[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.79,0:00:03.23,Default,,0000,0000,0000,,Hello,\Nand welcome to New Frame Plus! Dialogue: 0,0:00:03.26,0:00:05.38,Default,,0000,0000,0000,,This is a series\Nabout game animation, Dialogue: 0,0:00:05.40,0:00:09.96,Default,,0000,0000,0000,,and today I would like to look at\Njust one animation from Super Mario 64 Dialogue: 0,0:00:09.98,0:00:12.84,Default,,0000,0000,0000,,(technically three animations, I\Nguess, depending on how you count). Dialogue: 0,0:00:12.86,0:00:15.54,Default,,0000,0000,0000,,We are going to look\Nat Mario’s triple jump. Dialogue: 0,0:00:15.56,0:00:19.15,Default,,0000,0000,0000,,But first, for context,\Na brief history lesson! Dialogue: 0,0:00:22.13,0:00:26.03,Default,,0000,0000,0000,,Mario’s jump is the most\Nimportant action in his move-set, Dialogue: 0,0:00:26.06,0:00:30.28,Default,,0000,0000,0000,,and in prior games, the animation\Nof that jump had always been simple. Dialogue: 0,0:00:30.31,0:00:32.10,Default,,0000,0000,0000,,In the original\NSuper Mario Brothers, Dialogue: 0,0:00:32.13,0:00:35.73,Default,,0000,0000,0000,,the jumping animation consisted\Nof just a single key pose; Dialogue: 0,0:00:35.76,0:00:40.06,Default,,0000,0000,0000,,one frame of animation that Mario would\Nhold on from the moment he left the ground Dialogue: 0,0:00:40.09,0:00:41.43,Default,,0000,0000,0000,,to the moment he landed. Dialogue: 0,0:00:41.46,0:00:45.50,Default,,0000,0000,0000,,That jump got its first animation\Nupgrade in Super Mario Brothers 3. Dialogue: 0,0:00:45.54,0:00:48.24,Default,,0000,0000,0000,,Now if you were small Mario the\Njump was basically the same, Dialogue: 0,0:00:48.26,0:00:52.84,Default,,0000,0000,0000,,but if you were big Mario, then that jump\Nwas given an additional frame of animation. Dialogue: 0,0:00:52.89,0:00:54.52,Default,,0000,0000,0000,,One pose for ascending, Dialogue: 0,0:00:54.55,0:00:58.16,Default,,0000,0000,0000,,and then a second pose with his\Narms tucked back in for the descent. Dialogue: 0,0:00:58.18,0:01:00.40,Default,,0000,0000,0000,,Still simple,\Nbut this is a nice addition! Dialogue: 0,0:01:00.43,0:01:02.66,Default,,0000,0000,0000,,It lends the move a\Nhint of physicality. Dialogue: 0,0:01:02.68,0:01:07.72,Default,,0000,0000,0000,,It also adds a subtle visual indication for when\NMario has reached the peak of his jumping arc. Dialogue: 0,0:01:07.74,0:01:09.00,Default,,0000,0000,0000,,By Super Mario World, Dialogue: 0,0:01:09.02,0:01:13.14,Default,,0000,0000,0000,,not only did both versions of Mario\Nnow have those two frames of animation, Dialogue: 0,0:01:13.16,0:01:17.02,Default,,0000,0000,0000,,but that second pose was sweetened\Nwith some nice extra detail! Dialogue: 0,0:01:17.05,0:01:21.43,Default,,0000,0000,0000,,This time, Mario’s descending pose\Nactually suggests some overlapping motion, Dialogue: 0,0:01:21.45,0:01:25.49,Default,,0000,0000,0000,,with his hat, feet and other hand\Ntrailing behind his center of gravity. Dialogue: 0,0:01:25.52,0:01:29.04,Default,,0000,0000,0000,,Which is not bad for a\N16x24 clump of