[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.03,0:00:02.82,Default,,0000,0000,0000,,Welcome to another episode of Wintergatan Wednesdays. Dialogue: 0,0:00:02.82,0:00:06.13,Default,,0000,0000,0000,,Eh, and here it is business as usual, as you can see, Dialogue: 0,0:00:06.14,0:00:09.80,Default,,0000,0000,0000,,I am trying out yet another lifting mechanism. Dialogue: 0,0:00:09.81,0:00:13.10,Default,,0000,0000,0000,,It's a conveyor belt ratchet system combined. Dialogue: 0,0:00:13.29,0:00:16.30,Default,,0000,0000,0000,,[drilling sound][ratcheting sound] Dialogue: 0,0:00:16.66,0:00:19.08,Default,,0000,0000,0000,,That's basically the mechanism. Dialogue: 0,0:00:21.70,0:00:22.97,Default,,0000,0000,0000,,Slow-mo rolling. Dialogue: 0,0:00:23.63,0:00:26.82,Default,,0000,0000,0000,,[accelerating ratchet sounds] Dialogue: 0,0:00:30.08,0:00:34.01,Default,,0000,0000,0000,,[ratchet sounds slowed down] Dialogue: 0,0:00:40.97,0:00:43.93,Default,,0000,0000,0000,,In the last week's video I built a\Nratchet marble lifting system, Dialogue: 0,0:00:43.93,0:00:45.93,Default,,0000,0000,0000,,and in that video I said this: Dialogue: 0,0:00:45.93,0:00:49.87,Default,,0000,0000,0000,,'Instead I came up with this a ratchet lifting system.' Dialogue: 0,0:00:49.87,0:00:53.87,Default,,0000,0000,0000,,'This system really had the ability to lift\Neight marbles per crank turn.' Dialogue: 0,0:00:53.91,0:00:55.58,Default,,0000,0000,0000,,[boink] Dialogue: 0,0:00:55.58,0:00:56.66,Default,,0000,0000,0000,,That was all wrong. Dialogue: 0,0:00:56.72,0:01:01.42,Default,,0000,0000,0000,,That ratchet system and the way it's\Ndriven only lifts four marbles per crank turn. Dialogue: 0,0:01:01.42,0:01:04.65,Default,,0000,0000,0000,,And in this episode, I'm going to\Nreplace it with something better. Dialogue: 0,0:01:04.67,0:01:08.56,Default,,0000,0000,0000,,And I am also going to explain why we\Nneed eight marbles per crank turn. Dialogue: 0,0:01:09.36,0:01:13.04,Default,,0000,0000,0000,,[♪ unreleased/Wintergatan Wednesdays ♪] Dialogue: 0,0:01:21.22,0:01:25.69,Default,,0000,0000,0000,,I thought I'd start with explaining why we\Nneed to lift eight marbles per crank turn. Dialogue: 0,0:01:25.70,0:01:30.51,Default,,0000,0000,0000,,Do you remember this test music I made\Nto explain the magnet MIDI music system? Dialogue: 0,0:01:30.51,0:01:33.77,Default,,0000,0000,0000,,♫ Dialogue: 0,0:01:33.77,0:01:35.94,Default,,0000,0000,0000,,Just to repeat, every click here, Dialogue: 0,0:01:35.97,0:01:38.26,Default,,0000,0000,0000,,[tap][tap][tap][tap] Dialogue: 0,0:01:38.26,0:01:39.34,Default,,0000,0000,0000,,is one crank turn. Dialogue: 0,0:01:39.34,0:01:42.08,Default,,0000,0000,0000,,turn, turn, turn, turn, right?\N[tap][tap][tap][tap] . Dialogue: 0,0:01:42.61,0:01:45.73,Default,,0000,0000,0000,,So if we have a busy pattern on the\Nvibraphone like this: Dialogue: 0,0:01:45.73,0:01:48.28,Default,,0000,0000,0000,,♫ Dialogue: 0,0:01:48.28,0:01:49.64,Default,,0000,0000,0000,,You can already see that we have: Dialogue: 0,0:01:49.64,0:01:52.97,Default,,0000,0000,0000,,one two three four notes. Dialogue: 0,0:01:53.26,0:01:55.83,Default,,0000,0000,0000,,That means that we need four marbles... Dialogue: 