[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:04.30,0:00:05.37,Default,,0000,0000,0000,,每年12月 Dialogue: 0,0:00:05.37,0:00:07.57,Default,,0000,0000,0000,,我最后一期节目 Dialogue: 0,0:00:07.57,0:00:12.77,Default,,0000,0000,0000,,都会选一款我玩过的年度最佳创新游戏 Dialogue: 0,0:00:12.77,0:00:17.10,Default,,0000,0000,0000,,前几年我选择了视频侦探剧《她的故事》 Dialogue: 0,0:00:17.10,0:00:20.05,Default,,0000,0000,0000,,诡异聊天机器人《Event[0]》 Dialogue: 0,0:00:20.05,0:00:22.42,Default,,0000,0000,0000,,蛇行模拟器《蛇道》 Dialogue: 0,0:00:22.42,0:00:26.17,Default,,0000,0000,0000,,以及时间倒流凶杀解谜《奥伯拉丁的回归》 Dialogue: 0,0:00:26.17,0:00:28.80,Default,,0000,0000,0000,,它们带来我从未见过的玩法 Dialogue: 0,0:00:28.80,0:00:32.62,Default,,0000,0000,0000,,无论创意和效果都令人印象深刻 Dialogue: 0,0:00:32.62,0:00:35.85,Default,,0000,0000,0000,,它们可能没法成为年度最佳游戏 Dialogue: 0,0:00:35.85,0:00:38.60,Default,,0000,0000,0000,,但说到立意新奇、实现出色 Dialogue: 0,0:00:38.60,0:00:40.87,Default,,0000,0000,0000,,我绝对会推荐它们 Dialogue: 0,0:00:41.27,0:00:44.62,Default,,0000,0000,0000,,其实我今年有许多游戏可选 Dialogue: 0,0:00:44.62,0:00:48.25,Default,,0000,0000,0000,,比如无战斗RPG《极乐迪斯科》 Dialogue: 0,0:00:48.25,0:00:51.25,Default,,0000,0000,0000,,滑稽整人游戏《鹅作剧》 Dialogue: 0,0:00:51.25,0:00:54.02,Default,,0000,0000,0000,,科幻考古游戏《星际拓荒》 Dialogue: 0,0:00:54.02,0:00:57.67,Default,,0000,0000,0000,,以及另一款科幻考古游戏《天堂之穹》 Dialogue: 0,0:00:57.67,0:00:58.87,Default,,0000,0000,0000,,但今年 Dialogue: 0,0:00:58.87,0:01:02.37,Default,,0000,0000,0000,,没什么能企及这款烧脑益智解谜 Dialogue: 0,0:01:02.37,0:01:03.77,Default,,0000,0000,0000,,《巴巴是你》 Dialogue: 0,0:01:05.80,0:01:06.52,Default,,0000,0000,0000,,那么 Dialogue: 0,0:01:06.52,0:01:07.47,Default,,0000,0000,0000,,乍一看 Dialogue: 0,0:01:07.47,0:01:09.17,Default,,0000,0000,0000,,游戏挺简单的 Dialogue: 0,0:01:09.17,0:01:11.55,Default,,0000,0000,0000,,你四处走动、移动障碍 Dialogue: 0,0:01:11.55,0:01:14.87,Default,,0000,0000,0000,,看着就像“推箱子”解谜的衍生 Dialogue: 0,0:01:14.87,0:01:17.07,Default,,0000,0000,0000,,源自日本经典游戏 Dialogue: 0,0:01:17.07,0:01:18.62,Default,,0000,0000,0000,,《仓库番》 Dialogue: 0,0:01:18.62,0:01:21.10,Default,,0000,0000,0000,,但接着游戏就有点奇怪了 Dialogue: 0,0:01:21.10,0:01:22.02,Default,,0000,0000,0000,,每一关 Dialogue: 0,0:01:22.02,0:01:25.64,Default,,0000,0000,0000,,游戏规则就是屏幕上的简单句子 Dialogue: 0,0:01:25.64,0:01:27.27,Default,,0000,0000,0000,,比如“Baba Is You” Dialogue: 0,0:01:27.27,0:01:30.62,Default,,0000,0000,0000,,是指你控制着这只白色小不点“巴巴” Dialogue: 0,0:01:30.62,0:01:32.35,Default,,0000,0000,0000,, Dialogue: 0,0:01:32.35,0:01:34.60,Default,,0000,0000,0000,,是指你不能穿过墙壁 Dialogue: 0,0:01:34.60,0:01:37.45,Default,,0000,0000,0000,,“Rock Is Push”是指你能推动石头 Dialogue: 0,0:01:37.45,0:01:38.90,Default,,0000,0000,0000,,而“Flag Is Win” Dialogue: 0,0:01:38.90,0:01:41.47,Default,,0000,0000,0000,,是指碰到旗帜就通关 Dialogue: 0,0:01:42.12,0:01:44.05,Default,,0000,0000,0000,,然后关键来了 Dialogue: 0,0:01:44.05,0:01:46.27,Default,,0000,0000,0000,,这些规则本身 Dialogue: 0,0:01:46.27,0:01:48.05,Default,,0000,0000,0000,,也是能被移动的箱子 