02
    let me try something right here
  • 38:02 - 38:03
    so if i'm
  • 38:03 - 38:06
    if i do this
  • 38:07 - 38:10
    and then here i can actually move this
  • 38:10 - 38:11
    oh
  • 38:11 - 38:14
    cool huh wow i discovered there's layers
  • 38:14 - 38:16
    in this app
  • 38:16 - 38:19
    there's layers to reality so
  • 38:19 - 38:23
    mute all would be done like this
  • 38:29 - 38:32
    hmm
  • 38:32 - 38:35
    i mean i mean it's it's a cool
  • 38:35 - 38:38
    [Music]
  • 38:38 - 38:40
    the cool thing about it
  • 38:40 - 38:43
    is i've been thinking about something
  • 38:43 - 38:45
    the mute all lever
  • 38:45 - 38:48
    will require a lot of force
  • 38:48 - 38:51
    because it will it need to stretch
  • 38:51 - 38:54
    all the bounding cables
  • 38:54 - 38:56
    which is kind of like five times five
  • 38:56 - 38:57
    ten
  • 38:57 - 39:01
    and by doing this instead you don't do
  • 39:01 - 39:03
    that
  • 39:03 - 39:07
    you're just flexing the bowden cables
  • 39:10 - 39:15
    let's marinate on this a little bit um
  • 39:18 - 39:20
    next design
  • 39:20 - 39:21
    so so
  • 39:21 - 39:22
    so
  • 39:22 - 39:26
    how would i make the shaft stay down
  • 39:26 - 39:30
    that's just something
  • 39:31 - 39:34
    yeah let's first before we before we
  • 39:34 - 39:35
    leave this one because this is an
  • 39:35 - 39:37
    important question let's first go to the
  • 39:37 - 39:40
    design requirement and make um
  • 39:40 - 39:44
    mute all instrument levers lever
  • 39:44 - 39:45
    [Music]
  • 39:45 - 39:48
    design
  • 39:49 - 39:50
    drop
  • 39:50 - 39:52
    camshaft
  • 39:52 - 39:53
    down
  • 39:53 - 39:55
    or switch
  • 39:55 - 39:58
    all channels
  • 40:00 - 40:03
    so anything that is not design agnostic
  • 40:03 - 40:05
    these are the sign note
  • 40:05 - 40:08
    i'm going to make everyone crazy in the
  • 40:08 - 40:12
    design requirement by doing the sign
  • 40:12 - 40:14
    commands in the document
  • 40:14 - 40:17
    there are they are to be taken out later
  • 40:17 - 40:18
    so everything in italic and in
  • 40:18 - 40:20
    parenthesis
  • 40:20 - 40:23
    is not part of the design requirements
  • 40:23 - 40:25
    so thanks for the suggestion it really
  • 40:25 - 40:27
    made me think love it i don't know what
  • 40:27 - 40:30
    this means but it sounds cool
  • 40:30 - 40:33
    why not a hydraulic manifold under the
  • 40:33 - 40:35
    arm yeah that's probably solving solving
  • 40:35 - 40:37
    this so cool
  • 40:37 - 40:40
    let's go to the next
  • 40:40 - 40:42
    it's a spring-loaded bar there okay yeah
  • 40:42 - 40:43
    this is
  • 40:43 - 40:46
    and thank you so much for the condor
  • 40:46 - 40:47
    can we get the sound
  • 40:47 - 40:48
    oh
  • 40:48 - 40:51
    next design
  • 40:51 - 40:53
    pause with lowering the shaft and all
  • 40:53 - 40:59
    mute as a cam state from me lupilo
  • 41:03 - 41:08
    yes lowering the shaft oh yeah okay
  • 41:08 - 41:09
    pause with lowering the shot and then it
  • 41:09 - 41:11
    would go up again yeah
  • 41:11 - 41:13
    i still have something in my stomach
  • 41:13 - 41:15
    about moving that whole shaft around
  • 41:15 - 41:17
    it's like oh
  • 41:17 - 41:18
    because all the bowing cables wouldn't
  • 41:18 - 41:21
    need to move it's a whole huge platform
  • 41:21 - 41:24
    thing and in music you want things to be
  • 41:24 - 41:26
    you i'm going to show you how much time
  • 41:26 - 41:27
    are you ready i'm going to show you how
  • 41:27 - 41:30
    much time you have that much oh wow
  • 41:30 - 41:31
    whoa
  • 41:31 - 41:33
    next design
  • 41:33 - 41:35
    yeah you're the one in control my friend
  • 41:35 - 41:37
    was waiting for you all the time sorry
  • 41:37 - 41:39
    everyone i was waiting for that guy over
  • 41:39 - 41:41
    there that was actually me
  • 41:41 - 41:42
    the shape
  • 41:42 - 41:45
    t rotation of the red lift different
  • 41:45 - 41:48
    connectors based on angle of rod use
  • 41:48 - 41:50
    detent to give feedback on rotation
  • 41:50 - 41:51
    yep
  • 41:51 - 41:53
    to determine the mutant state of what is
  • 41:53 - 41:55
    playing use a machine rod that is shaped
  • 41:55 - 41:57
    such this rotation determines whether a
  • 41:57 - 42:00
    b is muted totally agree we can
  • 42:00 - 42:02
    manufacture the same thing and put them
  • 42:02 - 42:04
    in alternate pattern great suggestion
  • 42:04 - 42:08
    drive train everyone my favorite topic
  • 42:08 - 42:11
    uh it's actually i don't know i just
  • 42:11 - 42:13
    said that i don't know why i said that
  • 42:13 - 42:15
    rhythm programming wheel belt mainframe
  • 42:15 - 42:17
    with this configuration
  • 42:17 - 42:20
    plus for using a whiteboard love that i
  • 42:20 - 42:23
    also love the message at the bottom
  • 42:23 - 42:25
    oh from francesco
  • 42:25 - 42:27
    um with this configuration if the belt
  • 42:27 - 42:30
    breaks it will not be changeable
  • 42:30 - 42:32
    being a loop
  • 42:32 - 42:34
    oh yeah it's a metal beam we remove that
  • 42:34 - 42:36
    metal beam
  • 42:36 - 42:38
    the belt lowers the weight
  • 42:38 - 42:42
    that should keep the wheel in its place
  • 42:42 - 42:44
    oh this is true the belt is lifting the
  • 42:44 - 42:46
    wheel i didn't think of that
  • 42:46 - 42:48
    this shouldn't be a problem but i just
  • 42:48 - 42:49
    wanted to point it out good one
  • 42:49 - 42:51
    francesco i didn't think of that the
  • 42:51 - 42:53
    belt is actually trying to lift the
  • 42:53 - 42:56
    wheel out of the bike fork
  • 42:56 - 42:57
    good point
  • 42:57 - 42:59
    it's recorded in here forever and ever
  • 42:59 - 43:00
    thank you for that
  • 43:00 - 43:04
    roll of speed hub on mmx3 so
  • 43:04 - 43:07
    i've seen several from magnus sirens and
  • 43:07 - 43:08
    i've seen several suggestions to use
  • 43:08 - 43:12
    like these off-the-shelf gearboxes and
  • 43:12 - 43:15
    what i don't like with these ideas i
  • 43:15 - 43:17
    don't like to drive a huge wheel from
  • 43:17 - 43:21
    the center axle because the
  • 43:21 - 43:23
    leverage that is needed
  • 43:23 - 43:26
    is monstrous so if you have a small
  • 43:26 - 43:29
    gearbox that has to drive a huge wheel
  • 43:29 - 43:31
    from the middle
  • 43:31 - 43:35
    i just don't think it's made for that um
  • 43:35 - 43:36
    and i don't think
  • 43:36 - 43:38
    it has
  • 43:38 - 43:41
    the position will be as accurate so a
  • 43:41 - 43:43
    little slack in the little gear in there
  • 43:43 - 43:45
    will result
  • 43:45 - 43:47
    and a lot of movement on the sir on the
  • 43:47 - 43:49
    outer perimeter of the circle that's why
  • 43:49 - 43:52
    i tend towards using the large gears to
  • 43:52 - 43:54
    drive these big wheels from the outside
  • 43:54 - 43:58
    or the timing belt is the same thing
  • 43:58 - 44:00
    but it sounds cool the role of speed hub
  • 44:00 - 44:02
    is an epicyclic internal hub gear for
  • 44:02 - 44:05
    bicycles
  • 44:06 - 44:09
    and also we do not need to change gear
  • 44:09 - 44:13
    we only want one gear of the wheel
  • 44:13 - 44:15
    my thing is not working anymore
  • 44:15 - 44:18
    it's not working anymore no
  • 44:18 - 44:21
    give me a second then let's see yeah
  • 44:21 - 44:23
    it's working no
  • 44:23 - 44:25
    wait don't click around okay sorry stop
  • 44:25 - 44:28
    with the clicking
  • 44:28 - 44:31
    no stop with your clicking
  • 44:31 - 44:33
    please my friend
  • 44:33 - 44:37
    now we can click forward once
  • 44:37 - 44:39
    and before you go
  • 44:39 - 44:41
    further into that i just
  • 44:41 - 44:44
    in the chat today i see a lot of new uh
  • 44:44 - 44:47
    people who are commenting which tells me
  • 44:47 - 44:49
    that there are perhaps new viewers that
  • 44:49 - 44:51
    are tuning in and you know what don't
  • 44:51 - 44:53
    forget to subscribe to this channel so
  • 44:53 - 44:55
    you get all notifications about these
  • 44:55 - 44:57
    streams and also like this video it
  • 44:57 - 44:59
    helps us a lot
  • 44:59 - 45:01
    wonderful wonderful on this channel
  • 45:01 - 45:03
    we're doing the design work on our main
  • 45:03 - 45:04
    channel we're doing weekly summary
  • 45:04 - 45:05
    studies
  • 45:05 - 45:08
    between eight and nine minutes long
  • 45:08 - 45:10
    vibraphone but here we come to the fun
  • 45:10 - 45:14
    part instrument placement
  • 45:14 - 45:16
    yeah yeah
  • 45:16 - 45:17
    um
  • 45:17 - 45:20
    vibraphone in a circular pattern plunger
  • 45:20 - 45:23
    gears central shaft drums programming
  • 45:23 - 45:26
    drum bass so the circular idea
  • 45:26 - 45:28
    archimedes crew for marblelift by
  • 45:28 - 45:30
    feudery the circular idea
  • 45:30 - 45:32
    is very popular and honestly i'm so
  • 45:32 - 45:34
    happy to see all these sketches because
  • 45:34 - 45:35
    right now
  • 45:35 - 45:37
    i have no idea
  • 45:37 - 45:39
    on how to build this machine right now i
  • 45:39 - 45:41
    don't even think i can build this
  • 45:41 - 45:43
    machine because i realize that the
  • 45:43 - 45:45
    footprint is a big problem
  • 45:45 - 45:47
    it's really fun to see outside the box
  • 45:47 - 45:49
    ideas
  • 45:49 - 45:51
    what's this
  • 45:54 - 45:56
    side view
  • 45:57 - 45:58
    oh yeah this this is a very simple but
  • 45:58 - 46:00
    genius idea to put the marble gates
  • 46:00 - 46:03
    under the vibraphone for the drums
  • 46:03 - 46:06
    um from a warner
  • 46:06 - 46:09
    it's a great sketch and i heard the idea
  • 46:09 - 46:12
    before so to avoid mid-air collisions
  • 46:12 - 46:15
    uh we we could do this
  • 46:15 - 46:18
    i think the machine would be quite high
  • 46:18 - 46:20
    but it's it's it's a good way to get
  • 46:20 - 46:25
    more room oh wow here we go
  • 46:25 - 46:28
    mega prr has made the most epic uh
  • 46:28 - 46:31
    comparison between module design and all
  • 46:31 - 46:33
    in one design and this is exactly where
  • 46:33 - 46:35
    my head is so i love to see some input
  • 46:35 - 46:38
    on this and there's a lot of text but i
  • 46:38 - 46:40
    think there's a lot of work been thought
  • 46:40 - 46:43
    behind here so let's start modular
  • 46:43 - 46:46
    design versus all in one design
  • 46:46 - 46:49
    on the modular side no sound bleed over
  • 46:49 - 46:51
    high instrument visibility easier to
  • 46:51 - 46:52
    make
  • 46:52 - 46:54
    think midi virtual instrument plugins
  • 46:54 - 46:56
    but real
  • 46:56 - 46:59
    and then we have a little um
  • 46:59 - 47:03
    graph thank you
  • 47:04 - 47:06
    multiple modules makes it a lot harder
  • 47:06 - 47:09
    to fail as it stops being an all or
  • 47:09 - 47:11
    nothing project
  • 47:11 - 47:13
    if a module doesn't work
  • 47:13 - 47:15
    at worst all you've lost is the time
  • 47:15 - 47:17
    effort towards it as you don't need to
  • 47:17 - 47:19
    throw out all the others
  • 47:19 - 47:21
    so to the left you can see
  • 47:21 - 47:23
    the different modules being finished
  • 47:23 - 47:25
    project is also future proof instead of
  • 47:25 - 47:27
    touring same thing every time you can
  • 47:27 - 47:29
    switch things up create new ones between
  • 47:29 - 47:31
    tours or upgrade old ones you're less
  • 47:31 - 47:33
    happy with
  • 47:33 - 47:35
    [Music]
  • 47:35 - 47:39
    so at blue line oh no big vibe module
  • 47:39 - 47:41
    fail back to drawing board it's not so
  • 47:41 - 47:43
    bad
  • 47:43 - 47:45
    and if you want to stop you still have
  • 47:45 - 47:47
    all the ones that work to continue
  • 47:47 - 47:48
    making music it's
  • 47:48 - 47:50
    super interesting to hear your thoughts
  • 47:50 - 47:52
    about this
  • 47:52 - 47:54
    so let's look at the all-in-one design
  • 47:54 - 47:57
    to the right space is limited more
  • 47:57 - 47:59
    confusing to look at
  • 47:59 - 48:02
    it sounds like mega pr is very biased
  • 48:02 - 48:04
    towards the modular design i love it
  • 48:04 - 48:06
    novel and visually interesting but
  • 48:06 - 48:08
    unchanging from tour to tour if
  • 48:08 - 48:11
    successful you get to preserve dna and
  • 48:11 - 48:14
    get satisfaction of getting back
  • 48:14 - 48:17
    at a machine that won boxing match twice
  • 48:17 - 48:21
    worth it's a question mark if marvel
  • 48:21 - 48:23
    machine 3 is scrapped consider a fresh
  • 48:23 - 48:25
    start with a modular design it's a
  • 48:25 - 48:28
    radical idea but maybe a good music
  • 48:28 - 48:29
    tinkering balance
  • 48:29 - 48:32
    and let's let's look here at the last
  • 48:32 - 48:33
    graph
  • 48:33 - 48:36
    i just big big big love for for for this
  • 48:36 - 48:39
    this work you put in mega prr mm3
  • 48:39 - 48:41
    finished single machine is cool but
  • 48:41 - 48:42
    risky
  • 48:42 - 48:44
    it's an all or nothing deal as we saw
  • 48:44 - 48:46
    with mmx stressed martin at the bottom
  • 48:46 - 48:48
    there and then we go up and then we go
  • 48:48 - 48:51
    up and then we go down stressed martin
  • 48:51 - 48:53
    again that was me last autumn i could
  • 48:53 - 48:55
    tell that was
  • 48:55 - 48:57
    that was me lost autumn
  • 48:57 - 48:59
    and trying again
  • 48:59 - 49:01
    burn out or give up
  • 49:01 - 49:04
    um
  • 49:04 - 49:06
    brilliant so
  • 49:06 - 49:09
    brilliant work media prr this is
  • 49:09 - 49:10
    actually like
  • 49:10 - 49:12
    1.4
  • 49:12 - 49:14
    upcoming live streams
  • 49:14 - 49:17
    um because this right now i don't feel i
  • 49:17 - 49:19
    have a machine i want to build and it's
  • 49:19 - 49:21
    because i'm lost between these two
  • 49:21 - 49:23
    two main ideas
  • 49:23 - 49:24
    the one to the
  • 49:24 - 49:26
    ralph
  • 49:26 - 49:28
    oh ralph is here
  • 49:28 - 49:32
    so ralph i love your sketches and you
  • 49:32 - 49:34
    you made me think a lot about the craft
  • 49:34 - 49:36
    work um
  • 49:36 - 49:39
    the bandcraft i get a ban craftwork feel
  • 49:39 - 49:41
    from from your sketch ralph love to see
  • 49:41 - 49:43
    you here live i love your sketch and
  • 49:43 - 49:46
    it's also given me a little bit of an i
  • 49:46 - 49:48
    the machine a little bit of an identity
  • 49:48 - 49:49
    crisis because
  • 49:49 - 49:52
    form from function
  • 49:52 - 49:54
    would go for the modular design instead
  • 49:54 - 49:56
    of the all-in-one design
  • 49:56 - 49:59
    making smaller modules makes marble
  • 49:59 - 50:01
    hunting easier because of less marbles
  • 50:01 - 50:03
    from ralph yes
  • 50:03 - 50:05
    definitely agree
  • 50:05 - 50:08
    and um
  • 50:08 - 50:09
    yeah
  • 50:09 - 50:11
    this is going to be the big battlefield
  • 50:11 - 50:13
    in in the upcoming week
  • 50:13 - 50:14
    because
  • 50:14 - 50:16
    this is the only thing i'm thinking of
  • 50:16 - 50:18
    right now this super high level decision
  • 50:18 - 50:20
    is it still fun is it still a marvel
  • 50:20 - 50:22
    machine or have we have we pivoted into
  • 50:22 - 50:25
    a completely new project so love love to
  • 50:25 - 50:29
    get all your thoughts about this
  • 50:29 - 50:33
    next design um
  • 50:33 - 50:36
    so this is a circular design again
  • 50:36 - 50:39
    some um the vibra plates are a bit too
  • 50:39 - 50:41
    far on this image yeah so this is the
  • 50:41 - 50:44
    circular pattern but you divide them out
  • 50:44 - 50:47
    so you don't have any mid-air collisions
  • 50:47 - 50:50
    illustration by eddie 171
  • 50:50 - 50:52
    almost vertical bass person playing the
  • 50:52 - 50:54
    bass
  • 50:54 - 50:56
    so the circular design is so popular
  • 50:56 - 50:58
    yeah it's
  • 50:58 - 50:59
    it's getting a lot of traction out there
  • 50:59 - 51:00
    yeah
  • 51:00 - 51:02
    out there
  • 51:02 - 51:04
    drop point flight path capture point
  • 51:04 - 51:06
    rotate the bars 45 degrees along the
  • 51:06 - 51:08
    axis
  • 51:08 - 51:10
    resonator should not interfere and will
  • 51:10 - 51:11
    not have
  • 51:11 - 51:14
    mid air collisions marbles can route to
  • 51:14 - 51:16
    the rear of the machine only downside i
  • 51:16 - 51:17
    can see slightly wider separation of
  • 51:17 - 51:18
    bars
  • 51:18 - 51:20
    but you can keep the normal layout for
  • 51:20 - 51:23
    manual play
  • 51:23 - 51:28
    drop point is green flight path
  • 51:28 - 51:32
    so it's angled to the side
  • 51:32 - 51:33
    tricky
  • 51:33 - 51:36
    how the the vibrato shaft that goes
  • 51:36 - 51:38
    through all the resonators is one
  • 51:38 - 51:39
    straight shaft
  • 51:39 - 51:42
    how do we build the vibrato shaft
  • 51:42 - 51:44
    that's the that's the trickiest thing
  • 51:44 - 51:45
    with this design
  • 51:45 - 51:48
    here is i think from consonator right
  • 51:48 - 51:50
    this is gone
  • 51:50 - 51:52
    and programming module control panel
  • 51:52 - 51:55
    bass drums vibrophone cycle power module
  • 51:55 - 51:58
    or seat the worst thing is that gonzo is
  • 51:58 - 52:00
    right here cycling the tempo would be
  • 52:00 - 52:03
    one of the easiest way to feed the tempo
  • 52:03 - 52:05
    perfectly
  • 52:05 - 52:07
    sometimes at the gym i do like this
  • 52:07 - 52:09
    cross trainer in time with the music i
  • 52:09 - 52:12
    try to put the one handle on the snare
  • 52:12 - 52:14
    drum
  • 52:14 - 52:17
    and i think actually this would work but
  • 52:17 - 52:20
    it's too much circus exchangeable
  • 52:20 - 52:22
    vibraphone section
  • 52:22 - 52:24
    including note plate and resonator pipes
  • 52:24 - 52:26
    and we have a comment from warlion
  • 52:26 - 52:28
    wintergatan with a modular design is
  • 52:28 - 52:30
    gonna remind me big of any music setups
  • 52:30 - 52:35
    smiley face all we need are the lasers
  • 52:35 - 52:38
    yeah the modular design is it's another
  • 52:38 - 52:39
    thing
  • 52:39 - 52:41
    it might be less interesting it might be
  • 52:41 - 52:45
    better music and definitely better sound
  • 52:45 - 52:47
    the modular design allows us to separate
  • 52:47 - 52:49
    the drums away from the vibrophone which
  • 52:49 - 52:50
    will be
  • 52:50 - 52:51
    wonderful martin
  • 52:51 - 52:55
    here's a beautiful comment for you
  • 52:55 - 52:58
    svenska disc golfer
  • 52:59 - 53:02
    so uh this is cool so
  • 53:02 - 53:04
    swedish disc golf uh
  • 53:04 - 53:06
    society send some strange to find the
  • 53:06 - 53:08
    best solutions from the entire swedish
  • 53:08 - 53:11
    disc golf community i um competed at
  • 53:11 - 53:13
    national level in par sm once
  • 53:13 - 53:16
    for slotskogen disc golf club and i was
  • 53:16 - 53:19
    eaten like the goat in jurassic park by
  • 53:19 - 53:21
    these uh players i i think i had a
  • 53:21 - 53:24
    single match against someone who took a
  • 53:24 - 53:26
    european championship silver
  • 53:26 - 53:29
    and it's super fun i and this golf er is
  • 53:29 - 53:31
    just the best sport of all so super fun
  • 53:31 - 53:33
    to see you here so nice swedish disc
  • 53:33 - 53:35
    golf ss
  • 53:35 - 53:36
    society
  • 53:36 - 53:40
    exchangeable very fun section um
  • 53:40 - 53:42
    my mental game and this golf was not
  • 53:42 - 53:44
    good i could do good on practice and if
  • 53:44 - 53:47
    i did well in a competition round i just
  • 53:47 - 53:49
    um
  • 53:49 - 53:50
    i just
  • 53:50 - 53:52
    got locked up after half the round and
  • 53:52 - 53:56
    throw through the disc into the forest
  • 53:57 - 53:59
    okay so this is a mandrakil module
  • 53:59 - 54:01
    exchangeable of our phone section
  • 54:01 - 54:03
    including node plates and resonator
  • 54:03 - 54:05
    pipes gets dropped in replace with every
  • 54:05 - 54:07
    song gets prepared as programming wheels
  • 54:07 - 54:09
    are prepared too with simple sliding
  • 54:09 - 54:11
    mechanism clearance to other components
  • 54:11 - 54:13
    when being exchanged need to be checked
  • 54:13 - 54:15
    just a big box by handing
  • 54:15 - 54:16
    this
  • 54:16 - 54:19
    is a super good idea
  • 54:19 - 54:21
    man this is what we call the mandrake
  • 54:21 - 54:22
    module
  • 54:22 - 54:25
    let me uh hang on i'm going to
  • 54:25 - 54:26
    um
  • 54:26 - 54:28
    find
  • 54:28 - 54:32
    not yet but i am going to find
  • 54:32 - 54:35
    our decision matrix
  • 54:35 - 54:39
    some of you might have seen it
  • 54:40 - 54:42
    let me
  • 54:43 - 54:48
    so it's of course in here
  • 54:50 - 54:54
    so here we go um
  • 54:56 - 54:58
    your solution
  • 54:58 - 55:01
    are all these um see if i can get it a
  • 55:01 - 55:04
    little bit bigger yeah
  • 55:04 - 55:05
    like that
  • 55:05 - 55:07
    so this solution is referring to all
  • 55:07 - 55:11
    these mandrake module um things here
  • 55:11 - 55:12
    um
  • 55:12 - 55:14
    so and they're not circular
  • 55:14 - 55:16
    and when when we did this
  • 55:16 - 55:21
    i tried to make my biased solutions win
  • 55:21 - 55:24