pixels! Dialogue: 0,0:01:29.07,0:01:32.22,Default,,0000,0000,0000,,So how does this\Njump translate to 3D? Dialogue: 0,0:01:32.24,0:01:35.67,Default,,0000,0000,0000,,Well the jump didn’t\Nevolve so much as multiply. Dialogue: 0,0:01:35.70,0:01:38.61,Default,,0000,0000,0000,,One of the biggest fundamental\Nchanges Nintendo made Dialogue: 0,0:01:38.63,0:01:42.50,Default,,0000,0000,0000,,to Mario-style platforming when they\Nadapted it to 3D environments Dialogue: 0,0:01:42.52,0:01:45.64,Default,,0000,0000,0000,,was to give Mario a\Nvariety of jumping actions: Dialogue: 0,0:01:45.67,0:01:47.95,Default,,0000,0000,0000,,back-flips, long\Njumps, wall kicks… Dialogue: 0,0:01:47.98,0:01:53.57,Default,,0000,0000,0000,,a whole kit of verticality tools, each with\Nspecific strengths and situational utility. Dialogue: 0,0:01:53.59,0:01:56.07,Default,,0000,0000,0000,,Even the standard\Njump became three, Dialogue: 0,0:01:56.09,0:02:00.99,Default,,0000,0000,0000,,a succession of jumps that a skilled player\Ncould use to reach even higher ledges. Dialogue: 0,0:02:01.01,0:02:06.09,Default,,0000,0000,0000,,This is the triple jump. Press A\Nand Mario will do his standard jump. Dialogue: 0,0:02:06.11,0:02:08.53,Default,,0000,0000,0000,,Press A again the instant Mario lands, Dialogue: 0,0:02:08.55,0:02:11.58,Default,,0000,0000,0000,,and he’ll follow that up with a\Nsecond, even higher jump. Dialogue: 0,0:02:11.61,0:02:16.25,Default,,0000,0000,0000,,And if you happen to be moving forward\Nwhen you land and you Press A one more time, Dialogue: 0,0:02:16.27,0:02:19.28,Default,,0000,0000,0000,,Mario will do a third,\Neven higher jump. Dialogue: 0,0:02:19.31,0:02:23.83,Default,,0000,0000,0000,,And each of these jumps has a unique\Nanimation, so let’s just go one by one. Dialogue: 0,0:02:23.90,0:02:29.18,Default,,0000,0000,0000,,The first jump in the set is basically Mario’s\Nclassic jump animation adapted to 3D. Dialogue: 0,0:02:29.20,0:02:31.92,Default,,0000,0000,0000,,It’s not exactly the same\Npose, but it’s pretty close. Dialogue: 0,0:02:31.94,0:02:35.87,Default,,0000,0000,0000,,And the animation is even structured\Nsomewhat similarly to the classic jumps Dialogue: 0,0:02:35.89,0:02:39.22,Default,,0000,0000,0000,,in that it's fundamentally\Nbuilt from just two poses: Dialogue: 0,0:02:39.25,0:02:41.90,Default,,0000,0000,0000,,first this (kind of\Nawkward) anticipation pose Dialogue: 0,0:02:41.93,0:02:44.50,Default,,0000,0000,0000,,that Mario snaps to as soon\Nas he leaves the ground, Dialogue: 0,0:02:44.52,0:02:47.42,Default,,0000,0000,0000,,and then this final pose which he\Nreaches at the top of the jump. Dialogue: 0,0:02:47.44,0:02:49.33,Default,,0000,0000,0000,,It’s still just two key poses, Dialogue: 0,0:02:49.36,0:02:53.63,Default,,0000,0000,0000,,only now the 3D character is able to\Nsmoothly interpolate between them. Dialogue: 0,0:02:53.66,0:02:57.39,Default,,0000,0000,0000,,And Mario will hold on that second\Npose until he hits the ground. Dialogue: 0,0:02:57.41,0:02:58.76,Default,,0000,0000,0000,,Then comes the second jump. Dialogue: 