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MATH110 Sec 12.6 (F2019): Expectation

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    Today we'll cover section
    12.6 on expectation.
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    Suppose I ask you to
    play a game with me.
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    Here is the deal.
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    You roll a standard die.
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    If you roll an even number,
    you will win $30 times a number
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    that you roll on that die.
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    If you roll an odd number, you
    will lose $30 times the number
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    that you roll.
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    Or if you want to,
    you can reverse it
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    so you'll win with the odd rolls
    and lose with the even rolls.
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    Which one of those would
    you choose and why?
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    The concept of expectation,
    or sometimes it's call
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    "expected value,"
    provides a formal way
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    of deciding issues like that.
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    So this is the topic
    we're talking about today,
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    and we're going to illustrate
    this idea of expectation
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    through basically
    setting up games and also
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    some real-life situations
    where it might come into play.
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    And let's go back to the
    die-roll problem though.
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    I want to build a
    chart that tells us
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    about winning and losing
    based on what the die roll is.
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    And we want to use
    that as a basis
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    of deciding whether to
    choose the odd scenario
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    or the even scenario.
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    Let's go right now
    though with the scenario
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    that I first posited, which
    is that you win $30 time
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    the number that you roll if it's
    even, and you lose $30 times
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    the number that you
    roll that it's odd.
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    If we do that,
    suppose you roll a 1.
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    Well, 1 is odd, so
    you'd lose 1 times $30.
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    You would lose $30.
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    I'm going to indicate
    that by putting
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    a negative sign in front of it.
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    If you roll a 2,
    that's an even number.
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    You'll win 30 times 2.
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    You'll win $60.
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    If you roll a 3, that's odd.
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    So you lose 30 times
    3, which is $90.
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    You see how this is working.
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    If you roll a 4, that's even.
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    You'll win 30 times
    4 equals $120.
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    If you roll a 5, that's odd.
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    So you lose 30 times
    5, which is $150.
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    If you roll a 6, that's even.
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    You win 30 times 6, $180.
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    In addition to how much
    you can win or lose,
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    you've got to look at the
    probability of each of those.
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    If you win on something
    that rarely happens,
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    that's different than
    winning on something
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    that happens a lot and
    vice versa with losses.
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    So the probabilities
    are important here.
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    Now, with a die roll,
    if the die is fair,
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    it's actually going to
    be the same every time
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    for this particular case.
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    There is a one sixth chance
    of getting a 1, a 2, a 3, a 4,
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    a 5, or a 6.
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    So in this particular
    problem, the probabilities
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    are the same all the way down.
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    But that in general does
    not have to be true.
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    In this case, it is.
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    So the probability of
    rolling a 1 is one sixth.
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    The probability of
    rolling a 2 is one sixth.
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    The probability or
    rolling a 3 is one sixth.
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    The 4 is one sixth.
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    The 5 is one sixth,
    and the 6 is one sixth.
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    Now I want to do something
    to merge those two
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    things together.
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    And I'm going to do that by
    taking the first column, which
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    are the values either won
    or lost, the dollar values,
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    and multiplying each by their
    probabilities of occurring.
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    So across that, I will multiply
    the first column number
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    times the second column number,
    which is a dollar either gain
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    or lost times a probability.
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    So negative 30 times 1/6 is $5.
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    And it's a loss, so
    it's negative $5.
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    60 times 1/6 is $10,
    and it's positive,
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    so it's a positive $10.
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    Negative 90 times 1/6 is
    $15, but it's negative.
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    120 times 1/6 is $20.
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    Negative 150 times
    1/6 is negative $25.
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    And finally, 180
    times 1/6 is $30.
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    So I've multiplied
    across, and what
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    I've done by doing that is
    created a third column which
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    merges the amount won or
    lost with the probabilities
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    associated with each of
    those things occurring.
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    It's kind of a blend
    of those two things.
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    Are you with me?
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    Multiplying the value from
    the first column, which,
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    in this case, is a dollar
    amount either won or lost,
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    with its probability
    of occurring.
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    And that's the value
    in the third column.
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    Now I want to make this
    into one number which
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    sort of encapsulates
    the whole thing,
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    and I'm going to do
    that by adding up
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    all those numbers
    in the last column.
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    Now, you'll notice,
    in this case,
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    if I get a positive
    sum, that's good for me
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    because that means I overall
    tend to win in this game.
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    If I get a negative
    sum, that's bad for me
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    if I pick the even ones because
    that would be a loss for me
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    on average.
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    So anyway, I add up those
    last column numbers.
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    And if you add up all six of
    those numbers, you get $15,
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    and it's positive.
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    So that means those even
    numbers were the best choice.
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    It gives me, on average, a $15
    win each time I play that game.
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    Now, doesn't mean I'll win
    $15 every time I do it.
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    But if I play it a
    lot of times, I'll
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    average, in general,
    winning about $15 each time
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    I play that game.
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    So definitely the evens
    are the best choice here.
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    That number at the end, which
    is the sum of those products,
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    is called the
    "expectation" of the game.
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    And I've already
    alluded to this.
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    But what that number means
    is if you play this game over
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    and over again, in
    the long run, you
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    can expect on average to
    win about $15 per game.
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    If the expected value
    or the expectation
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    had come out to
    be negative, that
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    would mean on average
    you would lose money,
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    so that would be a bad choice.
