1 00:00:00,954 --> 00:00:05,806 In addition to participant observation and structured interviews, 2 00:00:05,806 --> 00:00:09,639 there are other ways that you can forage for design insights. 3 00:00:09,639 --> 00:00:13,828 For example, what do you do when the behaviour that you are interested in 4 00:00:13,828 --> 00:00:19,764 happens over a long period of time, or is sporadic, or both? 5 00:00:19,764 --> 00:00:22,078 Interviews are hard for the same reason. 6 00:00:22,078 --> 00:00:28,200 One effective solution in places like this is for the participant to do the capturing themselves. 7 00:00:29,154 --> 00:00:34,345 One common class of technique for doing this is what I call diary studies. 8 00:00:34,345 --> 00:00:41,190 In this technique, you give people a diary that they complete at a specific time or interval, 9 00:00:41,190 --> 00:00:45,220 for example every evening or at every meal. 10 00:00:45,220 --> 00:00:51,430 In general, diary studies are used to record a specific piece of information, 11 00:00:51,430 --> 00:00:55,231 like “how happy you feel” or “what you ate.” 12 00:00:55,231 --> 00:01:00,043 Often the diary has some sort of structure to help you complete that efficiently. 13 00:01:00,043 --> 00:01:06,631 You can use normal old paper, text journals; you can use still or video cameras; 14 00:01:06,631 --> 00:01:11,866 you can have audio recording — whatever is appropriate for the task that you’re trying to capture. 15 00:01:11,866 --> 00:01:15,300 In selecting from among the different media that you can use for capturing — 16 00:01:15,300 --> 00:01:23,228 like video versus audio versus text versus photos, analog versus digital — pay attention to the context. 17 00:01:23,228 --> 00:01:26,685 If you’ll like to capture information about somebody’s mobile phone, 18 00:01:26,685 --> 00:01:32,150 maybe you’d give them a piece of paper with some structure on it, like a couple of scales 19 00:01:32,150 --> 00:01:37,836 that they’d keep with them on their phone, so, that way, whenever they pull out their phone, 20 00:01:37,836 --> 00:01:42,557 the diary entry that you’d like them to fill out is right there with it too. 21 00:01:42,557 --> 00:01:48,562 In some cases, an audio recorder will be the easiest way to get people 22 00:01:48,562 --> 00:01:54,472 to actually record information at the relevant time, like maybe if somebody’s driving. 23 00:01:54,472 --> 00:01:59,329 In other cases, like during a lecture, speaking out loud might be inappropriate, 24 00:01:59,329 --> 00:02:03,073 and so you’ll want to have somebody have marks on paper. 25 00:02:03,073 --> 00:02:10,152 One of the appealing features of diary studies is that they can scale a lot better than direct observation. 26 00:02:10,152 --> 00:02:16,021 Direct observation is limited by the amount of time that you can spend with the participants; 27 00:02:16,037 --> 00:02:21,063 with a diary study, you’re only limited by the amount of materials that you can give out 28 00:02:21,063 --> 00:02:23,985 or that you can aggregate later on. 29 00:02:23,985 --> 00:02:28,633 The most important piece of design for creating an effective diary study 30 00:02:28,633 --> 00:02:33,012 is to have the entry be as frictionless as possible. 31 00:02:33,012 --> 00:02:38,314 The easier it is for participants to mark down the information that you’re interested in, 32 00:02:38,314 --> 00:02:40,837 the higher quality the results that you’re going to get. 33 00:02:40,837 --> 00:02:44,279 With a diary study, like any user interface, 34 00:02:44,279 --> 00:02:50,427 the results that you’ll get will be best if you offered people some training and some practice. 35 00:02:50,427 --> 00:02:56,697 Also, any time you’re changing people’s behaviour, like asking them to record into a diary, 36 00:02:56,697 --> 00:03:00,678 they’ll do it for a while, and then it’s easy to fall off the wagon and forget, 37 00:03:00,678 --> 00:03:04,337 and so you may want to follow up with people and remind them, 38 00:03:04,337 --> 00:03:08,703 and that reminding brings us to our next technique, which is called “experience sampling.” 