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This virtual lab will revolutionize science class | Michael Bodekaer | TEDxCERN

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    Today, I am going to show you
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    how this tablet and this virtual-reality
    headset that I'm wearing
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    are going to completely
    revolutionize science education.
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    And I'm also going to show you
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    how it can make any science teacher
    more than twice as effective.
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    But before I show you
    how all of this is possible,
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    let's talk briefly about why improving
    the quality of science education
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    is so vitally important.
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    If you think about it,
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    the world is growing incredibly fast.
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    And with that growth comes
    a whole list of growing challenges,
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    challenges such as dealing
    with global warming,
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    solving starvation and water shortages
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    and curing diseases,
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    to name just a few.
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    And who, exactly, is going to help us
    solve all of these great challenges?
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    Well, to a very last degree,
    it is these young students.
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    This is the next generation
    of young, bright scientists.
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    And in many ways, we all rely on them
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    for coming up with new, great innovations
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    to help us solve all
    these challenges ahead of us.
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    And so a couple of years back,
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    my cofounder and I were teaching
    university students just like these,
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    only the students we were teaching
    looked a little bit more like this here.
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    (Laughter)
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    And yes, this is really
    the reality out there
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    in way too many universities
    around the world:
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    students that are bored, disengaged
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    and sometimes not even sure
    why they're learning about a topic
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    in the first place.
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    So we started looking around for new,
    innovative teaching methods,
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    but what we found was quite disappointing.
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    We saw that books were being
    turned into e-books,
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    blackboards were being turned
    into YouTube videos
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    and lecture hall monologues
    were being turned into MOOCs --
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    massive online open courses.
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    And if you think about it,
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    all we're really doing here
    is taking the same content
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    and the same format,
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    and bringing it out to more students --
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    which is great, don't get me
    wrong, that is really great --
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    but the teaching method
    is still more or less the same,
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    no real innovation there.
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    So we started looking elsewhere.
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    What we found was that flight simulators
    had been proven over and over again
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    to be far more effective
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    when used in combination with real,
    in-flight training to train the pilots.
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    And so we thought to ourselves:
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    Why not just apply that to science?
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    Why not build a virtual
    laboratory simulator?
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    Well, we did it.
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    We basically set out to create
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    a fully simulated, one-to-one,
    virtual reality laboratory simulator,
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    where the students
    could perform experiments
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    with mathematical equations
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    that would simulate what would
    happen in a real-world lab.
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    But not just simple simulations --
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    we would also create advanced simulations
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    with top universities like MIT,
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    to bring out cutting-edge cancer
    research to these students.
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    And suddenly, the universities
    could save millions of dollars
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    by letting the students
    perform virtual experiments
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    before they go into the real laboratory.
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    And not only that; now,
    they could also understand --
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    even on a molecular level
    inside the machine --
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    what is happening to the machines.
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    And then they could suddenly perform
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    dangerous experiments in the labs as well.
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    For instance also here,
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    learning about salmonella bacteria,
    which is an important topic
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    that many schools cannot teach
    for good safety reasons.
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    And we, of course, quiz the students
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    and then give the teachers
    a full dashboard,
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    so they fully understand
    where the students are at.
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    But we didn't stop there,
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    because we had seen just
    how important meaning is
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    for the students' engagement in the class.
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    So we brought in game designers
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    to create fun and engaging stories.
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    For instance, here in this case,
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    where the students have to solve
    a mysterious CSI murder case
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    using their core science skills.
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    And the feedback we got
    when we launched all of this
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    was quite overwhelmingly positive.
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    Here we have 300 students,
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    all passionately solving CSI murder cases
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    while learning core science skills.
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    And what I love the most about this
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    is really when the students
    come up to me sometimes afterwards,
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    all surprised and a little confused,
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    and say, "I just spent two hours
    in this virtual lab,
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    and ... and I didn't check Facebook."
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    (Laughter)
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    That's how engaging and immersive
    this really is for the students.
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    And so, to investigate
    whether this really worked,
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    a learning psychologist
    did a study with 160 students --
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    that was from Stanford University
    and Technical University of Denmark.
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    And what they did is split
    the students into two groups.
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    One group would only use
    the virtual laboratory simulations,
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    the other group would only use
    traditional teaching methods,
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    and they had the same amount of time.
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    Then, interestingly,
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    they gave the students a test
    before and after the experiment,
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    so they could clearly measure
    the learning impact of the students.
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    And what they found
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    was a surprisingly high 76 percent
    increase in the learning effectiveness
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    when using virtual laboratories
    over traditional teaching methods.
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    But even more interestingly,
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    the second part of this study investigated
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    what the teacher's impact
    was on the learning.
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    And what they found
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    was that when you combined
    the virtual laboratories
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    with teacher-led coaching and mentoring,
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    then we saw a total 101 percent