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    Had that come out
    negative, you'd
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    been better off flipping your
    choice and choosing the odds.
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    Let's look at some
    more examples.
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    In the simplest case,
    for example here, it
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    says the outcomes
    of an experiment
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    and the probability of each
    outcome are given in the table
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    below.
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    Compute the expectation
    for this experiment.
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    They give you a column of
    outcomes, 5, 6, 7, 8, 9, 10,
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    and the probability
    of each outcome.
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    In any case, if they give
    you a problem like this,
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    all you have to do is add
    a column for the product.
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    Remember, we have a
    column for the outcome.
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    In the previous example,
    it was dollar amounts.
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    And then you have a
    probability column.
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    And all you need to do is
    multiply across and then add
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    down.
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    So in this particular case,
    the expectation is 6.23.
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    A problem like this is
    strictly giving you practice
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    doing the calculations.
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    How about this one?
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    One of the wagers in
    the game of roulette
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    is to place a bet that the ball
    will land on a black number.
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    Now, on this wheel,
    you can count them.
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    But I'll tell you that
    there are 18 black numbers.
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    There are 18 red numbers.
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    And then, as you can see,
    there are two green numbers.
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    If the ball lands
    on a black number,
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    the player wins the
    amount of his bet.
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    If the player bets $3, find
    the player's expectation,
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    and round your answer
    to two decimal places.
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    So we're looking for the
    player's expectation.
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    So what you have to do
    is build your own chart.
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    You want a column for how
    much the player wins or loses
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    with various scenarios.
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    Then you're going to get a
    column for probabilities,
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    and you will multiply
    across and add down.
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    That's your strategy
    here every time.
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    So let's start with
    the won/lost situation.
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    The player either wins or loses,
    so there are only two rows
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    to this table.
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    If you land on
    black, you're going
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    to win the amount of your bet.
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    So if a player bets $3 and lands
    on black, the player wins $3.
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    On the other hand, if the
    ball does not land on black,
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    that would mean landing
    on either red or green
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    because there are
    only two other colors.
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    Then the player loses his or
    her bet, which is, in this case,
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    $3.
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    So it's a negative $3.
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    Now we have to figure
    the probabilities
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    of those two things happening.
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    Notice that if
    you land on black,
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    you've got to count the
    number of black numbers
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    divided by the total
    number of numbers.
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    Well, if you look up
    here, there are 18 blacks,
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    so it's 18 out of, and then
    you've got to count them all.
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    And if you count them
    all, you get 18 plus 18
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    plus 2, which happens to be 38.
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    So the probability of
    landing on a black is 18/38.
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    So what's the probability of
    landing on a red or green?
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    Well, if there are 38
    and 18 of them are black,
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    the rest of them
    are red or green,
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    which means 18 and 2 is 20,
    or you can say 38 minus 18.
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    In any case, you'll find out
    that there are 20 nonblack
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    numbers.
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    So there's a probability
    of 20 out of 38
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    that you land on
    a nonblack number.
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    So now it's just a matter
    of doing the arithmetic.
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    The last column is the
    product of the won/lost column
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    and the probability column.
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    So if you multiply across--
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    and this time, they're asking us
    to round to two decimal places.
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    So you can go ahead.
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    And when you multiply
    3 times 18, you get 54.
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    So that's 54/38.
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    But since you're going to
    round to two decimal places,
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    it's not a bad idea
    to go ahead and change
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    that 54/38 to a decimal.
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    Now, I will say
    though, if you're
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    going to round in the end
    to two decimal places,
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    you do not need to round
    to two decimal places
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    in the intermediate
    calculations.
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    They need to be
    taken out further.
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    So I went ahead and showed
    five decimal places.
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    But certainly, go beyond two.
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    And it comes out to
    be about 1.42105.
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    And then when you multiply
    across the second row,
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    remember, that's a negative
    $3, so the answer is negative
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    3 times 20.
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    That's negative 60/38.
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    And if you change
    that to a decimal,
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    it comes out to be
    about negative 1.57895.
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    And then if you add down the
    column, that last column,
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    you get about negative 0.1579.
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    And that's what they told you
    to round to two decimal places.
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    So that would be negative 0.16.
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    So on average, if you played
    this game over and over again,
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    you would lose about $0.16 every
    time you played, on average.
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    Sometimes you'd win.
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    Sometimes you'd lose.
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    But if you averaged it out, you
    would tend to lose about $0.16
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    every time you played this game.
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    Let's play another
    roulette game.
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    One of the wagers in roulette is
    to bet that the ball will stop
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    on a number that's
    a multiple of 3,
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    and that's not counting
    the green numbers,
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    which are labeled 0 and 00.
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    They're not included in
    that being a multiple of 3.
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    If the ball stops
    on such a number,
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    the player wins
    double the amount bet.
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    If the player bets $3, compute
    the player's expectation,
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    and round your answer
    to two decimal places.
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    This time, we're
    building the same column.
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    We want a won or lost column.
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    We want a probability
    column, and then we
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    want a column for the prize.
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    But this time, the winning
    condition is different.
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    You win if you roll a number
    that's a multiple of 3.
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    Well, the multiples of 3 are 3,
    6, 9, 12, 15, 18, 21, 24, 27,
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    30, 33, 36.