39 00:03:08,703 --> 00:03:15,174 The idea behind experience sampling is to “beep” people at some regular interval, 40 00:03:15,174 --> 00:03:19,806 and have them write down a key piece of information at that time. 41 00:03:19,806 --> 00:03:22,174 Sometimes these are also called “pager studies”, 42 00:03:22,174 --> 00:03:26,721 because many of the early studies in the 80’s and 90’s used pagers, 43 00:03:26,721 --> 00:03:33,002 and an appeal of doing a pager study is that the participants don’t need to remember 44 00:03:33,002 --> 00:03:35,323 because you’re actively reminding them. 45 00:03:35,323 --> 00:03:38,227 They’re often coupled with some kind of diary, 46 00:03:38,227 --> 00:03:41,573 so the paper beeps — or now it might be your mobile phone — 47 00:03:41,573 --> 00:03:44,594 and then there’s a structured form that you’d fill in. 48 00:03:44,594 --> 00:03:48,641 And these are, again, used for things like “How happy do you feel?”, 49 00:03:48,641 --> 00:03:51,440 “What’s your energy level?”, “Where are you?” 50 00:03:51,440 --> 00:03:57,539 Sometimes these take the form of a psychometric scale; other times these are more open-ended questions. 51 00:03:57,539 --> 00:04:02,408 On the research front, technologies like wireless sensor networks are expanding the possibilities 52 00:04:02,408 --> 00:04:04,593 for what the triggers can be 53 00:04:04,593 --> 00:04:08,510 and for what kinds of information can be automatically or semi-automatically recorded. 54 00:04:08,510 --> 00:04:15,843 Experience sampling, like diary studies, is useful for aggregating information across lots of people, 55 00:04:15,843 --> 00:04:19,604 like, “Are there times of day that make people more or less happy?” 56 00:04:19,604 --> 00:04:27,019 It’s easiest for you, as the researcher, if this information can be filled in in some digital form, 57 00:04:27,019 --> 00:04:31,218 like a survey, so it can be automatically aggregated. 58 00:04:31,218 --> 00:04:36,836 But sometimes, for practical reasons, paper will be the most ubiquitous tool out there, 59 00:04:36,836 --> 00:04:41,372 and in that case, go with whatever you can to get people to actually fill it out. 60 00:04:42,202 --> 00:04:45,304 In the techniques that we’ve talked about so far, 61 00:04:45,304 --> 00:04:49,179 it’s the designer that ultimately comes up with the design ideas, 62 00:04:49,179 --> 00:04:54,518 and the user’s behaviour serves as the father for that ideation. 63 00:04:54,518 --> 00:04:58,349 Users can also be a great source of design ideas themselves, 64 00:04:58,349 --> 00:05:01,453 especially advanced users or “lead users”. 65 00:05:01,453 --> 00:05:07,021 And Eric von Hippel at MIT has been the champion of this approach for several decades. 66 00:05:07,021 --> 00:05:08,864 He’s in the left of this picture, 67 00:05:08,864 --> 00:05:14,121 and he’s hanging out with Dr. Nathaniel Sims at Mass. General Hospital in Boston. 68 00:05:14,121 --> 00:05:16,519 Dr. Sims is an anesthesiologist. 69 00:05:16,519 --> 00:05:19,354 Like almost anybody in almost any work environment, 70 00:05:19,354 --> 00:05:23,112 he finds some of the tools that he has to use frustrating. 71 00:05:23,112 --> 00:05:25,979 But he went one step further than most: 72 00:05:25,979 --> 00:05:30,571 For example, when he needed to carry around a number of different medical devices, 73 00:05:30,571 --> 00:05:36,451 he created for himself a carrying rack that could easily hold all of them at once, 74 00:05:36,451 --> 00:05:39,497 so they can be moved around the hospital more efficiently. 75 00:05:39,497 --> 00:05:44,116 He’s picked up several patents for his work over his career, including this device here, 76 00:05:44,116 --> 00:05:46,728 which is called the “Nat rack”. 