0,0:01:56.07,0:01:58.29,Default,,0000,0000,0000,,...per crank turn, to only to play this. Dialogue: 0,0:01:58.30,0:02:01.29,Default,,0000,0000,0000,,♫ Dialogue: 0,0:02:01.29,0:02:04.22,Default,,0000,0000,0000,,But the Marble Machine X has\Nmore instruments in the vibraphone. Dialogue: 0,0:02:04.22,0:02:07.22,Default,,0000,0000,0000,,So if we add, a... simple snare. Dialogue: 0,0:02:07.35,0:02:11.35,Default,,0000,0000,0000,,♫ Dialogue: 0,0:02:13.24,0:02:16.74,Default,,0000,0000,0000,,off beat like that, we're up to...o... Dialogue: 0,0:02:17.32,0:02:19.80,Default,,0000,0000,0000,,nine marbles per two crank turns. Dialogue: 0,0:02:19.80,0:02:23.50,Default,,0000,0000,0000,,If so, and if we then continue\Nadd a simple kick drum Dialogue: 0,0:02:33.01,0:02:36.12,Default,,0000,0000,0000,,and then we add Hi-hat on top of that. Dialogue: 0,0:02:36.51,0:02:40.51,Default,,0000,0000,0000,,♫ Dialogue: 0,0:02:46.06,0:02:47.35,Default,,0000,0000,0000,,You start to see here now. Dialogue: 0,0:02:48.21,0:02:49.62,Default,,0000,0000,0000,,Seven marbles for that. Dialogue: 0,0:02:49.65,0:02:52.21,Default,,0000,0000,0000,,♫\NSeven. Dialogue: 0,0:02:52.64,0:02:54.94,Default,,0000,0000,0000,,♫\NSix. Dialogue: 0,0:02:54.94,0:02:58.06,Default,,0000,0000,0000,,♫\NSeven. Dialogue: 0,0:02:59.35,0:03:02.45,Default,,0000,0000,0000,,Umm, but this pattern is really simple. Dialogue: 0,0:03:02.45,0:03:04.82,Default,,0000,0000,0000,,If you make more complicated\Nkick drum pattern, Dialogue: 0,0:03:04.82,0:03:08.82,Default,,0000,0000,0000,,♫ Dialogue: 0,0:03:21.72,0:03:24.81,Default,,0000,0000,0000,,You see we're already up to\Neight marbles per crank turn. Dialogue: 0,0:03:24.94,0:03:28.94,Default,,0000,0000,0000,,♫ Dialogue: 0,0:03:34.19,0:03:38.30,Default,,0000,0000,0000,,So this is drums and vibraphone, but we\Nalso have the bass on the Marble Machine X. Dialogue: 0,0:03:38.30,0:03:42.30,Default,,0000,0000,0000,,♫ Dialogue: 0,0:03:46.69,0:03:52.35,Default,,0000,0000,0000,,So with a very busy vibraphone pattern,\Nwe exceed eight marbles per crank turn. Dialogue: 0,0:03:52.35,0:03:56.70,Default,,0000,0000,0000,,Here we have four, seven and\Neleven marbles per crank turn. Dialogue: 0,0:03:56.70,0:04:02.08,Default,,0000,0000,0000,,So... the marble machine would,\Nwill be able to play this for some time, Dialogue: 0,0:04:02.08,0:04:04.34,Default,,0000,0000,0000,,because it has a lot of marbles\Nstored upstairs. Dialogue: 0,0:04:04.34,0:04:06.99,Default,,0000,0000,0000,,But it won't be able to sustain it for five minutes. Dialogue: 0,0:04:06.99,0:04:08.60,Default,,0000,0000,0000,,when I make a really... Dialogue: 0,0:04:08.60,0:04:12.72,Default,,0000,0000,0000,,busy vibraphone pattern I need to keep\Nthe drum pattern a little bit less busy. Dialogue: 0,0:04:13.43,0:04:17.43,Default,,0000,0000,0000,,[♪ unreleased/Plot Twist ♪] Dialogue: 0,0:04:39.28,0:04:40.37,Default,,0000,0000,0000,,Cheers! Dialogue: 0,0:04:43.40,0:04:46.73,Default,,0000,0000,0000,,Coffee. What would we do without coffee?