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    If you notice, I
    colored them differently
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    and bolded them up above so
    you can easily count them.
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    So that is the
    winning condition,
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    rolling a multiple of 3.
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    So you need a column
    for winning, which is
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    you do land on a multiple of 3.
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    And you need to figure out
    how much you win or lose.
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    Well, it says, if the
    ball stops on a number,
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    you win double that amount.
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    So if a player
    bets $3, the player
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    wins double that, which is $6.
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    However, if the player does
    not land on a multiple of 3,
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    the player loses the
    bet, which was $3.
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    So you have to read
    this carefully.
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    And now we want to do the
    probabilities just like before.
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    What is the probability of
    landing on a multiple of 3?
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    Well, you've got to
    count the multiple of 3s.
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    And if you count
    those multiples of 3s,
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    you see that are 12
    of them, and there
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    are 38 numbers just as in
    the other roulette problem.
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    So the probability of landing
    on a multiple of 3 is 12/38.
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    If you don't land
    on a multiple of 3,
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    notice there are 38 numbers,
    and there are 12 multiples of 3.
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    So if you subtract, you find
    out there are 26 numbers
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    that are not multiples of 3.
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    So the probability of not
    getting a multiple of 3
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    is 26 out of that same 38.
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    So at this point, we need
    a column for the product.
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    We multiply across.
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    6 times 12 is 72,
    so there's 70--
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    72/38.
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    And again, we want to
    divide it out and round it
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    to two decimal places.
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    But we do not want to round
    off to two decimal places
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    until we get to the end.
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    So I carried a
    few more decimals,
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    and I got 1.8947
    on the first row,
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    and I got 3 times 26 is
    78, but it's negative.
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    So it was negative 78/38.
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    And again, that comes out
    to be about negative 2.0526.
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    And if you add down
    the last column,
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    you get about negative 0.1579.
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    You get about negative $0.16.
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    It turns out to be about the
    same as the last problem.
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    It doesn't have to be
    the same each time.
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    That's just the way
    the numbers came out.
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    But the point is, if you're
    playing roulette in a casino,
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    you can expect to have
    an expectation that's
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    negative from your point of view
    because the casino would go out
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    of business if they did not on
    average cause you to lose money
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    every time you play, on
    average, not every single time.
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    Sometimes you win.
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    Sometimes you lose.
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    But on average, you
    can expect to lose
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    about $0.16 on
    this game as well.
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    Before we leave
    the casino, let's
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    play one more of these
    games involving a wheel.
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    It says, many casinos have a
    game called the Big Six Money
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    Wheel, which has
    54 slots in which
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    are displayed a Joker, a
    casino logo, and various dollar
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    amounts as shown in this table.
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    Players may bet on the Joker,
    the casino logo, or one
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    or more dollar denominations.
  • 14:50 - 14:51
    The wheel is spun.
  • 14:51 - 14:55
    And if the wheel stops on the
    same place as the player's bet,
  • 14:55 - 14:58
    the player wins that
    amount for each dollar bet.
  • 14:58 - 15:00
    So you have to read
    that enough so you
  • 15:00 - 15:02
    understand what's happening.
  • 15:02 - 15:05
    If a player bets $3 on
    the Joker denomination,
  • 15:05 - 15:08
    find the player's expectation,
    and round the answer
  • 15:08 - 15:10
    to two decimal places.
  • 15:10 - 15:13
    So this is very similar to the
    roulette problems we've worked.
  • 15:13 - 15:16
    You have to build a
    table, but you also
  • 15:16 - 15:18
    have to count how many
    of everything there are.
  • 15:18 - 15:20
    They told you that
    there's one Joker slot.
  • 15:20 - 15:21
    There was one casino slot.
  • 15:21 - 15:25
    And there are various numbers
    of dollar slot, and one Joker,
  • 15:25 - 15:27
    and there are 53 things
    that aren't Jokers.
  • 15:27 - 15:29
    And the reason I
    broke it up that way
  • 15:29 - 15:32
    is because the player's
    going to bet on the Joker,
  • 15:32 - 15:35
    so I need to know whether
    you get a Joker or not,
  • 15:35 - 15:37
    which means I need those counts.
  • 15:37 - 15:42
    Also remember that this
    information is for a $1 bet.
  • 15:42 - 15:47
    It says that the player wins
    this amount for each $1 bet.
  • 15:47 - 15:53
    So if the player makes a $3 bet,
    then that $40 changes to $120
  • 15:53 - 15:55
    because 40 times 3 is 120.
  • 15:55 - 15:58
    Build your table just as before.
  • 15:58 - 15:59
    You want a won/lost column.
  • 15:59 - 16:01
    You want a probability column.
  • 16:01 - 16:03
    And you want a column
    for the product.
  • 16:03 - 16:07
    You win if you land on a Joker.
  • 16:07 - 16:09
    You lose if you get
    something that's not a Joker.
  • 16:09 - 16:12
    So you need a Joker row
    and a non-Joker row.
  • 16:12 - 16:14
    Now, what happens if
    you do land on a Joker?
  • 16:14 - 16:17
    Well, we just said you win $120.
  • 16:17 - 16:18
    So we'll put that in there.
  • 16:18 - 16:21
    What happens if you
    don't land on a Joker?
  • 16:21 - 16:23
    You lose your bet.