    but your the the thing you suggested
  • 55:24 - 55:26
    gets got a lot of points in the test i'm
  • 55:26 - 55:27
    gonna drag it over so we can see the
  • 55:27 - 55:29
    total
  • 55:29 - 55:31
    so there was a kind quite
  • 55:31 - 55:34
    much more of a close call than i thought
  • 55:34 - 55:36
    so judging from the decision matrix that
  • 55:36 - 55:37
    we used
  • 55:37 - 55:40
    if we go back to the idea your idea is
  • 55:40 - 55:42
    really strong
  • 55:42 - 55:44
    and
  • 55:44 - 55:46
    if we go for an all-in machine
  • 55:46 - 55:49
    i think we have to use this idea
  • 55:49 - 55:51
    the mandrel module
  • 55:51 - 55:53
    uh and henning had the same idea except
  • 55:53 - 55:57
    independently from mandrake so
  • 55:57 - 55:59
    it just hurts me to think about it and
  • 55:59 - 56:00
    this is where i think the whole project
  • 56:00 - 56:03
    is pivoting right now like i want a
  • 56:03 - 56:05
    music instrument that can play
  • 56:05 - 56:07
    i want to make a real vibraphone with
  • 56:07 - 56:09
    full musical expressivity
  • 56:09 - 56:11
    but i think i've realized that i can't
  • 56:11 - 56:14
    have an all-in-one solution
  • 56:14 - 56:16
    with that design requirement so
  • 56:16 - 56:19
    if i decide no we want to beat the old
  • 56:19 - 56:22
    machine we want to make the classic look
  • 56:22 - 56:24
    then this is going to be
  • 56:24 - 56:25
    uh the solution
  • 56:25 - 56:28
    chat reminding me here
  • 56:28 - 56:31
    oh h3k we are in part two of the live
  • 56:31 - 56:32
    thank you
  • 56:32 - 56:36
    there we go thank you so much
  • 56:36 - 56:37
    thank you
  • 56:37 - 56:39
    um
  • 56:39 - 56:41
    let's take the next design i'm gonna
  • 56:41 - 56:43
    keep on going here
  • 56:43 - 56:47
    cool circular vibraphone
  • 56:47 - 56:48
    what's this
  • 56:48 - 56:51
    marble gate
  • 56:52 - 56:54
    oh yeah it's a funnel in front so you
  • 56:54 - 56:56
    catch them right away
  • 56:56 - 56:59
    ah
  • 57:04 - 57:06
    so
  • 57:06 - 57:08
    maybe
  • 57:09 - 57:12
    let me sketch on this a little bit
  • 57:12 - 57:15
    so i i've excluded this idea from my
  • 57:15 - 57:17
    head
  • 57:19 - 57:21
    and the reason i've excluded it is
  • 57:21 - 57:23
    because i thought that
  • 57:23 - 57:24
    it was
  • 57:24 - 57:27
    it's going to be visually too annoying
  • 57:27 - 57:30
    i thought about it like this
  • 57:30 - 57:32
    and i thought that the funnels would be
  • 57:32 - 57:34
    like this
  • 57:34 - 57:37
    but let's say
  • 57:37 - 57:39
    because we know that marbles
  • 57:39 - 57:41
    marbles doesn't bounce
  • 57:41 - 57:42
    really well
  • 57:42 - 57:45
    on on vibraphone so if we if we angle
  • 57:45 - 57:47
    them a lot
  • 57:47 - 57:51
    and if they only bounce like this
  • 57:53 - 57:55
    and then here it can bounce a lot
  • 57:55 - 57:57
    on the drum
  • 57:57 - 58:02
    the little catchers represented by blue
  • 58:06 - 58:10
    maybe it doesn't need to be that high
  • 58:11 - 58:15
    so here you still have good visibility
  • 58:16 - 58:16
    so
  • 58:16 - 58:19
    here is an eye
  • 58:19 - 58:21
    the eye if i draw a straight line from
  • 58:21 - 58:23
    the eye you can see the bounce you can
  • 58:23 - 58:27
    see the bounce you can see the bounce
  • 58:28 - 58:31
    and if we make sauron's tower here
  • 58:31 - 58:34
    or thank you
  • 58:34 - 58:36
    and we'll put a little frodo here
  • 58:36 - 58:38
    there we go there we have it love it
  • 58:38 - 58:41
    next design
  • 58:41 - 58:43
    uh boo boo sham bibo champ what about
  • 58:43 - 58:45
    making only the drum loop machine
  • 58:45 - 58:46
    separate that way the sole of the mm
  • 58:46 - 58:48
    microphone play can be focused on first
  • 58:48 - 58:50
    if the loop fails you can have a real
  • 58:50 - 58:52
    drummer take over
  • 58:52 - 58:55
    and it's not a bad idea
  • 58:56 - 58:59
    so here is a rotating stage for visual
  • 58:59 - 59:01
    impact wherever you're seated at arena
  • 59:01 - 59:03
    this is a beautiful model we feature
  • 59:03 - 59:05
    this in the thumbnail because i love
  • 59:05 - 59:06
    this model
  • 59:06 - 59:08
    it's so well
  • 59:08 - 59:10
    well put together as well
  • 59:10 - 59:11
    um
  • 59:11 - 59:15
    just the visual imprint impact of this
  • 59:15 - 59:17
    i mean it looks so cool i don't know how
  • 59:17 - 59:19
    it would work in reality but the look of
  • 59:19 - 59:20
    it is like oh
  • 59:20 - 59:22
    i really like how it looks yeah so when
  • 59:22 - 59:24
    you see this you're like well you just
  • 59:24 - 59:26
    you do that but there's no functionality
  • 59:26 - 59:29
    in this model yet so it's it's more
  • 59:29 - 59:31
    formed and function but look at this
  • 59:31 - 59:32
    it's beautiful
  • 59:32 - 59:35
    mike perry teaching me here in chat as
  • 59:35 - 59:37
    well of course it's baradur
  • 59:37 - 59:39
    thank you so much
  • 59:39 - 59:41
    we got our our looter
  • 59:41 - 59:43
    lore wrong
  • 59:43 - 59:45
    so thanks for sending these beautiful
  • 59:45 - 59:47
    very inspirational models
  • 59:47 - 59:51
    let's see what is this
  • 59:51 - 59:52
    height adjustable
  • 59:52 - 59:55
    input q built into component volume
  • 59:55 - 59:57
    cables allow these to be anywhere
  • 59:57 - 60:00
    angle adjustable for liability testing
  • 60:00 - 60:01
    uh
  • 60:01 - 60:05
    ball capture built into component
  • 60:05 - 60:07
    it's kind of the same idea as we had
  • 60:07 - 60:10
    before with the with catching the marble
  • 60:10 - 60:12
    right where the
  • 60:12 - 60:15
    instruments are
  • 60:15 - 60:17
    input variant from above
  • 60:17 - 60:19
    [Music]
  • 60:19 - 60:22
    um the bass can be the flywheel i think
  • 60:22 - 60:25
    consonator is referring to this
  • 60:25 - 60:27
    i have to run around like a squirrel
  • 60:27 - 60:28
    then i can power it like a squirrel
  • 60:28 - 60:30
    wheel then you can just run
  • 60:30 - 60:32
    get some cardio in on the on the concert
  • 60:32 - 60:34
    itself
  • 60:34 - 60:36
    fun to see you here gonzo
  • 60:36 - 60:37
    i'm engineer
  • 60:37 - 60:40
    marble divider marble lift
  • 60:40 - 60:44
    programming wheel vibraphone panel so
  • 60:44 - 60:46
    a lot of people love the vertical
  • 60:46 - 60:48
    programming wheel
  • 60:48 - 60:49
    but
  • 60:49 - 60:52
    this means that we will read
  • 60:52 - 60:54
    the program on different heights
  • 60:54 - 60:57
    and it just introduces like a whole new
  • 60:57 - 60:59
    i would say these vertical programming
  • 60:59 - 61:01
    wheels are kind of out of the questions
  • 61:01 - 61:03
    because
  • 61:04 - 61:06
    all the components would want to fall
  • 61:06 - 61:08
    down
  • 61:08 - 61:10
    alongside it and i just haven't thought
  • 61:10 - 61:12
    about how to make it
  • 61:12 - 61:16
    um but beautiful sketch vibrophone frame
  • 61:16 - 61:17
    marimba
  • 61:17 - 61:19
    have the ability uh to use the same
  • 61:19 - 61:21
    resonator pin but change the instrument
  • 61:21 - 61:23
    from viraphone
  • 61:23 - 61:25
    to marimba no i don't like sound of
  • 61:25 - 61:29
    marimbas it's the lion king uh no it's a
  • 61:29 - 61:32
    little mermaid
  • 61:34 - 61:38
    so um i'm only in it for the vibraphone
  • 61:38 - 61:40
    i don't like marimba or xylophone sound
  • 61:40 - 61:42
    at all
  • 61:44 - 61:44
    so
  • 61:44 - 61:46
    this
  • 61:46 - 61:47
    is
  • 61:47 - 61:47
    um
  • 61:47 - 61:50
    [Music]
  • 61:50 - 61:53
    thank you for the suggestion though
  • 61:53 - 61:54
    um
  • 61:54 - 61:57
    drum bass
  • 61:57 - 62:00
    keyboard vertical again right
  • 62:00 - 62:02
    yes it's a yeah it's a vertical
  • 62:02 - 62:04
    programming wheel i think it's too
  • 62:04 - 62:06
    difficult i would like to see that with
  • 62:06 - 62:09
    more uh like granular uh sketch so we
  • 62:09 - 62:12
    can see more about how it would work i i
  • 62:12 - 62:15
    don't see it working but maybe i'm just
  • 62:15 - 62:17
    stuck in my old ways
  • 62:17 - 62:20
    microphone placement to avoid mid air
  • 62:20 - 62:22
    while keeping full-range vibraphones
  • 62:22 - 62:27
    extra nodes slots for node repetitions
  • 62:30 - 62:33
    yes so the thing here is that
  • 62:33 - 62:35
    you have collisions everywhere in this
  • 62:35 - 62:37
    sketch because i want to use 40
  • 62:37 - 62:39
    millimeter
  • 62:39 - 62:41
    uh marbles so let's just take the first
  • 62:41 - 62:44
    chan the first white key up to the left
  • 62:44 - 62:46
    would um collide
  • 62:46 - 62:50
    with um the first gray gray key next to
  • 62:50 - 62:53
    it so the marbles are bigger than your
  • 62:53 - 62:55
    center to center distance here
  • 62:55 - 62:56
    um
  • 62:56 - 62:59
    but as i said in one of the
  • 62:59 - 63:00
    live streams i don't think this is a
  • 63:00 - 63:02
    problem because we will know exactly
  • 63:02 - 63:05
    what note interval has a collision so
  • 63:05 - 63:09
    for example a black key to white key
  • 63:09 - 63:10
    like this
  • 63:10 - 63:13
    can never
  • 63:13 - 63:16
    sorry that can collide
  • 63:16 - 63:19
    white key to black key can't
  • 63:19 - 63:21
    and if you want need to play this
  • 63:21 - 63:23
    in the exact rhythm where a collision is
  • 63:23 - 63:25
    so you know
  • 63:25 - 63:27
    we have perfect control over how where
  • 63:27 - 63:30
    the marble is because we have perfect
  • 63:30 - 63:32
    musical timing hopefully which means
  • 63:32 - 63:34
    that we will figure out and this is
  • 63:34 - 63:35
    maybe something we can do in physics
  • 63:35 - 63:38
    testing we will figure out the exact
  • 63:38 - 63:41
    timing interval when a collision can
  • 63:41 - 63:42
    happen
  • 63:42 - 63:44
    and basically we can make a list
  • 63:44 - 63:47
    in what bpms
  • 63:47 - 63:50
    we can't do a certain node repetition we
  • 63:50 - 63:52
    can know in theory
  • 63:52 - 63:55
    exactly how to avoid uh these collisions
  • 63:55 - 63:58
    so i think the collisions are kind of a
  • 63:58 - 64:02
    non-issue but it's a known issue and we
  • 64:02 - 64:03
    have to we have to deal with it
  • 64:03 - 64:05
    quick tip for procreate turn on pawn
  • 64:05 - 64:09
    reaction on the ipad and rest your hand
  • 64:09 - 64:12
    how mick you will on the shrimp turn on
  • 64:12 - 64:16
    palm rejection on the ipad linus t
  • 64:16 - 64:18
    coming in with the pro tips because the
  • 64:18 - 64:21
    the stupid thing always switched to
  • 64:21 - 64:22
    um
  • 64:22 - 64:23
    switch to
  • 64:23 - 64:25
    uh
  • 64:25 - 64:26
    eraser for me
  • 64:26 - 64:30
    and i can't make good sketches so
  • 64:30 - 64:32
    linus leaners i have to implement this
  • 64:32 - 64:33
    right away
  • 64:33 - 64:36
    palm rejection how do i do that then is
  • 64:36 - 64:38
    that a main setting on the ipad or is it
  • 64:38 - 64:42
    inappropriate can you google that sir 3k
  • 64:42 - 64:44
    of course i can yeah my friend can
  • 64:44 - 64:47
    i'll go on with the review austin
  • 64:47 - 64:49
    is suggesting a beetle space this is
  • 64:49 - 64:51
    exactly the same base as we had on the
  • 64:51 - 64:53
    first machine i do love the look on that
  • 64:53 - 64:57
    and it's more narrow as you as you say
  • 64:57 - 64:59
    so we need a sound note here
  • 64:59 - 65:03
    sir 3k link from pro to mormon thank you
  • 65:03 - 65:04
    i can't live without those
  • 65:04 - 65:05
    [Music]
  • 65:05 - 65:08
    let's see new chapter hello it's my idea
  • 65:08 - 65:11
    to simplify registrator
  • 65:11 - 65:13
    one that we have already start being so
  • 65:13 - 65:15
    complicated this one is easy to modify
  • 65:15 - 65:17
    and a small footprint
  • 65:17 - 65:19
    every part is independently mounted on
  • 65:19 - 65:23
    shaft gravity help to back red lever
  • 65:23 - 65:25
    to main position
  • 65:25 - 65:27
    muting is possible by rotating second
  • 65:27 - 65:29
    shaft
  • 65:29 - 65:32
    which block lever in standard position
  • 65:32 - 65:33
    manual lever as the red one is
  • 65:33 - 65:36
    independent and can be run in any time
  • 65:36 - 65:38
    about program switch to second song red
  • 65:38 - 65:40
    lever can be shifted along the shaft
  • 65:40 - 65:42
    with some extra handler greetings from
  • 65:42 - 65:45
    chris sutco
  • 65:45 - 65:50
    manual lever independent um
  • 65:53 - 65:56
    so the programming pin is coming
  • 65:56 - 66:00
    this is this is interesting
  • 66:00 - 66:02
    what is the green lever doing
  • 66:02 - 66:06
    oh that's a manual lever
  • 66:07 - 66:09
    if i want to play manually i think
  • 66:09 - 66:11
    um i'm not going to play the marbles
  • 66:11 - 66:13
    manually
  • 66:13 - 66:15
    on
  • 66:17 - 66:20
    so this actually uh reminds me that it's
  • 66:20 - 66:23
    an imp in important um
  • 66:23 - 66:25
    design requirement
  • 66:25 - 66:27
    to if we should be able to play the
  • 66:27 - 66:28
    manual
  • 66:28 - 66:30
    the marbles manual or not chad said you
  • 66:30 - 66:34
    missed one suggestion
  • 66:35 - 66:39
    from the organ guy but i don't know
  • 66:40 - 66:42
    yeah maybe it's not in the slide okay we
  • 66:42 - 66:45
    have to check that later
  • 66:45 - 66:48
    um
  • 66:58 - 66:59
    so
  • 66:59 - 67:02
    i think chris uh that your suggestion
  • 67:02 - 67:06
    falls apart because you're sliding
  • 67:06 - 67:09
    you're sliding the red thing along
  • 67:09 - 67:11
    um
  • 67:11 - 67:14
    along the axis and that will
  • 67:14 - 67:15
    be half hits and stuff like that so the
  • 67:15 - 67:17
    way we're now switching between program
  • 67:17 - 67:19
    a and b is the only way i think that
  • 67:19 - 67:21
    would work
  • 67:21 - 67:23
    um
  • 67:23 - 67:25
    but when i see your image i hoped it
  • 67:25 - 67:26
    would work i i don't think it will work
  • 67:26 - 67:29
    to switch between the programs let's
  • 67:29 - 67:31
    check the next sketch one bowden cable
  • 67:31 - 67:32
    enters
  • 67:32 - 67:34
    to leave
  • 67:34 - 67:38
    ratchet in input allow to flex out
  • 67:38 - 67:40
    as the input is pulled
  • 67:40 - 67:43
    the cog spins 90 degrees the lugs on the
  • 67:43 - 67:46
    cog pull on alternating outputs every
  • 67:46 - 67:48
    cycle
  • 67:48 - 67:49
    as the input is released it is allowed
  • 67:49 - 67:53
    to flex outwards to slip past
  • 67:55 - 67:57
    this is probably smart but it looks like
  • 67:57 - 67:58
    much more parts and much more
  • 67:58 - 68:01
    complicated parts than just
  • 68:01 - 68:04
    uh doing the mc throttle solution
  • 68:04 - 68:06
    loop drum beaters and a little chapter
  • 68:06 - 68:11
    marker please from circa thank you
  • 68:11 - 68:12
    i'm still here
  • 68:12 - 68:15
    alessio biancone
  • 68:15 - 68:18
    orange recoil spring container blue
  • 68:18 - 68:21
    programming drum gray actuator
  • 68:21 - 68:23
    exploded view of actuator and spring
  • 68:23 - 68:25
    container this should be mounted on a
  • 68:25 - 68:27
    fixed axis
  • 68:27 - 68:30
    actuator gets rotated by drum
  • 68:30 - 68:32
    actuator power can be programmed into
  • 68:32 - 68:36
    the drum positioning gear teeth
  • 68:36 - 68:40
    before the needed beat
  • 68:41 - 68:44
    ah
  • 68:52 - 68:55
    and cannot move the actuator
  • 68:55 - 68:57
    okay i'm i'm getting this id and i
  • 68:57 - 68:59
    actually have a new id regarding that so
  • 68:59 - 69:01
    we're going to take a detour here and i
  • 69:01 - 69:03
    want to sketch for everyone in the in
  • 69:03 - 69:06
    the do you want to try to add the rest
  • 69:06 - 69:08
    palm thing let's see if we can fix that
  • 69:08 - 69:10
    really quick okay
  • 69:10 - 69:12
    in your
  • 69:12 - 69:14
    in your ipad home settings the system
  • 69:14 - 69:16
    settings can you bring up the comment
  • 69:16 - 69:18
    again or is it gone
  • 69:18 - 69:23
    uh i can see if i can find it
  • 69:27 - 69:28
    so
  • 69:28 - 69:31
    home so let's not share that right now
  • 69:31 - 69:33
    uh home okay
  • 69:33 - 69:35
    so we're fixing so i can rest my palm
  • 69:35 - 69:37
    this is from what's from linus and i
  • 69:37 - 69:38
    it's been super annoying that i can't
  • 69:38 - 69:41
    rest my palm on it scroll down on your
  • 69:41 - 69:43
    apps until you find procreate
  • 69:43 - 69:45
    where do i start i mean
  • 69:45 - 69:47
    yeah there should be a procreate
  • 69:47 - 69:50
    somewhere
  • 69:52 - 69:54
    okay
  • 69:54 - 69:56
    trying to go slow here
  • 69:56 - 70:00
    so this would allow me to rest my palm
  • 70:00 - 70:02
    procreate yes and then there should be
  • 70:02 - 70:04
    some palm support fine mode or something
  • 70:04 - 70:07
    palm supports tm level
  • 70:07 - 70:09
    that must be it
  • 70:09 - 70:11
    disable palm support i had checked palm
  • 70:11 - 70:13
    support
  • 70:13 - 70:15
    fine mode palm support standard flying
  • 70:15 - 70:16
    mode i think
  • 70:16 - 70:17
    fine
  • 70:17 - 70:20
    no standard i think standard okay try it
  • 70:20 - 70:22
    that way let's try
  • 70:22 - 70:25
    i will switch over now
  • 70:26 - 70:28
    oh yeah you can switch over so now i'm
  • 70:28 - 70:31
    resting my palm on the sketch pad and
  • 70:31 - 70:34
    nothing is changing oh this was the best
  • 70:34 - 70:37
    tip ever thank you line
  • 70:37 - 70:39
    maybe i can show it without pulling out
  • 70:39 - 70:40
    the cable
  • 70:40 - 70:44
    uh i can now like have my palm smudging
  • 70:44 - 70:48
    the surface and still draw
  • 70:48 - 70:49
    oh yes
  • 70:49 - 70:51
    glory
  • 70:51 - 70:54
    thank you so much for that tip oh
  • 70:54 - 70:55
    changed my life
  • 70:55 - 70:56
    and
  • 70:56 - 70:58
    perfect now when we're also going to
  • 70:58 - 71:01
    sketch for this uh thing so and also
  • 71:01 - 71:03
    just quickly another little ding ding
  • 71:03 - 71:04
    ding there
  • 71:04 - 71:07
    from jimmy crosby wonderful and
  • 71:07 - 71:08
    musicians
  • 71:08 - 71:10
    good luck with the guitar playing yeah
  • 71:10 - 71:11
    thank you for your wonderful support
  • 71:11 - 71:13
    this means the world to us or is it the
  • 71:13 - 71:16
    bass guitar maybe so cyberbase
  • 71:16 - 71:18
    go back to the last suggestion so i get
  • 71:18 - 71:20
    everyone on board here because this is i
  • 71:20 - 71:23
    think this is riveting because this
  • 71:23 - 71:25
    has never been done as far as i know in
  • 71:25 - 71:27
    the history of mechanical music
  • 71:27 - 71:28
    and this is another technique that i'm
  • 71:28 - 71:29
    not
  • 71:29 - 71:32
    thinking about implementing but alessio
  • 71:32 - 71:34
    bianconer
  • 71:34 - 71:35
    have
  • 71:35 - 71:37
    given me a new way of doing it i think i
  • 71:37 - 71:39
    have an even better way that i like
  • 71:39 - 71:42
    figured out yesterday so let's go to the
  • 71:42 - 71:45
    sketch pad and let's figure this out
  • 71:45 - 71:47
    so this is the old problem about the
  • 71:47 - 71:50
    spring loaded
  • 71:50 - 71:53
    beaters so here's the programming loop
  • 71:53 - 71:56
    and here we have the
  • 71:56 - 71:58
    programs
  • 71:58 - 71:59
    coming down like this
  • 71:59 - 72:01
    and here's the pivot and here's the
  • 72:01 - 72:03
    reader
  • 72:04 - 72:09
    and here is the drumstick
  • 72:09 - 72:10
    um
  • 72:10 - 72:14
    and of course there's a spring here
  • 72:14 - 72:15
    so
  • 72:15 - 72:18
    [Music]
  • 72:21 - 72:24
    um know what let me try to add
  • 72:24 - 72:26
    the pivot in a second layer so i can
  • 72:26 - 72:28
    rotate it
  • 72:28 - 72:30
    wouldn't that be something
  • 72:30 - 72:31
    we got even more
  • 72:31 - 72:34
    ipad pro create tips here something you
  • 72:34 - 72:37
    could think about
  • 72:37 - 72:38
    make sure to turn off apple pencil
  • 72:38 - 72:40
    double tap so you don't switch to eraser
  • 72:40 - 72:43
    mode on accident oh that was
  • 72:43 - 72:46
    so and
  • 72:46 - 72:50
    maybe you can research where i do that
  • 72:50 - 72:54
    of course i can oh no this went wrong
  • 73:00 - 73:03
    so as you know
  • 73:03 - 73:05
    this thing
  • 73:05 - 73:09
    can i rotate it rotates like this
  • 73:09 - 73:10
    kind of
  • 73:10 - 73:11
    tick tick tick tick tick tick tick tick
  • 73:11 - 73:13
    tick
  • 73:13 - 73:15
    and the
  • 73:15 - 73:18
    um
  • 73:21 - 73:23
    yeah i have it now okay i'll take it
  • 73:23 - 73:24
    later
  • 73:24 - 73:26
    because i'm if otherwise it's hard for
  • 73:26 - 73:28
    the viewer to follow if i'm if i'm
  • 73:28 - 73:32
    interrupting um
  • 73:36 - 73:38
    no
  • 73:38 - 73:41
    i'm in the wrong place
  • 73:41 - 73:42
    this
  • 73:42 - 73:46
    is not for this
  • 73:47 - 73:51
    this idea is for
  • 73:51 - 73:53
    um
  • 73:53 - 73:54
    using
  • 73:54 - 73:56
    this was actually from idea from paper
  • 73:56 - 73:57
    roll
