[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:03.84,Default,,0000,0000,0000,,[THEME MUSIC PLAYING] Dialogue: 0,0:00:03.84,0:00:06.24,Default,,0000,0000,0000,, Dialogue: 0,0:00:06.24,0:00:07.20,Default,,0000,0000,0000,,[TIRES SCREECHING] Dialogue: 0,0:00:07.20,0:00:09.19,Default,,0000,0000,0000,,- It's an industry\Nthat's revolutionized Dialogue: 0,0:00:09.19,0:00:11.06,Default,,0000,0000,0000,,every area of entertainment. Dialogue: 0,0:00:11.06,0:00:14.47,Default,,0000,0000,0000,,From television to\Nsports to movies. Dialogue: 0,0:00:14.47,0:00:18.04,Default,,0000,0000,0000,,The video game business rakes\Nin more than $20 billion a year, Dialogue: 0,0:00:18.04,0:00:20.32,Default,,0000,0000,0000,,making bigger bucks\Nthan even Hollywood. Dialogue: 0,0:00:20.32,0:00:21.97,Default,,0000,0000,0000,,- This industry was\Ncreated on products Dialogue: 0,0:00:21.97,0:00:23.93,Default,,0000,0000,0000,,that were so exciting\Nthat people would stay up Dialogue: 0,0:00:23.93,0:00:26.47,Default,,0000,0000,0000,,all night outside a store\Nto get it the next morning. Dialogue: 0,0:00:26.47,0:00:29.20,Default,,0000,0000,0000,,- But how did two lines and a\Ndot turn into the high tech, Dialogue: 0,0:00:29.20,0:00:33.52,Default,,0000,0000,0000,,hyper realistic worlds of\Ngames like The Sims and Halo? Dialogue: 0,0:00:33.52,0:00:35.83,Default,,0000,0000,0000,,It's not just about\Ncircuit boards and chips, Dialogue: 0,0:00:35.83,0:00:38.55,Default,,0000,0000,0000,,it's about people driven\Nby vision and obsession. Dialogue: 0,0:00:38.55,0:00:40.55,Default,,0000,0000,0000,,JOHN ROMERO: Video games\Nto me is my whole life. Dialogue: 0,0:00:40.55,0:00:42.37,Default,,0000,0000,0000,,That's all I've\Ndone since I was 12. Dialogue: 0,0:00:42.37,0:00:44.68,Default,,0000,0000,0000,,- It's about games that\Nhave been blamed for making Dialogue: 0,0:00:44.68,0:00:47.18,Default,,0000,0000,0000,,kids antisocial and violent. Dialogue: 0,0:00:47.18,0:00:49.24,Default,,0000,0000,0000,,- If you play too\Nmuch doom, you're Dialogue: 0,0:00:49.24,0:00:51.37,Default,,0000,0000,0000,,going to end up going\Non a shooting spree. Dialogue: 0,0:00:51.37,0:00:52.98,Default,,0000,0000,0000,,[GUNFIRE] Dialogue: 0,0:00:52.98,0:00:55.10,Default,,0000,0000,0000,,There's really people\Nwho believe this. Dialogue: 0,0:00:55.10,0:00:58.01,Default,,0000,0000,0000,,- It's about feuds, wars,\Nand even a little bit Dialogue: 0,0:00:58.01,0:01:00.58,Default,,0000,0000,0000,,of good old fashioned piracy. Dialogue: 0,0:01:00.58,0:01:02.60,Default,,0000,0000,0000,,- If they were going\Nto copy our stuff, Dialogue: 0,0:01:02.60,0:01:05.24,Default,,0000,0000,0000,,we were going to bury\Nthem one way or another. Dialogue: 0,0:01:05.24,0:01:07.04,Default,,0000,0000,0000,,- But most of all,\Nit's about how Dialogue: 0,0:01:07.04,0:01:09.28,Default,,0000,0000,0000,,a whole generation\Ngrabbed the joystick Dialogue: 0,0:01:09.28,0:01:12.44,Default,,0000,0000,0000,,and got juiced up\Non video gaming. Dialogue: 0,0:01:12.44,0:01:15.29,Default,,0000,0000,0000,,The secrets behind\Nthe games, the passion Dialogue: 0,0:01:15.29,0:01:18.98,Default,,0000,0000,0000,,that powered the industry, and\Nthe guys who made it happen. Dialogue: 0,0:01:18.98,0:01:27.67,Default,,0000,0000,0000,, Dialogue: 0,0:01:27.67,0:01:29.61,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:01:29.61,0:01:30.80,Default,,0000,0000,0000,,TONY HAWK: Video games. Dialogue: 0,0:01:30.80,0:01:33.16,Default,,0000,0000,0000,,For some people, they're\Na blast from the past. Dialogue: 0,0:01:33.16,0:01:35.62,Default,,0000,0000,0000,,[VIDEO GAME SOUND EFFECTS] Dialogue: 0,0:01:35.62,0:01:37.50,Default,,0000,0000,0000,,Something they used to\Ndo at the local arcade Dialogue: 0,0:01:37.50,0:01:40.95,Default,,0000,0000,0000,,when they were hanging\Nout after high school. Dialogue: 0,0:01:40.95,0:01:44.65,Default,,0000,0000,0000,,But for others, video games are\Nthe new technological frontier. Dialogue: 0,0:01:44.65,0:01:48.06,Default,,0000,0000,0000,,And innovative form of\Ncommunication and storytelling, Dialogue: 0,0:01:48.06,0:01:49.63,Default,,0000,0000,0000,,and the future of entertainment. Dialogue: 0,0:01:49.63,0:01:53.41,Default,,0000,0000,0000,, Dialogue: 0,0:01:53.41,0:01:54.26,Default,,0000,0000,0000,,Hi, I'm Tony Hawk. Dialogue: 0,0:01:54.26,0:01:56.80,Default,,0000,0000,0000,,A lot of you are probably used\Nto seeing me with a skateboard Dialogue: 0,0:01:56.80,0:01:58.51,Default,,0000,0000,0000,,and looking a little\Nsomething like this. Dialogue: 0,0:01:58.51,0:02:03.83,Default,,0000,0000,0000,, Dialogue: 0,0:02:03.83,0:02:05.58,Default,,0000,0000,0000,,And a lot of you gamers\Nare even more used Dialogue: 0,0:02:05.58,0:02:09.17,Default,,0000,0000,0000,,to seeing me like this. Dialogue: 0,0:02:09.17,0:02:11.87,Default,,0000,0000,0000,,I got into video games\Nearly on, even before I got Dialogue: 0,0:02:11.87,0:02:13.80,Default,,0000,0000,0000,,to be a video character myself. Dialogue: 0,0:02:13.80,0:02:16.10,Default,,0000,0000,0000,,In fact, I don't think I\Neven had my first board yet, Dialogue: 0,0:02:16.10,0:02:17.27,Default,,0000,0000,0000,,and where could you find me? Dialogue: 0,0:02:17.27,0:02:18.98,Default,,0000,0000,0000,,Playing Pac-Man down\Nat the pizza parlor. Dialogue: 0,0:02:18.98,0:02:20.99,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:02:20.99,0:02:23.38,Default,,0000,0000,0000,,But games have come a\Nlong way since then. Dialogue: 0,0:02:23.38,0:02:25.67,Default,,0000,0000,0000,,And if you think the history\Nof the video game invasion Dialogue: 0,0:02:25.67,0:02:28.55,Default,,0000,0000,0000,,is all about cool graphics\Nand cutting edge technology, Dialogue: 0,0:02:28.55,0:02:29.30,Default,,0000,0000,0000,,well you're right. Dialogue: 0,0:02:29.30,0:02:32.11,Default,,0000,0000,0000,, Dialogue: 0,0:02:32.11,0:02:34.75,Default,,0000,0000,0000,,But it's also a story about\Na group of unique individuals Dialogue: 0,0:02:34.75,0:02:37.21,Default,,0000,0000,0000,,who started with\Nnothing but ideas. Dialogue: 0,0:02:37.21,0:02:38.92,Default,,0000,0000,0000,,Guys who came out\Nof their garages Dialogue: 0,0:02:38.92,0:02:41.77,Default,,0000,0000,0000,,and ended up as power players\Nin a multi-billion dollar Dialogue: 0,0:02:41.77,0:02:44.86,Default,,0000,0000,0000,,industry who revolutionized\Nentertainment and turn Dialogue: 0,0:02:44.86,0:02:46.48,Default,,0000,0000,0000,,themselves into rock stars. Dialogue: 0,0:02:46.48,0:02:48.95,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:02:48.95,0:02:52.60,Default,,0000,0000,0000,,And the first rock star\Nof them all was this guy. Dialogue: 0,0:02:52.60,0:02:54.46,Default,,0000,0000,0000,,This is Willie Higginbotham. Dialogue: 0,0:02:54.46,0:02:57.49,Default,,0000,0000,0000,,He helped invent the nuclear\Nbomb and the first computer Dialogue: 0,0:02:57.49,0:02:59.33,Default,,0000,0000,0000,,[EXPLOSION] Dialogue: 0,0:02:59.33,0:03:01.30,Default,,0000,0000,0000,,The bomb looked like this. Dialogue: 0,0:03:01.30,0:03:04.21,Default,,0000,0000,0000,,The game looked like this. Dialogue: 0,0:03:04.21,0:03:05.74,Default,,0000,0000,0000,,A primitive version of tennis. Dialogue: 0,0:03:05.74,0:03:07.42,Default,,0000,0000,0000,,It was just a dot\Nmoving back and forth Dialogue: 0,0:03:07.42,0:03:09.28,Default,,0000,0000,0000,,on an oscilloscope screen. Dialogue: 0,0:03:09.28,0:03:10.78,Default,,0000,0000,0000,,It showed up as\Na novelty exhibit Dialogue: 0,0:03:10.78,0:03:13.36,Default,,0000,0000,0000,,at Brookhaven\NNational Lab in 1958 Dialogue: 0,0:03:13.36,0:03:16.81,Default,,0000,0000,0000,,and generated about as much\Nexcitement as this picture. Dialogue: 0,0:03:16.81,0:03:18.16,Default,,0000,0000,0000,,Mortal Kombat it was not. Dialogue: 0,0:03:18.16,0:03:20.84,Default,,0000,0000,0000,, Dialogue: 0,0:03:20.84,0:03:21.74,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:03:21.74,0:03:24.95,Default,,0000,0000,0000,,Fast forward, 1961. Dialogue: 0,0:03:24.95,0:03:29.40,Default,,0000,0000,0000,,Student and pioneering hacker\NSteve Russell, nicknamed Slug. Dialogue: 0,0:03:29.40,0:03:33.80,Default,,0000,0000,0000,,He spent six months tapping\Ninto $120,000 computer at MIT. Dialogue: 0,0:03:33.80,0:03:38.38,Default,,0000,0000,0000,,End result, a punch card\Ndriven video called, Space War. Dialogue: 0,0:03:38.38,0:03:40.05,Default,,0000,0000,0000,,STEVE KENT: He was\Nthe one who conceived Dialogue: 0,0:03:40.05,0:03:41.61,Default,,0000,0000,0000,,the idea of making\Na game that would Dialogue: 0,0:03:41.61,0:03:43.05,Default,,0000,0000,0000,,be completely interactive. Dialogue: 0,0:03:43.05,0:03:46.20,Default,,0000,0000,0000,,It was a game where\Nthere were two rockets. Dialogue: 0,0:03:46.20,0:03:49.08,Default,,0000,0000,0000,,A game where a Flash\NGordon style rockets that Dialogue: 0,0:03:49.08,0:03:50.70,Default,,0000,0000,0000,,would fly around\Nshooting each other Dialogue: 0,0:03:50.70,0:03:53.13,Default,,0000,0000,0000,,with a sun in the middle\Nthat had some gravity. Dialogue: 0,0:03:53.13,0:03:55.14,Default,,0000,0000,0000,,If it sucked you in,\Nyou got destroyed. Dialogue: 0,0:03:55.14,0:03:57.76,Default,,0000,0000,0000,,TONY HAWK: Space Wars spread\Nto universities around America Dialogue: 0,0:03:57.76,0:04:00.27,Default,,0000,0000,0000,,on an early version\Nof the internet. Dialogue: 0,0:04:00.27,0:04:03.93,Default,,0000,0000,0000,,But would the average Joe\Nspend $120,000 to own one? Dialogue: 0,0:04:03.93,0:04:07.92,Default,,0000,0000,0000,,Slug figured, no way and\Nnever patented the idea. Dialogue: 0,0:04:07.92,0:04:11.74,Default,,0000,0000,0000,,He left MIT without graduating. Dialogue: 0,0:04:11.74,0:04:12.36,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:04:12.36,0:04:15.00,Default,,0000,0000,0000,,Jump to 1966. Dialogue: 0,0:04:15.00,0:04:17.16,Default,,0000,0000,0000,,A little device\Ncalled television Dialogue: 0,0:04:17.16,0:04:20.58,Default,,0000,0000,0000,,had made it into almost\Nevery living room in America. Dialogue: 0,0:04:20.58,0:04:22.11,Default,,0000,0000,0000,,It was a cultural phenomenon. Dialogue: 0,0:04:22.11,0:04:25.38,Default,,0000,0000,0000,,But to Ralph Baer, Vice\NPresident of Engineering Dialogue: 0,0:04:25.38,0:04:28.15,Default,,0000,0000,0000,,at electronics giant\NSanders Associates, Dialogue: 0,0:04:28.15,0:04:29.40,Default,,0000,0000,0000,,it was a business opportunity. Dialogue: 0,0:04:29.40,0:04:30.27,Default,,0000,0000,0000,,[CHA-CHING] Dialogue: 0,0:04:30.27,0:04:33.04,Default,,0000,0000,0000,,RALPH BAER: The concept\Nwas this, 40 million TV Dialogue: 0,0:04:33.04,0:04:35.34,Default,,0000,0000,0000,,sets out there in the US alone. Dialogue: 0,0:04:35.34,0:04:39.18,Default,,0000,0000,0000,,If I could hit 1% of\Nthat, that's 400,000. Dialogue: 0,0:04:39.18,0:04:43.73,Default,,0000,0000,0000,,Attach some gadget to 400,000\Nset, I got a business. Dialogue: 0,0:04:43.73,0:04:46.10,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:04:46.10,0:04:49.69,Default,,0000,0000,0000,,TONY HAWK: Baer needed his\Nplay device to fit on a shelf. Dialogue: 0,0:04:49.69,0:04:51.36,Default,,0000,0000,0000,,So that didn't give\Nhis little brown box Dialogue: 0,0:04:51.36,0:04:53.38,Default,,0000,0000,0000,,much room for processing power. Dialogue: 0,0:04:53.38,0:04:56.31,Default,,0000,0000,0000,,He wasn't doing much better\Nthan old Higgy, just two dots Dialogue: 0,0:04:56.31,0:04:57.69,Default,,0000,0000,0000,,moving on a screen. Dialogue: 0,0:04:57.69,0:05:00.99,Default,,0000,0000,0000,,No way this was going to\Nset the world on fire. Dialogue: 0,0:05:00.99,0:05:02.20,Default,,0000,0000,0000,,Then it hit him. Dialogue: 0,0:05:02.20,0:05:04.80,Default,,0000,0000,0000,,A blockbuster breakthrough\Nthat would blow the roof off Dialogue: 0,0:05:04.80,0:05:07.56,Default,,0000,0000,0000,,of home entertainment forever. Dialogue: 0,0:05:07.56,0:05:08.58,Default,,0000,0000,0000,,Three spots! Dialogue: 0,0:05:08.58,0:05:10.40,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:05:10.40,0:05:11.77,Default,,0000,0000,0000,,RALPH BAER: The\Nthird spot became Dialogue: 0,0:05:11.77,0:05:15.76,Default,,0000,0000,0000,,a ball that made it into a ping\Npong game or a tennis game. Dialogue: 0,0:05:15.76,0:05:19.45,Default,,0000,0000,0000,,Once we had that third\Nball going back and forth, Dialogue: 0,0:05:19.45,0:05:22.38,Default,,0000,0000,0000,,we knew we had something. Dialogue: 0,0:05:22.38,0:05:24.82,Default,,0000,0000,0000,,TONY HAWK: By\N1971, Baer's bosses Dialogue: 0,0:05:24.82,0:05:27.37,Default,,0000,0000,0000,,had patented the brown\Nbox and licensed it Dialogue: 0,0:05:27.37,0:05:30.94,Default,,0000,0000,0000,,to television\Nmanufacturer Magnavox. Dialogue: 0,0:05:30.94,0:05:34.27,Default,,0000,0000,0000,,Now called Odyssey, it began\Nshowing up at various trade Dialogue: 0,0:05:34.27,0:05:35.70,Default,,0000,0000,0000,,fairs around the country. Dialogue: 0,0:05:35.70,0:05:38.07,Default,,0000,0000,0000,,RALPH BAER: The Odyssey\Nwas the hit of the show. Dialogue: 0,0:05:38.07,0:05:40.38,Default,,0000,0000,0000,,I had a hard time not\Ngetting up in my seat Dialogue: 0,0:05:40.38,0:05:42.55,Default,,0000,0000,0000,,and then jumping up and\Ndown saying, that's my baby. Dialogue: 0,0:05:42.55,0:05:45.37,Default,,0000,0000,0000,,- The system is called\NOdyssey and the hardware Dialogue: 0,0:05:45.37,0:05:48.43,Default,,0000,0000,0000,,consists of a master control\Nand two player control Dialogue: 0,0:05:48.43,0:05:52.90,Default,,0000,0000,0000,,units connected by cable to any\Nset 18 inches or larger, black Dialogue: 0,0:05:52.90,0:05:54.31,Default,,0000,0000,0000,,and white or color. Dialogue: 0,0:05:54.31,0:05:56.92,Default,,0000,0000,0000,,The players will simply\Nswitch to an unused channel, Dialogue: 0,0:05:56.92,0:05:59.50,Default,,0000,0000,0000,,select their game,\Ninsert the program card Dialogue: 0,0:05:59.50,0:06:03.50,Default,,0000,0000,0000,,in the control box, and place\Nthe overlay on the TV screen. Dialogue: 0,0:06:03.50,0:06:04.15,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:06:04.15,0:06:06.73,Default,,0000,0000,0000,,SELLAM ISMAIL: So for instance,\Nif you were playing the tennis Dialogue: 0,0:06:06.73,0:06:08.98,Default,,0000,0000,0000,,game, this would\Nactually using-- Dialogue: 0,0:06:08.98,0:06:10.99,Default,,0000,0000,0000,,from static\Nelectricity, would cling Dialogue: 0,0:06:10.99,0:06:12.88,Default,,0000,0000,0000,,to the front of your television. Dialogue: 0,0:06:12.88,0:06:16.60,Default,,0000,0000,0000,,So this would be the\Noverlay for a hockey game. Dialogue: 0,0:06:16.60,0:06:19.63,Default,,0000,0000,0000,,TONY HAWK: The Odyssey hits\Nstore shelves in May, 1972, Dialogue: 0,0:06:19.63,0:06:21.81,Default,,0000,0000,0000,,and sold for $100. Dialogue: 0,0:06:21.81,0:06:24.73,Default,,0000,0000,0000,,And hey, if you wanted\Nto pop for another $29, Dialogue: 0,0:06:24.73,0:06:27.10,Default,,0000,0000,0000,,you could also buy\Nyourself this wicked weapon Dialogue: 0,0:06:27.10,0:06:30.67,Default,,0000,0000,0000,,and play the first ever\Nshooter video game. Dialogue: 0,0:06:30.67,0:06:32.77,Default,,0000,0000,0000,,Seems that even then,\Nguns and video games Dialogue: 0,0:06:32.77,0:06:35.90,Default,,0000,0000,0000,,were destined to be together. Dialogue: 0,0:06:35.90,0:06:38.85,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:06:38.85,0:06:42.01,Default,,0000,0000,0000,,And to convince America how\Nhip it was to own an Odyssey, Dialogue: 0,0:06:42.01,0:06:45.28,Default,,0000,0000,0000,,Magnavox got the King of Cool,\Nold blue eyes, Frank Sinatra Dialogue: 0,0:06:45.28,0:06:46.88,Default,,0000,0000,0000,,himself to pitch the product. Dialogue: 0,0:06:46.88,0:06:48.67,Default,,0000,0000,0000,,RALPH BAER: Unfortunately\Nin the beginning, Dialogue: 0,0:06:48.67,0:06:51.61,Default,,0000,0000,0000,,they connected to a Magnavox\Ntelevision set, of course. Dialogue: 0,0:06:51.61,0:06:54.70,Default,,0000,0000,0000,,That got the idea abroad\Nthat you needed a Magnavox Dialogue: 0,0:06:54.70,0:06:56.06,Default,,0000,0000,0000,,television set to play games. Dialogue: 0,0:06:56.06,0:06:59.17,Default,,0000,0000,0000,,And they had to undo that\Nby convincing customers Dialogue: 0,0:06:59.17,0:07:03.58,Default,,0000,0000,0000,,in the store that you could\Nindeed plug it into any TV set. Dialogue: 0,0:07:03.58,0:07:05.68,Default,,0000,0000,0000,,TONY HAWK: It took over\Na year, but Magnavox Dialogue: 0,0:07:05.68,0:07:09.79,Default,,0000,0000,0000,,managed to hook up about 150,000\NAmericans and their televisions Dialogue: 0,0:07:09.79,0:07:12.25,Default,,0000,0000,0000,,to an Odyssey system. Dialogue: 0,0:07:12.25,0:07:14.99,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:07:14.99,0:07:17.48,Default,,0000,0000,0000,,Next player in the\Ngame, Nolan Bushnell. Dialogue: 0,0:07:17.48,0:07:20.99,Default,,0000,0000,0000,,An employee of a northern\NCalifornia electronics firm. Dialogue: 0,0:07:20.99,0:07:24.05,Default,,0000,0000,0000,,He played Slug Russell's\NSpacewar at engineering school Dialogue: 0,0:07:24.05,0:07:26.29,Default,,0000,0000,0000,,and couldn't get it\Nout of his brain. Dialogue: 0,0:07:26.29,0:07:28.04,Default,,0000,0000,0000,,NOLAN BUSHNELL: And\Nactually thought, hey, Dialogue: 0,0:07:28.04,0:07:29.96,Default,,0000,0000,0000,,this would be great news\Nin an amusement park, Dialogue: 0,0:07:29.96,0:07:34.58,Default,,0000,0000,0000,,but how do you put a million\Ndollar computer into-- Dialogue: 0,0:07:34.58,0:07:36.68,Default,,0000,0000,0000,,and pay for it at $0.25 a throw? Dialogue: 0,0:07:36.68,0:07:39.29,Default,,0000,0000,0000,,Remember, the microprocessor\Nhadn't been invented yet. Dialogue: 0,0:07:39.29,0:07:42.80,Default,,0000,0000,0000,,And then one day the\Nmini computer for $5,000 Dialogue: 0,0:07:42.80,0:07:44.97,Default,,0000,0000,0000,,came across my desk. Dialogue: 0,0:07:44.97,0:07:45.89,Default,,0000,0000,0000,,I mean, the ad for it. Dialogue: 0,0:07:45.89,0:07:48.32,Default,,0000,0000,0000,,I had the epiphany of\Nbeing able to reduce it Dialogue: 0,0:07:48.32,0:07:52.13,Default,,0000,0000,0000,,to a single board that was\Nactually a fancy, signal Dialogue: 0,0:07:52.13,0:07:54.12,Default,,0000,0000,0000,,generator, if you would. Dialogue: 0,0:07:54.12,0:07:56.48,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:07:56.48,0:07:59.50,Default,,0000,0000,0000,,TONY HAWK: In 1971,\NNolan's first video game, Dialogue: 0,0:07:59.50,0:08:03.85,Default,,0000,0000,0000,,Computer Space hit\NAmerican pinball arcades. Dialogue: 0,0:08:03.85,0:08:06.40,Default,,0000,0000,0000,,Sleek, sexy, and we all\Nremember the first time Dialogue: 0,0:08:06.40,0:08:08.20,Default,,0000,0000,0000,,we played it, right? Dialogue: 0,0:08:08.20,0:08:09.19,Default,,0000,0000,0000,,Right. Dialogue: 0,0:08:09.19,0:08:12.23,Default,,0000,0000,0000,,It was one of the biggest\Nturkeys of all time. Dialogue: 0,0:08:12.23,0:08:14.98,Default,,0000,0000,0000,,NOLAN BUSHNELL: The problem with\Nthe game was that I loved it, Dialogue: 0,0:08:14.98,0:08:17.96,Default,,0000,0000,0000,,all my friends loved it, but\Nall my friends were engineers. Dialogue: 0,0:08:17.96,0:08:21.37,Default,,0000,0000,0000,,It was a little bit\Ntoo complex for the guy Dialogue: 0,0:08:21.37,0:08:23.42,Default,,0000,0000,0000,,with a beer in a bar. Dialogue: 0,0:08:23.42,0:08:24.79,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:08:24.79,0:08:27.40,Default,,0000,0000,0000,,TONY HAWK: Nolan's\Nnext move, taking $500 Dialogue: 0,0:08:27.40,0:08:30.19,Default,,0000,0000,0000,,and starting his own company\Nin Santa Clara, California, Dialogue: 0,0:08:30.19,0:08:32.03,Default,,0000,0000,0000,,with buddy Ted Dabney. Dialogue: 0,0:08:32.03,0:08:34.63,Default,,0000,0000,0000,,The year was 1972. Dialogue: 0,0:08:34.63,0:08:38.97,Default,,0000,0000,0000,,The company was called Atari. Dialogue: 0,0:08:38.97,0:08:41.87,Default,,0000,0000,0000,,NOLAN BUSHNELL: Atari comes\Nfrom the Japanese Game Dialogue: 0,0:08:41.87,0:08:44.81,Default,,0000,0000,0000,,Go which is plight\Nwarning saying, watch out, Dialogue: 0,0:08:44.81,0:08:46.50,Default,,0000,0000,0000,,you're going to get whacked. Dialogue: 0,0:08:46.50,0:08:47.76,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:08:47.76,0:08:51.10,Default,,0000,0000,0000,,TONY HAWK: First big\Nhire, engineer Al Alcorn. Dialogue: 0,0:08:51.10,0:08:52.95,Default,,0000,0000,0000,,Nolan, proving he\Nalready has what Dialogue: 0,0:08:52.95,0:08:54.87,Default,,0000,0000,0000,,it takes to be a great\Ncorporate executive, Dialogue: 0,0:08:54.87,0:08:58.63,Default,,0000,0000,0000,,landed Al by lying to him. Dialogue: 0,0:08:58.63,0:09:01.62,Default,,0000,0000,0000,,AL ALCORN: He told me he had a\Ncontract with General Electric Dialogue: 0,0:09:01.62,0:09:04.44,Default,,0000,0000,0000,,to build a consumer\Nvideo game, a home video Dialogue: 0,0:09:04.44,0:09:08.13,Default,,0000,0000,0000,,game, which was almost\Nimpossible to do in those days. Dialogue: 0,0:09:08.13,0:09:10.08,Default,,0000,0000,0000,,And the fact that nobody\Nfrom General Electric Dialogue: 0,0:09:10.08,0:09:13.11,Default,,0000,0000,0000,,ever came by or called or wrote\Nus a letter didn't occur to me. Dialogue: 0,0:09:13.11,0:09:15.09,Default,,0000,0000,0000,,I was too busy\Nbuilding the prototype. Dialogue: 0,0:09:15.09,0:09:18.00,Default,,0000,0000,0000,,NOLAN BUSHNELL: We decided\Nto give him a test game. Dialogue: 0,0:09:18.00,0:09:20.47,Default,,0000,0000,0000,,Call it throw away game, it\Nwas something that was simple. Dialogue: 0,0:09:20.47,0:09:22.22,Default,,0000,0000,0000,,Basically, ping pong. Dialogue: 0,0:09:22.22,0:09:27.06,Default,,0000,0000,0000,,two Paddles on either side,\Nball moving between them. Dialogue: 0,0:09:27.06,0:09:29.19,Default,,0000,0000,0000,,TONY HAWK: Man does\Nthis sound familiar. Dialogue: 0,0:09:29.19,0:09:32.31,Default,,0000,0000,0000,,But remember, it was\Nstill early in 1972 Dialogue: 0,0:09:32.31,0:09:34.84,Default,,0000,0000,0000,,and the Odyssey hadn't\Nhit stores shelves yet. Dialogue: 0,0:09:34.84,0:09:35.46,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:09:35.46,0:09:37.68,Default,,0000,0000,0000,,The concept was still\Nfair game and AL Dialogue: 0,0:09:37.68,0:09:41.36,Default,,0000,0000,0000,,had his own spin on the idea. Dialogue: 0,0:09:41.36,0:09:43.07,Default,,0000,0000,0000,,AL ALCORN: One of the\Nthings I discovered Dialogue: 0,0:09:43.07,0:09:46.40,Default,,0000,0000,0000,,is that if the ball didn't\Nspeed up, it wasn't fun to play. Dialogue: 0,0:09:46.40,0:09:49.50,Default,,0000,0000,0000,,So I added the ball\Nspeed up to the game. Dialogue: 0,0:09:49.50,0:09:53.48,Default,,0000,0000,0000,,And the other thing that we did\Nat the very end was the sound. Dialogue: 0,0:09:53.48,0:09:56.09,Default,,0000,0000,0000,,And since I was already\Nway over budget, Dialogue: 0,0:09:56.09,0:09:58.31,Default,,0000,0000,0000,,I poked around and found\Ntones that were already Dialogue: 0,0:09:58.31,0:10:01.25,Default,,0000,0000,0000,,existent in the machine. Dialogue: 0,0:10:01.25,0:10:04.85,Default,,0000,0000,0000,,And that became the sound. Dialogue: 0,0:10:04.85,0:10:06.85,Default,,0000,0000,0000,,NOLAN BUSHNELL: We said\NOK, let's call it Pong. Dialogue: 0,0:10:06.85,0:10:09.56,Default,,0000,0000,0000,,And we put it in\NAndy Capp's Tavern Dialogue: 0,0:10:09.56,0:10:13.73,Default,,0000,0000,0000,,in Sunnyvale, California. Dialogue: 0,0:10:13.73,0:10:17.39,Default,,0000,0000,0000,,AL ALCORN: This baby here is\Nthe original Pong prototype Dialogue: 0,0:10:17.39,0:10:20.93,Default,,0000,0000,0000,,that went to Andy Capp's\NTavern in Sunnyvale. Dialogue: 0,0:10:20.93,0:10:23.00,Default,,0000,0000,0000,,And it has the\Noriginal wire wrap Dialogue: 0,0:10:23.00,0:10:26.09,Default,,0000,0000,0000,,that I built in three\Nmonths, in 1972. Dialogue: 0,0:10:26.09,0:10:28.44,Default,,0000,0000,0000,,We put it in a box,\Nput up on a barrel. Dialogue: 0,0:10:28.44,0:10:29.40,Default,,0000,0000,0000,,[BEEPING] Dialogue: 0,0:10:29.40,0:10:31.73,Default,,0000,0000,0000,,NOLAN BUSHNELL: It\Nwas an immediate hit. Dialogue: 0,0:10:31.73,0:10:34.61,Default,,0000,0000,0000,,We weren't aware of\Njust how much of a hit Dialogue: 0,0:10:34.61,0:10:38.15,Default,,0000,0000,0000,,it was until we\Ngot a service call Dialogue: 0,0:10:38.15,0:10:41.48,Default,,0000,0000,0000,,and found that the coin\Nbox had totally filled up Dialogue: 0,0:10:41.48,0:10:44.30,Default,,0000,0000,0000,,and wouldn't take\Nanymore quarters. Dialogue: 0,0:10:44.30,0:10:47.77,Default,,0000,0000,0000,,Those were kind of technical\Nproblems that we can solve. Dialogue: 0,0:10:47.77,0:10:50.66,Default,,0000,0000,0000,,[COINS DROPPING] Dialogue: 0,0:10:50.66,0:10:53.23,Default,,0000,0000,0000,,AL ALCORN: Here we have\None of the first quarters Dialogue: 0,0:10:53.23,0:10:55.76,Default,,0000,0000,0000,,that the Pong machine\Never made, which now Dialogue: 0,0:10:55.76,0:10:58.83,Default,,0000,0000,0000,,represents a multi-billion\Ndollar industry. Dialogue: 0,0:10:58.83,0:11:00.77,Default,,0000,0000,0000,,And it's in a little\Npiece plastic. Dialogue: 0,0:11:00.77,0:11:03.74,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:11:03.74,0:11:05.87,Default,,0000,0000,0000,,TONY HAWK: Atari started\Nrolling out their machines Dialogue: 0,0:11:05.87,0:11:07.74,Default,,0000,0000,0000,,in November of 1972. Dialogue: 0,0:11:07.74,0:11:10.94,Default,,0000,0000,0000,,And America went Pong crazy. Dialogue: 0,0:11:10.94,0:11:12.69,Default,,0000,0000,0000,,NOLAN BUSHNELL: There\Nwere several reasons Dialogue: 0,0:11:12.69,0:11:14.67,Default,,0000,0000,0000,,that Pong was very successful. Dialogue: 0,0:11:14.67,0:11:16.76,Default,,0000,0000,0000,,The first one was,\Nit was extremely Dialogue: 0,0:11:16.76,0:11:20.39,Default,,0000,0000,0000,,easy to play, but very,\Nvery