Dialogue: 0,0:01:48.05,0:01:51.40,Default,,0000,0000,0000,,你可以打破已有的关卡逻辑 Dialogue: 0,0:01:51.40,0:01:55.10,Default,,0000,0000,0000,,通过改写规则创造全新玩法 Dialogue: 0,0:01:55.10,0:01:58.57,Default,,0000,0000,0000,,比如推开“Wall Is Stop”的“Stop” Dialogue: 0,0:01:55.10,0:01:58.57,Default,,0000,0000,0000,,(“遇墙即停”的“停”) Dialogue: 0,0:01:58.57,0:02:01.03,Default,,0000,0000,0000,,你就能穿过墙壁 Dialogue: 0,0:02:01.03,0:02:04.25,Default,,0000,0000,0000,,把“Flag Is Win”变成“Rock Is Win” Dialogue: 0,0:02:04.25,0:02:06.40,Default,,0000,0000,0000,,石头就成了通关目标 Dialogue: 0,0:02:06.40,0:02:08.27,Default,,0000,0000,0000,,要是把“Rock”推到这 Dialogue: 0,0:02:06.40,0:02:08.27,Default,,0000,0000,0000,,(“石头是你”) Dialogue: 0,0:02:08.27,0:02:12.50,Default,,0000,0000,0000,,游戏主角就变成一块褐色小石头 Dialogue: 0,0:02:12.50,0:02:13.50,Default,,0000,0000,0000,,有趣 Dialogue: 0,0:02:13.50,0:02:15.85,Default,,0000,0000,0000,,所以在200多关中 Dialogue: 0,0:02:15.85,0:02:18.77,Default,,0000,0000,0000,,解法通常不是直奔目标 Dialogue: 0,0:02:18.77,0:02:21.22,Default,,0000,0000,0000,,而是改写游戏规则 Dialogue: 0,0:02:21.22,0:02:24.85,Default,,0000,0000,0000,,直到目标变得唾手可及 Dialogue: 0,0:02:24.85,0:02:26.87,Default,,0000,0000,0000,,这过程脑洞无限 Dialogue: 0,0:02:26.87,0:02:28.25,Default,,0000,0000,0000,,惊喜无穷 Dialogue: 0,0:02:28.25,0:02:30.32,Default,,0000,0000,0000,,虽难,但远非不可能 Dialogue: 0,0:02:30.32,0:02:35.47,Default,,0000,0000,0000,,每一关都是启发之旅,伴随令人满足的顿悟 Dialogue: 0,0:02:35.47,0:02:37.01,Default,,0000,0000,0000,,如果你还没玩过 Dialogue: 0,0:02:37.01,0:02:39.30,Default,,0000,0000,0000,,现在就暂停视频 Dialogue: 0,0:02:39.30,0:02:41.55,Default,,0000,0000,0000,,去Steam或Switch eShop Dialogue: 0,0:02:41.55,0:02:42.84,Default,,0000,0000,0000,,买来试试 Dialogue: 0,0:02:42.84,0:02:44.55,Default,,0000,0000,0000,,希望你会喜欢 Dialogue: 0,0:02:44.55,0:02:46.62,Default,,0000,0000,0000,,但玩完后记得回来 Dialogue: 0,0:02:46.62,0:02:50.50,Default,,0000,0000,0000,,我们会聊聊这些烧脑谜题是如何设计的 Dialogue: 0,0:02:51.97,0:02:56.92,Default,,0000,0000,0000,,《巴巴是你》是芬兰独立开发者Arvi Teikari的智慧结晶 Dialogue: 0,0:02:56.92,0:02:58.87,Default,,0000,0000,0000,,他4月回邮件告诉我 Dialogue: 0,0:02:58.87,0:03:03.87,Default,,0000,0000,0000,,游戏点子源自2017年的北欧Game Jam Dialogue: 0,0:03:03.87,0:03:06.27,Default,,0000,0000,0000,,当时主题是“Not There(不在那)” Dialogue: 0,0:03:06.27,0:03:10.85,Default,,0000,0000,0000,,“Not”一词让他想到编程语言里的逻辑运算符 Dialogue: 0,0:03:10.85,0:03:14.10,Default,,0000,0000,0000,,结合推箱子解谜玩法,如《蛇鹈鸟》 Dialogue: 0,0:03:14.10,0:03:15.60,Default,,0000,0000,0000,,和《史蒂芬的香肠卷》 Dialogue: 0,0:03:15.60,0:03:21.03,Default,,0000,0000,0000,,他想到了“冰不会在岩浆里融化”的画面 Dialogue: 0,0:03:21.03,0:03:24.05,Default,,0000,0000,0000,,“因为有命题‘冰不融化’” Dialogue: 0,0:03:24.05,0:03:28.37,Default,,0000,0000,0000,,这款简陋的游戏原型最终赢得冠军 Dialogue: 0,0:03:28.37,0:03:30.12,Default,,0000,0000,0000,,因为反响热烈 Dialogue: 0,0:03:30.12,0:03:33.27,Default,,0000,0000,0000,,Teikari决定把这款不成熟的参赛作品 Dialogue: 0,0:03:33.27,0:03:35.57,Default,,0000,0000,0000,,做成完整的商业产品 Dialogue: 