35C3 preroll musik Herald: Hello everybody. A warm welcome to our friend Nicholas Maigret from DISNOVATION.ORG. They are making contemporary art with research and hacking to question the positive ideology for technology, to stimulate a post-growth technology narrative. So I am quite interested and give him a warm welcome. Applause Nicholas Maigret: Hello Everyone. Ouh does it work? Can you hear me? Hey, Yeah. Hello, so I'm Nicholas Maigret and together with Maria Roszkowska we initiated the DISNOVATION.ORG collective and our collective intends to reveal and challenge the dominant ideology of technological innovation and circulate alternative narrative. So I will show you a selection of projects and mainly it's a few projects selected to resonate with the CCC and the topics here. So we do basically creations so we organize the festivals and we create the art species in a different series of projects around basically the rhetoric of technological innovation and the effect of this dominant ideology on society. We also work on publications in books. I will get back to that in a minute. And we do artworks and site specific projects that I will present in the second half of this talk. So the first part will be focusing on our curatorial practices around this idea of counter-narratives on technological innovation. So I will introduce three works. The first one is a pirate book. So it's a book we started to compile in 2014. It's a compilation of stories about sharing and distributing cultural contents outside the boundaries of local economies, politics, laws, religions, and so on. So with this work we tried to explore the notions such as the piracy of necessity, the idea of new originals. And I think it's interesting to go back to this project to come back to this project in the context of the Anthropocene and the potential imminent collapse. Because I think there is a need for non-techno- solutionist and non-techno-positivist stories at the moment and somehow a need to develop post growth narratives. So we'll see what we can learn from the following examples taken from the book around concerns like repair, care, maintenance, and creative appropriation. So the first excerpt from the book I would like to focus on, is an example from Mexico, given by our contributor Jota Izquierdo and basically it focuses on the stories of a craftsman that works for improving the practices of street CD vendors in Mexico. So I will I will play a quick excerpt of it. Video is playing with music Nicholas: So in the book we cover multiple stories in this sort. We just focus on a couple of those. musik from video in the background Nicholas: The second one is based in the Sahel. It's a contribution by Christopher Kirkley and is presenting basically how a big part of music distribution in Sahel is done through copies between dumb phones using Bluetooth. So it's a way somehow to create a circulation of contents by nearest neighbor dynamics, basically. And the third example I would like just to introduce is el paquete semanal. Basically it's in the context of Cuban lack of fast internet or internet at all. Basically el paquete semanal is a sort of substitute to the internet in the form of a package. It's a hard drive, as you can see here and this hard drive also circulates one copy at a time. And it's basically a compilation of all the content that is considered to be missing for people so you can see on this hard drive TV shows, books, movies, music, and all the sorts of content you could expect from an internet browsing experience. So you can find the book online for free. And we cover many of the stories but tonight I will just present those and connect with this last contribution by Clément Renaud. He did a long term six years of research in China and he shared with us this story about Shanzhai technology production. It's basically something between piracy and hybridization in Chinese manufacturing. And I will focus on this one a little bit more so in his article Clément Renaud described specific local tech innovation named Shanzhai. The Shanzhai culture is a mix of piracy, DIY, and anti- establishment. It literally means "mountain fortress" and it comes from a novel from the 13th century that tells a story of a group of outlaws that hides in the mountain to be outside the system and outside the regulation of the state basically. So in a more recent context Shanzhai refers basically to manufacturing, it emerged in in the 50s for instance in Hong Kong to describe a small scale factories that were producing cheap low quality items and mainly counterfeit products of famous brands like Gucci or Nike and they sold those products on markets that would not buy the fancy, expensive originals. And as electonic manufacturing migrated to Shenzhen in the early 2000s this informal network of Shanzhai production found the perfect product in the mobile phone. So our first acquisition in this collection was basically the the Ghana phone and we've been very intrigued by this device. So basically this device has not been conceived for its superficial design but it's it's been conceived to fill a gap a need, a niche market. So this phone is a power bank basically to fill the gap of the frequent power cuts in Ghana. So it has a battery that can last for a week. You can also charge other devices with it, recharge your computer, another phone. You can also use it as a light. So that's why you have a hook to connect it on the on the ceiling. And basically it's a whole package of functions and properties that were designed specifically for local markets that nowhere any brands were paying attention at. So we were very interested by this track of research and we wanted to dig some more. So we started with a simple protocol. We started to collect hybrid phones that were combining multiple functions and designed for those niche markets all over the place, mainly in the global south but not only, you will see. So you can find a lot of fancy and weird devices that I will show, and those devices we've been collecting them in markets in Shenzhen like Huaqiangbei and also online like on Taobao, Aliexpress, and so on. So one of the reasons that we wanted