difficult to master. Dialogue: 0,0:11:20.39,0:11:24.11,Default,,0000,0000,0000,,They had to pay a lot of\Nmoney to get really good. Dialogue: 0,0:11:24.11,0:11:27.65,Default,,0000,0000,0000,,The second one is that\Nwomen found that they Dialogue: 0,0:11:27.65,0:11:29.75,Default,,0000,0000,0000,,were better players than men. Dialogue: 0,0:11:29.75,0:11:32.51,Default,,0000,0000,0000,,It turns out that women\Nhave better small motor Dialogue: 0,0:11:32.51,0:11:34.22,Default,,0000,0000,0000,,coordination than men do. Dialogue: 0,0:11:34.22,0:11:36.53,Default,,0000,0000,0000,,And it became\Nsocially acceptable Dialogue: 0,0:11:36.53,0:11:40.69,Default,,0000,0000,0000,,for women to ask men to\Ncome over and play Pong. Dialogue: 0,0:11:40.69,0:11:44.01,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:11:44.01,0:11:46.54,Default,,0000,0000,0000,,TONY HAWK: More players\Nmeant more machines. Dialogue: 0,0:11:46.54,0:11:49.63,Default,,0000,0000,0000,,And Atari needed more\Nmanpower to build them. Dialogue: 0,0:11:49.63,0:11:50.77,Default,,0000,0000,0000,,Fast. Dialogue: 0,0:11:50.77,0:11:53.14,Default,,0000,0000,0000,,NOLAN BUSHNELL: We tried\Na few social experiments Dialogue: 0,0:11:53.14,0:11:57.10,Default,,0000,0000,0000,,with running buses into\Nundesirable parts of the town Dialogue: 0,0:11:57.10,0:12:00.01,Default,,0000,0000,0000,,and giving people a chance\Nto come and have a job. Dialogue: 0,0:12:00.01,0:12:02.74,Default,,0000,0000,0000,,It was kind of a rude\Nawakening from some Dialogue: 0,0:12:02.74,0:12:06.19,Default,,0000,0000,0000,,of our Age of Aquarius\Nbelief structures. Dialogue: 0,0:12:06.19,0:12:07.78,Default,,0000,0000,0000,,STEVE KENT: They\Nhired whoever they Dialogue: 0,0:12:07.78,0:12:09.34,Default,,0000,0000,0000,,could hire in the beginning. Dialogue: 0,0:12:09.34,0:12:11.35,Default,,0000,0000,0000,,Which meant they\Ngot a lot of bikers. Dialogue: 0,0:12:11.35,0:12:13.34,Default,,0000,0000,0000,,You talked to some of\Nthe straitlaced people Dialogue: 0,0:12:13.34,0:12:15.55,Default,,0000,0000,0000,,and they'd talk about being\Nscared to walk the floor. Dialogue: 0,0:12:15.55,0:12:17.38,Default,,0000,0000,0000,,They'd talk about\Ngoing into bathrooms Dialogue: 0,0:12:17.38,0:12:20.61,Default,,0000,0000,0000,,and seeing used needles\Nand stuff on the ground. Dialogue: 0,0:12:20.61,0:12:22.99,Default,,0000,0000,0000,,NOLAN BUSHNELL: The\Nconverse is, the 20% Dialogue: 0,0:12:22.99,0:12:27.22,Default,,0000,0000,0000,,that stayed with us really\Nappreciated the opportunity. Dialogue: 0,0:12:27.22,0:12:30.79,Default,,0000,0000,0000,,Became some of our most\Nvaluable employees. Dialogue: 0,0:12:30.79,0:12:31.52,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:12:31.52,0:12:33.73,Default,,0000,0000,0000,,TONY HAWK: But who wouldn't\Nwant to work at a company Dialogue: 0,0:12:33.73,0:12:35.90,Default,,0000,0000,0000,,where the bonuses\Ncame in beer kegs? Dialogue: 0,0:12:35.90,0:12:38.90,Default,,0000,0000,0000,,And strategy meetings\Nwere held in hot tubs. Dialogue: 0,0:12:38.90,0:12:41.02,Default,,0000,0000,0000,,NOLAN BUSHNELL: Since we\Nhad a lot of young people, Dialogue: 0,0:12:41.02,0:12:43.81,Default,,0000,0000,0000,,we would constantly\Noffer to throw Dialogue: 0,0:12:43.81,0:12:46.15,Default,,0000,0000,0000,,a party if they hit quota. Dialogue: 0,0:12:46.15,0:12:49.24,Default,,0000,0000,0000,,And it turns out when you've\Ngot 18, 19, 20 year olds, Dialogue: 0,0:12:49.24,0:12:52.84,Default,,0000,0000,0000,,they're much more interested\Nin a party than an extra $0.50 Dialogue: 0,0:12:52.84,0:12:53.83,Default,,0000,0000,0000,,an hour. Dialogue: 0,0:12:53.83,0:12:56.30,Default,,0000,0000,0000,,So we got known as\Na party company. Dialogue: 0,0:12:56.30,0:12:59.83,Default,,0000,0000,0000,,STEVE KENT: There's a story\Nthat if you walked by the Borega Dialogue: 0,0:12:59.83,0:13:05.35,Default,,0000,0000,0000,,Street building and you breathed\Ndeeply by the air vents, Dialogue: 0,0:13:05.35,0:13:07.86,Default,,0000,0000,0000,,you'd get stoned because\Nthe pot smoking inside of it Dialogue: 0,0:13:07.86,0:13:09.08,Default,,0000,0000,0000,,was so heavy. Dialogue: 0,0:13:09.08,0:13:11.47,Default,,0000,0000,0000,,DAVID CRANE: It was a\Nvery laid back culture, Dialogue: 0,0:13:11.47,0:13:13.84,Default,,0000,0000,0000,,which is very important\Nin a creative environment. Dialogue: 0,0:13:13.84,0:13:16.03,Default,,0000,0000,0000,,I mean, you can't\Nreally punch the clock Dialogue: 0,0:13:16.03,0:13:18.29,Default,,0000,0000,0000,,and come up with\Nsomething creative. Dialogue: 0,0:13:18.29,0:13:19.13,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:13:19.13,0:13:20.59,Default,,0000,0000,0000,,TONY HAWK: It didn't\Nseem to matter Dialogue: 0,0:13:20.59,0:13:24.10,Default,,0000,0000,0000,,what was going on inside\NAtari because on the outside, Dialogue: 0,0:13:24.10,0:13:28.22,Default,,0000,0000,0000,,they'd become the kings of the\N60-year-old arcade business. Dialogue: 0,0:13:28.22,0:13:30.76,Default,,0000,0000,0000,,And in America, how do you\Nknow when you've really Dialogue: 0,0:13:30.76,0:13:32.20,Default,,0000,0000,0000,,made it to the top? Dialogue: 0,0:13:32.20,0:13:35.20,Default,,0000,0000,0000,,When people start suing you. Dialogue: 0,0:13:35.20,0:13:39.10,Default,,0000,0000,0000,,It wasn't long before Atari got\Nhit with their first lawsuit. Dialogue: 0,0:13:39.10,0:13:42.77,Default,,0000,0000,0000,,And it came from Magnavox who\Nclaimed that Pong violated Dialogue: 0,0:13:42.77,0:13:44.89,Default,,0000,0000,0000,,Ralph Baers' Odyssey patent. Dialogue: 0,0:13:44.89,0:13:46.77,Default,,0000,0000,0000,,AL ALCORN: And I\Nlooked at the patent Dialogue: 0,0:13:46.77,0:13:49.20,Default,,0000,0000,0000,,and I said, my God,\Nthis guy has patented Dialogue: 0,0:13:49.20,0:13:51.51,Default,,0000,0000,0000,,the idea of any kind\Nof a moving object Dialogue: 0,0:13:51.51,0:13:53.88,Default,,0000,0000,0000,,on a video screen\Ncontrolled by anything Dialogue: 0,0:13:53.88,0:13:57.26,Default,,0000,0000,0000,,and it was filed in 1969. Dialogue: 0,0:13:57.26,0:14:00.03,Default,,0000,0000,0000,,NOLAN BUSHNELL: Magnavox was\Nbased on analog technology, Dialogue: 0,0:14:00.03,0:14:01.48,Default,,0000,0000,0000,,which makes a fuzzy. Dialogue: 0,0:14:01.48,0:14:03.76,Default,,0000,0000,0000,,Didn't have sound,\Ndidn't have score. Dialogue: 0,0:14:03.76,0:14:06.09,Default,,0000,0000,0000,,I mean, you didn't really\Nfeel like you were you beating Dialogue: 0,0:14:06.09,0:14:07.56,Default,,0000,0000,0000,,somebody when you beat them. Dialogue: 0,0:14:07.56,0:14:10.50,Default,,0000,0000,0000,,Which is one of the core\Nessence of what a game is. Dialogue: 0,0:14:10.50,0:14:11.13,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:14:11.13,0:14:13.26,Default,,0000,0000,0000,,TONY HAWK: But hey, what\Nabout those Magnavox trade Dialogue: 0,0:14:13.26,0:14:14.16,Default,,0000,0000,0000,,show demos? Dialogue: 0,0:14:14.16,0:14:15.54,Default,,0000,0000,0000,,RALPH BAER: Nolan\NBushnell played Dialogue: 0,0:14:15.54,0:14:23.25,Default,,0000,0000,0000,,a game in Burlingame, California\Non May 24th, I think, 1972. Dialogue: 0,0:14:23.25,0:14:26.43,Default,,0000,0000,0000,,He signed a guest book\Nplaying the ping pong game. Dialogue: 0,0:14:26.43,0:14:28.74,Default,,0000,0000,0000,,TONY HAWK: Bushnell decided\Nto accept Magnavox's offer Dialogue: 0,0:14:28.74,0:14:30.16,Default,,0000,0000,0000,,of a settlement. Dialogue: 0,0:14:30.16,0:14:32.46,Default,,0000,0000,0000,,Atari paid Magnavox just\Nunder a million dollars Dialogue: 0,0:14:32.46,0:14:35.49,Default,,0000,0000,0000,,and in exchange, became\Ntheir first licensee. Dialogue: 0,0:14:35.49,0:14:37.40,Default,,0000,0000,0000,,Game over and\Neveryone's a winner. Dialogue: 0,0:14:37.40,0:14:39.17,Default,,0000,0000,0000,,And who says losses don't work? Dialogue: 0,0:14:39.17,0:14:40.59,Default,,0000,0000,0000,,NOLAN BUSHNELL:\NBelieve it or not, Dialogue: 0,0:14:40.59,0:14:43.45,Default,,0000,0000,0000,,it was never a very\Nbig issue for us. Dialogue: 0,0:14:43.45,0:14:46.72,Default,,0000,0000,0000,,We settled it for less than\Nit had cost us to defend it. Dialogue: 0,0:14:46.72,0:14:49.51,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:14:49.51,0:14:53.01,Default,,0000,0000,0000,,TONY HAWK: Then Atari went on\Nthe attack against the clones, Dialogue: 0,0:14:53.01,0:14:55.26,Default,,0000,0000,0000,,knock offs, and pirate\Nversions of Pong Dialogue: 0,0:14:55.26,0:14:57.95,Default,,0000,0000,0000,,that were popping up\Nall over the world. Dialogue: 0,0:14:57.95,0:14:59.37,Default,,0000,0000,0000,,NOLAN BUSHNELL:\NWe actually became Dialogue: 0,0:14:59.37,0:15:01.83,Default,,0000,0000,0000,,quite diabolical\Nabout seeing ways Dialogue: 0,0:15:01.83,0:15:03.24,Default,,0000,0000,0000,,that we could just mess them up. Dialogue: 0,0:15:03.24,0:15:04.53,Default,,0000,0000,0000,,[CRASH] Dialogue: 0,0:15:04.53,0:15:07.02,Default,,0000,0000,0000,,We put a chip in\Nand we purposely Dialogue: 0,0:15:07.02,0:15:11.62,Default,,0000,0000,0000,,mismarked it so that\Nwhen somebody copied us, Dialogue: 0,0:15:11.62,0:15:13.29,Default,,0000,0000,0000,,they'd put the wrong chip in. Dialogue: 0,0:15:13.29,0:15:15.53,Default,,0000,0000,0000,,We felt like we were in a war. Dialogue: 0,0:15:15.53,0:15:17.82,Default,,0000,0000,0000,,TONY HAWK: It was a war that\Nwould change entertainment Dialogue: 0,0:15:17.82,0:15:19.25,Default,,0000,0000,0000,,forever. Dialogue: 0,0:15:19.25,0:15:21.69,Default,,0000,0000,0000,,And as the Atari troops\Nattack the arcades, Dialogue: 0,0:15:21.69,0:15:23.82,Default,,0000,0000,0000,,Bushnell got ready to\Nopen a second front Dialogue: 0,0:15:23.82,0:15:25.80,Default,,0000,0000,0000,,in living rooms across America. Dialogue: 0,0:15:25.80,0:15:29.20,Default,,0000,0000,0000,,The battle for video game\Ndominance was about to begin. Dialogue: 0,0:15:29.20,0:15:32.32,Default,,0000,0000,0000,,[THEME MUSIC PLAYING] Dialogue: 0,0:15:32.32,0:15:32.95,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:15:32.95,0:15:36.34,Default,,0000,0000,0000,,In 1974, nearly two years\Nafter Pongs introduction, Dialogue: 0,0:15:36.34,0:15:37.84,Default,,0000,0000,0000,,everyone had played\Nthe game so much Dialogue: 0,0:15:37.84,0:15:40.30,Default,,0000,0000,0000,,that 3/4 of the world\Npopulation was suffering Dialogue: 0,0:15:40.30,0:15:42.10,Default,,0000,0000,0000,,from carpal tunnel syndrome. Dialogue: 0,0:15:42.10,0:15:43.16,Default,,0000,0000,0000,,No, not really. Dialogue: 0,0:15:43.16,0:15:43.78,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:15:43.78,0:15:47.87,Default,,0000,0000,0000,,But in the arcades, Pong fever\Nwas still running hot as ever. Dialogue: 0,0:15:47.87,0:15:48.37,Default,,0000,0000,0000,,[BUZZER] Dialogue: 0,0:15:48.37,0:15:50.17,Default,,0000,0000,0000,,People couldn't get enough. Dialogue: 0,0:15:50.17,0:15:51.79,Default,,0000,0000,0000,,So Nolan Bushnell\Nfigured he'd give Dialogue: 0,0:15:51.79,0:15:54.84,Default,,0000,0000,0000,,them more by introducing\Na home version of Pong. Dialogue: 0,0:15:54.84,0:15:56.44,Default,,0000,0000,0000,,NOLAN BUSHNELL:\NAl Alcorn said, I Dialogue: 0,0:15:56.44,0:16:01.15,Default,,0000,0000,0000,,believe we can put\NPong on a chip. Dialogue: 0,0:16:01.15,0:16:03.12,Default,,0000,0000,0000,,And I said, let's do it. Dialogue: 0,0:16:03.12,0:16:04.54,Default,,0000,0000,0000,,AL ALCORN: This\Nis actually what's Dialogue: 0,0:16:04.54,0:16:08.00,Default,,0000,0000,0000,,inside the coin operated\NPong video game. Dialogue: 0,0:16:08.00,0:16:11.98,Default,,0000,0000,0000,,There's about 75 integrated\Ncircuits on this. Dialogue: 0,0:16:11.98,0:16:17.59,Default,,0000,0000,0000,,And that was all replaced\Nby what's in this. Dialogue: 0,0:16:17.59,0:16:19.21,Default,,0000,0000,0000,,TONY HAWK: Atari cut\Na deal with Sears Dialogue: 0,0:16:19.21,0:16:22.99,Default,,0000,0000,0000,,and over 150,000 home Pong\Nunits flew off the shelves Dialogue: 0,0:16:22.99,0:16:27.67,Default,,0000,0000,0000,,during the 1975 holiday season Dialogue: 0,0:16:27.67,0:16:29.55,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:16:29.55,0:16:31.26,Default,,0000,0000,0000,,Now the established\Ngaming leader, Dialogue: 0,0:16:31.26,0:16:33.42,Default,,0000,0000,0000,,Atari was the place\Nwhere top programming Dialogue: 0,0:16:33.42,0:16:35.98,Default,,0000,0000,0000,,talent wanted to be. Dialogue: 0,0:16:35.98,0:16:38.75,Default,,0000,0000,0000,,STEVE KENT: Steve Jobs\Nshowed up unannounced one day Dialogue: 0,0:16:38.75,0:16:40.23,Default,,0000,0000,0000,,and wanted a job. Dialogue: 0,0:16:40.23,0:16:44.71,Default,,0000,0000,0000,,He was unwashed, unkempt,\Nsmelled bad, had no degree. Dialogue: 0,0:16:44.71,0:16:48.01,Default,,0000,0000,0000,,Al Alcorn's secretary came to\Nhim and said, what do I do? Dialogue: 0,0:16:48.01,0:16:49.59,Default,,0000,0000,0000,,And Al Alcorn's\Ncomment was, well Dialogue: 0,0:16:49.59,0:16:51.74,Default,,0000,0000,0000,,we should either hire\Nhim or call the cops. Dialogue: 0,0:16:51.74,0:16:54.06,Default,,0000,0000,0000,,And Al hired him. Dialogue: 0,0:16:54.06,0:16:57.81,Default,,0000,0000,0000,,TONY HAWK: Jobs brought\Nalong a buddy, Steve Wozniak. Dialogue: 0,0:16:57.81,0:16:59.94,Default,,0000,0000,0000,,NOLAN BUSHNELL: We\Nhired Steve Jobs Dialogue: 0,0:16:59.94,0:17:02.79,Default,,0000,0000,0000,,and we didn't know that\Nwe sort of got Woz along Dialogue: 0,0:17:02.79,0:17:04.02,Default,,0000,0000,0000,,with the package. Dialogue: 0,0:17:04.02,0:17:07.05,Default,,0000,0000,0000,,He was never an official\Nemployee of Atari Dialogue: 0,0:17:07.05,0:17:11.01,Default,,0000,0000,0000,,but hung out with Jobs\Na lot in the labs. Dialogue: 0,0:17:11.01,0:17:12.64,Default,,0000,0000,0000,,They did break out, actually. Dialogue: 0,0:17:12.64,0:17:14.22,Default,,0000,0000,0000,,STEVE KENT: There\Nwas a line of bricks Dialogue: 0,0:17:14.22,0:17:17.01,Default,,0000,0000,0000,,and you tried to break the\Nbricks away by knocking Dialogue: 0,0:17:17.01,0:17:18.63,Default,,0000,0000,0000,,the ball against them. Dialogue: 0,0:17:18.63,0:17:22.12,Default,,0000,0000,0000,,It was Pong only it was\NPong turned vertical. Dialogue: 0,0:17:22.12,0:17:22.74,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:17:22.74,0:17:25.20,Default,,0000,0000,0000,,TONY HAWK: Pretty soon, Jobs\Nand Wozniak broke out of Atari Dialogue: 0,0:17:25.20,0:17:29.19,Default,,0000,0000,0000,,to start their own little\Nbusiness, Apple Computer. Dialogue: 0,0:17:29.19,0:17:33.90,Default,,0000,0000,0000,,Jobs asked his boss to invest\Nin the idea, Bushnell declined. Dialogue: 0,0:17:33.90,0:17:37.09,Default,,0000,0000,0000,,The company's capital was tied\Nup producing home Pong units Dialogue: 0,0:17:37.09,0:17:40.38,Default,,0000,0000,0000,,and developing their next\Nhome console concept. Dialogue: 0,0:17:40.38,0:17:41.94,Default,,0000,0000,0000,,They called it-- Dialogue: 0,0:17:41.94,0:17:44.13,Default,,0000,0000,0000,,NOLAN BUSHNELL: The VCS,\Nthe Video Computer System Dialogue: 0,0:17:44.13,0:17:45.64,Default,,0000,0000,0000,,was the 2600. Dialogue: 0,0:17:45.64,0:17:50.35,Default,,0000,0000,0000,,And became universally\Nknown as the Atari. Dialogue: 0,0:17:50.35,0:17:53.19,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:17:53.19,0:17:54.89,Default,,0000,0000,0000,,AL ALCORN: The idea\Nbehind the 2600 Dialogue: 0,0:17:54.89,0:17:58.19,Default,,0000,0000,0000,,was to get away from having\Nto build a whole new custom Dialogue: 0,0:17:58.19,0:17:59.72,Default,,0000,0000,0000,,chip for every new game. Dialogue: 0,0:17:59.72,0:18:03.29,Default,,0000,0000,0000,,So if we can make the game just\Nbe in a cartridge and software, Dialogue: 0,0:18:03.29,0:18:06.35,Default,,0000,0000,0000,,we could release it much\Nfaster and much cheaper Dialogue: 0,0:18:06.35,0:18:09.08,Default,,0000,0000,0000,,than we could with\Na whole new game. Dialogue: 0,0:18:09.08,0:18:10.46,Default,,0000,0000,0000,,TONY HAWK: Nolan\Nneeded big money Dialogue: 0,0:18:10.46,0:18:12.98,Default,,0000,0000,0000,,to develop and launch the 2600. Dialogue: 0,0:18:12.98,0:18:16.83,Default,,0000,0000,0000,,He got it by\Nselling the company. Dialogue: 0,0:18:16.83,0:18:17.68,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:18:17.68,0:18:20.66,Default,,0000,0000,0000,,Warner Communications, headed\Nby Chairman Steve Ross, Dialogue: 0,0:18:20.66,0:18:24.46,Default,,0000,0000,0000,,paid Bushnell $28\Nmillion for Atari. Dialogue: 0,0:18:24.46,0:18:26.83,Default,,0000,0000,0000,,Not bad for a $500 investment. Dialogue: 0,0:18:26.83,0:18:28.57,Default,,0000,0000,0000,,Plus, Nolan would\Nstill draw a paycheck Dialogue: 0,0:18:28.57,0:18:30.04,Default,,0000,0000,0000,,as the company chairman. Dialogue: 0,0:18:30.04,0:18:30.54,Default,,0000,0000,0000,,[CHA-CHING] Dialogue: 0,0:18:30.54,0:18:33.86,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:18:33.86,0:18:37.01,Default,,0000,0000,0000,,In October of 1977, supported\Nby a handful of games Dialogue: 0,0:18:37.01,0:18:41.13,Default,,0000,0000,0000,,like Street Racer,\NIndy 500, and Kombat, Dialogue: 0,0:18:41.13,0:18:46.64,Default,,0000,0000,0000,,the Atari 2600 hit the streets. Dialogue: 0,0:18:46.64,0:18:48.84,Default,,0000,0000,0000,,STEVE KENT: It was a bomb. Dialogue: 0,0:18:48.84,0:18:50.30,Default,,0000,0000,0000,,It did nothing. Dialogue: 0,0:18:50.30,0:18:52.43,Default,,0000,0000,0000,,They didn't get them out\Nin time for Christmas. Dialogue: 0,0:18:52.43,0:18:55.22,Default,,0000,0000,0000,,They didn't sell, the\Nones that were out there. Dialogue: 0,0:18:55.22,0:18:57.76,Default,,0000,0000,0000,,And Warner hit the roof. Dialogue: 0,0:18:57.76,0:18:58.64,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:18:58.64,0:19:00.01,Default,,0000,0000,0000,,AL ALCORN: The\Nnet result of that Dialogue: 0,0:19:00.01,0:19:03.89,Default,,0000,0000,0000,,was they removed Nolan\Nand put in Ray Kassar, who Dialogue: 0,0:19:03.89,0:19:07.37,Default,,0000,0000,0000,,was the person from the east\Ncoast who worked at Burlington Dialogue: 0,0:19:07.37,0:19:10.71,Default,,0000,0000,0000,,Industries and was probably\Na more professional, Dialogue: 0,0:19:10.71,0:19:13.94,Default,,0000,0000,0000,,big businessman to run Atari. Dialogue: 0,0:19:13.94,0:19:15.14,Default,,0000,0000,0000,,TONY HAWK: Nolan was out. Dialogue: 0,0:19:15.14,0:19:17.15,Default,,0000,0000,0000,,But don't cry for this guy. Dialogue: 0,0:19:17.15,0:19:19.46,Default,,0000,0000,0000,,He made even more money\Nwith his next business, Dialogue: 0,0:19:19.46,0:19:24.92,Default,,0000,0000,0000,,a chain of family restaurants\Ncalled, Chuck E. Cheese. Dialogue: 0,0:19:24.92,0:19:27.59,Default,,0000,0000,0000,,Now, while all of this\Nwas going on at Atari, Dialogue: 0,0:19:27.59,0:19:33.26,Default,,0000,0000,0000,,something even bigger was going\Non in a galaxy far, far away. Dialogue: 0,0:19:33.26,0:19:36.47,Default,,0000,0000,0000,,In 1977, the movie\Nmega-hit Star Wars Dialogue: 0,0:19:36.47,0:19:40.61,Default,,0000,0000,0000,,sent the nation's sci-fi crazy. Dialogue: 0,0:19:40.61,0:19:42.65,Default,,0000,0000,0000,,And in less than\Na year, a new game Dialogue: 0,0:19:42.65,0:19:46.65,Default,,0000,0000,0000,,arrived that cashed\Nin on the craze. Dialogue: 0,0:19:46.65,0:19:49.94,Default,,0000,0000,0000,,Atari's competitor Midway\Ngot the arcade upper hand Dialogue: 0,0:19:49.94,0:19:53.86,Default,,0000,0000,0000,,with a Japanese import that went\Nby the name, Space Invaders. Dialogue: 0,0:19:53.86,0:19:56.07,Default,,0000,0000,0000,,JEFF GREEN: We're all\Nfascinated by the Pong machines Dialogue: 0,0:19:56.07,0:19:58.85,Default,,0000,0000,0000,,and then we were fascinated\Nby Space Invaders, which Dialogue: 0,0:19:58.85,0:20:02.30,Default,,0000,0000,0000,,again, was just lines\Ncoming down from the screen. Dialogue: 0,0:20:02.30,0:20:04.12,Default,,0000,0000,0000,,TONY HAWK: Ultimately,\Nyou couldn't win. Dialogue: 0,0:20:04.12,0:20:06.05,Default,,0000,0000,0000,,But it was the\Nfirst arcade machine Dialogue: 0,0:20:06.05,0:20:09.31,Default,,0000,0000,0000,,to record and\Ndisplay a high score. Dialogue: 0,0:20:09.31,0:20:11.91,Default,,0000,0000,0000,,And that just made\Npeople want to play more. Dialogue: 0,0:20:11.91,0:20:13.37,Default,,0000,0000,0000,,JEFF GREEN: You\Nlook at games today Dialogue: 0,0:20:13.37,0:20:16.31,Default,,0000,0000,0000,,that cost literally millions\Nand millions of dollars Dialogue: 0,0:20:16.31,0:20:20.36,Default,,0000,0000,0000,,that take literally four or five\Nyears, or more, to complete. Dialogue: 0,0:20:20.36,0:20:25.10,Default,,0000,0000,0000,,Most of those games don't rival\Nthe game play and addictiveness Dialogue: 0,0:20:25.10,0:20:28.12,Default,,0000,0000,0000,,of Space Invaders. Dialogue: 0,0:20:28.12,0:20:28.75,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:20:28.75,0:20:32.45,Default,,0000,0000,0000,,TONY HAWK: It took Atari nearly\Na year but they did strike back Dialogue: 0,0:20:32.45,0:20:34.38,Default,,0000,0000,0000,,with Asteroids. Dialogue: 0,0:20:34.38,0:20:38.34,Default,,0000,0000,0000,,An updated version of\NSlug Russells' Spacewar. Dialogue: 0,0:20:38.34,0:20:41.09,Default,,0000,0000,0000,,The object, breakup\Na surrounding storm Dialogue: 0,0:20:41.09,0:20:43.61,Default,,0000,0000,0000,,of falling asteroids and\Navoid getting blown up Dialogue: 0,0:20:43.61,0:20:46.16,Default,,0000,0000,0000,,by a fleet of flying saucers. Dialogue: 0,0:20:46.16,0:20:47.84,Default,,0000,0000,0000,,JOHN SMEDLEY: I can\Nremember Asteroids Dialogue: 0,0:20:47.84,0:20:49.52,Default,,0000,0000,0000,,like there's no tomorrow. Dialogue: 0,0:20:49.52,0:20:52.91,Default,,0000,0000,0000,,Going down there and literally\Nbegging my mother for quarters. Dialogue: 0,0:20:52.91,0:20:55.85,Default,,0000,0000,0000,,And you know, an hour later\NI'm back asking for more. Dialogue: 0,0:20:55.85,0:20:57.73,Default,,0000,0000,0000,,It's a good memory for me. Dialogue: 0,0:20:57.73,0:21:00.02,Default,,0000,0000,0000,,JOHN ROMERO: The first ones\Nthat I played was basically Dialogue: 0,0:21:00.02,0:21:03.59,Default,,0000,0000,0000,,Space Invaders and Asteroids. Dialogue: 0,0:21:03.59,0:21:05.26,Default,,0000,0000,0000,,I always spent my\Nallowance really fast. Dialogue: 0,0:21:05.26,0:21:06.92,Default,,0000,0000,0000,,It was only $5 a week. Dialogue: 0,0:21:06.92,0:21:08.54,Default,,0000,0000,0000,,It was like two\Ndays and I mean, I Dialogue: 0,0:21:08.54,0:21:11.28,Default,,0000,0000,0000,,was stretching it as\Nfar as I could go. Dialogue: 0,0:21:11.28,0:21:15.66,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:21:15.66,0:21:18.42,Default,,0000,0000,0000,,TONY HAWK: As the '70s disco\Ndanced their way into history, Dialogue: 0,0:21:18.42,0:21:20.28,Default,,0000,0000,0000,,1980 arrived. Dialogue: 0,0:21:20.28,0:21:23.97,Default,,0000,0000,0000,,And true 8-bit color came\Nto the arcade screens. Dialogue: 0,0:21:23.97,0:21:26.10,Default,,0000,0000,0000,,Up until then, any\Ncolors seen in a game Dialogue: 0,0:21:26.10,0:21:29.44,Default,,0000,0000,0000,,had been achieved by\Nusing tinted overlays. Dialogue: 0,0:21:29.44,0:21:32.76,Default,,0000,0000,0000,,Atari was pumping out hits\Nlike Missile Command and Battle Dialogue: 0,0:21:32.76,0:21:35.93,Default,,0000,0000,0000,,Zone, which had a custom version\Nbuilt for the American military Dialogue: 0,0:21:35.93,0:21:37.10,Default,,0000,0000,0000,,to use in combat training. Dialogue: 0,0:21:37.10,0:21:40.17,Default,,0000,0000,0000,, Dialogue: 0,0:21:40.17,0:21:41.63,Default,,0000,0000,0000,,One of the biggest\Nhits of the year Dialogue: 0,0:21:41.63,0:21:45.11,Default,,0000,0000,0000,,was Defender from\NWilliams, an Atari rival. Dialogue: 0,0:21:45.11,0:21:47.00,Default,,0000,0000,0000,,This was another\N"fight the aliens" game Dialogue: 0,0:21:47.00,0:21:48.68,Default,,0000,0000,0000,,but it was cooler\Nbecause it had a radar Dialogue: 0,0:21:48.68,0:21:50.10,Default,,0000,0000,0000,,screen that let\Nyou see everything Dialogue: 0,0:21:50.10,0:21:53.12,Default,,0000,0000,0000,,that was coming your way. Dialogue: 0,0:21:53.12,0:21:56.25,Default,,0000,0000,0000,,But there was one invader\Nno one saw coming. Dialogue: 0,0:21:56.25,0:21:57.43,Default,,0000,0000,0000,,Check him out. Dialogue: 0,0:21:57.43,0:21:59.33,Default,,0000,0000,0000,,He's got a classic profile. Dialogue: 0,0:21:59.33,0:22:04.34,Default,,0000,0000,0000,,[PAC-MAN MUSIC PLAYING] Dialogue: 0,0:22:04.34,0:22:04.96,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:22:04.96,0:22:07.67,Default,,0000,0000,0000,,His name, Pac-Man. Dialogue: 0,0:22:07.67,0:22:09.66,Default,,0000,0000,0000,,He was born at a\NJapanese game company Dialogue: 0,0:22:09.66,0:22:15.42,Default,,0000,0000,0000,,called Namco and brought to the\NUS by Atari's nemesis, Midway. Dialogue: 0,0:22:15.42,0:22:17.34,Default,,0000,0000,0000,,Originally called\NPuck-Man, Midway Dialogue: 0,0:22:17.34,0:22:19.74,Default,,0000,0000,0000,,was afraid vandals would\Nhave too much fun changing Dialogue: 0,0:22:19.74,0:22:22.32,Default,,0000,0000,0000,,the first letter of his name. Dialogue: 0,0:22:22.32,0:22:25.53,Default,,0000,0000,0000,,Small and yellow, he ate\Neverything in his path. Dialogue: 0,0:22:25.53,0:22:27.99,Default,,0000,0000,0000,,Little dots and\Nghosts with names Dialogue: 0,0:22:27.99,0:22:31.61,Default,,0000,0000,0000,,like Blinky, Pinky,\NInky, and Clyde. Dialogue: 0,0:22:31.61,0:22:34.26,Default,,0000,0000,0000,, Dialogue: 0,0:22:34.26,0:22:35.76,Default,,0000,0000,0000,,AL KAHN: I loved Pac-Man. Dialogue: 0,0:22:35.76,0:22:39.24,Default,,0000,0000,0000,,It was just such a simplistic\Nmovement with a joystick Dialogue: 0,0:22:39.24,0:22:43.71,Default,,0000,0000,0000,,and yet it was easy to\Nplay, hard to master. Dialogue: 0,0:22:43.71,0:22:45.77,Default,,0000,0000,0000,,And that was really, I\Nthink, the