0,0:03:35.57,0:03:36.52,Default,,0000,0000,0000,,两年后 Dialogue: 0,0:03:36.52,0:03:41.55,Default,,0000,0000,0000,,他为玩家带来了219个精妙绝伦的关卡挑战 Dialogue: 0,0:03:41.55,0:03:43.62,Default,,0000,0000,0000,,那么说到底 Dialogue: 0,0:03:43.62,0:03:46.05,Default,,0000,0000,0000,,《巴巴是你》的关卡是如何设计? Dialogue: 0,0:03:46.67,0:03:47.62,Default,,0000,0000,0000,,首先 Dialogue: 0,0:03:47.62,0:03:52.05,Default,,0000,0000,0000,,Teikari基于游戏世界丰富的语法规则 Dialogue: 0,0:03:52.05,0:03:56.10,Default,,0000,0000,0000,,想出一个有趣的交互或场景 Dialogue: 0,0:03:56.10,0:03:57.35,Default,,0000,0000,0000,,比如“Pull(拖)” Dialogue: 0,0:03:57.35,0:04:01.50,Default,,0000,0000,0000,,就让他想到Keke拖着钥匙穿过湖面 Dialogue: 0,0:03:57.35,0:04:01.50,Default,,0000,0000,0000,,(Keke是粉红小人) Dialogue: 0,0:04:01.50,0:04:04.32,Default,,0000,0000,0000,,比如“Tele(传送)”不一定传送物体 Dialogue: 0,0:04:04.32,0:04:07.67,Default,,0000,0000,0000,,而是用来传送词语改变规则 Dialogue: 0,0:04:07.67,0:04:09.10,Default,,0000,0000,0000,,而“Has(拥有)” Dialogue: 0,0:04:09.10,0:04:13.15,Default,,0000,0000,0000,,则带来这关:每次Keke死亡就掉落木箱 Dialogue: 0,0:04:13.15,0:04:16.00,Default,,0000,0000,0000,,而木箱又会立刻变成Keke Dialogue: 0,0:04:16.00,0:04:16.75,Default,,0000,0000,0000,,厉害 Dialogue: 0,0:04:17.05,0:04:20.32,Default,,0000,0000,0000,,在今年巴塞罗那Gamelab Conference上 Dialogue: 0,0:04:20.32,0:04:21.42,Default,,0000,0000,0000,,Teikari说 Dialogue: 0,0:04:21.42,0:04:25.22,Default,,0000,0000,0000,,如果我觉得“嘿,这点子做进关卡很酷” Dialogue: 0,0:04:25.22,0:04:26.77,Default,,0000,0000,0000,,我就会琢磨 Dialogue: 0,0:04:26.77,0:04:28.85,Default,,0000,0000,0000,,关卡要做成什么样 Dialogue: 0,0:04:28.85,0:04:31.57,Default,,0000,0000,0000,,才能让玩家游玩时 Dialogue: 0,0:04:31.57,0:04:34.10,Default,,0000,0000,0000,,必须用到那个点子 Dialogue: 0,0:04:34.10,0:04:38.05,Default,,0000,0000,0000,,这就是游戏内核最令人着迷的矛盾之美 Dialogue: 0,0:04:38.05,0:04:38.55,Default,,0000,0000,0000,,因为 Dialogue: 0,0:04:38.55,0:04:42.60,Default,,0000,0000,0000,,虽然它看似提供数不清的通关可能 Dialogue: 0,0:04:42.60,0:04:46.35,Default,,0000,0000,0000,,谜题的精髓却在于“你不能做什么” Dialogue: 0,0:04:46.35,0:04:50.47,Default,,0000,0000,0000,,因为做个“开放式解谜游戏”只是听着不错 Dialogue: 0,0:04:50.47,0:04:52.30,Default,,0000,0000,0000,,玩起来却太简单 Dialogue: 0,0:04:52.30,0:04:53.45,Default,,0000,0000,0000,,如《涂鸦冒险家》 Dialogue: 0,0:04:53.45,0:04:57.50,Default,,0000,0000,0000,,一半关卡都能输入“jetpack(喷气书包)”通关 Dialogue: 0,0:04:57.50,0:05:00.57,Default,,0000,0000,0000,,所以设计师需要约束玩家 Dialogue: 0,0:05:00.57,0:05:02.47,Default,,0000,0000,0000,,限制玩家 Dialogue: 0,0:05:02.47,0:05:03.77,Default,,0000,0000,0000,,在游戏中 Dialogue: 0,0:05:03.77,0:05:07.22,Default,,0000,0000,0000,,这些限制体现于关卡词汇的选择 Dialogue: 0,0:05:07.22,0:05:09.47,Default,,0000,0000,0000,,某些语句被推到墙角 Dialogue: 0,0:05:09.47,0:05:11.05,Default,,0000,0000,0000,,或被障碍围住 Dialogue: 0,0:05:11.05,0:05:14.00,Default,,0000,0000,0000,,以及限制你行动的幽闭迷宫阵 Dialogue: 0,0:05:14.00,0:05:15.90,Default,,0000,0000,0000,,借助这些限制 Dialogue: 0,0:05:15.90,0:05:18.30,Default,,0000,0000,0000,,设计师就能屏蔽简单解法 Dialogue: 