0,0:02:58.79,0:03:02.10,Default,,0000,0000,0000,,Mario starts out a little hunched\Nover with his elbows raised, Dialogue: 0,0:03:02.12,0:03:06.86,Default,,0000,0000,0000,,and then he extends his entire body, as if he's\Nreaching for every inch of air he can get. Dialogue: 0,0:03:06.88,0:03:09.87,Default,,0000,0000,0000,,And this time, he shifts to\Na third pose as he descends, Dialogue: 0,0:03:09.90,0:03:12.54,Default,,0000,0000,0000,,his arms and one leg\Ntrailing behind the body Dialogue: 0,0:03:12.57,0:03:16.84,Default,,0000,0000,0000,,as he looks down toward where he’s about\Nto land and extends a leg to catch himself. Dialogue: 0,0:03:16.87,0:03:20.84,Default,,0000,0000,0000,,Now, if you don’t press A to keep this\Nchain going after either of these, Dialogue: 0,0:03:20.86,0:03:25.70,Default,,0000,0000,0000,,Mario will either play a short landing\Nrecovery animation when he hits the ground OR, Dialogue: 0,0:03:25.72,0:03:28.47,Default,,0000,0000,0000,,if you happen to be pressing\Nin any direction on the stick, Dialogue: 0,0:03:28.49,0:03:32.07,Default,,0000,0000,0000,,Mario will snap into his running\Nanimation almost right away. Dialogue: 0,0:03:32.09,0:03:35.40,Default,,0000,0000,0000,,But if you do keep that chain\Ngoing, you’ll get to the third jump, Dialogue: 0,0:03:35.42,0:03:38.79,Default,,0000,0000,0000,,which is my favorite: a\Ntriumphant double front flip. Dialogue: 0,0:03:38.82,0:03:41.96,Default,,0000,0000,0000,,Or... technically a front layout, front tuck? I... Dialogue: 0,0:03:42.00,0:03:43.28,Default,,0000,0000,0000,,I don’t know gymnastics, I'm sorry. Dialogue: 0,0:03:43.31,0:03:45.72,Default,,0000,0000,0000,,But I do love the\Nvariation here! Dialogue: 0,0:03:45.74,0:03:49.80,Default,,0000,0000,0000,,Having Mario’s first flip be a\Nlayout with his body fully extended Dialogue: 0,0:03:49.82,0:03:51.91,Default,,0000,0000,0000,,and then having him tuck\Ninto a ball for the second Dialogue: 0,0:03:51.93,0:03:55.31,Default,,0000,0000,0000,,lends this third jump this\Nwonderful midair texture Dialogue: 0,0:03:55.34,0:03:57.60,Default,,0000,0000,0000,,that keeps it visually\Ninteresting throughout. Dialogue: 0,0:03:57.62,0:04:00.50,Default,,0000,0000,0000,,And if you happen to land without\Nrunning on this third jump, Dialogue: 0,0:04:00.53,0:04:04.63,Default,,0000,0000,0000,,you will get a new landing animation,\Na flourishy gymnast’s salute. Dialogue: 0,0:04:04.66,0:04:07.12,Default,,0000,0000,0000,,Just so you can recognize\Nhow good he did. Dialogue: 0,0:04:07.41,0:04:09.82,Default,,0000,0000,0000,,Now, there are some\Nnitpicks worth making here, Dialogue: 0,0:04:09.84,0:04:12.44,Default,,0000,0000,0000,,and most of them have to do\Nwith the first jump in the set. Dialogue: 0,0:04:12.46,0:04:17.10,Default,,0000,0000,0000,,I like that this animation is trying to\Nevoke the feeling of Mario’s classic jump Dialogue: 0,0:04:17.12,0:04:21.33,Default,,0000,0000,0000,,(at least in theory), but I don’t\Nreally love either of these two poses. Dialogue: 0,0:04:21.36,0:04:23.52,Default,,0000,0000,0000,,This starting pose\Nfeels especially