  • 16:23 - 16:26
    It was a $3 bet,
    so you lose the $3.
  • 16:26 - 16:28
    Now we need to do
    the probabilities.
  • 16:28 - 16:31
    Well, there's only
    one Joker out of 54.
  • 16:31 - 16:35
    There's one Joker and 53
    things that aren't Jokers.
  • 16:35 - 16:39
    So there's one chance out of
    54 of getting a Joker, which
  • 16:39 - 16:43
    means there's 53 chances out of
    54 that you do not get a Joker.
  • 16:43 - 16:45
    Once you get here,
    you've got it made.
  • 16:45 - 16:47
    You multiply across.
  • 16:47 - 16:51
    You get 120/54 on the top row.
  • 16:51 - 16:52
    Multiply across on the bottom.
  • 16:52 - 16:55
    You get negative 159/54.
  • 16:55 - 16:56
    And then if you
    change each of them
  • 16:56 - 16:59
    to decimals, carrying more
    than two decimal places
  • 16:59 - 17:03
    to start with, you'll add
    those last two columns
  • 17:03 - 17:04
    after you change
    them to decimals,
  • 17:04 - 17:10
    and it comes out to be about
    negative $0.72 by the time
  • 17:10 - 17:12
    you've rounded it to
    two decimal places.
  • 17:12 - 17:17
    So again, this is a losing
    game for the average player.
  • 17:17 - 17:20
    On average, if you played
    this game over and over again,
  • 17:20 - 17:24
    you would tend to lose about
    $0.72 each time you play.
  • 17:24 - 17:26
    That's an average.
  • 17:26 - 17:29
    If a pair of regular
    dice are tossed once,
  • 17:29 - 17:31
    use the expectation
    formula to determine
  • 17:31 - 17:35
    the expected sum of the numbers
    on the upward faces of the two
  • 17:35 - 17:36
    dice.
  • 17:36 - 17:38
    That's a lot of words.
  • 17:38 - 17:40
    But all it's saying is you're
    going to roll the two dice
  • 17:40 - 17:42
    and look at the sums.
  • 17:42 - 17:45
    So anytime they give me
    a problem with two dice,
  • 17:45 - 17:48
    I'm going to build my
    6-by-6 table that lists
  • 17:48 - 17:51
    all the possible two die rolls.
  • 17:51 - 17:53
    I want the sum, so
    I'm going to make
  • 17:53 - 17:57
    a table where the first column
    gives me every possible sum.
  • 17:57 - 17:59
    And then I'm going to have
    a probability column to see
  • 17:59 - 18:01
    how likely that is.
  • 18:01 - 18:05
    And I'm going to
    use my 6-by-6 table
  • 18:05 - 18:07
    to decide how
    likely it is, which
  • 18:07 - 18:10
    will allow me to calculate
    the probability of getting
  • 18:10 - 18:11
    every particular sum.
  • 18:11 - 18:12
    Now, the lowest sum is a 2.
  • 18:12 - 18:13
    That's a 1 and a 1.
  • 18:13 - 18:16
    And the biggest sum is a
    12, which is a 6 and a 6.
  • 18:16 - 18:18
    So you can get anything--
  • 18:18 - 18:20
    any sum between 2 and 12.
  • 18:20 - 18:24
    So you can get a 2, or 3, or 4,
    or 5, or 6, or a 7, or 8, or 9,
  • 18:24 - 18:27
    or 10, or 11, or 12.
  • 18:27 - 18:29
    I just need to know how
    likely those sums are.
  • 18:29 - 18:31
    Those sums are not
    equally likely.
  • 18:31 - 18:35
    Unlike just rolling one die,
    when you're rolling two dice
  • 18:35 - 18:36
    and adding up and
    getting a sum, those sums
  • 18:36 - 18:38
    are not equally likely.
  • 18:38 - 18:39
    For instance, looking
    at the 2, there's
  • 18:39 - 18:43
    only one way to get a 2, and
    that's if you get a 1 and a 1.
  • 18:43 - 18:47
    So the probability of
    getting a 2 is just 1/36.
  • 18:47 - 18:50
    But looking at the 3s,
    there's two ways, 2-1 and 1-2,
  • 18:50 - 18:52
    so that's 2 out of 36.
  • 18:52 - 18:55
    For a 4, there are three ways.
  • 18:55 - 18:56
    That's 3 out of 36.
  • 18:56 - 19:01
    For 5, there are four
    ways, which is 4 out of 36.
  • 19:01 - 19:05
    For 6, there are five ways,
    so that's 5 out of 36.
  • 19:05 - 19:10
    For 7, there are six ways,
    which is 6 out of 36.
  • 19:10 - 19:11
    And then by the
    time you get to 8,
  • 19:11 - 19:14
    you can see this kind of go
    down again, the probability.
  • 19:14 - 19:17
    If you look at the 8s,
    there are only five ways
  • 19:17 - 19:20
    to get a sum of 8, so
    that's 5 out of 36.
  • 19:20 - 19:22
    When you look at the
    9s, you get four ways.
  • 19:22 - 19:24
    So that's 4 out of 36.
  • 19:24 - 19:26
    When you look at the
    10s, you get 3 out of 36.
  • 19:26 - 19:29
    When you get to 11,
    there are only two ways.
  • 19:29 - 19:31
    So that's 2 out of 36.