\N[chuckles] Dialogue: 0,0:04:46.73,0:04:50.73,Default,,0000,0000,0000,,♫ Dialogue: 0,0:05:20.67,0:05:21.95,Default,,0000,0000,0000,,Push my luck. Dialogue: 0,0:05:25.31,0:05:26.42,Default,,0000,0000,0000,,[bang] Dialogue: 0,0:05:26.91,0:05:30.10,Default,,0000,0000,0000,,[crash] Dialogue: 0,0:05:30.85,0:05:32.94,Default,,0000,0000,0000,,So... as you can see, Dialogue: 0,0:05:34.19,0:05:38.76,Default,,0000,0000,0000,,if we only had four marbles for a crank turn,\Nwe would only be able to play, Dialogue: 0,0:05:39.37,0:05:40.64,Default,,0000,0000,0000,,♫ Dialogue: 0,0:05:40.64,0:05:43.02,Default,,0000,0000,0000,,...either only this, or like... Dialogue: 0,0:05:43.02,0:05:44.67,Default,,0000,0000,0000,,♫ Dialogue: 0,0:05:44.67,0:05:45.67,Default,,0000,0000,0000,,...only this... Dialogue: 0,0:05:45.67,0:05:48.54,Default,,0000,0000,0000,,♫ Dialogue: 0,0:05:48.54,0:05:50.05,Default,,0000,0000,0000,,...or only this. Dialogue: 0,0:05:50.37,0:05:53.28,Default,,0000,0000,0000,,But if we can get eight marbles per crank turn, Dialogue: 0,0:05:53.55,0:05:56.39,Default,,0000,0000,0000,,we will be able to play, almost something\Nlike this Dialogue: 0,0:05:56.41,0:06:01.64,Default,,0000,0000,0000,,♫ Dialogue: 0,0:06:01.65,0:06:04.69,Default,,0000,0000,0000,,So, that's why it's so important. Dialogue: 0,0:06:05.20,0:06:08.38,Default,,0000,0000,0000,,Okay let's do some prototyping to solve this problem Dialogue: 0,0:06:08.38,0:06:11.29,Default,,0000,0000,0000,,I started with some spring\Ncleaning on my workshop, Dialogue: 0,0:06:11.29,0:06:15.26,Default,,0000,0000,0000,,And I built a weld cart slash Robo wars contestant. Dialogue: 0,0:06:15.49,0:06:18.30,Default,,0000,0000,0000,,The draw for a Sir Darthalot was a little bit tough. Dialogue: 0,0:06:18.30,0:06:21.03,Default,,0000,0000,0000,,He's meeting This Old Tony's\Nwelding cart in round one. Dialogue: 0,0:06:21.03,0:06:22.22,Default,,0000,0000,0000,,So we'll see. Dialogue: 0,0:06:22.90,0:06:26.59,Default,,0000,0000,0000,,What I have to measure with\Nthis prototype is the ti...me, Dialogue: 0,0:06:26.59,0:06:30.01,Default,,0000,0000,0000,,for the marbles needed going there,\Nbecause this will move extremely fast. Dialogue: 0,0:06:30.01,0:06:32.30,Default,,0000,0000,0000,,It will move, boom, boom, boom, boom... Dialogue: 0,0:06:32.30,0:06:36.30,Default,,0000,0000,0000,,[♪ unreleased/Plot Twist ♪] Dialogue: 0,0:06:58.15,0:07:00.82,Default,,0000,0000,0000,,This profile's nice! Cut. Dialogue: 0,0:07:04.52,0:07:05.52,Default,,0000,0000,0000,,Nice to see. Dialogue: 0,0:07:13.58,0:07:16.88,Default,,0000,0000,0000,,So this is the improved prototype with\Nsome changes. Dialogue: 0,0:07:16.91,0:07:20.67,Default,,0000,0000,0000,,And, see if we can get up\Nto marble speed with that. Dialogue: 0,0:07:20.67,0:07:22.29,Default,,0000,0000,0000,,I have a slow-mo camera set up. Dialogue: 0,0:07:22.29,0:07:25.26,Default,,0000,0000,0000,,The only thing I need now is the marbles. Dialogue: 0,0:07:25.26,0:07:30.11,Default,,0000,0000,0000,,So... Let's go over here... and look. Dialogue: 0,0:07:31.56,0:07:36.26,Default,,0000,0000,0000,,and, of course, the one box I need, Dialogue: 0,0:07:36.91,0:07:40.01,Default,,0000,0000,0000,,is guarded by a demon.