[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.03,0:00:04.65,Default,,0000,0000,0000,,welcome to another episode of intellect Dialogue: 0,0:00:01.89,0:00:08.04,Default,,0000,0000,0000,,on Wednesdays and here it is business as Dialogue: 0,0:00:04.65,0:00:10.22,Default,,0000,0000,0000,,usual as you can see I am trying out yet Dialogue: 0,0:00:08.04,0:00:14.87,Default,,0000,0000,0000,,another lifting mechanism it's a Dialogue: 0,0:00:10.22,0:00:14.87,Default,,0000,0000,0000,,comparable ratchet system combined Dialogue: 0,0:00:15.80,0:00:24.44,Default,,0000,0000,0000,,that's basically the slow more rolling Dialogue: 0,0:00:34.12,0:00:37.20,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:00:40.10,0:00:44.19,Default,,0000,0000,0000,,in the last week's video I built a Dialogue: 0,0:00:42.42,0:00:47.04,Default,,0000,0000,0000,,ratchet marble lifting system and in Dialogue: 0,0:00:44.19,0:00:50.07,Default,,0000,0000,0000,,that video I said this instead I came up Dialogue: 0,0:00:47.04,0:00:52.11,Default,,0000,0000,0000,,with this a ratchet lifting system this Dialogue: 0,0:00:50.07,0:00:55.86,Default,,0000,0000,0000,,system really had the ability to lift Dialogue: 0,0:00:52.11,0:00:58.11,Default,,0000,0000,0000,,eight marbles per crank turn that was Dialogue: 0,0:00:55.86,0:01:00.39,Default,,0000,0000,0000,,all wrong that ratchet system and the Dialogue: 0,0:00:58.11,0:01:02.40,Default,,0000,0000,0000,,way it's driven only lifts for marbles Dialogue: 0,0:01:00.39,0:01:03.87,Default,,0000,0000,0000,,per crank turn and in this episode I'm Dialogue: 0,0:01:02.40,0:01:06.36,Default,,0000,0000,0000,,going to replace it with something Dialogue: 0,0:01:03.87,0:01:08.03,Default,,0000,0000,0000,,better than a mouthful to explain why we Dialogue: 0,0:01:06.36,0:01:12.79,Default,,0000,0000,0000,,need eight Dialogue: 0,0:01:08.03,0:01:23.26,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:01:12.79,0:01:25.30,Default,,0000,0000,0000,,I thought I start with explaining why we Dialogue: 0,0:01:23.26,0:01:27.79,Default,,0000,0000,0000,,need to lift eight marbles per crank Dialogue: 0,0:01:25.30,0:01:32.40,Default,,0000,0000,0000,,turn you remember this test music I made Dialogue: 0,0:01:27.79,0:01:32.40,Default,,0000,0000,0000,,to explain the magnet MIDI music system Dialogue: 0,0:01:33.03,0:01:42.88,Default,,0000,0000,0000,,just to repeat every click here is one Dialogue: 0,0:01:38.56,0:01:44.44,Default,,0000,0000,0000,,crank turn turn turn turn turn right so Dialogue: 0,0:01:42.88,0:01:49.12,Default,,0000,0000,0000,,if we have a busy pattern on the Dialogue: 0,0:01:44.44,0:01:52.57,Default,,0000,0000,0000,,vibraphone like this you can already see Dialogue: 0,0:01:49.12,0:01:56.29,Default,,0000,0000,0000,,that we have one two three four notes Dialogue: 0,0:01:52.57,0:02:01.84,Default,,0000,0000,0000,,that means that we need four marbles per Dialogue: 0,0:01:56.29,0:02:03.55,Default,,0000,0000,0000,,crank turn to only to play this but the Dialogue: 0,0:02:01.84,0:02:06.43,Default,,0000,0000,0000,,more machine X has more instruments in Dialogue: 0,0:02:03.55,0:02:17.68,Default,,0000,0000,0000,,the vibraphone so if we add a simple Dialogue: 0,0:02:06.43,0:02:20.62,Default,,0000,0000,0000,,snare of be like that we're up to nine Dialogue: 0,0:02:17.68,0:02:23.18,Default,,0000,0000,0000,,marbles per to crank turns if so and if Dialogue: 0,0:02:20.62,0:02:32.35,Default,,0000,0000,0000,,we