    increase in the learning effectiveness,
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    which effectively doubles
    the science teacher's impact
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    with the same amount of time spent.
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    So a couple of months back,
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    we started asking ourselves --
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    we have a wonderful team now
    of learning psychologists
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    and teachers and scientists
    and game developers --
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    and we started asking ourselves:
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    How can we keep ourselves to our promise
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    of constantly reimagining education?
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    And today, I am really excited
    to be presenting what we came up with
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    and have been working
    incredibly hard to create.
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    I will explain briefly what this is.
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    Basically, I take my mobile phone --
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    most students already
    have these, smartphones --
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    and I plug it into this virtual-reality
    headset, a low-cost headset.
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    And now what I can effectively do is,
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    I can literally step
    into this virtual world.
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    We'll have some of you
    in the audience also get to try this,
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    because it is really something
    that you have to try
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    to fully feel how immersive it really is.
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    It literally feels like I just stepped
    inside this virtual lab.
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    Do you see me up on the screen?
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    Audience: Yes.
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    Michael Bodekaer: Great! Awesome.
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    So basically, I have just
    turned my mobile phone
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    into a fully simulated, million-dollar
    Ivy League laboratory
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    with all this amazing equipment
    that I can interact with.
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    I can, for instance, pick up the pipette
    and do experiments with it.
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    I have my E-Ggel, my PCR
    and -- oh, look there,
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    I have my next-generation
    sequencing machine,
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    and there I even have
    my electron microscope.
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    I mean, who's carrying around
    an electron microscope in their pocket?
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    And here I have my machine,
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    I can do different experiments
    on the machine.
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    And over here I have the door,
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    I can go into other experiments,
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    I can perform in the laboratories.
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    And here, I have my learning tablet.
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    This is an intelligent tablet
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    that allows me to read
    about relevant theory.
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    As you can see, I can interact with it.
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    I can watch videos and see
    content that is relevant
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    to the experiment
    that I'm performing right now.
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    Then over here, I have Marie.
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    She is my teacher --
    my lab assistant --
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    and what she does is guides me
    through this whole laboratory.
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    And very soon,
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    the teachers will be able
    to literally teleport themselves
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    into this virtual world
    that I'm in right now
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    and help me, guide me,
    through this whole experiment.
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    And now before I finalize this,
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    I want to show you
    an even cooler thing, I think --
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    something you cannot
    even do in real laboratories.
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    This is a PCR machine.
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    I'm now going to start this experiment.
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    And what I just did is literally
    shrunk myself a million times
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    into the size of a molecule --
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    and it really feels like it,
    you have to try this.
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    So now it feels like
    I'm standing inside the machine
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    and I'm seeing all the DNA,
    and I see the molecules.
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    I see the polymerase
    and the enzymes and so forth.
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    And I can see how in this case,
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    DNA is being replicated millions of times,
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    just like it's happening
    inside your body right now.
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    And I can really feel and understand
    how all of this works.
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    Now, I hope that gives you
    a little bit of a sense
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    of the possibilities
    in these new teaching methods.
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    And I want to also emphasize
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    that everything you just saw
    also works on iPads and laptops
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    without the headsets.
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    I say that for a very important reason.
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    In order for us to really
    empower and inspire
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    the next generation of scientists,
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    we really need teachers
    to drive the adoption
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    of new technologies in the classroom.
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    And so in many ways,
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    I believe that the next big,
    quantum leap in science education
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    lies no longer with the technology,
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    but rather with the teachers' decision
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    to push forward and adopt
    these technologies
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    inside the classrooms.
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    And so it is our hope that more
    universities and schools and teachers
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    will collaborate with technology companies
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    to realize this full potential.
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    And so,
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    lastly, I'd like to leave you
    with a little story
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    that really inspires me.
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    And that is the story of Jack Andraka.
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    Some of you might already know him.
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    Jack invented a new, groundbreaking
    low-cost test for pancreatic cancer
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    at the age 15.
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    And when Jack shares his story
    of how he did this huge breakthrough,
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    he also explains that one thing
    almost prevented him
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    from making this breakthrough.
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    And that was that he did not
    have access to real laboratories,
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    because he was too inexperienced
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    to be allowed in.
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    Now, imagine if we could bring
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    Ivy League, million-dollar
    virtual laboratories
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    out to all these students just like Jack,
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    all over the world,
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    and give them the latest, greatest,
    most fancy machines you can imagine
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    that would quite literally
    make any scientist in here
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    jump up and down out of pure excitement.
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    And then imagine how that
    would empower and inspire
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    a whole new generation
    of young and bright scientists,
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    ready to innovate and change the world.
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    Thank you very much.
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    (Applause)
Title:
This virtual lab will revolutionize science class | Michael Bodekaer | TEDxCERN
Description:

Virtual reality is no longer part of some distant future, and it's not just for gaming and entertainment anymore. Michael Bodekaer wants to use it to make quality education more accessible. In this refreshing talk, he demos an idea that could revolutionize the way we teach science in schools today.

This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx

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Video Language:
English
Team:
closed TED
Project:
TEDxTalks
Duration:
11:38
  • Possible typo in 7:38 E-Ggel should probably be E-Gel.

English subtitles

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