0,0:05:18.30,0:05:22.00,Default,,0000,0000,0000,,逼你找到揭开谜底的关键步骤 Dialogue: 0,0:05:22.00,0:05:25.00,Default,,0000,0000,0000,,Teikari称之为“逆向工程” Dialogue: 0,0:05:25.00,0:05:27.12,Default,,0000,0000,0000,,就是从谜底出发 Dialogue: 0,0:05:27.12,0:05:28.52,Default,,0000,0000,0000,,然后往前推 Dialogue: 0,0:05:28.52,0:05:30.10,Default,,0000,0000,0000,,加入限制 Dialogue: 0,0:05:30.10,0:05:32.25,Default,,0000,0000,0000,,并造就一道谜题 Dialogue: 0,0:05:32.25,0:05:33.45,Default,,0000,0000,0000,,举个例子 Dialogue: 0,0:05:33.45,0:05:36.35,Default,,0000,0000,0000,,请看关卡“Baba Doesn't Respond” Dialogue: 0,0:05:36.35,0:05:38.60,Default,,0000,0000,0000,,这关你扮演Keke Dialogue: 0,0:05:38.60,0:05:42.77,Default,,0000,0000,0000,,解法是用两条传送带帮移动的巴巴转向 Dialogue: 0,0:05:42.77,0:05:46.15,Default,,0000,0000,0000,,那设计师是怎样逼你想到的? Dialogue: 0,0:05:46.15,0:05:46.72,Default,,0000,0000,0000,,好 Dialogue: 0,0:05:46.72,0:05:51.97,Default,,0000,0000,0000,,首先用墙壁和上锁的门隔开Keke与旗帜 Dialogue: 0,0:05:51.97,0:05:55.85,Default,,0000,0000,0000,,然后加条规则,如“Door Is Shut And Open(门关上又打开)” Dialogue: 0,0:05:55.85,0:05:57.82,Default,,0000,0000,0000,,我们把“Shut”推进去 Dialogue: 0,0:05:57.82,0:05:59.95,Default,,0000,0000,0000,,就能去旗帜那了 Dialogue: 0,0:06:03.72,0:06:05.92,Default,,0000,0000,0000,,但如果在这放芦苇 Dialogue: 0,0:06:05.92,0:06:11.45,Default,,0000,0000,0000,,触发第一条规则会让“Reed Is Defeat(芦苇即失败)”同时成立 Dialogue: 0,0:06:11.45,0:06:13.95,Default,,0000,0000,0000,,Keke就会突然受困 Dialogue: 0,0:06:14.40,0:06:18.22,Default,,0000,0000,0000,,所以门开了你也过不去 Dialogue: 0,0:06:18.22,0:06:18.82,Default,,0000,0000,0000,,唔 Dialogue: 0,0:06:18.82,0:06:20.75,Default,,0000,0000,0000,,有意思 Dialogue: 0,0:06:20.75,0:06:25.90,Default,,0000,0000,0000,,这时,玩家应该想到他们得先让Keke站在这个位置 Dialogue: 0,0:06:25.90,0:06:27.55,Default,,0000,0000,0000,,再去触发规则 Dialogue: 0,0:06:27.55,0:06:31.72,Default,,0000,0000,0000,,所以他们要想:如何从远处触发规则 Dialogue: 0,0:06:31.72,0:06:33.87,Default,,0000,0000,0000,,答案是:巴巴会移动 Dialogue: 0,0:06:33.87,0:06:37.67,Default,,0000,0000,0000,,但关卡可能太简单:如果把巴巴放这 Dialogue: 0,0:06:37.67,0:06:39.25,Default,,0000,0000,0000,,组成“Baba Is Move” Dialogue: 0,0:06:39.25,0:06:40.80,Default,,0000,0000,0000,,右移到门与芦苇间 Dialogue: 0,0:06:40.80,0:06:43.65,Default,,0000,0000,0000,,等巴巴把“Shut”推进去 Dialogue: 0,0:06:44.17,0:06:46.75,Default,,0000,0000,0000,,所以,得加些限制 Dialogue: 0,0:06:46.75,0:06:50.47,Default,,0000,0000,0000,,这个树篱意味着巴巴只有很短的助跑距离 Dialogue: 0,0:06:50.47,0:06:53.92,Default,,0000,0000,0000,,然后把“Move(移动)”放角落,意味着它不能… Dialogue: 0,0:06:53.92,0:06:54.77,Default,,0000,0000,0000,,呃,移动 Dialogue: 0,0:06:54.77,0:06:56.77,Default,,0000,0000,0000,,因此“Baba Is Move” Dialogue: 0,0:06:56.77,0:07:00.00,Default,,0000,0000,0000,,必须在屏幕左下角组装 Dialogue: 0,0:07:00.00,0:07:04.15,Default,,0000,0000,0000,,这两点让玩家无法在拼出“Baba Is Move”后 Dialogue: 0,0:07:04.15,0:07:06.22,Default,,0000,0000,0000,,及时走到那个关键位置 Dialogue: 0,0:07:06.22,0:07:10.60,Default,,0000,0000,0000,,因为Keke到那之前,巴巴早已激活“Read is Defeat(芦苇即失败)” Dialogue: 