then continue add a simple kick drum Dialogue: 0,0:02:23.18,0:02:46.06,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:02:32.35,0:02:48.70,Default,,0000,0000,0000,,and then we add Hyatt on top of that you Dialogue: 0,0:02:46.06,0:03:01.00,Default,,0000,0000,0000,,start to see here now seven marbles Dialogue: 0,0:02:48.70,0:03:02.92,Default,,0000,0000,0000,,product seven six seven but this pattern Dialogue: 0,0:03:01.00,0:03:21.82,Default,,0000,0000,0000,,is really simple if you make more Dialogue: 0,0:03:02.92,0:03:24.19,Default,,0000,0000,0000,,complicated kick drum pattern you see Dialogue: 0,0:03:21.82,0:03:26.46,Default,,0000,0000,0000,,we're already up to eight marbles per Dialogue: 0,0:03:24.19,0:03:26.46,Default,,0000,0000,0000,,factor Dialogue: 0,0:03:33.48,0:03:47.74,Default,,0000,0000,0000,,so this is drums and bar before girls Dialogue: 0,0:03:36.19,0:03:50.95,Default,,0000,0000,0000,,have to face so with a very busy Dialogue: 0,0:03:47.74,0:03:53.17,Default,,0000,0000,0000,,vibraphone pattern we exceed eight Dialogue: 0,0:03:50.95,0:03:56.65,Default,,0000,0000,0000,,marbles per crank John here we have four Dialogue: 0,0:03:53.17,0:03:59.95,Default,,0000,0000,0000,,seven and eleven marbles per crank turn Dialogue: 0,0:03:56.65,0:04:02.08,Default,,0000,0000,0000,,so the marble machine would we'll be Dialogue: 0,0:03:59.95,0:04:04.18,Default,,0000,0000,0000,,able to play this for some time because Dialogue: 0,0:04:02.08,0:04:06.10,Default,,0000,0000,0000,,it has a lot of marbles stored upstairs Dialogue: 0,0:04:04.18,0:04:08.98,Default,,0000,0000,0000,,but it won't be able to sustain it for Dialogue: 0,0:04:06.10,0:04:10.72,Default,,0000,0000,0000,,five minutes when I make a really busy Dialogue: 0,0:04:08.98,0:04:14.55,Default,,0000,0000,0000,,vibraphone pattern I need to keep the Dialogue: 0,0:04:10.72,0:04:14.55,Default,,0000,0000,0000,,drum pattern a little bit less busy Dialogue: 0,0:04:16.00,0:04:24.71,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:04:27.47,0:04:36.73,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:04:38.92,0:05:34.94,Default,,0000,0000,0000,,yes coffee what would we do without Dialogue: 0,0:04:45.11,0:05:37.34,Default,,0000,0000,0000,,coffee so as you can see if we only had Dialogue: 0,0:05:34.94,0:05:41.96,Default,,0000,0000,0000,,four marbles for a crank time we would Dialogue: 0,0:05:37.34,0:05:50.90,Default,,0000,0000,0000,,only be able to play either only this or Dialogue: 0,0:05:41.96,0:05:53.72,Default,,0000,0000,0000,,like only this or only this but if we Dialogue: 0,0:05:50.90,0:05:55.64,Default,,0000,0000,0000,,can get eight marbles per crank turn we Dialogue: 0,0:05:53.72,0:05:58.15,Default,,0000,0000,0000,,will be able to play almost something Dialogue: 0,0:05:55.64,0:05:58.15,Default,,0000,0000,0000,,like this Dialogue: 0,0:06:00.91,0:06:07.70,Default,,0000,0000,0000,,so that's why it's so important okay Dialogue: 0,0:06:04.72,0:06:09.80,Default,,0000,0000,0000,,let's do some prototyping to solve this Dialogue: 0,0:06:07.70,0:06:12.05,Default,,0000,0000,0000,,problem I started with some spring Dialogue: 0,0:06:09.80,0:06:15.59,Default,,0000,0000,0000,,cleaning on my workshop and I built a Dialogue: 0,0:06:12.05,0:06:17.75,Default,,0000,0000,0000,,weld card slash Robo wars contestant the Dialogue: 0,0:06:15.59,0:06:19.61,Default,,0000,0000,0000,,draw for a sardar thought was