weird. Dialogue: 0,0:04:23.55,0:04:28.90,Default,,0000,0000,0000,,Like, this is an awkward pose to hit: left\Nleg raised, torso twisted to the right, Dialogue: 0,0:04:28.92,0:04:31.43,Default,,0000,0000,0000,,right arm in the air,\Nhead tilted down… Dialogue: 0,0:04:31.46,0:04:35.51,Default,,0000,0000,0000,,the upper and lower body seem to\Nbe doing two disjointed things. Dialogue: 0,0:04:35.54,0:04:39.66,Default,,0000,0000,0000,,The line of action on this pose is…\Nnon-existent, as far as I can tell. Dialogue: 0,0:04:39.69,0:04:43.39,Default,,0000,0000,0000,,I recognize that this is meant\Nto set up the main pose later. Dialogue: 0,0:04:43.42,0:04:47.74,Default,,0000,0000,0000,,Like, it’s sort of a windup before he\Npunches his fist in the air... kind of? Dialogue: 0,0:04:47.76,0:04:49.67,Default,,0000,0000,0000,,But it’s not really\Nworking for me. Dialogue: 0,0:04:49.69,0:04:52.52,Default,,0000,0000,0000,,And honestly the main pose\Ncould be stronger too. Dialogue: 0,0:04:52.55,0:04:54.69,Default,,0000,0000,0000,,The silhouette is\Npretty muddy here. Dialogue: 0,0:04:54.72,0:04:57.27,Default,,0000,0000,0000,,The right arm is almost\Nlost behind the head, Dialogue: 0,0:04:57.30,0:04:59.46,Default,,0000,0000,0000,,and his left arm\Ngets lost in the leg. Dialogue: 0,0:04:59.48,0:05:02.55,Default,,0000,0000,0000,,Things do look a little better if\Nyou have the camera rotated around Dialogue: 0,0:05:02.58,0:05:06.94,Default,,0000,0000,0000,,to his side or to his front, but the\Nsilhouettes still aren’t great there. Dialogue: 0,0:05:06.97,0:05:11.30,Default,,0000,0000,0000,,And besides, the gameplay camera is going to\Nbe positioned behind Mario most of the time, Dialogue: 0,0:05:11.32,0:05:15.62,Default,,0000,0000,0000,,so that is the angle you are most often\Ngoing to be seeing this animation from. Dialogue: 0,0:05:15.64,0:05:16.97,Default,,0000,0000,0000,,Ultimately, it’s FINE. Dialogue: 0,0:05:16.99,0:05:18.90,Default,,0000,0000,0000,,Like, this pose being a little bit weak Dialogue: 0,0:05:18.92,0:05:21.44,Default,,0000,0000,0000,,isn’t going to have a negative\Nimpact on gameplay or anything. Dialogue: 0,0:05:21.46,0:05:24.20,Default,,0000,0000,0000,,It could just look a\Nlittle nicer is all. Dialogue: 0,0:05:24.62,0:05:30.06,Default,,0000,0000,0000,,And really, that minor flaw is far outweighed\Nby everything this animation does right! Dialogue: 0,0:05:30.09,0:05:32.73,Default,,0000,0000,0000,,One of my favorite things\Nabout this triple jump Dialogue: 0,0:05:32.76,0:05:37.18,Default,,0000,0000,0000,,is that it is intentionally not animated\Nlike an person jumping on solid ground. Dialogue: 0,0:05:37.20,0:05:40.14,Default,,0000,0000,0000,,It’s animated like someone\Njumping on a trampoline. Dialogue: 0,0:05:40.17,0:05:43.08,Default,,0000,0000,0000,,Each successive jump\Ngives Mario more height. Dialogue: 0,0:05:43.10,0:05:46.15,Default,,0000,0000,0000,,The second jump is,\Nlike, textbook posing for Dialogue: 0,0:05:46.17,0:05:49.46,Default,,0000,0000,0000,,“I’m jumping on a trampoline trying\Nto get as high in the air as I