WEBVTT 00:00:05.030 --> 00:00:12.350 This lesson is called conditionals with cards. Every day you make decisions based on what 00:00:12.350 --> 00:00:19.430 you see and hear. I want to walk to the park but first I have to decide if I should 00:00:19.430 --> 00:00:24.550 bring an umbrella or not. So I look out the window. If it's cloudy, I'm going to take 00:00:24.550 --> 00:00:30.320 my umbrella. Else, I'll take some sunglasses. I think I'd better take the umbrella. What 00:00:30.320 --> 00:00:36.980 I see and hear determines what I take to the park. Conditionals are used in games too. 00:00:36.980 --> 00:00:40.989 Today we're going to practice using conditionals with a card game. In this game, the card that 00:00:40.989 --> 00:00:50.429 I draw determines what my friends are going to do. If I draw a seven, everyone claps. 00:00:50.429 --> 00:01:03.280 Else, everyone says "awww." Let's try it! I bet you can make up games 00:01:03.280 --> 00:01:08.530 that are even more fun with conditionals. Give it a try! Conditionals are what make 00:01:08.530 --> 00:01:14.790 computers seem smart. A computer program that includes conditionals can react to the user 00:01:14.790 --> 00:01:20.180 and change its course of action. Think about your favorite video game. Do you earn more 00:01:20.180 --> 00:01:26.119 points for some actions than you do for others? This occurs because the computer is using 00:01:26.119 --> 00:01:34.070 conditionals. It's the way a computer makes a decision. How about, if you hit the target, 00:01:34.070 --> 00:01:40.109 you earn ten points. Else, you lose three. When you know how conditionals work, you can 00:01:40.109 --> 00:01:41.579 create all kinds of exciting games.