to focus our research on mobile phones, because Shanzhai production is not about mobiles, it's about every kind of technology I would say. But we kind of wanted to stick to one sort of device to have this continuity over 20 years. And also because somehow a huge contrast could be seen through the mobile phone between sort of north hemisphere culture or this somehow the standardized culture of the black rectangle we all have in our pockets here. And this kind of non normalized technological imaginaries that were emerging there and somehow it reminds us I think that although technological possibilities always exist beyond the ultra normalized industry. So I will dig into a few of those. musik from video in the background Nicholas: So each of those examples I think a tell a specific story and reveal specific uses and cultures. So here you can see a lighter phone. So it's basically a phone that does cigarette lighter. This one is I would say a working cigarette pack that also includes a mobile phone or perhaps the other way around. inaudible voice from video Nicholas: And this one is a razor phone. So it's a phone that includes a working shaver. razor noise from video Nicholas: So since 2015 we've been collecting about hundreds of those hybrid phones and I will zoom into a few of very interesting specimens and stories. So here you can see the card phone, it's the size of a credit card. It used to be the cheapest on the market. It cost about twelve dollars and it's made of a single board. So basically it can be very easily replicated and optimized, modified, and so on. So that's why it's been called the Gongkai Phone which means open source and you can find this board in multiple versions in the later generation of phones I will present in a minute. Video music in the background So this one is called the Buda phone. It's been designed as a digital alternative for Buddhist prayers and related religious activities. So basically it replicates for instance the ritual components like the burning of incense, purification rites, meditative music, and more. So all of those features are included in basically the UX of the phone. musik from video Nicholas: So this is the sound system phone. It's been designed for mainly the elderly people. So the favorite one of the favorite activities of the elderly in China is group dancing on public squares in evenings. And this specific phone has been designed for this purpose. And so it comes with a several gigabytes of old fashioned, communist songs that Chinese pensioners are particularly keen on. It has huge buttons. I mean it's really designed for the elderly. So the device is like that size. And there is also support to stand in front of the dancers and the powerful light torch to ensure a smooth return home after the dance. Speaker on Video: Small. Nice and neat to put away up in the bums Yeah, I'm a pro, I can do about 20 in 10 minutes Speaker on Video: Why in Mars bars? Speaker on video: Because they are available in most of the visit halls, you can't take something that might not be there because if you do they're gonna notice it's different. I'd say that there's probably 75 percent of prisoners have phones in jail. I take them in on the person in places where you wouldn't get searched, the front of your trousers, in your bra. Nicholas: So this one is the prisoner phone or it's also called Beat The Buzz. The buzz is a device for scanning prisoners. So actually, It started on the market as the smallest phone on the market. But for some reason it became popular among prisoners, many in the UK because of its small size. It's the size of a finger. And because of the fact also it's composed of 99 percent of plastic, so it's barely detectable during the checks in prisons and you can easily smuggle it. Inside food, inside the body obviously but also in weird ways like inside drones, carrier pigeons, rats and so on. So we try to exhibit all this collection of weird devices in their natural habitat, in a way, so we built a reproduction of a street market kiosk where we basically showcase this collection of hybrid phones and together with that we have a couple of video documentaries like this one, that kind of tells the larger Shanzhai culture and focus on the Chinese ecosystem of technological devices production and distribution. So that's how it looks when it's shown. Yeah. That's it for this one. And the last cultural project. I'd like to introduce is a work in progress. It's called the Museum Of Failures and I will start with a quote by Paul Virilio. Quote read by a female voice Nicholas: So as you could guess with this quote this project is about uncovering and compiling counter narratives about the history of technological innovation and our project is basically to compile those under represented stories, that can help us to disrupt the dominant positive discourse on innovation and help us maybe to think about technology in post growth era. So the project takes the shape of workshops, conferences, events, and we share it as a database and exhibitions. So this symbolic museum is structured in two floors. They go in negative numbers. They are somehow the underground counterparts of usual technological museum. So each floor is a potential sort of entry, or perspective on the museum sorted by topics. So you have like intentional failures, fiction and dystopias, risk and disasters, unexpected outcomes, and so on. So the first part of this future book is a collection of aborted projects: flops, errors, malfunctions, business failures, ethical rejections, disasters, and somehow reflects the outlines of our society from a historical, symbolic, poetic, and cultural point of view. The second part of this book though will be based on interviews and contributions and we are open to proposals. So if you have stories or research on post growth technological imaginaries and counter narratives on technological innovation, you're welcome to submit. Okay so the second part of this talk will be about our artworks, specific selection to resonate with the CCC as well. And we grouped it into this idea of psychoanalysis of the hyper connected era. So the first artwork I will introduce, is