0,0:07:10.60,0:07:11.42,Default,,0000,0000,0000,,所以 Dialogue: 0,0:07:11.42,0:07:15.90,Default,,0000,0000,0000,,你必须用传送带为巴巴创建一条更长的助跑路径 Dialogue: 0,0:07:15.90,0:07:17.10,Default,,0000,0000,0000,,即《咻咻火箭》模式 Dialogue: 0,0:07:15.90,0:07:17.10,Default,,0000,0000,0000,,(世嘉1999年在Dreamcast上推出的益智游戏) Dialogue: 0,0:07:17.10,0:07:19.65,Default,,0000,0000,0000,,先给你足够时间穿越地图 Dialogue: 0,0:07:19.65,0:07:22.22,Default,,0000,0000,0000,,再让巴巴触发规则改变 Dialogue: 0,0:07:22.22,0:07:25.37,Default,,0000,0000,0000,,最后就是为关卡加点装饰 Dialogue: 0,0:07:25.37,0:07:27.87,Default,,0000,0000,0000,,还有些元素用于限制玩家行动 Dialogue: 0,0:07:27.87,0:07:30.17,Default,,0000,0000,0000,,或防止意外解法 Dialogue: 0,0:07:30.17,0:07:32.80,Default,,0000,0000,0000,,不过,很多意外解法会被保留 Dialogue: 0,0:07:32.80,0:07:35.92,Default,,0000,0000,0000,,前提是不破坏核心解法 Dialogue: 0,0:07:38.95,0:07:40.37,Default,,0000,0000,0000,,所以如你所见 Dialogue: 0,0:07:40.37,0:07:43.12,Default,,0000,0000,0000,,谜题的解法其实很简单 Dialogue: 0,0:07:43.12,0:07:46.47,Default,,0000,0000,0000,,但通过把谜底藏在一系列障碍之后 Dialogue: 0,0:07:46.47,0:07:48.57,Default,,0000,0000,0000,,我们看到了这种有趣现象 Dialogue: 0,0:07:48.57,0:07:51.17,Default,,0000,0000,0000,,Teikari从谜底逆流而上 Dialogue: 0,0:07:51.17,0:07:54.65,Default,,0000,0000,0000,,一步步关上门,直到做出开局的迷面 Dialogue: 0,0:07:54.65,0:07:57.57,Default,,0000,0000,0000,,然后玩家反向行动 Dialogue: 0,0:07:57.57,0:08:01.27,Default,,0000,0000,0000,,他们打开一扇扇门,直到揭开谜底 Dialogue: 0,0:08:01.27,0:08:03.65,Default,,0000,0000,0000,,通过这种设计方式 Dialogue: 0,0:08:03.65,0:08:07.50,Default,,0000,0000,0000,,玩家其实是被诱导着找到答案的 Dialogue: 0,0:08:07.50,0:08:11.65,Default,,0000,0000,0000,,每关都由一些看似无解的小障碍组成 Dialogue: 0,0:08:11.65,0:08:16.05,Default,,0000,0000,0000,,迫使玩家从不同角度、用更富创意的方式去思考 Dialogue: 0,0:08:16.05,0:08:18.62,Default,,0000,0000,0000,,这些小障碍一环扣一环 Dialogue: 0,0:08:18.62,0:08:21.55,Default,,0000,0000,0000,,铺就一条指向谜底的路 Dialogue: 0,0:08:21.55,0:08:24.02,Default,,0000,0000,0000,,请看我最喜欢的一关 Dialogue: 0,0:08:24.02,0:08:25.25,Default,,0000,0000,0000,, Dialogue: 0,0:08:25.25,0:08:29.58,Default,,0000,0000,0000,,这一关,你要把“Win”从池塘里推出来 Dialogue: 0,0:08:29.58,0:08:31.65,Default,,0000,0000,0000,,水能“Shut(关闭)” Dialogue: 0,0:08:31.65,0:08:33.90,Default,,0000,0000,0000,,巴巴能“Open(打开)” Dialogue: 0,0:08:33.90,0:08:37.22,Default,,0000,0000,0000,,意味着你可以走进水里打开口子 Dialogue: 0,0:08:37.22,0:08:39.55,Default,,0000,0000,0000,,但巴巴会一命呜呼 Dialogue: 0,0:08:39.55,0:08:42.55,Default,,0000,0000,0000,,所以,只能另想办法 Dialogue: 0,0:08:42.55,0:08:44.00,Default,,0000,0000,0000,,我们还有两个词 Dialogue: 0,0:08:44.00,0:08:45.45,Default,,0000,0000,0000,,“Key(钥匙)”和“Flag(旗帜)” Dialogue: 0,0:08:45.45,0:08:47.35,Default,,0000,0000,0000,,可以组成“Key Is Open(钥匙能打开)” Dialogue: 0,0:08:47.35,0:08:49.02,Default,,0000,0000,0000,,但因为缺动词“Push(推)” Dialogue: 0,0:08:49.02,0:08:50.91,Default,,0000,0000,0000,,钥匙动不了 Dialogue: 0,0:08:50.91,0:08:53.85,Default,,0000,0000,0000,,移动钥匙的唯一办法是组成“Key Is You(钥匙是你)” Dialogue: 