Disney’s Strange World is a colorful, sometimes silly adventure through an exotic alien landscape It's definitely a movie that feels geared towards a younger audience but that doesn't mean its message is childish or shallow To explain why, let’s jump to the halfway point in the story where we find our heroes have paused their journey to play a board game called Primal Outpost Ethan: A little Primal Outpost? It’s sort of a mashup of Magic The Gathering and Settlers of Catan but the goal isn’t to defeat monsters or expand territory Ethan: A daemon spider! Jaeger: Kill it! Ethan: Ah ah the point is not to kill it. instead the players are supposed to cooperate to build a better world Ethan: The objective of Primal Outpost is to live harmoniously with your environment That goal is also a distillation of the larger message of the movie There is no Disney villain to defeat. Instead the heroes must convince their society to abandon the fuel source that powers the comforts and conveniences of their daily lives before it destroys their world As far as ecological parables go that’s a surprisingly radical one. Strange World's visuals are borrowed from old pulp adventure magazines but its theme has much more in common with solar punk narratives. Solar punk is a relatively recent artistic, literary, and media trend that uses science fiction as a lens to tell stories about regenerating ecosystems, futuristic permaculture farming, mutual aid networks, and sustainable urban living. The idyllic themes and visuals are evocative of and often inspired by Studio Ghibli films that predate the term by decades, especially Castle In the Sky, Princess Mononoke, and Nausicaa of the Valley of the Wind. At the moment, solar punk is less of a full fledged genre in its own right, and more of an aspirational idea of a genre. But it's growing rapidly to now include video games. Game narrator: Use toxin scrubbers to cleanse the soil and sea. Pumps and irrigators get clean water everywhere it needs to go, allowing the natural greenery to grow. My favorite example of works explicitly written as part of the solar punk trend are a pair of novellas by Becky Chambers published as the Monk & Robot series. At its core solar punk is an optimistic reaction to the cynical dystopian narratives that saturate much of popular culture wherein hyper-capitalism has thoroughly ruined the world in one terrible way or another. At this point most of us have seen so many spectacular global catastrophes that the end of the world can start to feel both mundane and inevitable. Robot: You've seen one post-apocalyptic city, you've seen them all. You might have run across a paraphrased version of this oft quoted passage by author Fredric Jameson from his 1994 book, The Seeds of Time. "It seems to be easier for us today to imagine the thoroughgoing deterioration of the earth and of nature than the breakdown of late capitalism..." "...perhaps that is due to some weakness in our imagination." I'd argue that failure of imagination is, at least in part, the fault of an entertainment industry that keeps churning out stories set in neon-infused corporate dystopias and devastated post-apocalyptic landscapes, where the fate of the natural world has already been sealed. At their best dystopian stories can serve as warnings about the trajectory of our own world. Ad Announcement: A new life awaits you in the off-world colony. The chance to begin again in a golden land of opportunity... But bleak visions of the future have become so ubiquitous and so defanged of socioeconomic critique, that much of the genre has been reduced to a series of stylistic choices and narrative cliches. From time to time, we do see fleeting glimpses of possible better futures momentarily peeking through in otherwise dystopian settings... Vi: Is that a real tree? Ekko: Pretty cool huh? When I first saw it I knew this was the place. Ekko: If a single seed can male it down here, so could we. But even those brief visions of ecological sustainability only seem to exist as part of an impossibly distant future, in some alternate universe, or inside of a virtual simulation Strange World offers a refreshing break from that pattern because although the environment is in great peril, there’s still time to save it. In the opening scenes we learn Avalonia has progressed from a pre-industrial village society to a techno-futuristic one thanks to a newly discovered energy source called Pando. Though grown and harvested like vegetables, Pando is set up as a clear metaphor for fossil fuels. Searcher: Hmm, Pando battery is dead. Meridian: That doesn't make any sense, I picked those pods an hour ago. When Pando begins to mysteriously fail, The Avalonians embark on an expedition to save their way of life. Callisto: Our mission is to follow these roots until we reach the heart of Pando... Callisto: ...and stop whatever's harming it! They're determined to find a way to keep their fuel flowing. Even if that means going to war and exterminating an entire alien species. Since this is an on-the-nose allegory for climate change, it turns out that Pando is a parasite, which is very literally killing the world. Ethan: This place is alive. It's a living thing! Searcher: So, all this time we've been living on the back of this giant creature? Ethan is the first to make the connection and understand the severity of their situation. Ethan: And Pando is killing it. And after convincing his family to join the cause, they all demand change. Ethan & Searcher: A giant creature! Others: What? A giant creature? You can't be serious. Searcher: Okay, listen, this place, this world that we live on is a living thing and Pando is killing it. If we wanna survive Pando has to go. Others: What? Callisto: You want us to Pando? Jaeger: They don't know what they saw out there! But their leaders are dead set on maintaining the status quo, and deny the truth of what's happening to their ecosystem. Searcher: Callisto? Ethan: Dad! Meridian: Get your hands off me! Callisto: Emotions are running really high right now, and I don't know what you think you saw, but we came down here to save Pando. That plan hasn't changed. Searcher: You have no idea what you're doing! Ethan and his family are even arrested and briefly imprisoned for pointing out the scientific reality. Searcher: You're making a big mistake! You can't do this!! You have to listen to me! The conflict is short-lived and the deniers are soon convinced. Meridian: Now do you see what we're dealing with? That's a heart. But the scenario mirrors our own struggles over the environment here in the real world. Ethan: ---aaaand, times up! Okay, fine. It's dead. See. You killed it. Jaeger: That's what I'm talking about! Just like we