secret of it. Dialogue: 0,0:22:45.77,0:22:46.73,Default,,0000,0000,0000,,[PAC-MAN SOUND EFFECTS] Dialogue: 0,0:22:46.73,0:22:50.26,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:22:50.26,0:22:52.47,Default,,0000,0000,0000,,TONY HAWK: It was also the\Nfirst time a character was Dialogue: 0,0:22:52.47,0:22:54.84,Default,,0000,0000,0000,,the star of a video game. Dialogue: 0,0:22:54.84,0:22:56.94,Default,,0000,0000,0000,,Most important thing\Nabout characters? Dialogue: 0,0:22:56.94,0:22:58.74,Default,,0000,0000,0000,,You can license them. Dialogue: 0,0:22:58.74,0:23:01.02,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:23:01.02,0:23:04.22,Default,,0000,0000,0000,,Pretty soon, Pac-Man had a\Nsong in the top 40 charts. Dialogue: 0,0:23:04.22,0:23:06.30,Default,,0000,0000,0000,,A Saturday morning TV show. Dialogue: 0,0:23:06.30,0:23:10.37,Default,,0000,0000,0000,,And he even made it to the\Ncover of Time magazine. Dialogue: 0,0:23:10.37,0:23:11.35,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:23:11.35,0:23:14.90,Default,,0000,0000,0000,,Then a year later, Ms. Pac-Man\Nshowed up on the scene. Dialogue: 0,0:23:14.90,0:23:17.09,Default,,0000,0000,0000,,Same profile, only\Nthis time sporting Dialogue: 0,0:23:17.09,0:23:19.17,Default,,0000,0000,0000,,a bow and a beauty spot. Dialogue: 0,0:23:19.17,0:23:23.62,Default,,0000,0000,0000,,There were also more mazes, more\Nghosts, an even bigger success. Dialogue: 0,0:23:23.62,0:23:27.19,Default,,0000,0000,0000,,[MS. PAC MAN THEME MUSIC\NPLAYING] Dialogue: 0,0:23:27.19,0:23:28.59,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:23:28.59,0:23:31.23,Default,,0000,0000,0000,,Time to head back over\Nto Japan and the company Dialogue: 0,0:23:31.23,0:23:33.15,Default,,0000,0000,0000,,called Nintendo. Dialogue: 0,0:23:33.15,0:23:37.04,Default,,0000,0000,0000,,They got their start in 1889\Nmanufacturing playing cards. Dialogue: 0,0:23:37.04,0:23:40.70,Default,,0000,0000,0000,,By 1980, under the leadership\Nof Hiroshi Yamauchi, Dialogue: 0,0:23:40.70,0:23:44.70,Default,,0000,0000,0000,,the company was desperate to\Ncash in on the video craze. Dialogue: 0,0:23:44.70,0:23:47.07,Default,,0000,0000,0000,,STEVE KENT: Nintendo\Nwas doing modestly well Dialogue: 0,0:23:47.07,0:23:48.93,Default,,0000,0000,0000,,in the Japanese arcade business. Dialogue: 0,0:23:48.93,0:23:51.96,Default,,0000,0000,0000,,They could not get a foot\Nin, in the US market. Dialogue: 0,0:23:51.96,0:23:55.32,Default,,0000,0000,0000,,In desperation, Yamauchi\Nturned to this guy Dialogue: 0,0:23:55.32,0:23:59.65,Default,,0000,0000,0000,,he had hired named\NShigeru Miyamoto. Dialogue: 0,0:23:59.65,0:24:01.02,Default,,0000,0000,0000,,TONY HAWK: By\NJapanese standards, Dialogue: 0,0:24:01.02,0:24:03.39,Default,,0000,0000,0000,,Miyamoto was sort of a wild man. Dialogue: 0,0:24:03.39,0:24:06.87,Default,,0000,0000,0000,,When it came to music, he loved\Nthe Beatles and bluegrass. Dialogue: 0,0:24:06.87,0:24:11.25,Default,,0000,0000,0000,,He played the banjo and\Nhe loved designing toys. Dialogue: 0,0:24:11.25,0:24:15.58,Default,,0000,0000,0000,,STEVE KENT: And they said,\Ncan you make a game for us? Dialogue: 0,0:24:15.58,0:24:18.21,Default,,0000,0000,0000,,Miyamoto started spouting\Noff about how he'd do this Dialogue: 0,0:24:18.21,0:24:18.94,Default,,0000,0000,0000,,and he'd do that. Dialogue: 0,0:24:18.94,0:24:21.18,Default,,0000,0000,0000,,And Yamauchi's like,\Nyeah, yeah, sure. Dialogue: 0,0:24:21.18,0:24:22.52,Default,,0000,0000,0000,,Just make us a good game. Dialogue: 0,0:24:22.52,0:24:24.48,Default,,0000,0000,0000,,TONY HAWK: Miyamoto came\Nup with something that Dialogue: 0,0:24:24.48,0:24:25.98,Default,,0000,0000,0000,,had never been done in gaming. Dialogue: 0,0:24:25.98,0:24:28.28,Default,,0000,0000,0000,,A story to motivate the action. Dialogue: 0,0:24:28.28,0:24:31.14,Default,,0000,0000,0000,,[DONKEY KONG MUSIC PLAYING] Dialogue: 0,0:24:31.14,0:24:33.36,Default,,0000,0000,0000,,A gorilla runs away\Nfrom a carpenter Dialogue: 0,0:24:33.36,0:24:35.69,Default,,0000,0000,0000,,and steals the\Ncarpenters girlfriend. Dialogue: 0,0:24:35.69,0:24:37.71,Default,,0000,0000,0000,,Carpenter chases the\Ngorilla through a factory Dialogue: 0,0:24:37.71,0:24:39.08,Default,,0000,0000,0000,,to rescue the girl. Dialogue: 0,0:24:39.08,0:24:40.71,Default,,0000,0000,0000,,Hey, nobody said\Nit was Shakespeare. Dialogue: 0,0:24:40.71,0:24:45.96,Default,,0000,0000,0000,,[DONKEY KONG MUSIC PLAYING] Dialogue: 0,0:24:45.96,0:24:49.08,Default,,0000,0000,0000,,Literally translated, Miyamoto\NJapanese title for the game Dialogue: 0,0:24:49.08,0:24:52.17,Default,,0000,0000,0000,,came out as, "Stubborn Gorilla." Dialogue: 0,0:24:52.17,0:24:54.81,Default,,0000,0000,0000,,Wanting something sexier, he\Nwent to the Japanese/English Dialogue: 0,0:24:54.81,0:24:55.95,Default,,0000,0000,0000,,Dictionary. Dialogue: 0,0:24:55.95,0:24:58.89,Default,,0000,0000,0000,,For stubborn, he\Ncame up with donkey. Dialogue: 0,0:24:58.89,0:25:01.09,Default,,0000,0000,0000,,Gorilla became Kong. Dialogue: 0,0:25:01.09,0:25:03.41,Default,,0000,0000,0000,,Yamauchi called his\NAmerican headquarters, Dialogue: 0,0:25:03.41,0:25:05.89,Default,,0000,0000,0000,,headed by Minoru Arakawa\Nand Howard Lincoln, Dialogue: 0,0:25:05.89,0:25:08.39,Default,,0000,0000,0000,,and gave everyone that\Ngood news on the game. Dialogue: 0,0:25:08.39,0:25:10.92,Default,,0000,0000,0000,,STEVE KENT: And he\Nsaid, Donkey Kong. Dialogue: 0,0:25:10.92,0:25:12.21,Default,,0000,0000,0000,,I mean, they almost passed out. Dialogue: 0,0:25:12.21,0:25:14.64,Default,,0000,0000,0000,,They were like, Donkey Kong? Dialogue: 0,0:25:14.64,0:25:15.83,Default,,0000,0000,0000,,What's a Donkey Kong? Dialogue: 0,0:25:15.83,0:25:19.35,Default,,0000,0000,0000,,I think Howard Lincoln's comment\Nwas, Donkey Kong, Konkey Dong. Dialogue: 0,0:25:19.35,0:25:20.43,Default,,0000,0000,0000,,I mean, come on. Dialogue: 0,0:25:20.43,0:25:22.92,Default,,0000,0000,0000,,But Donkey Kong\Nwas a magic game. Dialogue: 0,0:25:22.92,0:25:25.61,Default,,0000,0000,0000,,[DONKEY KONG MUSIC PLAYING] Dialogue: 0,0:25:25.61,0:25:26.51,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:25:26.51,0:25:28.74,Default,,0000,0000,0000,,TONY HAWK: Donkey Kong\Nfever swept the arcades. Dialogue: 0,0:25:28.74,0:25:32.79,Default,,0000,0000,0000,,Closely followed\Nby Donkey Kong Jr. Dialogue: 0,0:25:32.79,0:25:35.64,Default,,0000,0000,0000,,When it came to merchandising,\Nthe monkey was natural. Dialogue: 0,0:25:35.64,0:25:39.73,Default,,0000,0000,0000,,But it was really the man who\Nbecame the breakout character. Dialogue: 0,0:25:39.73,0:25:42.27,Default,,0000,0000,0000,,Plans were soon made to give\Nthe little guy with the mustache Dialogue: 0,0:25:42.27,0:25:44.07,Default,,0000,0000,0000,,his own game. Dialogue: 0,0:25:44.07,0:25:46.62,Default,,0000,0000,0000,,Everyone knew he had\Npersonality but what he really Dialogue: 0,0:25:46.62,0:25:48.81,Default,,0000,0000,0000,,needed was a name. Dialogue: 0,0:25:48.81,0:25:51.30,Default,,0000,0000,0000,,American Nintendo\Nchief Minoru Arakawa Dialogue: 0,0:25:51.30,0:25:52.98,Default,,0000,0000,0000,,came up with the answer. Dialogue: 0,0:25:52.98,0:25:55.02,Default,,0000,0000,0000,,STEVE KENT: Originally,\Nhe was Jump Man. Dialogue: 0,0:25:55.02,0:25:59.81,Default,,0000,0000,0000,,And the Nintendo's landlord\Nout here, Mario Sigali, Dialogue: 0,0:25:59.81,0:26:01.18,Default,,0000,0000,0000,,pissed off Arakawa. Dialogue: 0,0:26:01.18,0:26:05.94,Default,,0000,0000,0000,,So then Arakawa re-named Jump\NMan, Mario, after Mario Sigali. Dialogue: 0,0:26:05.94,0:26:07.76,Default,,0000,0000,0000,,TONY HAWK: And when\NMario got his new name, Dialogue: 0,0:26:07.76,0:26:10.23,Default,,0000,0000,0000,,he also got a new\Njob as a plumber. Dialogue: 0,0:26:10.23,0:26:12.30,Default,,0000,0000,0000,,Along with a new\Nbrother named Luigi. Dialogue: 0,0:26:12.30,0:26:13.67,Default,,0000,0000,0000,,[MARIO BROS THEME MUSIC PLAYING] Dialogue: 0,0:26:13.67,0:26:15.81,Default,,0000,0000,0000,,And the Mario Bros\Njumped into the arcades Dialogue: 0,0:26:15.81,0:26:19.54,Default,,0000,0000,0000,,in a series of games that\Nare still popular today. Dialogue: 0,0:26:19.54,0:26:22.87,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:26:22.87,0:26:24.91,Default,,0000,0000,0000,,By 1982, it seemed\Nlike the country Dialogue: 0,0:26:24.91,0:26:27.07,Default,,0000,0000,0000,,was having one great big party. Dialogue: 0,0:26:27.07,0:26:30.32,Default,,0000,0000,0000,,Ronald Reagan was in power,\Nthe economy was booming, Dialogue: 0,0:26:30.32,0:26:32.44,Default,,0000,0000,0000,,and the gaming industry\Nwas taking a big slice Dialogue: 0,0:26:32.44,0:26:34.30,Default,,0000,0000,0000,,of the disposable income. Dialogue: 0,0:26:34.30,0:26:37.57,Default,,0000,0000,0000,,Americans had now spent\Nover 75,000 man years Dialogue: 0,0:26:37.57,0:26:40.49,Default,,0000,0000,0000,,playing video games and dropped\Nmore than 20 billion quarters Dialogue: 0,0:26:40.49,0:26:42.28,Default,,0000,0000,0000,,in the process. Dialogue: 0,0:26:42.28,0:26:44.23,Default,,0000,0000,0000,,It looked like things\Ncouldn't get any better. Dialogue: 0,0:26:44.23,0:26:45.40,Default,,0000,0000,0000,,And you know what? Dialogue: 0,0:26:45.40,0:26:46.59,Default,,0000,0000,0000,,They couldn't. Dialogue: 0,0:26:46.59,0:26:48.01,Default,,0000,0000,0000,,Players in the\Nvideo game industry Dialogue: 0,0:26:48.01,0:26:50.06,Default,,0000,0000,0000,,were about to move\Nup to the next level Dialogue: 0,0:26:50.06,0:26:52.48,Default,,0000,0000,0000,,and faced a revolution that\Nwould tear the business apart. Dialogue: 0,0:26:52.48,0:26:57.41,Default,,0000,0000,0000,,[THEME MUSIC PLAYING] Dialogue: 0,0:26:57.41,0:26:58.03,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:26:58.03,0:26:59.77,Default,,0000,0000,0000,,This is the first\Ngame I ever played. Dialogue: 0,0:26:59.77,0:27:02.21,Default,,0000,0000,0000,,There was a machine just like\Nit at the local pizza place. Dialogue: 0,0:27:02.21,0:27:04.17,Default,,0000,0000,0000,,Man, it's still great. Dialogue: 0,0:27:04.17,0:27:06.69,Default,,0000,0000,0000,,Pac-Man, not the pizza. Dialogue: 0,0:27:06.69,0:27:09.11,Default,,0000,0000,0000,,But there was one version of\Nthis game that wasn't so hot. Dialogue: 0,0:27:09.11,0:27:11.77,Default,,0000,0000,0000,,In fact, it was so bad that it\Nnearly killed off video games Dialogue: 0,0:27:11.77,0:27:13.02,Default,,0000,0000,0000,,for good. Dialogue: 0,0:27:13.02,0:27:15.52,Default,,0000,0000,0000,,Rewind to 1980. Dialogue: 0,0:27:15.52,0:27:17.47,Default,,0000,0000,0000,,Namco and Midway's\NPac-Man is eating up Dialogue: 0,0:27:17.47,0:27:19.33,Default,,0000,0000,0000,,most of the arcade\Nbusiness and cutting Dialogue: 0,0:27:19.33,0:27:20.50,Default,,0000,0000,0000,,into Atari's bottom line. Dialogue: 0,0:27:20.50,0:27:21.46,Default,,0000,0000,0000,,[PAC-MAN SOUND EFFECTS] Dialogue: 0,0:27:21.46,0:27:23.56,Default,,0000,0000,0000,,The company had a new\Npresident, Ray Kassar Dialogue: 0,0:27:23.56,0:27:25.54,Default,,0000,0000,0000,,who was a marketing pro. Dialogue: 0,0:27:25.54,0:27:27.07,Default,,0000,0000,0000,,Looking for a new\Nrevenue stream, Dialogue: 0,0:27:27.07,0:27:29.41,Default,,0000,0000,0000,,he set his sights\Non American homes Dialogue: 0,0:27:29.41,0:27:34.00,Default,,0000,0000,0000,,and getting the 2600\Nconsole into more of them. Dialogue: 0,0:27:34.00,0:27:37.20,Default,,0000,0000,0000,,Marketing 101, people\Nbuy what they know. Dialogue: 0,0:27:37.20,0:27:40.60,Default,,0000,0000,0000,,And people know these guys. Dialogue: 0,0:27:40.60,0:27:43.09,Default,,0000,0000,0000,,Space Invaders had kicked\NAtari's butt in the arcades Dialogue: 0,0:27:43.09,0:27:45.91,Default,,0000,0000,0000,,back in 1978. Dialogue: 0,0:27:45.91,0:27:48.65,Default,,0000,0000,0000,,Now Kassar thought they were\Nthe ones who could save it. Dialogue: 0,0:27:48.65,0:27:50.73,Default,,0000,0000,0000,,In the best, can't beat\Nthem, join them tradition, Dialogue: 0,0:27:50.73,0:27:53.65,Default,,0000,0000,0000,,he went straight to Taito, the\Noriginal Japanese company that Dialogue: 0,0:27:53.65,0:27:56.08,Default,,0000,0000,0000,,designed the game and\Nbought the rights to a home Dialogue: 0,0:27:56.08,0:27:59.05,Default,,0000,0000,0000,,version of Space Invaders. Dialogue: 0,0:27:59.05,0:28:02.73,Default,,0000,0000,0000,,When it hits stores,\N2600 sales skyrocketed. Dialogue: 0,0:28:02.73,0:28:04.28,Default,,0000,0000,0000,,Kassar wanted more. Dialogue: 0,0:28:04.28,0:28:07.78,Default,,0000,0000,0000,,DAVID CRANE: We were asked to do\Nhome versions of popular arcade Dialogue: 0,0:28:07.78,0:28:08.40,Default,,0000,0000,0000,,titles. Dialogue: 0,0:28:08.40,0:28:11.53,Default,,0000,0000,0000,,Very difficult task\Nbecause the Atari 2600 Dialogue: 0,0:28:11.53,0:28:15.91,Default,,0000,0000,0000,,is a very simple game\Nsystem, electronically. Dialogue: 0,0:28:15.91,0:28:18.00,Default,,0000,0000,0000,,Whereas an arcade\Ngame has $4,000 Dialogue: 0,0:28:18.00,0:28:19.72,Default,,0000,0000,0000,,worth of technology in it. Dialogue: 0,0:28:19.72,0:28:21.22,Default,,0000,0000,0000,,TONY HAWK: Faster\Nthan you could say Dialogue: 0,0:28:21.22,0:28:25.48,Default,,0000,0000,0000,,Asteroids, more Atari arcade\Nknockoffs hit store shelves. Dialogue: 0,0:28:25.48,0:28:28.54,Default,,0000,0000,0000,,Atari soon had a reputation\Nas a profitable company Dialogue: 0,0:28:28.54,0:28:31.03,Default,,0000,0000,0000,,and a great place\Nto work, but only Dialogue: 0,0:28:31.03,0:28:34.52,Default,,0000,0000,0000,,if you were in upper management. Dialogue: 0,0:28:34.52,0:28:37.55,Default,,0000,0000,0000,,ALAN MILLER: The culture\Nchanged at Atari. Dialogue: 0,0:28:37.55,0:28:41.78,Default,,0000,0000,0000,,When Bushnell was forced out\Nand the new management came in, Dialogue: 0,0:28:41.78,0:28:43.52,Default,,0000,0000,0000,,they didn't understand\Nthe industry. Dialogue: 0,0:28:43.52,0:28:45.44,Default,,0000,0000,0000,,They didn't understand\Nconsumer electronics. Dialogue: 0,0:28:45.44,0:28:47.39,Default,,0000,0000,0000,,They didn't\Nunderstand technology. Dialogue: 0,0:28:47.39,0:28:49.76,Default,,0000,0000,0000,,They had little respect\Nfor the creative work Dialogue: 0,0:28:49.76,0:28:52.49,Default,,0000,0000,0000,,that was being done by game\Ndesigners such as myself. Dialogue: 0,0:28:52.49,0:28:55.34,Default,,0000,0000,0000,, Dialogue: 0,0:28:55.34,0:28:56.96,Default,,0000,0000,0000,,AL ALCORN: These\Nengineers would create Dialogue: 0,0:28:56.96,0:29:00.17,Default,,0000,0000,0000,,a software program that would\Nresult in $20- $30 million Dialogue: 0,0:29:00.17,0:29:01.82,Default,,0000,0000,0000,,in sales. Dialogue: 0,0:29:01.82,0:29:03.95,Default,,0000,0000,0000,,And they were making\Nthis little paltry salary Dialogue: 0,0:29:03.95,0:29:06.38,Default,,0000,0000,0000,,and they figured gee, I'd\Nlike to get a penny or two Dialogue: 0,0:29:06.38,0:29:07.93,Default,,0000,0000,0000,,or three per each cartridge. Dialogue: 0,0:29:07.93,0:29:09.89,Default,,0000,0000,0000,,DAVID CRANE: So we go to\Nthe president of Atari Dialogue: 0,0:29:09.89,0:29:14.45,Default,,0000,0000,0000,,and point that out, and he said\Nto us, and I'll quote, he said, Dialogue: 0,0:29:14.45,0:29:18.08,Default,,0000,0000,0000,,you are no more important\Nto that game than the person Dialogue: 0,0:29:18.08,0:29:20.54,Default,,0000,0000,0000,,on the assembly line\Nwho puts it together. Dialogue: 0,0:29:20.54,0:29:22.19,Default,,0000,0000,0000,,That didn't sit\Ntoo well with us. Dialogue: 0,0:29:22.19,0:29:24.03,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:29:24.03,0:29:26.31,Default,,0000,0000,0000,,TONY HAWK: Contempt\Nbreeds competition. Dialogue: 0,0:29:26.31,0:29:28.47,Default,,0000,0000,0000,,So four of Atari's\Ntop game designers Dialogue: 0,0:29:28.47,0:29:31.88,Default,,0000,0000,0000,,gave Kassar the kiss off and\Nstarted their own company. Dialogue: 0,0:29:31.88,0:29:37.22,Default,,0000,0000,0000,,- You blast light\Nout of your sense. Dialogue: 0,0:29:37.22,0:29:40.14,Default,,0000,0000,0000,,Star Master by Activision. Dialogue: 0,0:29:40.14,0:29:42.46,Default,,0000,0000,0000,, Dialogue: 0,0:29:42.46,0:29:44.08,Default,,0000,0000,0000,,ALAN MILLER: The most\Nsignificant thing Dialogue: 0,0:29:44.08,0:29:47.13,Default,,0000,0000,0000,,about Activision was that it\Nwas the first independent video Dialogue: 0,0:29:47.13,0:29:48.43,Default,,0000,0000,0000,,game publisher. Dialogue: 0,0:29:48.43,0:29:51.43,Default,,0000,0000,0000,,Prior to our formation,\Nall game software Dialogue: 0,0:29:51.43,0:29:53.50,Default,,0000,0000,0000,,was created by the\Nhardware manufacturers. Dialogue: 0,0:29:53.50,0:29:55.63,Default,,0000,0000,0000,,DAVID CRANE: One of the\Ndifferences with Activision Dialogue: 0,0:29:55.63,0:30:00.72,Default,,0000,0000,0000,,was we promoted the game\Ncreator as an author. Dialogue: 0,0:30:00.72,0:30:03.31,Default,,0000,0000,0000,,If you're creative\Nat what you do, Dialogue: 0,0:30:03.31,0:30:05.58,Default,,0000,0000,0000,,you kind of like some\Nrecognition from the public. Dialogue: 0,0:30:05.58,0:30:07.37,Default,,0000,0000,0000,,ALAN MILLER: Activision\Nwas a huge success. Dialogue: 0,0:30:07.37,0:30:10.93,Default,,0000,0000,0000,,We grew from $0 in\Nrevenue to $160 million Dialogue: 0,0:30:10.93,0:30:13.98,Default,,0000,0000,0000,,in revenue in three years. Dialogue: 0,0:30:13.98,0:30:18.70,Default,,0000,0000,0000,,TONY HAWK: Their first hits\Nincluded Pitfall, Ka-Boom, Dialogue: 0,0:30:18.70,0:30:19.66,Default,,0000,0000,0000,,and Freeway. Dialogue: 0,0:30:19.66,0:30:22.36,Default,,0000,0000,0000,,- I came up with Freeway\Non Lakeshore Drive Dialogue: 0,0:30:22.36,0:30:24.43,Default,,0000,0000,0000,,in Chicago, which is\N10 lanes of traffic. Dialogue: 0,0:30:24.43,0:30:26.35,Default,,0000,0000,0000,,Looked out the window\Nand there was this idiot Dialogue: 0,0:30:26.35,0:30:27.68,Default,,0000,0000,0000,,trying to cross the street. Dialogue: 0,0:30:27.68,0:30:29.17,Default,,0000,0000,0000,,And I'm looking at\Nthat and I said, Dialogue: 0,0:30:29.17,0:30:30.58,Default,,0000,0000,0000,,that would make a\Ngood video game. Dialogue: 0,0:30:30.58,0:30:34.67,Default,,0000,0000,0000,, Dialogue: 0,0:30:34.67,0:30:36.94,Default,,0000,0000,0000,,TONY HAWK: Atari wasn't the\Nonly game in town anymore. Dialogue: 0,0:30:36.94,0:30:40.20,Default,,0000,0000,0000,,More companies were\Nmaking more consoles. Dialogue: 0,0:30:40.20,0:30:43.06,Default,,0000,0000,0000,,Activism was making\Ngames for all of them. Dialogue: 0,0:30:43.06,0:30:46.09,Default,,0000,0000,0000,,Magnavox had the Odyssey 2. Dialogue: 0,0:30:46.09,0:30:50.48,Default,,0000,0000,0000,,Famous toymaker Mattel\Nhad Intellivision. Dialogue: 0,0:30:50.48,0:30:52.60,Default,,0000,0000,0000,,Mattel's ads for\Ntheir console featured Dialogue: 0,0:30:52.60,0:30:55.69,Default,,0000,0000,0000,,intellectual literary\Nfigure George Plimpton. Dialogue: 0,0:30:55.69,0:30:57.97,Default,,0000,0000,0000,,- I've been comparing the\Nexciting new Intellivision Dialogue: 0,0:30:57.97,0:31:01.21,Default,,0000,0000,0000,,space game Star Strike with\None of the most popular Atari Dialogue: 0,0:31:01.21,0:31:02.36,Default,,0000,0000,0000,,games, Asteroids. Dialogue: 0,0:31:02.36,0:31:04.45,Default,,0000,0000,0000,,TONY HAWK: I guess they\Nfigured most Americans had Dialogue: 0,0:31:04.45,0:31:06.73,Default,,0000,0000,0000,,to be dragged away from\Nreading War and Peace to play Dialogue: 0,0:31:06.73,0:31:07.57,Default,,0000,0000,0000,,video games. Dialogue: 0,0:31:07.57,0:31:10.64,Default,,0000,0000,0000,,- Star Strike features our\Nmost exciting visual effect-- Dialogue: 0,0:31:10.64,0:31:12.31,Default,,0000,0000,0000,,total destruction of a planet. Dialogue: 0,0:31:12.31,0:31:15.23,Default,,0000,0000,0000,,Which is why after\NStar Strike, Asteroids Dialogue: 0,0:31:15.23,0:31:18.03,Default,,0000,0000,0000,,left [INAUDIBLE] rather flat. Dialogue: 0,0:31:18.03,0:31:21.68,Default,,0000,0000,0000,,To-to-total destruction\Nof a planet. Dialogue: 0,0:31:21.68,0:31:24.35,Default,,0000,0000,0000,,TONY HAWK: Then another unlikely\Nplayer showed up on the field-- Dialogue: 0,0:31:24.35,0:31:28.11,Default,,0000,0000,0000,,a plastic pool\Nmaker called Coleco. Dialogue: 0,0:31:28.11,0:31:31.01,Default,,0000,0000,0000,,- We had looked at this\Nwhole arcade position Dialogue: 0,0:31:31.01,0:31:34.22,Default,,0000,0000,0000,,and believed that electronics,\Nas it related to kids, Dialogue: 0,0:31:34.22,0:31:36.75,Default,,0000,0000,0000,,was going to be very,\Nvery important angle. Dialogue: 0,0:31:36.75,0:31:39.11,Default,,0000,0000,0000,,So we started to work on a\Nnumber of different products Dialogue: 0,0:31:39.11,0:31:42.95,Default,,0000,0000,0000,,that's used electronic\Nchips as they're heart. Dialogue: 0,0:31:42.95,0:31:44.94,Default,,0000,0000,0000,,- I'm an electronic quarterback. Dialogue: 0,0:31:44.94,0:31:47.77,Default,,0000,0000,0000,,I start in the back field\Nand follow my blockers. Dialogue: 0,0:31:47.77,0:31:48.27,Default,,0000,0000,0000,,- Blockers? Dialogue: 0,0:31:48.27,0:31:49.84,Default,,0000,0000,0000,,I don't have any blockers. Dialogue: 0,0:31:49.84,0:31:51.80,Default,,0000,0000,0000,,MAN: Coleco's\NElectronic Quarterback. Dialogue: 0,0:31:51.80,0:31:54.63,Default,,0000,0000,0000,,- We did the head to head\Nseries of dedicated games, Dialogue: 0,0:31:54.63,0:31:56.17,Default,,0000,0000,0000,,where you played\Nagainst an opponent Dialogue: 0,0:31:56.17,0:31:57.42,Default,,0000,0000,0000,,on the other side of the game. Dialogue: 0,0:31:57.42,0:31:59.09,Default,,0000,0000,0000,,- Now we can play\Nat the same time. Dialogue: 0,0:31:59.09,0:31:59.81,Default,,0000,0000,0000,,- I'm offense. Dialogue: 0,0:31:59.81,0:32:00.77,Default,,0000,0000,0000,,- I'm defense. Dialogue: 0,0:32:00.77,0:32:02.39,Default,,0000,0000,0000,,MAN: With Head to Head,\Nyou're really in the game. Dialogue: 0,0:32:02.39,0:32:03.05,Default,,0000,0000,0000,,A power sweep. Dialogue: 0,0:32:03.05,0:32:03.56,Default,,0000,0000,0000,,You pass. Dialogue: 0,0:32:03.56,0:32:04.10,Default,,0000,0000,0000,,He blitzes. Dialogue: 0,0:32:04.10,0:32:04.85,Default,,0000,0000,0000,,Intercepts. Dialogue: 0,0:32:04.85,0:32:07.00,Default,,0000,0000,0000,,- This is real competition. Dialogue: 0,0:32:07.00,0:32:10.01,Default,,0000,0000,0000,,- And we did the miniature\Ntabletop arcade games, Dialogue: 0,0:32:10.01,0:32:12.95,Default,,0000,0000,0000,,which are miniature versions\Nof Pac-Man and Donkey Kong. Dialogue: 0,0:32:12.95,0:32:14.92,Default,,0000,0000,0000,,They looked exactly\Nlike the arcade games. Dialogue: 0,0:32:14.92,0:32:16.08,Default,,0000,0000,0000,,- They were very successful. Dialogue: 0,0:32:16.08,0:32:20.51,Default,,0000,0000,0000,,And that Coleco on the road\Nto developing more video Dialogue: 0,0:32:20.51,0:32:24.76,Default,,0000,0000,0000,,and electronic games. Dialogue: 0,0:32:24.76,0:32:28.34,Default,,0000,0000,0000,,TONY HAWK: And the new console\Ncalled Coleco Vision was born. Dialogue: 0,0:32:28.34,0:32:31.49,Default,,0000,0000,0000,,- Coleco Vision was an attempt\Nto try and replicate as closely Dialogue: 0,0:32:31.49,0:32:34.67,Default,,0000,0000,0000,,as possible in those days\Nthe actual experience Dialogue: 0,0:32:34.67,0:32:35.25,Default,,0000,0000,0000,,of the arcade. Dialogue: 0,0:32:35.25,0:32:36.96,Default,,0000,0000,0000,,TONY HAWK: Knowing\Nthey needed a hot game Dialogue: 0,0:32:36.96,0:32:39.35,Default,,0000,0000,0000,,to kick off their console\Nsales, they set their sights Dialogue: 0,0:32:39.35,0:32:40.73,Default,,0000,0000,0000,,on the arcade hit-- Dialogue: 0,0:32:40.73,0:32:43.70,Default,,0000,0000,0000,,Donkey Kong. Dialogue: 0,0:32:43.70,0:32:46.04,Default,,0000,0000,0000,,And bought themselves\Na six month Dialogue: 0,0:32:46.04,0:32:48.15,Default,,0000,0000,0000,,exclusive to the\Ngame from Nintendo. Dialogue: 0,0:32:48.15,0:32:52.89,Default,,0000,0000,0000,,Coleco Vision became\Nthe smash hit of 1982. Dialogue: 0,0:32:52.89,0:32:54.56,Default,,0000,0000,0000,,- And Donkey Kong\Nwas the driver. Dialogue: 0,0:32:54.56,0:32:56.09,Default,,0000,0000,0000,,We impacted it with the unit. Dialogue: 0,0:32:56.09,0:32:57.46,Default,,0000,0000,0000,,You bought the\NColeco Vision, you Dialogue: 0,0:32:57.46,0:32:59.12,Default,,0000,0000,0000,,got a Donkey Kong cartridge. Dialogue: 0,0:32:59.12,0:33:02.33,Default,,0000,0000,0000,, Dialogue: 0,0:33:02.33,0:33:04.37,Default,,0000,0000,0000,,TONY HAWK: Suddenly,\Nanother 800 pound gorilla Dialogue: 0,0:33:04.37,0:33:05.60,Default,,0000,0000,0000,,came into the room-- Dialogue: 0,0:33:05.60,0:33:07.34,Default,,0000,0000,0000,,Universal Studios. Dialogue: 0,0:33:07.34,0:33:09.92,Default,,0000,0000,0000,,They claimed that Nintendo's\NDonkey Kong violated Dialogue: 0,0:33:09.92,0:33:12.50,Default,,0000,0000,0000,,their copyright on\Nthe movie King Kong Dialogue: 0,0:33:12.50,0:33:14.39,Default,,0000,0000,0000,,and they wanted their\Npiece of the action. Dialogue: 0,0:33:14.39,0:33:15.56,Default,,0000,0000,0000,,- It's a great court case. Dialogue: 0,0:33:15.56,0:33:18.53,Default,,0000,0000,0000,,They actually at one point\Nbrought in a Donkey Kong Dialogue: 0,0:33:18.53,0:33:21.62,Default,,0000,0000,0000,,machine and played\Nthe game for the judge Dialogue: 0,0:33:21.62,0:33:24.73,Default,,0000,0000,0000,,in the middle of the core,\Nwhich was quite a scene. Dialogue: 0,0:33:24.73,0:33:26.27,Default,,0000,0000,0000,,TONY HAWK: But the\Nbiggest laugh came Dialogue: 0,0:33:26.27,0:33:29.36,Default,,0000,0000,0000,,when court papers, prepared\Nby Universal's own lawyers, Dialogue: 0,0:33:29.36,0:33:31.49,Default,,0000,0000,0000,,revealed that the\Noriginal copyright holder Dialogue: 0,0:33:31.49,0:33:35.49,Default,,0000,0000,0000,,that the rights fall\Ninto the public