0,0:08:53.85,0:08:55.57,Default,,0000,0000,0000,,但后果跟刚才一样 Dialogue: 0,0:08:55.57,0:08:58.22,Default,,0000,0000,0000,,你一碰水就完蛋 Dialogue: 0,0:08:59.57,0:09:01.62,Default,,0000,0000,0000,,这时如果你能想到 Dialogue: 0,0:09:01.62,0:09:02.42,Default,,0000,0000,0000,,“好吧” Dialogue: 0,0:09:02.42,0:09:05.92,Default,,0000,0000,0000,,“或许我得同时是钥匙和巴巴” Dialogue: 0,0:09:05.92,0:09:06.42,Default,,0000,0000,0000,,“因为” Dialogue: 0,0:09:06.42,0:09:09.47,Default,,0000,0000,0000,,“其中一个死了,我还能控制另一个” Dialogue: 0,0:09:09.47,0:09:10.15,Default,,0000,0000,0000,,但可惜 Dialogue: 0,0:09:10.15,0:09:13.01,Default,,0000,0000,0000,,这里没有足够的词语组句 Dialogue: 0,0:09:13.01,0:09:13.72,Default,,0000,0000,0000,,然而 Dialogue: 0,0:09:13.72,0:09:16.42,Default,,0000,0000,0000,,经过一系列的逻辑跳跃思考 Dialogue: 0,0:09:16.42,0:09:18.82,Default,,0000,0000,0000,,你会发现只有一个可行办法: Dialogue: 0,0:09:18.82,0:09:20.80,Default,,0000,0000,0000,,组合“Flag Is Key(旗帜是钥匙)” Dialogue: 0,0:09:20.80,0:09:22.17,Default,,0000,0000,0000,,你得到两条钥匙 Dialogue: 0,0:09:22.17,0:09:24.30,Default,,0000,0000,0000,,接着组合“Key Is You(钥匙是你)” Dialogue: 0,0:09:24.30,0:09:25.82,Default,,0000,0000,0000,,你就能控制两者 Dialogue: 0,0:09:25.82,0:09:28.22,Default,,0000,0000,0000,,牺牲一条在水里开个口 Dialogue: 0,0:09:28.22,0:09:31.02,Default,,0000,0000,0000,,然后用剩下那条通关 Dialogue: 0,0:09:33.87,0:09:35.80,Default,,0000,0000,0000,,这实在很妙 Dialogue: 0,0:09:35.80,0:09:37.57,Default,,0000,0000,0000,,这关卡布局 Dialogue: 0,0:09:37.57,0:09:40.52,Default,,0000,0000,0000,,让人很自然地想到解谜关键: Dialogue: 0,0:09:40.52,0:09:41.90,Default,,0000,0000,0000,,我们要去开口子 Dialogue: 0,0:09:41.90,0:09:45.05,Default,,0000,0000,0000,,但又不能因此消灭自己 Dialogue: 0,0:09:45.05,0:09:49.02,Default,,0000,0000,0000,,所以我们走上了寻找答案的正道 Dialogue: 0,0:09:49.02,0:09:51.60,Default,,0000,0000,0000,,最终迎来顿悟一刻 Dialogue: 0,0:09:52.47,0:09:55.30,Default,,0000,0000,0000,,如果这是你在游戏里玩的第一关 Dialogue: 0,0:09:55.30,0:09:56.87,Default,,0000,0000,0000,,我觉得你会… Dialogue: 0,0:09:56.87,0:09:58.22,Default,,0000,0000,0000,,一脸懵逼 Dialogue: 0,0:09:58.22,0:10:03.07,Default,,0000,0000,0000,,但幸运的是,你对《巴巴是你》的认识会随着关卡进行 Dialogue: 0,0:10:03.07,0:10:05.60,Default,,0000,0000,0000,,而不断加深 Dialogue: 0,0:10:05.60,0:10:09.07,Default,,0000,0000,0000,,“Tiny Pond”脱胎于关卡“Jelly Throne” Dialogue: 0,0:10:09.07,0:10:11.80,Default,,0000,0000,0000,,后者教会你同时控制两个角色 Dialogue: 0,0:10:11.80,0:10:16.45,Default,,0000,0000,0000,,“Tiny Pond”的解法又会在“Unreachable Shores”复现 Dialogue: 0,0:10:16.45,0:10:18.40,Default,,0000,0000,0000,,你要牺牲一个Keke Dialogue: 0,0:10:18.40,0:10:20.60,Default,,0000,0000,0000,,让幸存的Keke前进 Dialogue: 0,0:10:20.60,0:10:23.82,Default,,0000,0000,0000,,这种学习过程从游戏第零关就开始了 Dialogue: 0,0:10:23.82,0:10:27.15,Default,,0000,0000,0000,,虽然《巴巴是你》是个相当复杂的解谜游戏 Dialogue: 0,0:10:27.15,0:10:29.47,Default,,0000,0000,0000,,其中也没有专门教程 Dialogue: 0,0:10:29.47,0:10:34.55,Default,,0000,0000,0000,,但游戏最初几关却润物细无声地 Dialogue: 0,0:10:34.55,0:10:37.60,Default,,0000,0000,0000,,用关卡解法传授游戏机制 Dialogue: 