\N[laughs] Dialogue: 0,0:07:40.01,0:07:42.83,Default,,0000,0000,0000,,I, I love animal but these long leg things, Dialogue: 0,0:07:42.83,0:07:47.15,Default,,0000,0000,0000,,I, have to, convince it,\Nthat this is the wrong box to sit on. Dialogue: 0,0:07:47.57,0:07:51.51,Default,,0000,0000,0000,,Hello, my friend! [tap][tap][tap]\NCan I please take my marble. Dialogue: 0,0:07:51.51,0:07:53.10,Default,,0000,0000,0000,,Whoa!\N[scream] Dialogue: 0,0:07:53.10,0:07:55.29,Default,,0000,0000,0000,,Okay. He went there. Dialogue: 0,0:07:55.29,0:07:57.29,Default,,0000,0000,0000,,Good choice. My friend. Dialogue: 0,0:07:57.72,0:07:59.51,Default,,0000,0000,0000,,So, I's going to take the marbles, Dialogue: 0,0:07:59.51,0:08:02.50,Default,,0000,0000,0000,,and we can start the test.\N[♪ unreleased/Plot Twist ♪] Dialogue: 0,0:08:02.51,0:08:05.05,Default,,0000,0000,0000,,We have bigger openings,\Nmore like the CAD model. Dialogue: 0,0:08:05.08,0:08:09.25,Default,,0000,0000,0000,,We have shimmed the opening so marbles\Nqueue won't rock back and forth as much. Dialogue: 0,0:08:09.25,0:08:10.82,Default,,0000,0000,0000,,being pushed back and forth, Dialogue: 0,0:08:10.83,0:08:13.44,Default,,0000,0000,0000,,I have a new ratchet that's better placed. Dialogue: 0,0:08:13.44,0:08:17.25,Default,,0000,0000,0000,,[♪ unreleased/Plot Twist ♪] Dialogue: 0,0:08:23.98,0:08:25.87,Default,,0000,0000,0000,,I'm gonna try to max this one out. Dialogue: 0,0:08:36.66,0:08:37.88,Default,,0000,0000,0000,,Just beautiful. Dialogue: 0,0:08:43.70,0:08:44.70,Default,,0000,0000,0000,,[laughs] Dialogue: 0,0:08:44.70,0:08:47.38,Default,,0000,0000,0000,,Let's analyse this slo-mo. Dialogue: 0,0:08:50.88,0:08:51.88,Default,,0000,0000,0000,,Um... Dialogue: 0,0:08:52.60,0:08:53.60,Default,,0000,0000,0000,,Wow! Dialogue: 0,0:08:53.86,0:08:56.17,Default,,0000,0000,0000,,[accelerated speech:] 17 divided on 25 Dialogue: 0,0:08:56.40,0:08:58.05,Default,,0000,0000,0000,,0.68 Dialogue: 0,0:08:58.39,0:08:59.93,Default,,0000,0000,0000,,four strokes Dialogue: 0,0:09:00.54,0:09:03.98,Default,,0000,0000,0000,,divided on 0.68 seconds, equals... Dialogue: 0,0:09:04.20,0:09:07.13,Default,,0000,0000,0000,,...5.8 marbles per second times 60... Dialogue: 0,0:09:07.41,0:09:10.49,Default,,0000,0000,0000,,This was 352 BPM. Dialogue: 0,0:09:11.13,0:09:14.13,Default,,0000,0000,0000,,Actually, that's some nice headroom. Dialogue: 0,0:09:14.88,0:09:15.88,Default,,0000,0000,0000,,Yay! Dialogue: 0,0:09:17.13,0:09:20.60,Default,,0000,0000,0000,,This proves that the marbles\Nloads fast enough in this method, Dialogue: 0,0:09:20.60,0:09:22.82,Default,,0000,0000,0000,,for playing music up to 200 bpm. Dialogue: 0,0:09:22.83,0:09:25.91,Default,,0000,0000,0000,,And, in the prototype I'm using\None row of marbles, Dialogue: 0,0:09:25.91,0:09:28.95,Default,,0000,0000,0000,,but in the real version, we have eight marbles. Dialogue: 0,0:09:28.95,0:09:34.18,Default,,0000,0000,0000,,So, now I need a way to divide...\Nall the marbles onto eight. Dialogue: 0,0:09:34.18,0:09:38.23,Default,,0000,0000,0000,,So if you remember we CADed a divide by eight swing. Dialogue: 0,0:09:38.24,0:09:42.62,Default,,0000,0000,0000,,Tobias Smidebrant from Göteborg has\Nsent me the first 3d print of that one. Dialogue: 0,0:09:42.63,0:09:46.34,Default,,0000,0000,0000,,And, here I am adjusting the weight\N[background:] Alright, pull back a little bit Dialogue: 0,0:09:46.34,0:09:48.34,Default,,0000,0000,0000,,not on the backside to\N[bg:] Nearly there. Dialogue: 0,0:09:48.34,0:09:49.91,Default,,0000,0000,0000,,really make the swing... Dialogue: 0,0:09:49.91,0:09:53.94,Default,,0000,0000,0000,,tip exactly when it has eight marbles on it.