a little Dialogue: 0,0:06:17.75,0:06:22.09,Default,,0000,0000,0000,,bit tough his meeting this old tony's Dialogue: 0,0:06:19.61,0:06:24.11,Default,,0000,0000,0000,,welding art in round one so we'll see Dialogue: 0,0:06:22.09,0:06:27.29,Default,,0000,0000,0000,,what i have to measure with this Dialogue: 0,0:06:24.11,0:06:28.85,Default,,0000,0000,0000,,prototype is the time for the marbles Dialogue: 0,0:06:27.29,0:06:31.90,Default,,0000,0000,0000,,needs going there because this will move Dialogue: 0,0:06:28.85,0:06:31.90,Default,,0000,0000,0000,,extremely fast Dialogue: 0,0:06:38.63,0:06:43.99,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:06:46.42,0:06:49.64,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:06:51.96,0:07:01.43,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:07:04.08,0:07:10.44,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:07:12.91,0:07:18.67,Default,,0000,0000,0000,,so this is the improved prototype with Dialogue: 0,0:07:15.74,0:07:21.35,Default,,0000,0000,0000,,some changes and see if we can get up to Dialogue: 0,0:07:18.67,0:07:23.45,Default,,0000,0000,0000,,marble speed with that I have a slow-mo Dialogue: 0,0:07:21.35,0:07:28.67,Default,,0000,0000,0000,,camera set up the only thing I need now Dialogue: 0,0:07:23.45,0:07:36.91,Default,,0000,0000,0000,,is the marbles so let's go over here and Dialogue: 0,0:07:28.67,0:07:41.33,Default,,0000,0000,0000,,look and of course the one box I need is Dialogue: 0,0:07:36.91,0:07:44.63,Default,,0000,0000,0000,,guarded by a demon I love animal but Dialogue: 0,0:07:41.33,0:07:46.90,Default,,0000,0000,0000,,these long leg things have to convince Dialogue: 0,0:07:44.63,0:07:50.93,Default,,0000,0000,0000,,it that this is the wrong box to sit on Dialogue: 0,0:07:46.90,0:07:57.52,Default,,0000,0000,0000,,hello my friend can I please take my Dialogue: 0,0:07:50.93,0:07:57.52,Default,,0000,0000,0000,,marble whoa okay he went that good Dialogue: 0,0:08:04.16,0:08:26.76,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:08:24.22,0:08:46.63,Default,,0000,0000,0000,,this one up Dialogue: 0,0:08:26.76,0:08:46.63,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:08:54.04,0:09:04.43,Default,,0000,0000,0000,,17 divided on 25 0.68 four strokes Dialogue: 0,0:09:00.01,0:09:06.71,Default,,0000,0000,0000,,divided on 0.68 seconds equals five Dialogue: 0,0:09:04.43,0:09:13.13,Default,,0000,0000,0000,,point eight miles per second times 16 Dialogue: 0,0:09:06.71,0:09:18.17,Default,,0000,0000,0000,,this was 352 BPM actually that's a nice Dialogue: 0,0:09:13.13,0:09:20.45,Default,,0000,0000,0000,,Headroom yay this proves that the Dialogue: 0,0:09:18.17,0:09:22.61,Default,,0000,0000,0000,,marbles loads fast enough in this method Dialogue: 0,0:09:20.45,0:09:25.19,Default,,0000,0000,0000,,for playing music up to 200 bpm Dialogue: 0,0:09:22.61,0:09:27.83,Default,,0000,0000,0000,,and in the prototype I'm using one row Dialogue: 0,0:09:25.19,0:09:30.77,Default,,0000,0000,0000,,of marbles but in the real version we Dialogue: 0,0:09:27.83,0:09:34.43,Default,,0000,0000,0000,,have eight marbles so now I need a way Dialogue: 0,0:09:30.77,0:09:36.62,Default,,0000,0000,0000,,to divide all the marbles onto eight so Dialogue: 0,0:09:34.43,0:09:39.23,Default,,0000,0000,0000,,if you remember week added a divided by Dialogue: 0,0:09:36.62,0:09:41.03,Default,,0000,0000,0000,,eight swing to be asked me the branch