Finding the Fun in FPS Campaigns | Game Maker's Toolkit

Title:
Finding the Fun in FPS Campaigns | Game Maker's Toolkit
Description:

2016 gave us two amazing first person shooters: Doom and Titanfall 2. In this video, I look at how these two games found different ways to bring the fun back to FPS campaigns.

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Recommended Viewing / Reading:

Noclip: "DOOM Resurrected Documentary"
https://www.youtube.com/watch?v=PS6SBnccxMA

Michel Sabbagh: "Analyzing Doom’s design elements and nuances"
https://michelsabbagh.wordpress.com/2016/05/26/the-devils-in-the-details-analyzing-dooms-design-elements-and-nuances/

Turbo Button: "Titanfall 2 - Mobility and Momentum"
https://www.youtube.com/watch?v=7Hi_N7XGnyg

Games shown in this episode (in order of appearance):

DOOM (id Software, 1993)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Battlefield 1 (EA DICE, 2016)
Battlefield Hardline (Visceral Games, 2015)
DOOM (id Software, 2016)
Titanfall 2 (Respawn Entertainment, 2016)
Battlefield 4 (EA DICE, 2013)
Grand Theft Auto IV (Rockstar North, 2008)
Vanquish (PlatinumGames, 2010)
Call of Duty 4: Modern Warfare (Infinity Ward, 2007)

Music used in this episode:

Rooftop Paradise (Tharsis, Atomnation)
Half Age (Tharsis, Atomnation)
Rooftop Paradise (Tharsis, Atomnation)

https://atomnation.bandcamp.com/album/half-age-ep

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Duration:
11:49
http://www.youtube.com/watch?v=-Bx5t0baXhc
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Added   by Mark Brown
Format: Youtube
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