the Pirate Cinema. So basically the copy culture got mainstream with BitTorrent and the Pirate Bay in the early 2000s and it became an essential part of culture for a whole generation. And at the same time as this process since the early days of peer to peer it coexisted with an intense level of surveillance. So this surveillance was conducted by universities, cooperations, states. Some times for statistical purposes, just to know how much is consumed from different types of content and so on, and most of the time for copyright infringement. And we got very interested in how we could disrupt those systems of network surveillance basically and use it to reveal the dynamics and the materiality of peer to peer file sharing. So basically to expose the materiality of this process and the geographical dynamics of the contents that were consumed and shared. So I'll show a few excerpts of this project. inaudible sound snippets from video Nicholas: So we programed the server to use BitTorrent and to synchronize every morning with the Top 100 videos of the Pirate Bay. So it's a sort of a man in the middle attack where we see what people are sharing through our server. So it's a way to view the global dynamics through one node of the BitTorrent network. And as you can see on the video it also reveals the user IP address and the countries. And somehow it's a way to depict the geographical dynamics of media sharing in the consumptions. The next project I'd like to introduce following this idea of counter narratives. It's a series about illicit contents. It's called Blacklist. So we got interested in basically who controls and decides what should be visible or not online or what should be blocked or not. And how those least are built and used. And somehow how maybe it can be something that reveals the value system we live in. So there are numerous blacklists. You can subscribe to more or less efficient and up to date. Script blacklists, Squid blacklists, Sheller list, Cisco and so on and somehow they remind us literally of the index of forbidden books that used to exist in libraries around the globe. It was a list basically of publication considered a hereticall, immoral or anticlerical. And you know in an internet blacklist nowadays you have pretty much the same. So addresses that can be blocked, they are organized into categories as you can see here. And as a sysadmin you can decide what type of content you want to block. So such lists are used by universities, towns, airports, companies, individuals and so on. And then it helps you basically to restrict the access to specific content on your network. So you have categories like copyright, porn, pharmacy and so on and you can see weird stuff like feminist for instance and I guess it reveals the for profit nature of this list and the fact that anything can be requested, if enough clients are asking for it. So this work took the shape of a sort of an encyclopedia in 13 volumes of 666 pages. It's basically an encyclopedia of illicit and filtered sites. It is structured like an old phone book. It's a sort of ready made, that reveals the moral sort of portraits or framework of the web. Video: Blacklists is a directory of the prohibitions of the internet, deployed in the form of an encyclopedia in 13 volumes of 666 pages each. It is an extensive collection of restricted websites used for the automatic filtering of traffic considered ilicit or licentious. Just like the intent of forbidding libraries the Blacklist project points out the sidelining of online content that could be dangerous for the very survival of the system. With around two million web sites extracted from commercial content control softwares this collection reveals the cultural social and ideological model of our society through what has been deemed unfit for consultation by specific groups and institutions around the globe. Nicolas: So I guess you get the idea. All right. So this next work is predictive art bot and I will need to contextualize a bit. So basically we live in the era of hyper connectivity and the time we spend on phone and social media is radically increase over the last ten years. This has a strong effect on us. Online news and communication tends to monopolize a lot of our attention and it does have a growing influence on our types of concerns and priorities. So we know about effects like a filter bubble, media echo chambers and to some extent the influence of social media and hyper connection tend towards a sort of uniformization not only of our concerns but also somehow of our innovation and creativity. And it tends towards a higher chance of predictability of our behaviors. So stemming basically from the art field we started to notice somehow similar patterns amongst the artists around us. So we spotted numerous similar imaginaries similar trends in each interest groups. And we started to observe similar topics, similar ideas and even similar ways of realizing artworks and answering to ideas and concerns. So at some point we were like: Do we really need artists to simply follow the trends? And do we need artists to just illustrate the latest technical technological bells. Maybe no. So that's where the project started with the simple question and we decided to automatize the process of mainstream creativity we could say. And to push it toward sort of the absurd. So to do that, we created a bot. And this bot basically is subscribed to hundreds of RSS feeds. That's the sort of feeds we will get on our cell phone, our Twitter feed you know. So were basically subscribing the bot to the same. And then the bot is using some python library to try to identify the most significant keyword in the headlines and those keywords are stored and then we organized using Tracery in a sort of generative poetry to create potential concept for artworks and those concepts are reposted on Twitter and different places to basically create a new weird inspiration machine. That's what you will see now. Video: Predictive Art Bot is a bot that turns the latest media headlines into artistic concepts. In the Age of Hyper connectivity the perverse implications of media echo chambers are becoming more and