Dialogue: 0,0:09:39.23,0:09:44.29,Default,,0000,0000,0000,,from Gothenburg has sent me in the first Dialogue: 0,0:09:41.03,0:09:47.42,Default,,0000,0000,0000,,3d print of that one and Here I am Dialogue: 0,0:09:44.29,0:09:51.20,Default,,0000,0000,0000,,adjusting the weight not on the backside Dialogue: 0,0:09:47.42,0:09:54.35,Default,,0000,0000,0000,,to really make the swing tip exactly Dialogue: 0,0:09:51.20,0:09:56.60,Default,,0000,0000,0000,,when it has eight marbles on it I tapped Dialogue: 0,0:09:54.35,0:09:59.81,Default,,0000,0000,0000,,and made hole in the plastic and I used Dialogue: 0,0:09:56.60,0:10:02.42,Default,,0000,0000,0000,,this lock nut to lock both in to place Dialogue: 0,0:09:59.81,0:10:04.97,Default,,0000,0000,0000,,and this really worked well you can Dialogue: 0,0:10:02.42,0:10:07.73,Default,,0000,0000,0000,,adjust this with very high precision to Dialogue: 0,0:10:04.97,0:10:09.86,Default,,0000,0000,0000,,fall exactly when when I wanted to fall Dialogue: 0,0:10:07.73,0:10:12.77,Default,,0000,0000,0000,,but I realized that this swing is too Dialogue: 0,0:10:09.86,0:10:14.84,Default,,0000,0000,0000,,slow because the conveyor belt can lift Dialogue: 0,0:10:12.77,0:10:17.48,Default,,0000,0000,0000,,eight eight eight eight eight eight Dialogue: 0,0:10:14.84,0:10:20.96,Default,,0000,0000,0000,,eight marbles fast like that and the Dialogue: 0,0:10:17.48,0:10:23.60,Default,,0000,0000,0000,,swing can't handle that high marble Dialogue: 0,0:10:20.96,0:10:26.99,Default,,0000,0000,0000,,pressure so I needed another way to Dialogue: 0,0:10:23.60,0:10:28.70,Default,,0000,0000,0000,,divide by eight so I've been toting Dialogue: 0,0:10:26.99,0:10:31.16,Default,,0000,0000,0000,,another system I've been trying this Dialogue: 0,0:10:28.70,0:10:35.99,Default,,0000,0000,0000,,I've been trying duck when I come up Dialogue: 0,0:10:31.16,0:10:38.15,Default,,0000,0000,0000,,with is this to divide one single roll Dialogue: 0,0:10:35.99,0:10:40.22,Default,,0000,0000,0000,,onto eight just before the conveyor Dialogue: 0,0:10:38.15,0:10:47.85,Default,,0000,0000,0000,,about Dialogue: 0,0:10:40.22,0:10:54.12,Default,,0000,0000,0000,,this seems to be very reliable so if I Dialogue: 0,0:10:47.85,0:10:56.01,Default,,0000,0000,0000,,know these marvels the marbles come into Dialogue: 0,0:10:54.12,0:10:58.71,Default,,0000,0000,0000,,the ring gear from the planetary gearset Dialogue: 0,0:10:56.01,0:11:02.58,Default,,0000,0000,0000,,the blue line there and they come in Dialogue: 0,0:10:58.71,0:11:05.97,Default,,0000,0000,0000,,this new exit thing here that has quite Dialogue: 0,0:11:02.58,0:11:08.91,Default,,0000,0000,0000,,complicated geometry but I think this Dialogue: 0,0:11:05.97,0:11:12.45,Default,,0000,0000,0000,,will work great it attaches to the Dialogue: 0,0:11:08.91,0:11:15.71,Default,,0000,0000,0000,,mainframe here as you can see I added Dialogue: 0,0:11:12.45,0:11:18.24,Default,,0000,0000,0000,,some texts this 3d printed part here Dialogue: 0,0:11:15.71,0:11:24.45,Default,,0000,0000,0000,,just for fun Dialogue: 0,0:11:18.24,0:11:27.06,Default,,0000,0000,0000,,the marbles come in this thing they get Dialogue: 0,0:11:24.45,0:11:30.15,Default,,0000,0000,0000,,split up onto the four channels like I Dialogue: 0,0:11:27.06,0:11:32.37,Default,,0000,0000,0000,,talked about last week over the big Dialogue: 0,0:11:30.15,0:11:35.63,Default,,0000,0000,0000,,demagnetizing