77 00:05:46,728 --> 00:05:50,615 Lead users in all sorts of domains come up with clever solutions, 78 00:05:50,615 --> 00:05:56,376 and one role of designers is to help lead users turn their individual solutions 79 00:05:56,376 --> 00:05:59,362 into something that’s more generally useful. 80 00:05:59,362 --> 00:06:05,140 And, in this way, lead users become a sort of distributed creation engine 81 00:06:05,140 --> 00:06:08,495 who can collaborate with designers to bring products to market. 82 00:06:08,495 --> 00:06:14,914 Lead user innovation works best when the reason that there’s not a better solution out there 83 00:06:14,914 --> 00:06:21,003 is primarily because designers don’t understand what the user needs are, 84 00:06:21,003 --> 00:06:24,486 or the context is shifting really rapidly. 85 00:06:24,486 --> 00:06:27,642 And so, for example, Eric von Hippel has shown how 86 00:06:27,642 --> 00:06:33,003 in places like surfng and snowboarding or other extreme sports that move quickly, 87 00:06:33,003 --> 00:06:37,749 changing your equipment is not all that difficult, but things are fast-paced, 88 00:06:37,749 --> 00:06:44,205 and so, to be able to do new tricks, people will modify their equipment to suit their needs. 89 00:06:44,205 --> 00:06:49,128 Lead user innovation works less well when the necessary piece of information 90 00:06:49,128 --> 00:06:53,910 is some kind of process knowledge, or a better factory, or something like that. 91 00:06:53,910 --> 00:06:58,437 Related to lead users are what we might call “extreme users”. 92 00:06:58,437 --> 00:07:01,240 Think about something like email. 93 00:07:01,240 --> 00:07:05,172 All of us get a lot of email, but some of us get a lot more than others. 94 00:07:05,172 --> 00:07:09,620 Those people who get a whole lot of email, far more than the average person, 95 00:07:09,620 --> 00:07:12,434 they’re extreme users from the vantage point of email. 96 00:07:12,434 --> 00:07:16,743 And we can often learn things from those extreme users — 97 00:07:16,743 --> 00:07:20,253 how they handle thousands of messages a day, for example — 98 00:07:20,253 --> 00:07:26,748 that we might then be able to encapsulate and make available to all users and help everyone. 99 00:07:26,748 --> 00:07:30,356 Extreme users can be extreme in almost any direction, 100 00:07:30,356 --> 00:07:35,949 and so people who have interesting professions are often a good source for extreme users. 101 00:07:35,949 --> 00:07:41,778 One can be an extreme as a technophile, or one might be an extreme as a technophobe. 102 00:07:41,778 --> 00:07:47,261 And so the person in the log cabin in Vermont, who checks email once a month, 103 00:07:47,261 --> 00:07:56,290 might be as useful an extreme user as the CEO in Silicon Valley who gets thousands of messages a day. 104 00:07:56,290 --> 00:08:04,865 While lead users and extreme users can often provide valuable design ideas that transfer more broadly, 105 00:08:04,865 --> 00:08:10,912 it’s not automatically the case, and, in fact, sometimes the extreme users are extreme 106 00:08:10,912 --> 00:08:14,182 because they’re not the actual users. 107 00:08:14,182 --> 00:08:18,338 Make sure you keep in mind the actual people that you’re designing for. 108 00:08:18,338 --> 00:08:22,453 You do all this great design work at the beginning to learn what users need. 109 00:08:22,453 --> 00:08:27,061 How do you keep their needs in mind throughout the entire design process? 110 00:08:27,061 --> 00:08:31,552 How do you not lose track of these insights that you captured early on? 111 00:08:31,552 --> 00:08:38,477 One great strategy for distilling the insights from participant observation, or interviews, 112 00:08:38,477 --> 00:08:43,090 diary studies, experience sampling — any of the techniques you choose — 113 00:08:43,090 --> 00:08:52,420 is to create from those insights “personas”, who are abstract users who represent what you’ve found 114 00:08:52,420 --> 00:08:55,388 when you went out and looked at real users. 