can”. Dialogue: 0,0:05:49.51,0:05:52.80,Default,,0000,0000,0000,,This animation is operating\Non pure cartoon logic, Dialogue: 0,0:05:52.82,0:05:56.68,Default,,0000,0000,0000,,BUT it’s cartoon logic that\Nperfectly reinforces the mechanics of Dialogue: 0,0:05:56.70,0:05:59.67,Default,,0000,0000,0000,,how this triple jump works in\Ngame, and I love that. Dialogue: 0,0:05:59.69,0:06:02.93,Default,,0000,0000,0000,,I also love how the landing\Nanimations can sort of double Dialogue: 0,0:06:02.96,0:06:05.63,Default,,0000,0000,0000,,as a crouch leading into\Nthe next jump in the chain, Dialogue: 0,0:06:05.66,0:06:08.94,Default,,0000,0000,0000,,which gives them the feeling\Nof an anticipation (kind of) Dialogue: 0,0:06:08.97,0:06:10.96,Default,,0000,0000,0000,,without sacrificing\Nresponsiveness. Dialogue: 0,0:06:10.99,0:06:13.98,Default,,0000,0000,0000,,And I love how each jump\Nbuilds in excitement, Dialogue: 0,0:06:14.00,0:06:18.53,Default,,0000,0000,0000,,going from basic jump to trampoline\Nbounce to a big acrobatic flip, Dialogue: 0,0:06:18.56,0:06:23.24,Default,,0000,0000,0000,,and with Mario himself audibly having\Nmore and more fun the higher up he gets. Dialogue: 0,0:06:23.48,0:06:24.44,Default,,0000,0000,0000,,MARIO: "Hoo-hoo!" Dialogue: 0,0:06:24.66,0:06:26.06,Default,,0000,0000,0000,,MARIO: "Wa-haaaaa!" Dialogue: 0,0:06:26.94,0:06:31.20,Default,,0000,0000,0000,,Seriously, despite its age, and despite\Nhow primitive these graphics might be, Dialogue: 0,0:06:31.22,0:06:34.82,Default,,0000,0000,0000,,this animation succeeds\Non just about every level! Dialogue: 0,0:06:34.85,0:06:36.68,Default,,0000,0000,0000,,It’s visually\Nappealing to look at. Dialogue: 0,0:06:36.70,0:06:39.59,Default,,0000,0000,0000,,It gives the player all the\Nvisual feedback they need. Dialogue: 0,0:06:39.62,0:06:41.37,Default,,0000,0000,0000,,It feels pretty darned\Ngood to control. Dialogue: 0,0:06:41.39,0:06:43.64,Default,,0000,0000,0000,,AND, on top of all\Nthat functional stuff, Dialogue: 0,0:06:43.66,0:06:46.36,Default,,0000,0000,0000,,it even manages to express\Ncharacter personality! Dialogue: 0,0:06:46.39,0:06:48.82,Default,,0000,0000,0000,,Even factoring in my\Nlittle nitpicks before, Dialogue: 0,0:06:48.85,0:06:53.35,Default,,0000,0000,0000,,this animation succeeds in just about\Nevery way I would expect an animation to Dialogue: 0,0:06:53.37,0:06:55.00,Default,,0000,0000,0000,,in a game released today. Dialogue: 0,0:06:55.02,0:06:57.37,Default,,0000,0000,0000,,It is SO successful\Nthat the triple jump Dialogue: 0,0:06:57.40,0:07:00.52,Default,,0000,0000,0000,,became a mainstay of 3D\NMario games after this. Dialogue: 0,0:07:00.54,0:07:03.30,Default,,0000,0000,0000,,It even found its way into\Nsome of the 2D Mario games. Dialogue: 0,0:07:03.32,0:07:07.63,Default,,0000,0000,0000,,And I think the greatest testament to\Nhow strong this original animation was Dialogue: 0,0:07:07.66,0:07:13.00,Default,,0000,0000,0000,,is the fact that they have changed so\Nlittle about it, even 20+ years later! Dialogue: 0,0:07:13.02,0:07:15.56,Default,,0000,0000,0000,,Look