wheel the magnets are not Dialogue: 0,0:11:32.37,0:11:38.13,Default,,0000,0000,0000,,gonna be colored it's just for symbolism Dialogue: 0,0:11:35.63,0:11:40.29,Default,,0000,0000,0000,,the marbles done I'm not really done Dialogue: 0,0:11:38.13,0:11:43.11,Default,,0000,0000,0000,,with this is it sketches the marbles Dialogue: 0,0:11:40.29,0:11:46.71,Default,,0000,0000,0000,,done gets collected into one row by this Dialogue: 0,0:11:43.11,0:11:49.86,Default,,0000,0000,0000,,loft command I used to create this shape Dialogue: 0,0:11:46.71,0:11:52.05,Default,,0000,0000,0000,,here and then they go into this and this Dialogue: 0,0:11:49.86,0:11:53.52,Default,,0000,0000,0000,,is one of the most complicated things Dialogue: 0,0:11:52.05,0:11:56.64,Default,,0000,0000,0000,,that I've ever carried because the Dialogue: 0,0:11:53.52,0:12:01.89,Default,,0000,0000,0000,,geometries on these eight slopes are all Dialogue: 0,0:11:56.64,0:12:04.86,Default,,0000,0000,0000,,individual so they have 5 degrees slope Dialogue: 0,0:12:01.89,0:12:07.23,Default,,0000,0000,0000,,seen from this direction but they also Dialogue: 0,0:12:04.86,0:12:09.78,Default,,0000,0000,0000,,have a 5 degree slope seen from this Dialogue: 0,0:12:07.23,0:12:11.79,Default,,0000,0000,0000,,direction they're all individual from Dialogue: 0,0:12:09.78,0:12:14.51,Default,,0000,0000,0000,,the start and need to end up at the same Dialogue: 0,0:12:11.79,0:12:18.30,Default,,0000,0000,0000,,spot in the end so that was a little bit Dialogue: 0,0:12:14.51,0:12:20.01,Default,,0000,0000,0000,,complicated this works exactly like the Dialogue: 0,0:12:18.30,0:12:22.80,Default,,0000,0000,0000,,marble divider the channels that are Dialogue: 0,0:12:20.01,0:12:25.53,Default,,0000,0000,0000,,full we'll skip the marbles and the Dialogue: 0,0:12:22.80,0:12:29.76,Default,,0000,0000,0000,,models will roll into the empty channels Dialogue: 0,0:12:25.53,0:12:33.48,Default,,0000,0000,0000,,and then they will be lifted up by this Dialogue: 0,0:12:29.76,0:12:37.83,Default,,0000,0000,0000,,the conveyor belt system and the cool Dialogue: 0,0:12:33.48,0:12:41.37,Default,,0000,0000,0000,,thing is so I found this inspiration Dialogue: 0,0:12:37.83,0:12:44.07,Default,,0000,0000,0000,,from a YouTube video for like some kind Dialogue: 0,0:12:41.37,0:12:47.16,Default,,0000,0000,0000,,of industrial solutions for nuclear Dialogue: 0,0:12:44.07,0:12:50.97,Default,,0000,0000,0000,,plants and recycling stations where the Dialogue: 0,0:12:47.16,0:12:53.86,Default,,0000,0000,0000,,uses chain links and was actually seeing Dialogue: 0,0:12:50.97,0:12:56.02,Default,,0000,0000,0000,,that video that got me into understand Dialogue: 0,0:12:53.86,0:12:58.60,Default,,0000,0000,0000,,how I can build a marble conveyor belt Dialogue: 0,0:12:56.02,0:13:04.51,Default,,0000,0000,0000,,that is efficient and looks good Dialogue: 0,0:12:58.60,0:13:09.19,Default,,0000,0000,0000,,so each chute that holds the marbles has Dialogue: 0,0:13:04.51,0:13:12.31,Default,,0000,0000,0000,,a gear tooth shape so up here they turn Dialogue: 0,0:13:09.19,0:13:13.72,Default,,0000,0000,0000,,into a gear drive and the chain links is Dialogue: 0,0:13:12.31,0:13:18.61,Default,,0000,0000,0000,,also fitting in here Dialogue: 0,0:13:13.72,0:13:20.77,Default,,0000,0000,0000,,between the gear as you can see here and Dialogue: 0,0:13:18.61,0:13:23.59,Default,,0000,0000,0000,,the cool thing is that