  • 19:31 - 19:34
    And by the time you get to
    12, there's only one way,
  • 19:34 - 19:36
    so that's 1 out of 36.
  • 19:36 - 19:38
  • 19:38 - 19:42
    Once you get the value
    column, which, in this case,
  • 19:42 - 19:45
    are the sums, and the
    probability of those sums
  • 19:45 - 19:47
    column, which is the second
    column, all you have to do
  • 19:47 - 19:50
    is multiply across and add down.
  • 19:50 - 19:51
    So let's do that.
  • 19:51 - 19:54
    If you multiply 2 times
    1/36, you get 2/36.
  • 19:54 - 19:58
    If you multiply 3 times
    2/36, you get 6/36.
  • 19:58 - 20:01
    And if you follow
    that all the way down,
  • 20:01 - 20:05
    the very last one is 12
    times 1/36, which is 12/36.
  • 20:05 - 20:09
    So the expectation is the
    sum of all those numbers.
  • 20:09 - 20:12
    And they're all 36th,
    so you can add them up
  • 20:12 - 20:15
    by adding the numerators and
    putting them all over 36.
  • 20:15 - 20:18
    So really all you have to do
    is add up 2, and 6, and 12,
  • 20:18 - 20:23
    and 20, and 30, and 42, and 40,
    and 36, and 30, and 22, and 12,
  • 20:23 - 20:25
    and put that sum over 36.
  • 20:25 - 20:31
    It turns out to be 252 over 36.
  • 20:31 - 20:33
    If you divide out, you'll
    see that that comes out
  • 20:33 - 20:36
    to be exactly 7.
  • 20:36 - 20:40
    So the expectation for rolling
    two dice is a sum of 7.
  • 20:40 - 20:42
    In other words, that's
    the most likely roll.
  • 20:42 - 20:45
    If someone ever asks you
    to make a bet on a sum
  • 20:45 - 20:48
    and roll when you're rolling
    two dice, always bet on 7.
  • 20:48 - 20:51
    That's the most likely sum.
  • 20:51 - 20:54
    I alluded to it earlier, but
    we did a lot of these things
  • 20:54 - 20:56
    where you're just
    playing gambling games.
  • 20:56 - 20:58
    But there are some actual
    business applications
  • 20:58 - 20:59
    of expectations.
  • 20:59 - 21:03
    In fact, there are tons
    of real-life applications
  • 21:03 - 21:04
    of expectation.
  • 21:04 - 21:07
    But we're going to talk
    about one in particular.
  • 21:07 - 21:09
    This problem says, when
    an insurance company
  • 21:09 - 21:12
    sells a life insurance
    policy, the premium, which
  • 21:12 - 21:14
    is the cost of
    buying the policy,
  • 21:14 - 21:16
    is based largely
    on the probability
  • 21:16 - 21:20
    that the insured person will
    outlive the term of the policy.
  • 21:20 - 21:23
    Such probabilities are found
    in mortality tables, which
  • 21:23 - 21:25
    give the probability that
    a person of a certain age
  • 21:25 - 21:28
    will live one more year.
  • 21:28 - 21:30
    But what the insurance
    company wants to know
  • 21:30 - 21:33
    is the expectation
    on a policy that it's
  • 21:33 - 21:35
    going to sell, that
    is, how much it'll
  • 21:35 - 21:39
    have to pay out on average
    for every policy it writes.
  • 21:39 - 21:43
    That's an extremely important
    thing for that company to know.
  • 21:43 - 21:46
    Let's look at a
    couple of examples.
  • 21:46 - 21:49
    According to mortality tables
    in the National Vital Statistics
  • 21:49 - 21:51
    Report, the probability
    that a 21-year-old
  • 21:51 - 21:57
    will die within a year
    is about 0.000962.
  • 21:57 - 22:00
    If the premium for
    a one-year, $25,000
  • 22:00 - 22:05
    life insurance policy
    for a 21-year-old is $32,
  • 22:05 - 22:08
    what is the insurance company's
    expectation for the policy?
  • 22:08 - 22:10
    You've got to start
    out thinking just
  • 22:10 - 22:13
    like you did with the roulette
    problems and all the others.
  • 22:13 - 22:16
    You're going to build a table.
  • 22:16 - 22:21
    So what we're looking at
    in that table basically
  • 22:21 - 22:24
    is whether that 21-year-old
    person dies or not.
  • 22:24 - 22:26
    So you could say, let
    S sub 1 be the event
  • 22:26 - 22:28
    that the person
    dies within a year.
  • 22:28 - 22:30
    That's the term of the policy.
  • 22:30 - 22:33
    And S sub 2 is the event
    that the person doesn't die.
  • 22:33 - 22:35
    In other words,
    however you phrase it,
  • 22:35 - 22:37
    you're looking at
    whether the person will
  • 22:37 - 22:38
    die within a year or not.
  • 22:38 - 22:40
    If the person dies
    within the year,
  • 22:40 - 22:42
    the insurance company has
    to pay out the policy.
  • 22:42 - 22:45
    If the person doesn't
    die within a year,
  • 22:45 - 22:49
    then the company gets to
    make a profit on that person
  • 22:49 - 22:52
    because that person had
    to pay for that policy.
  • 22:52 - 23:00
    The probability that the person
    dies within a year is 0.000962.