  • 73:57 - 73:59
    when we were talking about paper rolls
  • 73:59 - 74:02
    so here's a paper roll with hulls
  • 74:02 - 74:05
    and it doesn't have a lot of
  • 74:05 - 74:07
    force you don't want to use a lot of
  • 74:07 - 74:08
    force or the programming drum it can be
  • 74:08 - 74:10
    used for as well
  • 74:10 - 74:13
    and we talked about pre-loading this
  • 74:13 - 74:14
    orange
  • 74:14 - 74:15
    drum thing so let's just make the drum
  • 74:15 - 74:17
    here
  • 74:17 - 74:20
    there's the drum
  • 74:20 - 74:22
    so
  • 74:22 - 74:26
    how do we pre-load um
  • 74:26 - 74:29
    i'm going to make a red
  • 74:29 - 74:31
    drum beater
  • 74:31 - 74:34
    here
  • 74:34 - 74:36
    which has been preloaded
  • 74:36 - 74:38
    with a spring force
  • 74:38 - 74:41
    and here it has been locked into some
  • 74:41 - 74:43
    kind of
  • 74:43 - 74:45
    latch here
  • 74:45 - 74:47
    so you can only you can pull out
  • 74:47 - 74:49
    this latch
  • 74:49 - 74:51
    pull out latch
  • 74:51 - 74:54
    equals boom
  • 74:54 - 74:56
    it plays
  • 74:56 - 74:59
    and the problem was how to make this
  • 74:59 - 75:02
    preload
  • 75:02 - 75:05
    but not make the preload exactly
  • 75:05 - 75:07
    when the stick is
  • 75:07 - 75:09
    going down
  • 75:09 - 75:12
    orange to make a boom
  • 75:12 - 75:14
    boom
  • 75:14 - 75:16
    and um
  • 75:16 - 75:19
    in alessandro's idea
  • 75:19 - 75:20
    that is made
  • 75:20 - 75:22
    by introducing
  • 75:22 - 75:23
    gears
  • 75:23 - 75:26
    uh here on the wheel if i understand it
  • 75:26 - 75:28
    correctly
  • 75:28 - 75:31
    so first you have a pin
  • 75:31 - 75:33
    and then you have a gear
  • 75:33 - 75:35
    so you put the you you put the gear
  • 75:35 - 75:37
    exactly after the pin
  • 75:37 - 75:39
    which means that
  • 75:39 - 75:42
    on the pin is probably here
  • 75:42 - 75:44
    which means that the thing is
  • 75:44 - 75:47
    going up gets released and then
  • 75:47 - 75:49
    it's returned
  • 75:49 - 75:51
    pre-loaded again
  • 75:51 - 75:54
    but my idea
  • 75:54 - 75:56
    it's a little hard to explain this i
  • 75:56 - 75:58
    hope you can follow
  • 75:58 - 76:00
    is
  • 76:00 - 76:01
    is
  • 76:01 - 76:04
    to have
  • 76:04 - 76:06
    no palm rest on my keyboard
  • 76:06 - 76:08
    again
  • 76:08 - 76:10
    but look at this
  • 76:11 - 76:12
    what do we have
  • 76:12 - 76:15
    in a programming wheel that happens once
  • 76:15 - 76:18
    per every note
  • 76:18 - 76:19
    we have a programming pin
  • 76:19 - 76:20
    [Music]
  • 76:20 - 76:23
    so my idea
  • 76:23 - 76:24
    prog
  • 76:24 - 76:25
    prog pin
  • 76:25 - 76:27
    my idea is to
  • 76:27 - 76:29
    um
  • 76:31 - 76:34
    read here
  • 76:34 - 76:37
    read here
  • 76:37 - 76:40
    and then
  • 76:40 - 76:42
    use the pin
  • 76:42 - 76:46
    with another pivot to recharge
  • 76:46 - 76:50
    here afterwards reload
  • 76:50 - 76:52
    here
  • 76:55 - 76:56
    which means that
  • 76:56 - 77:00
    let me take like some new color purple
  • 77:00 - 77:03
    this reading here
  • 77:03 - 77:07
    would pull out the latch
  • 77:08 - 77:11
    and this reading here
  • 77:11 - 77:14
    would reload the thing
  • 77:14 - 77:17
    my sketch sucks
  • 77:17 - 77:19
    hard
  • 77:20 - 77:21
    but
  • 77:21 - 77:24
    the solution doesn't suck
  • 77:24 - 77:28
    i hope i made myself clear did i yeah
  • 77:28 - 77:30
    you explained this to me prior but i
  • 77:30 - 77:30
    think
  • 77:30 - 77:32
    i think the audience will get it let's
  • 77:32 - 77:35
    see what chad says
  • 77:35 - 77:37
    let me make a custom because i think
  • 77:37 - 77:40
    this is okay another one i think this is
  • 77:40 - 77:41
    important this has never been done what
  • 77:41 - 77:43
    i what i know
  • 77:43 - 77:45
    in history
  • 77:45 - 77:48
    of music so
  • 77:48 - 77:50
    red programming pin
  • 77:50 - 77:51
    is
  • 77:51 - 77:54
    the read
  • 77:57 - 78:00
    read the music program
  • 78:00 - 78:02
    this goes to a latch
  • 78:02 - 78:04
    let's pull this way
  • 78:04 - 78:06
    [Music]
  • 78:06 - 78:08
    release
  • 78:08 - 78:11
    release
  • 78:11 - 78:12
    which means
  • 78:12 - 78:14
    uh that
  • 78:14 - 78:16
    the stick
  • 78:16 - 78:18
    uh sorry
  • 78:18 - 78:20
    i run out of space all the time why why
  • 78:20 - 78:22
    do i run out of space
  • 78:22 - 78:25
    the stick makes a boom
  • 78:25 - 78:27
    uh
  • 78:27 - 78:30
    afterwards the same programming pin
  • 78:30 - 78:31
    becomes orange
  • 78:31 - 78:33
    and it's red again
  • 78:33 - 78:35
    so we create um
  • 78:35 - 78:39
    we create another mechanical movement
  • 78:39 - 78:42
    and this is reload
  • 78:42 - 78:43
    reload
  • 78:43 - 78:46
    which means that the stick
  • 78:46 - 78:49
    goes up in tension again
  • 78:53 - 78:55
    because
  • 78:55 - 78:57
    we only the thing is that we only want
  • 78:57 - 78:59
    the reload to happen
  • 78:59 - 79:01
    when the release is not playing
  • 79:01 - 79:03
    and this would just
  • 79:03 - 79:06
    this was just make always always the
  • 79:06 - 79:09
    same rhythm play and reload
  • 79:09 - 79:13
    play and reload play reload play reload
  • 79:13 - 79:16
    and this would make it possible to have
  • 79:16 - 79:18
    spring powered drums
  • 79:18 - 79:20
    reloaded by the same pin that is
  • 79:20 - 79:24
    actually playing the note
  • 79:24 - 79:26
    i think it's pretty cool and
  • 79:26 - 79:28
    quite a fun tangent for a solution that
  • 79:28 - 79:32
    we're not even planning on using
  • 79:32 - 79:35
    let's go to the next design everyone
  • 79:35 - 79:37
    so thanks for this lsu it's it's
  • 79:37 - 79:40
    brilliant uh i think my version of your
  • 79:40 - 79:43
    same idea is uh slightly simpler and i
  • 79:43 - 79:45
    love the coil spring though that's a
  • 79:45 - 79:48
    beauty
  • 79:48 - 79:52
    oh any music our favorites this we
  • 79:52 - 79:54
    already saw this is uh
  • 79:54 - 79:55
    june
  • 79:55 - 79:58
    brown june brown drum causes shaft to
  • 79:58 - 80:00
    rotate
  • 80:00 - 80:02
    uh spring stores rotational energy
  • 80:02 - 80:03
    because of positive stop drive side of
  • 80:03 - 80:05
    shaft release and cause his whole arm to
  • 80:05 - 80:07
    rotate back the other way arm over
  • 80:07 - 80:10
    rotates
  • 80:11 - 80:13
    and boom stick hits drum arm returns to
  • 80:13 - 80:16
    rest position
  • 80:17 - 80:21
    okay so it over rotates angle to taste
  • 80:21 - 80:25
    flexible grip boom stick
  • 80:25 - 80:29
    i love the term boomstick boomstick
  • 80:30 - 80:31
    this
  • 80:31 - 80:34
    is my boomstick it looks greater arm
  • 80:34 - 80:36
    returns to address position via spring
  • 80:36 - 80:39
    and positive stop combo not
  • 80:39 - 80:41
    i'm wondering what the difference is
  • 80:41 - 80:44
    here between normal spring
  • 80:44 - 80:47
    oh that's a pivot
  • 80:47 - 80:49
    uh robert towel so the drums aren't
  • 80:49 - 80:51
    going to be played via marbles the idea
  • 80:51 - 80:55
    is to have the loop drum let's go to
  • 80:55 - 80:57
    cad so i can show that
  • 80:57 - 80:58
    um
  • 80:58 - 81:00
    so uh robert
  • 81:00 - 81:03
    the drums are played both by this lower
  • 81:03 - 81:06
    wheel in a loop that goes
  • 81:06 - 81:07
    um
  • 81:07 - 81:09
    with 16 beats
  • 81:09 - 81:11
    and by marbles from the big wheel that
  • 81:11 - 81:14
    goes 64 bits so basically what you can
  • 81:14 - 81:14
    do
  • 81:14 - 81:16
    um in this design in a way is that you
  • 81:16 - 81:19
    can do a
  • 81:24 - 81:27
    loop of the drum
  • 81:27 - 81:30
    but then you can add marbles
  • 81:32 - 81:34
    that fill in there was the marbles yeah
  • 81:34 - 81:37
    so both is the answer
  • 81:37 - 81:40
    next design
  • 81:40 - 81:43
    um
  • 81:43 - 81:45
    silicon rubber grip for a more natural
  • 81:45 - 81:47
    hit that's a little cool to to
  • 81:47 - 81:49
    mimic a human hand still snug in the
  • 81:49 - 81:51
    middle could possibly be tight and more
  • 81:51 - 81:53
    in the middle via a large set screw
  • 81:53 - 81:55
    bonus sticks are easily swappable
  • 81:55 - 81:57
    replaceable
  • 81:57 - 81:59
    interesting they will give a more human
  • 81:59 - 82:02
    touch and sound perhaps it's a nice one
  • 82:02 - 82:06
    only one spring for both directions so
  • 82:06 - 82:08
    this is the same idea as alexandre had
  • 82:08 - 82:10
    alessandro
  • 82:10 - 82:12
    with the coiled spring here
  • 82:12 - 82:17
    alessio alessio yes alessio biancone
  • 82:18 - 82:19
    to have a
  • 82:19 - 82:22
    torsion spring or a coil spring instead
  • 82:22 - 82:25
    of an extant two extension springs
  • 82:25 - 82:26
    um
  • 82:26 - 82:28
    it's interesting
  • 82:28 - 82:30
    problems with current drum beaters and
  • 82:30 - 82:33
    the desire to play dynamics by peter
  • 82:33 - 82:34
    o'neil
  • 82:34 - 82:36
    sounds like a little essay i love it
  • 82:36 - 82:39
    when only partially muted to play quiet
  • 82:39 - 82:42
    spring tension is less actuator level
  • 82:42 - 82:44
    hits less on programming heal thing
  • 82:44 - 82:47
    drumstick starts further away
  • 82:47 - 82:50
    these added together will cause for very
  • 82:50 - 82:53
    drastically different timing
  • 82:53 - 82:55
    you're absolutely right other solutions
  • 82:55 - 82:57
    that will not work due to changes in
  • 82:57 - 83:00
    release timing suggested in my own head
  • 83:00 - 83:02
    and by others on the stream adjustable
  • 83:02 - 83:05
    length of registrating arm adjustable
  • 83:05 - 83:07
    height of spinning heels on programming
  • 83:07 - 83:08
    drum so
  • 83:08 - 83:10
    the adjustable height of spinning heels
  • 83:10 - 83:13
    on programming drum is my favorite
  • 83:13 - 83:16
    solution but i've also been thinking
  • 83:16 - 83:20
    what would it do to timing
  • 83:21 - 83:24
    so can i see what's written there under
  • 83:24 - 83:25
    us
  • 83:25 - 83:28
    no longer same piece of metal as
  • 83:28 - 83:30
    registrator unfortunately i don't have a
  • 83:30 - 83:32
    way to make this yet but maybe better
  • 83:32 - 83:34
    minds can get there so i love the
  • 83:34 - 83:37
    humility of pointing out errors but also
  • 83:37 - 83:38
    um
  • 83:38 - 83:40
    acknowledging
  • 83:40 - 83:42
    that you don't have a better solution
  • 83:42 - 83:45
    it's i love that humility
  • 83:45 - 83:46
    somehow this angle needs to be
  • 83:46 - 83:48
    adjustable only by moving the starting
  • 83:48 - 83:51
    point of the registration arm this will
  • 83:51 - 83:52
    keep the starting point of the drum
  • 83:52 - 83:55
    stick fixed and the release point of the
  • 83:55 - 83:57
    registration arm fixed
  • 83:57 - 83:58
    only the tension from the amount of
  • 83:58 - 84:01
    pullback will change
  • 84:01 - 84:03
    i think this
  • 84:03 - 84:08
    is a brilliant um
  • 84:09 - 84:11
    brilliant comment um
  • 84:11 - 84:13
    i want to make a note on this comment
  • 84:13 - 84:14
    because this is something i've been
  • 84:14 - 84:15
    thinking about
  • 84:15 - 84:18
    so in the um
  • 84:18 - 84:21
    in the harry window or what it's called
  • 84:21 - 84:24
    with the known nouns and the known
  • 84:24 - 84:26
    unknowns
  • 84:26 - 84:26
    known
  • 84:26 - 84:31
    no nouns and the known unknowns
  • 84:32 - 84:34
    this is the topic for next stream we
  • 84:34 - 84:38
    have a couple of known unknowns and
  • 84:40 - 84:42
    dynamic
  • 84:42 - 84:43
    dynamic
  • 84:43 - 84:46
    boom sticks
  • 84:46 - 84:48
    as they're called nowadays
  • 84:48 - 84:50
    um
  • 84:51 - 84:54
    bad timing
  • 84:56 - 84:58
    this is like
  • 84:58 - 85:00
    this might be i'm happy you pointed it
  • 85:00 - 85:02
    out because this is something that we
  • 85:02 - 85:05
    have to deal with and think about
  • 85:05 - 85:08
    next design and lucas vandal is in the
  • 85:08 - 85:10
    chat well you can compensate for the
  • 85:10 - 85:11
    difference in timing of the different
  • 85:11 - 85:13
    height ramps depending on the way that
  • 85:13 - 85:15
    they are actually manufactured
  • 85:15 - 85:20
    great point lucas let's uh sketch that
  • 85:20 - 85:22
    because since we
  • 85:22 - 85:24
    will be able to know
  • 85:24 - 85:27
    exactly
  • 85:27 - 85:29
    so the idea
  • 85:29 - 85:31
    so
  • 85:31 - 85:32
    here
  • 85:32 - 85:34
    is the exact point
  • 85:34 - 85:36
    you would think that someone like lucas
  • 85:36 - 85:38
    being so smart have kind of a whole
  • 85:38 - 85:41
    instrument music mechanical musical
  • 85:41 - 85:43
    instrument museum to derive this kind of
  • 85:43 - 85:46
    deep knowledge from
  • 85:46 - 85:47
    so here is boom
  • 85:47 - 85:50
    [Laughter]
  • 85:50 - 85:52
    so
  • 85:52 - 85:53
    and this
  • 85:53 - 85:55
    is exactly
  • 85:55 - 85:57
    10 centimeters
  • 85:57 - 86:00
    from a certain point here
  • 86:00 - 86:02
    so then when we want to make the soft
  • 86:02 - 86:03
    note
  • 86:03 - 86:06
    the red triangle that is much lower
  • 86:06 - 86:08
    then we can uh
  • 86:08 - 86:10
    make this distance
  • 86:10 - 86:12
    seven centimeter
  • 86:12 - 86:14
    from this point and this point is the
  • 86:14 - 86:18
    timing point so we can actually learn
  • 86:18 - 86:20
    the mechanical difference by trial and
  • 86:20 - 86:22
    error and we can have different
  • 86:22 - 86:24
    these triangles
  • 86:24 - 86:26
    and on this triangle you you can kind of
  • 86:26 - 86:27
    say like
  • 86:27 - 86:29
    it will be like uh
  • 86:29 - 86:31
    a hardness
  • 86:31 - 86:33
    like maybe it's a soft on it
  • 86:33 - 86:34
    and
  • 86:34 - 86:38
    that soft thing is shorter to offset for
  • 86:38 - 86:40
    the slower hit
  • 86:40 - 86:43
    lucas solved it
  • 86:43 - 86:46
    which means that we can move it from the
  • 86:46 - 86:47
    known unknowns
  • 86:47 - 86:49
    into known already and we're getting
  • 86:49 - 86:51
    there next the sign
  • 86:51 - 86:55
    uh i'm the one who pressed marblegate
  • 86:55 - 86:57
    let's have some water and let's enjoy
  • 86:57 - 87:00
    everyone ascending a fantastic level of
  • 87:00 - 87:02
    i said to hannes before the stream
  • 87:02 - 87:05
    the audience who are here now it's like
  • 87:05 - 87:06
    really the hardcore
  • 87:06 - 87:09
    interested people we don't receive a
  • 87:09 - 87:11
    single bad suggestion like every
  • 87:11 - 87:13
    suggestion has been interesting so far
  • 87:13 - 87:15
    which is kind of crazy the level of
  • 87:15 - 87:19
    brilliance in this community is insane
  • 87:19 - 87:21
    you're terrific everyone who's tuning in
  • 87:21 - 87:24
    here and as i said earlier a lot of new
  • 87:24 - 87:26
    folks
  • 87:26 - 87:27
    are joining the chat today and that's
  • 87:27 - 87:29
    really fun to see you here so don't
  • 87:29 - 87:32
    forget subscribe awesome like this video
  • 87:32 - 87:33
    it helps us
  • 87:33 - 87:35
    be more visible
  • 87:35 - 87:36
    hannes
  • 87:36 - 87:39
    sir 3k has a subscribe upgrade and i
  • 87:39 - 87:41
    just love it
  • 87:41 - 87:43
    absolutely love it
  • 87:43 - 87:44
    marblegate
  • 87:44 - 87:47
    uh dexter
  • 87:47 - 87:50
    so this when you open this
  • 87:50 - 87:52
    uh more than one marble will fall down
  • 87:52 - 87:55
    and be loaded but the pacman gate which
  • 87:55 - 87:56
    is
  • 87:56 - 87:58
    a little bit what you have designed here
  • 87:58 - 88:01
    is actually in the an interesting
  • 88:01 - 88:03
    solution again i also been talking over
  • 88:03 - 88:05
    email with my favorite swedish artist
  • 88:05 - 88:07
    john cardell about this
  • 88:07 - 88:08
    um
  • 88:08 - 88:10
    who is an amazing mechanical instrument
  • 88:10 - 88:13
    builder so you're on to something but
  • 88:13 - 88:16
    this very version would
  • 88:16 - 88:17
    um
  • 88:17 - 88:18
    you have only drawn one marble on the
  • 88:18 - 88:20
    top but i think when you open this gate
  • 88:20 - 88:22
    you will have four marbles loading at
  • 88:22 - 88:24
    the same time
  • 88:24 - 88:26
    i am like me
  • 88:26 - 88:30
    no bad suggestions hold my teeth
  • 88:30 - 88:33
    dual channel clock escapement gate two
  • 88:33 - 88:34
    dropper wheels on the same escapement
  • 88:34 - 88:37
    okay i've seen this uh several times
  • 88:37 - 88:39
    actually or two times now from enoch
  • 88:39 - 88:40
    daniels
  • 88:40 - 88:43
    the reason we have only eight marbles is
  • 88:43 - 88:45
    that uh zero figured out that that
  • 88:45 - 88:47
    leaves the marble dropping to be the
  • 88:47 - 88:50
    most secure because of the angular
  • 88:50 - 88:51
    rotation
  • 88:51 - 88:54
    uh on this wheel every marble would just
  • 88:54 - 88:57
    rotate a little bit to be dropped
  • 88:57 - 88:59
    and as the signs on our wall here says
  • 88:59 - 89:02
    what would rousseau do so we should not
  • 89:02 - 89:05
    um mess with perfection so
  • 89:05 - 89:07
    enoch thank you but
  • 89:07 - 89:10
    rousseau have made it otherwise
  • 89:10 - 89:13
    bebo champ mark robert
  • 89:13 - 89:15
    uh rober
  • 89:15 - 89:16
    just did a video about an automatic
  • 89:16 - 89:18
    piano i saw it actually that does a
  • 89:18 - 89:19
    beautiful breakdown of the function of a
  • 89:19 - 89:21
    piano hammer i think it would be worth
  • 89:21 - 89:23
    watching that part it starts at
  • 89:23 - 89:26
    timestamp 142. mark robert's videos are
  • 89:26 - 89:26
    and
  • 89:26 - 89:29
    amazingly well made i i saw the video
  • 89:29 - 89:30
    actually
  • 89:30 - 89:32
    and i also thought that that video was a
  • 89:32 - 89:34
    great uh demonstration of how boring it
  • 89:34 - 89:36
    is with solenoids
  • 89:36 - 89:40
    so i mean the piano was super impressive
  • 89:40 - 89:42
    but just putting solenoids
  • 89:42 - 89:44
    it's just a one-trick pony i feel and
  • 89:44 - 89:46
    and you get bored of it very fast but it
  • 89:46 - 89:49
    was beautiful beautiful beautiful
  • 89:49 - 89:52
    um and very quick
  • 89:52 - 89:54
    two gates dropping on the same key to
  • 89:54 - 89:57
    avoid doubling keys you don't drop in
  • 89:57 - 89:59
    the center anyways always open gate one
  • 89:59 - 90:02
    first falls lower than gate two ball two
  • 90:02 - 90:05
    cannot catch up and collide with ball
  • 90:05 - 90:08
    one um
  • 90:08 - 90:11
    and mad props for your
  • 90:11 - 90:14
    your photo editing software here yeah
  • 90:14 - 90:16
    it's is it paint
  • 90:16 - 90:19
    paint or early photoshop i don't know
  • 90:19 - 90:20
    it's beautiful it's beautiful
  • 90:20 - 90:23
    from in dooney this is basically exactly
  • 90:23 - 90:26
    what we're what we're going to do so
  • 90:26 - 90:28
    um
  • 90:28 - 90:30
    we we are going to do that um inverted
  • 90:30 - 90:33
    belt drive for marble gate from timing
  • 90:33 - 90:34
    wheel
  • 90:34 - 90:37
    inverted belt drive for market from
  • 90:37 - 90:39
    timing wheel
  • 90:39 - 90:42
    by jared so i think this is an extra
  • 90:42 - 90:43
    part
  • 90:43 - 90:46
    um
  • 90:50 - 90:52
    we do
  • 90:52 - 90:55
    yeah i i think it's it just adds too
  • 90:55 - 90:57
    many new parts
  • 90:57 - 90:59
    by kevin anand
  • 90:59 - 91:03
    in marvel game redesign not being played
  • 91:03 - 91:04
    not not needed
  • 91:04 - 91:06
    when used
  • 91:06 - 91:08
    in the bridge is halfway to prevent any
  • 91:08 - 91:10
    furthermore fall then when a knot of the
  • 91:10 - 91:12
    programming wheel it pushes the bridge
  • 91:12 - 91:16
    into place
  • 91:16 - 91:19
    so this looks like
  • 91:23 - 91:26
    this is very much what we had
  • 91:26 - 91:28
    on the first gate on the machine oh can
  • 91:28 - 91:31
    can i read the text
  • 91:31 - 91:34
    when not used the bridge is halfway to
  • 91:34 - 91:35
    prevent and
  • 91:35 - 91:37
    no it pushes turn bridge in place this
  • 91:37 - 91:40
    lets mar fall and then when it's not
  • 91:40 - 91:42
    when when the note is finished or not
  • 91:42 - 91:45
    needed it moves back to the halfway
  • 91:45 - 91:48
    point yeah it's it looks like the
  • 91:48 - 91:50
    the gates that i had on the martian x
  • 91:50 - 91:52
    it's actually the gates that are on this
  • 91:52 - 91:56
    image if we go to if we go to uh my
  • 91:56 - 91:58
    uh cat
  • 91:58 - 91:59
    um
  • 91:59 - 92:01
    these are actually the gates and as you
  • 92:01 - 92:04
    can see gates not reliable
  • 92:04 - 92:05
    so
  • 92:05 - 92:07
    the clock escapement gate or the pacman
  • 92:07 - 92:10
    gate are superior in in in almost every
  • 92:10 - 92:13
    sense i think
  • 92:13 - 92:16
    marble get placement idea
  • 92:17 - 92:19
    could it be possible to mount marblegate
  • 92:19 - 92:22
    below the arc of the vibraphone marbles
  • 92:22 - 92:24
    no need for a giant drum if you do not
  • 92:24 - 92:27