\N[bg:] five...six...seven. Dialogue: 0,0:09:53.94,0:09:56.28,Default,,0000,0000,0000,,I tapped an M8 hole in the plastic, Dialogue: 0,0:09:56.28,0:09:59.97,Default,,0000,0000,0000,,and I used this lock nut\Nto lock the bolt into place. Dialogue: 0,0:09:59.97,0:10:02.13,Default,,0000,0000,0000,,and this really worked well. Dialogue: 0,0:10:02.13,0:10:07.81,Default,,0000,0000,0000,,You can adjust this with very high precision\Nto fall exactly when, when I want it to fall. Dialogue: 0,0:10:07.81,0:10:10.48,Default,,0000,0000,0000,,But, I realized that this swing is too slow. Dialogue: 0,0:10:10.48,0:10:13.01,Default,,0000,0000,0000,,because the conveyor belt can lift, Dialogue: 0,0:10:13.01,0:10:17.05,Default,,0000,0000,0000,,eight, eight, eight, eight, eight,\Neight, eight marbles, fast like that. Dialogue: 0,0:10:17.05,0:10:21.53,Default,,0000,0000,0000,,and the swing, can't handle,\Nthat high marble pressure. Dialogue: 0,0:10:21.53,0:10:25.10,Default,,0000,0000,0000,,So I needed another way to divide by eight. Dialogue: 0,0:10:25.10,0:10:27.91,Default,,0000,0000,0000,,So I've been prototyping another system. Dialogue: 0,0:10:27.91,0:10:30.47,Default,,0000,0000,0000,,I've been trying this, I've been trying that. Dialogue: 0,0:10:30.47,0:10:33.48,Default,,0000,0000,0000,,What I come up with is {\i1}this{\i0}. Dialogue: 0,0:10:34.02,0:10:38.72,Default,,0000,0000,0000,,To divide one single row onto eight\Njust before the conveyor belt. Dialogue: 0,0:10:40.89,0:10:44.25,Default,,0000,0000,0000,,This seems to be very reliable. Dialogue: 0,0:10:47.39,0:10:48.73,Default,,0000,0000,0000,,So if I now... Dialogue: 0,0:10:49.18,0:10:50.81,Default,,0000,0000,0000,,If these marbles... Dialogue: 0,0:10:51.69,0:10:56.12,Default,,0000,0000,0000,,The marbles, come into the ring\Ngear from the planetary gearset, Dialogue: 0,0:10:56.13,0:11:00.39,Default,,0000,0000,0000,,the blue line there,\Nand they come in this new exit... Dialogue: 0,0:11:00.40,0:11:01.82,Default,,0000,0000,0000,,...thing here, Dialogue: 0,0:11:01.82,0:11:04.58,Default,,0000,0000,0000,,that has quite complicated geometry. Dialogue: 0,0:11:04.97,0:11:07.68,Default,,0000,0000,0000,,But I think this will work great. Dialogue: 0,0:11:07.68,0:11:11.26,Default,,0000,0000,0000,,It attaches to the main frame here,\Nas you can see. Dialogue: 0,0:11:11.76,0:11:15.57,Default,,0000,0000,0000,,I added some texts (to)\Nthis 3D printed part here. Dialogue: 0,0:11:16.24,0:11:18.24,Default,,0000,0000,0000,,Ehh... just for fun. Dialogue: 0,0:11:18.24,0:11:21.27,Default,,0000,0000,0000,,The marbles come in this thing. Dialogue: 0,0:11:21.87,0:11:22.75,Default,,0000,0000,0000,,Uh... Dialogue: 0,0:11:23.84,0:11:28.54,Default,,0000,0000,0000,,They get split up onto the four channels,\Nlike I talked about last week, Dialogue: 0,0:11:29.23,0:11:31.55,Default,,0000,0000,0000,,over the big demagnetizing wheel. Dialogue: 0,0:11:31.55,0:11:34.77,Default,,0000,0000,0000,,The magnets are not gonna be colored.