[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:08.05,0:00:10.55,Default,,0000,0000,0000,,Ngayong natutunan mo na \Nkung paano gamitin ang Sprite Lab, gugustuhin Dialogue: 0,0:00:10.55,0:00:13.60,Default,,0000,0000,0000,,mong mag-react ang programa mo \Nkapag may naglalaro nito. Dialogue: 0,0:00:14.51,0:00:16.93,Default,,0000,0000,0000,,Upang gawin iyon, gagamit ka ng "events". Dialogue: 0,0:00:17.64,0:00:20.23,Default,,0000,0000,0000,,Ang isang "event" ay nagsasabi sa programa\Nmo na makinig Dialogue: 0,0:00:20.23,0:00:22.98,Default,,0000,0000,0000,,para may mangyari \Nat pagkatapos ay mag-react agad agad. Dialogue: 0,0:00:24.06,0:00:27.74,Default,,0000,0000,0000,,Ang ilang mga halimbawa ng "events" ay\Npakikinig sa pagklick ng mouse, Dialogue: 0,0:00:28.36,0:00:31.41,Default,,0000,0000,0000,,pagpindot sa arrow button,\No pag-tap sa screen. Dialogue: 0,0:00:32.87,0:00:36.58,Default,,0000,0000,0000,,Ang hitsurang mga block kapag klinik ay\Ntinatawag na "event blocks" Dialogue: 0,0:00:37.54,0:00:39.96,Default,,0000,0000,0000,,Ang code na konektado sa isang "event block"\Nay gumagana Dialogue: 0,0:00:39.96,0:00:42.17,Default,,0000,0000,0000,,kapag natuklasan ang naaangkop na aksyon. Dialogue: 0,0:00:44.13,0:00:45.46,Default,,0000,0000,0000,,Halimbawa, Dialogue: 0,0:00:45.46,0:00:49.67,Default,,0000,0000,0000,,kung i-attach ko itong "say block" sa \N"when clicked event", Dialogue: 0,0:00:50.22,0:00:52.97,Default,,0000,0000,0000,,magsasabi ng bagay ang sprite ko \Nkapag nag-click Dialogue: 0,0:00:52.97,0:00:54.55,Default,,0000,0000,0000,,o nag-tap ang user dito. Dialogue: 0,0:00:56.81,0:01:00.52,Default,,0000,0000,0000,,Pansinin na ang "event blocks" ay hindi\Nnagii-snap sa iyong pangunahing programa. Dialogue: 0,0:01:01.14,0:01:04.31,Default,,0000,0000,0000,,Sa halip, gumagawa sila ng \Nsarili nilang maliliit na programa. Dialogue: 0,0:01:09.53,0:01:11.65,Default,,0000,0000,0000,,Kung may marami kang sprites, Dialogue: 0,0:01:11.65,0:01:15.12,Default,,0000,0000,0000,,maaari kang gumamit ng mga karagdagang events \Nupang makapagkuwento ng isang interaktibong storya. Dialogue: 0,0:01:17.12,0:01:19.20,Default,,0000,0000,0000,,Hello, Pizza! Dialogue: 0,0:01:19.58,0:01:22.46,Default,,0000,0000,0000,,Abukado, ang aking kaibigan! Dialogue: 0,0:01:22.79,0:01:26.25,Default,,0000,0000,0000,,Matutunan mo rin \Nkung paano gumawa ng higit pa sa Sprite Lab, Dialogue: 0,0:01:26.75,0:01:29.71,Default,,0000,0000,0000,,kabilang ang pagbabago ng laki\No hitsura ng isang sprite, Dialogue: 0,0:01:30.38,0:01:34.01,Default,,0000,0000,0000,,pag-set ng ibang mga background, pagpapatugtog \Nng mga tunog, at marami pang iba. Dialogue: 0,0:01:35.14,0:01:38.18,Default,,0000,0000,0000,,Ano ang gusto mong gawin ng mga sprite mo\Nkapag may nakipag-interact sa kanila? Dialogue: 0,0:01:38.81,0:01:39.64,Default,,0000,0000,0000,,Nasasaiyo yan.