    need to have one
  • 92:27 - 92:28
    um
  • 92:28 - 92:30
    yeah perhaps
  • 92:30 - 92:31
    it's a lot of
  • 92:31 - 92:33
    if we make the machine very high this is
  • 92:33 - 92:34
    possible
  • 92:34 - 92:38
    and i just think that this is an uh
  • 92:38 - 92:40
    to put them on the side of each other so
  • 92:40 - 92:42
    we don't have this problem at all
  • 92:42 - 92:45
    it just seems to me just to be like
  • 92:45 - 92:47
    ah
  • 92:47 - 92:49
    do you see what i mean oh yes yes please
  • 92:49 - 92:53
    can we get to that zone
  • 92:53 - 92:54
    everything
  • 92:54 - 92:56
    convoluted on top of each other is
  • 92:56 - 92:59
    causing us so much headache
  • 92:59 - 93:02
    um the havoc machine
  • 93:02 - 93:05
    if you rotate oh we saw this one before
  • 93:05 - 93:10
    um this one um we checked before
  • 93:12 - 93:13
    love it
  • 93:13 - 93:17
    drop caught my fabric funnel vibraphone
  • 93:17 - 93:20
    backup drop caught by fabric funnel this
  • 93:20 - 93:22
    is basically exactly
  • 93:22 - 93:24
    how i've been imagining
  • 93:24 - 93:26
    and i think this is going to be so ugly
  • 93:26 - 93:28
    except if we make it circular then it
  • 93:28 - 93:31
    would look like a beautiful ballerina
  • 93:31 - 93:34
    a skirt almost
  • 93:34 - 93:38
    or like an upside down mushroom
  • 93:39 - 93:41
    so this
  • 93:41 - 93:42
    is um
  • 93:42 - 93:46
    how an idea should be presented like i
  • 93:46 - 93:48
    wish i could sketch this clearly this
  • 93:48 - 93:50
    just tells exactly this is a brilliant
  • 93:50 - 93:51
    idea
  • 93:51 - 93:54
    if we would want to do
  • 93:54 - 93:56
    this turns around everything that i
  • 93:56 - 93:58
    thought of i had
  • 93:58 - 94:00
    all the time turned around it's a great
  • 94:00 - 94:01
    idea
  • 94:01 - 94:06
    if we want to make the convoluted thing
  • 94:08 - 94:11
    where's the resonator pipes though
  • 94:11 - 94:13
    so that's the thing like here it looks
  • 94:13 - 94:14
    great
  • 94:14 - 94:16
    but what's missing the resonators are
  • 94:16 - 94:17
    missing
  • 94:17 - 94:19
    and they would
  • 94:19 - 94:22
    make just everything impossible
  • 94:22 - 94:23
    so
  • 94:23 - 94:26
    um good idea but i don't think it's it's
  • 94:26 - 94:29
    working now this is a viable one so this
  • 94:29 - 94:31
    one
  • 94:31 - 94:33
    i saw this one behind the stream and i
  • 94:33 - 94:35
    don't know if this is
  • 94:35 - 94:37
    low-key
  • 94:37 - 94:38
    the
  • 94:38 - 94:41
    the worst like what is it called
  • 94:41 - 94:42
    control right
  • 94:42 - 94:44
    it's rolling
  • 94:44 - 94:47
    this is the best trolling yeah
  • 94:47 - 94:50
    and a little little teasing of what
  • 94:50 - 94:52
    we're trying to do here but i love it
  • 94:52 - 94:54
    100
  • 94:54 - 94:57
    so marvel's going inside submarine
  • 94:57 - 94:59
    string is released causing the submarine
  • 94:59 - 95:01
    to flow to the top marbles are released
  • 95:01 - 95:04
    at the top tank is filled with water
  • 95:04 - 95:07
    string pulls submarine down
  • 95:07 - 95:09
    yeah i know i know i know i know that
  • 95:09 - 95:12
    midi keyboard is better the case for
  • 95:12 - 95:14
    constant drop height but it was fun
  • 95:14 - 95:17
    though the case for constant drop height
  • 95:17 - 95:20
    well let me just fix it so it looks even
  • 95:20 - 95:21
    better
  • 95:21 - 95:23
    there we go
  • 95:24 - 95:26
    brilliant
  • 95:26 - 95:27
    oh we didn't give credit on the last
  • 95:27 - 95:29
    image um there's sadly no chris yeah
  • 95:29 - 95:34
    paul pingas paul fingers popping us
  • 95:35 - 95:38
    the case for constant drop height by
  • 95:38 - 95:42
    rare earth um
  • 95:43 - 95:47
    so these these are some mathematics to
  • 95:47 - 95:48
    prove
  • 95:48 - 95:50
    that if we don't have constant drop
  • 95:50 - 95:52
    height oh and if we make modules what
  • 95:52 - 95:53
    can we have
  • 95:53 - 95:55
    constant drop height
  • 95:55 - 95:57
    so i think someone has done a lot of
  • 95:57 - 95:58
    thinking here so let me drink some water
  • 95:58 - 96:00
    and actually really go through this and
  • 96:00 - 96:02
    try to understand
  • 96:02 - 96:06
    because these graphs uh these
  • 96:06 - 96:10
    formulas what is it called
  • 96:15 - 96:17
    it's fun that the cartoons of us are
  • 96:17 - 96:19
    smart hey the smart people are back we
  • 96:19 - 96:21
    know what it's called it was the
  • 96:21 - 96:23
    cartoons who didn't know what this is
  • 96:23 - 96:26
    called it's called equations okay yeah
  • 96:26 - 96:28
    and i just want to once again hear
  • 96:28 - 96:31
    with all the talk about the
  • 96:31 - 96:34
    piano hammer
  • 96:34 - 96:36
    kevin mullart i concur with beboot champ
  • 96:36 - 96:38
    not the solenoids the design of the
  • 96:38 - 96:40
    piano hammer as an inspiration for a
  • 96:40 - 96:43
    drumstick seems like a good idea
  • 96:43 - 96:44
    and then
  • 96:44 - 96:46
    other people in chat is also like plus
  • 96:46 - 96:49
    plus one on this side like check out
  • 96:49 - 96:53
    how the piano hammer works
  • 96:53 - 96:55
    yeah the piano hammer has a very cool
  • 96:55 - 96:59
    reset function um so i've been repairing
  • 96:59 - 97:01
    piano hammers
  • 97:01 - 97:03
    on my own pianos but
  • 97:03 - 97:05
    i haven't thought about it for a long
  • 97:05 - 97:07
    time so definitely a good idea so thanks
  • 97:07 - 97:09
    for pointing me to this
  • 97:09 - 97:12
    to it um
  • 97:12 - 97:13
    here we go
  • 97:13 - 97:16
    the case for constant drop height
  • 97:16 - 97:19
    drum rotation is constant at each tempo
  • 97:19 - 97:22
    pins have a linear velocity relationship
  • 97:22 - 97:25
    between when pins trigger is linear with
  • 97:25 - 97:27
    distance
  • 97:27 - 97:30
    and then some um some
  • 97:30 - 97:32
    egyptian hieroglyphs down there which i
  • 97:32 - 97:35
    don't read
  • 97:35 - 97:37
    we can call like a hieroglyph expert
  • 97:37 - 97:40
    perhaps i've seen them in these tomb
  • 97:40 - 97:41
    documentaries
  • 97:41 - 97:44
    marble starts at rest acceleration from
  • 97:44 - 97:46
    force of gravity is constant
  • 97:46 - 97:49
    time between marble release and hit has
  • 97:49 - 97:54
    exponential relationship with distance
  • 97:56 - 97:57
    i'm gonna try to wrap my head around
  • 97:57 - 97:59
    this
  • 98:00 - 98:05
    gravity g 9.8 meter per second squared
  • 98:05 - 98:10
    drop distance by d drop hit velocity
  • 98:10 - 98:12
    this is so cool because i think this is
  • 98:12 - 98:14
    actually like because
  • 98:14 - 98:16
    my intuition i made the constant drop
  • 98:16 - 98:21
    item on the war machine x because i knew
  • 98:21 - 98:25
    rare earth is the goat son of astronaut
  • 98:25 - 98:27
    oh is that true is that
  • 98:27 - 98:29
    is rare earth like a
  • 98:29 - 98:31
    a youtube channel or something
  • 98:31 - 98:34
    please chat because i kind of recognized
  • 98:34 - 98:36
    the rare earth
  • 98:36 - 98:39
    maybe you can find it out sir 3k
  • 98:39 - 98:42
    chat will will tell me
  • 98:42 - 98:44
    um
  • 98:44 - 98:46
    because i did recognize the name
  • 98:46 - 98:47
    um
  • 98:47 - 98:49
    can we go back to our cartoons oh there
  • 98:49 - 98:52
    was not knowing in
  • 98:52 - 98:54
    no nothing behind there conclusions if
  • 98:54 - 98:56
    instruments are at different height
  • 98:56 - 98:58
    between dropper and impact the distance
  • 98:58 - 99:00
    between pins must be adjusted but you
  • 99:00 - 99:03
    already know that adjusted pins will
  • 99:03 - 99:05
    only have perfect timing at one tempo
  • 99:05 - 99:07
    because the pins are set for a linear
  • 99:07 - 99:09
    displacement to just an exponential time
  • 99:09 - 99:11
    and drop distance relation
  • 99:11 - 99:13
    if every drop is the same height then it
  • 99:13 - 99:15
    doesn't matter how much time the marble
  • 99:15 - 99:17
    spans in the air it is better for timing
  • 99:17 - 99:19
    to adjust the dropper heights small
  • 99:19 - 99:22
    adjustments to get a constant drop
  • 99:22 - 99:24
    distance rather than moving the
  • 99:24 - 99:27
    registrator like you currently plan love
  • 99:27 - 99:29
    this um
  • 99:29 - 99:31
    this lesson
  • 99:31 - 99:33
    and i feel i shouldn't have skipped so
  • 99:33 - 99:37
    much math in in school
  • 99:41 - 99:43
    i'm i want to stay a little bit of this
  • 99:43 - 99:45
    because i think this is very important
  • 99:45 - 99:47
    we should definitely go to the design
  • 99:47 - 99:49
    requirement documents
  • 99:49 - 99:53
    um to to talk about this
  • 99:53 - 99:55
    um
  • 99:55 - 99:57
    rare earth rare earth is a great channel
  • 99:57 - 100:01
    but no math involved yeah i kind of
  • 100:01 - 100:04
    can can you pull the channel up on us
  • 100:04 - 100:07
    because i think i've seen something
  • 100:07 - 100:10
    um so that's let's see rare earth
  • 100:10 - 100:13
    comments also no i'm not that had filled
  • 100:13 - 100:16
    rare earth but i'm still cool
  • 100:16 - 100:18
    okay oh rare earth you're here
  • 100:18 - 100:21
    so fun that you're here thank you so
  • 100:21 - 100:24
    much for for your wonderful lesson
  • 100:24 - 100:25
    and you're wonderful like it was like a
  • 100:25 - 100:28
    mathematical proof so this is where
  • 100:28 - 100:30
    where this gets super super fun it's
  • 100:30 - 100:33
    almost like a mathematical proof on why
  • 100:33 - 100:35
    a design requirement should be in the
  • 100:35 - 100:37
    design requirement document so
  • 100:37 - 100:39
    i'm going to
  • 100:39 - 100:40
    just
  • 100:40 - 100:42
    improvise here impromptu
  • 100:42 - 100:45
    marble
  • 100:46 - 100:47
    marble
  • 100:47 - 100:51
    drop height um
  • 100:59 - 101:01
    and registrator
  • 101:01 - 101:04
    timing
  • 101:04 - 101:06
    proved
  • 101:06 - 101:09
    we have to rewrite this by rare earth
  • 101:09 - 101:12
    um
  • 101:12 - 101:14
    similar
  • 101:14 - 101:16
    same
  • 101:16 - 101:18
    drop height
  • 101:18 - 101:20
    is
  • 101:20 - 101:22
    it's
  • 101:22 - 101:24
    best for
  • 101:24 - 101:26
    timing blah blah blah i
  • 101:26 - 101:29
    never mind my bad language right now
  • 101:29 - 101:31
    um
  • 101:37 - 101:40
    so elia g the easiest solution is
  • 101:40 - 101:43
    clearly to adjust gravity depending on
  • 101:43 - 101:46
    each song's tempo
  • 101:46 - 101:49
    i would like to add like
  • 101:50 - 101:52
    drop time
  • 101:52 - 101:55
    so for example if we introduce a little
  • 101:55 - 101:56
    curve
  • 101:56 - 101:58
    to delay the drop time
  • 101:58 - 102:01
    and if that curve is constant so
  • 102:01 - 102:03
    if we drop one marble from high
  • 102:03 - 102:06
    unobstructed we drop one marble from low
  • 102:06 - 102:08
    with a little curve and make sure that
  • 102:08 - 102:10
    that curve adds a delay so they always
  • 102:10 - 102:12
    have the same time so i would say
  • 102:12 - 102:15
    actually that drop time
  • 102:15 - 102:18
    is drop time is the important
  • 102:18 - 102:19
    part
  • 102:19 - 102:21
    equals the time
  • 102:21 - 102:25
    it takes for a marble
  • 102:25 - 102:26
    to fall
  • 102:26 - 102:28
    from release
  • 102:28 - 102:29
    to hit
  • 102:29 - 102:31
    so
  • 102:32 - 102:34
    um
  • 102:34 - 102:37
    for the machine
  • 102:37 - 102:39
    to play tight
  • 102:39 - 102:41
    in different
  • 102:41 - 102:44
    tempos drop time
  • 102:44 - 102:47
    must be constant
  • 102:51 - 102:52
    so
  • 102:52 - 102:55
    the design requirements
  • 102:56 - 102:59
    be this marble drop time must be
  • 102:59 - 103:01
    constant
  • 103:01 - 103:04
    um
  • 103:12 - 103:15
    and and this this will be another
  • 103:15 - 103:17
    reason for the modular design
  • 103:17 - 103:19
    um
  • 103:19 - 103:20
    because
  • 103:20 - 103:23
    i did do it on the machine x because
  • 103:23 - 103:26
    everything is right next so to the to
  • 103:26 - 103:29
    the second point of rare earth
  • 103:29 - 103:30
    um
  • 103:30 - 103:33
    can we go back a little quicker we can
  • 103:33 - 103:36
    um that it's better to uh
  • 103:36 - 103:39
    adjust the tempo
  • 103:39 - 103:40
    in the marble
  • 103:40 - 103:43
    drop height
  • 103:47 - 103:49
    is interesting smaller just wants to get
  • 103:49 - 103:51
    a constant drop distance
  • 103:51 - 103:53
    so
  • 103:53 - 103:56
    this is kind of my my um
  • 103:56 - 103:58
    my small improvement on your thesis here
  • 103:58 - 104:00
    rare earth
  • 104:00 - 104:03
    is that it it's actually the drop time
  • 104:03 - 104:05
    that that we that is the thing
  • 104:05 - 104:06
    um
  • 104:06 - 104:09
    so but maybe you took for granted what
  • 104:09 - 104:11
    i've said that i would have everything
  • 104:11 - 104:13
    in free file and then it then drop
  • 104:13 - 104:16
    distance and drop time is the same thing
  • 104:16 - 104:18
    and i was thinking about skipping
  • 104:18 - 104:22
    height control this time around
  • 104:22 - 104:24
    because i wanted to make
  • 104:24 - 104:27
    i i just want that was a super annoying
  • 104:27 - 104:31
    part of marmot in x
  • 104:31 - 104:33
    but now you makes me make me think and
  • 104:33 - 104:36
    if we go back to the design requirement
  • 104:36 - 104:38
    um
  • 104:38 - 104:41
    re because i still think that we
  • 104:41 - 104:42
    definitely
  • 104:42 - 104:44
    registrators
  • 104:44 - 104:48
    must be adjustable
  • 104:49 - 104:50
    um
  • 104:50 - 104:53
    because what i realized um
  • 104:53 - 104:55
    and you need something to equalize the
  • 104:55 - 104:57
    timing for the drum machine yes from mr
  • 104:57 - 104:59
    gone snider like a
  • 104:59 - 105:00
    timing clutch
  • 105:00 - 105:01
    so
  • 105:01 - 105:04
    on the margin x when i switched four
  • 105:04 - 105:07
    centimeters in drop height i didn't see
  • 105:07 - 105:09
    a difference in logic pro on this on the
  • 105:09 - 105:12
    recording it was like
  • 105:12 - 105:13
    it's
  • 105:13 - 105:16
    it was so little time difference so i
  • 105:16 - 105:18
    could almost not record the difference
  • 105:18 - 105:19
    so
  • 105:19 - 105:22
    maybe in the best of worlds we have both
  • 105:22 - 105:26
    adjustable registrators and adjustable
  • 105:26 - 105:28
    drop height
  • 105:28 - 105:31
    and in all honest in all honesty i never
  • 105:31 - 105:34
    got really to trying different tempos
  • 105:34 - 105:35
    so
  • 105:35 - 105:37
    before in my mind i said i'm gonna skip
  • 105:37 - 105:39
    the design requirement to have the drop
  • 105:39 - 105:41
    height adjustable because it's annoying
  • 105:41 - 105:44
    but after i'm seeing your papers i think
  • 105:44 - 105:46
    i'm going to put in registrators must be
  • 105:46 - 105:48
    adjustable
  • 105:48 - 105:50
    drop height
  • 105:50 - 105:51
    must
  • 105:51 - 105:52
    be
  • 105:52 - 105:54
    adjustable
  • 105:54 - 105:56
    or
  • 105:56 - 106:00
    or drop time
  • 106:00 - 106:02
    um
  • 106:07 - 106:09
    are you trying to wake me up no i don't
  • 106:09 - 106:11
    want to say that we got a little nice
  • 106:11 - 106:14
    supporter from i sack so thank you very
  • 106:14 - 106:17
    much fantastic beautiful human being and
  • 106:17 - 106:18
    thanks
  • 106:18 - 106:20
    thanks for this thesis let's go back
  • 106:20 - 106:23
    i've barely belated the point enough
  • 106:23 - 106:26
    already i can have a second one here
  • 106:26 - 106:27
    yes
  • 106:27 - 106:31
    this was wonderful rare earth thank you
  • 106:31 - 106:34
    here we go single axle with cam lobes
  • 106:34 - 106:36
    that are 180 degrees offset would allow
  • 106:36 - 106:38
    you to simply rotate it 180 to engage
  • 106:38 - 106:42
    one side to the other
  • 106:42 - 106:42
    uh
  • 106:42 - 106:45
    can you remove us
  • 106:45 - 106:46
    there's nothing team
  • 106:46 - 106:48
    team camshaft
  • 106:48 - 106:53
    yeah so so um
  • 106:56 - 106:59
    simply rotate it 180 yeah so i think
  • 106:59 - 107:00
    this
  • 107:00 - 107:03
    this is a question of taste in how much
  • 107:03 - 107:04
    um
  • 107:04 - 107:06
    how much travel we want of the boating
  • 107:06 - 107:08
    cable it might be that we need want as
  • 107:08 - 107:10
    much as possible
  • 107:10 - 107:13
    to better hit the perfect peak because
  • 107:13 - 107:15
    it's about the resolution because if we
  • 107:15 - 107:18
    only have like 10 degrees maybe it's
  • 107:18 - 107:20
    super hard for me to hit with the lever
  • 107:20 - 107:23
    as a fine adjustment maybe it's easier
  • 107:23 - 107:26
    if we rotate exactly 180 degrees
  • 107:26 - 107:28
    and maybe we can also make the camshaft
  • 107:28 - 107:31
    so if we do 170 it's still correct if we
  • 107:31 - 107:33
    do 100
  • 107:33 - 107:35
    290 is still okay
  • 107:35 - 107:39
    so redund um resiliency in the angle so
  • 107:39 - 107:42
    it's not so sensitive and still make it
  • 107:42 - 107:43
    work
  • 107:43 - 107:45
    um i think it's a good idea
  • 107:45 - 107:48
    uh next design a b programs and muting
  • 107:48 - 107:52
    pink axle inside holes green one
  • 107:52 - 107:54
    so this controlling a b channels and
  • 107:54 - 107:56
    muting would be done by two levers
  • 107:56 - 107:58
    rotating the pink and green axles at the
  • 107:58 - 108:00
    side of the machine
  • 108:00 - 108:03
    this is the pipe and pipe solutions
  • 108:03 - 108:06
    and with six or seven individual
  • 108:06 - 108:08
    instrument groups things are starting to
  • 108:08 - 108:11
    get too complicated but thank you alien
  • 108:11 - 108:14
    i alienator
  • 108:14 - 108:17
    muting and track changing registrators
  • 108:17 - 108:18
    are always engaged
  • 108:18 - 108:21
    only the connection to the gate is cut
  • 108:21 - 108:22
    off
  • 108:22 - 108:24
    this mechanism was in the other old
  • 108:24 - 108:26
    machine each track has two registrators
  • 108:26 - 108:31
    for changing the music inner joshua
  • 108:31 - 108:33
    gretzky of engineer skating where the
  • 108:33 - 108:36
    puck is going this is exactly uh the
  • 108:36 - 108:38
    solution that we have came come out with
  • 108:38 - 108:40
    and you reach there independently i'm
  • 108:40 - 108:42
    super impressed this is the solution
  • 108:42 - 108:45
    that works well done
  • 108:45 - 108:46
    there's more from
  • 108:46 - 108:49
    inuyasha while unmuting the gate
  • 108:49 - 108:51
    connection comes down but does not
  • 108:51 - 108:52
    transfer movement yeah this is the same
  • 108:52 - 108:54
    solution yeah i'm super impressed that
  • 108:54 - 108:56
    one more you got it
  • 108:56 - 109:00
    muting and track choosing it's the same
  • 109:00 - 109:03
    and here we have more camshaft things
  • 109:03 - 109:05
    with the a b state that we have now
  • 109:05 - 109:08
    excluded but thanks for the skate sketch
  • 109:08 - 109:12
    and here we have a bowden cable lever i
  • 109:12 - 109:14
    think by overdubbed this is how the
  • 109:14 - 109:16
    cable goes back and forth
  • 109:16 - 109:18
    um
  • 109:18 - 109:20
    square bar with identical cam profile
  • 109:20 - 109:21
    stacked and rotated depending on what
  • 109:21 - 109:23
    channel it corresponds to
  • 109:23 - 109:27
    love it easy to manufacture
  • 109:27 - 109:29
    um
  • 109:29 - 109:31
    and it's from a swedish person i think
  • 109:31 - 109:32
    because you can see on the box there's
  • 109:32 - 109:34
    some swedish there so
  • 109:34 - 109:36
    thanks from a fellow swede
  • 109:36 - 109:38
    um
  • 109:38 - 109:42
    and a fourth shaft that will allow
  • 109:42 - 109:44
    you to quickly move from green to both
  • 109:44 - 109:47
    and red to both so the both state
  • 109:47 - 109:50
    has been cancelled we don't need the the
  • 109:50 - 109:52
    green parts here in the picture but good
  • 109:52 - 109:54
    good idea if we need the state
  • 109:54 - 109:56
    oh it's a video i think okay let's see
  • 109:56 - 109:59
    the video
  • 110:00 - 110:04
    i love when people are using lego
  • 110:07 - 110:08
    what
  • 110:08 - 110:11
    beautiful
  • 110:12 - 110:14
    also this is the train
  • 110:14 - 110:17
    thing
  • 110:25 - 110:26
    wow
  • 110:26 - 110:28
    cool it's the master lever
  • 110:28 - 110:31
    thing i love the the
  • 110:31 - 110:31
    the
  • 110:31 - 110:33
    the straightforward examples thank you
  • 110:33 - 110:35
    you have an image immediately after
  • 110:35 - 110:37
    thanks so much for that yeah master
  • 110:37 - 110:39
    level levers beautiful demo thank you so
  • 110:39 - 110:41
    much whoever it was from
  • 110:41 - 110:44
    uh channel one playing both channels
  • 110:44 - 110:45
    muted
  • 110:45 - 110:49
    channel two playing how is this
  • 110:49 - 110:50
    uh
  • 110:50 - 110:53
    channel one playing