0,0:10:37.60,0:10:40.60,Default,,0000,0000,0000,,第一关,你被困于一个小盒子 Dialogue: 0,0:10:40.60,0:10:42.05,Default,,0000,0000,0000,,脱困的唯一办法 Dialogue: 0,0:10:42.05,0:10:44.67,Default,,0000,0000,0000,,就是拆开“Wall is Stop(遇墙即停)” Dialogue: 0,0:10:44.67,0:10:47.32,Default,,0000,0000,0000,,让墙壁不再挡路 Dialogue: 0,0:10:47.32,0:10:51.45,Default,,0000,0000,0000,,接着,组合出“Flag is Win(旗帜即赢)”就能通关 Dialogue: 0,0:10:51.45,0:10:53.92,Default,,0000,0000,0000,,拆解和组合语句 Dialogue: 0,0:10:53.92,0:10:56.87,Default,,0000,0000,0000,,游戏最基本的两个概念 Dialogue: 0,0:10:56.87,0:10:59.60,Default,,0000,0000,0000,,第二关布局完全一样 Dialogue: 0,0:10:59.60,0:11:01.45,Default,,0000,0000,0000,,但一切都错乱了 Dialogue: 0,0:11:01.45,0:11:02.90,Default,,0000,0000,0000,,你是一堵墙 Dialogue: 0,0:11:02.90,0:11:04.55,Default,,0000,0000,0000,,被旗帜挡住了 Dialogue: 0,0:11:04.55,0:11:06.52,Default,,0000,0000,0000,,巴巴不见踪影 Dialogue: 0,0:11:06.52,0:11:10.70,Default,,0000,0000,0000,,这是告诉玩家,游戏中的元素没有固定含义 Dialogue: 0,0:11:10.70,0:11:13.52,Default,,0000,0000,0000,,只有在规则中才被赋予意义 Dialogue: 0,0:11:13.52,0:11:16.60,Default,,0000,0000,0000,,这类引导贯穿游戏最初几关 Dialogue: 0,0:11:16.60,0:11:21.62,Default,,0000,0000,0000,,它通过解法向玩家展示之后会用到的基本概念 Dialogue: 0,0:11:21.62,0:11:26.20,Default,,0000,0000,0000,,这里的“Lava Is Push(岩浆能被推)”覆盖了“Lava Is Hot(岩浆是热的)” Dialogue: 0,0:11:26.20,0:11:30.73,Default,,0000,0000,0000,,而这里,我们则学会用“Is”连接两个语句 Dialogue: 0,0:11:30.73,0:11:32.65,Default,,0000,0000,0000,,只要摆成十字即可 Dialogue: 0,0:11:32.65,0:11:37.40,Default,,0000,0000,0000,,游戏会继续在冒险过程中引入新点子和新概念 Dialogue: 0,0:11:37.40,0:11:39.67,Default,,0000,0000,0000,,而每回抛出新概念 Dialogue: 0,0:11:39.67,0:11:41.32,Default,,0000,0000,0000,,如连接词“And” Dialogue: 0,0:11:41.32,0:11:43.40,Default,,0000,0000,0000,,或“Open”与“Shut” Dialogue: 0,0:11:43.40,0:11:45.35,Default,,0000,0000,0000,,你都会迎来教学关 Dialogue: 0,0:11:45.35,0:11:48.05,Default,,0000,0000,0000,,为你清晰展示机制 Dialogue: 0,0:11:48.05,0:11:51.77,Default,,0000,0000,0000,,我问Teikari怎么做出这些教学关 Dialogue: 0,0:11:51.77,0:11:52.50,Default,,0000,0000,0000,,他说 Dialogue: 0,0:11:52.50,0:11:56.79,Default,,0000,0000,0000,,“如果我遍历元素间全部有意义的交互后” Dialogue: 0,0:11:56.79,0:11:59.02,Default,,0000,0000,0000,,“某些关卡的解谜关键” Dialogue: 0,0:11:59.02,0:12:03.70,Default,,0000,0000,0000,,“聚焦于一个特定元素的基础功能” Dialogue: 0,0:12:03.70,0:12:06.02,Default,,0000,0000,0000,,“那它就会被放在章节开头” Dialogue: 0,0:12:06.02,0:12:08.80,Default,,0000,0000,0000,,“作为后续关卡的教学” Dialogue: 0,0:12:09.77,0:12:14.67,Default,,0000,0000,0000,,虽然《巴巴是你》会让你在每关刚上手时抓耳挠腮 Dialogue: 0,0:12:14.67,0:12:16.97,Default,,0000,0000,0000,,通关后又沾沾自喜 Dialogue: 0,0:12:16.97,0:12:21.71,Default,,0000,0000,0000,,但Teikari真正想营造的却是惊喜与欢笑的时刻 Dialogue: 0,0:12:21.71,0:12:24.62,Default,,0000,0000,0000,,哈哈哈… Dialogue: 0,0:12:24.62,0:12:28.02,Default,,0000,0000,0000,,这里没规定“遇墙即停” Dialogue: 0,0:12:28.02,0:12:30.07,Default,,0000,0000,0000,,哈哈哈… Dialogue: 0,0:12:30.07,0:12:33.75,Default,,0000,0000,0000,,我傻不拉唧地把自己困在这小框里 Dialogue: 