domain. Dialogue: 0,0:33:35.49,0:33:37.76,Default,,0000,0000,0000,,- So in the end, not\Nonly did they lose, Dialogue: 0,0:33:37.76,0:33:41.02,Default,,0000,0000,0000,,they have to pay damages\Nand court expenses. Dialogue: 0,0:33:41.02,0:33:43.01,Default,,0000,0000,0000,,TONY HAWK: Hate to say\Nit, but we got to-- Dialogue: 0,0:33:43.01,0:33:45.02,Default,,0000,0000,0000,,Nintendo made a monkey\Nout of Universal. Dialogue: 0,0:33:45.02,0:33:49.79,Default,,0000,0000,0000,, Dialogue: 0,0:33:49.79,0:33:52.35,Default,,0000,0000,0000,,And what about those monkeys\Nwho were running Atari? Dialogue: 0,0:33:52.35,0:33:55.67,Default,,0000,0000,0000,,- They were affected by waves\Nof people leaving the company-- Dialogue: 0,0:33:55.67,0:33:57.06,Default,,0000,0000,0000,,first, Activision. Dialogue: 0,0:33:57.06,0:33:58.85,Default,,0000,0000,0000,,Then there was\Nanother wave after us. Dialogue: 0,0:33:58.85,0:34:01.76,Default,,0000,0000,0000,,And so they lost their\Nvery best programmers. Dialogue: 0,0:34:01.76,0:34:03.32,Default,,0000,0000,0000,,TONY HAWK: Desperate,\NAtari licensed Dialogue: 0,0:34:03.32,0:34:07.28,Default,,0000,0000,0000,,the arcade classic Pac-Man and\Nordered 12 million cartridges. Dialogue: 0,0:34:07.28,0:34:09.39,Default,,0000,0000,0000,,[BEEPING] Dialogue: 0,0:34:09.39,0:34:10.05,Default,,0000,0000,0000,,It sucked. Dialogue: 0,0:34:10.05,0:34:12.44,Default,,0000,0000,0000,,- It flickered, it\Ndidn't look like Pac-Man, Dialogue: 0,0:34:12.44,0:34:16.31,Default,,0000,0000,0000,,it didn't play well, it was\Nhard to control, it was ugly, Dialogue: 0,0:34:16.31,0:34:17.63,Default,,0000,0000,0000,,it was an awful game. Dialogue: 0,0:34:17.63,0:34:20.94,Default,,0000,0000,0000,,TONY HAWK: And a financial\Ndisaster, big time. Dialogue: 0,0:34:20.94,0:34:25.31,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:34:25.31,0:34:28.01,Default,,0000,0000,0000,,Steve Ross, chief of Atari's\Ncorporate parent, Warner Dialogue: 0,0:34:28.01,0:34:30.71,Default,,0000,0000,0000,,Communications, decided\Nto step in and he brought Dialogue: 0,0:34:30.71,0:34:33.44,Default,,0000,0000,0000,,one of Hollywood's biggest\Ntalents along with him-- Dialogue: 0,0:34:33.44,0:34:35.22,Default,,0000,0000,0000,,Steven Spielberg. Dialogue: 0,0:34:35.22,0:34:39.21,Default,,0000,0000,0000,,In the summer of 1982, ET was\Nburning up the box office, Dialogue: 0,0:34:39.21,0:34:41.89,Default,,0000,0000,0000,,and Ross wanted to\Nride that bike too. Dialogue: 0,0:34:41.89,0:34:44.06,Default,,0000,0000,0000,,He paid a cool $25\Nmillion for the right Dialogue: 0,0:34:44.06,0:34:47.25,Default,,0000,0000,0000,,to use Steve's extra\Nterrestrial in a new video game, Dialogue: 0,0:34:47.25,0:34:50.16,Default,,0000,0000,0000,,and he promised to have\Nit out by Christmas. Dialogue: 0,0:34:50.16,0:34:52.70,Default,,0000,0000,0000,,- I think they had to develop\Nthe game in eight weeks instead Dialogue: 0,0:34:52.70,0:34:55.78,Default,,0000,0000,0000,,of nine months. Dialogue: 0,0:34:55.78,0:34:58.07,Default,,0000,0000,0000,,It's kind of hard to\Nmake a game be really fun Dialogue: 0,0:34:58.07,0:35:01.98,Default,,0000,0000,0000,,and have a lot of depth in it\Nin a period of a eight weeks. Dialogue: 0,0:35:01.98,0:35:03.82,Default,,0000,0000,0000,,- And it was so bad. Dialogue: 0,0:35:03.82,0:35:06.82,Default,,0000,0000,0000,,The ones that they sold,\Nmost of them were returned. Dialogue: 0,0:35:06.82,0:35:12.17,Default,,0000,0000,0000,,- In '83, Atari sent diesel\Ntrucks into the New Mexico Dialogue: 0,0:35:12.17,0:35:15.32,Default,,0000,0000,0000,,desert packed with unsold\Ncartridges and they buried Dialogue: 0,0:35:15.32,0:35:15.82,Default,,0000,0000,0000,,them. Dialogue: 0,0:35:15.82,0:35:18.07,Default,,0000,0000,0000,,- The legend was, they had\Nto run in and pour concrete Dialogue: 0,0:35:18.07,0:35:20.12,Default,,0000,0000,0000,,over them to make\Nthem really go away. Dialogue: 0,0:35:20.12,0:35:21.29,Default,,0000,0000,0000,,Ugly, ugly. Dialogue: 0,0:35:21.29,0:35:22.33,Default,,0000,0000,0000,,I basically killed Atari. Dialogue: 0,0:35:22.33,0:35:23.33,Default,,0000,0000,0000,,It was the end of Atari. Dialogue: 0,0:35:23.33,0:35:25.88,Default,,0000,0000,0000,, Dialogue: 0,0:35:25.88,0:35:27.74,Default,,0000,0000,0000,,TONY HAWK: By early\N1983, it looked Dialogue: 0,0:35:27.74,0:35:32.04,Default,,0000,0000,0000,,like the home gaming boom\Nwas going bust for everyone. Dialogue: 0,0:35:32.04,0:35:34.40,Default,,0000,0000,0000,,- 30 companies got a couple\Nmillion dollars in venture Dialogue: 0,0:35:34.40,0:35:36.53,Default,,0000,0000,0000,,capital, hired a\Ncouple of programmers Dialogue: 0,0:35:36.53,0:35:38.81,Default,,0000,0000,0000,,off the street who'd\Nnever designed games, Dialogue: 0,0:35:38.81,0:35:42.24,Default,,0000,0000,0000,,and developed a video\Ngame and tried to sell it Dialogue: 0,0:35:42.24,0:35:47.10,Default,,0000,0000,0000,,and nobody was buying it,\Nbecause it was garbage. Dialogue: 0,0:35:47.10,0:35:50.50,Default,,0000,0000,0000,,It was ironic, because when\Nwe saw those 30 new companies, Dialogue: 0,0:35:50.50,0:35:52.67,Default,,0000,0000,0000,,we looked at each other and\Nsaid, none of these guys Dialogue: 0,0:35:52.67,0:35:54.98,Default,,0000,0000,0000,,are going to be in\Nbusiness a year from now. Dialogue: 0,0:35:54.98,0:35:56.78,Default,,0000,0000,0000,,And we didn't take\Nthat one step further Dialogue: 0,0:35:56.78,0:35:59.32,Default,,0000,0000,0000,,and say, and my god, what that's\Ngoing to do to the business. Dialogue: 0,0:35:59.32,0:36:00.70,Default,,0000,0000,0000,,TONY HAWK: In the\Nnext two years, Dialogue: 0,0:36:00.70,0:36:02.39,Default,,0000,0000,0000,,Warner Communications\Ndumped Atari Dialogue: 0,0:36:02.39,0:36:04.97,Default,,0000,0000,0000,,and got out of the industry. Dialogue: 0,0:36:04.97,0:36:08.36,Default,,0000,0000,0000,,Mattel shut down production\Nof their Intellivision system. Dialogue: 0,0:36:08.36,0:36:11.52,Default,,0000,0000,0000,,Coleco sales dropped\Nthrough the floor. Dialogue: 0,0:36:11.52,0:36:15.47,Default,,0000,0000,0000,,And in 1985, just as\Neverything really hit bottom, Dialogue: 0,0:36:15.47,0:36:17.14,Default,,0000,0000,0000,,Nintendo stood up\Nand said they weren't Dialogue: 0,0:36:17.14,0:36:20.54,Default,,0000,0000,0000,,going to take it anymore and\Nlaunched their own gaming Dialogue: 0,0:36:20.54,0:36:21.34,Default,,0000,0000,0000,,console-- Dialogue: 0,0:36:21.34,0:36:25.67,Default,,0000,0000,0000,,the Nintendo Entertainment\NSystem or NES. Dialogue: 0,0:36:25.67,0:36:27.56,Default,,0000,0000,0000,,Everyone thought\Nthey were crazy. Dialogue: 0,0:36:27.56,0:36:29.81,Default,,0000,0000,0000,,- All of a sudden,\NNintendo came in, Dialogue: 0,0:36:29.81,0:36:33.25,Default,,0000,0000,0000,,better graphics, better\Ncolor, better sound. Dialogue: 0,0:36:33.25,0:36:34.62,Default,,0000,0000,0000,,Boom, rock and roll-- Dialogue: 0,0:36:34.62,0:36:36.03,Default,,0000,0000,0000,,total success. Dialogue: 0,0:36:36.03,0:36:38.79,Default,,0000,0000,0000,,MAN: Nintendo has the\Nmost video game hits, Dialogue: 0,0:36:38.79,0:36:41.52,Default,,0000,0000,0000,,like Baseball and Excite Bike. Dialogue: 0,0:36:41.52,0:36:44.73,Default,,0000,0000,0000,,Now, you're playing with power. Dialogue: 0,0:36:44.73,0:36:47.44,Default,,0000,0000,0000,,- They really brought in\Na new age of video games Dialogue: 0,0:36:47.44,0:36:49.70,Default,,0000,0000,0000,,with the simple introduction\Nof the NES system. Dialogue: 0,0:36:49.70,0:36:50.91,Default,,0000,0000,0000,,They've rethought everything. Dialogue: 0,0:36:50.91,0:36:53.10,Default,,0000,0000,0000,,They said, the way a\Ncartridge is loaded, Dialogue: 0,0:36:53.10,0:36:55.44,Default,,0000,0000,0000,,the way the controllers\Nare designed-- Dialogue: 0,0:36:55.44,0:36:58.23,Default,,0000,0000,0000,,they said, let's start over and\Ncreate a really friendly game Dialogue: 0,0:36:58.23,0:37:00.15,Default,,0000,0000,0000,,system for families to enjoy. Dialogue: 0,0:37:00.15,0:37:03.87,Default,,0000,0000,0000,,TONY HAWK: And who was leading\Nthe Nintendo NES charge? Dialogue: 0,0:37:03.87,0:37:06.12,Default,,0000,0000,0000,,Their Donkey Kong\Nhero Mario, now Dialogue: 0,0:37:06.12,0:37:08.11,Default,,0000,0000,0000,,starring in Super Mario Bros. Dialogue: 0,0:37:08.11,0:37:11.23,Default,,0000,0000,0000,,- They came out with Super Mario\NBros, which was a great game-- Dialogue: 0,0:37:11.23,0:37:14.72,Default,,0000,0000,0000,,so far beyond anything that\Nhas existed before in he home. Dialogue: 0,0:37:14.72,0:37:18.51,Default,,0000,0000,0000,,It made side scrolling vivid,\Nand it gave you puzzles-- Dialogue: 0,0:37:18.51,0:37:21.16,Default,,0000,0000,0000,,hidden puzzles and fun puzzles. Dialogue: 0,0:37:21.16,0:37:25.06,Default,,0000,0000,0000,,It characterized\Nwhat games could be. Dialogue: 0,0:37:25.06,0:37:29.03,Default,,0000,0000,0000,,And it was a phenomenon\Nall over again. Dialogue: 0,0:37:29.03,0:37:31.43,Default,,0000,0000,0000,,- Once that happened, it\Nreally changed the business, Dialogue: 0,0:37:31.43,0:37:34.10,Default,,0000,0000,0000,,because then Sega started\Nlooking at the business Dialogue: 0,0:37:34.10,0:37:35.33,Default,,0000,0000,0000,,more seriously. Dialogue: 0,0:37:35.33,0:37:37.79,Default,,0000,0000,0000,,TONY HAWK: Sega was\Nshort for Service Games. Dialogue: 0,0:37:37.79,0:37:40.49,Default,,0000,0000,0000,,It had actually gotten its start\Nas an American company then Dialogue: 0,0:37:40.49,0:37:43.25,Default,,0000,0000,0000,,imported pinball machines\Nto military bases in Japan Dialogue: 0,0:37:43.25,0:37:45.36,Default,,0000,0000,0000,,after World War II. Dialogue: 0,0:37:45.36,0:37:49.73,Default,,0000,0000,0000,,But by 1986, Sega was a\NJapanese company toiling away Dialogue: 0,0:37:49.73,0:37:51.23,Default,,0000,0000,0000,,in the arcade business. Dialogue: 0,0:37:51.23,0:37:53.30,Default,,0000,0000,0000,,Seeing Nintendo's\Nsuccess, they came out Dialogue: 0,0:37:53.30,0:37:54.96,Default,,0000,0000,0000,,with their first console-- Dialogue: 0,0:37:54.96,0:37:57.14,Default,,0000,0000,0000,,the Sega Master System. Dialogue: 0,0:37:57.14,0:37:59.93,Default,,0000,0000,0000,,Most of their games were\Nrepackaged arcade titles Dialogue: 0,0:37:59.93,0:38:01.99,Default,,0000,0000,0000,,and couldn't compete with\Nthe exciting originals Dialogue: 0,0:38:01.99,0:38:03.68,Default,,0000,0000,0000,,that Nintendo was cranking out. Dialogue: 0,0:38:03.68,0:38:05.81,Default,,0000,0000,0000,,It would take another\Nfive years before Sega Dialogue: 0,0:38:05.81,0:38:09.38,Default,,0000,0000,0000,,would get a real shot of\Npushing Nintendo and Mario Dialogue: 0,0:38:09.38,0:38:11.69,Default,,0000,0000,0000,,off their high latter. Dialogue: 0,0:38:11.69,0:38:15.23,Default,,0000,0000,0000,,- And the Japanese really took\Nover the video game industry, Dialogue: 0,0:38:15.23,0:38:18.05,Default,,0000,0000,0000,,because we had these games\Nthat anyone could play, Dialogue: 0,0:38:18.05,0:38:20.63,Default,,0000,0000,0000,,anyone could understand\Nand everyone loves. Dialogue: 0,0:38:20.63,0:38:23.02,Default,,0000,0000,0000,,And they're very simple,\Nthey're very easy to get into. Dialogue: 0,0:38:23.02,0:38:25.46,Default,,0000,0000,0000,,And the hardware is more\Npowerful than anything Dialogue: 0,0:38:25.46,0:38:27.09,Default,,0000,0000,0000,,we've seen from\Nthe American side. Dialogue: 0,0:38:27.09,0:38:29.75,Default,,0000,0000,0000,,So these guys, they were able\Nto bring back video games, Dialogue: 0,0:38:29.75,0:38:32.04,Default,,0000,0000,0000,,like they brought it\Nback from the dead. Dialogue: 0,0:38:32.04,0:38:33.77,Default,,0000,0000,0000,,TONY HAWK: After\Na five year slump, Dialogue: 0,0:38:33.77,0:38:36.48,Default,,0000,0000,0000,,consoles were clawing their\Nway back into homes only Dialogue: 0,0:38:36.48,0:38:39.45,Default,,0000,0000,0000,,to meet a new challenger--\Nthe personal computer. Dialogue: 0,0:38:39.45,0:38:41.50,Default,,0000,0000,0000,,We can barely remember\Nlife without them, Dialogue: 0,0:38:41.50,0:38:43.04,Default,,0000,0000,0000,,but in the early\N'80s, these machines Dialogue: 0,0:38:43.04,0:38:44.35,Default,,0000,0000,0000,,were the hot new thing. Dialogue: 0,0:38:44.35,0:38:46.64,Default,,0000,0000,0000,,And they were about to take\Nvideo game play to a higher Dialogue: 0,0:38:46.64,0:38:49.66,Default,,0000,0000,0000,,level, create new competition\Nfor gaming dollars Dialogue: 0,0:38:49.66,0:38:51.98,Default,,0000,0000,0000,,and give game designers\Na new opportunity Dialogue: 0,0:38:51.98,0:38:54.11,Default,,0000,0000,0000,,to take even more power\Ninto their own hands. Dialogue: 0,0:38:54.11,0:38:58.49,Default,,0000,0000,0000,, Dialogue: 0,0:38:58.49,0:38:59.99,Default,,0000,0000,0000,,You know how some\Npeople always seem Dialogue: 0,0:38:59.99,0:39:02.45,Default,,0000,0000,0000,,to be in the right\Nplace at the right time? Dialogue: 0,0:39:02.45,0:39:04.94,Default,,0000,0000,0000,,Maybe it has more to do\Nwith being ready to step up Dialogue: 0,0:39:04.94,0:39:06.24,Default,,0000,0000,0000,,than just dumb luck. Dialogue: 0,0:39:06.24,0:39:08.03,Default,,0000,0000,0000,,And the video game\Nindustry has always Dialogue: 0,0:39:08.03,0:39:10.10,Default,,0000,0000,0000,,been packed with risk\Ntakers, people who Dialogue: 0,0:39:10.10,0:39:12.89,Default,,0000,0000,0000,,can't wait to take their shot. Dialogue: 0,0:39:12.89,0:39:15.32,Default,,0000,0000,0000,,Time for another chapter\Nin our tale of two Steve-- Dialogue: 0,0:39:15.32,0:39:16.76,Default,,0000,0000,0000,,Jobs and Wozniak. Dialogue: 0,0:39:16.76,0:39:17.59,Default,,0000,0000,0000,,Remember? Dialogue: 0,0:39:17.59,0:39:20.35,Default,,0000,0000,0000,,Those two guys who left Atari\Nto start their own thing. Dialogue: 0,0:39:20.35,0:39:22.79,Default,,0000,0000,0000,,By the early '80s, their Apple\N2 Home Computer was a must Dialogue: 0,0:39:22.79,0:39:27.47,Default,,0000,0000,0000,,buy for tech heads everywhere,\Nat a whopping $1,300 a pop. Dialogue: 0,0:39:27.47,0:39:30.05,Default,,0000,0000,0000,,- I just thought\NI had to have one. Dialogue: 0,0:39:30.05,0:39:33.89,Default,,0000,0000,0000,,I convinced my wife that I would\Nsomehow make it pay for itself. Dialogue: 0,0:39:33.89,0:39:36.56,Default,,0000,0000,0000,,And we spent well\Nover a month's income Dialogue: 0,0:39:36.56,0:39:40.71,Default,,0000,0000,0000,,for the two of us buying\Nthat first Apple 2 computer. Dialogue: 0,0:39:40.71,0:39:47.76,Default,,0000,0000,0000,,And well, I guess I did make\Nit pay for itself eventually. Dialogue: 0,0:39:47.76,0:39:50.36,Default,,0000,0000,0000,,TONY HAWK: Computers were\Nmaking word processing a breeze Dialogue: 0,0:39:50.36,0:39:52.65,Default,,0000,0000,0000,,and typewriters were being\Ntossed out of office windows Dialogue: 0,0:39:52.65,0:39:54.03,Default,,0000,0000,0000,,everywhere. Dialogue: 0,0:39:54.03,0:39:56.28,Default,,0000,0000,0000,,But coming out of\NAtari, the two Steves Dialogue: 0,0:39:56.28,0:39:59.37,Default,,0000,0000,0000,,had gaming in their blood\Nand knew that working hard Dialogue: 0,0:39:59.37,0:40:01.14,Default,,0000,0000,0000,,meant playing harder. Dialogue: 0,0:40:01.14,0:40:04.50,Default,,0000,0000,0000,,So they made sure their\Nbaby was built to game. Dialogue: 0,0:40:04.50,0:40:06.15,Default,,0000,0000,0000,,- Once you have a\NPC on your desk, Dialogue: 0,0:40:06.15,0:40:07.67,Default,,0000,0000,0000,,you soon realize\Nthat it's something Dialogue: 0,0:40:07.67,0:40:09.48,Default,,0000,0000,0000,,that you can goof off on. Dialogue: 0,0:40:09.48,0:40:11.64,Default,,0000,0000,0000,,And right from\Nthe very beginning Dialogue: 0,0:40:11.64,0:40:13.77,Default,,0000,0000,0000,,of PCs on desktops\Nin the workplace, Dialogue: 0,0:40:13.77,0:40:15.02,Default,,0000,0000,0000,,there were games to play. Dialogue: 0,0:40:15.02,0:40:18.04,Default,,0000,0000,0000,,In those days-- the\Nmid-80s, a lot of them Dialogue: 0,0:40:18.04,0:40:20.52,Default,,0000,0000,0000,,were just text games like Zork. Dialogue: 0,0:40:20.52,0:40:22.77,Default,,0000,0000,0000,,The great thing about that\Nis because it was all text, Dialogue: 0,0:40:22.77,0:40:24.92,Default,,0000,0000,0000,,it actually kind of\Nlooked like work. Dialogue: 0,0:40:24.92,0:40:28.77,Default,,0000,0000,0000,,TONY HAWK: A rival PC, the\NCommodore 64 came out in 1982, Dialogue: 0,0:40:28.77,0:40:30.37,Default,,0000,0000,0000,,and was even more successful. Dialogue: 0,0:40:30.37,0:40:33.69,Default,,0000,0000,0000,,22 million machines\Nwere sold in 1983 alone. Dialogue: 0,0:40:33.69,0:40:39.49,Default,,0000,0000,0000,,Well, maybe because\Nthat one was only $600. Dialogue: 0,0:40:39.49,0:40:41.97,Default,,0000,0000,0000,,- When the Commodore\N64 first came out, Dialogue: 0,0:40:41.97,0:40:44.04,Default,,0000,0000,0000,,I bought one of those\Nlike the first day Dialogue: 0,0:40:44.04,0:40:46.50,Default,,0000,0000,0000,,and spent like the next month\Njust learning machine, trying Dialogue: 0,0:40:46.50,0:40:47.83,Default,,0000,0000,0000,,every last feature of it. Dialogue: 0,0:40:47.83,0:40:49.46,Default,,0000,0000,0000,,And then, the first\Ngame I did actually Dialogue: 0,0:40:49.46,0:40:50.46,Default,,0000,0000,0000,,was on he Commodore 64. Dialogue: 0,0:40:50.46,0:40:52.08,Default,,0000,0000,0000,,- I would go into\Nthe college and there Dialogue: 0,0:40:52.08,0:40:53.70,Default,,0000,0000,0000,,were students\Nprogramming on the Apple, Dialogue: 0,0:40:53.70,0:40:56.51,Default,,0000,0000,0000,,so I could ask them, how do\Nyou get the dot on the screen. Dialogue: 0,0:40:56.51,0:40:58.47,Default,,0000,0000,0000,,And I'm just asking them\Nall the basic commands Dialogue: 0,0:40:58.47,0:41:01.40,Default,,0000,0000,0000,,and writing them all down and\Ntrying to make my own programs Dialogue: 0,0:41:01.40,0:41:02.68,Default,,0000,0000,0000,,in the corner on the machines. Dialogue: 0,0:41:02.68,0:41:05.01,Default,,0000,0000,0000,,- I love playing on a computer\Na lot more than a console Dialogue: 0,0:41:05.01,0:41:07.02,Default,,0000,0000,0000,,because, I felt like the\Ninteraction was there. Dialogue: 0,0:41:07.02,0:41:10.80,Default,,0000,0000,0000,,There was a lot more fun in\Nactually programming things Dialogue: 0,0:41:10.80,0:41:14.45,Default,,0000,0000,0000,,rather than just being passive\Nand letting somebody else make Dialogue: 0,0:41:14.45,0:41:15.60,Default,,0000,0000,0000,,the game for me. Dialogue: 0,0:41:15.60,0:41:17.65,Default,,0000,0000,0000,,That was really when I\Nfell in love with games. Dialogue: 0,0:41:17.65,0:41:21.40,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:41:21.40,0:41:23.29,Default,,0000,0000,0000,,TONY HAWK: Back at\NApple, a young employee Dialogue: 0,0:41:23.29,0:41:25.93,Default,,0000,0000,0000,,named Chip Hawkins was\Ngetting ready to pull a Steve Dialogue: 0,0:41:25.93,0:41:29.26,Default,,0000,0000,0000,,Jobs on Steve Jobs and\Ntake off on his own. Dialogue: 0,0:41:29.26,0:41:31.99,Default,,0000,0000,0000,, Dialogue: 0,0:41:31.99,0:41:34.54,Default,,0000,0000,0000,,- At Apple, Steve\NJobs was treating him Dialogue: 0,0:41:34.54,0:41:38.83,Default,,0000,0000,0000,,like a worthless MBA instead\Nof like the future CEO Dialogue: 0,0:41:38.83,0:41:40.80,Default,,0000,0000,0000,,and rockstar. Dialogue: 0,0:41:40.80,0:41:43.78,Default,,0000,0000,0000,,- The big idea I had\Nwas to basically bring Dialogue: 0,0:41:43.78,0:41:47.17,Default,,0000,0000,0000,,a lot of practices\Nfrom Hollywood Dialogue: 0,0:41:47.17,0:41:50.98,Default,,0000,0000,0000,,into this new digital\Nmedium elevating Dialogue: 0,0:41:50.98,0:41:54.46,Default,,0000,0000,0000,,the development of the\Nproduct to that of an art form Dialogue: 0,0:41:54.46,0:41:57.88,Default,,0000,0000,0000,,and treating the creative\Ntalent as artists. Dialogue: 0,0:41:57.88,0:42:00.75,Default,,0000,0000,0000,,TONY HAWK: In October of 1982,\NElectronic Arts was born. Dialogue: 0,0:42:00.75,0:42:05.23,Default,,0000,0000,0000,, Dialogue: 0,0:42:05.23,0:42:08.22,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:42:08.22,0:42:10.23,Default,,0000,0000,0000,,- We wrote the business\Nplan in November '82. Dialogue: 0,0:42:10.23,0:42:12.45,Default,,0000,0000,0000,,And two weeks\Nlater, Atari, which Dialogue: 0,0:42:12.45,0:42:15.00,Default,,0000,0000,0000,,had just shipped ET,\Nannounced that they Dialogue: 0,0:42:15.00,0:42:17.62,Default,,0000,0000,0000,,weren't going to make their\Nrevenue, or profit, targets. Dialogue: 0,0:42:17.62,0:42:18.99,Default,,0000,0000,0000,,And what they were\Ndoing was they Dialogue: 0,0:42:18.99,0:42:22.00,Default,,0000,0000,0000,,were spending their money\Non bulldozers bulldozing Dialogue: 0,0:42:22.00,0:42:25.34,Default,,0000,0000,0000,,all those ETs into the ground. Dialogue: 0,0:42:25.34,0:42:28.10,Default,,0000,0000,0000,,We though cartridge video\Ngames we're done for ever. Dialogue: 0,0:42:28.10,0:42:30.39,Default,,0000,0000,0000,,So we took a big risk and\Nwe launched and only did Dialogue: 0,0:42:30.39,0:42:32.27,Default,,0000,0000,0000,,floppy disk PC games. Dialogue: 0,0:42:32.27,0:42:35.63,Default,,0000,0000,0000,,TONY HAWK: Trip had to get\Npeople's eyes back on gaming Dialogue: 0,0:42:35.63,0:42:40.28,Default,,0000,0000,0000,,and he did it by catching\Ntheir eye on the store shelves. Dialogue: 0,0:42:40.28,0:42:42.56,Default,,0000,0000,0000,,- I immediately gravitated\Ntowards thinking Dialogue: 0,0:42:42.56,0:42:45.17,Default,,0000,0000,0000,,that the product should be\Npackaged like a record album. Dialogue: 0,0:42:45.17,0:42:48.38,Default,,0000,0000,0000,,And it was very successful\Nin the marketplace in that, Dialogue: 0,0:42:48.38,0:42:52.55,Default,,0000,0000,0000,,a lot of people really liked\Nthose early record albums. Dialogue: 0,0:42:52.55,0:42:56.63,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:42:56.63,0:42:59.05,Default,,0000,0000,0000,,TONY HAWK: Trip also figured\Nsports stars would look great Dialogue: 0,0:42:59.05,0:43:00.46,Default,,0000,0000,0000,,on box covers. Dialogue: 0,0:43:00.46,0:43:01.90,Default,,0000,0000,0000,,Not sure why. Dialogue: 0,0:43:01.90,0:43:04.46,Default,,0000,0000,0000,,Maybe he ate a lot of Wheaties. Dialogue: 0,0:43:04.46,0:43:07.13,Default,,0000,0000,0000,,Whatever the reason, he went\Nafter two of the biggest-- Dialogue: 0,0:43:07.13,0:43:09.41,Default,,0000,0000,0000,,Larry Bird and\NJulius Erving, better Dialogue: 0,0:43:09.41,0:43:12.11,Default,,0000,0000,0000,,known as Dr. J.