[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.09,0:00:02.07,Default,,0000,0000,0000,,Hello there! Dialogue: 0,0:00:02.09,0:00:03.60,Default,,0000,0000,0000,,Welcome to New Frame Plus, Dialogue: 0,0:00:03.62,0:00:06.00,Default,,0000,0000,0000,,a series about video\Ngame animation. Dialogue: 0,0:00:06.03,0:00:11.22,Default,,0000,0000,0000,,Persona 5 is one of the most\Neye-catching games of 2017 AND 2019. Dialogue: 0,0:00:11.24,0:00:13.52,Default,,0000,0000,0000,,And the Persona team\Nkeeps doing this Dialogue: 0,0:00:13.55,0:00:16.23,Default,,0000,0000,0000,,on considerably smaller\Nbudgets and team sizes Dialogue: 0,0:00:16.26,0:00:19.53,Default,,0000,0000,0000,,than most of their competition\Nin the AAA RPG space, Dialogue: 0,0:00:19.56,0:00:22.33,Default,,0000,0000,0000,,making up for any\Nshortcomings in fidelity with Dialogue: 0,0:00:22.36,0:00:25.37,Default,,0000,0000,0000,,strong art direction\Nand overwhelming style. Dialogue: 0,0:00:25.40,0:00:27.47,Default,,0000,0000,0000,,But how are they doing that? Dialogue: 0,0:00:27.49,0:00:30.93,Default,,0000,0000,0000,,Animation is slow work,\Nwhich means it’s expensive, Dialogue: 0,0:00:30.96,0:00:34.42,Default,,0000,0000,0000,,so how does this team manage such\Nan eye-popping anime aesthetic Dialogue: 0,0:00:34.45,0:00:38.70,Default,,0000,0000,0000,,for 80+ hours straight without\Nspending Final Fantasy money? Dialogue: 0,0:00:38.72,0:00:40.77,Default,,0000,0000,0000,,To find out,\Nlet’s break down the animation Dialogue: 0,0:00:40.79,0:00:44.20,Default,,0000,0000,0000,,of one of the most intensely\Nstylish sequences in the game, Dialogue: 0,0:00:44.22,0:00:46.04,Default,,0000,0000,0000,,the All-Out Attack. Dialogue: 0,0:00:46.96,0:00:50.44,Default,,0000,0000,0000,,All Out Attacks are basically\Na high-damage dog-pile maneuver Dialogue: 0,0:00:50.46,0:00:52.95,Default,,0000,0000,0000,,which requires some\Nstrategizing to set up. Dialogue: 0,0:00:52.98,0:00:55.28,Default,,0000,0000,0000,,When you hit enemies with\Nsomething that they are weak to, Dialogue: 0,0:00:55.31,0:00:58.77,Default,,0000,0000,0000,,it will knock them down and leave\Nthem vulnerable until their next turn. Dialogue: 0,0:00:58.80,0:01:03.43,Default,,0000,0000,0000,,If you can manage to knock down every enemy\Non the field, this will trigger a Hold Up, Dialogue: 0,0:01:03.45,0:01:07.15,Default,,0000,0000,0000,,where your entire team moves in\Non the vulnerable enemy line. Dialogue: 0,0:01:07.18,0:01:08.79,Default,,0000,0000,0000,,From here,\Nyou've got a lot of options: Dialogue: 0,0:01:08.82,0:01:12.36,Default,,0000,0000,0000,,you can try to convince the enemy\Nto join you as a summon-able persona, Dialogue: 0,0:01:12.39,0:01:14.80,Default,,0000,0000,0000,,you can extort them\Nfor money or items, Dialogue: 0,0:01:14.82,0:01:19.48,Default,,0000,0000,0000,,OR you can take advantage of your\Nposition and perform an All Out Attack. Dialogue: 0,0:01:19.50,0:01:22.60,Default,,0000,0000,0000,,If you choose that option,\Nthis will initiate a short, Dialogue: 0,0:01:22.62,0:01:26.44,Default,,0000,0000,0000,,flashy cut-scene in which your entire\Nteam attacks the enemy at once in a Dialogue: 0,0:01:26.47,0:01:27.90,Default,,0000,0000,0000,,glorious swarm. Dialogue: 0,0:01:27.92,0:01:31.80,Default,,0000,0000,0000,,Now, in the event that your