this conveyor Dialogue: 0,0:13:20.77,0:13:26.56,Default,,0000,0000,0000,,belt is not driven by these gears it's Dialogue: 0,0:13:23.59,0:13:29.89,Default,,0000,0000,0000,,not driven by a rotating mechanism this Dialogue: 0,0:13:26.56,0:13:32.20,Default,,0000,0000,0000,,conveyor belt is driven by the two Dialogue: 0,0:13:29.89,0:13:36.85,Default,,0000,0000,0000,,Pistons these two Pistons will move up Dialogue: 0,0:13:32.20,0:13:38.38,Default,,0000,0000,0000,,and down with 40 millimeters travel so Dialogue: 0,0:13:36.85,0:13:41.35,Default,,0000,0000,0000,,just just you can see here the right Dialogue: 0,0:13:38.38,0:13:44.62,Default,,0000,0000,0000,,piston here is connected to half of the Dialogue: 0,0:13:41.35,0:13:47.77,Default,,0000,0000,0000,,fish stair steps and the left piston is Dialogue: 0,0:13:44.62,0:13:51.67,Default,,0000,0000,0000,,connected to the other half and I also Dialogue: 0,0:13:47.77,0:13:55.27,Default,,0000,0000,0000,,implemented spring tension mechanism Dialogue: 0,0:13:51.67,0:13:59.08,Default,,0000,0000,0000,,here to help the Pistons fight gravity a Dialogue: 0,0:13:55.27,0:14:00.82,Default,,0000,0000,0000,,little bit and on this side we're going Dialogue: 0,0:13:59.08,0:14:03.40,Default,,0000,0000,0000,,to have ratchets they are not sketched Dialogue: 0,0:14:00.82,0:14:05.89,Default,,0000,0000,0000,,in this design yet but they are coming Dialogue: 0,0:14:03.40,0:14:08.56,Default,,0000,0000,0000,,out to the left side here and they will Dialogue: 0,0:14:05.89,0:14:10.99,Default,,0000,0000,0000,,go inside this conveyor belt here and Dialogue: 0,0:14:08.56,0:14:13.83,Default,,0000,0000,0000,,the ratchet will lift the tooth Dialogue: 0,0:14:10.99,0:14:16.81,Default,,0000,0000,0000,,themselves every chute will Dialogue: 0,0:14:13.83,0:14:18.64,Default,,0000,0000,0000,,what-what-what-what so there's there are Dialogue: 0,0:14:16.81,0:14:21.46,Default,,0000,0000,0000,,several things that is very very good Dialogue: 0,0:14:18.64,0:14:23.20,Default,,0000,0000,0000,,with this design we're losing very Dialogue: 0,0:14:21.46,0:14:25.71,Default,,0000,0000,0000,,little height if we look at it straight Dialogue: 0,0:14:23.20,0:14:27.97,Default,,0000,0000,0000,,from the side like this let me put on Dialogue: 0,0:14:25.71,0:14:29.77,Default,,0000,0000,0000,,orthographic and another perspective and Dialogue: 0,0:14:27.97,0:14:34.15,Default,,0000,0000,0000,,then we have a really flat view like Dialogue: 0,0:14:29.77,0:14:36.37,Default,,0000,0000,0000,,this so you can see that this is the top Dialogue: 0,0:14:34.15,0:14:38.47,Default,,0000,0000,0000,,of the marbles and down here where they Dialogue: 0,0:14:36.37,0:14:40.45,Default,,0000,0000,0000,,picked up is just five centimeters or Dialogue: 0,0:14:38.47,0:14:42.39,Default,,0000,0000,0000,,something and then we done a lot with Dialogue: 0,0:14:40.45,0:14:45.19,Default,,0000,0000,0000,,five centimeter fall height we Dialogue: 0,0:14:42.39,0:14:47.53,Default,,0000,0000,0000,,demagnetize the marbles and we routed Dialogue: 0,0:14:45.19,0:14:49.39,Default,,0000,0000,0000,,them around and back and if we look from Dialogue: 0,0:14:47.53,0:14:50.78,Default,,0000,0000,0000,,the front of the machine Dialogue: 0,0:14:49.39,0:14:54.93,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:14:50.78,0:14:57.72,Default,,0000,0000,0000,,we are actually not going out that far Dialogue: 0,0:14:54.93,0:15:00.69,Default,,0000,0000,0000,,to