more obvious. Groups of similar behaviors are being partitioned into filter bubbles while the few massively reposted topics tend to monopolize most of the available attention. Search insular echo chambers strongly effect ways of thinking, resulting in increasingly homogeneous imaginaries within groups of likeminded people. Predictive art bar caricature is the predictability of media influenced artistic concepts by automating and skirting the human creative process. But beyond mere automation, it aims to stimulate unbridled, counter intuitive and even disconcerting associations of ideas. To do so it continually monitors emerging trends among the most influential news sources in fields as heterogeneous as politics, environment, innovation, culture, activism, or health. On this basis it identifies and combines keywords to generate concepts of artworks in a fully automated way ranging from unreasonable to prophetic to absurd. Each prediction becomes a thought experiment waiting to be incubated, misused, or appropriated by a human host. Nicolas: Okay. And we also commissioned a few artists to interpret and realize those projects a few times. Okay. The last project for tonight. I see that it's almost time for me. So the last project is a map and it's a work in progress for a future long-term project. And basically it focuses on the fact, that the web has become one of the most impactful vehicles for the propagation of ideas in culture. And hyper connectivity did intensify the rise of online politics and made it way easier to manipulate public opinions. And, I mean this happened at a sort of unprecedented scale. So you know we've seen the emergence of political bots, fake accounts, troll farms and so on. But today I will focus on the cultural aspect of this battleground. So one of the important aspects of online culture wars that we were trying to map, is perhaps this notion of transgression, so as one of the Trump supporters, Milo Yiannopoulos used to say "Conservatism is the new punk". Milo Yiannopoulos: And think about how the culture wars have changed, and changed very rapidly and in a very short space of time. The dissident element in culture: punk, mischief, irreverence is now better represented in politics by a "Make America Great Again" hat than by anything on the left. If you want to annoy somebody, you want to piss your parents off, If you want to be ejected from polite society as this poor angel has been. There is no better way to do it than to cast a vote for Donald Trump. This is the new punk. Shouting Milo Yiannopoulos: This is the new punk. Republican is the new cool. Thank you for coming. Shouting Nicolas: So in the context of the political correctness and self-censorship, public shaming. That was occuring a lot in the left. This obscure style of sort of iconic, cynical, mockery emerges as a sort of counterforce. And transgression made the alt-right attractive in a way. And this transgressive online culture is well presented in the book of Angela Nagel called Kill All Normies. Audio: What seem to hold them all together in their obscurity was a love of mocking the earnestness and moral self flattery of what felt like a tired liberal intellectual conformity running right through from establishment liberal politics to the more militant enforcers of new sensitivities and from the wackiest corners of Tumblr to campus politics. Nicolas: So basically this culture of transgression aligns pretty well with what is called a weaponized meme so a weaponized meme is when the internet memes become part of political and ideological propaganda. It can be done by the right but as well by all the political spectrum like here to fight the homophobia in Russia. And as a starting point for this new series of projects we wanted to create a kind of mind map of the emerging online culture wars. So we use this classical political compass as a framework. I mean it's a framework that has been criticized a lot but nonetheless it became popular as a format to exchange content on online forums and on the meme-osphere and it often integrates non-political characters and pop-references and so on. So after studying numerous critical researches on the topic, like the Computational Propaganda Project, Angela Nagel, Florian Cramer and so on and also on investigations, we started to assemble a sort of cartography of weaponized meme elements with the help of Baruch Gottlieb. Audio: The Online Culture Wars Project offers a provisional cartography of weaponized meme elements using a speculative political distribution. Taking the political compass as a framework this cartography offers a symbolic representation of online ideological and political debates in the context of the growing polarization and radicalization. This ever evolving chart is the result of a superposition of hundreds of politicized memes found online. In addition to influential political symbols, actors and influencers. It is designed as a discussion starter intended to expose and contextualize the present battlefield of online culture wars. Nicolas: So we are currently continuing this map as an interactive, contributive webpage. Well this was a quick selection of our old and new works that somehow resonates with the CCC and thank you for your attention. Applause Herald: A big thanks Nicholas. Are there any questions to Nicholas. There is microphone 1. Micophone 1: Hey congrats. Beautiful presentation. Nikolas:Thanks. Micophone 1: I'm curious what's what have you never dared doing, what's your next step? I think it's correlated somehow. Nicolas: Yeah yeah yeah. So as I said this last project is a sort of a starting point for a new series of investigation and research. And at the moment we are accumulating a lot of documents on the online propaganda and online influence. And we're starting a new series of online performance using and basically challenging those strategies for the manipulation of opinions. So we are trying to develop our own propaganda strategies basically. Herald: Are there any questions from the internet. No. Yeah. Then a big warm applause, thanks for Nicholas. Applause subtitles created by c3subtitles.de in the year 2020. Join, and help us!