  • 23:00 - 23:03
    But if it does
    happen, the company
  • 23:03 - 23:07
    has to pay out $25,000
    to whoever the policy
  • 23:07 - 23:10
    beneficiary is.
  • 23:10 - 23:15
    However, keep in mind that
    the policy wasn't given free.
  • 23:15 - 23:17
    The company charged
    $32 for the policy.
  • 23:17 - 23:21
    So even if they pay out, they
    actually don't lose 25,000.
  • 23:21 - 23:28
    They lose 25,000 minus the
    $32 that the policyholder paid
  • 23:28 - 23:29
    to get the policy.
  • 23:29 - 23:33
    So 25,000 minus 32 is 24,968.
  • 23:33 - 23:38
    So it's close to 25,000,
    but it's not quite 25,000.
  • 23:38 - 23:42
    So you have to adjust for that.
  • 23:42 - 23:46
    The probability that the person
    does not die within a year
  • 23:46 - 23:49
    is 1 minus the probability
    that that person does die.
  • 23:49 - 23:56
    So if you take 1 minus
    0.000962, you get 0.999038.
  • 23:56 - 24:00
    And if that happens, the company
    keeps that entire premium
  • 24:00 - 24:05
    of $32, and that's the company's
    profit for issuing that policy.
  • 24:05 - 24:08
    And that's, of course, what
    the company hopes will happen.
  • 24:08 - 24:10
    And I'm pretty sure it's
    what the person that
  • 24:10 - 24:13
    took out the policy hopes
    will happen as well.
  • 24:13 - 24:16
    Any case, you have
    to build a table.
  • 24:16 - 24:22
    One row is the 21-year-old
    person dies within a year.
  • 24:22 - 24:24
    The second row is that
    that person does not
  • 24:24 - 24:26
    die within the year.
  • 24:26 - 24:29
    The first column gives
    you the amount of profit,
  • 24:29 - 24:31
    and we're looking at it from
    the company's point of view.
  • 24:31 - 24:34
    And then the second
    column is the probability
  • 24:34 - 24:36
    of that happening.
  • 24:36 - 24:38
    So we'll start off
    just the same as we did
  • 24:38 - 24:40
    for the roulette wheel problem.
  • 24:40 - 24:42
    We look and see that
    the amount of profit
  • 24:42 - 24:46
    that the company makes if that
    person does die within a year
  • 24:46 - 24:50
    is actually a loss, so
    it's a negative 24,009.
  • 24:50 - 24:54
    It's the $25,000 policy
    adjusted for the fact
  • 24:54 - 24:57
    that they actually charged
    $32 for the policy.
  • 24:57 - 24:58
    That's what the
    company will end up
  • 24:58 - 25:03
    losing if that 21-year-old
    person dies within a year.
  • 25:03 - 25:07
    However, the probability
    of that is very small.
  • 25:07 - 25:12
    It's only 0.000962.
  • 25:12 - 25:14
    So it's highly unlikely
    that that 21-year-old would
  • 25:14 - 25:18
    die, not impossible, obviously.
  • 25:18 - 25:21
    And what happens if the person
    doesn't die within a year?
  • 25:21 - 25:23
    The company keeps
    that $32 premium.
  • 25:23 - 25:26
    So that's a $32 profit
    for the company,
  • 25:26 - 25:28
    and that's highly likely.
  • 25:28 - 25:30
    We already calculated
    that that's
  • 25:30 - 25:33
    going to be 1 minus 0.000962.
  • 25:33 - 25:38
    It comes out to be 0.999038.
  • 25:38 - 25:42
    So it's highly unlikely that
    the company will pay out
  • 25:42 - 25:45
    that big amount, and
    it's highly likely
  • 25:45 - 25:52
    that the company will keep a
    small amount, but not 100%.
  • 25:52 - 25:56
    Now all you have to
    do is multiple across,
  • 25:56 - 25:59
    taking more than two decimal
    places and rounding at the end,
  • 25:59 - 26:02
    and then adding down
    that last column.
  • 26:02 - 26:07
    And you'll find out that
    the expectation is $7.95,
  • 26:07 - 26:09
    and it's positive.
  • 26:09 - 26:11
    The company needs a
    positive expectation.
  • 26:11 - 26:14
    If that number comes out
    negative, on average,
  • 26:14 - 26:16
    the company's going to
    lose money on every policy.
  • 26:16 - 26:19
    And a company that loses money
    on every policy on average
  • 26:19 - 26:22
    is not going to
    stay in business.
  • 26:22 - 26:24
    So on average, that
    company issuing
  • 26:24 - 26:27
    that particular
    type of policy will
  • 26:27 - 26:31
    tend to average $7.95
    per policy issued.
  • 26:31 - 26:34
  • 26:34 - 26:37
    You'll find one variation on
    this problem in your homework.
  • 26:37 - 26:41
    And I want to show you how
    to solve it algebraically,
  • 26:41 - 26:43
    mathematically, however
    you want to phrase that.
  • 26:43 - 26:47
    And then I want to show you a
    quicker way to get the answer,
  • 26:47 - 26:50
    but I do want to go through
    the mechanics of it first.
  • 26:50 - 26:52
    It says, the probability that
    a 30-year-old male in the US
  • 26:52 - 26:57
    will die within one
    year is about 0.00142.
