[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:05.52,0:00:11.71,Default,,0000,0000,0000,,Hi, this is Mark Brown with a special spin-off\Nepisode of Game Maker's Toolkit. Dialogue: 0,0:00:11.71,0:00:18.55,Default,,0000,0000,0000,,I am not a games designer. That's not a big\Nsecret. I could perhaps have made it a little clearer Dialogue: 0,0:00:18.55,0:00:23.08,Default,,0000,0000,0000,,earlier. I can't speak from experience or\Na position of authority. Dialogue: 0,0:00:23.08,0:00:29.42,Default,,0000,0000,0000,,I'm a games critic by profession, and that's\Nthe manner with which I approach these videos. Dialogue: 0,0:00:29.42,0:00:34.05,Default,,0000,0000,0000,,I analyse, critique, break down, and examine\Nexisting games to see what makes them tick, Dialogue: 0,0:00:34.05,0:00:36.84,Default,,0000,0000,0000,,and see if they have anything we can learn\Nfrom. Dialogue: 0,0:00:36.84,0:00:41.87,Default,,0000,0000,0000,,The videos are primarily designed to be interesting\Nto people who simply play games. To get a Dialogue: 0,0:00:41.87,0:00:46.92,Default,,0000,0000,0000,,better idea of why your favourites are so\Ndamn good. But, of course, as the name suggests, Dialogue: 0,0:00:46.92,0:00:51.80,Default,,0000,0000,0000,,I also hope that developers - particularly\Nindie game makers and students - can get something Dialogue: 0,0:00:51.80,0:00:52.87,Default,,0000,0000,0000,,out of it too. Dialogue: 0,0:00:52.87,0:00:59.05,Default,,0000,0000,0000,,Well, these past few weeks, I got some tangible,\Nimmediate feedback that you can. And that Dialogue: 0,0:00:59.05,0:01:03.54,Default,,0000,0000,0000,,this method has merit. That there's something\Nto be gained by looking at and learning from Dialogue: 0,0:01:03.54,0:01:04.64,Default,,0000,0000,0000,,existing material. Dialogue: 0,0:01:04.64,0:01:08.96,Default,,0000,0000,0000,,And it came in the form of your Super Mario\NMaker levels. Which is what I'm showing on Dialogue: 0,0:01:08.96,0:01:13.73,Default,,0000,0000,0000,,the screen right now. These are stages that\Nyou shared with me on Twitter and on YouTube, Dialogue: 0,0:01:13.73,0:01:18.38,Default,,0000,0000,0000,,often saying that you took the design ideas\Nthat I highlighted into consideration when Dialogue: 0,0:01:18.38,0:01:20.50,Default,,0000,0000,0000,,crafting your course designs. Dialogue: 0,0:01:20.50,0:01:25.55,Default,,0000,0000,0000,,So, in Iglian's levels, he gives you safety\Nnets while you're figuring out how the stage's Dialogue: 0,0:01:25.55,0:01:31.08,Default,,0000,0000,0000,,mechanic works. He builds his entire course\Naround one concept, making it more difficult Dialogue: 0,0:01:31.08,0:01:32.53,Default,,0000,0000,0000,,and interesting as he goes. Dialogue: 0,0:01:32.53,0:01:37.97,Default,,0000,0000,0000,,I remember wondering why he put a random enemy\Nwandering around a block, and then understood Dialogue: 0,0:01:37.97,0:01:42.72,Default,,0000,0000,0000,,that it gave you a chance to see how this\Nfoe works before it reappears in the middle Dialogue: 0,0:01:42.72,0:01:44.35,Default,,0000,0000,0000,,of this tricky section. Dialogue: 0,0:01:44.35,0:01:49.69,Default,,0000,0000,0000,,I liked "The Spring's The Thing" from Nick\NBurnham. I love this bit especially: it lures Dialogue: 0,0:01:49.69,0:01:53.73,Default,,0000,0000,0000,,you down here, making you think that there\Nmust be something good in that question mark Dialogue: 0,0:01:53.73,0:01:59.65,Default,,0000,0000,0000,,block. But nope! It's just a coin. That bit\Nreally made me laugh. Dialogue: 0,0:01:59.65,0:02:04.79,Default,,0000,0000,0000,,And Mithoswrath has lots of fun at your expense\Nin Raccoon Plains, with invisible blocks and Dialogue: 0,0:02:04.79,0:02:08.45,Default,,0000,0000,0000,,runaway mushrooms that keep you guessing all\Nthe time. Dialogue: 0,0:02:08.45,0:02:13.44,Default,,0000,0000,0000,,Others discovered unique gimmicks, within\Nthe limitations of Mario Maker. Travis built Dialogue: 0,0:02:13.44,0:02:17.28,Default,,0000,0000,0000,,an entire level around enemies being shot\Nout of cannons, and ramped up the difficulty Dialogue: 0,0:02:17.28,0:02:19.06,Default,,0000,0000,0000,,beautifully. Dialogue: 0,0:02:19.06,0:02:24.01,Default,,0000,0000,0000,,Drew Fitzpatrick's stage is all about springs\Non springs, and introduces the idea in a safe Dialogue: 0,0:02:24.01,0:02:32.52,Default,,0000,0000,0000,,space so you can test out the timing and physics\Nin peace. Violet's gliding ground grotto, Dialogue: 0,0:02:32.52,0:02:35.83,Default,,0000,0000,0000,,which is a name that sounds like it has been\Nripped straight out of a Mario game, has these Dialogue: 0,0:02:35.83,0:02:41.54,Default,,0000,0000,0000,,terrific bouncing