the left with this design this Dialogue: 0,0:14:57.72,0:15:02.88,Default,,0000,0000,0000,,conveyor belt reminds me of this snake Dialogue: 0,0:15:00.69,0:15:05.34,Default,,0000,0000,0000,,rattle and roll game which I loved when Dialogue: 0,0:15:02.88,0:15:08.31,Default,,0000,0000,0000,,you climb the waterfall you know in the Dialogue: 0,0:15:05.34,0:15:10.26,Default,,0000,0000,0000,,like world seven super-difficult the Dialogue: 0,0:15:08.31,0:15:13.77,Default,,0000,0000,0000,,marbles are like climbing the snake Dialogue: 0,0:15:10.26,0:15:16.23,Default,,0000,0000,0000,,rattle and roll system so when these Dialogue: 0,0:15:13.77,0:15:19.53,Default,,0000,0000,0000,,marble shuttles reaches the top it will Dialogue: 0,0:15:16.23,0:15:21.81,Default,,0000,0000,0000,,tip over then the marbles will then roll Dialogue: 0,0:15:19.53,0:15:24.93,Default,,0000,0000,0000,,on the backside on the chute that was Dialogue: 0,0:15:21.81,0:15:27.81,Default,,0000,0000,0000,,before them if you see the structure Dialogue: 0,0:15:24.93,0:15:30.81,Default,,0000,0000,0000,,here is that the marbles will start to Dialogue: 0,0:15:27.81,0:15:33.75,Default,,0000,0000,0000,,roll on this surface so to speak it's Dialogue: 0,0:15:30.81,0:15:35.67,Default,,0000,0000,0000,,right under the marbles on this one so Dialogue: 0,0:15:33.75,0:15:38.91,Default,,0000,0000,0000,,they will roll on the swing that was Dialogue: 0,0:15:35.67,0:15:43.08,Default,,0000,0000,0000,,before them and roll off into some Dialogue: 0,0:15:38.91,0:15:47.10,Default,,0000,0000,0000,,tracks that I did not design yet so so Dialogue: 0,0:15:43.08,0:15:48.84,Default,,0000,0000,0000,,that's the idea right now I think this Dialogue: 0,0:15:47.10,0:15:52.56,Default,,0000,0000,0000,,is very viable because I've done a lot Dialogue: 0,0:15:48.84,0:15:54.90,Default,,0000,0000,0000,,of prototyping to get to this point so Dialogue: 0,0:15:52.56,0:15:56.94,Default,,0000,0000,0000,,when I built the first machine I only Dialogue: 0,0:15:54.90,0:15:58.77,Default,,0000,0000,0000,,made videos when I was done with parts Dialogue: 0,0:15:56.94,0:16:00.87,Default,,0000,0000,0000,,and I was regretting off towards that I Dialogue: 0,0:15:58.77,0:16:04.29,Default,,0000,0000,0000,,didn't show all mistakes and all the Dialogue: 0,0:16:00.87,0:16:06.39,Default,,0000,0000,0000,,change designs and stuff and the way I'm Dialogue: 0,0:16:04.29,0:16:09.00,Default,,0000,0000,0000,,making the videos now update every week Dialogue: 0,0:16:06.39,0:16:12.00,Default,,0000,0000,0000,,you really get to follow how I go into Dialogue: 0,0:16:09.00,0:16:14.55,Default,,0000,0000,0000,,the dance and how I try to dig myself Dialogue: 0,0:16:12.00,0:16:16.86,Default,,0000,0000,0000,,out of them thanks so much for watching Dialogue: 0,0:16:14.55,0:16:18.26,Default,,0000,0000,0000,,I'm editing these videos nowadays a Dialogue: 0,0:16:16.86,0:16:21.93,Default,,0000,0000,0000,,little bit with shoot-from-the-hip Dialogue: 0,0:16:18.26,0:16:24.21,Default,,0000,0000,0000,,attitude I hope you like it I hope Dialogue: 0,0:16:21.93,0:16:25.77,Default,,0000,0000,0000,,they're some kind of creation have a Dialogue: 0,0:16:24.21,0:16:27.25,Default,,0000,0000,0000,,great day everyone and see you on the Dialogue: 0,0:16:25.77,0:16:31.66,Default,,0000,0000,0000,,next main - got that Wednesday Dialogue: 0,0:16:27.25,0:16:31.66,Default,,0000,0000,0000,,[Music]