[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:09.93,0:00:14.89,Default,,0000,0000,0000,,Debugging is finding and fixing problems.\NThere are lots of ways to debug problems. Dialogue: 0,0:00:14.89,0:00:19.63,Default,,0000,0000,0000,,One of the easiest is to move step by step\Nuntil where you find where something goes wrong. Dialogue: 0,0:00:19.63,0:00:29.14,Default,,0000,0000,0000,,Here I'm trying to do a back handspring\Non the beam but I keep falling off. I walked Dialogue: 0,0:00:29.14,0:00:34.39,Default,,0000,0000,0000,,through each part step by step and realized\Nwhere my mistake was. I wasn't putting my Dialogue: 0,0:00:34.39,0:00:40.16,Default,,0000,0000,0000,,hands on the beam correctly. So I tried another\Nback handspring on the beam with my new hand Dialogue: 0,0:00:40.16,0:00:47.18,Default,,0000,0000,0000,,position and I got it. I was really glad I\Ndebugged my back handspring. To learn about Dialogue: 0,0:00:47.18,0:00:52.99,Default,,0000,0000,0000,,debugging, we start with a set of blocks already\Non the stage. You'll notice that these blocks Dialogue: 0,0:00:52.99,0:00:59.72,Default,,0000,0000,0000,,won't get you to the goal. We need to debug\Nthe solution and fix it. What went wrong? Dialogue: 0,0:00:59.72,0:01:06.74,Default,,0000,0000,0000,,You'll notice that you needed to keep going\Nwest one more block so let's fix this by adding Dialogue: 0,0:01:06.74,0:01:10.04,Default,,0000,0000,0000,,another west block and hitting run to see\Nif you got it right. Yay, you got it!