\NEach got about $25K Dialogue: 0,0:43:12.11,0:43:14.57,Default,,0000,0000,0000,,for a snapshot and their names. Dialogue: 0,0:43:14.57,0:43:17.57,Default,,0000,0000,0000,,And the doctor himself got\Ninvolved in the game design. Dialogue: 0,0:43:17.57,0:43:20.72,Default,,0000,0000,0000,,- We asked him questions about\Nhow he played and strategies Dialogue: 0,0:43:20.72,0:43:23.08,Default,,0000,0000,0000,,and we wanted to understand\Nwhat kind of shots Dialogue: 0,0:43:23.08,0:43:25.04,Default,,0000,0000,0000,,he would take from\Ndifferent parts of the floor Dialogue: 0,0:43:25.04,0:43:26.66,Default,,0000,0000,0000,,and what his shooting\Npercentages were. Dialogue: 0,0:43:26.66,0:43:28.55,Default,,0000,0000,0000,,- We exactly built\Ninto the game. Dialogue: 0,0:43:28.55,0:43:31.40,Default,,0000,0000,0000,,And then we said, imagine\Nyou're really going one on one Dialogue: 0,0:43:31.40,0:43:34.04,Default,,0000,0000,0000,,with Larry, what\Nwould the outcome be. Dialogue: 0,0:43:34.04,0:43:37.42,Default,,0000,0000,0000,,And he goes, if I went\None-on-one with Larry, Dialogue: 0,0:43:37.42,0:43:39.84,Default,,0000,0000,0000,,I'd beat him every time. Dialogue: 0,0:43:39.84,0:43:42.33,Default,,0000,0000,0000,,Cool. Dialogue: 0,0:43:42.33,0:43:45.98,Default,,0000,0000,0000,,- Premiering on the Apple\N2 and Commodore 64, Dr. J Dialogue: 0,0:43:45.98,0:43:50.72,Default,,0000,0000,0000,,and Larry Bird go one on\None was a huge seller. Dialogue: 0,0:43:50.72,0:43:51.89,Default,,0000,0000,0000,,Next up, football. Dialogue: 0,0:43:51.89,0:43:54.64,Default,,0000,0000,0000,,The tie-in, John Madden. Dialogue: 0,0:43:54.64,0:43:57.47,Default,,0000,0000,0000,,With a big name,\Ngive him a big shock. Dialogue: 0,0:43:57.47,0:44:00.65,Default,,0000,0000,0000,,You see, in the early '80s,\Ntechnology would only allow Dialogue: 0,0:44:00.65,0:44:02.24,Default,,0000,0000,0000,,seven players on each team. Dialogue: 0,0:44:02.24,0:44:08.46,Default,,0000,0000,0000,,- Madden looked at it and he\Ngoes, where's the other guys? Dialogue: 0,0:44:08.46,0:44:12.65,Default,,0000,0000,0000,,Well, this is an Apple 2\Nand it only has 64k of ram. Dialogue: 0,0:44:12.65,0:44:16.78,Default,,0000,0000,0000,,So actually having seven on\Nseven is a huge breakthrough. Dialogue: 0,0:44:16.78,0:44:18.45,Default,,0000,0000,0000,,And he just gets\Nthe stink face-- Dialogue: 0,0:44:18.45,0:44:22.25,Default,,0000,0000,0000,,it's like, where are the\Nother-- that's not football. Dialogue: 0,0:44:22.25,0:44:25.03,Default,,0000,0000,0000,,You can shift that if you\Nwant, but not with my name on. Dialogue: 0,0:44:25.03,0:44:26.69,Default,,0000,0000,0000,,We're thinking,\Nhe's got our money. Dialogue: 0,0:44:26.69,0:44:29.58,Default,,0000,0000,0000,,So I would go back to Rob\Nand Anthonic, the programmer Dialogue: 0,0:44:29.58,0:44:32.61,Default,,0000,0000,0000,,and designer, and say,\Nit's got to be a 11-on-11. Dialogue: 0,0:44:32.61,0:44:37.80,Default,,0000,0000,0000,,And he goes, that's impossible. Dialogue: 0,0:44:37.80,0:44:41.37,Default,,0000,0000,0000,,Two years later when the\N11-on-11 game was finished, Dialogue: 0,0:44:41.37,0:44:42.44,Default,,0000,0000,0000,,we shipped it. Dialogue: 0,0:44:42.44,0:44:46.100,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:44:46.100,0:44:49.75,Default,,0000,0000,0000,,TONY HAWK: And in 1988, the\Nultimate video sports game Dialogue: 0,0:44:49.75,0:44:51.73,Default,,0000,0000,0000,,franchise was born,\Nalong with one Dialogue: 0,0:44:51.73,0:44:54.94,Default,,0000,0000,0000,,of the greatest video\Nmarketing opportunities ever. Dialogue: 0,0:44:54.94,0:44:57.31,Default,,0000,0000,0000,,Like football itself,\Na new version of Madden Dialogue: 0,0:44:57.31,0:45:01.78,Default,,0000,0000,0000,,started arriving every season\Nwith new teams, statistics, Dialogue: 0,0:45:01.78,0:45:02.93,Default,,0000,0000,0000,,and players. Dialogue: 0,0:45:02.93,0:45:04.51,Default,,0000,0000,0000,,- And I said, this\Nis the crown jewel. Dialogue: 0,0:45:04.51,0:45:06.01,Default,,0000,0000,0000,,We're going to build\Nthe company around this. Dialogue: 0,0:45:06.01,0:45:08.07,Default,,0000,0000,0000,,This is going to be a\Nhugely successful product. Dialogue: 0,0:45:08.07,0:45:10.69,Default,,0000,0000,0000,,Madden's success proofed\Nthat sports can be very, very Dialogue: 0,0:45:10.69,0:45:13.24,Default,,0000,0000,0000,,good for EA, and it\Nhas, giving birth Dialogue: 0,0:45:13.24,0:45:15.56,Default,,0000,0000,0000,,to a whole subdivision\Nwithin the company. Dialogue: 0,0:45:15.56,0:45:19.53,Default,,0000,0000,0000,,And it doesn't stop there,\Nfrom action to adventure, Dialogue: 0,0:45:19.53,0:45:23.14,Default,,0000,0000,0000,,from franchises to tie-in\Ntitles, these guys are on it. Dialogue: 0,0:45:23.14,0:45:24.62,Default,,0000,0000,0000,,Now going for over\N20 years, they Dialogue: 0,0:45:24.62,0:45:26.08,Default,,0000,0000,0000,,are the biggest\Nand most successful Dialogue: 0,0:45:26.08,0:45:27.82,Default,,0000,0000,0000,,publisher of video games ever. Dialogue: 0,0:45:27.82,0:45:33.28,Default,,0000,0000,0000,,In 2003, the revenues\Ntopped $2.5 billion. Dialogue: 0,0:45:33.28,0:45:35.62,Default,,0000,0000,0000,,But hey, we're starting to\Nget ahead of ourselves here. Dialogue: 0,0:45:35.62,0:45:41.62,Default,,0000,0000,0000,,Put the brakes on and\Nlet's rewind back in 1979. Dialogue: 0,0:45:41.62,0:45:44.49,Default,,0000,0000,0000,,This is Ken Williams\Nand his wife Roberta. Dialogue: 0,0:45:44.49,0:45:47.44,Default,,0000,0000,0000,,Based in LA, Ken had just\Nstarted a computer consulting Dialogue: 0,0:45:47.44,0:45:50.08,Default,,0000,0000,0000,,business called Online Systems. Dialogue: 0,0:45:50.08,0:45:53.20,Default,,0000,0000,0000,,And then, one day, he bought\Nhis own computer along Dialogue: 0,0:45:53.20,0:45:54.55,Default,,0000,0000,0000,,with a computer game. Dialogue: 0,0:45:54.55,0:45:57.24,Default,,0000,0000,0000,,- Roberta started playing it and\Nshe got really, really hooked. Dialogue: 0,0:45:57.24,0:46:01.07,Default,,0000,0000,0000,,Then after she got hooked, she\Nsaid, you know, I can do that. Dialogue: 0,0:46:01.07,0:46:03.07,Default,,0000,0000,0000,,And it turned out that\Nshe could not only do it, Dialogue: 0,0:46:03.07,0:46:05.34,Default,,0000,0000,0000,,she could do it brilliantly. Dialogue: 0,0:46:05.34,0:46:09.55,Default,,0000,0000,0000,,TONY HAWK: In 1980, she\Nstarted writing her own game-- Dialogue: 0,0:46:09.55,0:46:11.56,Default,,0000,0000,0000,,Mystery House. Dialogue: 0,0:46:11.56,0:46:13.97,Default,,0000,0000,0000,,- The adventure game\Ngenre really developed Dialogue: 0,0:46:13.97,0:46:16.52,Default,,0000,0000,0000,,around what the\NPC was capable of, Dialogue: 0,0:46:16.52,0:46:19.82,Default,,0000,0000,0000,,which was exploration\Nand storytelling. Dialogue: 0,0:46:19.82,0:46:21.77,Default,,0000,0000,0000,,You could type in\Nwalk left and you Dialogue: 0,0:46:21.77,0:46:22.94,Default,,0000,0000,0000,,would get a description of-- Dialogue: 0,0:46:22.94,0:46:24.38,Default,,0000,0000,0000,,OK, now you're in the field. Dialogue: 0,0:46:24.38,0:46:26.93,Default,,0000,0000,0000,,It was all text based. Dialogue: 0,0:46:26.93,0:46:28.64,Default,,0000,0000,0000,,TONY HAWK: An avid\Nmovie lover, Roberta Dialogue: 0,0:46:28.64,0:46:31.16,Default,,0000,0000,0000,,loved visuals, and\Ninsisted the game would Dialogue: 0,0:46:31.16,0:46:34.10,Default,,0000,0000,0000,,be more fun if there were\Npictures to go along with it. Dialogue: 0,0:46:34.10,0:46:37.37,Default,,0000,0000,0000,,- She couldn't understand\Nwhy the hardware at the time Dialogue: 0,0:46:37.37,0:46:39.98,Default,,0000,0000,0000,,couldn't do the things\Nthat she wanted done. Dialogue: 0,0:46:39.98,0:46:43.55,Default,,0000,0000,0000,,And so she would just say, Ed,\Nyou've gotta make this happen. Dialogue: 0,0:46:43.55,0:46:46.64,Default,,0000,0000,0000,,And somehow Ken would\Nwork on it and figure it Dialogue: 0,0:46:46.64,0:46:49.10,Default,,0000,0000,0000,,out some kind of thing\Nand make it happen. Dialogue: 0,0:46:49.10,0:46:52.49,Default,,0000,0000,0000,,Because of her, Ken created\Nthis software program Dialogue: 0,0:46:52.49,0:46:56.33,Default,,0000,0000,0000,,that allowed them to store\Nhundreds of graphic screens Dialogue: 0,0:46:56.33,0:46:58.28,Default,,0000,0000,0000,,on one single floppy disk. Dialogue: 0,0:46:58.28,0:47:01.16,Default,,0000,0000,0000,,And they produced the first\Nadventure game for the Apple 2 Dialogue: 0,0:47:01.16,0:47:01.91,Default,,0000,0000,0000,,that had graphics. Dialogue: 0,0:47:01.91,0:47:02.41,Default,,0000,0000,0000,,It Dialogue: 0,0:47:02.41,0:47:04.13,Default,,0000,0000,0000,,- They take these\Ngames in a baggy Dialogue: 0,0:47:04.13,0:47:06.50,Default,,0000,0000,0000,,and they'd drive them\Naround California Dialogue: 0,0:47:06.50,0:47:08.27,Default,,0000,0000,0000,,about have computer\Nshops sell them. Dialogue: 0,0:47:08.27,0:47:11.10,Default,,0000,0000,0000,,And that got successful and\Nthat became their company. Dialogue: 0,0:47:11.10,0:47:14.01,Default,,0000,0000,0000,, Dialogue: 0,0:47:14.01,0:47:18.26,Default,,0000,0000,0000,,TONY HAWK: Ken and Roberta sold\N80,000 copies of Mystery House. Dialogue: 0,0:47:18.26,0:47:20.44,Default,,0000,0000,0000,,More games started\Ncoming, some were Dialogue: 0,0:47:20.44,0:47:24.37,Default,,0000,0000,0000,,originals, some adaptations\Nof arcade titles. Dialogue: 0,0:47:24.37,0:47:26.62,Default,,0000,0000,0000,,They also moved their\Noffice out of the LA kitchen Dialogue: 0,0:47:26.62,0:47:30.07,Default,,0000,0000,0000,,and into a building just\Noutside Yosemite National Park. Dialogue: 0,0:47:30.07,0:47:34.21,Default,,0000,0000,0000,,Name change time too-- the\Ncompany became Sierra Online. Dialogue: 0,0:47:34.21,0:47:36.67,Default,,0000,0000,0000,,Then IBM knocked on\Nthe new office door. Dialogue: 0,0:47:36.67,0:47:39.26,Default,,0000,0000,0000,,They wanted a game for their\Nnew consumer machine, the PC Dialogue: 0,0:47:39.26,0:47:40.02,Default,,0000,0000,0000,,Junior. Dialogue: 0,0:47:40.02,0:47:43.00,Default,,0000,0000,0000,,Roberta came up with King's\NQuest, a fantasy adventure Dialogue: 0,0:47:43.00,0:47:46.48,Default,,0000,0000,0000,,game filled with knights,\Ntreasures and puzzles. Dialogue: 0,0:47:46.48,0:47:48.52,Default,,0000,0000,0000,,It would also let gamers\Nplay from a third person Dialogue: 0,0:47:48.52,0:47:49.96,Default,,0000,0000,0000,,perspective. Dialogue: 0,0:47:49.96,0:47:51.52,Default,,0000,0000,0000,,Controlling and\Nmoving a character Dialogue: 0,0:47:51.52,0:47:53.35,Default,,0000,0000,0000,,inside a physical world-- Dialogue: 0,0:47:53.35,0:47:55.33,Default,,0000,0000,0000,,a first for adventure games. Dialogue: 0,0:47:55.33,0:47:57.79,Default,,0000,0000,0000,,- My first experience with\Nquestion was just a revelation. Dialogue: 0,0:47:57.79,0:48:00.58,Default,,0000,0000,0000,,It was kind of a very, very\Nearly form of virtual reality, Dialogue: 0,0:48:00.58,0:48:02.05,Default,,0000,0000,0000,,that I was the main character. Dialogue: 0,0:48:02.05,0:48:04.93,Default,,0000,0000,0000,,And I was actually creating\Nthe story as I went along. Dialogue: 0,0:48:04.93,0:48:07.03,Default,,0000,0000,0000,,I thought that was very\Nexciting as a storyteller Dialogue: 0,0:48:07.03,0:48:09.40,Default,,0000,0000,0000,,and very compelling\Nfor me as a gamer. Dialogue: 0,0:48:09.40,0:48:13.30,Default,,0000,0000,0000,, Dialogue: 0,0:48:13.30,0:48:15.37,Default,,0000,0000,0000,,TONY HAWK: Like the movie\Nbiz, success brought Dialogue: 0,0:48:15.37,0:48:18.10,Default,,0000,0000,0000,,equals and a few spin-offs too. Dialogue: 0,0:48:18.10,0:48:20.82,Default,,0000,0000,0000,, Dialogue: 0,0:48:20.82,0:48:23.62,Default,,0000,0000,0000,,With each game,\NRoberto's vision expanded Dialogue: 0,0:48:23.62,0:48:25.88,Default,,0000,0000,0000,,and Ken had to think\Nfast to keep up with it. Dialogue: 0,0:48:25.88,0:48:27.49,Default,,0000,0000,0000,,- She said, well, I want color. Dialogue: 0,0:48:27.49,0:48:29.59,Default,,0000,0000,0000,,And he said, well, Apple\Nonly has six colors Dialogue: 0,0:48:29.59,0:48:30.77,Default,,0000,0000,0000,,and they're kind of weird. Dialogue: 0,0:48:30.77,0:48:32.63,Default,,0000,0000,0000,,And she said, well,\Nmake more than that. Dialogue: 0,0:48:32.63,0:48:33.40,Default,,0000,0000,0000,,And so he did. Dialogue: 0,0:48:33.40,0:48:34.57,Default,,0000,0000,0000,,She wanted sound. Dialogue: 0,0:48:34.57,0:48:36.79,Default,,0000,0000,0000,,So he convinced\N[? Rollins ?] to produce Dialogue: 0,0:48:36.79,0:48:40.45,Default,,0000,0000,0000,,a mini board and a sound\Ncard so that the PCs could Dialogue: 0,0:48:40.45,0:48:42.28,Default,,0000,0000,0000,,have music soundtracks. Dialogue: 0,0:48:42.28,0:48:43.93,Default,,0000,0000,0000,,Because with them,\Nthe sound cards Dialogue: 0,0:48:43.93,0:48:48.24,Default,,0000,0000,0000,,really came into the PC world. Dialogue: 0,0:48:48.24,0:48:50.11,Default,,0000,0000,0000,,TONY HAWK: And like\NNintendo with Mario, Dialogue: 0,0:48:50.11,0:48:53.47,Default,,0000,0000,0000,,Ken and Roberta knew continuing\Ncharacters like Leisure Suit Dialogue: 0,0:48:53.47,0:48:56.65,Default,,0000,0000,0000,,Larry could be just as\Nlucrative as franchise titles. Dialogue: 0,0:48:56.65,0:48:59.17,Default,,0000,0000,0000,,- The first Leisure Suit Larry\NKing game had a very simple Dialogue: 0,0:48:59.17,0:49:05.65,Default,,0000,0000,0000,,plot-- you were a 39-year-old\Nvirgin software salesman in Las Dialogue: 0,0:49:05.65,0:49:09.64,Default,,0000,0000,0000,,Vegas for one night and\Nhoping to lose your virginity. Dialogue: 0,0:49:09.64,0:49:13.15,Default,,0000,0000,0000,,And you can do that through a\Nvariety of means, none of which Dialogue: 0,0:49:13.15,0:49:17.92,Default,,0000,0000,0000,,were very sexy or\Nstimulating, but we're funny. Dialogue: 0,0:49:17.92,0:49:19.21,Default,,0000,0000,0000,,That's what made it successful. Dialogue: 0,0:49:19.21,0:49:22.43,Default,,0000,0000,0000,,It was a risqué title. Dialogue: 0,0:49:22.43,0:49:24.92,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:49:24.92,0:49:26.96,Default,,0000,0000,0000,,TONY HAWK: Despite all of\Nthe success that Sierra Dialogue: 0,0:49:26.96,0:49:29.11,Default,,0000,0000,0000,,and Electronic Arts we're\Nfinding in the mid-80s, Dialogue: 0,0:49:29.11,0:49:30.53,Default,,0000,0000,0000,,their audience\Nstill consisted of. Dialogue: 0,0:49:30.53,0:49:33.20,Default,,0000,0000,0000,,A highly specialized group\Nof tech heads and gamers Dialogue: 0,0:49:33.20,0:49:35.03,Default,,0000,0000,0000,,with computers becoming\Nan everyday part Dialogue: 0,0:49:35.03,0:49:37.70,Default,,0000,0000,0000,,of everyone's work and\Nhome life, a money making Dialogue: 0,0:49:37.70,0:49:41.60,Default,,0000,0000,0000,,stream of potential players was\Njust sitting there untapped. Dialogue: 0,0:49:41.60,0:49:43.84,Default,,0000,0000,0000,,All someone needed\Nwas one simple game. Dialogue: 0,0:49:43.84,0:49:46.64,Default,,0000,0000,0000,,It needed to be something\Nthat anyone could play, Dialogue: 0,0:49:46.64,0:49:48.68,Default,,0000,0000,0000,,a game so addictive that\Nworkers around the world Dialogue: 0,0:49:48.68,0:49:50.09,Default,,0000,0000,0000,,would have to cover their\Ncomputer screens when Dialogue: 0,0:49:50.09,0:49:51.30,Default,,0000,0000,0000,,the boss walked by. Dialogue: 0,0:49:51.30,0:49:52.84,Default,,0000,0000,0000,,Well, that game was\Nabout to arrive. Dialogue: 0,0:49:52.84,0:49:58.30,Default,,0000,0000,0000,, Dialogue: 0,0:49:58.30,0:50:00.52,Default,,0000,0000,0000,,In terms of global\Nobsession, this next game Dialogue: 0,0:50:00.52,0:50:02.14,Default,,0000,0000,0000,,broke all the records. Dialogue: 0,0:50:02.14,0:50:03.52,Default,,0000,0000,0000,,It was one of those classic-- Dialogue: 0,0:50:03.52,0:50:06.52,Default,,0000,0000,0000,,why didn't I think of that\Nideas, a game so simple, Dialogue: 0,0:50:06.52,0:50:08.59,Default,,0000,0000,0000,,no one in the world\Ncould resist playing. Dialogue: 0,0:50:08.59,0:50:11.55,Default,,0000,0000,0000,,It was called Tetris. Dialogue: 0,0:50:11.55,0:50:14.53,Default,,0000,0000,0000,,And next to cocaine, It was\Nthe most addictive substance Dialogue: 0,0:50:14.53,0:50:17.64,Default,,0000,0000,0000,,being passed around in\Nthe party hardy 1980s. Dialogue: 0,0:50:17.64,0:50:21.51,Default,,0000,0000,0000,,And the idea came right\Nout of party central. Dialogue: 0,0:50:21.51,0:50:24.28,Default,,0000,0000,0000,,Well, make that\NCommunist Party central. Dialogue: 0,0:50:24.28,0:50:26.97,Default,,0000,0000,0000,, Dialogue: 0,0:50:26.97,0:50:29.88,Default,,0000,0000,0000,,In 1984, Alexey\NPajitnov enough was Dialogue: 0,0:50:29.88,0:50:32.22,Default,,0000,0000,0000,,working at the Academy\Nof Science in Moscow. Dialogue: 0,0:50:32.22,0:50:34.68,Default,,0000,0000,0000,,Occupation-- mathematician. Dialogue: 0,0:50:34.68,0:50:37.42,Default,,0000,0000,0000,,His hobbies-- puzzles. Dialogue: 0,0:50:37.42,0:50:40.99,Default,,0000,0000,0000,,Alexey came up with Tetris\Nusing his computer at work. Dialogue: 0,0:50:40.99,0:50:44.76,Default,,0000,0000,0000,,He based it on an old Russian\Npuzzle game called Pentomino. Dialogue: 0,0:50:44.76,0:50:48.32,Default,,0000,0000,0000,,- So this is original Pentomino,\Nwhich I brought from Russia. Dialogue: 0,0:50:48.32,0:50:52.32,Default,,0000,0000,0000,,And I had an idea to make\Nto play a game with this. Dialogue: 0,0:50:52.32,0:50:53.93,Default,,0000,0000,0000,,And let's start to program it. Dialogue: 0,0:50:53.93,0:50:57.44,Default,,0000,0000,0000,,And when I program it, I see-- Dialogue: 0,0:50:57.44,0:50:59.80,Default,,0000,0000,0000,,well, in order to\Nput it there, you Dialogue: 0,0:50:59.80,0:51:02.75,Default,,0000,0000,0000,,need to flip it or rotate it. Dialogue: 0,0:51:02.75,0:51:06.03,Default,,0000,0000,0000,,That was the moment\Nwhen Tetris was born. Dialogue: 0,0:51:06.03,0:51:08.53,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:51:08.53,0:51:10.87,Default,,0000,0000,0000,,TONY HAWK: In 1985,\Nthe game was ready Dialogue: 0,0:51:10.87,0:51:14.82,Default,,0000,0000,0000,,and Alexey made his big\Nlaunch, Soviet style. Dialogue: 0,0:51:14.82,0:51:16.32,Default,,0000,0000,0000,,- [NON-ENGLISH SPEECH],,\Nin Russian, Dialogue: 0,0:51:16.32,0:51:19.45,Default,,0000,0000,0000,,means that you give the\Ncopy to your friends. Dialogue: 0,0:51:19.45,0:51:23.99,Default,,0000,0000,0000,,And that was like a\Nforest fire, you know? Dialogue: 0,0:51:23.99,0:51:26.87,Default,,0000,0000,0000,,In two weeks, it was on\Nevery single PC in Moscow, Dialogue: 0,0:51:26.87,0:51:29.90,Default,,0000,0000,0000,,and probably in Russia. Dialogue: 0,0:51:29.90,0:51:31.41,Default,,0000,0000,0000,,I don't know. Dialogue: 0,0:51:31.41,0:51:34.34,Default,,0000,0000,0000,,TONY HAWK: And of course, Alexey\Nmade a ton of money, retired Dialogue: 0,0:51:34.34,0:51:35.84,Default,,0000,0000,0000,,and he's been sitting\Naround sipping Dialogue: 0,0:51:35.84,0:51:38.40,Default,,0000,0000,0000,,Stoli in this 30-room\Nmansion ever since. Dialogue: 0,0:51:38.40,0:51:39.35,Default,,0000,0000,0000,,Yeah, right. Dialogue: 0,0:51:39.35,0:51:43.38,Default,,0000,0000,0000,,This was the Soviet\NUnion, remember? Dialogue: 0,0:51:43.38,0:51:45.67,Default,,0000,0000,0000,,- It was Communist\Npower in Russia, Dialogue: 0,0:51:45.67,0:51:49.09,Default,,0000,0000,0000,,so basically, at\Nthat point, we are Dialogue: 0,0:51:49.09,0:51:55.47,Default,,0000,0000,0000,,agreeing that I will grant them\Nall my rights for 10 years. Dialogue: 0,0:51:55.47,0:51:57.84,Default,,0000,0000,0000,,TONY HAWK: So the Communists\Ndid what any good capitalist Dialogue: 0,0:51:57.84,0:52:01.69,Default,,0000,0000,0000,,would do, they sold the rights\Nto Tetris around the world. Dialogue: 0,0:52:01.69,0:52:05.55,Default,,0000,0000,0000,,It started showing up on US\Ncomputers in January of 1988. Dialogue: 0,0:52:05.55,0:52:09.12,Default,,0000,0000,0000,,Soon everyone was\Nplaying, at home, at work, Dialogue: 0,0:52:09.12,0:52:12.93,Default,,0000,0000,0000,,on company time, personal time,\Nit didn't seem to matter-- Dialogue: 0,0:52:12.93,0:52:14.94,Default,,0000,0000,0000,,the nation was transfixed. Dialogue: 0,0:52:14.94,0:52:16.46,Default,,0000,0000,0000,,Kids, ask your parents. Dialogue: 0,0:52:16.46,0:52:19.53,Default,,0000,0000,0000,,If they say they never\Nplayed Tetris, they're lying. Dialogue: 0,0:52:19.53,0:52:21.09,Default,,0000,0000,0000,,- Tetris is very intuitive. Dialogue: 0,0:52:21.09,0:52:22.84,Default,,0000,0000,0000,,Kids are very good at Tetris. Dialogue: 0,0:52:22.84,0:52:26.20,Default,,0000,0000,0000,,Adult people, even senior\Npeople like these games. Dialogue: 0,0:52:26.20,0:52:32.61,Default,,0000,0000,0000,,Everyone would find something\Nfor himself in this game. Dialogue: 0,0:52:32.61,0:52:34.29,Default,,0000,0000,0000,,TONY HAWK: Smelling\Na hit, Nintendo Dialogue: 0,0:52:34.29,0:52:38.13,Default,,0000,0000,0000,,used Tetris to launch Gameboy,\Ntheir new handheld gaming Dialogue: 0,0:52:38.13,0:52:38.85,Default,,0000,0000,0000,,device. Dialogue: 0,0:52:38.85,0:52:41.49,Default,,0000,0000,0000,,- The very big part\Nof the Tetris success Dialogue: 0,0:52:41.49,0:52:43.64,Default,,0000,0000,0000,,is connected to Gameboy. Dialogue: 0,0:52:43.64,0:52:47.62,Default,,0000,0000,0000,,Somehow, this platform and this\Ngame was born for each other. Dialogue: 0,0:52:47.62,0:52:51.33,Default,,0000,0000,0000,,Gameboy for Tetris sold them\Nthe number of 30 million. Dialogue: 0,0:52:51.33,0:52:53.65,Default,,0000,0000,0000,,It's a pretty big number. Dialogue: 0,0:52:53.65,0:52:57.45,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:52:57.45,0:52:59.22,Default,,0000,0000,0000,,TONY HAWK: Not only\Nwas the game a hit, Dialogue: 0,0:52:59.22,0:53:02.25,Default,,0000,0000,0000,,it helped establish the Gameboy\Nas a viable and popular gaming Dialogue: 0,0:53:02.25,0:53:04.35,Default,,0000,0000,0000,,platform that could move\Nsoftware numbers that Dialogue: 0,0:53:04.35,0:53:07.80,Default,,0000,0000,0000,,rivaled consoles and\NPCs, and continues to do Dialogue: 0,0:53:07.80,0:53:08.97,Default,,0000,0000,0000,,that kind of business today. Dialogue: 0,0:53:08.97,0:53:14.47,Default,,0000,0000,0000,, Dialogue: 0,0:53:14.47,0:53:17.76,Default,,0000,0000,0000,,The best part of the story,\Nin 1996, Tetris rights Dialogue: 0,0:53:17.76,0:53:19.26,Default,,0000,0000,0000,,returned to Alexey. Dialogue: 0,0:53:19.26,0:53:22.50,Default,,0000,0000,0000,,Now, instead of Stoli, he's\Nsipping Starbucks in Seattle Dialogue: 0,0:53:22.50,0:53:24.51,Default,,0000,0000,0000,,where he works with Microsoft. Dialogue: 0,0:53:24.51,0:53:26.16,Default,,0000,0000,0000,,And new generations\Nare discovering Dialogue: 0,0:53:26.16,0:53:28.63,Default,,0000,0000,0000,,Tetris on a variety\Nof platforms, Dialogue: 0,0:53:28.63,0:53:30.12,Default,,0000,0000,0000,,including mobile phones. Dialogue: 0,0:53:30.12,0:53:33.77,Default,,0000,0000,0000,,- We collect and distribute\Nroyalties for the game. Dialogue: 0,0:53:33.77,0:53:38.03,Default,,0000,0000,0000,,They are not that big\Nanymore, but it's still-- Dialogue: 0,0:53:38.03,0:53:39.16,Default,,0000,0000,0000,,it's still good. Dialogue: 0,0:53:39.16,0:53:41.77,Default,,0000,0000,0000,, Dialogue: 0,0:53:41.77,0:53:45.52,Default,,0000,0000,0000,,TONY HAWK: As the 1990s kicked\Nin, Nintendo was riding high. Dialogue: 0,0:53:45.52,0:53:47.44,Default,,0000,0000,0000,,Not only was the\NGameboy doing great, Dialogue: 0,0:53:47.44,0:53:50.23,Default,,0000,0000,0000,,but Nintendo had single-handedly\Nrebuilt the home console Dialogue: 0,0:53:50.23,0:53:54.80,Default,,0000,0000,0000,,market, leaving Atari and\Nthe toy makers in the dust. Dialogue: 0,0:53:54.80,0:53:57.58,Default,,0000,0000,0000,,The NES was the leader of the\Npack with their lock on hit Dialogue: 0,0:53:57.58,0:54:00.40,Default,,0000,0000,0000,,titles and game franchises. Dialogue: 0,0:54:00.40,0:54:03.85,Default,,0000,0000,0000,,Sega was also hanging in there\Nwith their master system. Dialogue: 0,0:54:03.85,0:54:06.96,Default,,0000,0000,0000,,They decided it was time to\Nchallenge Nintendo supremacy Dialogue: 0,0:54:06.96,0:54:11.09,Default,,0000,0000,0000,,and in 1989, Sega launched\Nthe Genesis console. Dialogue: 0,0:54:11.09,0:54:12.90,Default,,0000,0000,0000,,- When the Sega\NGenesis came out, Dialogue: 0,0:54:12.90,0:54:15.53,Default,,0000,0000,0000,,it really brought video\Ngames to the next generation Dialogue: 0,0:54:15.53,0:54:17.70,Default,,0000,0000,0000,,of technical capabilities. Dialogue: 0,0:54:17.70,0:54:20.57,Default,,0000,0000,0000,,- Our agency created the\Nslogan, Genesis does when Dialogue: 0,0:54:20.57,0:54:23.69,Default,,0000,0000,0000,,Nintendon't, which meant,\Nwe had a 16-bit system, Dialogue: 0,0:54:23.69,0:54:25.07,Default,,0000,0000,0000,,they have an 8-bit system. Dialogue: 0,0:54:25.07,0:54:27.02,Default,,0000,0000,0000,,It was the first\Ncompetitive position Dialogue: 0,0:54:27.02,0:54:31.41,Default,,0000,0000,0000,,in the video game industry in\Nterms of home game systems. Dialogue: 0,0:54:31.41,0:54:33.20,Default,,0000,0000,0000,,TONY HAWK: In the no\Nholds barred campaign, Dialogue: 0,0:54:33.20,0:54:35.53,Default,,0000,0000,0000,,Sega rolled out\Ntheir secret weapon-- Dialogue: 0,0:54:35.53,0:54:39.31,Default,,0000,0000,0000,,a blue hedgehog called Sonic. Dialogue: 0,0:54:39.31,0:54:40.43,Default,,0000,0000,0000,,- They said, you know what? Dialogue: 0,0:54:40.43,0:54:41.99,Default,,0000,0000,0000,,This is going to be our mascot. Dialogue: 0,0:54:41.99,0:54:43.69,Default,,0000,0000,0000,,He's going to have\Nmore of an attitude, Dialogue: 0,0:54:43.69,0:54:45.94,Default,,0000,0000,0000,,he's going to be here toward\Na slightly older audience Dialogue: 0,0:54:45.94,0:54:48.04,Default,,0000,0000,0000,,and he's going be fast. Dialogue: 0,0:54:48.04,0:54:51.05,Default,,0000,0000,0000,,[INAUDIBLE] show Sonic just\Nlike, whizzing by on his feet Dialogue: 0,0:54:51.05,0:54:52.97,Default,,0000,0000,0000,,and just going super\Nfast, while Mario is just Dialogue: 0,0:54:52.97,0:54:54.14,Default,,0000,0000,0000,,kind of jumping up and down. Dialogue: 0,0:54:54.14,0:54:59.44,Default,,0000,0000,0000,,And they really made Mario out\Nto be some kid's character, Dialogue: 0,0:54:59.44,0:55:01.86,Default,,0000,0000,0000,,while Sonic was, hey, this\Nis the next hottest thing. Dialogue: 0,0:55:01.86,0:55:02.99,Default,,0000,0000,0000,,TONY HAWK: And this sound-- Dialogue: 0,0:55:02.99,0:55:03.46,Default,,0000,0000,0000,,MAN: Sega! Dialogue: 0,0:55:03.46,0:55:05.67,Default,,0000,0000,0000,,TONY HAWK: Heard at the end\Nof every Sega commercial, Dialogue: 0,0:55:05.67,0:55:08.04,Default,,0000,0000,0000,,piled on the attitude. Dialogue: 0,0:55:08.04,0:55:10.92,Default,,0000,0000,0000,,While Sega and Nintendo were\Nfighting over the home market, Dialogue: 0,0:55:10.92,0:55:13.00,Default,,0000,0000,0000,,gamers we're heading\Nback to the arcades Dialogue: 0,0:55:13.00,0:55:16.00,Default,,0000,0000,0000,,where the games were\Nmore graphic and intense, Dialogue: 0,0:55:16.00,0:55:19.84,Default,,0000,0000,0000,,games like Street Fighter\N2 and Mortal Kombat. Dialogue: 0,0:55:19.84,0:55:22.30,Default,,0000,0000,0000,,- Mortal Kombat is a\Ngame where after you've Dialogue: 0,0:55:22.30,0:55:24.98,Default,,0000,0000,0000,,beaten your opponents, you can\Nput in what's called a fatality Dialogue: 0,0:55:24.98,0:55:27.46,Default,,0000,0000,0000,,and you can rip out their\Nspine and their skull Dialogue: 0,0:55:27.46,0:55:29.59,Default,,0000,0000,0000,,or stick your hand\Ninto their chest Dialogue: 0,0:55:29.59,0:55:32.41,Default,,0000,0000,0000,,and pull out their hard or a\Nwhole bunch of other really Dialogue: 0,0:55:32.41,0:55:33.48,Default,,0000,0000,0000,,grizzly little endings. Dialogue: 0,0:55:33.48,0:55:38.92,Default,,0000,0000,0000,, Dialogue: 0,0:55:38.92,0:55:40.29,Default,,0000,0000,0000,,TONY HAWK: Both\NSega and Nintendo Dialogue: 0,0:55:40.29,0:55:41.91,Default,,0000,0000,0000,,wanted to match\Nthe visual quality Dialogue: 0,0:55:41.91,0:55:44.58,Default,,0000,0000,0000,,of these intense arcade games. Dialogue: 0,0:55:44.58,0:55:47.09,Default,,0000,0000,0000,,Sega saw possibilities\Nin a new format-- Dialogue: 0,0:55:47.09,0:55:48.76,Default,,0000,0000,0000,,the CD-ROM. Dialogue: 0,0:55:48.76,0:55:53.12,Default,,0000,0000,0000,,One CD could hold 320 times more\Ndata than a console cartridge. Dialogue: 0,0:55:53.12,0:55:55.99,Default,,0000,0000,0000,,To you and me that's\Njust more gaming power. Dialogue: 0,0:55:55.99,0:55:59.06,Default,,0000,0000,0000,,But just as Sega began\Nto consider the CD-ROM, Dialogue: 0,0:55:59.06,0:56:01.04,Default,,0000,0000,0000,,personal computers\Nbeat them to the punch. Dialogue: 0,0:56:01.04,0:56:03.55,Default,,0000,0000,0000,, Dialogue: 0,0:56:03.55,0:56:09.30,Default,,0000,0000,0000,,In 1993, a new game designed\Nfor the Macintosh home computer Dialogue: 0,0:56:09.30,0:56:11.23,Default,,0000,0000,0000,,made its debut. Dialogue: 0,0:56:11.23,0:56:13.69,Default,,0000,0000,0000,,- Blue pages. Dialogue: 0,0:56:13.69,0:56:15.52,Default,,0000,0000,0000,,TONY HAWK: It was\Ndesigned by Rand and Robin Dialogue: 0,0:56:15.52,0:56:18.97,Default,,0000,0000,0000,,Miller, two brothers who had\Nfound modest success designing Dialogue: 