  • 110:56 - 110:58
    oh they cross each other that needs two
  • 110:58 - 111:02
    pivots more complicated i think
  • 111:02 - 111:04
    um
  • 111:05 - 111:07
    did we see this before no
  • 111:07 - 111:10
    use detent to give feedback on the
  • 111:10 - 111:12
    rotation yes that's the ball
  • 111:12 - 111:14
    um that's to make the lever stay in the
  • 111:14 - 111:16
    correct position to determine the muting
  • 111:16 - 111:18
    state of what it's playing use a machine
  • 111:18 - 111:19
    rod that is shaped such that its
  • 111:19 - 111:22
    rotation determines whether b is muted
  • 111:22 - 111:23
    yes
  • 111:23 - 111:25
    so i think this is spot on this is what
  • 111:25 - 111:27
    we're going to do
  • 111:27 - 111:27
    out there
  • 111:27 - 111:29
    [Music]
  • 111:29 - 111:31
    nice timing there of the sound you saw
  • 111:31 - 111:33
    it in the next slide i did it i cheated
  • 111:33 - 111:36
    go back one beautiful look at this
  • 111:36 - 111:39
    yes this is brilliant this is a template
  • 111:39 - 111:42
    that alfonso samano made so
  • 111:42 - 111:43
    if you suggest
  • 111:43 - 111:45
    you can take a screenshot of this
  • 111:45 - 111:47
    and just use this
  • 111:47 - 111:50
    because of course we are obscuring this
  • 111:50 - 111:52
    area yeah these annoying people are like
  • 111:52 - 111:55
    always obscuring in there
  • 111:55 - 111:58
    so alfonso samano great idea in the
  • 111:58 - 112:00
    speaking of great ideas in the spirit of
  • 112:00 - 112:05
    no bad ideas mm3 junior um detachable
  • 112:05 - 112:08
    row of mm3 junior registrators bowling
  • 112:08 - 112:09
    cables to
  • 112:09 - 112:11
    another but this is the module id
  • 112:11 - 112:14
    actually so alfonso
  • 112:14 - 112:16
    i'm actually contemplating using this
  • 112:16 - 112:19
    very idea so absolutely no bad ideas
  • 112:19 - 112:21
    i think what alfonso is meaning here is
  • 112:21 - 112:23
    that you can read the programming wheel
  • 112:23 - 112:26
    at many times at many points and send
  • 112:26 - 112:28
    the information through bowden cable to
  • 112:28 - 112:32
    whatever you want to control
  • 112:32 - 112:34
    oh
  • 112:34 - 112:36
    uh hi martin get one of these for
  • 112:36 - 112:38
    controlling your viewing cad spend 20
  • 112:38 - 112:39
    minutes to get used to it and you'll
  • 112:39 - 112:41
    never go back to using your mouse to pan
  • 112:41 - 112:43
    around ever again best tool for cad ever
  • 112:43 - 112:47
    suggestion from dk i have the one on the
  • 112:47 - 112:50
    um on the right the space mouse compact
  • 112:50 - 112:52
    so my question and i tried to get used
  • 112:52 - 112:54
    to it and i couldn't i can't get you to
  • 112:54 - 112:57
    use a magic mouse so how is this gonna
  • 112:57 - 112:59
    work
  • 112:59 - 113:01
    but i do have problem with tendonitis in
  • 113:01 - 113:04
    my right elbow me and matthias bundle
  • 113:04 - 113:07
    have that in common
  • 113:07 - 113:09
    and the only thing working is actually
  • 113:09 - 113:12
    it's actually lifting weights
  • 113:12 - 113:13
    and
  • 113:13 - 113:16
    so i'm thinking maybe this could help me
  • 113:16 - 113:18
    but my question for to you yalta is
  • 113:18 - 113:21
    are the more fancy models better
  • 113:21 - 113:23
    is it because i bought the cheapest
  • 113:23 - 113:25
    simplest one that i didn't see the the
  • 113:25 - 113:27
    reason
  • 113:27 - 113:29
    do i need to go for the starship space
  • 113:29 - 113:30
    mouse enterprise
  • 113:30 - 113:32
    [Laughter]
  • 113:32 - 113:34
    on the left thank you for a great great
  • 113:34 - 113:36
    great suggestion program installer from
  • 113:36 - 113:39
    iphone so i think we saw this
  • 113:39 - 113:41
    rollover drum this is a little bit too
  • 113:41 - 113:43
    complicated alpha so i think the the the
  • 113:43 - 113:44
    wheels are better
  • 113:44 - 113:47
    this one we saw as well um in another
  • 113:47 - 113:49
    stream in another stream it's a
  • 113:49 - 113:52
    brilliant idea for tuning resonators at
  • 113:52 - 113:54
    the moment we're not tuning resonators
  • 113:54 - 113:57
    but for example if we want to make the
  • 113:57 - 113:58
    11 note module
  • 113:58 - 114:01
    and we don't want one resonator per note
  • 114:01 - 114:03
    this would be the solution love this
  • 114:03 - 114:04
    idea by
  • 114:04 - 114:07
    amr alpha and skill stalker who made the
  • 114:07 - 114:09
    cad
  • 114:09 - 114:11
    gussets
  • 114:14 - 114:17
    so
  • 114:17 - 114:19
    don't waste gusset here already stiff
  • 114:19 - 114:21
    because of triangle
  • 114:21 - 114:25
    oh this is a good this is a good um
  • 114:25 - 114:27
    point put gussets where they're needed
  • 114:27 - 114:30
    basically that's that's a really good
  • 114:30 - 114:32
    point dear martin team
  • 114:32 - 114:34
    i'm glad that you're now using some
  • 114:34 - 114:36
    validated tools for decision making and
  • 114:36 - 114:39
    analysis another great resource similar
  • 114:39 - 114:40
    to the one you linked in this week's
  • 114:40 - 114:42
    summary vid is
  • 114:42 - 114:43
    and then a link
  • 114:43 - 114:45
    it's a handbook from an organization
  • 114:45 - 114:47
    similar to the asq that lists easy to
  • 114:47 - 114:49
    use tools for different times during a
  • 114:49 - 114:51
    process improvement journey the photo
  • 114:51 - 114:54
    below is from my own pocket-sized
  • 114:54 - 114:54
    version
  • 114:54 - 114:57
    and shows how the tools broken down by
  • 114:57 - 115:00
    topic or possible use you can order a
  • 115:00 - 115:02
    large size too i've used these tools in
  • 115:02 - 115:04
    the past to train process improvement
  • 115:04 - 115:08
    teams wow this is so so gnarly to train
  • 115:08 - 115:11
    process improvement teams
  • 115:11 - 115:13
    in a large engineering company with
  • 115:13 - 115:15
    great success oh
  • 115:15 - 115:18
    i pressed something you really pressed
  • 115:18 - 115:20
    something
  • 115:20 - 115:24
    let me help you sorry everyone
  • 115:25 - 115:28
    yes thank you
  • 115:28 - 115:30
    um
  • 115:31 - 115:32
    we also sent our teams to a global
  • 115:32 - 115:34
    competition for such teams and my teams
  • 115:34 - 115:36
    who used these tools and handbook were
  • 115:36 - 115:38
    judged best in the world
  • 115:38 - 115:41
    not once but twice
  • 115:41 - 115:43
    not bragging trying to encourage you
  • 115:43 - 115:46
    your continued use of the tools smiley
  • 115:46 - 115:48
    face cheers and best wishes from me here
  • 115:48 - 115:51
    in australia dallas
  • 115:51 - 115:52
    um
  • 115:52 - 115:54
    former
  • 115:54 - 115:58
    youtube member thank you so much this is
  • 115:58 - 116:00
    so this is so interesting like i love to
  • 116:00 - 116:02
    learn new stuff and
  • 116:02 - 116:04
    my
  • 116:05 - 116:07
    my challenge in this project
  • 116:07 - 116:09
    is to just use the tools enough but not
  • 116:09 - 116:11
    making them separate rabbit holes
  • 116:11 - 116:15
    so to just inform myself on like
  • 116:15 - 116:17
    how to avoid the worst practices
  • 116:17 - 116:19
    but definitely going to
  • 116:19 - 116:21
    um
  • 116:21 - 116:24
    can you maybe pull that link up
  • 116:24 - 116:25
    goal
  • 116:25 - 116:27
    qpc.com
  • 116:27 - 116:28
    not at the moment no exactly not when
  • 116:28 - 116:31
    we're running this okay slideshow okay
  • 116:31 - 116:33
    so thank you dallas so much and we'll
  • 116:33 - 116:36
    definitely look look more into it
  • 116:36 - 116:39
    uh fishtail is suggesting
  • 116:39 - 116:42
    a testing ideas folder to the dropbox
  • 116:42 - 116:45
    here we can add ideas for
  • 116:45 - 116:46
    at the point you decide that the cad
  • 116:46 - 116:49
    file does represent a viable machine
  • 116:49 - 116:50
    that you want to build you should add a
  • 116:50 - 116:53
    testing ideas folder to the dropbox here
  • 116:53 - 116:55
    we can add ideas for what to test the
  • 116:55 - 116:56
    whole community might be able to come up
  • 116:56 - 116:59
    with tests to uncover unforeseen issues
  • 116:59 - 117:01
    some of us are really skilled at finding
  • 117:01 - 117:04
    failure conditions
  • 117:04 - 117:06
    in this case
  • 117:06 - 117:07
    so
  • 117:07 - 117:09
    fishtail took a picture from my
  • 117:09 - 117:10
    explanation why the martian x didn't
  • 117:10 - 117:12
    work
  • 117:12 - 117:14
    in this case we might have suggested
  • 117:14 - 117:16
    what happens when the tube fills up and
  • 117:16 - 117:18
    cannot accept more marbles by fishtail
  • 117:18 - 117:19
    this is
  • 117:19 - 117:21
    gretsky skating where the puck is going
  • 117:21 - 117:24
    i think
  • 117:24 - 117:26
    i have different chapters of this
  • 117:26 - 117:27
    project
  • 117:27 - 117:29
    and right now we're in the
  • 117:29 - 117:30
    thinking about if we should do the
  • 117:30 - 117:32
    project or not and i'm going to try to
  • 117:32 - 117:34
    make a cad file to make this decision if
  • 117:34 - 117:36
    if i should build a machine 3 or if i
  • 117:36 - 117:39
    should actually if it's not worth
  • 117:39 - 117:40
    pursuing at all
  • 117:40 - 117:41
    so
  • 117:41 - 117:44
    once we are once we have a cad file with
  • 117:44 - 117:45
    everyone
  • 117:45 - 117:48
    can know i would love to
  • 117:48 - 117:50
    do this kind of thing
  • 117:50 - 117:51
    because i think
  • 117:51 - 117:54
    this is going to be so cool to put it
  • 117:54 - 117:56
    out to all of you who can see the issues
  • 117:56 - 117:59
    in the cab that i don't see
  • 117:59 - 118:00
    it's what makes me think that we can
  • 118:00 - 118:02
    make a cad design that will be
  • 118:02 - 118:05
    manufactured and work
  • 118:05 - 118:07
    first try
  • 118:07 - 118:08
    so i love this suggestion by fishtail
  • 118:08 - 118:10
    it's going to happen if we are deciding
  • 118:10 - 118:12
    to to make the machine
  • 118:12 - 118:14
    modular mm3
  • 118:14 - 118:19
    by mr burns vibe drum franken mm3 love
  • 118:19 - 118:21
    it this is very very practical this is
  • 118:21 - 118:23
    basically i think the best solution
  • 118:23 - 118:25
    right now
  • 118:25 - 118:27
    a lot of programming drums will be
  • 118:27 - 118:29
    needed though you don't need a lower
  • 118:29 - 118:30
    drum on the vibrophone
  • 118:30 - 118:33
    and you only need one and maybe only one
  • 118:33 - 118:35
    on the drums so
  • 118:35 - 118:37
    maybe you can remove two of these drums
  • 118:37 - 118:40
    and control the drums from the left top
  • 118:40 - 118:42
    drum
  • 118:42 - 118:44
    it's actually an idea to this is
  • 118:44 - 118:47
    actually a sketch to remember
  • 118:47 - 118:48
    this is kind of form from function i
  • 118:48 - 118:51
    think anus yeah
  • 118:51 - 118:53
    to make marbles more visible use
  • 118:53 - 118:56
    fluorescent paint um
  • 118:56 - 118:59
    kind of cool idea
  • 119:00 - 119:02
    i
  • 119:02 - 119:04
    yeah maybe maybe it would work maybe
  • 119:04 - 119:06
    maybe the tolerances won't be so
  • 119:06 - 119:07
    uh
  • 119:07 - 119:09
    problem and if we use these wooden
  • 119:09 - 119:10
    marbles
  • 119:10 - 119:12
    they would take the paint really well as
  • 119:12 - 119:14
    well
  • 119:14 - 119:15
    machine touring version designed to be
  • 119:15 - 119:18
    played with the band the machine plays a
  • 119:18 - 119:20
    midi vibraphone drums and bass can be
  • 119:20 - 119:23
    played by the other band members
  • 119:23 - 119:26
    so kirsten tart has really gone the what
  • 119:26 - 119:28
    if we made this simple
  • 119:28 - 119:31
    um
  • 119:32 - 119:34
    me the vibraphone though
  • 119:34 - 119:34
    um
  • 119:34 - 119:38
    [Music]
  • 119:40 - 119:42
    so in a way carson tart is
  • 119:42 - 119:44
    kirsten tart is
  • 119:44 - 119:47
    into the modular thinking
  • 119:47 - 119:48
    so what's interesting with the comment
  • 119:48 - 119:50
    we had before that if we make it modular
  • 119:50 - 119:53
    we can mix and match kind of instead of
  • 119:53 - 119:55
    the all-in-one
  • 119:55 - 119:56
    um
  • 119:56 - 119:57
    and this is kind of you have a
  • 119:57 - 119:59
    vibraphone module
  • 119:59 - 120:02
    although the midi vibrophone it's like
  • 120:02 - 120:05
    oh it doesn't feel right for me it feels
  • 120:05 - 120:07
    like done
  • 120:07 - 120:09
    we can use a midi keyboard with a
  • 120:09 - 120:10
    vibraphone sound
  • 120:10 - 120:13
    but i love the modular thinking here wow
  • 120:13 - 120:15
    how this how did this slide managed to
  • 120:15 - 120:18
    get on air i don't know
  • 120:18 - 120:21
    everyone knows that the best way is to
  • 120:21 - 120:24
    have sir 3k spitting out the marbles at
  • 120:24 - 120:25
    the correct place
  • 120:25 - 120:28
    and it also says school on the front
  • 120:28 - 120:30
    wow
  • 120:30 - 120:33
    marble pass as previously
  • 120:33 - 120:35
    uh let's see this is a beautiful sketch
  • 120:35 - 120:39
    can we remove there we can
  • 120:39 - 120:42
    splitters and mergers caused issues and
  • 120:42 - 120:44
    added complexity
  • 120:44 - 120:46
    lift limit nodes count marbles hard to
  • 120:46 - 120:47
    catch
  • 120:47 - 120:49
    one lift per gate
  • 120:49 - 120:53
    no splitting merging reduce the height
  • 120:53 - 120:55
    to the minimum minimum to play the note
  • 120:55 - 120:57
    pros increased reliability high marble
  • 120:57 - 121:00
    throughput compactness
  • 121:00 - 121:02
    so
  • 121:02 - 121:04
    my take on streamlining designer
  • 121:04 - 121:06
    removing parts boone is cool points for
  • 121:06 - 121:09
    you if you can make a one plate gate and
  • 121:09 - 121:11
    lift assembly
  • 121:11 - 121:17
    one plate gate and lift assembly
  • 121:21 - 121:23
    hmm so
  • 121:23 - 121:26
    the idea is is to have isolated loops
  • 121:26 - 121:29
    which means that the base notes
  • 121:29 - 121:31
    only go into the base marble lift and
  • 121:31 - 121:32
    the base
  • 121:32 - 121:34
    marble gate
  • 121:34 - 121:37
    so you have isolated echoes
  • 121:37 - 121:38
    echo systems
  • 121:38 - 121:42
    um snare marbles goes to the snare
  • 121:42 - 121:43
    only problem with this is that you have
  • 121:43 - 121:46
    to catch them accurately if i play this
  • 121:46 - 121:47
    note
  • 121:47 - 121:50
    it cannot be catched by this funnel
  • 121:50 - 121:52
    which it's next to it
  • 121:52 - 121:54
    so
  • 121:54 - 121:55
    my idea for the marmot machine 3 is to
  • 121:55 - 121:57
    only have one large funnel
  • 121:57 - 122:00
    and then we need the marble gates but on
  • 122:00 - 122:02
    the project that we've been working on
  • 122:02 - 122:04
    during the break the machine maker kit
  • 122:04 - 122:05
    we
  • 122:05 - 122:07
    we tried to have isolated loops and it
  • 122:07 - 122:10
    worked really good
  • 122:10 - 122:14
    so it's a good idea but it takes
  • 122:14 - 122:16
    the lifting system will be much larger
  • 122:16 - 122:19
    and the capturing system needs to be
  • 122:19 - 122:20
    completely exact
  • 122:20 - 122:22
    we have to catch each marble into its
  • 122:22 - 122:26
    specified marble tunnel that's difficult
  • 122:26 - 122:29
    i just want to say here doro doing the
  • 122:29 - 122:30
    lord's work here
  • 122:30 - 122:33
    when people understandably
  • 122:33 - 122:36
    questions why the mmx was uh not pursued
  • 122:36 - 122:37
    anymore
  • 122:37 - 122:38
    doral
  • 122:38 - 122:40
    pointed
  • 122:40 - 122:41
    that those people to this link please
  • 122:41 - 122:44
    have a look at vintage.net
  • 122:44 - 122:47
    pages and mmx there you find the
  • 122:47 - 122:48
    explanation why the mmx was not ready
  • 122:48 - 122:51
    for performance great job doro thank you
  • 122:51 - 122:54
    so much doro and at queen we really
  • 122:54 - 122:56
    understand that people are wondering so
  • 122:56 - 122:58
    i made a picture exactly for you
  • 122:58 - 123:02
    and um so go there and you'll and you'll
  • 123:02 - 123:05
    see the explanation yeah some of all the
  • 123:05 - 123:07
    problems that's not all not those who
  • 123:07 - 123:09
    fit in one picture
  • 123:09 - 123:12
    so here's a suggestion for a mini camera
  • 123:12 - 123:15
    for video and here is a suggestion to
  • 123:15 - 123:19
    use a space relativity space to make a
  • 123:19 - 123:20
    um
  • 123:20 - 123:22
    organically created it's from magnus
  • 123:22 - 123:24
    science and again who had another
  • 123:24 - 123:26
    suggestion earlier i think
  • 123:26 - 123:28
    so these are space grade metal 3d
  • 123:28 - 123:31
    printer probably super cool but very
  • 123:31 - 123:33
    very custom and a little bit um
  • 123:33 - 123:36
    nervous about um probably really cheap
  • 123:36 - 123:38
    as well repairability and maybe a little
  • 123:38 - 123:39
    bit
  • 123:39 - 123:41
    um
  • 123:41 - 123:43
    maybe a little bit expensive but metal
  • 123:43 - 123:46
    3d printing is is the future
  • 123:46 - 123:47
    guaranteed
  • 123:47 - 123:49
    maybe a bit too ambitious but maybe a
  • 123:49 - 123:52
    solution to avoid marble collision so
  • 123:52 - 123:54
    the same idea as a lot of people have
  • 123:54 - 123:57
    and matt m credit for like showing all
  • 123:57 - 124:00
    the marble lanes and stuff like that
  • 124:00 - 124:02
    um
  • 124:02 - 124:04
    so i just don't like this i don't like
  • 124:04 - 124:06
    to have this
  • 124:06 - 124:08
    it feels like people with um
  • 124:08 - 124:10
    with masks on during corona it feels
  • 124:10 - 124:12
    just like it feels like we're just
  • 124:12 - 124:14
    muffling the whole instrument with these
  • 124:14 - 124:15
    walls
  • 124:15 - 124:19
    and i rather play a mini midi keyboard
  • 124:19 - 124:22
    what if it was see-through plexiglas
  • 124:22 - 124:25
    yeah it's plexiglass
  • 124:27 - 124:29
    so it's a great idea but i just feel
  • 124:29 - 124:31
    like let's just
  • 124:31 - 124:34
    it's again this whole con convoluted
  • 124:34 - 124:35
    everything is on top of everything and
  • 124:35 - 124:37
    we can't be free
  • 124:37 - 124:39
    making the marble gates for this will be
  • 124:39 - 124:41
    super difficult
  • 124:41 - 124:42
    um
  • 124:42 - 124:44
    i love this suggestion but it reminds me
  • 124:44 - 124:46
    of why this is so tricky the the
  • 124:46 - 124:49
    all-in-one machine idea
  • 124:49 - 124:51
    same suggestion
  • 124:51 - 124:53
    bloghost it might not have functioned as
  • 124:53 - 124:55
    expected but martin definitely made a
  • 124:55 - 124:57
    piece of art with mmx thank you for that
  • 124:57 - 125:00
    uh nice comments used to forget that
  • 125:00 - 125:03
    sometimes yeah yeah it's i don't yeah
  • 125:03 - 125:06
    you were in the deep with that machine
  • 125:06 - 125:08
    you didn't see it from the outside as
  • 125:08 - 125:10
    some of us did okay
  • 125:10 - 125:11
    yeah
  • 125:11 - 125:12
    i've seen people react to it when they
  • 125:12 - 125:14
    come into the room they are like silent
  • 125:14 - 125:16
    for five minutes so it has a it has a
  • 125:16 - 125:18
    big impact
  • 125:18 - 125:19
    um
  • 125:19 - 125:22
    this is cool drive train under the floor
  • 125:22 - 125:25
    this is a real steampunk old factory
  • 125:25 - 125:27
    kind of solution
  • 125:27 - 125:29
    under platform marble collection area 90
  • 125:29 - 125:32
    degree power transfer case
  • 125:32 - 125:34
    um
  • 125:34 - 125:36
    oh yeah that's how it can be done foot
  • 125:36 - 125:38
    pump control levers
  • 125:38 - 125:39
    foot pump drum zone
  • 125:39 - 125:42
    bass controls xylophone
  • 125:42 - 125:44
    so mike rathbone
  • 125:44 - 125:46
    hi guys sorry for the crude artwork your
  • 125:46 - 125:49
    artwork is beautiful i have one big
  • 125:49 - 125:50
    criticism though
  • 125:50 - 125:52
    xylophone we're not playing inside of
  • 125:52 - 125:54
    when we're playing vibraphone
  • 125:54 - 125:56
    what was the name again i missed it
  • 125:56 - 125:58
    because we're over it now
  • 125:58 - 126:00
    mike wrath
  • 126:00 - 126:02
    love this sketch mic so thanks so much
  • 126:02 - 126:03
    for sending it
  • 126:03 - 126:04
    and
  • 126:04 - 126:06
    i mean
  • 126:06 - 126:08
    talk about
  • 126:08 - 126:10
    visionary thinking
  • 126:10 - 126:12
    and so the shaft that connects all the
  • 126:12 - 126:13
    machines you could actually have it
  • 126:13 - 126:15
    above in the air as well
  • 126:15 - 126:16
    um
  • 126:16 - 126:19
    super super cool
  • 126:19 - 126:21
    and ralph is here yet again with this
  • 126:21 - 126:25
    wonderful modular thing
  • 126:26 - 126:30
    okay everyone we are going to a smaller
  • 126:30 - 126:30
    problem
  • 126:30 - 126:35
    but one of the most inflammatory