at the triple jump\Nin Super Mario Odyssey. Dialogue: 0,0:07:17.02,0:07:19.64,Default,,0000,0000,0000,,Sure, there is a lot more\Ndetail in there now. Dialogue: 0,0:07:19.66,0:07:22.13,Default,,0000,0000,0000,,Mario's got animation on\Nhis hands and fingers. Dialogue: 0,0:07:22.16,0:07:25.73,Default,,0000,0000,0000,,There’s some bounce on his nose, and his\Nhat can flop up and down on his head, Dialogue: 0,0:07:25.75,0:07:26.87,Default,,0000,0000,0000,,which looks AWESOME. Dialogue: 0,0:07:26.89,0:07:31.10,Default,,0000,0000,0000,,But underneath all of those polishy\Ndetails, it’s the same three jumps! Dialogue: 0,0:07:31.12,0:07:34.27,Default,,0000,0000,0000,,Classic jump, trampoline\Njump, double flip. Dialogue: 0,0:07:34.30,0:07:36.77,Default,,0000,0000,0000,,The biggest change they’ve\Nmade is to that first jump, Dialogue: 0,0:07:36.79,0:07:39.73,Default,,0000,0000,0000,,which actually fixes all the\Nproblems I had with the original! Dialogue: 0,0:07:39.76,0:07:43.06,Default,,0000,0000,0000,,It still succeeds in evoking\Nthat classic jumping pose, Dialogue: 0,0:07:43.09,0:07:47.16,Default,,0000,0000,0000,,but this final pose reads WAY\Nclearer than the Mario 64 version Dialogue: 0,0:07:47.19,0:07:49.86,Default,,0000,0000,0000,,and is pretty appealing\Nfrom just about any angle. Dialogue: 0,0:07:49.89,0:07:52.08,Default,,0000,0000,0000,,This anticipation\Npose is less awkward Dialogue: 0,0:07:52.11,0:07:54.81,Default,,0000,0000,0000,,and it works way better for the\Nend pose he’s headed toward. Dialogue: 0,0:07:54.84,0:07:58.43,Default,,0000,0000,0000,,Having Mario’s feet spread wider\Napart in midair looks great, Dialogue: 0,0:07:58.46,0:08:02.10,Default,,0000,0000,0000,,and having him reverse which foot is in\Nfront as he punches his fist in the air Dialogue: 0,0:08:02.12,0:08:05.83,Default,,0000,0000,0000,,helps to tie everything his body is\Ndoing together in a really nice way. Dialogue: 0,0:08:05.86,0:08:11.27,Default,,0000,0000,0000,,Other than that? Basically the exact same\Nmove, working just as well decades later. Dialogue: 0,0:08:11.29,0:08:17.36,Default,,0000,0000,0000,,It is amazing to me how many of Mario’s\Nanimations in Super Mario 64 work this well. Dialogue: 0,0:08:17.39,0:08:20.53,Default,,0000,0000,0000,,And that Nintendo pulled this\Noff on their first attempt Dialogue: 0,0:08:20.56,0:08:24.40,Default,,0000,0000,0000,,at building a 3D platformer\Nis pretty incredible. Dialogue: 0,0:08:24.59,0:08:25.77,Default,,0000,0000,0000,,But I think that'll do it! Dialogue: 0,0:08:25.82,0:08:29.12,Default,,0000,0000,0000,,Thank you very much to Zach\NVaul for suggesting this topic! Dialogue: 0,0:08:29.14,0:08:32.53,Default,,0000,0000,0000,,If you would like suggest an\Nanimation for a future analysis video, Dialogue: 0,0:08:32.55,0:08:36.28,Default,,0000,0000,0000,,then considering supporting the show\Nlike all of these lovely folks here. Dialogue: 0,0:08:36.31,0:08:39.51,Default,,0000,0000,0000,,Thanks for watching,\Nand I will see you next time! Dialogue: 0,0:08:39.54,0:08:52.16,Default,,0000,0000,0000,,[music]