opponent\Nsurvives this, battle will simply resume. Dialogue: 0,0:01:31.82,0:01:35.57,Default,,0000,0000,0000,,But in the much-more-likely event that\Nyour enemies are completely wiped out, Dialogue: 0,0:01:35.59,0:01:38.23,Default,,0000,0000,0000,,you are rewarded with a\Nspecial victory screen Dialogue: 0,0:01:38.26,0:01:40.74,Default,,0000,0000,0000,,featuring the character\Nwho initiated the attack. Dialogue: 0,0:01:40.76,0:01:44.54,Default,,0000,0000,0000,,These are unique for every party\Nmember, and they are all great. Dialogue: 0,0:01:44.57,0:01:48.20,Default,,0000,0000,0000,,Now, there are a LOT of moving parts\Nin this All-Out Attack sequence, Dialogue: 0,0:01:48.22,0:01:51.00,Default,,0000,0000,0000,,and they all come and go\Nin the blink of an eye so, Dialogue: 0,0:01:51.02,0:01:53.49,Default,,0000,0000,0000,,let’s try to break\Nthis down into chunks. Dialogue: 0,0:01:53.51,0:01:56.87,Default,,0000,0000,0000,,From the Hold Up screen,\Nas soon as you select All-Out Attack, Dialogue: 0,0:01:56.89,0:01:59.47,Default,,0000,0000,0000,,your entire party first\Nstows their firearms Dialogue: 0,0:01:59.49,0:02:01.30,Default,,0000,0000,0000,,and switches back\Nto melee weapons. Dialogue: 0,0:02:01.33,0:02:04.08,Default,,0000,0000,0000,,These are just the default\Nanimations your characters do Dialogue: 0,0:02:04.11,0:02:06.62,Default,,0000,0000,0000,,whenever you swap back to\Nmelee weapons during battle. Dialogue: 0,0:02:06.65,0:02:11.31,Default,,0000,0000,0000,,And the instant everybody returns to their\Nidle pose, they immediately leap backward. Dialogue: 0,0:02:11.34,0:02:15.03,Default,,0000,0000,0000,,Your main character, Joker, has the\Nmost eye-catching jump of the bunch, Dialogue: 0,0:02:15.06,0:02:17.30,Default,,0000,0000,0000,,which is good,\Nbecause he’s always in your party Dialogue: 0,0:02:17.33,0:02:20.11,Default,,0000,0000,0000,,and he’s always going to be\Nfront and center on this screen. Dialogue: 0,0:02:20.13,0:02:22.20,Default,,0000,0000,0000,,And then,\Njust as your characters land, Dialogue: 0,0:02:22.22,0:02:25.80,Default,,0000,0000,0000,,the battlefield is obscured by\Na big 2D animated dust cloud, Dialogue: 0,0:02:25.82,0:02:28.23,Default,,0000,0000,0000,,which serves to hide\Na scenery change. Dialogue: 0,0:02:28.26,0:02:31.03,Default,,0000,0000,0000,,When the cloud clears,\Nyour party is now clustered together Dialogue: 0,0:02:31.06,0:02:33.92,Default,,0000,0000,0000,,and facing camera,\Nagainst a flat red background. Dialogue: 0,0:02:33.94,0:02:36.32,Default,,0000,0000,0000,,The camera pulls back,\Nthe background cracks Dialogue: 0,0:02:36.35,0:02:40.37,Default,,0000,0000,0000,,and the lighting on your 3D characters\Ndims until they’re nothing but silhouettes, Dialogue: 0,0:02:40.40,0:02:43.33,Default,,0000,0000,0000,,visually flattening\Nthem into a 2D shape. Dialogue: 0,0:02:43.36,0:02:45.58,Default,,0000,0000,0000,,And then everybody\Nsprings into action. Dialogue: 0,0:02:45.61,0:02:48.92,Default,,0000,0000,0000,,And I really like how they’re not\Nall jumping at the exact same time! Dialogue: 0,0:02:48.94,0:02:51.22,Default,,0000,0000,0000,,There is a nice\Nstaggered rhythm to this. Dialogue: 0,0:02:51.24,0:02:54.80,Default,,0000,0000,0000,,Morgana even does a smaller hop\Nbefore leaping out of frame. Dialogue: 