0,0:56:18.97,0:56:21.10,Default,,0000,0000,0000,,children's computer games. Dialogue: 0,0:56:21.10,0:56:24.05,Default,,0000,0000,0000,,Working out of their garage\Nin Spokane, Washington, Dialogue: 0,0:56:24.05,0:56:28.28,Default,,0000,0000,0000,,they crafted an immersive\Ninteractive world-- Dialogue: 0,0:56:28.28,0:56:30.18,Default,,0000,0000,0000,,Myst. Dialogue: 0,0:56:30.18,0:56:33.51,Default,,0000,0000,0000,,- Typically, games start\Nwith a game play system, Dialogue: 0,0:56:33.51,0:56:34.53,Default,,0000,0000,0000,,ours start with a place. Dialogue: 0,0:56:34.53,0:56:37.64,Default,,0000,0000,0000,, Dialogue: 0,0:56:37.64,0:56:39.43,Default,,0000,0000,0000,,In our minds, we we're\Nbuilding real places Dialogue: 0,0:56:39.43,0:56:40.82,Default,,0000,0000,0000,,that people could\Nlose themselves in. Dialogue: 0,0:56:40.82,0:56:42.72,Default,,0000,0000,0000,,They'd sit down in\Nfront of their computer, Dialogue: 0,0:56:42.72,0:56:46.81,Default,,0000,0000,0000,,they'd turn the lights\Ndown, turn the sound up, Dialogue: 0,0:56:46.81,0:56:50.02,Default,,0000,0000,0000,,and they'd forget that\Nthey were in this world Dialogue: 0,0:56:50.02,0:56:53.92,Default,,0000,0000,0000,,and they would feel like\Nthey were in that world. Dialogue: 0,0:56:53.92,0:56:56.89,Default,,0000,0000,0000,,The graphics in Myst\Nwere what defined it, Dialogue: 0,0:56:56.89,0:56:59.89,Default,,0000,0000,0000,,because for the first time,\NI think people saw stuff Dialogue: 0,0:56:59.89,0:57:01.81,Default,,0000,0000,0000,,on your screen that\Ncould be mistaken Dialogue: 0,0:57:01.81,0:57:03.91,Default,,0000,0000,0000,,for real images of real places. Dialogue: 0,0:57:03.91,0:57:07.44,Default,,0000,0000,0000,, Dialogue: 0,0:57:07.44,0:57:09.18,Default,,0000,0000,0000,,There were some\Nterrific constraints Dialogue: 0,0:57:09.18,0:57:12.40,Default,,0000,0000,0000,,like, we couldn't actually\Nmove the pictures in real time. Dialogue: 0,0:57:12.40,0:57:17.16,Default,,0000,0000,0000,,So we built them very\Nrealistic, but they were still. Dialogue: 0,0:57:17.16,0:57:20.94,Default,,0000,0000,0000,,Myst was the killer\Napp for CD, because it Dialogue: 0,0:57:20.94,0:57:25.28,Default,,0000,0000,0000,,allowed for this incredible\Nwealth of graphics Dialogue: 0,0:57:25.28,0:57:26.82,Default,,0000,0000,0000,,that we had really\Nnever seen before. Dialogue: 0,0:57:26.82,0:57:28.56,Default,,0000,0000,0000,,A floppy disk just\Ncouldn't handle Dialogue: 0,0:57:28.56,0:57:30.14,Default,,0000,0000,0000,,the size of these graphics. Dialogue: 0,0:57:30.14,0:57:34.74,Default,,0000,0000,0000,, Dialogue: 0,0:57:34.74,0:57:37.37,Default,,0000,0000,0000,,TONY HAWK: Myst became\Nthe must have game, Dialogue: 0,0:57:37.37,0:57:41.06,Default,,0000,0000,0000,,selling 250,000\Ncopies in 12 months. Dialogue: 0,0:57:41.06,0:57:44.03,Default,,0000,0000,0000,,It stayed on computer game best\Nseller lists for the next three Dialogue: 0,0:57:44.03,0:57:47.24,Default,,0000,0000,0000,,years, selling over\N4 million copies. Dialogue: 0,0:57:47.24,0:57:51.57,Default,,0000,0000,0000,,It also turned the Miller\Nbrothers into a millionaires. Dialogue: 0,0:57:51.57,0:57:53.73,Default,,0000,0000,0000,,- I smile because I\Nlook back and think, Dialogue: 0,0:57:53.73,0:57:57.00,Default,,0000,0000,0000,,when we were two stupid\Nbrothers sitting in the garage, Dialogue: 0,0:57:57.00,0:57:58.71,Default,,0000,0000,0000,,we didn't have great insight. Dialogue: 0,0:57:58.71,0:58:03.66,Default,,0000,0000,0000,,We maybe had some good instincts\Nand the timing was right. Dialogue: 0,0:58:03.66,0:58:06.54,Default,,0000,0000,0000,,For loads of gamers, Myst\Nwas a watershed moment, Dialogue: 0,0:58:06.54,0:58:08.70,Default,,0000,0000,0000,,with it's enchanting\Nmagical graphics helping Dialogue: 0,0:58:08.70,0:58:11.49,Default,,0000,0000,0000,,to create a completely\Nimmersive experience. Dialogue: 0,0:58:11.49,0:58:13.98,Default,,0000,0000,0000,,But the next killer\Napplication for multimedia PC Dialogue: 0,0:58:13.98,0:58:18.27,Default,,0000,0000,0000,,would follow arcade games on a\Nmuch darker more brutal road. Dialogue: 0,0:58:18.27,0:58:20.07,Default,,0000,0000,0000,,And suddenly, the\Nvideo game industry Dialogue: 0,0:58:20.07,0:58:21.99,Default,,0000,0000,0000,,would find itself in\Na head on collision Dialogue: 0,0:58:21.99,0:58:23.91,Default,,0000,0000,0000,,with the US government. Dialogue: 0,0:58:23.91,0:58:27.76,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,0:58:27.76,0:58:30.24,Default,,0000,0000,0000,,20 years after the\Nawesome success of Pong, Dialogue: 0,0:58:30.24,0:58:32.29,Default,,0000,0000,0000,,video games had morphed\Nfrom the geeky hobby Dialogue: 0,0:58:32.29,0:58:34.57,Default,,0000,0000,0000,,for computer engineers to\Naddictive entertainment Dialogue: 0,0:58:34.57,0:58:35.80,Default,,0000,0000,0000,,for the masses. Dialogue: 0,0:58:35.80,0:58:37.81,Default,,0000,0000,0000,,And like all success\Nstories, the industry Dialogue: 0,0:58:37.81,0:58:42.58,Default,,0000,0000,0000,,soon attracted the attention\Nof big business and law makers. Dialogue: 0,0:58:42.58,0:58:46.04,Default,,0000,0000,0000,,OK, let's back up to\N1981 for a second. Dialogue: 0,0:58:46.04,0:58:49.35,Default,,0000,0000,0000,,This is the original castle\NWolfenstein, a classic, Dialogue: 0,0:58:49.35,0:58:52.57,Default,,0000,0000,0000,,let's-fight-the-Nazis\Ncomputer game. Dialogue: 0,0:58:52.57,0:58:56.92,Default,,0000,0000,0000,,When it came to action gaming,\Nthis was as good as it got. Dialogue: 0,0:58:56.92,0:58:59.14,Default,,0000,0000,0000,,But just 11 years\Nlater, technology Dialogue: 0,0:58:59.14,0:59:02.45,Default,,0000,0000,0000,,would take it from this to this. Dialogue: 0,0:59:02.45,0:59:04.77,Default,,0000,0000,0000,,Wolfenstein 3D\Nwas the brainchild Dialogue: 0,0:59:04.77,0:59:09.00,Default,,0000,0000,0000,,of id Software, a company run by\Ntwo young game designers named Dialogue: 0,0:59:09.00,0:59:12.24,Default,,0000,0000,0000,,John Carmack and John Romero. Dialogue: 0,0:59:12.24,0:59:15.12,Default,,0000,0000,0000,,Based in Texas and both\Nin their early 20s, Dialogue: 0,0:59:15.12,0:59:17.01,Default,,0000,0000,0000,,they were hardcore\Ngamers with a passion Dialogue: 0,0:59:17.01,0:59:20.43,Default,,0000,0000,0000,,for movies like\NAliens and Evil Dead Dialogue: 0,0:59:20.43,0:59:22.92,Default,,0000,0000,0000,,and a love for\Nheavy metal music. Dialogue: 0,0:59:22.92,0:59:25.71,Default,,0000,0000,0000,,Combine these influences\Nwith Carmack's recent mastery Dialogue: 0,0:59:25.71,0:59:28.75,Default,,0000,0000,0000,,of smooth scrolling\N3D graphics for the PC Dialogue: 0,0:59:28.75,0:59:32.00,Default,,0000,0000,0000,,and you got one of 1992's\Nbreakout computer games, Dialogue: 0,0:59:32.00,0:59:34.74,Default,,0000,0000,0000,,especially when the buzz\Ngot out about it's blood Dialogue: 0,0:59:34.74,0:59:36.33,Default,,0000,0000,0000,,and gore content. Dialogue: 0,0:59:36.33,0:59:39.09,Default,,0000,0000,0000,,- People were quite\Nliterally blown away by it, Dialogue: 0,0:59:39.09,0:59:41.37,Default,,0000,0000,0000,,because they had never\Nseen anything like this. Dialogue: 0,0:59:41.37,0:59:43.41,Default,,0000,0000,0000,,And it really showed\Nthat there could Dialogue: 0,0:59:43.41,0:59:47.40,Default,,0000,0000,0000,,be this whole interesting,\Ncompelling, edgy gaming Dialogue: 0,0:59:47.40,0:59:51.60,Default,,0000,0000,0000,,experience on a PC that you\Nwere able to find on consoles Dialogue: 0,0:59:51.60,0:59:54.16,Default,,0000,0000,0000,,or necessarily in arcades. Dialogue: 0,0:59:54.16,0:59:56.04,Default,,0000,0000,0000,,TONY HAWK: It was also\None of the first games Dialogue: 0,0:59:56.04,0:59:59.25,Default,,0000,0000,0000,,to be played to a first\Nperson perspective. Dialogue: 0,0:59:59.25,1:00:01.75,Default,,0000,0000,0000,,Since you needed to shoot\Na lot of people to win, Dialogue: 0,1:00:01.75,1:00:04.44,Default,,0000,0000,0000,,it helped coin the\Nvideo genre title-- Dialogue: 0,1:00:04.44,1:00:06.54,Default,,0000,0000,0000,,first person shooter. Dialogue: 0,1:00:06.54,1:00:10.17,Default,,0000,0000,0000,,- First person shooter is\Nwhere your eyes are the monitor Dialogue: 0,1:00:10.17,1:00:12.56,Default,,0000,0000,0000,,basically and you get to see\Nyour hands or your weapons Dialogue: 0,1:00:12.56,1:00:14.51,Default,,0000,0000,0000,,or whatever in front\Nof you-- so it's you. Dialogue: 0,1:00:14.51,1:00:16.87,Default,,0000,0000,0000,,And first person to us was\Nthe most successful interface Dialogue: 0,1:00:16.87,1:00:18.29,Default,,0000,0000,0000,,that there was,\Nbecause you didn't Dialogue: 0,1:00:18.29,1:00:21.66,Default,,0000,0000,0000,,have to think about\Nanything but just what Dialogue: 0,1:00:21.66,1:00:24.02,Default,,0000,0000,0000,,you're doing in the game. Dialogue: 0,1:00:24.02,1:00:26.10,Default,,0000,0000,0000,,TONY HAWK: But the best\Nthing about Wolfenstein 3D Dialogue: 0,1:00:26.10,1:00:27.84,Default,,0000,0000,0000,,was the way it was sold. Dialogue: 0,1:00:27.84,1:00:30.20,Default,,0000,0000,0000,,With more and more computers\Nhooking up to the internet, Dialogue: 0,1:00:30.20,1:00:33.21,Default,,0000,0000,0000,,Carmack and Romero could take\Nadvantage of a new distribution Dialogue: 0,1:00:33.21,1:00:35.67,Default,,0000,0000,0000,,system called shareware. Dialogue: 0,1:00:35.67,1:00:39.15,Default,,0000,0000,0000,,- Shareware was a really, really\Nradical concept at the time, Dialogue: 0,1:00:39.15,1:00:42.14,Default,,0000,0000,0000,,because what it basically\Nmeant is that you would Dialogue: 0,1:00:42.14,1:00:44.49,Default,,0000,0000,0000,,be giving games away online-- Dialogue: 0,1:00:44.49,1:00:47.64,Default,,0000,0000,0000,,portions of a game, hoping\Nthat people got hooked. Dialogue: 0,1:00:47.64,1:00:50.88,Default,,0000,0000,0000,,- Here's the first third in a\Ntrilogy that you get for free Dialogue: 0,1:00:50.88,1:00:53.25,Default,,0000,0000,0000,,and you leave them with a\Ncliffhanger and all this stuff, Dialogue: 0,1:00:53.25,1:00:55.08,Default,,0000,0000,0000,,so they have to\Nbuy the other two. Dialogue: 0,1:00:55.08,1:00:59.39,Default,,0000,0000,0000,,- And it was like crack\Nbasically over the internet. Dialogue: 0,1:00:59.39,1:01:00.81,Default,,0000,0000,0000,,TONY HAWK: And a\Nlot of people got Dialogue: 0,1:01:00.81,1:01:04.47,Default,,0000,0000,0000,,hooked on Wolfenstein's\Nhardcore style. Dialogue: 0,1:01:04.47,1:01:06.38,Default,,0000,0000,0000,,18 months later,\NCarmack and Romero Dialogue: 0,1:01:06.38,1:01:08.22,Default,,0000,0000,0000,,gave them their next fix. Dialogue: 0,1:01:08.22,1:01:10.91,Default,,0000,0000,0000,,The game was called Doom. Dialogue: 0,1:01:10.91,1:01:13.69,Default,,0000,0000,0000,, Dialogue: 0,1:01:13.69,1:01:17.38,Default,,0000,0000,0000,,- December 10 of 1993\Nwhen we released Doom, Dialogue: 0,1:01:17.38,1:01:20.17,Default,,0000,0000,0000,,we'd been up for about 30\Nhours before that working. Dialogue: 0,1:01:20.17,1:01:22.22,Default,,0000,0000,0000,,- Id was trying to\Nget this uploaded, Dialogue: 0,1:01:22.22,1:01:27.10,Default,,0000,0000,0000,,but there were so many\Npeople waiting online Dialogue: 0,1:01:27.10,1:01:30.13,Default,,0000,0000,0000,,that id could not\Nget in to upload it. Dialogue: 0,1:01:30.13,1:01:30.85,Default,,0000,0000,0000,,- And the files-- Dialogue: 0,1:01:30.85,1:01:32.80,Default,,0000,0000,0000,,it should had been\Nan empty directory-- Dialogue: 0,1:01:32.80,1:01:35.35,Default,,0000,0000,0000,,but people were putting\Nsentences in there Dialogue: 0,1:01:35.35,1:01:36.75,Default,,0000,0000,0000,,as file names. Dialogue: 0,1:01:36.75,1:01:38.74,Default,,0000,0000,0000,,They're making, when\Nwill it be here? Dialogue: 0,1:01:38.74,1:01:40.06,Default,,0000,0000,0000,,And hurry up and stuff. Dialogue: 0,1:01:40.06,1:01:42.25,Default,,0000,0000,0000,,It's like a whole directory\Nfull of sentences. Dialogue: 0,1:01:42.25,1:01:45.00,Default,,0000,0000,0000,,And we're just like,\Nthese people are insane. Dialogue: 0,1:01:45.00,1:01:49.54,Default,,0000,0000,0000,,- What id had to do was to tell\Neverybody to just back off, Dialogue: 0,1:01:49.54,1:01:52.87,Default,,0000,0000,0000,,don't come on for a few minutes\Nwhile they upload the game. Dialogue: 0,1:01:52.87,1:01:58.77,Default,,0000,0000,0000,, Dialogue: 0,1:01:58.77,1:02:01.47,Default,,0000,0000,0000,,TONY HAWK: When it came to\Ngraphic action and intensity, Dialogue: 0,1:02:01.47,1:02:03.94,Default,,0000,0000,0000,,Doom pushed it farther\Nthan Wolfenstein Dialogue: 0,1:02:03.94,1:02:07.49,Default,,0000,0000,0000,,and was an even bigger success. Dialogue: 0,1:02:07.49,1:02:09.69,Default,,0000,0000,0000,,- My most seminal\Ngaming experience Dialogue: 0,1:02:09.69,1:02:11.37,Default,,0000,0000,0000,,was playing Doom\Nwith my headphones Dialogue: 0,1:02:11.37,1:02:13.74,Default,,0000,0000,0000,,on late at night with my\Nwife asleep in the other room Dialogue: 0,1:02:13.74,1:02:16.62,Default,,0000,0000,0000,,and being really terrified. Dialogue: 0,1:02:16.62,1:02:18.36,Default,,0000,0000,0000,,And feeling stupid\Nfor being terrified, Dialogue: 0,1:02:18.36,1:02:21.37,Default,,0000,0000,0000,,but still being terrified. Dialogue: 0,1:02:21.37,1:02:23.91,Default,,0000,0000,0000,,TONY HAWK: The other thing that\Nmade Doom appealing to gamers Dialogue: 0,1:02:23.91,1:02:27.72,Default,,0000,0000,0000,,was its multi-player\Ncapabilities. Dialogue: 0,1:02:27.72,1:02:28.72,Default,,0000,0000,0000,,- Go, go, go. Dialogue: 0,1:02:28.72,1:02:30.51,Default,,0000,0000,0000,,TONY HAWK: Network a\Nfew computers together Dialogue: 0,1:02:30.51,1:02:32.34,Default,,0000,0000,0000,,and you could start\Nshooting at your buddies Dialogue: 0,1:02:32.34,1:02:33.40,Default,,0000,0000,0000,,inside the same game. Dialogue: 0,1:02:33.40,1:02:34.23,Default,,0000,0000,0000,,MAN: Here they come. Dialogue: 0,1:02:34.23,1:02:35.92,Default,,0000,0000,0000,,Here they come. Dialogue: 0,1:02:35.92,1:02:39.74,Default,,0000,0000,0000,,TONY HAWK: Carmack and Romero\Ncalled it death matching. Dialogue: 0,1:02:39.74,1:02:41.41,Default,,0000,0000,0000,,- But through all\Nof pretty much 1994, Dialogue: 0,1:02:41.41,1:02:42.100,Default,,0000,0000,0000,,I was just addicted\Nto death match. Dialogue: 0,1:02:42.100,1:02:44.58,Default,,0000,0000,0000,,It was just the\Ncoolest thing I'd ever Dialogue: 0,1:02:44.58,1:02:47.83,Default,,0000,0000,0000,,experienced my entire life. Dialogue: 0,1:02:47.83,1:02:50.79,Default,,0000,0000,0000,,TONY HAWK: For two young guys in\Ntheir 20s, the success of Doom Dialogue: 0,1:02:50.79,1:02:52.68,Default,,0000,0000,0000,,was a dream come true. Dialogue: 0,1:02:52.68,1:02:54.96,Default,,0000,0000,0000,,Practically overnight,\Nthe id software founders Dialogue: 0,1:02:54.96,1:02:57.01,Default,,0000,0000,0000,,had become multimillionaires. Dialogue: 0,1:02:57.01,1:03:00.42,Default,,0000,0000,0000,,- I totally had fun\Nbuying fun cars and houses Dialogue: 0,1:03:00.42,1:03:01.66,Default,,0000,0000,0000,,and all that kind of stuff. Dialogue: 0,1:03:01.66,1:03:03.46,Default,,0000,0000,0000,,- Romero with show up\Nat gaming conventions Dialogue: 0,1:03:03.46,1:03:05.96,Default,,0000,0000,0000,,and there would be people\Nliterally bowing at his feet Dialogue: 0,1:03:05.96,1:03:07.17,Default,,0000,0000,0000,,and doing the Wayne's World-- Dialogue: 0,1:03:07.17,1:03:08.33,Default,,0000,0000,0000,,I'm not worthy. Dialogue: 0,1:03:08.33,1:03:11.61,Default,,0000,0000,0000,,They really were the\Nrock stars at that time. Dialogue: 0,1:03:11.61,1:03:14.01,Default,,0000,0000,0000,,And then, when all\Nof the controversy Dialogue: 0,1:03:14.01,1:03:15.84,Default,,0000,0000,0000,,came out for violent\Ngames, then they Dialogue: 0,1:03:15.84,1:03:20.62,Default,,0000,0000,0000,,had all that too to kind\Nof stoke their image. Dialogue: 0,1:03:20.62,1:03:22.79,Default,,0000,0000,0000,,TONY HAWK: In the year\Nleading up to Doom's release, Dialogue: 0,1:03:22.79,1:03:26.30,Default,,0000,0000,0000,,violent video games had become\Nheadline news makers, but not Dialogue: 0,1:03:26.30,1:03:27.92,Default,,0000,0000,0000,,in a good way. Dialogue: 0,1:03:27.92,1:03:30.32,Default,,0000,0000,0000,,Popularity of games\Nlike Street Fighter 2 Dialogue: 0,1:03:30.32,1:03:33.41,Default,,0000,0000,0000,,and Mortal Kombat among\Nyoung children and teenagers Dialogue: 0,1:03:33.41,1:03:35.15,Default,,0000,0000,0000,,had parents and\Nlawmakers blaming Dialogue: 0,1:03:35.15,1:03:38.72,Default,,0000,0000,0000,,video games for everything,\Nfrom unfinished homework Dialogue: 0,1:03:38.72,1:03:42.26,Default,,0000,0000,0000,,to antisocial behavior\Nand rising street crime. Dialogue: 0,1:03:42.26,1:03:44.63,Default,,0000,0000,0000,,In late 1993, the\Nissue was picked up Dialogue: 0,1:03:44.63,1:03:46.52,Default,,0000,0000,0000,,by Connecticut Senator\NJoseph Lieberman Dialogue: 0,1:03:46.52,1:03:49.97,Default,,0000,0000,0000,,who formed a Senate committee\Nto investigate video game Dialogue: 0,1:03:49.97,1:03:51.23,Default,,0000,0000,0000,,violence. Dialogue: 0,1:03:51.23,1:03:53.90,Default,,0000,0000,0000,,- We're not talking about\NPac-Man or Space Invaders Dialogue: 0,1:03:53.90,1:03:54.54,Default,,0000,0000,0000,,anymore. Dialogue: 0,1:03:54.54,1:03:59.03,Default,,0000,0000,0000,,We're talking about video games\Nthat too often glorify violence Dialogue: 0,1:03:59.03,1:04:04.31,Default,,0000,0000,0000,,and teach children to enjoy\Ninflicting the most gruesome Dialogue: 0,1:04:04.31,1:04:06.63,Default,,0000,0000,0000,,forms of cruelty imaginable. Dialogue: 0,1:04:06.63,1:04:08.90,Default,,0000,0000,0000,,We are calling on the\Nvideo game industry Dialogue: 0,1:04:08.90,1:04:12.17,Default,,0000,0000,0000,,today to recognize its\Nresponsibility to the parents Dialogue: 0,1:04:12.17,1:04:13.39,Default,,0000,0000,0000,,and children of this country. Dialogue: 0,1:04:13.39,1:04:15.65,Default,,0000,0000,0000,, Dialogue: 0,1:04:15.65,1:04:18.11,Default,,0000,0000,0000,,TONY HAWK: Lieberman's Senate\Ncommittee wagged their finger Dialogue: 0,1:04:18.11,1:04:21.16,Default,,0000,0000,0000,,at the uncensored\Nversion of Mortal Kombat Dialogue: 0,1:04:21.16,1:04:24.44,Default,,0000,0000,0000,,and an obscure game\Ncalled Night Trap. Dialogue: 0,1:04:24.44,1:04:26.87,Default,,0000,0000,0000,,- In the game, you\Nplay a guy who's Dialogue: 0,1:04:26.87,1:04:31.07,Default,,0000,0000,0000,,trying to protect a house\Nfull of sorority girls that Dialogue: 0,1:04:31.07,1:04:33.38,Default,,0000,0000,0000,,are being attacked by these\Nfledgling vampires, who Dialogue: 0,1:04:33.38,1:04:36.65,Default,,0000,0000,0000,,apparently don't have fangs\Nyet so they use this drill Dialogue: 0,1:04:36.65,1:04:40.38,Default,,0000,0000,0000,,contraption that hooks up to the\Nneck and sucks their blood out. Dialogue: 0,1:04:40.38,1:04:42.37,Default,,0000,0000,0000,,The game wasn't\Nselling, it wasn't fun, Dialogue: 0,1:04:42.37,1:04:44.66,Default,,0000,0000,0000,,it was a silly game. Dialogue: 0,1:04:44.66,1:04:47.15,Default,,0000,0000,0000,,TONY HAWK: Lieberman called\Na gratuitous and offensive Dialogue: 0,1:04:47.15,1:04:51.35,Default,,0000,0000,0000,,and ought not to be available\Nto people in our society. Dialogue: 0,1:04:51.35,1:04:54.50,Default,,0000,0000,0000,,His comments turned Night Trap\Ninto one of the biggest selling Dialogue: 0,1:04:54.50,1:04:56.07,Default,,0000,0000,0000,,games of the year. Dialogue: 0,1:04:56.07,1:04:58.44,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:04:58.44,1:05:00.42,Default,,0000,0000,0000,,The result of the\Ngovernment hearing Dialogue: 0,1:05:00.42,1:05:02.21,Default,,0000,0000,0000,,was that all major\Ngame producers Dialogue: 0,1:05:02.21,1:05:04.64,Default,,0000,0000,0000,,agreed to set up the\NEntertainment Software Rating Dialogue: 0,1:05:04.64,1:05:06.68,Default,,0000,0000,0000,,Board to rate games. Dialogue: 0,1:05:06.68,1:05:10.49,Default,,0000,0000,0000,,Violence didn't go away, but\Nnow it came with a warning. Dialogue: 0,1:05:10.49,1:05:13.70,Default,,0000,0000,0000,,- I was actually a key proponent\Nin the creation of the rating Dialogue: 0,1:05:13.70,1:05:15.25,Default,,0000,0000,0000,,system for video games. Dialogue: 0,1:05:15.25,1:05:17.99,Default,,0000,0000,0000,,So I'm a big believer\Nin honest packaging Dialogue: 0,1:05:17.99,1:05:20.01,Default,,0000,0000,0000,,and providing consumers\Nwith all the information Dialogue: 0,1:05:20.01,1:05:22.19,Default,,0000,0000,0000,,they need to make a\Ngood product decision Dialogue: 0,1:05:22.19,1:05:23.89,Default,,0000,0000,0000,,and to know what\Nthey're getting. Dialogue: 0,1:05:23.89,1:05:25.89,Default,,0000,0000,0000,,- If you don't let your\Nkids see r-rated movies, Dialogue: 0,1:05:25.89,1:05:28.07,Default,,0000,0000,0000,,you shouldn't let your\Nkids play m-rated games. Dialogue: 0,1:05:28.07,1:05:31.19,Default,,0000,0000,0000,,And once that becomes more\Ningrained in American culture Dialogue: 0,1:05:31.19,1:05:34.04,Default,,0000,0000,0000,,in everyone's minds, then\Nthe whole violence issue Dialogue: 0,1:05:34.04,1:05:36.25,Default,,0000,0000,0000,,in video games will\Nbecome less of an issue. Dialogue: 0,1:05:36.25,1:05:38.33,Default,,0000,0000,0000,,TONY HAWK: With the\Ngovernment battle behind them, Dialogue: 0,1:05:38.33,1:05:41.21,Default,,0000,0000,0000,,Sega and Nintendo were now free\Nto start beating each other up Dialogue: 0,1:05:41.21,1:05:43.22,Default,,0000,0000,0000,,in the marketplace again. Dialogue: 0,1:05:43.22,1:05:45.95,Default,,0000,0000,0000,,Sega fired the first volley\Nby announcing their plan Dialogue: 0,1:05:45.95,1:05:47.39,Default,,0000,0000,0000,,to launch a new\Nhome system called Dialogue: 0,1:05:47.39,1:05:49.70,Default,,0000,0000,0000,,the Saturn, which would\Noperate exclusively Dialogue: 0,1:05:49.70,1:05:51.29,Default,,0000,0000,0000,,from a CD-ROM drive. Dialogue: 0,1:05:51.29,1:05:53.33,Default,,0000,0000,0000,,- Nintendo said, well, if\Nthey're going to do it, Dialogue: 0,1:05:53.33,1:05:54.41,Default,,0000,0000,0000,,we've got to do it. Dialogue: 0,1:05:54.41,1:05:57.26,Default,,0000,0000,0000,,So Nintendo partnered\Nwith Sony and they Dialogue: 0,1:05:57.26,1:06:01.64,Default,,0000,0000,0000,,created a CD player\Nfor the Super Nintendo Dialogue: 0,1:06:01.64,1:06:03.71,Default,,0000,0000,0000,,called the PlayStation. Dialogue: 0,1:06:03.71,1:06:06.56,Default,,0000,0000,0000,,Only then, Nintendo\Ndecided, you know what, Dialogue: 0,1:06:06.56,1:06:08.99,Default,,0000,0000,0000,,we don't trust Sony very much. Dialogue: 0,1:06:08.99,1:06:10.70,Default,,0000,0000,0000,,And they partnered\Nup with Phillips. Dialogue: 0,1:06:10.70,1:06:12.88,Default,,0000,0000,0000,,They left Sony\Nstanding at the altar. Dialogue: 0,1:06:12.88,1:06:15.38,Default,,0000,0000,0000,,TONY HAWK: And as anyone who's\Nbeen left at the altar knows, Dialogue: 0,1:06:15.38,1:06:16.59,Default,,0000,0000,0000,,revenge can be sweet. Dialogue: 0,1:06:16.59,1:06:19.24,Default,,0000,0000,0000,, Dialogue: 0,1:06:19.24,1:06:22.14,Default,,0000,0000,0000,,Nintendo's and Phillip's\Nplans for a CD-ROM system Dialogue: 0,1:06:22.14,1:06:25.89,Default,,0000,0000,0000,,began to fall apart and\Nconsumer electronics giant Sony Dialogue: 0,1:06:25.89,1:06:28.26,Default,,0000,0000,0000,,decided they could make it\Nin the video game industry Dialogue: 0,1:06:28.26,1:06:29.54,Default,,0000,0000,0000,,all by themselves. Dialogue: 0,1:06:29.54,1:06:31.50,Default,,0000,0000,0000,,- They kept the name\NPlayStation, which I think Dialogue: 0,1:06:31.50,1:06:33.69,Default,,0000,0000,0000,,was a real thumbing of\Nthe nose at Nintendo. Dialogue: 0,1:06:33.69,1:06:35.43,Default,,0000,0000,0000,,- Everybody knows\NSony is a company that Dialogue: 0,1:06:35.43,1:06:37.62,Default,,0000,0000,0000,,makes Walkmans and electronics. Dialogue: 0,1:06:37.62,1:06:39.45,Default,,0000,0000,0000,,And then gradually,\Nover time, consumers Dialogue: 0,1:06:39.45,1:06:42.06,Default,,0000,0000,0000,,have accepted that Sony\Nrepresents really good quality Dialogue: 0,1:06:42.06,1:06:42.94,Default,,0000,0000,0000,,stuff. Dialogue: 0,1:06:42.94,1:06:44.73,Default,,0000,0000,0000,,It was a natural progression. Dialogue: 0,1:06:44.73,1:06:47.10,Default,,0000,0000,0000,,And then with the PlayStation,\Nthey just dropped the bomb Dialogue: 0,1:06:47.10,1:06:48.80,Default,,0000,0000,0000,,and it was incredibly. Dialogue: 0,1:06:48.80,1:06:53.28,Default,,0000,0000,0000,, Dialogue: 0,1:06:53.28,1:06:55.34,Default,,0000,0000,0000,,TONY HAWK: The Sony\NPlayStation hit the shelves Dialogue: 0,1:06:55.34,1:06:57.95,Default,,0000,0000,0000,,in September, 1995\Nand immediately left Dialogue: 0,1:06:57.95,1:07:02.20,Default,,0000,0000,0000,,Sega's new system, the\NSaturn, in the dust. Dialogue: 0,1:07:02.20,1:07:05.74,Default,,0000,0000,0000,,- Technologically, you could\Ntell that the Saturn way Dialogue: 0,1:07:05.74,1:07:06.70,Default,,0000,0000,0000,,behind the PlayStation. Dialogue: 0,1:07:06.70,1:07:09.24,Default,,0000,0000,0000,,The PlayStation handled 3D. Dialogue: 0,1:07:09.24,1:07:11.53,Default,,0000,0000,0000,,All of a sudden, there\Nwas no competition, Dialogue: 0,1:07:11.53,1:07:14.47,Default,,0000,0000,0000,,because here's Sony,\Nthey've got a better unit, Dialogue: 0,1:07:14.47,1:07:19.07,Default,,0000,0000,0000,,the unit is $100 cheaper and\Nthey've got all the games. Dialogue: 0,1:07:19.07,1:07:20.94,Default,,0000,0000,0000,,You can't compete with\Nsomething like that. Dialogue: 0,1:07:20.94,1:07:22.48,Default,,0000,0000,0000,,TONY HAWK: Especially\Nwhen Lara Croft Dialogue: 0,1:07:22.48,1:07:25.52,Default,,0000,0000,0000,,was playing on their team. Dialogue: 0,1:07:25.52,1:07:28.08,Default,,0000,0000,0000,,- Thank you. Dialogue: 0,1:07:28.08,1:07:31.02,Default,,0000,0000,0000,,TONY HAWK: When Tomb Raider\Nfirst came out in 1996, Dialogue: 0,1:07:31.02,1:07:34.20,Default,,0000,0000,0000,,it was only available\Nfor