  • 126:35 - 126:39
    the flame and the fire that have been
  • 126:40 - 126:42
    thrown at each other in this discussion
  • 126:42 - 126:44
    and we start with something inflammatory
  • 126:44 - 126:46
    right away so damien villa has made a
  • 126:46 - 126:49
    beautiful presentation of this um
  • 126:49 - 126:51
    totally overkill programming pin instead
  • 126:51 - 126:53
    of removable pins use integrated pins
  • 126:53 - 126:55
    with lashing latching mechanisms like a
  • 126:55 - 126:56
    retractable pen
  • 126:56 - 126:57
    and
  • 126:57 - 127:00
    the reason this doesn't work
  • 127:00 - 127:03
    is that we need 50 000 instances on the
  • 127:03 - 127:04
    programming wheel
  • 127:04 - 127:05
    um
  • 127:05 - 127:06
    so
  • 127:06 - 127:09
    um
  • 127:09 - 127:12
    the concept is brilliant but it will be
  • 127:12 - 127:14
    way too hard right yeah there's just too
  • 127:14 - 127:15
    many
  • 127:15 - 127:17
    they can't fit physically on the machine
  • 127:17 - 127:20
    and 50 000 of them
  • 127:20 - 127:23
    etc etc there's a video
  • 127:23 - 127:25
    so this video is when we had to switch
  • 127:25 - 127:27
    the programming pins over
  • 127:27 - 127:30
    and i'm gonna shout out where the half
  • 127:30 - 127:32
    hits would have occurred
  • 127:32 - 127:34
    um
  • 127:34 - 127:38
    because right now it was changing
  • 127:38 - 127:40
    you can't change whenever you want to
  • 127:40 - 127:42
    with this design
  • 127:42 - 127:45
    so our new design is uh more um
  • 127:45 - 127:46
    resilient
  • 127:46 - 127:47
    and
  • 127:47 - 127:50
    programming wheel ideas
  • 127:50 - 127:53
    um so this is the slot in idea this is
  • 127:53 - 127:55
    we're not going for this anymore because
  • 127:55 - 127:57
    we are having it removable
  • 127:57 - 127:59
    and paper roll we're not going to use
  • 127:59 - 128:01
    which will sketch though
  • 128:01 - 128:04
    machine media interfaces from michael
  • 128:04 - 128:06
    with programming wheel requiring cutting
  • 128:06 - 128:07
    to program it
  • 128:07 - 128:10
    it is harder to experiment
  • 128:10 - 128:12
    oh no that's not true so when when we do
  • 128:12 - 128:15
    cutting we can put a pin anywhere so the
  • 128:15 - 128:18
    cutting is just a
  • 128:19 - 128:22
    template as a white sheet so you can
  • 128:22 - 128:25
    make any kind of any kind of music and
  • 128:25 - 128:27
    so there will be
  • 128:27 - 128:30
    so here's also suggesting solenoids and
  • 128:30 - 128:33
    i want to do the world's
  • 128:33 - 128:35
    best sounding best playing
  • 128:35 - 128:37
    mechanical instrument that has ever been
  • 128:37 - 128:39
    created um
  • 128:39 - 128:42
    and easy enough here we go mechanical
  • 128:42 - 128:45
    means no electronics so so that that
  • 128:45 - 128:46
    goes away
  • 128:46 - 128:48
    um thank you for for the mutual sketch
  • 128:48 - 128:51
    and this is beautiful
  • 128:51 - 128:53
    um
  • 128:53 - 128:54
    so this is still the removable
  • 128:54 - 128:56
    programming wheel
  • 128:56 - 128:58
    or is it moving sideways programming
  • 128:58 - 129:01
    wheel can put on a shaft from one side
  • 129:01 - 129:04
    without getting the belt
  • 129:04 - 129:07
    same can be done for the drum wheel yes
  • 129:07 - 129:09
    so this is the old we've moved forward
  • 129:09 - 129:11
    from this we're actually removing the
  • 129:11 - 129:14
    gear with the with the programming wheel
  • 129:14 - 129:16
    and here's a cool
  • 129:16 - 129:20
    kind of thing a programming sheet
  • 129:20 - 129:24
    um so we're not doing
  • 129:25 - 129:27
    oh well this is great so this is a
  • 129:27 - 129:29
    template made from a durable material
  • 129:29 - 129:31
    like tyvek and printable on a large
  • 129:31 - 129:33
    format printer to aid in programming
  • 129:33 - 129:35
    songs the sheet is relatively
  • 129:35 - 129:38
    inexpensive and you can have multiple
  • 129:38 - 129:40
    copies in case one is damaged lost or
  • 129:40 - 129:42
    given as a souvenir
  • 129:42 - 129:45
    sheet registration feature on drum
  • 129:45 - 129:47
    so this is from robert thompson fort
  • 129:47 - 129:49
    collins colorado
  • 129:49 - 129:50
    um
  • 129:50 - 129:52
    there's going to be a south park concert
  • 129:52 - 129:56
    in colorado sir 3k just informed me with
  • 129:56 - 129:58
    the band playing the south park theme
  • 129:58 - 130:01
    song
  • 130:01 - 130:03
    so if you're in colorado maybe check
  • 130:03 - 130:05
    that out i think it was in colorado it
  • 130:05 - 130:07
    should be
  • 130:07 - 130:08
    um
  • 130:08 - 130:10
    this is exactly how i'm thinking that we
  • 130:10 - 130:12
    should use so this is just for the
  • 130:12 - 130:14
    programmers to know where to put a pin
  • 130:14 - 130:15
    in
  • 130:15 - 130:17
    [Music]
  • 130:17 - 130:19
    the sheet can be automatically generated
  • 130:19 - 130:21
    with software from a midi stream
  • 130:21 - 130:26
    manufacturing requires cutting each hole
  • 130:26 - 130:27
    so what i think is that you can actually
  • 130:27 - 130:29
    make this on the cnc machine with the
  • 130:29 - 130:31
    rotary feeder
  • 130:31 - 130:33
    we saw this
  • 130:33 - 130:34
    before
  • 130:34 - 130:37
    stephen clark from switzerland
  • 130:37 - 130:40
    programmable elements so these are the
  • 130:40 - 130:42
    dragon slayer plates i don't want to do
  • 130:42 - 130:44
    them again programmable elements so not
  • 130:44 - 130:47
    the entire thing right
  • 130:48 - 130:49
    yes these are the four seconds yeah
  • 130:49 - 130:53
    these are the four sections um
  • 131:06 - 131:08
    maybe
  • 131:08 - 131:10
    maybe
  • 131:10 - 131:13
    with the rotary cnc machine
  • 131:13 - 131:16
    maybe i shouldn't be too quick to
  • 131:16 - 131:18
    judge this idea away because of course
  • 131:18 - 131:20
    it would be
  • 131:20 - 131:23
    it would it would mean
  • 131:23 - 131:25
    let me go and
  • 131:25 - 131:26
    open
  • 131:26 - 131:29
    open this
  • 131:31 - 131:32
    hello
  • 131:32 - 131:34
    here we go
  • 131:34 - 131:36
    there we go so
  • 131:36 - 131:39
    with something like this i think these
  • 131:39 - 131:41
    sections that you're suggesting can be
  • 131:41 - 131:43
    made much more accurate than the
  • 131:43 - 131:46
    sessions i was struggling with
  • 131:46 - 131:48
    so
  • 131:49 - 131:51
    and then they could also be made for the
  • 131:51 - 131:54
    loop wheel so
  • 131:55 - 131:58
    if we're just thinking so we're we're
  • 131:58 - 132:00
    down to trade-offs again so if we're
  • 132:00 - 132:03
    just thinking about um
  • 132:04 - 132:05
    about
  • 132:05 - 132:07
    touring
  • 132:07 - 132:09
    with
  • 132:09 - 132:11
    four of these
  • 132:11 - 132:13
    with full structures
  • 132:13 - 132:16
    and gears and everything
  • 132:16 - 132:18
    and they are huge
  • 132:18 - 132:19
    or
  • 132:19 - 132:22
    we have the templates we have the
  • 132:22 - 132:24
    skeletons on the machine
  • 132:24 - 132:26
    and we're just touring
  • 132:26 - 132:28
    with a whole stack of half moons like
  • 132:28 - 132:30
    this
  • 132:30 - 132:32
    it is of course
  • 132:32 - 132:34
    very efficient
  • 132:34 - 132:36
    but i am
  • 132:36 - 132:40
    your check v2 main no i recognize your
  • 132:40 - 132:42
    name from one of the suggestions yoshiki
  • 132:42 - 132:46
    cool no don't reintroduce the dragon
  • 132:46 - 132:47
    i feel
  • 132:47 - 132:50
    that's how i feel spontaneously
  • 132:50 - 132:52
    um
  • 132:52 - 132:53
    i
  • 132:53 - 132:54
    [Music]
  • 132:54 - 132:57
    the precision i want of this wheel
  • 132:57 - 132:58
    which
  • 132:58 - 133:00
    we have to be able to snap these on and
  • 133:00 - 133:01
    off
  • 133:01 - 133:04
    and we can't have holes in the edges
  • 133:04 - 133:06
    between them
  • 133:06 - 133:08
    i agree we're gonna have big trucks
  • 133:08 - 133:11
    enough ramstein takes fire flames that
  • 133:11 - 133:14
    are like 30 meter high to their concert
  • 133:14 - 133:15
    and i'm planning to
  • 133:15 - 133:18
    play at least 100th of the size of their
  • 133:18 - 133:19
    arenas
  • 133:19 - 133:22
    flexible room removable programming
  • 133:22 - 133:23
    plate
  • 133:23 - 133:25
    the flexo printing
  • 133:25 - 133:27
    uses such a system perhaps it is
  • 133:27 - 133:28
    possible to create a flexible
  • 133:28 - 133:30
    programming plate that attaches to the
  • 133:30 - 133:32
    rotating tube so it would be possible to
  • 133:32 - 133:34
    create several songs on different boards
  • 133:34 - 133:36
    and only change them as needed would
  • 133:36 - 133:37
    save a lot of space and speed up the
  • 133:37 - 133:39
    change process all the best from a
  • 133:39 - 133:43
    brazilian tea lycra or licre
  • 133:43 - 133:45
    maybe that kind of clamp could hold the
  • 133:45 - 133:48
    flexible this is spot on um this is
  • 133:48 - 133:50
    exactly what i want to do
  • 133:50 - 133:52
    and if there is a process where you can
  • 133:52 - 133:55
    also make easily make holes in
  • 133:55 - 133:57
    this flexible sheet
  • 133:57 - 134:00
    um that would be awesome
  • 134:00 - 134:01
    um
  • 134:01 - 134:04
    beautiful
  • 134:04 - 134:09
    project management nothing there so
  • 134:09 - 134:11
    moving on from that section and the
  • 134:11 - 134:12
    audience is like
  • 134:12 - 134:15
    we don't need anything from project
  • 134:15 - 134:18
    management in on this channel
  • 134:18 - 134:20
    idea for how the registrators move to
  • 134:20 - 134:22
    switch paths okay we do not move the
  • 134:22 - 134:24
    registrators anymore but thank you so
  • 134:24 - 134:26
    much for the suggestions from jacob from
  • 134:26 - 134:27
    jacob
  • 134:27 - 134:30
    um by jayden t um
  • 134:30 - 134:33
    black and white registrators are free to
  • 134:33 - 134:35
    slide
  • 134:37 - 134:39
    brings the receiver to
  • 134:39 - 134:42
    buy cycle cable
  • 134:44 - 134:48
    backup registrators are heavier
  • 134:51 - 134:53
    not immediately understanding it from
  • 134:53 - 134:56
    jaden t australia
  • 134:56 - 134:57
    registrator
  • 134:57 - 135:00
    i'm not getting it immediately and i
  • 135:00 - 135:02
    don't see if it's simpler than what we
  • 135:02 - 135:04
    have
  • 135:04 - 135:06
    no half hits so this pivot thing we
  • 135:06 - 135:08
    looked at before we're not going to do
  • 135:08 - 135:09
    that
  • 135:09 - 135:12
    cylindrical registrator internal acme
  • 135:12 - 135:14
    thread external acme thread on lower arm
  • 135:14 - 135:17
    lasse so this is a way to adjust the
  • 135:17 - 135:22
    timing without having the extra screw
  • 135:24 - 135:26
    it's kind of interesting
  • 135:26 - 135:27
    um
  • 135:27 - 135:28
    [Music]
  • 135:28 - 135:31
    what is an acme thread actually
  • 135:31 - 135:34
    is it a bigger thread can can we google
  • 135:34 - 135:35
    that i can google this a little quick
  • 135:35 - 135:38
    you can google it my i'm
  • 135:38 - 135:40
    locked in here
  • 135:40 - 135:42
    you have my keyboard as well yeah i do i
  • 135:42 - 135:43
    do
  • 135:43 - 135:46
    across red
  • 135:46 - 135:47
    um
  • 135:47 - 135:49
    [Music]
  • 135:49 - 135:51
    oh yeah it's a bigger thread
  • 135:51 - 135:54
    what does aqua thread stands for
  • 135:54 - 135:57
    american screw thread oh there we go
  • 135:57 - 136:00
    no no no america
  • 136:01 - 136:01
    between
  • 136:01 - 136:04
    it's another kind of threading okay yeah
  • 136:04 - 136:06
    i think it means that it's
  • 136:06 - 136:07
    um
  • 136:07 - 136:09
    it's more like a machinist thread i
  • 136:09 - 136:11
    think
  • 136:11 - 136:14
    oh wait here
  • 136:14 - 136:17
    [Music]
  • 136:17 - 136:22
    overdubbed uh rotating the assembly oh
  • 136:22 - 136:25
    i am like me uh gotta go but i think you
  • 136:25 - 136:27
    should tame the dragon and use his
  • 136:27 - 136:28
    psychic abilities to help guide the
  • 136:28 - 136:31
    marvels to the right notes no bad ideas
  • 136:31 - 136:33
    hold my teeth thank you so much for the
  • 136:33 - 136:35
    support i am like me and the the
  • 136:35 - 136:38
    wonderful the comment keeping us
  • 136:38 - 136:42
    light-hearted in in this process love it
  • 136:42 - 136:44
    like the fun we're having together like
  • 136:44 - 136:46
    it's it sounds stupid but it's so
  • 136:46 - 136:48
    helpful it has boosted
  • 136:48 - 136:51
    this project like 200 percent yes we're
  • 136:51 - 136:54
    actually having a lot of fun yes
  • 136:54 - 136:55
    yes although i'm
  • 136:55 - 136:58
    currently scared for for the modular i'm
  • 136:58 - 137:00
    here to hold your hand it's gonna be
  • 137:00 - 137:00
    okay
  • 137:00 - 137:03
    i'm daunted by this machine we will
  • 137:03 - 137:06
    wrestle it down to the ground together
  • 137:06 - 137:08
    you can wrestle while i'll watch yeah
  • 137:08 - 137:09
    drink your coffee i'll wrestle here we
  • 137:09 - 137:10
    go
  • 137:10 - 137:13
    over dowd is sending in rotating the
  • 137:13 - 137:16
    assembly with an offset head could solve
  • 137:16 - 137:18
    your problem with half hits
  • 137:18 - 137:20
    so this has been solved probably super
  • 137:20 - 137:23
    smart solution but i want to use the one
  • 137:23 - 137:24
    we have
  • 137:24 - 137:29
    um mechanical paper interface
  • 137:29 - 137:31
    um
  • 137:31 - 137:33
    wow what a sketch though beautiful
  • 137:33 - 137:34
    sketch
  • 137:34 - 137:37
    oh yeah so the support will
  • 137:37 - 137:40
    be what spring
  • 137:41 - 137:44
    do we have a credit on this one
  • 137:44 - 137:46
    oh i can't see
  • 137:46 - 137:51
    no small size long programming is mute
  • 137:51 - 137:53
    interaction
  • 137:54 - 137:56
    so so this is a cool idea that i haven't
  • 137:56 - 137:58
    okay so yeah it's worth just to
  • 137:58 - 138:01
    explaining for the viewers
  • 138:01 - 138:03
    when the paper
  • 138:03 - 138:06
    is not
  • 138:08 - 138:09
    strong enough
  • 138:09 - 138:11
    this is something that i also think has
  • 138:11 - 138:12
    never been done
  • 138:12 - 138:13
    um
  • 138:13 - 138:18
    in the history of mechanical music so
  • 138:18 - 138:19
    the paper is weak
  • 138:19 - 138:22
    but to help the paper we have matching
  • 138:22 - 138:24
    holes rotating underneath so the little
  • 138:24 - 138:26
    lever falls down through a hole in the
  • 138:26 - 138:28
    paper but it's carried forward
  • 138:28 - 138:30
    by the
  • 138:30 - 138:33
    teeth in the programming wheel beneath
  • 138:33 - 138:35
    and it's this beautiful solution i've
  • 138:35 - 138:36
    seen it before
  • 138:36 - 138:39
    i think what would happen though is that
  • 138:39 - 138:42
    all the registrators would slide on
  • 138:42 - 138:46
    the paper so it would make a big
  • 138:47 - 138:48
    sound
  • 138:48 - 138:50
    at all times
  • 138:50 - 138:53
    because they had to have some
  • 138:53 - 138:55
    pressure down on the paper
  • 138:55 - 138:57
    to fall down into the halls
  • 138:57 - 138:59
    but it's a super cool solution we're not
  • 138:59 - 139:01
    going to use paper but if we are
  • 139:01 - 139:03
    something like this could could save us
  • 139:03 - 139:05
    and cypunk215
  • 139:05 - 139:08
    teaches us akhma literally means the
  • 139:08 - 139:10
    highest it's a common name for various
  • 139:10 - 139:13
    businesses in america it is also where
  • 139:13 - 139:16
    the coyote buys his devices to kill the
  • 139:16 - 139:18
    road runner
  • 139:18 - 139:20
    and also their acme threads are strong
  • 139:20 - 139:23
    to change rotary forces to linear force
  • 139:23 - 139:24
    as seen in a vice
  • 139:24 - 139:28
    from mr b fox 1775
  • 139:28 - 139:29
    and
  • 139:29 - 139:33
    we have a new chapter timing belts maybe
  • 139:33 - 139:35
    you should read out the chapter names
  • 139:35 - 139:37
    sir 3k
  • 139:37 - 139:38
    timing
  • 139:38 - 139:39
    belts
  • 139:39 - 139:42
    on but you have to read them with the
  • 139:42 - 139:44
    the sound then it's give me one more
  • 139:44 - 139:46
    chance then
  • 139:47 - 139:50
    timing belts
  • 139:50 - 139:53
    in the section of timing but this works
  • 139:53 - 139:55
    this works this this is going to be
  • 139:55 - 139:56
    great hang on here
  • 139:56 - 139:59
    the mohan of engineer galore
  • 139:59 - 140:01
    gretzky hall of famer who have come up
  • 140:01 - 140:04
    with so many beautiful suggestions for
  • 140:04 - 140:06
    the machine x thanks for not giving up
  • 140:06 - 140:08
    on us demo and you're always bringing
  • 140:08 - 140:12
    the goodies simplicity with gears
  • 140:12 - 140:13
    option one
  • 140:13 - 140:15
    if the programming drums go opposite of
  • 140:15 - 140:17
    each other it could be like in the image
  • 140:17 - 140:19
    with two gears from the one to the other
  • 140:19 - 140:21
    option two if the programming grounds go
  • 140:21 - 140:23
    the same way one gear in between would
  • 140:23 - 140:26
    fix that for both the gears can be
  • 140:26 - 140:28
    bigger smaller than the drums can still
  • 140:28 - 140:31
    use herringbone gears yes gear ratio can
  • 140:31 - 140:33
    still be one to two
  • 140:33 - 140:35
    preset timing can still be
  • 140:35 - 140:37
    adjusted with the dividing head design
  • 140:37 - 140:42
    no belt on timing critical equipment
  • 140:43 - 140:45
    demo and i have to ask you if you ever
  • 140:45 - 140:47
    hear this
  • 140:47 - 140:48
    do you think
  • 140:48 - 140:50
    that belt
  • 140:50 - 140:54
    has less accurate timing than gears
  • 140:54 - 140:56
    because
  • 140:56 - 140:57
    i thought that this was impossible
  • 140:57 - 141:00
    because i wanted the
  • 141:01 - 141:03
    loop wheel below
  • 141:03 - 141:05
    to have a one to eight gear ratio from
  • 141:05 - 141:07
    the crack now i actually want to have it
  • 141:07 - 141:11
    to have a 1 to 16 which means that we
  • 141:11 - 141:13
    only need a
  • 141:13 - 141:16
    one to four gear ratio between these two
  • 141:16 - 141:19
    drums which actually could potentially
  • 141:19 - 141:20
    work
  • 141:20 - 141:22
    so your solution
  • 141:22 - 141:24
    might be
  • 141:24 - 141:27
    viable is what i'm saying and i am
  • 141:27 - 141:29
    i have been thinking about maybe taking
  • 141:29 - 141:32
    back the herringbone plywood gears so
  • 141:32 - 141:35
    i'm curious why you prefer them over um
  • 141:35 - 141:38
    timing belt
  • 141:39 - 141:44
    timing indexing for timing indexing we
  • 141:44 - 141:48
    are seeing a solution from john lee
  • 141:48 - 141:51
    um let's see here this is a beautiful
  • 141:51 - 141:56
    sketch we have to click ourselves away
  • 141:56 - 141:57
    um
  • 141:57 - 141:58
    what is this
  • 141:58 - 142:01
    um
  • 142:01 - 142:03
    timing of the machine can be controlled
  • 142:03 - 142:06
    through a series of hypermodal
  • 142:06 - 142:07
    angulative
  • 142:07 - 142:09
    mattresses
  • 142:09 - 142:12
    and any luck ambulatory feedback is
  • 142:12 - 142:14
    rerouted through the primary polycyclic
  • 142:14 - 142:17
    and cafetolab biography shaft
  • 142:17 - 142:19
    effectively eliminating nearly all
  • 142:19 - 142:22
    perceived relative face eddies this can
  • 142:22 - 142:24
    be achieved by using an encapsulator
  • 142:24 - 142:27
    device which uses six hydrocopic
  • 142:27 - 142:30
    marshall veins and an ambi efficient
  • 142:30 - 142:34
    lunar wane shaft to prevent unwanted
  • 142:34 - 142:37
    side fumbling john lee inventor and ceo
  • 142:37 - 142:40
    of over 30 companies
  • 142:40 - 142:42
    john you have to translate this to
  • 142:42 - 142:45
    english for me
  • 142:45 - 142:47
    so um
  • 142:47 - 142:51
    super cool um john to see that you are
  • 142:51 - 142:52
    um
  • 142:52 - 142:55
    uh let's see there's one of two
  • 142:55 - 142:57
    oh yeah maybe we can come back here into
  • 142:57 - 142:58
    into frame
  • 142:58 - 143:00
    um
  • 143:00 - 143:02
    lunar rainshaft
  • 143:02 - 143:05
    prevents unwanted sign
  • 143:05 - 143:07
    wayne shaft and moon gears goes in here
  • 143:07 - 143:09
    connected to program with
  • 143:09 - 143:10
    earth gear
  • 143:10 - 143:12
    so there is rocket science here
  • 143:12 - 143:15
    so um
  • 143:15 - 143:16
    wait
  • 143:16 - 143:17
    so john
  • 143:17 - 143:20
    ceo of over 30 companies i'm only ceo
  • 143:20 - 143:22
    over one company and i guess i have to
  • 143:22 - 143:25
    learn some new words too
  • 143:25 - 143:28
    this was impressive and the sketch is a
  • 143:28 - 143:31
    total beaut right yeah that's super cool
  • 143:31 - 143:33
    to have you here john
  • 143:33 - 143:34
    i'm
  • 143:34 - 143:37
    it's way over my head your suggestion i
  • 143:37 - 143:39
    don't there's too many words that i have
  • 143:39 - 143:40