0,0:02:54.82,0:02:58.22,Default,,0000,0000,0000,,And in real time, obviously,\Nthis is all happening super fast. Dialogue: 0,0:02:58.24,0:03:00.44,Default,,0000,0000,0000,,The time between the\N2D dust cloud wipe Dialogue: 0,0:03:00.47,0:03:03.51,Default,,0000,0000,0000,,and everybody leaving frame\Nis like 1 second, tops, Dialogue: 0,0:03:03.54,0:03:07.27,Default,,0000,0000,0000,,but that variation in their exit\Ntiming adds some really nice texture. Dialogue: 0,0:03:07.30,0:03:08.54,Default,,0000,0000,0000,,It’s the little\Ntouches like that, Dialogue: 0,0:03:08.57,0:03:12.73,Default,,0000,0000,0000,,that make this whole sequence feel\Nso viscerally satisfying in motion. Dialogue: 0,0:03:12.76,0:03:15.96,Default,,0000,0000,0000,,So once everybody is off screen,\Nthere’s another screen shake, Dialogue: 0,0:03:15.98,0:03:18.70,Default,,0000,0000,0000,,the fractured background\Nshatters and your party members’ Dialogue: 0,0:03:18.72,0:03:21.13,Default,,0000,0000,0000,,portraits appear in\Nthe foreground shards. Dialogue: 0,0:03:21.16,0:03:25.40,Default,,0000,0000,0000,,Then all the fragments fly past camera,\Nsetting us up for another scene change. Dialogue: 0,0:03:25.43,0:03:28.57,Default,,0000,0000,0000,,We pull back to see the darkened\Nsilhouette of our opponent. Dialogue: 0,0:03:28.59,0:03:32.03,Default,,0000,0000,0000,,And this is still a 3D model\Nthat we're looking at, but again, Dialogue: 0,0:03:32.06,0:03:35.76,Default,,0000,0000,0000,,because of the absence of lighting,\Nit appears like a flat 2D shape, Dialogue: 0,0:03:35.78,0:03:39.49,Default,,0000,0000,0000,,which helps them to fit right in to\Nthis barrage of 2D effects animation Dialogue: 0,0:03:39.51,0:03:40.78,Default,,0000,0000,0000,,they are being pummeled with. Dialogue: 0,0:03:40.81,0:03:42.00,Default,,0000,0000,0000,,The screen shakes. Dialogue: 0,0:03:42.02,0:03:45.92,Default,,0000,0000,0000,,Darkened 2D blurs representing your\Ncharacters streak across the screen. Dialogue: 0,0:03:45.94,0:03:48.72,Default,,0000,0000,0000,,The enemy plays their hit\Nreact animation on loop. Dialogue: 0,0:03:48.74,0:03:53.55,Default,,0000,0000,0000,,Onomatopoeic katakana and impact\Nflashes are everywhere… it’s awesome. Dialogue: 0,0:03:53.57,0:03:56.47,Default,,0000,0000,0000,,And then one final bright\Nflash fills the screen, Dialogue: 0,0:03:56.49,0:03:59.34,Default,,0000,0000,0000,,clearing the board and setting\Nup the final scene change. Dialogue: 0,0:03:59.36,0:04:01.67,Default,,0000,0000,0000,,Whichever character\Ninitiated the All-Out Attack Dialogue: 0,0:04:01.69,0:04:03.93,Default,,0000,0000,0000,,drops down onto a flat\Nred and black field Dialogue: 0,0:04:03.96,0:04:06.88,Default,,0000,0000,0000,,with the enemy silhouetted\Nbehind, does a little flourish. Dialogue: 0,0:04:06.90,0:04:10.23,Default,,0000,0000,0000,,And then, with a snappy zoom,\Nyour 3D character is swapped Dialogue: 0,0:04:10.26,0:04:13.47,Default,,0000,0000,0000,,for a gorgeous hand drawn rendition\Nand the background is filled Dialogue: 0,0:04:13.49,0:04:15.13,Default,,0000,0000,0000,,with an animated splash screen Dialogue: 0,0:04:15.15,0:04:18.09,Default,,0000,0000,0000,,as the enemy bursts in a\Nsilhouetted blood spray effect. Dialogue: 0,0:04:18.12,0:04:21.72,Default,,0000,0000,0000,,When you frame through this, you can\Nactually see the