\NIt's just for symbolism. Dialogue: 0,0:11:35.63,0:11:37.40,Default,,0000,0000,0000,,Uh, the marbles done. Dialogue: 0,0:11:37.42,0:11:39.78,Default,,0000,0000,0000,,I'm not really done with this,\Nit's, it's sketches. Dialogue: 0,0:11:39.78,0:11:42.77,Default,,0000,0000,0000,,The marbles then gets collected into one row, Dialogue: 0,0:11:42.77,0:11:47.43,Default,,0000,0000,0000,,by this loft command I used to create this shape here Dialogue: 0,0:11:47.50,0:11:49.62,Default,,0000,0000,0000,,And then they go into this. Dialogue: 0,0:11:49.62,0:11:53.24,Default,,0000,0000,0000,,And this is one of the most complicated things\Nthat I've ever CADed. Dialogue: 0,0:11:53.24,0:11:57.80,Default,,0000,0000,0000,,Because the geometries...\Non these eight slopes are all individual. Dialogue: 0,0:11:58.16,0:12:02.15,Default,,0000,0000,0000,,Uh, so, they have 5 degrees slope, Dialogue: 0,0:12:02.15,0:12:04.15,Default,,0000,0000,0000,,seen from this direction, Dialogue: 0,0:12:04.15,0:12:08.36,Default,,0000,0000,0000,,but they also have a 5 degree slope\Nseen from this direction. Dialogue: 0,0:12:08.36,0:12:12.80,Default,,0000,0000,0000,,they're all individual from the start and\Nneed to end up at the same spot in the end. Dialogue: 0,0:12:12.80,0:12:15.100,Default,,0000,0000,0000,,So that was a little bit.. [breathes heavily]\Neh... complicated Dialogue: 0,0:12:15.100,0:12:19.30,Default,,0000,0000,0000,,This works exactly like the marble divider. Dialogue: 0,0:12:19.30,0:12:23.74,Default,,0000,0000,0000,,The channels that are full,\Nwill skip the marbles and the marbles will, Dialogue: 0,0:12:23.74,0:12:26.04,Default,,0000,0000,0000,,roll into the empty channels Dialogue: 0,0:12:26.28,0:12:29.17,Default,,0000,0000,0000,,And then they will be lifted up by Dialogue: 0,0:12:29.43,0:12:32.17,Default,,0000,0000,0000,,{\i1}this{\i0} the conveyor belt system. Dialogue: 0,0:12:32.75,0:12:35.53,Default,,0000,0000,0000,,And the cool thing is, um... Dialogue: 0,0:12:36.14,0:12:39.36,Default,,0000,0000,0000,,So I found this inspiration from a YouTube video Dialogue: 0,0:12:39.36,0:12:46.48,Default,,0000,0000,0000,,for, like, some kind of industrial solutions\Nfor nuclear plants and recycling stations, Dialogue: 0,0:12:46.48,0:12:49.05,Default,,0000,0000,0000,,where they use chain links. Dialogue: 0,0:12:49.05,0:12:53.26,Default,,0000,0000,0000,,And it was actually, seeing\Nthat video, that got me into... Dialogue: 0,0:12:53.26,0:12:56.38,Default,,0000,0000,0000,,...understanding how I can\Nbuild a marble conveyor belt Dialogue: 0,0:12:56.38,0:12:58.38,Default,,0000,0000,0000,,that is efficient and looks good. Dialogue: 0,0:12:58.90,0:13:01.91,Default,,0000,0000,0000,,So each... chute... Dialogue: 0,0:13:01.91,0:13:03.84,Default,,0000,0000,0000,,that holds the marbles, Dialogue: 0,0:13:04.32,0:13:06.32,Default,,0000,0000,0000,,has a gear tooth shape. Dialogue: 0,0:13:06.71,0:13:13.82,Default,,0000,0000,0000,,So up here, they turn into a gear drive,\Nand the chain links is also fitting in here. Dialogue: 0,0:13:13.82,0:13:17.81,Default,,0000,0000,0000,,Between, uh, the gear as you can see here, Dialogue: 