saw during that game of Primal Outpost, the goal of ecological sustainability is self-evident to younger people. Ethan: For the 27th time, there are no bad guys. The objective isn't to kill or destroy monsters. You're just supposed to build a working civilization utilizing the environment around you. But the older generations express confusion and frustration at the idea. Jaeger: Uh-huh, yeah, I don't get this game. Searcher: Ptth! Me neither. Ethan: Oh come on! It is not that complicated! Searcher: No bad guys? What kind of game has no bad guys? Jaeger: That's just poor storytelling. Ethan: Okay, you know what? You want bad guys? Fine! You two are the bad guys! They're stuck in their ways, comfortable in their lifestyle, and they can't fathom making the sacrifices necessary to solve the crisis. The real villain in this story isn't a person. It is instead a rigid worldview that refuses to accept the need for change. In the end the people of this strange world are convinced to destroy Pando and give up the creature comforts that it provides in order to save their world. On one level, this is exactly the type of happy ending we've come to expect in animated movies--the revelation that the planet and everything living on it are all interconnected is something we've seen before. What's different here are the messages about our future and how we get there. Meridian: Alright, next stop no power, cold coffee, and angry masses! Meridian: Who's ready to go home? In most family-friendly movies with environmental themes, saving the earth-- Linda: There are rare birds living around here! You can't cut down these trees! --is framed in terms of conservation rather than systemic change. Ted: And we can start by planting this! And the solution almost always involves promoting some small, personal action like picking up litter, turning off the lights, or planting a few trees. Planeteers: Go Planet! Captain Planet: The Planeteers want you to join them in keeping our planet clean, healthy, and beautiful. Wheeler: Don't litter! It's completely uncool. Captain Planet: The power is yours! This type of message is designed to shift the onus for change away from the large institutions who are actually at fault and onto individual people. What makes Strange World so different is that the environment isn't saved as a result of a bunch of personal choices. It's saved by fundamentally transforming the way an entire society operates. They must quit Pando cold-turkey. The allegory for us in the real world is pointed. We must follow the example of the Avalonians and stop extracting and burning fossil fuels. And we can't do it slowly over ten, twenty, or thirty years. The transition to green energy needs to be immediate. Contrary to what big energy companies want us to believe, there's no quick technological fix just around the corner that will stave off climate collapse. Husband: Smells so clean! Wife: Mm-hm! Coal Rep: Is regular clean clean enough for your family? False solutions like clean coal, carbon capture, or hydrogen fuel are just smoke-and-mirrors greenwashing campaigns meant to distract the public from our continued investment in dirty energy. Coal Rep: Clean coal is supported by the coal industry--the most trusted name in coal. If we really want to save planet Earth, we simply cannot keep producing and consuming in the wildly unsustainable ways that we do now. Now of course reorganizing an entire society that's been dependent on harmful energy will require enduring an uncomfortable inconvenient period of readjustment. But eras of great transformation can also spark creativity and innovation. The Avalonians in Strange World don't need to permanently return to an agrarian way of life. They work through a period of hardship, with no power, and cold coffee, but they do it together as a community, and eventually start inventing renewable, wind-powered technology to get the lights back on and the airships flying again. The optimistic message that ecological harmony is in fact achievable puts Strange World squarely in the solar punk camp, despite the lack of solar panels in the story. It is a little ironic that a story about radical environmental sustainability comes from the Walt Disney company, though it's not the first time filmmakers have snuck calls for systemic change into a piece of corporate media. These clips of a beautifully animated futuristic farm, for example, are part of a yogurt commercial of all things. Brands have long tried to associate themselves with visions of the future, and we can appreciate the rare positive message while also recognizing that in a truly better world there is simply no place for the corporate structures and systems that have brought our planet to the brink of annihilation. When Strange World was released in theaters it faced calls for boycotts from reactionary pundits who were angry about its diversity and its storyline, where being gay is framed as a completely normal thing that's no big deal. Ethan: That's really sweet! The film's choice to center characters of color is reflective of another critical element in solar punk world building because it acknowledges that many of the ideas surrounding sustainable ecology aren't drawn from far-future science fiction but are instead rooted in African and Indigenous traditions developed well before Europeans colonized the planet. Lyla June: By tapping into preexisting natural systems, Native farmers have been able to cultivate the same plots of land for centuries without ever depleting the soil. The rise of solar punk media underscores an important truth-- Computer: Mega-restricted area. --while it is necessary to understand the severity of the climate crisis that we face grim proclamations of our impending doom aren't enough to spur people to mass action. Stories that instead helps us envision the kind of future we actually want can be motivating, inspirational, and, critically, make that better future feel like it's within our grasp. Thanks so much for watching! Now on other videos on YouTube this is where you'd see some sort of sponsorship or corporate ad. But since this channel is 100% funded by viewers like you, here are my cats instead. If you do like this kind of long-form video essays, please consider going over to Patreon to support this project. I've also left a link to PayPal donations and a wishlist below, if you prefer. Every little bit helps keep the channel going. I've got a bunch more video essays in the works, including one on colonialism in board games, one on the myth of the alpha male, and another about how male characters often find redemption only through death in Hollywood media. So make sure you're subscribed for those. And I'll see you again very soon.