the one-frame cross-fade Dialogue: 0,0:04:21.75,0:04:25.06,Default,,0000,0000,0000,,from the 3D model to\Nthe pose-matched 2D art! Dialogue: 0,0:04:25.08,0:04:28.15,Default,,0000,0000,0000,,Again, every member of the party has\Na different version of this screen Dialogue: 0,0:04:28.18,0:04:29.47,Default,,0000,0000,0000,,and they all look amazing. Dialogue: 0,0:04:29.49,0:04:32.60,Default,,0000,0000,0000,,And even here there's a lot\Nof subtle animation happening. Dialogue: 0,0:04:32.62,0:04:35.16,Default,,0000,0000,0000,,There’s that shake on\Nthe 2D assets emphasizing Dialogue: 0,0:04:35.19,0:04:37.14,Default,,0000,0000,0000,,the impact of the\Nzoom transition, Dialogue: 0,0:04:37.16,0:04:40.13,Default,,0000,0000,0000,,and the slight drifting\Nrotation of the 2D layers? Dialogue: 0,0:04:40.16,0:04:42.02,Default,,0000,0000,0000,,Mmm. It's very good. Dialogue: 0,0:04:42.05,0:04:46.57,Default,,0000,0000,0000,,All of the action I just described\Nhappens within the span of like 8 seconds, Dialogue: 0,0:04:46.60,0:04:50.96,Default,,0000,0000,0000,,but that action is so well-composed that\Nit not only reads clearly throughout, Dialogue: 0,0:04:50.99,0:04:54.80,Default,,0000,0000,0000,,but you don’t even get a chance to\Nnotice when any individual element is Dialogue: 0,0:04:54.82,0:04:56.46,Default,,0000,0000,0000,,maybe a little lackluster. Dialogue: 0,0:04:56.48,0:05:00.21,Default,,0000,0000,0000,,Which is good, because that element\Nis usually the character animation. Dialogue: 0,0:05:00.24,0:05:03.54,Default,,0000,0000,0000,,Like, if I really wanted to get in\Nthere and nitpick things a bit, Dialogue: 0,0:05:03.57,0:05:08.08,Default,,0000,0000,0000,,I can see plenty of places where the\Nanimation on the 3D characters is a little Dialogue: 0,0:05:08.10,0:05:09.40,Default,,0000,0000,0000,,rough around the edges. Dialogue: 0,0:05:09.49,0:05:14.56,Default,,0000,0000,0000,,Like, here: Ryuji’s transition from Hold\NUp stance to his weapon swapping animation Dialogue: 0,0:05:14.59,0:05:17.23,Default,,0000,0000,0000,,results in this quick,\Nslide-y 180 degree turn, Dialogue: 0,0:05:17.26,0:05:20.10,Default,,0000,0000,0000,,because the two animations don’t\Nstart with the same foot forward. Dialogue: 0,0:05:20.12,0:05:21.67,Default,,0000,0000,0000,,You usually don’t want that. Dialogue: 0,0:05:21.69,0:05:23.73,Default,,0000,0000,0000,,And his little weapon\Ntwirl right after - Dialogue: 0,0:05:23.76,0:05:27.99,Default,,0000,0000,0000,,while a cool touch - isn’t animated in\Na way that makes much physical sense. Dialogue: 0,0:05:28.02,0:05:30.85,Default,,0000,0000,0000,,Or Joker’s back handspring\Nhere: it looks pretty nice, Dialogue: 0,0:05:30.87,0:05:33.57,Default,,0000,0000,0000,,but it could use a more\Npronounced anticipating crouch Dialogue: 0,0:05:33.60,0:05:35.76,Default,,0000,0000,0000,,to sell the physicality\Nof the jump better. Dialogue: 0,0:05:35.82,0:05:37.93,Default,,0000,0000,0000,,It’s little polishy\Nstuff like that. Dialogue: 0,0:05:37.96,0:05:41.63,Default,,0000,0000,0000,,And there’s a number of tiny imperfections\Nin the screen transitions too, Dialogue: 0,0:05:41.66,0:05:44.73,Default,,0000,0000,0000,,like, how your party members\Noften pop into place a few frames Dialogue: 0,0:05:44.76,0:05:46.63,Default,,0000,0000,0000,,after the dust cloud\Nalready