0,0:13:18.08,0:13:23.53,Default,,0000,0000,0000,,And the cool thing is that, this conveyor\Nbelt is not driven by these gears. Dialogue: 0,0:13:23.59,0:13:25.59,Default,,0000,0000,0000,,It's not driven by a rotating mechanism. Dialogue: 0,0:13:26.30,0:13:28.41,Default,,0000,0000,0000,,This conveyor belt is driven, Dialogue: 0,0:13:29.17,0:13:30.81,Default,,0000,0000,0000,,by the two pistons. Dialogue: 0,0:13:30.81,0:13:33.28,Default,,0000,0000,0000,,These two pistons\Nwill move up and down, Dialogue: 0,0:13:33.34,0:13:36.58,Default,,0000,0000,0000,,with 40 millimeters... travel. Dialogue: 0,0:13:36.58,0:13:43.09,Default,,0000,0000,0000,,So, just, just you can see here, the right piston\Nhere is connected to half of the fish stair steps Dialogue: 0,0:13:43.09,0:13:46.71,Default,,0000,0000,0000,,and the left piston is\Nconnected to the other half. Dialogue: 0,0:13:47.22,0:13:52.21,Default,,0000,0000,0000,,And I also implemented spring tension mechanism here, Dialogue: 0,0:13:52.21,0:13:56.16,Default,,0000,0000,0000,,to help the pistons fight gravity a little bit. Dialogue: 0,0:13:56.78,0:13:59.99,Default,,0000,0000,0000,,And, on this side we're going to have ratchets. Dialogue: 0,0:13:59.99,0:14:02.29,Default,,0000,0000,0000,,they are not sketched in this design yet, Dialogue: 0,0:14:02.29,0:14:05.29,Default,,0000,0000,0000,,but they are coming out to the left side here, Dialogue: 0,0:14:05.29,0:14:08.46,Default,,0000,0000,0000,,and they will go inside this conveyor belt here. Dialogue: 0,0:14:08.46,0:14:12.23,Default,,0000,0000,0000,,And the ratchet will lift...\Nthe tooth themselves. Dialogue: 0,0:14:12.39,0:14:13.39,Default,,0000,0000,0000,,every chute will... Dialogue: 0,0:14:13.39,0:14:16.41,Default,,0000,0000,0000,,whoop-whoop-whoop-whoop, so there's, Dialogue: 0,0:14:16.61,0:14:19.70,Default,,0000,0000,0000,,There is several things that is\Nvery, very good with this design. Dialogue: 0,0:14:20.06,0:14:22.23,Default,,0000,0000,0000,,We're losing very little height. Dialogue: 0,0:14:22.23,0:14:24.52,Default,,0000,0000,0000,,If we look at it straight from the side, like this, Dialogue: 0,0:14:24.52,0:14:27.92,Default,,0000,0000,0000,,let me put on... orthographic and another perspective, Dialogue: 0,0:14:27.92,0:14:30.61,Default,,0000,0000,0000,,and then we have a really flat view like this. Dialogue: 0,0:14:32.35,0:14:35.42,Default,,0000,0000,0000,,So, you can see that this is the top of the marbles, Dialogue: 0,0:14:35.42,0:14:39.46,Default,,0000,0000,0000,,and down here where the're picked up is\Njust five centimeters or something, and then Dialogue: 0,0:14:39.46,0:14:42.14,Default,,0000,0000,0000,,We've done a lot with five centimeter fall height. Dialogue: 0,0:14:42.14,0:14:44.45,Default,,0000,0000,0000,,We've demagnetize the marbles. Dialogue: 0,0:14:44.45,0:14:46.58,Default,,0000,0000,0000,,And we've routed them around and back. Dialogue: 0,0:14:46.58,0:14:49.29,Default,,0000,0000,0000,,And if we look from the front of the machine Dialogue: 0,0:14:49.29,0:14:51.29,Default,,0000,0000,0000,,Umm.. Dialogue: 0,0:14:51.29,0:14:54.68,Default,,0000,0000,0000,,We are actually not going out,\N[♪ unreleased/Plot Twist ♪] Dialogue: 0,0:14:54.68,0:14:57.48,Default,,0000,0000,0000,,that