  • 26:57 - 26:58
    An insurance
    company is preparing
  • 26:58 - 27:02
    to sell a 30-year-old male
    a one-year, $50,000 life
  • 27:02 - 27:04
    insurance policy.
  • 27:04 - 27:06
    How much should it
    charge for its premium
  • 27:06 - 27:09
    in order to have a positive
    expectation for the policy?
  • 27:09 - 27:12
    And then round your answer
    to the nearest dollar.
  • 27:12 - 27:14
    Do you see how this
    problem is different
  • 27:14 - 27:16
    than the previous one?
  • 27:16 - 27:20
    Because, last time, we knew
    what the cost of the policy was.
  • 27:20 - 27:23
    This time, we don't.
  • 27:23 - 27:25
    We need to figure that out.
  • 27:25 - 27:26
    That's what they're
    asking, how much
  • 27:26 - 27:30
    should they charge a policy to
    have a positive expectation?
  • 27:30 - 27:35
    So it's the same idea, but
    we don't know the premium
  • 27:35 - 27:36
    this time.
  • 27:36 - 27:39
    In the last problem, we worked
    it with a certain premium.
  • 27:39 - 27:40
    I think it was $32.
  • 27:40 - 27:42
    This time, we don't know
    what the premium is.
  • 27:42 - 27:44
    Since we don't know
    what the premium is,
  • 27:44 - 27:46
    we'll just make up
    a variable for it.
  • 27:46 - 27:47
    You can call it x.
  • 27:47 - 27:49
    I decided to call it P here.
  • 27:49 - 27:50
    But P stands for the premium.
  • 27:50 - 27:52
    In the previous problem,
    we knew what it was.
  • 27:52 - 27:55
    In this problem, we don't, so we
    have to have a variable for it.
  • 27:55 - 28:00
    But once you use the letter
    P, the process works the same.
  • 28:00 - 28:03
    It's just that you've got a
    variable in the process which
  • 28:03 - 28:06
    generates some unknowns,
    which generate something
  • 28:06 - 28:08
    you have to solve for.
  • 28:08 - 28:10
    But otherwise, the
    process is the same.
  • 28:10 - 28:12
    What happens if the person dies?
  • 28:12 - 28:16
    Again, it's all about whether
    the person dies within the year
  • 28:16 - 28:17
    or doesn't.
  • 28:17 - 28:18
    If the person dies--
  • 28:18 - 28:19
    actually, this is a male.
  • 28:19 - 28:23
    So if he dies, the
    company loses $50,000
  • 28:23 - 28:26
    but keeps the policy
    premium, which is P dollars.
  • 28:26 - 28:31
    So the company's actual
    loss is 50,000 minus P
  • 28:31 - 28:33
    just like in the last problem.
  • 28:33 - 28:37
    It was, I think,
    25,000 minus $32,
  • 28:37 - 28:39
    or whatever that
    previous premium was.
  • 28:39 - 28:41
    We don't know what
    the premium is here.
  • 28:41 - 28:44
    That's why the P is in there.
  • 28:44 - 28:45
    But the process is the same.
  • 28:45 - 28:47
    So if we build our
    table, the first row
  • 28:47 - 28:50
    is that this 30-year-old
    male dies in a year.
  • 28:50 - 28:54
    The second row is that that
    30-year-old male doesn't die.
  • 28:54 - 28:57
    The first column is how much
    the company gains or loses,
  • 28:57 - 29:00
    and the second column is the
    probability of that happening.
  • 29:00 - 29:02
    So we just proceed
    just like before.
  • 29:02 - 29:06
    The gain or loss for the
    company of the person dying
  • 29:06 - 29:07
    is actually a loss.
  • 29:07 - 29:09
    That's why there's a
    negative sign in front of it.
  • 29:09 - 29:12
    It's a loss of 50,000
    minus P. And you
  • 29:12 - 29:15
    need those parentheses
    because it's the 50,000
  • 29:15 - 29:19
    minus P is the amount of money.
  • 29:19 - 29:21
    And to make it negative, you've
    got to negate the whole thing.
  • 29:21 - 29:28
    So it's negative and then, in
    parentheses, 50,000 minus P.
  • 29:28 - 29:31
    If the person doesn't
    die, the company
  • 29:31 - 29:33
    keeps that premium,
    which is P dollars.
  • 29:33 - 29:38
    So the second position in
    that column is just P dollars.
  • 29:38 - 29:41
    What are the probabilities?
  • 29:41 - 29:44
    Well, the probability that the
    person dies within one year
  • 29:44 - 29:47
    is 0.00142.
  • 29:47 - 29:49
    The probability that
    that male does not die
  • 29:49 - 29:53
    will be 1 minus 0.00142.
  • 29:53 - 29:55
    And if you do that
    calculation, you'll
  • 29:55 - 29:59
    find out that that's 0.99858.
  • 29:59 - 30:03
    Now you need to multiply
    across and then add down.
  • 30:03 - 30:06
    If you multiply across, and
    being very careful about that
  • 30:06 - 30:13
    minus sign, you get negative
    0.00142 times, in parentheses,
  • 30:13 - 30:20
    50,000 minus P on the first
    row, and you get 0.99858P
  • 30:20 - 30:21
    for the second row.
  • 30:21 - 30:24
    Now you want to
    add those together.