passed, Dialogue: 0,0:05:46.66,0:05:49.33,Default,,0000,0000,0000,,and sometimes the characters\Nare even partially clipping Dialogue: 0,0:05:49.36,0:05:51.58,Default,,0000,0000,0000,,through the red backdrop\Nfor a couple of frames. Dialogue: 0,0:05:51.60,0:05:55.57,Default,,0000,0000,0000,,But good luck spotting ANY of those rough\Nedges when you play this back at speed. Dialogue: 0,0:05:55.59,0:05:59.00,Default,,0000,0000,0000,,All those tiny little flaws\Njust get completely lost Dialogue: 0,0:05:59.02,0:06:02.11,Default,,0000,0000,0000,,in the larger whirling\Ntapestry of movement here. Dialogue: 0,0:06:02.13,0:06:05.70,Default,,0000,0000,0000,,If anything, framing through this\Nand seeing those tiny little seams Dialogue: 0,0:06:05.72,0:06:10.82,Default,,0000,0000,0000,,really only serves to highlight how\Nintricately-choreographed this whole sequence is. Dialogue: 0,0:06:11.00,0:06:12.94,Default,,0000,0000,0000,,This right here is a microcosm Dialogue: 0,0:06:12.97,0:06:16.03,Default,,0000,0000,0000,,of everything that makes the\Nanimation in Persona work: Dialogue: 0,0:06:16.06,0:06:19.52,Default,,0000,0000,0000,,in the places where the polish and\Nfidelity of the character animation Dialogue: 0,0:06:19.55,0:06:23.47,Default,,0000,0000,0000,,kind of underwhelms,\Na bombardment of gorgeous 2D art, Dialogue: 0,0:06:23.49,0:06:26.56,Default,,0000,0000,0000,,and effects and UI animation\Npicks up the slack. Dialogue: 0,0:06:26.59,0:06:28.78,Default,,0000,0000,0000,,Because,\Nto be a little blunt about it, Dialogue: 0,0:06:28.81,0:06:31.07,Default,,0000,0000,0000,,there is not much\Nespecially remarkable Dialogue: 0,0:06:31.10,0:06:34.10,Default,,0000,0000,0000,,about the 3D character\Nanimation in Persona games. Dialogue: 0,0:06:34.12,0:06:35.96,Default,,0000,0000,0000,,And I’m not meaning\Nthat as an insult! Dialogue: 0,0:06:35.99,0:06:39.30,Default,,0000,0000,0000,,For a franchise that has historically\Nhad to make modest budgets Dialogue: 0,0:06:39.32,0:06:42.66,Default,,0000,0000,0000,,and small dev teams go\Na very very long way, Dialogue: 0,0:06:42.68,0:06:44.56,Default,,0000,0000,0000,,I think they’ve done\Na fantastic job. Dialogue: 0,0:06:44.59,0:06:49.77,Default,,0000,0000,0000,,But if you actually look at most of the\Ngame’s 3D character animation in isolation, Dialogue: 0,0:06:49.79,0:06:51.89,Default,,0000,0000,0000,,very little of it stands out. Dialogue: 0,0:06:51.91,0:06:55.62,Default,,0000,0000,0000,,Like, if you’re just looking at the 3D\Ncharacters in these story scenes, Dialogue: 0,0:06:55.64,0:06:58.21,Default,,0000,0000,0000,,just their gestures and\Ntheir physical acting, Dialogue: 0,0:06:58.24,0:07:01.90,Default,,0000,0000,0000,,nothing about these performances\Nis all that striking or impressive. Dialogue: 0,0:07:01.92,0:07:05.83,Default,,0000,0000,0000,,BUT, reinforce those animations with\Nsome gorgeous character portraits Dialogue: 0,0:07:05.86,0:07:09.78,Default,,0000,0000,0000,,so that every line of dialog has some\Nmore nuanced expressiveness attached, Dialogue: 0,0:07:09.81,0:07:11.48,Default,,0000,0000,0000,,and suddenly it pops! Dialogue: 0,0:07:11.50,0:07:15.74,Default,,0000,0000,0000,,And layered on top of that, you’ve got a\Ndialog box wobbling with chaotic energy, Dialogue: 0,0:07:15.76,0:07:19.57,Default,,0000,0000,0000,,plus