    to learn
  • 143:40 - 143:41
    so
  • 143:41 - 143:44
    is it possible to dumb it down
  • 143:44 - 143:45
    um
  • 143:45 - 143:48
    and idea to be perfected
  • 143:48 - 143:51
    and i'm also curious like where all the
  • 143:51 - 143:53
    way original machine
  • 143:53 - 143:54
    so what i feel with this suggestion is
  • 143:54 - 143:57
    there might be some genealogy hidden in
  • 143:57 - 144:01
    here that i'm not grasping at the moment
  • 144:01 - 144:03
    mm3 timing solution
  • 144:03 - 144:07
    level of development
  • 144:10 - 144:13
    and you get so much into the sketch so
  • 144:13 - 144:15
    i'm i
  • 144:15 - 144:18
    okay let's see if i can understand this
  • 144:18 - 144:19
    when shaft and move
  • 144:19 - 144:22
    connected to program entire assembly
  • 144:22 - 144:25
    goes on programming wheel
  • 144:27 - 144:29
    is it kind of a gearbox
  • 144:29 - 144:31
    marcel veins
  • 144:31 - 144:33
    there's so many words i never heard
  • 144:33 - 144:36
    [Laughter]
  • 144:36 - 144:38
    it's super fun to get your suggestion
  • 144:38 - 144:40
    and and
  • 144:40 - 144:41
    wish you good luck with your 30
  • 144:41 - 144:43
    companies although i don't think you
  • 144:43 - 144:45
    need it it sounds like it's going
  • 144:45 - 144:47
    everything that was pretty hard to
  • 144:47 - 144:49
    understand but something that's easy to
  • 144:49 - 144:51
    understand is that we have the best
  • 144:51 - 144:53
    community in the world and this is from
  • 144:53 - 144:57
    miguel antilla martin the mmx might not
  • 144:57 - 144:59
    work but the journey was such an
  • 144:59 - 145:01
    inspiration and gave me so many tools
  • 145:01 - 145:03
    for dealing with creative projects
  • 145:03 - 145:06
    loving the new format and new journey
  • 145:06 - 145:09
    always inspiring and a heart emoji and a
  • 145:09 - 145:12
    heart emoji right back at you thank you
  • 145:12 - 145:13
    so much for your support that's
  • 145:13 - 145:15
    wonderful
  • 145:15 - 145:18
    thank you so much mikkel it's it's it's
  • 145:18 - 145:21
    it's really nice to hear that that
  • 145:21 - 145:23
    me trying to do something even though
  • 145:23 - 145:24
    i'm failing
  • 145:24 - 145:27
    it's i have given some value to others
  • 145:27 - 145:29
    that means everything so
  • 145:29 - 145:30
    thank you for that we have an
  • 145:30 - 145:34
    explanation of the sync solution
  • 145:34 - 145:36
    because i asked for it so the inside
  • 145:36 - 145:39
    thing adjust the tension
  • 145:39 - 145:41
    and the outside thing adjust the sink so
  • 145:41 - 145:43
    thanks for explaining pedro now i
  • 145:43 - 145:45
    understand this sketch
  • 145:45 - 145:47
    people are saying that it was absolutely
  • 145:47 - 145:51
    trolling that last one
  • 145:51 - 145:54
    trolling here
  • 145:57 - 145:59
    no it's a 100 a troll boss this is an
  • 145:59 - 146:02
    ancient engineering joke
  • 146:02 - 146:04
    yeah so i think we have two trolling
  • 146:04 - 146:08
    jokes today then
  • 146:09 - 146:10
    [Music]
  • 146:10 - 146:13
    which is
  • 146:13 - 146:16
    we both have the the
  • 146:16 - 146:19
    submarine solution and we have this
  • 146:19 - 146:22
    um
  • 146:23 - 146:27
    turbo engine later is a joke look it up
  • 146:30 - 146:32
    it's hilarious
  • 146:32 - 146:33
    [Music]
  • 146:33 - 146:36
    i just want to say from fan here hannes
  • 146:36 - 146:39
    you're the ultimate hype man yeah thank
  • 146:39 - 146:41
    you so so much that means the world to
  • 146:41 - 146:42
    me
  • 146:42 - 146:44
    that's true that's true okay so
  • 146:44 - 146:46
    i
  • 146:46 - 146:47
    i'm
  • 146:47 - 146:49
    our wush on the engineering joke over me
  • 146:49 - 146:52
    i thought someone uh made it okay wheels
  • 146:52 - 146:54
    for the machine yes we're gonna have
  • 146:54 - 146:56
    wheels this is cool though wintergatan
  • 146:56 - 146:58
    proposed the mark machine three frame as
  • 146:58 - 146:59
    a hand track
  • 146:59 - 147:02
    and these uh roto caster wheels provide
  • 147:02 - 147:04
    movement in any direction this is a
  • 147:04 - 147:06
    pretty cool submission they look so
  • 147:06 - 147:09
    badass they look badass so thanks to
  • 147:09 - 147:11
    whoever sent this in
  • 147:11 - 147:14
    we have from isaac
  • 147:14 - 147:16
    one unnecessary tall two not a strong
  • 147:16 - 147:19
    but could use dummy axle three stronger
  • 147:19 - 147:22
    of all three but not too tall could be
  • 147:22 - 147:24
    in front or slightly up and used so it's
  • 147:24 - 147:27
    the back brace there it's a good
  • 147:27 - 147:29
    suggestion here from isaac
  • 147:29 - 147:32
    and we have more casters people love the
  • 147:32 - 147:35
    casters thanks to cason mc for sending
  • 147:35 - 147:39
    these beautiful casters and here's some
  • 147:39 - 147:41
    lift of some sort wow
  • 147:41 - 147:44
    that needs to be incorporated
  • 147:44 - 147:47
    this is um
  • 147:47 - 147:49
    oh this is actually very relevant
  • 147:49 - 147:50
    this is that
  • 147:50 - 147:52
    the fact that they're tilting this to
  • 147:52 - 147:54
    get this inside doors
  • 147:54 - 147:56
    [Music]
  • 147:56 - 148:00
    look at that little hydraulic thing
  • 148:01 - 148:03
    this is actually maybe super super
  • 148:03 - 148:06
    relevant to have the machine just tilt
  • 148:06 - 148:06
    the ball
  • 148:06 - 148:08
    and then the height does not matter
  • 148:08 - 148:11
    anymore oh ba-boom
  • 148:11 - 148:14
    then it's kind of baboom so if we want
  • 148:14 - 148:15
    to have the all in
  • 148:15 - 148:18
    one solution this would be very very
  • 148:18 - 148:18
    helpful
  • 148:18 - 148:20
    more casters
  • 148:20 - 148:23
    uh and then we have the
  • 148:23 - 148:26
    vibraphone vibraphone okay let's go to
  • 148:26 - 148:28
    the viral phone
  • 148:28 - 148:31
    so these angled plates
  • 148:31 - 148:33
    are problematic because of the rotating
  • 148:33 - 148:34
    shaft underneath
  • 148:34 - 148:36
    um i don't think we can do these angled
  • 148:36 - 148:38
    plates because the vibrator shaft they
  • 148:38 - 148:40
    have to be on one plane
  • 148:40 - 148:43
    um but thanks for the idea from
  • 148:43 - 148:45
    anonymous
  • 148:45 - 148:47
    vibraphone hammer jammer from alfonso
  • 148:47 - 148:49
    who sends in a lot of suggestions thank
  • 148:49 - 148:50
    you alfonso
  • 148:50 - 148:53
    and i'd rather play the vibraphones with
  • 148:53 - 148:54
    the marbles direct it feels too
  • 148:54 - 148:56
    convoluted to have the hammers i am
  • 148:56 - 148:58
    thinking maybe making a machine with no
  • 148:58 - 149:00
    marbles at all and
  • 149:00 - 149:04
    i'm only using mallets and sir 3k has
  • 149:04 - 149:06
    baptized that machine to the mallet
  • 149:06 - 149:08
    machine yeah yeah what a letdown
  • 149:08 - 149:10
    everyone
  • 149:10 - 149:12
    we'll we'll see
  • 149:12 - 149:14
    digger mia
  • 149:14 - 149:15
    with the beauty leaving them hanging
  • 149:15 - 149:16
    with that yeah
  • 149:16 - 149:19
    mallet machine the mallet machine so
  • 149:19 - 149:22
    show me chad how many are team
  • 149:22 - 149:24
    can we make a poll marble machine
  • 149:24 - 149:27
    machine no no melody machine
  • 149:27 - 149:29
    i'm not doing that poll not even a poll
  • 149:29 - 149:32
    no just for fun
  • 149:32 - 149:34
    just two options
  • 149:34 - 149:36
    what should we make marble machine or
  • 149:36 - 149:37
    mallet machine
  • 149:37 - 149:40
    is well i'm just curious to see
  • 149:40 - 149:43
    two-sided fabric cloth
  • 149:43 - 149:44
    big part
  • 149:44 - 149:47
    oh yeah this is pretty cool but again
  • 149:47 - 149:49
    it's like the mouth protection
  • 149:49 - 149:51
    i i was using mouth production all the
  • 149:51 - 149:53
    time i'm not against that
  • 149:53 - 149:54
    um
  • 149:54 - 149:57
    youtube don't cancel my channel
  • 149:57 - 149:58
    um
  • 149:58 - 150:00
    but this feels just like we're covering
  • 150:00 - 150:02
    it up too much
  • 150:02 - 150:04
    here's the same ideas that someone else
  • 150:04 - 150:06
    have dropped from behind
  • 150:06 - 150:08
    it's still this convoluted feeling it's
  • 150:08 - 150:10
    a beautiful sketch though
  • 150:10 - 150:13
    this is cool this is the circular idea
  • 150:13 - 150:15
    and i have to sketch how big this circle
  • 150:15 - 150:17
    would be this is the attention-grabbing
  • 150:17 - 150:19
    design
  • 150:19 - 150:19
    so
  • 150:19 - 150:22
    if we want to go viral again like last
  • 150:22 - 150:26
    time this is what we're building
  • 150:26 - 150:29
    but is it form from function
  • 150:29 - 150:31
    is the is the question
  • 150:31 - 150:33
    so here moving things to the side
  • 150:33 - 150:36
    from danny way
  • 150:36 - 150:38
    same ideas others have
  • 150:38 - 150:41
    convoluted but would work but hard to
  • 150:41 - 150:43
    build hard to build
  • 150:43 - 150:46
    vibraphone marble collector oh it's a
  • 150:46 - 150:47
    hammer jammer idea for the vibraphone
  • 150:47 - 150:50
    same as alfonso had
  • 150:50 - 150:52
    and here will speed up the the
  • 150:52 - 150:55
    registrator but this idea doesn't speed
  • 150:55 - 150:57
    up the marble release which it's our
  • 150:57 - 151:00
    limiting factor so it won't make us um
  • 151:00 - 151:03
    play faster but it's a beautiful idea by
  • 151:03 - 151:04
    ls
  • 151:04 - 151:08
    and here gunsonator's vibraphone spiral
  • 151:08 - 151:11
    thing of true beauty think of true
  • 151:11 - 151:13
    beauty only how do we put the marble
  • 151:13 - 151:16
    gates for this
  • 151:16 - 151:18
    i think this would be
  • 151:18 - 151:20
    very difficult to to feed with marbles
  • 151:20 - 151:23
    and this is one of our favorite sketches
  • 151:23 - 151:24
    of all time
  • 151:24 - 151:27
    the wide mm3 by crafted by aura have all
  • 151:27 - 151:30
    the instruments laid out as columns so
  • 151:30 - 151:31
    no overlapping instruments that's what i
  • 151:31 - 151:34
    mean with the convolution
  • 151:34 - 151:36
    and you have the marble
  • 151:36 - 151:39
    lift in the middle there and i can play
  • 151:39 - 151:40
    the vibraphone manually and you can have
  • 151:40 - 151:43
    the snare drum on the very far away
  • 151:43 - 151:46
    right so away from the vibrophone
  • 151:46 - 151:48
    this is probably the most practical
  • 151:48 - 151:51
    thing we can build um
  • 151:51 - 151:53
    well look at this proudly supporting the
  • 151:53 - 151:56
    mm3 project with useful design ideas
  • 151:56 - 151:59
    since 2022 the oregon guy maybe this was
  • 151:59 - 152:01
    people yeah yeah yeah
  • 152:01 - 152:03
    barrel has 44 tracks for the vibraphone
  • 152:03 - 152:06
    22 each for track a and b from the
  • 152:06 - 152:08
    registrator exit only 22 about in cables
  • 152:08 - 152:12
    to the vibraphone the vibraphone has
  • 152:12 - 152:14
    the gates are orientated in a v
  • 152:14 - 152:16
    formation to allow playing black black
  • 152:16 - 152:18
    and white keys
  • 152:18 - 152:20
    without cutting the ots microphone in
  • 152:20 - 152:23
    half the 22 bowden cables get attached
  • 152:23 - 152:28
    to marble gaze as required per barrel
  • 152:30 - 152:32
    what
  • 152:32 - 152:35
    smaller barrel that's not chromatic
  • 152:35 - 152:37
    all gates remain untouched between
  • 152:37 - 152:38
    barrels manual playing on margaret's
  • 152:38 - 152:41
    room impossible for
  • 152:41 - 152:44
    small amount of making changes
  • 152:44 - 152:45
    hmm
  • 152:45 - 152:47
    this is super interesting but i don't
  • 152:47 - 152:50
    understand it so
  • 152:50 - 152:53
    2 x 37 marble gates the gates are
  • 152:53 - 152:55
    oriented in a v formation
  • 152:55 - 152:57
    to low playing
  • 152:57 - 152:59
    black
  • 153:00 - 153:01
    the
  • 153:01 - 153:02
    ots
  • 153:02 - 153:07
    over the shelf vibraphone in half
  • 153:07 - 153:10
    but how
  • 153:11 - 153:15
    22 each for track a and track b
  • 153:17 - 153:19
    i don't understand how
  • 153:19 - 153:21
    22 bowdoin cables
  • 153:21 - 153:22
    can play
  • 153:22 - 153:23
    two
  • 153:23 - 153:27
    can play 37 marble gates
  • 153:27 - 153:28
    can play
  • 153:28 - 153:31
    two times 37 marble gates
  • 153:31 - 153:33
    how do you transfer
  • 153:33 - 153:36
    so my question to you um the organ guy
  • 153:36 - 153:38
    is how do you
  • 153:38 - 153:42
    how do you control um two times 37 gates
  • 153:42 - 153:44
    with only 22 cables
  • 153:44 - 153:46
    that's what i don't understand but i
  • 153:46 - 153:47
    would love to i would love to know if
  • 153:47 - 153:49
    it's possible it's awesome
  • 153:49 - 153:51
    angle the marbles onto the black and
  • 153:51 - 153:52
    white keys in opposite direction with
  • 153:52 - 153:54
    the vibraphone sitting level this is
  • 153:54 - 153:57
    probably the v
  • 153:57 - 154:00
    v idea
  • 154:00 - 154:02
    you still have the mid air collision on
  • 154:02 - 154:04
    the way down here but that means that
  • 154:04 - 154:06
    you just can't play at the same time
  • 154:06 - 154:09
    which you should probably yeah you want
  • 154:09 - 154:11
    that when you play a chord
  • 154:11 - 154:12
    so in this solution you wouldn't be able
  • 154:12 - 154:15
    to play
  • 154:15 - 154:17
    a chord like the x-files at the same
  • 154:17 - 154:19
    time
  • 154:19 - 154:26
    [Music]
  • 154:26 - 154:29
    there we have organ guy attached as
  • 154:29 - 154:32
    needed per barrel
  • 154:32 - 154:33
    um
  • 154:33 - 154:34
    [Music]
  • 154:34 - 154:37
    i still don't understand how do you
  • 154:37 - 154:40
    how do you get 22 nice to see you here
  • 154:40 - 154:41
    the organ guys thank you for your
  • 154:41 - 154:43
    suggestion
  • 154:43 - 154:45
    how do you um
  • 154:45 - 154:47
    [Music]
  • 154:47 - 154:49
    are 22 active channels you couple them
  • 154:49 - 154:52
    as needed ah
  • 154:52 - 154:56
    so you move the connectors for each song
  • 154:56 - 154:59
    ah i'm getting what
  • 154:59 - 155:02
    now i'm getting the idea however
  • 155:02 - 155:04
    if we if we have gone through the hard
  • 155:04 - 155:06
    work of
  • 155:06 - 155:10
    actually making 32 x 37 marble gates i
  • 155:10 - 155:12
    want to be able to play them all in one
  • 155:12 - 155:13
    song
  • 155:13 - 155:14
    um
  • 155:14 - 155:18
    so we're leaving too much um potential
  • 155:18 - 155:20
    unused and by the way organ guy thanks
  • 155:20 - 155:22
    for using the
  • 155:22 - 155:24
    um upload template
  • 155:24 - 155:27
    brilliant brilliant
  • 155:27 - 155:29
    um
  • 155:30 - 155:34
    i'm gonna end this poll now
  • 155:34 - 155:36
    327 votes
  • 155:36 - 155:39
    81 for a marble machine okay
  • 155:39 - 155:42
    i still have 19 with me on they're just
  • 155:42 - 155:44
    trolls team
  • 155:44 - 155:46
    i'm ending this now
  • 155:46 - 155:48
    you're ending this suffering i'm ending
  • 155:48 - 155:51
    this okay so paul has ended
  • 155:51 - 155:54
    milo's machine is not popular
  • 155:54 - 155:57
    37 key modified keyboard to play marble
  • 155:57 - 155:59
    machine manually first set of bowling
  • 155:59 - 156:01
    cables go to the barrel
  • 156:01 - 156:04
    um here's a v formation secondary set to
  • 156:04 - 156:06
    a 37 voting cables
  • 156:06 - 156:09
    known issue no fast double notes as only
  • 156:09 - 156:11
    one gate
  • 156:11 - 156:13
    yes i was aware that you were planning
  • 156:13 - 156:15
    on doing the manual solos with actual
  • 156:15 - 156:17
    mallets on the very phone but then you
  • 156:17 - 156:18
    might as well play on another vibraphone
  • 156:18 - 156:20
    not to one from one machine with my
  • 156:20 - 156:22
    suggestions you're at least not reaching
  • 156:22 - 156:23
    inside the mechanics yet still play
  • 156:23 - 156:25
    marvel's so
  • 156:25 - 156:29
    several suggestions are pointing at
  • 156:29 - 156:31
    should the vibraphone be manual manually
  • 156:31 - 156:34
    played or not so let's go to the design
  • 156:34 - 156:36
    requirement document just what the organ
  • 156:36 - 156:38
    guy just filled in there also
  • 156:38 - 156:40
    the idea is you do not need all notes in
  • 156:40 - 156:42
    each paragraph yeah
  • 156:42 - 156:45
    i i see um that's it's a good point if
  • 156:45 - 156:48
    we need to make the barrel smaller
  • 156:48 - 156:51
    um
  • 156:52 - 156:55
    definitely um
  • 156:55 - 156:56
    but i think
  • 156:56 - 156:59
    if you only have 22 tracks
  • 156:59 - 157:01
    on the barrel then i prefer the mandrake
  • 157:01 - 157:05
    module with only 22 knots that's
  • 157:05 - 157:06
    then we don't have to reconnect the
  • 157:06 - 157:09
    bounding cables we just plug in the new
  • 157:09 - 157:11
    nodes and we plug them straight out for
  • 157:11 - 157:12
    the next song
  • 157:12 - 157:13
    um
  • 157:13 - 157:15
    and maybe we end up having to do
  • 157:15 - 157:19
    something like that um
  • 157:19 - 157:22
    vibraphone requirements
  • 157:22 - 157:24
    um
  • 157:24 - 157:24
    so
  • 157:24 - 157:27
    the big question is
  • 157:27 - 157:30
    the vibrophone
  • 157:30 - 157:36
    must be manually playable
  • 157:36 - 157:37
    with
  • 157:37 - 157:39
    mallets
  • 157:39 - 157:42
    and marbles
  • 157:42 - 157:44
    and this is the question mark
  • 157:44 - 157:46
    um
  • 157:46 - 157:49
    so in my mind
  • 157:49 - 157:52
    just because i did it in the first video
  • 157:53 - 157:56
    i haven't thought so much about this
  • 157:56 - 157:59
    i think
  • 158:00 - 158:04
    what do you thinks are 3k marbles
  • 158:04 - 158:05
    no no no this is a
  • 158:05 - 158:10
    [Laughter]
  • 158:10 - 158:13
    i see mallets there okay yeah so the
  • 158:13 - 158:15
    question is in the original music video
  • 158:15 - 158:18
    i dropped marbles by manually
  • 158:18 - 158:19
    opening this oh yeah okay yeah playing
  • 158:19 - 158:22
    solo now yeah yeah do we need to do that
  • 158:22 - 158:24
    with marbles or can i just play with
  • 158:24 - 158:27
    mallets mallets if you're soloing yeah i
  • 158:27 - 158:28
    don't need to do that with marbles you
  • 158:28 - 158:31
    don't have to manually open the gates no
  • 158:31 - 158:32
    no that's
  • 158:32 - 158:34
    i was going to say bs
  • 158:34 - 158:36
    that is bs
  • 158:36 - 158:38
    mallet is better right
  • 158:38 - 158:41
    i mean i i could do it on the top of the
  • 158:41 - 158:44
    machine um by pushing from the back but
  • 158:44 - 158:45
    um
  • 158:45 - 158:46
    [Music]
  • 158:46 - 158:48
    with mallets
  • 158:48 - 158:49
    um
  • 158:49 - 158:52
    if the if it introduces problems being
  • 158:52 - 158:54
    able to play the gates manually then
  • 158:54 - 158:57
    it's a no-go for yeah i'm gonna exclude
  • 158:57 - 158:58
    it for now
  • 158:58 - 159:00
    with mallets
  • 159:00 - 159:02
    um
  • 159:03 - 159:04
    the
  • 159:04 - 159:07
    vibraphone
  • 159:07 - 159:08
    does
  • 159:08 - 159:09
    not
  • 159:09 - 159:12
    need to be manually
  • 159:12 - 159:14
    playable
  • 159:14 - 159:17
    with marbles
  • 159:18 - 159:22
    contrary to previous
  • 159:22 - 159:23
    mmx
  • 159:23 - 159:26
    version the vibraphone does not need to
  • 159:26 - 159:29
    be annually played
  • 159:29 - 159:31
    only one time per year
  • 159:31 - 159:35
    manually playable with marbles
  • 159:36 - 159:38
    negative design requirements should
  • 159:38 - 159:40
    probably not be in here
  • 159:40 - 159:42
    but maybe maybe
  • 159:42 - 159:44
    maybe we're gonna do some clarifications
  • 159:44 - 159:47
    if i do this again
  • 159:47 - 159:52
    uh i just italic that thing
  • 159:52 - 159:54
    next design
  • 159:54 - 159:56
    whoa
  • 159:57 - 160:00
    um to do
  • 160:00 - 160:03
    22 marble gate tracks on one rod shift
  • 160:03 - 160:04
    them to the notes needed as per
  • 160:04 - 160:07
    requirement of the song
  • 160:07 - 160:09
    movable marble gates yeah it's the same
  • 160:09 - 160:11
    here if we have all 37 notes i want to
  • 160:11 - 160:13
    be able to use them in one song
  • 160:13 - 160:16
    so if if we make a note limitation i'm
  • 160:16 - 160:19
    going to reduce the number of
  • 160:19 - 160:21
    imagine if we do 11 notes we put them in
  • 160:21 - 160:23
    a circular pattern that would also be
  • 160:23 - 160:26
    cool and and if they moved when hit this
  • 160:26 - 160:28
    one again this beautiful one turn the
  • 160:28 - 160:30
    arm from 90 degrees and just make the
  • 160:30 - 160:31
    machine deeper
  • 160:31 - 160:35
    frozen tie
  • 160:36 - 160:39
    ah to put it
  • 160:43 - 160:47
    ah to put it the other direction
  • 160:47 - 160:50
    oh it's going to be super deep i think
  • 160:50 - 160:52
    so this is the same suggestion a lot of
  • 160:52 - 160:54