the PlayStation. Dialogue: 0,1:07:34.20,1:07:38.04,Default,,0000,0000,0000,,- You had not only a female lead\Ncharacter, but a sexy one, who Dialogue: 0,1:07:38.04,1:07:40.35,Default,,0000,0000,0000,,had big boobs and short shorts. Dialogue: 0,1:07:40.35,1:07:42.89,Default,,0000,0000,0000,,She became really popular and\Nthe game itself was incredible. Dialogue: 0,1:07:42.89,1:07:44.64,Default,,0000,0000,0000,,So Tomb Raider was\None of the key games Dialogue: 0,1:07:44.64,1:07:48.04,Default,,0000,0000,0000,,that helped make PlayStation. Dialogue: 0,1:07:48.04,1:07:49.41,Default,,0000,0000,0000,,TONY HAWK: Two of\Nthe other games Dialogue: 0,1:07:49.41,1:07:51.20,Default,,0000,0000,0000,,that helped push the\NPlayStation to success Dialogue: 0,1:07:51.20,1:07:56.19,Default,,0000,0000,0000,,were a fighting game called\NTekken and Crash Bandicoot. Dialogue: 0,1:07:56.19,1:07:59.13,Default,,0000,0000,0000,,Crash did for Sony\Nwhen Mario and Sonic Dialogue: 0,1:07:59.13,1:08:00.90,Default,,0000,0000,0000,,had done for their competitors. Dialogue: 0,1:08:00.90,1:08:03.37,Default,,0000,0000,0000,,And the character became sort\Nof an unofficial PlayStation Dialogue: 0,1:08:03.37,1:08:03.87,Default,,0000,0000,0000,,mascot. Dialogue: 0,1:08:03.87,1:08:07.29,Default,,0000,0000,0000,, Dialogue: 0,1:08:07.29,1:08:10.14,Default,,0000,0000,0000,,Sega just couldn't compete\Nwith the might of Sony. Dialogue: 0,1:08:10.14,1:08:14.31,Default,,0000,0000,0000,,In 1999, Sega launched another\Nconsole, the Dreamcast. Dialogue: 0,1:08:14.31,1:08:16.71,Default,,0000,0000,0000,,It bombed. Dialogue: 0,1:08:16.71,1:08:19.04,Default,,0000,0000,0000,,Sega quietly dropped out\Nof the console market Dialogue: 0,1:08:19.04,1:08:22.54,Default,,0000,0000,0000,,to concentrate on\Ngame development. Dialogue: 0,1:08:22.54,1:08:24.51,Default,,0000,0000,0000,,Sony planned to follow\Nup the PlayStation Dialogue: 0,1:08:24.51,1:08:26.85,Default,,0000,0000,0000,,with the PlayStation\N2, which would Dialogue: 0,1:08:26.85,1:08:31.59,Default,,0000,0000,0000,,be more of a multimedia machine,\Nable to play CD music and DVD Dialogue: 0,1:08:31.59,1:08:33.61,Default,,0000,0000,0000,,movies. Dialogue: 0,1:08:33.61,1:08:35.31,Default,,0000,0000,0000,,But just when it\Nlooked like Nintendo Dialogue: 0,1:08:35.31,1:08:37.71,Default,,0000,0000,0000,,would be the only\Ncompetition, a Seattle Dialogue: 0,1:08:37.71,1:08:41.41,Default,,0000,0000,0000,,based company decided it was\Ntime to get into the business. Dialogue: 0,1:08:41.41,1:08:45.09,Default,,0000,0000,0000,,Oh, and that company was just\Nabout the biggest in the US-- Dialogue: 0,1:08:45.09,1:08:46.99,Default,,0000,0000,0000,,Microsoft. Dialogue: 0,1:08:46.99,1:08:48.45,Default,,0000,0000,0000,,- There are a lot\Nof people saying, Dialogue: 0,1:08:48.45,1:08:51.60,Default,,0000,0000,0000,,Sony is going to\Nreplace the PC with PS2. Dialogue: 0,1:08:51.60,1:08:56.07,Default,,0000,0000,0000,,It occurred to me that the\Nonly way to really counter Dialogue: 0,1:08:56.07,1:08:58.44,Default,,0000,0000,0000,,that would be to make\Na dedicated device, Dialogue: 0,1:08:58.44,1:09:01.59,Default,,0000,0000,0000,,to make your game console. Dialogue: 0,1:09:01.59,1:09:04.14,Default,,0000,0000,0000,,TONY HAWK: But Microsoft\Nwas all about software Dialogue: 0,1:09:04.14,1:09:06.45,Default,,0000,0000,0000,,and had trouble convincing\Npeople in the game business Dialogue: 0,1:09:06.45,1:09:08.53,Default,,0000,0000,0000,,that they knew what\Nthey were doing. Dialogue: 0,1:09:08.53,1:09:11.43,Default,,0000,0000,0000,,- And we had about six months\Nof not being taken seriously, Dialogue: 0,1:09:11.43,1:09:14.43,Default,,0000,0000,0000,,because I would show up or\Nsome other guys would show up Dialogue: 0,1:09:14.43,1:09:15.89,Default,,0000,0000,0000,,and say, hey, we're\Nfrom Microsoft. Dialogue: 0,1:09:15.89,1:09:18.62,Default,,0000,0000,0000,,We're making a game console\Nthat will compete with Sony now. Dialogue: 0,1:09:18.62,1:09:19.77,Default,,0000,0000,0000,,That's a hard thing to say. Dialogue: 0,1:09:19.77,1:09:21.68,Default,,0000,0000,0000,,That's like saying, we're\Nfrom the government, Dialogue: 0,1:09:21.68,1:09:23.16,Default,,0000,0000,0000,,we're here to help. Dialogue: 0,1:09:23.16,1:09:27.98,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:09:27.98,1:09:29.77,Default,,0000,0000,0000,,TONY HAWK: But it turned\Nout that Microsoft Dialogue: 0,1:09:29.77,1:09:31.12,Default,,0000,0000,0000,,did know what they were doing. Dialogue: 0,1:09:31.12,1:09:34.53,Default,,0000,0000,0000,,CROWD: 4, 3, 2, 1. Dialogue: 0,1:09:34.53,1:09:36.43,Default,,0000,0000,0000,,[CHEERING] Dialogue: 0,1:09:36.43,1:09:38.27,Default,,0000,0000,0000,,TONY HAWK: They even\Ngot the hardware was Dialogue: 0,1:09:38.27,1:09:41.35,Default,,0000,0000,0000,,useless without killer games. Dialogue: 0,1:09:41.35,1:09:44.94,Default,,0000,0000,0000,,When the software giant\Nreleased the Xbox in 2001, Dialogue: 0,1:09:44.94,1:09:48.72,Default,,0000,0000,0000,,they had an exclusive on\Nfirst person shooter-- Dialogue: 0,1:09:48.72,1:09:50.52,Default,,0000,0000,0000,,Halo. Dialogue: 0,1:09:50.52,1:09:52.83,Default,,0000,0000,0000,,- You look at that\Nsuccessful console launches Dialogue: 0,1:09:52.83,1:09:54.29,Default,,0000,0000,0000,,and you'll see,\Nthe console becomes Dialogue: 0,1:09:54.29,1:09:56.19,Default,,0000,0000,0000,,a player for the popular game. Dialogue: 0,1:09:56.19,1:09:57.56,Default,,0000,0000,0000,,The Xbox became the Halo player. Dialogue: 0,1:09:57.56,1:10:01.25,Default,,0000,0000,0000,,Yes, this black device with the\Ngreen circle on it plays Halo. Dialogue: 0,1:10:01.25,1:10:04.13,Default,,0000,0000,0000,,- Halo was a big hit,\Nbecause the critics loved it, Dialogue: 0,1:10:04.13,1:10:06.30,Default,,0000,0000,0000,,then the hardcore gamers\Nreally picked up on it, Dialogue: 0,1:10:06.30,1:10:07.55,Default,,0000,0000,0000,,and then word of mouth spread. Dialogue: 0,1:10:07.55,1:10:09.84,Default,,0000,0000,0000,, Dialogue: 0,1:10:09.84,1:10:12.17,Default,,0000,0000,0000,,TONY HAWK: Microsoft might\Nhave established their gaming Dialogue: 0,1:10:12.17,1:10:15.11,Default,,0000,0000,0000,,credentials, but along with\NNintendo's new mini-disc Dialogue: 0,1:10:15.11,1:10:15.74,Default,,0000,0000,0000,,system-- Dialogue: 0,1:10:15.74,1:10:18.83,Default,,0000,0000,0000,,the Game Cube-- the Xbox\Nwas still chasing the market Dialogue: 0,1:10:18.83,1:10:19.70,Default,,0000,0000,0000,,leader-- Dialogue: 0,1:10:19.70,1:10:22.46,Default,,0000,0000,0000,,Sony's PlayStation 2. Dialogue: 0,1:10:22.46,1:10:24.46,Default,,0000,0000,0000,,Now, some of the biggest\Nmultimedia corporations Dialogue: 0,1:10:24.46,1:10:26.58,Default,,0000,0000,0000,,in the world were gaining\Ncontrol of the video game Dialogue: 0,1:10:26.58,1:10:27.11,Default,,0000,0000,0000,,industry. Dialogue: 0,1:10:27.11,1:10:28.97,Default,,0000,0000,0000,,Real proof that there\Nwere big bucks to be made Dialogue: 0,1:10:28.97,1:10:31.60,Default,,0000,0000,0000,,and that video games were now a\Nmajor part of the entertainment Dialogue: 0,1:10:31.60,1:10:32.45,Default,,0000,0000,0000,,business. Dialogue: 0,1:10:32.45,1:10:34.52,Default,,0000,0000,0000,,And as entertainers,\Nthe game designers Dialogue: 0,1:10:34.52,1:10:36.33,Default,,0000,0000,0000,,would have to keep\Nthe hits coming. Dialogue: 0,1:10:36.33,1:10:40.60,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:10:40.60,1:10:43.33,Default,,0000,0000,0000,,Games today have gone way\Npast the run, jump and shoot Dialogue: 0,1:10:43.33,1:10:45.04,Default,,0000,0000,0000,,basics of the early titles. Dialogue: 0,1:10:45.04,1:10:47.80,Default,,0000,0000,0000,,Instead of blowing up aliens\Nand aiming for high scores, Dialogue: 0,1:10:47.80,1:10:50.41,Default,,0000,0000,0000,,gamers are looking for a\Nmore realistic, immersive and Dialogue: 0,1:10:50.41,1:10:52.09,Default,,0000,0000,0000,,open-ended experience. Dialogue: 0,1:10:52.09,1:10:54.07,Default,,0000,0000,0000,,And the gaming audience\Nis changing too. Dialogue: 0,1:10:54.07,1:10:55.87,Default,,0000,0000,0000,,Boys, girls, men, women-- Dialogue: 0,1:10:55.87,1:10:58.06,Default,,0000,0000,0000,,they're all getting\Ninto games big time. Dialogue: 0,1:10:58.06,1:11:00.67,Default,,0000,0000,0000,,Whether it's attempting to\Ncubed a 900 on a skateboard Dialogue: 0,1:11:00.67,1:11:03.16,Default,,0000,0000,0000,,from the safety of\Nyour couch, or deciding Dialogue: 0,1:11:03.16,1:11:08.23,Default,,0000,0000,0000,,how much to tax the residents\Nof your very own virtual city. Dialogue: 0,1:11:08.23,1:11:10.72,Default,,0000,0000,0000,,Back in the late '80s, Will\NWright, a young programmer Dialogue: 0,1:11:10.72,1:11:12.73,Default,,0000,0000,0000,,and hardcore gamer\Nwas fascinated by how Dialogue: 0,1:11:12.73,1:11:14.47,Default,,0000,0000,0000,,cities and societies work. Dialogue: 0,1:11:14.47,1:11:16.72,Default,,0000,0000,0000,,Urban planning might not\Nsound like the next hot thing Dialogue: 0,1:11:16.72,1:11:18.14,Default,,0000,0000,0000,,in entertainment,\Nbut Will thought Dialogue: 0,1:11:18.14,1:11:21.62,Default,,0000,0000,0000,,it was a great idea for a game. Dialogue: 0,1:11:21.62,1:11:23.53,Default,,0000,0000,0000,,- Well, Sim City\Nwas basically a game Dialogue: 0,1:11:23.53,1:11:25.02,Default,,0000,0000,0000,,where you're designing a city. Dialogue: 0,1:11:25.02,1:11:26.81,Default,,0000,0000,0000,,It's almost like a\Npaint program in a way-- Dialogue: 0,1:11:26.81,1:11:29.44,Default,,0000,0000,0000,,you have a pallet of parts,\Nbut the parts in this case Dialogue: 0,1:11:29.44,1:11:32.81,Default,,0000,0000,0000,,are things like roads or\Nindustrial zones or schools. Dialogue: 0,1:11:32.81,1:11:34.39,Default,,0000,0000,0000,,And as you paint, things happen. Dialogue: 0,1:11:34.39,1:11:36.97,Default,,0000,0000,0000,,People start building houses,\Ntraffic appears on the roads, Dialogue: 0,1:11:36.97,1:11:39.46,Default,,0000,0000,0000,,there's pollution,\Nthere's crime. Dialogue: 0,1:11:39.46,1:11:40.54,Default,,0000,0000,0000,,So we released in '89. Dialogue: 0,1:11:40.54,1:11:42.96,Default,,0000,0000,0000,,It was a very different\Nsort of game at the time. Dialogue: 0,1:11:42.96,1:11:45.67,Default,,0000,0000,0000,,At that time, still most games\Nwere very action oriented, Dialogue: 0,1:11:45.67,1:11:47.38,Default,,0000,0000,0000,,very clear goals. Dialogue: 0,1:11:47.38,1:11:50.11,Default,,0000,0000,0000,,And at first, we were having\Na hard time getting anybody Dialogue: 0,1:11:50.11,1:11:51.67,Default,,0000,0000,0000,,to even play it. Dialogue: 0,1:11:51.67,1:11:53.44,Default,,0000,0000,0000,,TONY HAWK: Until a\Nrave review in Newsweek Dialogue: 0,1:11:53.44,1:11:56.62,Default,,0000,0000,0000,,put Sim City on the map\Nand sent sales of the game Dialogue: 0,1:11:56.62,1:11:58.08,Default,,0000,0000,0000,,through the roof. Dialogue: 0,1:11:58.08,1:12:00.07,Default,,0000,0000,0000,,And a new gaming\Nfranchise was born. Dialogue: 0,1:12:00.07,1:12:04.03,Default,,0000,0000,0000,, Dialogue: 0,1:12:04.03,1:12:07.03,Default,,0000,0000,0000,,But the big payday came when\NWill applied his simulation Dialogue: 0,1:12:07.03,1:12:10.99,Default,,0000,0000,0000,,concepts to the human form. Dialogue: 0,1:12:10.99,1:12:13.63,Default,,0000,0000,0000,,When the Sims debuted\Nin February of 2000, Dialogue: 0,1:12:13.63,1:12:16.27,Default,,0000,0000,0000,,players can now build\Nsimulations of actual people Dialogue: 0,1:12:16.27,1:12:17.61,Default,,0000,0000,0000,,and run their lives. Dialogue: 0,1:12:17.61,1:12:19.40,Default,,0000,0000,0000,,- It's effectively\Na dollhouse where Dialogue: 0,1:12:19.40,1:12:20.75,Default,,0000,0000,0000,,you get to a virtual life. Dialogue: 0,1:12:20.75,1:12:22.33,Default,,0000,0000,0000,,And it's really fun to play. Dialogue: 0,1:12:22.33,1:12:25.77,Default,,0000,0000,0000,,I think it's one of the most\Ninnovative games ever made. Dialogue: 0,1:12:25.77,1:12:27.98,Default,,0000,0000,0000,,- The Sims is one of the\Ngames that my daughter Dialogue: 0,1:12:27.98,1:12:30.31,Default,,0000,0000,0000,,will play, it's one of the\Ngames that my wife will play. Dialogue: 0,1:12:30.31,1:12:34.77,Default,,0000,0000,0000,,Sims is one that they're\Nimmediately drawn to. Dialogue: 0,1:12:34.77,1:12:37.10,Default,,0000,0000,0000,,TONY HAWK: Will Wright wasn't\Nthe only one giving gamers Dialogue: 0,1:12:37.10,1:12:38.71,Default,,0000,0000,0000,,the power to build\Ntheir own world. Dialogue: 0,1:12:38.71,1:12:42.46,Default,,0000,0000,0000,,5,000 miles east of Silicon\NValley, in England to be exact, Dialogue: 0,1:12:42.46,1:12:44.59,Default,,0000,0000,0000,,British designer\NPeter Molyneux also Dialogue: 0,1:12:44.59,1:12:46.36,Default,,0000,0000,0000,,had a new take on game play. Dialogue: 0,1:12:46.36,1:12:48.07,Default,,0000,0000,0000,,- Instead of playing\Na hero, or instead Dialogue: 0,1:12:48.07,1:12:50.98,Default,,0000,0000,0000,,of playing a character, or\Na plumber, or a hedgehog, Dialogue: 0,1:12:50.98,1:12:52.66,Default,,0000,0000,0000,,why don't you play a god. Dialogue: 0,1:12:52.66,1:12:57.49,Default,,0000,0000,0000,,That's the most powerful thing\Nthat you could possibly be. Dialogue: 0,1:12:57.49,1:12:59.29,Default,,0000,0000,0000,,TONY HAWK: Molyneux's\Ngame, Populace Dialogue: 0,1:12:59.29,1:13:01.84,Default,,0000,0000,0000,,sold over 4 million\Ncopies and gave birth Dialogue: 0,1:13:01.84,1:13:04.19,Default,,0000,0000,0000,,to a new genre, the god game. Dialogue: 0,1:13:04.19,1:13:07.75,Default,,0000,0000,0000,,- Rather than actually\Ncontrolling a single character Dialogue: 0,1:13:07.75,1:13:09.52,Default,,0000,0000,0000,,with your godly\Npowers, your influence Dialogue: 0,1:13:09.52,1:13:11.65,Default,,0000,0000,0000,,lots of little characters. Dialogue: 0,1:13:11.65,1:13:13.21,Default,,0000,0000,0000,,- Just as when you\Nwere little kids Dialogue: 0,1:13:13.21,1:13:15.10,Default,,0000,0000,0000,,and you were setting\Nup your GI Joe's Dialogue: 0,1:13:15.10,1:13:16.87,Default,,0000,0000,0000,,in the sandbox or\Nwhatever, you're Dialogue: 0,1:13:16.87,1:13:21.00,Default,,0000,0000,0000,,doing the same thing now,\Nbut with digital toys. Dialogue: 0,1:13:21.00,1:13:23.12,Default,,0000,0000,0000,,TONY HAWK: If some gamers\Ngot juiced being God, Dialogue: 0,1:13:23.12,1:13:24.91,Default,,0000,0000,0000,,others wanted to get\Ntheir kicks by playing Dialogue: 0,1:13:24.91,1:13:27.94,Default,,0000,0000,0000,,with a bunch of friends inside\Nthe virtual world of a game. Dialogue: 0,1:13:27.94,1:13:30.13,Default,,0000,0000,0000,,When the internet\Nexploded in the '90s, Dialogue: 0,1:13:30.13,1:13:32.62,Default,,0000,0000,0000,,technology was able to\Ndeliver their fantasy. Dialogue: 0,1:13:32.62,1:13:34.87,Default,,0000,0000,0000,,One of the first games to\Nreally hook into the concept Dialogue: 0,1:13:34.87,1:13:42.06,Default,,0000,0000,0000,,was Carmack and Romero's 1996\Nfollow up to Doom, Quake. Dialogue: 0,1:13:42.06,1:13:46.65,Default,,0000,0000,0000,,- Quake enabled 16 people\Nto play over the internet. Dialogue: 0,1:13:46.65,1:13:49.96,Default,,0000,0000,0000,,And that really\Njust blew it open. Dialogue: 0,1:13:49.96,1:13:52.74,Default,,0000,0000,0000,,There started to\Nbe teams of gamers Dialogue: 0,1:13:52.74,1:13:54.35,Default,,0000,0000,0000,,and they called\Nthemselves clans. Dialogue: 0,1:13:54.35,1:13:55.02,Default,,0000,0000,0000,,- All right, go. Dialogue: 0,1:13:55.02,1:13:55.83,Default,,0000,0000,0000,,- Go now. Dialogue: 0,1:13:55.83,1:13:57.69,Default,,0000,0000,0000,,- I just wake up in\Nthe morning and can't Dialogue: 0,1:13:57.69,1:14:00.63,Default,,0000,0000,0000,,wait to go hope on the\Ngame and see who's there Dialogue: 0,1:14:00.63,1:14:06.39,Default,,0000,0000,0000,,or say hi or pop in\Nand go kill people. Dialogue: 0,1:14:06.39,1:14:09.18,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:14:09.18,1:14:10.68,Default,,0000,0000,0000,,TONY HAWK: Not\Nexactly the usual way Dialogue: 0,1:14:10.68,1:14:12.48,Default,,0000,0000,0000,,to win friends and\Ninfluence people. Dialogue: 0,1:14:12.48,1:14:14.76,Default,,0000,0000,0000,,Within months of Quake's\Nrelease, some of the clans Dialogue: 0,1:14:14.76,1:14:20.23,Default,,0000,0000,0000,,decided to have a get together,\Nso they can meet face to face. Dialogue: 0,1:14:20.23,1:14:22.74,Default,,0000,0000,0000,,- QuakeCon is really\Na grassroots event. Dialogue: 0,1:14:22.74,1:14:26.01,Default,,0000,0000,0000,,It was about 50 guys that\Nwanted to get together, Dialogue: 0,1:14:26.01,1:14:27.88,Default,,0000,0000,0000,,because they met online,\Nand thought, well, Dialogue: 0,1:14:27.88,1:14:29.65,Default,,0000,0000,0000,,we'll just do it in Texas. Dialogue: 0,1:14:29.65,1:14:30.80,Default,,0000,0000,0000,,And it just grew. Dialogue: 0,1:14:30.80,1:14:33.25,Default,,0000,0000,0000,,- This has become\Na yearly vacation. Dialogue: 0,1:14:33.25,1:14:36.30,Default,,0000,0000,0000,,It's my time to just\Nhave fun, stay up late, Dialogue: 0,1:14:36.30,1:14:40.70,Default,,0000,0000,0000,,sleep late, meet people\NI play against online. Dialogue: 0,1:14:40.70,1:14:42.93,Default,,0000,0000,0000,,- We're in a senior\Ngaming league Dialogue: 0,1:14:42.93,1:14:45.18,Default,,0000,0000,0000,,and we have our own competition. Dialogue: 0,1:14:45.18,1:14:48.84,Default,,0000,0000,0000,,Anyone over the\Nage of 35 can play. Dialogue: 0,1:14:48.84,1:14:50.16,Default,,0000,0000,0000,,I just have fun. Dialogue: 0,1:14:50.16,1:14:54.21,Default,,0000,0000,0000,,- We came out here to meet our\Nfellow teammates that we play Dialogue: 0,1:14:54.21,1:14:55.20,Default,,0000,0000,0000,,on-- it's NADs-- Dialogue: 0,1:14:55.20,1:14:56.51,Default,,0000,0000,0000,,North American Destroyers. Dialogue: 0,1:14:56.51,1:14:59.58,Default,,0000,0000,0000,,And our NADs set up a group\Nfor the younger children. Dialogue: 0,1:14:59.58,1:15:01.28,Default,,0000,0000,0000,,We call them NITs-- Dialogue: 0,1:15:01.28,1:15:02.10,Default,,0000,0000,0000,,NADS In Training. Dialogue: 0,1:15:02.10,1:15:05.12,Default,,0000,0000,0000,, Dialogue: 0,1:15:05.12,1:15:07.49,Default,,0000,0000,0000,,TONY HAWK: Seven years on\Nfrom their first fan fest, Dialogue: 0,1:15:07.49,1:15:11.27,Default,,0000,0000,0000,,QuakeCon attracts over\N5,000 players every summer. Dialogue: 0,1:15:11.27,1:15:15.20,Default,,0000,0000,0000,,Texas in August, they've\Ngot to love Quake. Dialogue: 0,1:15:15.20,1:15:16.70,Default,,0000,0000,0000,,It seemed people\Ncouldn't get enough Dialogue: 0,1:15:16.70,1:15:18.05,Default,,0000,0000,0000,,of playing in big groups. Dialogue: 0,1:15:18.05,1:15:20.15,Default,,0000,0000,0000,,So game designers started\Ncoming up with games Dialogue: 0,1:15:20.15,1:15:23.57,Default,,0000,0000,0000,,that thousands of computer\Ngamers could play online. Dialogue: 0,1:15:23.57,1:15:27.80,Default,,0000,0000,0000,,- But when you go from 16 or\N8 or 32 people to thousands, Dialogue: 0,1:15:27.80,1:15:30.20,Default,,0000,0000,0000,,it's massively multi-player. Dialogue: 0,1:15:30.20,1:15:31.97,Default,,0000,0000,0000,,A massively multi-player\Ngame is where Dialogue: 0,1:15:31.97,1:15:34.43,Default,,0000,0000,0000,,you are running\Nthe game on your PC Dialogue: 0,1:15:34.43,1:15:37.57,Default,,0000,0000,0000,,and thousands of other people\Nare connecting to the server. Dialogue: 0,1:15:37.57,1:15:40.22,Default,,0000,0000,0000,,And that connection is allowing\Nyou to interact with the game Dialogue: 0,1:15:40.22,1:15:42.73,Default,,0000,0000,0000,,and communicate with others. Dialogue: 0,1:15:42.73,1:15:46.43,Default,,0000,0000,0000,,TONY HAWK: Hot titles included\NUltima Online, Lineage Dialogue: 0,1:15:46.43,1:15:49.82,Default,,0000,0000,0000,,and Everquest-- the\Nbrainchild of John Smedley. Dialogue: 0,1:15:49.82,1:15:52.97,Default,,0000,0000,0000,,In 1999, he persuaded Sony to\Ncreate a whole new customer Dialogue: 0,1:15:52.97,1:15:56.87,Default,,0000,0000,0000,,service online so that 30,000\Npeople could play at once. Dialogue: 0,1:15:56.87,1:15:59.04,Default,,0000,0000,0000,,- We make a world for\Npeople to play in. Dialogue: 0,1:15:59.04,1:16:01.13,Default,,0000,0000,0000,,On Everquest, we\Nhave a 60 person team Dialogue: 0,1:16:01.13,1:16:05.34,Default,,0000,0000,0000,,that does nothing but make\Nthis world unique every day. Dialogue: 0,1:16:05.34,1:16:08.25,Default,,0000,0000,0000,,So when they come into work,\Nthey're changing creatures, Dialogue: 0,1:16:08.25,1:16:10.40,Default,,0000,0000,0000,,they're adding new\Nquests, they're Dialogue: 0,1:16:10.40,1:16:12.65,Default,,0000,0000,0000,,looking at what the players\Nhave done and saying, Dialogue: 0,1:16:12.65,1:16:14.99,Default,,0000,0000,0000,,OK, that's a little too easy\Nfor them, let's tweak that, Dialogue: 0,1:16:14.99,1:16:17.07,Default,,0000,0000,0000,,or maybe that's too hard. Dialogue: 0,1:16:17.07,1:16:20.65,Default,,0000,0000,0000,,- There are dragons and\Norcs and fairies and giants Dialogue: 0,1:16:20.65,1:16:23.06,Default,,0000,0000,0000,,and all sorts of creatures. Dialogue: 0,1:16:23.06,1:16:25.64,Default,,0000,0000,0000,,And it's supposed to be a\Nvirtual world to the extent Dialogue: 0,1:16:25.64,1:16:30.61,Default,,0000,0000,0000,,that, whether you're logged on\Nor not, the world keeps going. Dialogue: 0,1:16:30.61,1:16:32.86,Default,,0000,0000,0000,,TONY HAWK: So much for the\Nstereotype of a nerdy gamer Dialogue: 0,1:16:32.86,1:16:35.30,Default,,0000,0000,0000,,playing on his own. Dialogue: 0,1:16:35.30,1:16:38.11,Default,,0000,0000,0000,,Now gamers, including\Nwomen, were joining forces Dialogue: 0,1:16:38.11,1:16:41.74,Default,,0000,0000,0000,,to take on the\Nchallenges of Everquest. Dialogue: 0,1:16:41.74,1:16:44.02,Default,,0000,0000,0000,,- Women are really into\Nforming relationships. Dialogue: 0,1:16:44.02,1:16:45.55,Default,,0000,0000,0000,,And so women do go\Nto these worlds. Dialogue: 0,1:16:45.55,1:16:48.67,Default,,0000,0000,0000,,You often find that they\Nbecome community leaders. Dialogue: 0,1:16:48.67,1:16:53.12,Default,,0000,0000,0000,,They become the center\Nof a social group. Dialogue: 0,1:16:53.12,1:16:54.91,Default,,0000,0000,0000,,TONY HAWK: Soon millions\Nof computer gamers Dialogue: 0,1:16:54.91,1:16:57.19,Default,,0000,0000,0000,,around the world we're\Nlogging on to massively Dialogue: 0,1:16:57.19,1:16:58.35,Default,,0000,0000,0000,,multi-player games. Dialogue: 0,1:16:58.35,1:17:01.75,Default,,0000,0000,0000,, Dialogue: 0,1:17:01.75,1:17:05.31,Default,,0000,0000,0000,,PlayStation and Xbox jumped\Non the bandwagon in 2002 Dialogue: 0,1:17:05.31,1:17:06.73,Default,,0000,0000,0000,,when they made the\Nlatest versions Dialogue: 0,1:17:06.73,1:17:09.10,Default,,0000,0000,0000,,of their consoles\Ninternet friendly. Dialogue: 0,1:17:09.10,1:17:12.16,Default,,0000,0000,0000,,- The console online\Nscheme is really Dialogue: 0,1:17:12.16,1:17:14.28,Default,,0000,0000,0000,,just a response to the PC. Dialogue: 0,1:17:14.28,1:17:16.15,Default,,0000,0000,0000,,They're looking at what's\Nhappening on the PC Dialogue: 0,1:17:16.15,1:17:17.82,Default,,0000,0000,0000,,and saying, well,\Nwe can do that too. Dialogue: 0,1:17:17.82,1:17:20.20,Default,,0000,0000,0000,,- If the game is entertaining\Nand you put it online Dialogue: 0,1:17:20.20,1:17:22.49,Default,,0000,0000,0000,,and it's entertaining\Nonline, then it's awesome. Dialogue: 0,1:17:22.49,1:17:24.02,Default,,0000,0000,0000,,It's entertainment squared. Dialogue: 0,1:17:24.02,1:17:25.73,Default,,0000,0000,0000,,If it's a bad game\Nand you put it online, Dialogue: 0,1:17:25.73,1:17:28.40,Default,,0000,0000,0000,,you're just spreading the misery\Naround in a more efficient way. Dialogue: 0,1:17:28.40,1:17:31.64,Default,,0000,0000,0000,, Dialogue: 0,1:17:31.64,1:17:33.31,Default,,0000,0000,0000,,TONY HAWK: You probably\Nwon't believe it Dialogue: 0,1:17:33.31,1:17:36.56,Default,,0000,0000,0000,,when we tell you this, but not\Neveryone plays games for fun. Dialogue: 0,1:17:36.56,1:17:38.71,Default,,0000,0000,0000,,Remember how back\Nin 1980, the US Army Dialogue: 0,1:17:38.71,1:17:40.48,Default,,0000,0000,0000,,ordered a special\Nversion of Battlezone Dialogue: 0,1:17:40.48,1:17:42.88,Default,,0000,0000,0000,,from Atari to train the troops? Dialogue: 0,1:17:42.88,1:17:45.13,Default,,0000,0000,0000,,The Marines even had\Ntheir own version of Doom Dialogue: 0,1:17:45.13,1:17:49.40,Default,,0000,0000,0000,,in 1994 to teach\Nteamwork skills. Dialogue: 0,1:17:49.40,1:17:52.66,Default,,0000,0000,0000,,21st century army recruits\Nare tech savvy and into video Dialogue: 0,1:17:52.66,1:17:55.46,Default,,0000,0000,0000,,games big time. Dialogue: 0,1:17:55.46,1:17:56.93,Default,,0000,0000,0000,,So it made sense\Nfor the military Dialogue: 0,1:17:56.93,1:17:58.61,Default,,0000,0000,0000,,to tap into all that expertise. Dialogue: 0,1:17:58.61,1:18:01.97,Default,,0000,0000,0000,,- With these kids playing\N13 hours, 20 hours a week-- Dialogue: 0,1:18:01.97,1:18:03.03,Default,,0000,0000,0000,,video games-- Dialogue: 0,1:18:03.03,1:18:05.17,Default,,0000,0000,0000,,these thumbs are very\Nagile, they know joysticks, Dialogue: 0,1:18:05.17,1:18:05.96,Default,,0000,0000,0000,,they know triggers. Dialogue: 0,1:18:05.96,1:18:08.45,Default,,0000,0000,0000,,And they said, let's just\Nmake our interfaces like that Dialogue: 0,1:18:08.45,1:18:10.16,Default,,0000,0000,0000,,and we're already\Nover the first hurdle Dialogue: 0,1:18:10.16,1:18:13.68,Default,,0000,0000,0000,,in getting them to kind of feel\Ncomfortable in these systems. Dialogue: 0,1:18:13.68,1:18:15.47,Default,,0000,0000,0000,,TONY HAWK: In 2002,\Nthe army gave away Dialogue: 0,1:18:15.47,1:18:19.22,Default,,0000,0000,0000,,a game called America's\NArmy to the American public. Dialogue: 0,1:18:19.22,1:18:24.24,Default,,0000,0000,0000,,Intended to test wannabe GIs,\Nit turned into a smash hit. Dialogue: 