some extreme close-up splashes\Nto punctuate spikes in emotion… Dialogue: 0,0:07:19.59,0:07:23.63,Default,,0000,0000,0000,,put all of that together and now you’ve\Ngot a yourself a pretty dynamic scene. Dialogue: 0,0:07:23.66,0:07:25.90,Default,,0000,0000,0000,,It’s the same with the\Nbattle interface too! Dialogue: 0,0:07:25.92,0:07:29.32,Default,,0000,0000,0000,,A lot of these battle animations are\Nactually pretty darned solid to begin with, Dialogue: 0,0:07:29.35,0:07:33.08,Default,,0000,0000,0000,,but even so, none of this would\Nbe nearly so visually striking Dialogue: 0,0:07:33.10,0:07:35.13,Default,,0000,0000,0000,,without all those\N2D hit effects, Dialogue: 0,0:07:35.16,0:07:38.00,Default,,0000,0000,0000,,and those really stylish\Nscreen wipes between turns, Dialogue: 0,0:07:38.02,0:07:42.99,Default,,0000,0000,0000,,and also that INCREDIBLE animated menu\Ninterface layered behind your character. Dialogue: 0,0:07:43.01,0:07:47.19,Default,,0000,0000,0000,,The 3D character animation in\NPersona is like a foundation layer, Dialogue: 0,0:07:47.22,0:07:51.66,Default,,0000,0000,0000,,with all of the 2D art that actually\Nmakes things pop built on top of it. Dialogue: 0,0:07:51.69,0:07:54.51,Default,,0000,0000,0000,,The streamlined efficiency\Nof this animation Dialogue: 0,0:07:54.53,0:07:55.87,Default,,0000,0000,0000,,approach is what\Nmakes it possible Dialogue: 0,0:07:55.89,0:07:59.63,Default,,0000,0000,0000,,for the Persona team to produce an\Nabsurd quantity of story scenes. Dialogue: 0,0:07:59.65,0:08:03.56,Default,,0000,0000,0000,,And because this game’s art\Ndirection is so incredibly cohesive, Dialogue: 0,0:08:03.58,0:08:09.73,Default,,0000,0000,0000,,this 2D/3D hybrid anime-infused aesthetic\Nfar exceeds the sum of its parts. Dialogue: 0,0:08:09.76,0:08:11.37,Default,,0000,0000,0000,,The character\Nanimation in Persona Dialogue: 0,0:08:11.39,0:08:15.23,Default,,0000,0000,0000,,may not have nearly the animation\Nfidelity of a Final Fantasy, Dialogue: 0,0:08:15.25,0:08:18.75,Default,,0000,0000,0000,,nor stay as true to the anime\Naesthetic as a Guilty Gear. Dialogue: 0,0:08:18.77,0:08:24.10,Default,,0000,0000,0000,,And yet, these games still transcend their\Nbudget limitations with overwhelming style. Dialogue: 0,0:08:24.12,0:08:26.50,Default,,0000,0000,0000,,And I think that is very cool. Dialogue: 0,0:08:26.80,0:08:30.18,Default,,0000,0000,0000,,A special thanks to Hank Kleinberg\Nfor suggesting this topic, Dialogue: 0,0:08:30.21,0:08:33.26,Default,,0000,0000,0000,,and for giving me an excuse to\Nlisten to a LOT of Persona music. Dialogue: 0,0:08:33.28,0:08:35.33,Default,,0000,0000,0000,,If you enjoyed this\Nanimation breakdown, Dialogue: 0,0:08:35.36,0:08:37.14,Default,,0000,0000,0000,,then consider hitting\Nthat Subscribe button, Dialogue: 0,0:08:37.17,0:08:39.87,Default,,0000,0000,0000,,maybe even that little bell\Nthingy if you’re feeling feisty. Dialogue: 0,0:08:39.89,0:08:42.28,Default,,0000,0000,0000,,Or hey, you could consider\Nsupporting the show directly Dialogue: 0,0:08:42.30,0:08:44.50,Default,,0000,0000,0000,,like all these good\Ndelinquents over here. Dialogue: 0,0:08:44.55,0:08:47.97,Default,,0000,0000,0000,,Thank you for watching,\Nand I’ll see you next time. Dialogue: 0,0:08:47.99,0:09:00.03,Default,,0000,0000,0000,,[music]