  • 30:24 - 30:25
    As you're adding,
    you've got to be
  • 30:25 - 30:27
    careful about those
    parentheses and signs.
  • 30:27 - 30:33
    So if I multiply the negative
    0.00142 times the 50,000,
  • 30:33 - 30:34
    that product will be negative.
  • 30:34 - 30:39
    But when I multiply the negative
    0.00142 times the negative P,
  • 30:39 - 30:43
    that will make a
    positive 0.00142P.
  • 30:43 - 30:49
    And then, of course, the
    0.99858P is just itself.
  • 30:49 - 30:52
    And I'm setting it equal to
    0 because that's where you--
  • 30:52 - 30:54
    where expectation changes
    from positive to negative.
  • 30:54 - 30:56
    We want a positive expectation.
  • 30:56 - 30:58
    So you find out we're at 0.
  • 30:58 - 31:01
    And if you get any more than
    that, it'll be positive.
  • 31:01 - 31:04
    Anything greater than 0
    is a positive expectation.
  • 31:04 - 31:06
    So we just set it equal to 0 and
    realize that anything greater
  • 31:06 - 31:10
    than that will be a
    positive expectation.
  • 31:10 - 31:11
    It looks awful.
  • 31:11 - 31:18
    But if you multiply out that
    negative 0.00142 times 50,000,
  • 31:18 - 31:20
    it comes out to be negative 71.
  • 31:20 - 31:31
    And also, 0.00142P plus 0.99858P
    comes out to just be 1P or just
  • 31:31 - 31:35
    P. So what looked like a
    terribly messy equation came
  • 31:35 - 31:36
    out very simple.
  • 31:36 - 31:40
    It just came out to be
    negative 71 plus P equals 0.
  • 31:40 - 31:42
    If you add a 71 to
    both sides, you'll
  • 31:42 - 31:44
    see that P is equal to $71.
  • 31:44 - 31:48
    So if you set that
    premium $71, that's
  • 31:48 - 31:52
    the dividing line between
    a positive expectation
  • 31:52 - 31:53
    and a negative expectation.
  • 31:53 - 31:59
    So the company needs to set
    that policy price above $71
  • 31:59 - 32:03
    in order to have a
    positive expectation.
  • 32:03 - 32:05
    It's a lot of work.
  • 32:05 - 32:07
    The process is exactly
    like the previous problem
  • 32:07 - 32:08
    except you've got
    a variable in it.
  • 32:08 - 32:10
    But it turns out to be
    quite a bit of work.
  • 32:10 - 32:12
    And I did promise you I was
    going to show you a shortcut
  • 32:12 - 32:17
    way to do this, and I'm going to
    follow through on that promise.
  • 32:17 - 32:19
    Here's the shortcut.
  • 32:19 - 32:22
    If you look at that
    equation near the bottom,
  • 32:22 - 32:27
    there are two terms that
    involve that 0.00142P.
  • 32:27 - 32:30
    The other term was 0.99858P.
  • 32:30 - 32:34
    When you add those together,
    you remember, you got 1.
  • 32:34 - 32:36
    That was not a coincidence.
  • 32:36 - 32:39
    So you got 1P,
    which is P. That's
  • 32:39 - 32:41
    going to happen every time.
  • 32:41 - 32:43
    That was not coincidental.
  • 32:43 - 32:45
    So what that means
    is you really don't
  • 32:45 - 32:48
    have to go through all
    this work every time.
  • 32:48 - 32:51
    Every time, the two decimals
    will always add to 1.
  • 32:51 - 32:53
    That means you'll always get
    something with a P in it.
  • 32:53 - 32:55
    And the number that
    eventually winds up
  • 32:55 - 32:56
    on the other side
    of the equation
  • 32:56 - 33:00
    is nothing more than the
    product of the policy
  • 33:00 - 33:05
    value times the probability
    that that 30-year-old male dies,
  • 33:05 - 33:07
    or whoever the policyholder is.
  • 33:07 - 33:10
    So every time you do a problem
    like this, all you have to do
  • 33:10 - 33:15
    is look at the policy value,
    and find the probability
  • 33:15 - 33:18
    of that person dying, and
    multiply those two numbers
  • 33:18 - 33:18
    together.
  • 33:18 - 33:20
    And if you multiply those
    two numbers together,
  • 33:20 - 33:23
    you will get $71 in this case.
  • 33:23 - 33:25
    And when the numbers change and
    you have a different problem,
  • 33:25 - 33:28
    you'll get that
    product, whatever it is.
  • 33:28 - 33:32
    The product of the policy value
    and the probability of death
  • 33:32 - 33:36
    will give you the cutoff
    for the policy price
  • 33:36 - 33:39
    that will give you a
    positive expectation.
  • 33:39 - 33:40
    Even though that
    problem looks nasty,
  • 33:40 - 33:42
    if you look at
    the shortcut, it's
  • 33:42 - 33:45
    actually the easiest problem
    you could possibly have.
  • 33:45 - 33:47
    You just have to
    search out the policy
  • 33:47 - 33:50
    value, and the
    probability of death,
  • 33:50 - 33:52
    and multiply them together.
Title:
MATH110 Sec 12.6 (F2019): Expectation
Description:

MATH110 Sec 12.6: Expectation

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Video Language:
English
Duration:
33:52

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