0,1:18:24.24,1:18:26.64,Default,,0000,0000,0000,,Then they drafted\NPandemic Studios Dialogue: 0,1:18:26.64,1:18:28.11,Default,,0000,0000,0000,,onto a top secret project. Dialogue: 0,1:18:28.11,1:18:31.07,Default,,0000,0000,0000,, Dialogue: 0,1:18:31.07,1:18:33.83,Default,,0000,0000,0000,,They wanted a game that would\Nget recruits ready for combat Dialogue: 0,1:18:33.83,1:18:36.23,Default,,0000,0000,0000,,without putting them at risk. Dialogue: 0,1:18:36.23,1:18:37.73,Default,,0000,0000,0000,,Full Spectrum Warrior. Dialogue: 0,1:18:37.73,1:18:39.89,Default,,0000,0000,0000,,- It's not a war\Ngame where you are Dialogue: 0,1:18:39.89,1:18:42.11,Default,,0000,0000,0000,,running around and\Ncelebrating the fact Dialogue: 0,1:18:42.11,1:18:43.37,Default,,0000,0000,0000,,that you're killing people. Dialogue: 0,1:18:43.37,1:18:45.59,Default,,0000,0000,0000,,Your goal is to advance\Nto a certain location Dialogue: 0,1:18:45.59,1:18:49.40,Default,,0000,0000,0000,,or secure something to make\Nsure your men are safe. Dialogue: 0,1:18:49.40,1:18:52.95,Default,,0000,0000,0000,,It's a very different take\Non other military games. Dialogue: 0,1:18:52.95,1:18:54.41,Default,,0000,0000,0000,,TONY HAWK: The army\Nalso had a plan Dialogue: 0,1:18:54.41,1:19:00.20,Default,,0000,0000,0000,,to create a retail version\Nof Full Spectrum Warrior. Dialogue: 0,1:19:00.20,1:19:02.54,Default,,0000,0000,0000,,Of course, the GI Joe\Ngame needed a few tweaks Dialogue: 0,1:19:02.54,1:19:04.22,Default,,0000,0000,0000,,to make it play for\Na general public. Dialogue: 0,1:19:04.22,1:19:06.86,Default,,0000,0000,0000,,- The army product was made for\Nsergeants who are already fully Dialogue: 0,1:19:06.86,1:19:08.15,Default,,0000,0000,0000,,trained, years of experience. Dialogue: 0,1:19:08.15,1:19:10.73,Default,,0000,0000,0000,,We couldn't make that assumption\Nwith the average game player. Dialogue: 0,1:19:10.73,1:19:14.54,Default,,0000,0000,0000,,So it's up to us to teach as\Nyou play all of the Army tactics Dialogue: 0,1:19:14.54,1:19:16.37,Default,,0000,0000,0000,,that the soldiers had\Nspent years learning. Dialogue: 0,1:19:16.37,1:19:18.77,Default,,0000,0000,0000,,- It's a design challenge,\Nbecause we're moving away Dialogue: 0,1:19:18.77,1:19:21.11,Default,,0000,0000,0000,,from the sim into the\Npurely entertainment Dialogue: 0,1:19:21.11,1:19:23.10,Default,,0000,0000,0000,,aspect of the game. Dialogue: 0,1:19:23.10,1:19:24.89,Default,,0000,0000,0000,,So we were trying to\Nfind creative ways Dialogue: 0,1:19:24.89,1:19:28.16,Default,,0000,0000,0000,,to keep it authentic, but\Nalso keep the pace going. Dialogue: 0,1:19:28.16,1:19:33.12,Default,,0000,0000,0000,,Keep you moving forward, get\Nthe action level up a bit. Dialogue: 0,1:19:33.12,1:19:35.90,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:19:35.90,1:19:37.61,Default,,0000,0000,0000,,TONY HAWK: Playing\Nthe commercial version Dialogue: 0,1:19:37.61,1:19:39.32,Default,,0000,0000,0000,,might just be one of\Nthe best recruiting Dialogue: 0,1:19:39.32,1:19:42.13,Default,,0000,0000,0000,,tools the Army could dream up. Dialogue: 0,1:19:42.13,1:19:45.06,Default,,0000,0000,0000,,- Video games actively improve\Nyour hand eye coordination Dialogue: 0,1:19:45.06,1:19:47.24,Default,,0000,0000,0000,,and can train you\Ndirectly in things that Dialogue: 0,1:19:47.24,1:19:48.53,Default,,0000,0000,0000,,are relevant to the military. Dialogue: 0,1:19:48.53,1:19:50.24,Default,,0000,0000,0000,,They're planting those\Nseeds in your head Dialogue: 0,1:19:50.24,1:19:51.32,Default,,0000,0000,0000,,when you're really young-- Dialogue: 0,1:19:51.32,1:19:53.11,Default,,0000,0000,0000,,hey, you want to\Nbe a super soldier, Dialogue: 0,1:19:53.11,1:19:55.70,Default,,0000,0000,0000,,or to play games-- the\NArmy is the place to go. Dialogue: 0,1:19:55.70,1:19:57.82,Default,,0000,0000,0000,, Dialogue: 0,1:19:57.82,1:20:00.28,Default,,0000,0000,0000,,TONY HAWK: It's pretty ironic\Nthat the same government that Dialogue: 0,1:20:00.28,1:20:02.15,Default,,0000,0000,0000,,a few years ago\Nhammered the video game Dialogue: 0,1:20:02.15,1:20:03.83,Default,,0000,0000,0000,,industry for\Ndamaging young minds Dialogue: 0,1:20:03.83,1:20:06.06,Default,,0000,0000,0000,,and is now using the same\Ntools to hook and train Dialogue: 0,1:20:06.06,1:20:08.83,Default,,0000,0000,0000,,their raw recruits. Dialogue: 0,1:20:08.83,1:20:11.15,Default,,0000,0000,0000,,The video game industry is\Nstill full of surprises. Dialogue: 0,1:20:11.15,1:20:13.32,Default,,0000,0000,0000,,And now the biggest surprises\Nare not just the games Dialogue: 0,1:20:13.32,1:20:16.16,Default,,0000,0000,0000,,themselves, but who's playing,\Nhow many billions of dollars Dialogue: 0,1:20:16.16,1:20:19.61,Default,,0000,0000,0000,,are involved and who wants\Nto be part of the action. Dialogue: 0,1:20:19.61,1:20:22.99,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:20:22.99,1:20:25.86,Default,,0000,0000,0000,,So video games have been\Nwith us since the 1970s, Dialogue: 0,1:20:25.86,1:20:27.75,Default,,0000,0000,0000,,moving from arcades\Nto home consoles Dialogue: 0,1:20:27.75,1:20:30.13,Default,,0000,0000,0000,,to handhelds and cell\Nphones like this. Dialogue: 0,1:20:30.13,1:20:31.71,Default,,0000,0000,0000,,They've become\Nessential entertainment Dialogue: 0,1:20:31.71,1:20:32.80,Default,,0000,0000,0000,,for a whole generation. Dialogue: 0,1:20:32.80,1:20:35.88,Default,,0000,0000,0000,,And with gross revenues of\Nover $20 billion a year, Dialogue: 0,1:20:35.88,1:20:37.71,Default,,0000,0000,0000,,the video game industry\Nis making more money Dialogue: 0,1:20:37.71,1:20:39.33,Default,,0000,0000,0000,,than the movie business. Dialogue: 0,1:20:39.33,1:20:42.30,Default,,0000,0000,0000,,But they also continue to be a\Nlightning rod for controversy. Dialogue: 0,1:20:42.30,1:20:44.02,Default,,0000,0000,0000,,Anytime there's\Ntrouble in society, Dialogue: 0,1:20:44.02,1:20:45.98,Default,,0000,0000,0000,,video games still get a\Nbig chunk of the blame. Dialogue: 0,1:20:45.98,1:20:49.46,Default,,0000,0000,0000,, Dialogue: 0,1:20:49.46,1:20:53.51,Default,,0000,0000,0000,,In 1999, two students went\Non a horrific shooting spree Dialogue: 0,1:20:53.51,1:20:55.48,Default,,0000,0000,0000,,at their school and Columbine. Dialogue: 0,1:20:55.48,1:20:58.67,Default,,0000,0000,0000,,And as society\Nsearched for a reason, Dialogue: 0,1:20:58.67,1:21:02.36,Default,,0000,0000,0000,,people began to\Nblame video games. Dialogue: 0,1:21:02.36,1:21:04.19,Default,,0000,0000,0000,,- There was a videotape,\Nmuch later I think, Dialogue: 0,1:21:04.19,1:21:07.43,Default,,0000,0000,0000,,released of Eric Harris\Ntalking about how Dialogue: 0,1:21:07.43,1:21:10.10,Default,,0000,0000,0000,,shooting up a high school saying\Nit would be just like Doom. Dialogue: 0,1:21:10.10,1:21:13.49,Default,,0000,0000,0000,,And the press ran with it. Dialogue: 0,1:21:13.49,1:21:15.03,Default,,0000,0000,0000,,- They just said,\Nyou know what, this Dialogue: 0,1:21:15.03,1:21:16.75,Default,,0000,0000,0000,,is bad for America's morality. Dialogue: 0,1:21:16.75,1:21:18.76,Default,,0000,0000,0000,,It's corrupting kids\Nand it's causing kids Dialogue: 0,1:21:18.76,1:21:20.65,Default,,0000,0000,0000,,to do all sorts of bad\Nthings, when there's Dialogue: 0,1:21:20.65,1:21:23.59,Default,,0000,0000,0000,,quite a bunch of problems making\Nkids do bad things nowadays. Dialogue: 0,1:21:23.59,1:21:26.86,Default,,0000,0000,0000,,- There's no correlation between\Nvideo games and human violence. Dialogue: 0,1:21:26.86,1:21:28.48,Default,,0000,0000,0000,,Human violence has\Nalways been with us. Dialogue: 0,1:21:28.48,1:21:30.97,Default,,0000,0000,0000,,We're in a society\Nwhere politicians Dialogue: 0,1:21:30.97,1:21:34.00,Default,,0000,0000,0000,,and the special interest\Ngroups pick on the new media. Dialogue: 0,1:21:34.00,1:21:37.30,Default,,0000,0000,0000,,It just underscores the fact\Nthat it's not about video games Dialogue: 0,1:21:37.30,1:21:39.08,Default,,0000,0000,0000,,at all. Dialogue: 0,1:21:39.08,1:21:40.45,Default,,0000,0000,0000,,TONY HAWK: And\Nwith recent titles Dialogue: 0,1:21:40.45,1:21:43.24,Default,,0000,0000,0000,,like Max Pain and the\NGrand Theft Auto series, Dialogue: 0,1:21:43.24,1:21:45.64,Default,,0000,0000,0000,,the controversy continues. Dialogue: 0,1:21:45.64,1:21:47.41,Default,,0000,0000,0000,,Who knows if it will ever end. Dialogue: 0,1:21:47.41,1:21:51.73,Default,,0000,0000,0000,, Dialogue: 0,1:21:51.73,1:21:56.53,Default,,0000,0000,0000,,In 2004, 145 million Americans\Nare playing video games. Dialogue: 0,1:21:56.53,1:21:58.63,Default,,0000,0000,0000,,That's more than half of us. Dialogue: 0,1:21:58.63,1:22:00.52,Default,,0000,0000,0000,,And they're not all\Nlonely teenage kids Dialogue: 0,1:22:00.52,1:22:04.38,Default,,0000,0000,0000,,sitting in a dark room\Nplaying for hours on end. Dialogue: 0,1:22:04.38,1:22:06.76,Default,,0000,0000,0000,,- People still have this idea,\Nparticularly in the United Dialogue: 0,1:22:06.76,1:22:10.58,Default,,0000,0000,0000,,States, that games are something\Nfor a 14-year-old skater Dialogue: 0,1:22:10.58,1:22:13.08,Default,,0000,0000,0000,,criminals to do to avoid\Ndoing their homework. Dialogue: 0,1:22:13.08,1:22:16.79,Default,,0000,0000,0000,,And when you point out that the\Nmiddle of our demographic is Dialogue: 0,1:22:16.79,1:22:19.21,Default,,0000,0000,0000,,the 26-year-old with a\Nlot of expendable income-- Dialogue: 0,1:22:19.21,1:22:20.86,Default,,0000,0000,0000,,is probably professional-- Dialogue: 0,1:22:20.86,1:22:24.04,Default,,0000,0000,0000,,they just refuse to believe it. Dialogue: 0,1:22:24.04,1:22:25.84,Default,,0000,0000,0000,,- The female gaming\Npopulation is actually Dialogue: 0,1:22:25.84,1:22:29.05,Default,,0000,0000,0000,,the quickest growing segment\Nof the video game business. Dialogue: 0,1:22:29.05,1:22:33.13,Default,,0000,0000,0000,,- Almost every girl my age\Nhas played a game in her life Dialogue: 0,1:22:33.13,1:22:36.91,Default,,0000,0000,0000,,and would not call\Nherself a gamer, but is. Dialogue: 0,1:22:36.91,1:22:39.69,Default,,0000,0000,0000,,TONY HAWK: Now 28% of\Nvideo gamers are women. Dialogue: 0,1:22:39.69,1:22:42.55,Default,,0000,0000,0000,,And for PC players, the\Nnumbers are even higher-- Dialogue: 0,1:22:42.55,1:22:43.05,Default,,0000,0000,0000,,41%. Dialogue: 0,1:22:43.05,1:22:45.71,Default,,0000,0000,0000,, Dialogue: 0,1:22:45.71,1:22:48.17,Default,,0000,0000,0000,,With such a diverse\Naudience, the industry Dialogue: 0,1:22:48.17,1:22:50.73,Default,,0000,0000,0000,,has to use every available\Nresource to keep them hooked. Dialogue: 0,1:22:50.73,1:22:53.84,Default,,0000,0000,0000,, Dialogue: 0,1:22:53.84,1:22:56.69,Default,,0000,0000,0000,,Thanks to the mega processing\Npower of 21st century Dialogue: 0,1:22:56.69,1:22:59.42,Default,,0000,0000,0000,,computers, programmers\Nhave been able to develop Dialogue: 0,1:22:59.42,1:23:01.82,Default,,0000,0000,0000,,artificial intelligence,\Nwhich means Dialogue: 0,1:23:01.82,1:23:03.83,Default,,0000,0000,0000,,that non-player\Ncharacters in games Dialogue: 0,1:23:03.83,1:23:07.05,Default,,0000,0000,0000,,can apparently think\Nfor themselves. Dialogue: 0,1:23:07.05,1:23:09.11,Default,,0000,0000,0000,,- What artificial\Nintelligence should do Dialogue: 0,1:23:09.11,1:23:14.26,Default,,0000,0000,0000,,is look at what you, a player,\Nenjoy, and what you, a player, Dialogue: 0,1:23:14.26,1:23:17.44,Default,,0000,0000,0000,,doesn't enjoy and adapt\Nthe game accordingly. Dialogue: 0,1:23:17.44,1:23:19.58,Default,,0000,0000,0000,,Not only adapt\Nthe challenges you Dialogue: 0,1:23:19.58,1:23:22.94,Default,,0000,0000,0000,,face, the opponents you face,\Nbut adapt the storyline, Dialogue: 0,1:23:22.94,1:23:26.10,Default,,0000,0000,0000,,adapt the world itself. Dialogue: 0,1:23:26.10,1:23:29.97,Default,,0000,0000,0000,,Yes, ultimately, we could\Nall be playing the same game, Dialogue: 0,1:23:29.97,1:23:33.19,Default,,0000,0000,0000,,but having a completely\Ndifferent experience. Dialogue: 0,1:23:33.19,1:23:36.87,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:23:36.87,1:23:38.83,Default,,0000,0000,0000,,TONY HAWK: Sports\Ngames are still huge, Dialogue: 0,1:23:38.83,1:23:41.12,Default,,0000,0000,0000,,and they've kept up with the\Nexplosion of action sports Dialogue: 0,1:23:41.12,1:23:43.11,Default,,0000,0000,0000,,like snowboarding and\NBMX and a little thing Dialogue: 0,1:23:43.11,1:23:44.16,Default,,0000,0000,0000,,called skateboarding. Dialogue: 0,1:23:44.16,1:23:46.60,Default,,0000,0000,0000,,And there's some games here\NI can really recommend. Dialogue: 0,1:23:46.60,1:23:49.32,Default,,0000,0000,0000,,In the latest one called\NTony Hawks Underground, Dialogue: 0,1:23:49.32,1:23:52.24,Default,,0000,0000,0000,,you could email a picture of\Nyourself to Neversoft, download Dialogue: 0,1:23:52.24,1:23:55.38,Default,,0000,0000,0000,,from their server, you match\Nup the points to your face Dialogue: 0,1:23:55.38,1:23:57.34,Default,,0000,0000,0000,,and you're in the game. Dialogue: 0,1:23:57.34,1:24:00.20,Default,,0000,0000,0000,,It's pretty cool\Nif I say so myself. Dialogue: 0,1:24:00.20,1:24:02.13,Default,,0000,0000,0000,,- Whoa, not bad. Dialogue: 0,1:24:02.13,1:24:03.39,Default,,0000,0000,0000,,Where are you from? Dialogue: 0,1:24:03.39,1:24:06.19,Default,,0000,0000,0000,,- I came all the way down from\NNew Jersey for the Tampa Am. Dialogue: 0,1:24:06.19,1:24:07.77,Default,,0000,0000,0000,,- Talk about a\Nsurprise attack, if you Dialogue: 0,1:24:07.77,1:24:09.23,Default,,0000,0000,0000,,stay on your board\Ntomorrow, you'll Dialogue: 0,1:24:09.23,1:24:11.61,Default,,0000,0000,0000,,walk away with the contest. Dialogue: 0,1:24:11.61,1:24:13.53,Default,,0000,0000,0000,,TONY HAWK: Another method\Nof customizing games Dialogue: 0,1:24:13.53,1:24:17.52,Default,,0000,0000,0000,,has been around since the early\N'90s when John Carmack and John Dialogue: 0,1:24:17.52,1:24:20.16,Default,,0000,0000,0000,,Romero put out software\Nthat let gamers make Dialogue: 0,1:24:20.16,1:24:22.26,Default,,0000,0000,0000,,their own versions of Doom. Dialogue: 0,1:24:22.26,1:24:24.96,Default,,0000,0000,0000,,Just like hot rodders\Npersonalizing their cars, Dialogue: 0,1:24:24.96,1:24:28.74,Default,,0000,0000,0000,,gamers could now\Nmodify or mod Doom, Dialogue: 0,1:24:28.74,1:24:32.04,Default,,0000,0000,0000,,bringing the gaming experience\Nto a new and even more personal Dialogue: 0,1:24:32.04,1:24:32.56,Default,,0000,0000,0000,,level. Dialogue: 0,1:24:32.56,1:24:34.60,Default,,0000,0000,0000,,MAN: Game over man. Dialogue: 0,1:24:34.60,1:24:36.39,Default,,0000,0000,0000,,- I put out all the\Ninformation out there Dialogue: 0,1:24:36.39,1:24:38.22,Default,,0000,0000,0000,,for how the sectors\Nand line segments Dialogue: 0,1:24:38.22,1:24:40.79,Default,,0000,0000,0000,,and everything was organized. Dialogue: 0,1:24:40.79,1:24:43.36,Default,,0000,0000,0000,,So everyone had the information,\Nthey could write tools for. Dialogue: 0,1:24:43.36,1:24:45.86,Default,,0000,0000,0000,,And that was the start\Nof the whole mod scene. Dialogue: 0,1:24:45.86,1:24:47.46,Default,,0000,0000,0000,,- Doom spawned\Nthis whole culture Dialogue: 0,1:24:47.46,1:24:50.46,Default,,0000,0000,0000,,of mod making, which\Nwas incredibly far Dialogue: 0,1:24:50.46,1:24:53.04,Default,,0000,0000,0000,,reaching and important,\Nbecause it was really Dialogue: 0,1:24:53.04,1:24:55.87,Default,,0000,0000,0000,,weaning the next generation\Nof game developers. Dialogue: 0,1:24:55.87,1:24:58.60,Default,,0000,0000,0000,, Dialogue: 0,1:24:58.60,1:25:00.72,Default,,0000,0000,0000,,TONY HAWK: Check it out,\Nthe next wave of designers Dialogue: 0,1:25:00.72,1:25:04.20,Default,,0000,0000,0000,,can even go to school to learn\Nhow to create video games. Dialogue: 0,1:25:04.20,1:25:08.14,Default,,0000,0000,0000,,- For me, game design is design\Nfield, like architecture. Dialogue: 0,1:25:08.14,1:25:12.36,Default,,0000,0000,0000,,It should have courses,\Ndepartments, whole schools Dialogue: 0,1:25:12.36,1:25:15.14,Default,,0000,0000,0000,,dedicated to it. Dialogue: 0,1:25:15.14,1:25:18.55,Default,,0000,0000,0000,,TONY HAWK: At schools like\NUSC and the DigiPen Institute Dialogue: 0,1:25:18.55,1:25:21.64,Default,,0000,0000,0000,,of Technology in Seattle,\Na degree in game design Dialogue: 0,1:25:21.64,1:25:24.43,Default,,0000,0000,0000,,is more than just a\Nworkout for the thumbs. Dialogue: 0,1:25:24.43,1:25:26.17,Default,,0000,0000,0000,,- We want to teach\Npeople how to be Dialogue: 0,1:25:26.17,1:25:29.54,Default,,0000,0000,0000,,critical thinkers\Nabout this rich medium Dialogue: 0,1:25:29.54,1:25:33.96,Default,,0000,0000,0000,,that there isn't historically a\Nlot of academic grounding too. Dialogue: 0,1:25:33.96,1:25:38.44,Default,,0000,0000,0000,,- We have the Faculty of Science\Nand the Faculty of Fine Arts. Dialogue: 0,1:25:38.44,1:25:40.99,Default,,0000,0000,0000,,You may not have bargained\Nfor so much math. Dialogue: 0,1:25:40.99,1:25:43.04,Default,,0000,0000,0000,,You may not have bargained\Nfor so much physics. Dialogue: 0,1:25:43.04,1:25:44.83,Default,,0000,0000,0000,,You thought that if\Nyou played video games, Dialogue: 0,1:25:44.83,1:25:46.96,Default,,0000,0000,0000,,you were going to be good at it. Dialogue: 0,1:25:46.96,1:25:49.81,Default,,0000,0000,0000,,- Having more game related\Nstudies in the university Dialogue: 0,1:25:49.81,1:25:52.60,Default,,0000,0000,0000,,context is part of\Nwhat needs to happen Dialogue: 0,1:25:52.60,1:25:55.89,Default,,0000,0000,0000,,for games to become a more\Nmature pop cultural medium. Dialogue: 0,1:25:55.89,1:25:58.66,Default,,0000,0000,0000,, Dialogue: 0,1:25:58.66,1:26:00.16,Default,,0000,0000,0000,,TONY HAWK: But\Nfuture graduates will Dialogue: 0,1:26:00.16,1:26:02.41,Default,,0000,0000,0000,,have to be pretty\Ndetermined, because none Dialogue: 0,1:26:02.41,1:26:06.52,Default,,0000,0000,0000,,of the video pioneers are\Ngoing away anytime soon. Dialogue: 0,1:26:06.52,1:26:09.79,Default,,0000,0000,0000,,After 30 years in the business,\NAtari founder Nolan Bushnell Dialogue: 0,1:26:09.79,1:26:11.86,Default,,0000,0000,0000,,is still coming up with ideas. Dialogue: 0,1:26:11.86,1:26:14.65,Default,,0000,0000,0000,,His latest is called\NuWink Inc, touch Dialogue: 0,1:26:14.65,1:26:16.99,Default,,0000,0000,0000,,screen coin-operated games. Dialogue: 0,1:26:16.99,1:26:19.60,Default,,0000,0000,0000,,- We're generally\Nin adult locations. Dialogue: 0,1:26:19.60,1:26:23.26,Default,,0000,0000,0000,,Simple games, a little bit\NAtari-esk, if you would. Dialogue: 0,1:26:23.26,1:26:27.31,Default,,0000,0000,0000,,Games that are well produced\Nand operate for adults. Dialogue: 0,1:26:27.31,1:26:29.47,Default,,0000,0000,0000,,You can sit down, you\Nplay for a few minutes Dialogue: 0,1:26:29.47,1:26:31.62,Default,,0000,0000,0000,,and have a good time. Dialogue: 0,1:26:31.62,1:26:34.19,Default,,0000,0000,0000,,TONY HAWK: And Nolan's\Nfirst company, Atari, Dialogue: 0,1:26:34.19,1:26:37.16,Default,,0000,0000,0000,,has changed hands a few\Ntimes and hit rock bottom Dialogue: 0,1:26:37.16,1:26:39.56,Default,,0000,0000,0000,,more than once, but\Nthey've stormed back Dialogue: 0,1:26:39.56,1:26:43.01,Default,,0000,0000,0000,,with a slew of hit games like\NEnter The Matrix and Unreal Dialogue: 0,1:26:43.01,1:26:46.35,Default,,0000,0000,0000,,Tournament. Dialogue: 0,1:26:46.35,1:26:48.92,Default,,0000,0000,0000,,The rock star designers are\Nalso looking at new ways Dialogue: 0,1:26:48.92,1:26:51.21,Default,,0000,0000,0000,,to deliver great games to us. Dialogue: 0,1:26:51.21,1:26:53.00,Default,,0000,0000,0000,,Everyone's got a\Ncell phone, right? Dialogue: 0,1:26:53.00,1:26:56.82,Default,,0000,0000,0000,,With a cell phone, you can play\Nvideo games anytime, anywhere. Dialogue: 0,1:26:56.82,1:26:58.19,Default,,0000,0000,0000,,- Even though the\Nhandset may not Dialogue: 0,1:26:58.19,1:26:59.96,Default,,0000,0000,0000,,have a lot of\Ncomputing power itself, Dialogue: 0,1:26:59.96,1:27:04.49,Default,,0000,0000,0000,,it's connected to an incredibly\Nvast computer network. Dialogue: 0,1:27:04.49,1:27:08.56,Default,,0000,0000,0000,,- I saw that now mobile\Ndevices like PDAs Dialogue: 0,1:27:08.56,1:27:12.37,Default,,0000,0000,0000,,had the power to actually\Nplay games well on them. Dialogue: 0,1:27:12.37,1:27:14.45,Default,,0000,0000,0000,,That's always kind of going\Nin the back of my mind Dialogue: 0,1:27:14.45,1:27:17.36,Default,,0000,0000,0000,,is, how can I do something else\Nthat I think would be a killer Dialogue: 0,1:27:17.36,1:27:18.95,Default,,0000,0000,0000,,app for this new platform. Dialogue: 0,1:27:18.95,1:27:20.45,Default,,0000,0000,0000,,TONY HAWK: With all\Nthose guys still Dialogue: 0,1:27:20.45,1:27:22.40,Default,,0000,0000,0000,,pushing the envelope\Nand new designers Dialogue: 0,1:27:22.40,1:27:24.50,Default,,0000,0000,0000,,joining their ranks\Nevery day, we can't even Dialogue: 0,1:27:24.50,1:27:27.50,Default,,0000,0000,0000,,imagine what games are going\Nto look like 10 years from now. Dialogue: 0,1:27:27.50,1:27:32.49,Default,,0000,0000,0000,,[MUSIC PLAYING] Dialogue: 0,1:27:32.49,1:27:34.67,Default,,0000,0000,0000,,In just a few short\Ndecades, video games Dialogue: 0,1:27:34.67,1:27:37.01,Default,,0000,0000,0000,,have led an\Nentertainment revolution. Dialogue: 0,1:27:37.01,1:27:39.88,Default,,0000,0000,0000,,Movies, television, they haven't\Nbeen the same since video games Dialogue: 0,1:27:39.88,1:27:41.03,Default,,0000,0000,0000,,arrived on the scene. Dialogue: 0,1:27:41.03,1:27:43.25,Default,,0000,0000,0000,,- There's a perception\Nin the game industry Dialogue: 0,1:27:43.25,1:27:45.74,Default,,0000,0000,0000,,that games are in their infancy. Dialogue: 0,1:27:45.74,1:27:47.51,Default,,0000,0000,0000,,We've achieved a\Nlot, but we're far Dialogue: 0,1:27:47.51,1:27:49.67,Default,,0000,0000,0000,,from where it's going to be. Dialogue: 0,1:27:49.67,1:27:52.07,Default,,0000,0000,0000,,- And more than that, they\Ncontinue to massively impact Dialogue: 0,1:27:52.07,1:27:54.38,Default,,0000,0000,0000,,every aspect of our culture,\Ninfluencing everything Dialogue: 0,1:27:54.38,1:27:57.22,Default,,0000,0000,0000,,from education to the military. Dialogue: 0,1:27:57.22,1:27:58.97,Default,,0000,0000,0000,,- People really do\Nwonder, how can we play Dialogue: 0,1:27:58.97,1:28:00.38,Default,,0000,0000,0000,,that damn thing for 40 hours? Dialogue: 0,1:28:00.38,1:28:02.74,Default,,0000,0000,0000,,I mean, think about\N40 hours a game. Dialogue: 0,1:28:02.74,1:28:04.91,Default,,0000,0000,0000,,It must be deep, it must\Nbe doing something for you. Dialogue: 0,1:28:04.91,1:28:07.37,Default,,0000,0000,0000,,So the emotional experience we\Nhave with games is something Dialogue: 0,1:28:07.37,1:28:08.62,Default,,0000,0000,0000,,everybody can have with games. Dialogue: 0,1:28:08.62,1:28:11.60,Default,,0000,0000,0000,, Dialogue: 0,1:28:11.60,1:28:13.81,Default,,0000,0000,0000,,- As the debate over their\Nviolence and addictiveness Dialogue: 0,1:28:13.81,1:28:16.12,Default,,0000,0000,0000,,rages on, video\Ngames also continue Dialogue: 0,1:28:16.12,1:28:18.79,Default,,0000,0000,0000,,to drive the leading edge\Nof computer technology, Dialogue: 0,1:28:18.79,1:28:21.19,Default,,0000,0000,0000,,opening players minds to\Nnew concepts of strategy Dialogue: 0,1:28:21.19,1:28:23.14,Default,,0000,0000,0000,,and tactical thinking\Nand capturing Dialogue: 0,1:28:23.14,1:28:26.11,Default,,0000,0000,0000,,the attention of the world\Nin bold and unexpected ways. Dialogue: 0,1:28:26.11,1:28:28.12,Default,,0000,0000,0000,,- In the next 20\Nyears, the person Dialogue: 0,1:28:28.12,1:28:29.71,Default,,0000,0000,0000,,who is in the White\NHouse will have Dialogue: 0,1:28:29.71,1:28:31.90,Default,,0000,0000,0000,,played Super Mario Brothers. Dialogue: 0,1:28:31.90,1:28:33.70,Default,,0000,0000,0000,,And what will that\Nmean for the way Dialogue: 0,1:28:33.70,1:28:35.56,Default,,0000,0000,0000,,that they think about\Npolicy or the way Dialogue: 0,1:28:35.56,1:28:38.02,Default,,0000,0000,0000,,they think about resource\Ndistribution or the way Dialogue: 0,1:28:38.02,1:28:41.83,Default,,0000,0000,0000,,they think about\Nproblem solving. Dialogue: 0,1:28:41.83,1:28:44.68,Default,,0000,0000,0000,,- People in their 30s who\Ngrew up playing this stuff Dialogue: 0,1:28:44.68,1:28:46.63,Default,,0000,0000,0000,,are now paying attention to it. Dialogue: 0,1:28:46.63,1:28:48.31,Default,,0000,0000,0000,,And we don't think\Ntwice about it. Dialogue: 0,1:28:48.31,1:28:50.66,Default,,0000,0000,0000,,And we don't think these\Ngames are just for kids. Dialogue: 0,1:28:50.66,1:28:54.40,Default,,0000,0000,0000,,We don't think these games are\Ndestroying the fabric of youth. Dialogue: 0,1:28:54.40,1:28:57.01,Default,,0000,0000,0000,,For us, it's just like\Nmusic, it's just like TV, Dialogue: 0,1:28:57.01,1:28:58.51,Default,,0000,0000,0000,,is just like film. Dialogue: 0,1:28:58.51,1:28:59.26,Default,,0000,0000,0000,,It's part of life. Dialogue: 0,1:28:59.26,1:29:01.99,Default,,0000,0000,0000,, Dialogue: 0,1:29:01.99,1:29:04.50,Default,,0000,0000,0000,,- And thanks to the vision\Nof the guys behind the games, Dialogue: 0,1:29:04.50,1:29:06.79,Default,,0000,0000,0000,,there's a limit to where\Nthey'll take us in the future. Dialogue: 0,1:29:06.79,1:29:09.76,Default,,0000,0000,0000,,The video invasion\Nis just beginning. Dialogue: 0,1:29:09.76,1:29:17.56,Default,,0000,0000,0000,, Dialogue: 0,1:29:17.56,1:29:20.56,Default,,0000,0000,0000,,[OUTRO MUSIC PLAYING] Dialogue: 0,1:29:20.56,1:30:21.46,Default,,0000,0000,0000,, Dialogue: 0,1:30:21.46,1:30:22.06,Default,,0000,0000,0000,,WOMAN: GSN. Dialogue: 0,1:30:22.06,1:30:23.61,Default,,0000,0000,0000,,GSN. Dialogue: 0,1:30:23.61,1:30:25.41,Default,,0000,0000,0000,,