far, to the left with this design. Dialogue: 0,0:14:57.48,0:15:02.69,Default,,0000,0000,0000,,This, conveyor belt, reminds me of this\Nsnake rattle and roll game, which I loved. Dialogue: 0,0:15:02.69,0:15:04.88,Default,,0000,0000,0000,,When you climb the waterfall you know? Dialogue: 0,0:15:04.88,0:15:08.00,Default,,0000,0000,0000,,In the, like world seven, super-difficult. Dialogue: 0,0:15:08.00,0:15:12.52,Default,,0000,0000,0000,,The marbles are like, climbing the snake\Nrattle and roll... system. Dialogue: 0,0:15:13.19,0:15:17.39,Default,,0000,0000,0000,,So when these marble shuttles\Nreaches the top, it will tip over. Dialogue: 0,0:15:17.39,0:15:22.75,Default,,0000,0000,0000,,And the marbles will then roll on the backside,\Non the chute that was before them. Dialogue: 0,0:15:22.76,0:15:26.23,Default,,0000,0000,0000,,So if you see, the structure here is that the Dialogue: 0,0:15:26.23,0:15:30.60,Default,,0000,0000,0000,,marbles will start to roll on this surface, so to speak. Dialogue: 0,0:15:30.63,0:15:32.97,Default,,0000,0000,0000,,It's right under the marbles on this one. Dialogue: 0,0:15:33.41,0:15:38.54,Default,,0000,0000,0000,,So they will roll on the swing that was\Nbefore them, and roll off into... Dialogue: 0,0:15:38.54,0:15:40.91,Default,,0000,0000,0000,,...some tracks that I did not design yet. Dialogue: 0,0:15:40.95,0:15:42.86,Default,,0000,0000,0000,,So... Dialogue: 0,0:15:42.86,0:15:45.30,Default,,0000,0000,0000,,So, that's the idea right now. Dialogue: 0,0:15:45.78,0:15:51.89,Default,,0000,0000,0000,,I... think this is very viable because I've\Ndone a lot of prototyping to get to this point. Dialogue: 0,0:15:52.56,0:15:54.56,Default,,0000,0000,0000,,So when I built the first machine I only Dialogue: 0,0:15:54.100,0:15:56.100,Default,,0000,0000,0000,,made videos when I was done with parts. Dialogue: 0,0:15:57.04,0:15:59.04,Default,,0000,0000,0000,,And I was regretting off towards that I Dialogue: 0,0:15:59.07,0:16:01.07,Default,,0000,0000,0000,,didn't show all mistakes and all the Dialogue: 0,0:16:01.07,0:16:03.30,Default,,0000,0000,0000,,change designs and stuff and Dialogue: 0,0:16:03.30,0:16:06.51,Default,,0000,0000,0000,,the way I'm making the videos now, update every week Dialogue: 0,0:16:06.51,0:16:11.26,Default,,0000,0000,0000,,You really get to follow how I go into\Nthe dead ends and how I try to Dialogue: 0,0:16:11.26,0:16:13.55,Default,,0000,0000,0000,,[chuckles]\Ndig myself out of them. Dialogue: 0,0:16:13.56,0:16:15.21,Default,,0000,0000,0000,,Thanks so much for watching. Dialogue: 0,0:16:15.21,0:16:19.53,Default,,0000,0000,0000,,I'm editing these videos nowadays, a little\Nbit with shoot-from-the-hip attitude. Dialogue: 0,0:16:19.53,0:16:21.63,Default,,0000,0000,0000,,[laughs]\NI hope you like it. Dialogue: 0,0:16:21.63,0:16:23.92,Default,,0000,0000,0000,,I hope they're some kind of cohesion. Dialogue: 0,0:16:23.92,0:16:25.18,Default,,0000,0000,0000,,Have a great day everyone! Dialogue: 0,0:16:25.18,0:16:27.35,Default,,0000,0000,0000,,And see you on the next Wintergatan Wednesday. Dialogue: 0,0:16:27.35,0:16:29.82,Default,,0000,0000,0000,,// Subtitled by Wintergatan Writers. Join our team on discord. //