115 00:08:55,388 --> 00:09:00,140 So, a persona is a model of a person; they’re an example. 116 00:09:00,140 --> 00:09:04,407 They’re not any one human being, but they are concrete. 117 00:09:04,407 --> 00:09:10,303 So, a persona is going to include demographic information, and also their motivation — 118 00:09:10,303 --> 00:09:15,824 Why do they want to use the system that you’re creating? What would make them not use it? 119 00:09:15,824 --> 00:09:21,290 What are their beliefs? What are their intentions? What are their behaviours? and what are their goals? 120 00:09:21,290 --> 00:09:29,903 What often happens in a design process is that one design member of the team want to build something, 121 00:09:29,903 --> 00:09:36,722 and so they’ll make up a story about why that particular thing might be useful to somebody. 122 00:09:36,722 --> 00:09:41,509 A persona keeps you grounded. You can say, “How would Steve use this?” 123 00:09:41,509 --> 00:09:48,464 or, “Would this additional feature fit with Steve’s desire for a minimalist system?” 124 00:09:48,464 --> 00:09:53,664 To make these personas real, it’s nice to have a picture or a photo. 125 00:09:53,664 --> 00:09:59,624 In fact you can use stock photography, or one of the photographs from your needfinding 126 00:09:59,624 --> 00:10:01,946 to anchor that persona visually. 127 00:10:01,946 --> 00:10:06,790 Make sure to give your persona a name, give them an occupation, and a background. 128 00:10:06,790 --> 00:10:11,229 They should have some hopes and dreams. Give them a story to tell. 129 00:10:11,229 --> 00:10:14,700 They should really come alive and feel like a real human being. 130 00:10:14,700 --> 00:10:21,284 It’s easier to be empathic towards a particular person than a generic one, 131 00:10:21,284 --> 00:10:23,206 and that’s how personas help: 132 00:10:23,206 --> 00:10:28,137 By knowing what a persona thinks, does, and feels, it helps you build empathy; 133 00:10:28,137 --> 00:10:32,545 it helps you understand the states of mind, the emotions, the philosophy, 134 00:10:32,545 --> 00:10:35,580 the beliefs, the point of view of that user. 135 00:10:35,580 --> 00:10:41,565 Personas also keep designs coherent and consistent over time, 136 00:10:41,565 --> 00:10:45,256 rather than a scattered-shot agglomeration of features. 137 00:10:45,256 --> 00:10:52,363 And, perhaps most importantly, the empathy that you’d build by designing for a particular persona 138 00:10:52,363 --> 00:10:56,049 can often lead to insights that you wouldn’t otherwise have, 139 00:10:56,049 --> 00:10:58,963 and this gives you new design opportunities 140 00:10:58,963 --> 00:11:03,977 and can help you be more innovative than existing solutions that are out there. 141 00:11:04,962 --> 00:11:10,522 We’ve talked about several strategies for engaging the people to come out with new design ideas. 142 00:11:10,522 --> 00:11:16,685 This is the best way that I know how to reliably come up with innovative ideas. 143 00:11:16,685 --> 00:11:21,805 But that doesn’t mean that every single design has to work this way — 144 00:11:21,805 --> 00:11:24,503 every design process has to work this way — 145 00:11:24,503 --> 00:11:29,001 and it doesn’t mean that, automatically, if you failed to follow this design process, 146 00:11:29,001 --> 00:11:31,640 then your design is automatically bad. 147 00:11:31,640 --> 00:11:37,670 It’s not like, if your startup goes public, the SEC, on its filing forms will ask you 148 00:11:37,670 --> 00:11:41,160 “Did you follow a rigorous needfinding process?” 149 00:11:41,160 --> 00:11:44,807 Ultimately, what people are excited about is the design, 150 00:11:44,807 --> 00:11:51,910 and all I’m offering here is a set of tools that will help you, with the best odds that I know of, 151 00:11:51,910 --> 99:59:59,999 give you as as great a design as you can get.