platforms. Dialogue: 0,0:02:41.54,0:02:46.43,Default,,0000,0000,0000,,Carlos found that falling platforms don't\Nfall if you're bouncing on a spring, and made Dialogue: 0,0:02:46.43,0:02:52.29,Default,,0000,0000,0000,,a stage around that. But he introduces the\Nidea bit by bit, in a forgiving and thoughtful Dialogue: 0,0:02:52.29,0:02:52.90,Default,,0000,0000,0000,,manner. Dialogue: 0,0:02:52.90,0:02:59.16,Default,,0000,0000,0000,,Overall, your levels are great. And it's because\Nyou took basic lessons from Mario games - lessons Dialogue: 0,0:02:59.16,0:03:04.66,Default,,0000,0000,0000,,about evolving challenges, limiting your toolset,\Nand considering safe zones - but you made Dialogue: 0,0:03:04.66,0:03:10.90,Default,,0000,0000,0000,,something new. Something fresh and different\Nand personal, but inarguably improved by taking Dialogue: 0,0:03:10.90,0:03:12.93,Default,,0000,0000,0000,,note of what came before. Dialogue: 0,0:03:12.93,0:03:17.78,Default,,0000,0000,0000,,I must add, that the whole thing filled me\Nwth pride. I've had a number of developers Dialogue: 0,0:03:17.78,0:03:22.15,Default,,0000,0000,0000,,tell me that others videos have helped them.\NI've had teachers ask if they can use my videos Dialogue: 0,0:03:22.15,0:03:25.54,Default,,0000,0000,0000,,at school. I've been asked to talk about this\Nstuff at an event next year. Dialogue: 0,0:03:25.54,0:03:31.37,Default,,0000,0000,0000,,But, nothing quite matched seeing your stuff,\Nand realising that you had used my analysis Dialogue: 0,0:03:31.37,0:03:36.06,Default,,0000,0000,0000,,to make your stuff better. And it has made\Nme even more excited to keep making the show. Dialogue: 0,0:03:36.06,0:03:40.32,Default,,0000,0000,0000,,To keep thinking out loud about games - old\Nand new - in the hopes that it can help someone. Dialogue: 0,0:03:40.32,0:03:41.00,Default,,0000,0000,0000,,Somewhere. Dialogue: 0,0:03:41.00,0:03:46.79,Default,,0000,0000,0000,,Oh yeah, I almost forgot. I wanted to share\Nthe code for the level I made in that video. Dialogue: 0,0:03:46.79,0:03:51.55,Default,,0000,0000,0000,,The course is called Saw Subject, and it's\Nnot exactly the same as the stage in the video. Dialogue: 0,0:03:51.55,0:03:57.34,Default,,0000,0000,0000,,It's better, thanks to your smart feedback.\NI used red bullet bills in the 1up chase and Dialogue: 0,0:03:57.34,0:04:02.26,Default,,0000,0000,0000,,fixed the spike trap at the end. I added a\Nprecursor challenge to the note-block leap Dialogue: 0,0:04:02.26,0:04:06.79,Default,,0000,0000,0000,,and smoothed out the difficulty spike on the\Nflamethrowers. I killed the coin-spewing troll Dialogue: 0,0:04:06.79,0:04:09.52,Default,,0000,0000,0000,,pipe and removed some of the spinies too. Dialogue: 0,0:04:09.52,0:04:13.15,Default,,0000,0000,0000,,In the interest of time, I've put 'thank you's\Nto everyone who helped with the new version Dialogue: 0,0:04:13.15,0:04:14.63,Default,,0000,0000,0000,,of the stage in the description. Dialogue: 0,0:04:14.63,0:04:19.76,Default,,0000,0000,0000,,I actually have another level too. This one\Nis called Pipeflip Airship, and is a mind-bending Dialogue: 0,0:04:19.76,0:04:25.22,Default,,0000,0000,0000,,stage where the entire level flips upside\Ndown whenever you go in a pipe. I took inspiration Dialogue: 0,0:04:25.22,0:04:29.53,Default,,0000,0000,0000,,from the Super Mario Bros 3 level we looked\Nat in the video, where the world changed whenever Dialogue: 0,0:04:29.53,0:04:33.46,Default,,0000,0000,0000,,Mario went through a door. I also put in a\Njoke at the player's expense. But you'll have Dialogue: 0,0:04:33.46,0:04:35.93,Default,,0000,0000,0000,,to play it yourself to see that. Dialogue: 0,0:04:35.93,0:04:40.72,Default,,0000,0000,0000,,But this isn't about me, it's about you guys.\NSo, I wanted to say thanks for sharing your Dialogue: 0,0:04:40.72,0:04:46.15,Default,,0000,0000,0000,,levels with me. It was actually quite an amazing\Nexperience and I can't quite put into words Dialogue: 0,0:04:46.15,0:04:51.94,Default,,0000,0000,0000,,how it made me feel without this video going\Ncompletely weird. So I'll just say, cheers. Dialogue: 0,0:04:51.94,0:04:56.16,Default,,0000,0000,0000,,And also thanks to everyone who has just been\Nwatching the show. I've been doing Game Maker's Dialogue: 0,0:04:56.16,0:05:02.17,Default,,0000,0000,0000,,Toolkit for almost a year now and your support\Nhas been incredible. I appreciate every comment, Dialogue: 0,0:05:02.17,0:05:08.07,Default,,0000,0000,0000,,like, upvote, retweet, article, forum thread,\Nand email. And, of course, an extra special Dialogue: 0,0:05:08.07,0:05:10.82,Default,,0000,0000,0000,,thanks to my incredible Patreon backers.