    people had the same suggestion
  • 160:54 - 160:57
    it would work but it's convoluted again
  • 160:57 - 160:59
    easy access to manual play change
  • 160:59 - 161:02
    between songs slightly rotated based
  • 161:02 - 161:05
    allow marble drops on sideways vibra
  • 161:05 - 161:08
    gaps to avoid collision
  • 161:08 - 161:10
    yeah this is the 90 degree we had a
  • 161:10 - 161:14
    sketch like that the other day
  • 161:15 - 161:17
    so these are good outside the box
  • 161:17 - 161:18
    footprint ideas because this is the
  • 161:18 - 161:21
    biggest unknown known unknown the
  • 161:21 - 161:23
    footprint of the machine this is kind of
  • 161:23 - 161:25
    a hybrid between the modular and the
  • 161:25 - 161:27
    all-in-one yep
  • 161:27 - 161:28
    uh that's actually the in-between
  • 161:28 - 161:30
    solution yeah i'm leaning towards that
  • 161:30 - 161:32
    camp a little bit you're a little bit
  • 161:32 - 161:33
    there yeah
  • 161:33 - 161:35
    why not
  • 161:35 - 161:37
    we can't exclude
  • 161:37 - 161:40
    if there's if we're able to put some
  • 161:40 - 161:42
    instruments on the sides or anywhere
  • 161:42 - 161:45
    else i mean it hurts in the artsy
  • 161:45 - 161:47
    heart
  • 161:47 - 161:49
    but if it works it works
  • 161:49 - 161:51
    and it would be good for sound because
  • 161:51 - 161:53
    it's far away from the from the snare
  • 161:53 - 161:54
    drum
  • 161:54 - 161:56
    a known unknown is the
  • 161:56 - 161:59
    can we pull about in cable that far
  • 161:59 - 162:01
    without having a lot of friction yeah we
  • 162:01 - 162:04
    don't know that yet
  • 162:06 - 162:09
    moral gate so this is the same idea with
  • 162:09 - 162:10
    the front catchers
  • 162:10 - 162:14
    by juan carbajo
  • 162:14 - 162:17
    vibraphone design requirement uh you got
  • 162:17 - 162:19
    distracted when measuring this and put
  • 162:19 - 162:21
    wrong value easier than what you did
  • 162:21 - 162:23
    state maximum bpm and note subdivision
  • 162:23 - 162:26
    and calculate from that for example a 16
  • 162:26 - 162:29
    north at
  • 162:30 - 162:32
    which means
  • 162:32 - 162:35
    zero four or four and per quarter than
  • 162:35 - 162:36
    200
  • 162:36 - 162:39
    from jme so i
  • 162:39 - 162:42
    think the idea here
  • 162:42 - 162:45
    is that this design requirement
  • 162:45 - 162:47
    is not bpm
  • 162:47 - 162:49
    sensitive
  • 162:49 - 162:50
    so
  • 162:50 - 162:51
    i think it's easier to just notice
  • 162:51 - 162:56
    requirement is um three in in like 300
  • 162:56 - 162:58
    milliseconds
  • 162:58 - 163:00
    so for me i think this is easier and i
  • 163:00 - 163:03
    think the answer was 400 but i changed
  • 163:03 - 163:07
    it to 300 just to have some um
  • 163:07 - 163:09
    so i changed it from 400 to 300 in the
  • 163:09 - 163:12
    stream just to have some um
  • 163:12 - 163:15
    resiliency and to just give a little bit
  • 163:15 - 163:17
    of a margin i think it's easier to note
  • 163:17 - 163:21
    this requirement without stating um the
  • 163:21 - 163:23
    bpm
  • 163:23 - 163:26
    right there mike perry just stated my
  • 163:26 - 163:28
    quote earlier they're talking about art
  • 163:28 - 163:30
    arch question mark this is form from
  • 163:30 - 163:33
    function absolutism
  • 163:34 - 163:36
    yeah this is this is what's funny
  • 163:36 - 163:38
    because it's i realized that maybe i'm
  • 163:38 - 163:40
    not interested in creating something
  • 163:40 - 163:42
    with form from function absolutely
  • 163:42 - 163:43
    so
  • 163:43 - 163:45
    that's why i'm like honestly to everyone
  • 163:45 - 163:47
    here i'm i'm really not sure i'm going
  • 163:47 - 163:49
    to build this machine and only if we can
  • 163:49 - 163:51
    find the design that that keeps me up at
  • 163:51 - 163:54
    night and that gets me so excited then i
  • 163:54 - 163:56
    can power through two more years of this
  • 163:56 - 163:57
    process
  • 163:57 - 163:58
    i
  • 163:58 - 164:00
    so this is really just an investigation
  • 164:00 - 164:01
    to see if
  • 164:01 - 164:04
    if i think this program is feasible so
  • 164:04 - 164:07
    when i say that i we might decide
  • 164:07 - 164:09
    against even doing the project i'm dead
  • 164:09 - 164:11
    serious
  • 164:11 - 164:13
    um vibraphone double and no crossing no
  • 164:13 - 164:15
    collisions i don't want to hide half of
  • 164:15 - 164:16
    the vibraphone
  • 164:16 - 164:18
    this takes a lot of space but it would
  • 164:18 - 164:21
    work
  • 164:21 - 164:22
    and
  • 164:22 - 164:24
    in the vibraphone itself i don't think
  • 164:24 - 164:26
    collisions are bad because as as we said
  • 164:26 - 164:29
    we can't play this
  • 164:29 - 164:31
    but we can play this
  • 164:31 - 164:34
    and if we need we just
  • 164:34 - 164:37
    take a key to play it we can't play x5s
  • 164:37 - 164:39
    here
  • 164:39 - 164:43
    that was wrong
  • 164:43 - 164:51
    [Music]
  • 164:51 - 164:56
    let's go next design next the sign
  • 164:57 - 165:00
    rotation on y-axis
  • 165:00 - 165:02
    circular chromatic uh vibrophone on
  • 165:02 - 165:04
    circumference of
  • 165:04 - 165:07
    programming wheel
  • 165:08 - 165:10
    you know what this would work with
  • 165:10 - 165:12
    mallets oh this would be beautiful with
  • 165:12 - 165:17
    mallet it's another shut your mouth
  • 165:17 - 165:19
    but it would work it's formed from
  • 165:19 - 165:22
    function absolutism
  • 165:23 - 165:25
    maybe maybe the thing to use marbles is
  • 165:25 - 165:27
    a design requirement
  • 165:27 - 165:31
    jme talking about the bpm there
  • 165:34 - 165:37
    ah jean-miguel expositor being the knife
  • 165:37 - 165:40
    you misunderstand the actual value you
  • 165:40 - 165:42
    measured was about 200 milliseconds
  • 165:42 - 165:46
    and got distracted and entered 400 which
  • 165:46 - 165:48
    you refined to 300 we have to get to
  • 165:48 - 165:50
    bottom of this maybe this is true
  • 165:50 - 165:53
    um
  • 165:54 - 165:57
    i think i have the document close by
  • 165:57 - 165:59
    here let's see i'm going to try to open
  • 165:59 - 166:02
    it first yeah hanas
  • 166:02 - 166:03
    here we go
  • 166:03 - 166:07
    let's dig into this control controversy
  • 166:07 - 166:10
    um it's a big controversy in the marble
  • 166:10 - 166:11
    universe
  • 166:11 - 166:12
    so
  • 166:12 - 166:14
    um
  • 166:15 - 166:16
    or was it in
  • 166:16 - 166:21
    [Music]
  • 166:21 - 166:25
    so it was from this note
  • 166:25 - 166:28
    539
  • 166:30 - 166:32
    so up here i think my zoom is not going
  • 166:32 - 166:35
    to work it works too well yeah a little
  • 166:35 - 166:40
    bit too well wait if i point it
  • 166:40 - 166:42
    there
  • 166:44 - 166:48
    so we're at five to five milliseconds
  • 166:48 - 166:51
    on the first note and i go to the second
  • 166:51 - 166:53
    note
  • 166:53 - 166:57
    and we're at eight five six
  • 167:00 - 167:04
    but this is in 181
  • 167:05 - 167:07
    leave leave the comment up there
  • 167:07 - 167:09
    i didn't do anything i'd run away
  • 167:09 - 167:13
    no let's see if i can find it um
  • 167:13 - 167:15
    so someone later told me
  • 167:15 - 167:16
    um
  • 167:16 - 167:18
    the actual value measure was about 200
  • 167:18 - 167:21
    milliseconds
  • 167:21 - 167:23
    so right now i'm getting 300
  • 167:23 - 167:24
    milliseconds here
  • 167:24 - 167:26
    between these two repeated notes
  • 167:26 - 167:31
    [Music]
  • 167:31 - 167:34
    and
  • 167:34 - 167:35
    someone told me that the mar machine
  • 167:35 - 167:39
    song was actually 145 bpm
  • 167:39 - 167:41
    so now
  • 167:41 - 167:44
    and in 145
  • 167:44 - 167:47
    we have 400.
  • 167:48 - 167:52
    so yeah i i still don't understand uh
  • 167:52 - 167:55
    where this confusion stems from
  • 167:55 - 167:58
    um but please correct me on please
  • 167:58 - 168:00
    please explain again
  • 168:00 - 168:02
    what value i measured
  • 168:02 - 168:02
    and
  • 168:02 - 168:06
    how it went wrong um
  • 168:06 - 168:08
    it looks i double checked now and and
  • 168:08 - 168:10
    it's correct
  • 168:10 - 168:12
    let's go for the next design in the
  • 168:12 - 168:14
    meantime
  • 168:14 - 168:16
    yeah this is beautiful
  • 168:16 - 168:19
    top view net it's the same net idea a
  • 168:19 - 168:22
    lot of people have this
  • 168:22 - 168:24
    it just feels like convoluted it's a
  • 168:24 - 168:28
    good idea from pan-pangolina's um
  • 168:28 - 168:30
    and this is the this
  • 168:30 - 168:32
    push latch
  • 168:32 - 168:35
    activate two gates with one pin use ball
  • 168:35 - 168:38
    pen mechanism
  • 168:38 - 168:40
    so
  • 168:42 - 168:45
    yeah so i saw this before i think it's
  • 168:45 - 168:48
    one of the sultana's most coolest videos
  • 168:48 - 168:49
    ever
  • 168:49 - 168:51
    only only question i have is how would
  • 168:51 - 168:54
    you implement it on the machine
  • 168:54 - 168:55
    um
  • 168:55 - 168:58
    circular vibraphone marble module ideas
  • 168:58 - 169:01
    rotating vibraphone bars inwards allow
  • 169:01 - 169:04
    use for one central funnel
  • 169:04 - 169:06
    that's pretty awesome
  • 169:06 - 169:09
    spiral bar path complicates the sign but
  • 169:09 - 169:10
    would allow pins to be aligned with
  • 169:10 - 169:14
    marble gates and can use a simple
  • 169:14 - 169:17
    release mechanism
  • 169:21 - 169:23
    you should be domain the interval
  • 169:23 - 169:26
    between semi
  • 169:26 - 169:30
    quavers semi-quavers
  • 169:31 - 169:34
    i don't know what that
  • 169:39 - 169:43
    means sixty thousand
  • 169:43 - 169:47
    yeah so yeah i i don't
  • 169:48 - 169:52
    60 000 milliseconds per minute
  • 169:52 - 169:55
    okay so i think you're all are like over
  • 169:55 - 169:58
    complicating this uh
  • 169:58 - 170:00
    i don't still understand here often when
  • 170:00 - 170:03
    i talk about timing we end up in this
  • 170:03 - 170:04
    discussion
  • 170:04 - 170:05
    so please if you
  • 170:05 - 170:09
    please um please explain like with more
  • 170:09 - 170:12
    words uh what what what you mean because
  • 170:12 - 170:14
    i'm not
  • 170:14 - 170:16
    following
  • 170:16 - 170:20
    16th semi quavers is 16th not just yeah
  • 170:20 - 170:22
    so again
  • 170:22 - 170:24
    like the thing that i'm the thing that
  • 170:24 - 170:26
    i'm checking it doesn't matter if it's
  • 170:26 - 170:28
    16 doesn't matter if it's eight
  • 170:28 - 170:31
    i'm only measuring in the dimension of
  • 170:31 - 170:35
    time um so yeah i'm i'm lost uh on what
  • 170:35 - 170:37
    you mean here
  • 170:37 - 170:40
    um let's see if you can unload him matt
  • 170:40 - 170:40
    s
  • 170:40 - 170:42
    um
  • 170:42 - 170:46
    that's a cool sketch matt s
  • 170:46 - 170:47
    now that the vibraphone is vital the
  • 170:47 - 170:49
    horizontal space under the bars can be
  • 170:49 - 170:50
    utilized for the
  • 170:50 - 170:53
    resonator pipes matt s i want to use
  • 170:53 - 170:55
    custom resonators from an off-the-shelf
  • 170:55 - 170:57
    machine even if we cut it apart
  • 170:57 - 170:59
    so the resonators are going to be
  • 170:59 - 171:01
    straight
  • 171:01 - 171:03
    by the way why
  • 171:03 - 171:05
    why not enter that as a design
  • 171:05 - 171:06
    requirement so let's go over to this
  • 171:06 - 171:09
    design requirement
  • 171:09 - 171:10
    um
  • 171:10 - 171:12
    and let's add
  • 171:12 - 171:14
    that
  • 171:14 - 171:15
    here
  • 171:15 - 171:17
    um
  • 171:17 - 171:19
    vibraphone
  • 171:19 - 171:21
    resonators
  • 171:21 - 171:24
    are used from off the shelf
  • 171:24 - 171:27
    vibraphone
  • 171:27 - 171:29
    regardless of
  • 171:29 - 171:32
    implementation
  • 171:33 - 171:35
    fix the first vibraphone please the
  • 171:35 - 171:38
    vibrahone
  • 171:38 - 171:40
    no there we go
  • 171:40 - 171:43
    okay next design
  • 171:45 - 171:48
    can you switch back no i'm reading ah
  • 171:48 - 171:50
    sorry
  • 171:50 - 171:51
    angled full-size two-row vibraphone this
  • 171:51 - 171:53
    is awesome
  • 171:53 - 171:55
    with the big yeah that's a rock concert
  • 171:55 - 171:57
    right there yeah we're gonna we're gonna
  • 171:57 - 171:59
    revisit some of these in the footprint
  • 171:59 - 172:02
    stream that we're planning in the future
  • 172:02 - 172:05
    this looks like jean-michel
  • 172:05 - 172:07
    yeah a circular keyboard
  • 172:07 - 172:09
    um
  • 172:10 - 172:12
    so your shake v to main has a suggestion
  • 172:12 - 172:13
    here the vibraphone shall be able to
  • 172:13 - 172:15
    play every second simic quaver
  • 172:15 - 172:18
    so so here
  • 172:19 - 172:22
    i so i really appreciate um
  • 172:22 - 172:25
    the engagement in this subject but what
  • 172:25 - 172:27
    i don't understand is why we are
  • 172:27 - 172:30
    discussing the bpm the only thing we
  • 172:30 - 172:31
    need to discuss
  • 172:31 - 172:32
    is
  • 172:32 - 172:34
    milliseconds
  • 172:34 - 172:36
    it's my idea
  • 172:36 - 172:37
    um
  • 172:37 - 172:39
    so the bpm has
  • 172:39 - 172:41
    it's not needed for this design
  • 172:41 - 172:44
    requirement
  • 172:45 - 172:47
    because we have triplets we have other
  • 172:47 - 172:50
    configurations
  • 172:51 - 172:52
    here we go
  • 172:52 - 172:55
    what is this
  • 172:56 - 172:58
    repeatability you can double the
  • 172:58 - 173:01
    registrator and marble drops
  • 173:01 - 173:03
    it is nice to have both of you back from
  • 173:03 - 173:05
    patrick decking nice to hear that from
  • 173:05 - 173:07
    you patrick programming will top view
  • 173:07 - 173:10
    four lines per one channel and there
  • 173:10 - 173:12
    will be a phase shift delta plus one and
  • 173:12 - 173:15
    marble fall time difference yes these
  • 173:15 - 173:17
    are the drop height another math person
  • 173:17 - 173:18
    here
  • 173:18 - 173:20
    um
  • 173:20 - 173:22
    would be paying to program but the speed
  • 173:22 - 173:25
    would be doable
  • 173:25 - 173:27
    yeah we need to solve the double marble
  • 173:27 - 173:30
    drops somehow that's another known
  • 173:30 - 173:32
    unknown
  • 173:32 - 173:34
    [Music]
  • 173:34 - 173:36
    for that stream
  • 173:36 - 173:37
    thanks for the sketch
  • 173:37 - 173:40
    roberto perry is sending cascade marbles
  • 173:40 - 173:42
    controlled
  • 173:42 - 173:44
    oh yeah
  • 173:44 - 173:46
    oh is it hammers again
  • 173:46 - 173:48
    no are they they're like dropping down
  • 173:48 - 173:51
    through pipes and exiting there like
  • 173:51 - 173:53
    yeah but there there it's a hammer
  • 173:53 - 173:57
    jammer it's the hammer it's mallets
  • 173:58 - 174:00
    i love it answer 3k
  • 174:00 - 174:01
    you
  • 174:01 - 174:04
    next design
  • 174:04 - 174:06
    beautiful sketch roberto the same
  • 174:06 - 174:09
    blanket idea from thomas k that so many
  • 174:09 - 174:12
    people have or the protection idea we
  • 174:12 - 174:14
    went through a similar here there's too
  • 174:14 - 174:17
    little rotation of this marble drop
  • 174:17 - 174:19
    because rou00 didn't
  • 174:19 - 174:22
    reservo didn't do this so we can't do it
  • 174:22 - 174:24
    by team shaffer but
  • 174:24 - 174:26
    a lot of people have this idea but it
  • 174:26 - 174:29
    would give a less stable
  • 174:29 - 174:31
    marble release
  • 174:31 - 174:33
    so we have the resonator pipes between
  • 174:33 - 174:36
    the two drums and that was an idea we
  • 174:36 - 174:37
    had in the beginning i don't think we
  • 174:37 - 174:39
    have to do that anymore which i'm happy
  • 174:39 - 174:41
    for now take it slow because you're on
  • 174:41 - 174:43
    the last one coming up here
  • 174:43 - 174:45
    okay is this the last one yeah space
  • 174:45 - 174:48
    enough for the resonator pipes
  • 174:48 - 174:49
    so
  • 174:49 - 174:51
    yeah
  • 174:51 - 174:54
    this is honestly so much fun everyone
  • 174:54 - 174:56
    just want to thank everyone sending in
  • 174:56 - 175:00
    both chats and um suggestions
  • 175:00 - 175:02
    thank you all for for giving these
  • 175:02 - 175:05
    perspectives
  • 175:05 - 175:07
    the big theme
  • 175:07 - 175:10
    of everything we have seen today
  • 175:10 - 175:11
    is that we're trying to solve a problem
  • 175:11 - 175:13
    that we don't need to have we're trying
  • 175:13 - 175:15
    to solve that everything is intertwined
  • 175:15 - 175:17
    and on top of each other we're
  • 175:17 - 175:19
    desperately trying to make the machine
  • 175:19 - 175:21
    we have on the wall behind us
  • 175:21 - 175:23
    it's time to move on
  • 175:23 - 175:25
    perhaps i don't know
  • 175:25 - 175:27
    time to make something that works at
  • 175:27 - 175:28
    least
  • 175:28 - 175:31
    it's
  • 175:31 - 175:33
    it's itching in me
  • 175:33 - 175:35
    when we're trying to solve when we put
  • 175:35 - 175:37
    everything too close to each other
  • 175:37 - 175:41
    and we're trying to make solutions
  • 175:41 - 175:44
    it's the elon musk video less dumb
  • 175:44 - 175:48
    design requirements
  • 175:48 - 175:50
    this is what i was fighting against like
  • 175:50 - 175:54
    constantly on on the previous machines
  • 175:54 - 175:56
    and i think
  • 175:58 - 176:00
    these two machines the more the more i'm
  • 176:00 - 176:02
    working on this project i think it's so
  • 176:02 - 176:06
    hilarious that they look so similar
  • 176:06 - 176:09
    and i think
  • 176:10 - 176:11
    for the next steps in this process for
  • 176:11 - 176:13
    now what i'm going to do now is that i'm
  • 176:13 - 176:14
    going to
  • 176:14 - 176:15
    allow
  • 176:15 - 176:18
    new dna to enter this
  • 176:18 - 176:20
    this project i'm going to allow for new
  • 176:20 - 176:21
    things
  • 176:21 - 176:24
    and it just creeps in me when we have to
  • 176:24 - 176:28
    make strange solutions because people
  • 176:28 - 176:30
    some parts are sitting too close to each
  • 176:30 - 176:33
    other
  • 176:34 - 176:37
    so even though we can solve all in one
  • 176:37 - 176:39
    machine
  • 176:39 - 176:41
    but the reason we want an all in one
  • 176:41 - 176:44
    machine is because of
  • 176:44 - 176:47
    dna and in identity it's not because of
  • 176:47 - 176:48
    function actually
  • 176:48 - 176:51
    and then
  • 176:51 - 176:52
    and here's my point
  • 176:52 - 176:55
    the more machine x you saw everything
  • 176:55 - 176:57
    everything is in the open you see every
  • 176:57 - 176:59
    marble being released you see every
  • 176:59 - 177:00
    marble
  • 177:00 - 177:01
    hitting the instrument
  • 177:01 - 177:03
    on most of the solutions we've seen
  • 177:03 - 177:04
    today
  • 177:04 - 177:08
    the marbles are obscured the release is
  • 177:08 - 177:10
    basically we would have an all-in-one
  • 177:10 - 177:12
    machine where you would see nothing
  • 177:12 - 177:14
    then i would prefer
  • 177:14 - 177:18
    at the moment i prefer a larger machine
  • 177:18 - 177:19
    where we don't have things on top of
  • 177:19 - 177:22
    each other
  • 177:22 - 177:23
    but
  • 177:23 - 177:25
    the larger machine is scaring me because
  • 177:25 - 177:27
    i think the programming wheel will be
  • 177:27 - 177:28
    big
  • 177:28 - 177:29
    the machine will be
  • 177:29 - 177:31
    just big
  • 177:31 - 177:33
    and i'm kind of daunted by the the
  • 177:33 - 177:36
    footprint of the machine so
  • 177:36 - 177:38
    yeah
  • 177:39 - 177:42
    a lot to think of but eternal gratitude
  • 177:42 - 177:44
    for the fantastic level of suggestions
  • 177:44 - 177:46
    right yeah totally brilliant and you
  • 177:46 - 177:51
    know what please do as the owner of
  • 177:51 - 177:52
    moving to
  • 177:52 - 177:54
    step three on your list
  • 177:54 - 177:56
    oh wait for it and
  • 177:56 - 177:59
    i'm going to
  • 177:59 - 178:01
    oh
  • 178:01 - 178:03
    thank you so so much
  • 178:03 - 178:04
    so yeah
  • 178:04 - 178:07
    i thank you all out there for this
  • 178:07 - 178:08
    beautiful stream
  • 178:08 - 178:10
    your awesome company
  • 178:10 - 178:12
    don't forget to subscribe and like this
  • 178:12 - 178:15
    video thanks for all the super chats
  • 178:15 - 178:17
    it's one of the only ways to support us
  • 178:17 - 178:19
    these days is buying our merch and the
  • 178:19 - 178:21
    super chats so we're so thankful for
  • 178:21 - 178:22
    that
  • 178:22 - 178:24
    and take care
  • 178:24 - 178:26
    everyone out there and we'll we'll see
  • 178:26 - 178:27
    you
  • 178:27 - 178:29
    on the next one absolutely thank you
  • 178:29 - 178:32
    everyone
  • 178:34 - 178:37
    [Music]
Title:
Circular Marble Machine? - Design Review �� #2
Description:

more » « less
Video Language:
English
Team:
Wintergatan Writers
Project:
Livestream
Duration:
02:58:36

English subtitles

Revisions