0,0:12:33.75,0:12:35.47,Default,,0000,0000,0000,,太不应该了 Dialogue: 0,0:12:35.47,0:12:37.50,Default,,0000,0000,0000,,你肯定也试过这样 Dialogue: 0,0:12:37.50,0:12:40.82,Default,,0000,0000,0000,,带着自己的惯性思维去玩 Dialogue: 0,0:12:40.82,0:12:42.35,Default,,0000,0000,0000,,以这关为例 Dialogue: 0,0:12:42.35,0:12:45.35,Default,,0000,0000,0000,,大多数玩家以为要打开的是门 Dialogue: 0,0:12:45.35,0:12:48.40,Default,,0000,0000,0000,,其实要打开的是墙 Dialogue: 0,0:12:48.40,0:12:52.72,Default,,0000,0000,0000,,游戏还有一些超脱基础设定的脑洞 Dialogue: 0,0:12:52.72,0:12:57.20,Default,,0000,0000,0000,,如“Empty”允许你控制或填补关卡空白的地方 Dialogue: 0,0:12:57.20,0:13:00.32,Default,,0000,0000,0000,,“Make”允许你边移动边制造物体 Dialogue: 0,0:13:00.33,0:13:04.45,Default,,0000,0000,0000,,“More”允许你复制钥匙,直到它们填满区域 Dialogue: 0,0:13:04.45,0:13:07.10,Default,,0000,0000,0000,,正如游戏最初的点子 Dialogue: 0,0:13:04.45,0:13:07.10,Default,,0000,0000,0000,,(“Ice Is Not Melt 冰不融化”) Dialogue: 0,0:13:07.10,0:13:10.48,Default,,0000,0000,0000,,“Not”置于句子开头表示否定 Dialogue: 0,0:13:10.48,0:13:14.47,Default,,0000,0000,0000,,此外,为了充分挖掘每种交互可能 Dialogue: 0,0:13:14.47,0:13:18.65,Default,,0000,0000,0000,,(这跟乔纳森·布洛的《时空幻境》设计哲学类似) Dialogue: 0,0:13:18.65,0:13:20.97,Default,,0000,0000,0000,,Teikari把“Text”加入词库 Dialogue: 0,0:13:20.97,0:13:23.77,Default,,0000,0000,0000,,允许你用规则来操纵“规则” Dialogue: 0,0:13:23.77,0:13:26.12,Default,,0000,0000,0000,,引入“Level”后 Dialogue: 0,0:13:26.12,0:13:28.42,Default,,0000,0000,0000,,你不但能移动整个屏幕 Dialogue: 0,0:13:28.42,0:13:30.15,Default,,0000,0000,0000,,还能跳出关卡 Dialogue: 0,0:13:30.15,0:13:36.00,Default,,0000,0000,0000,,在地图页到处蹦跶,用元游戏的方式探索游戏底层逻辑 Dialogue: 0,0:13:36.00,0:13:38.70,Default,,0000,0000,0000,,当然,还有很多点子被砍掉了 Dialogue: 0,0:13:38.70,0:13:40.17,Default,,0000,0000,0000,,Teikari说词语“Stick” Dialogue: 0,0:13:40.17,0:13:41.95,Default,,0000,0000,0000,,能把物体粘在一起 Dialogue: 0,0:13:41.95,0:13:45.22,Default,,0000,0000,0000,,删除它是因为会产生噩梦般的编程问题 Dialogue: 0,0:13:45.22,0:13:48.32,Default,,0000,0000,0000,,“Safe”能让物体变得无敌 Dialogue: 0,0:13:48.32,0:13:52.60,Default,,0000,0000,0000,,因为用法模糊且无趣也被砍掉了 Dialogue: 0,0:13:52.60,0:13:56.55,Default,,0000,0000,0000,,但在我看来,并非所有入选的游戏元素都无懈可击 Dialogue: 0,0:13:56.55,0:13:58.92,Default,,0000,0000,0000,,有一关你要把Keke困在词语下方 Dialogue: 0,0:13:58.92,0:14:00.70,Default,,0000,0000,0000,,然后把词语推出来 Dialogue: 0,0:14:00.70,0:14:02.55,Default,,0000,0000,0000,,又困难又费解 Dialogue: 0,0:14:02.55,0:14:04.87,Default,,0000,0000,0000,,“Swap(交换)”与“Tele(传送)”类似 Dialogue: 0,0:14:04.87,0:14:06.02,Default,,0000,0000,0000,,却没那么酷 Dialogue: 0,0:14:06.02,0:14:08.07,Default,,0000,0000,0000,,不过游戏有200多关 Dialogue: 0,0:14:08.07,0:14:11.15,Default,,0000,0000,0000,,玩家无法参透一小部分关卡也很正常 Dialogue: 0,0:14:11.15,0:14:15.45,Default,,0000,0000,0000,,但Teikari找来一大批游戏测试员提供关卡反馈 Dialogue: 0,0:14:15.45,0:14:17.35,Default,,0000,0000,0000,,挖掘其它解法 Dialogue: 0,0:14:17.35,0:14:21.27,Default,,0000,0000,0000,,“非常感谢测试人员为游戏所做的一切”,他说 Dialogue: 0,0:14:21.27,0:14:23.00,Default,,0000,0000,0000,,不看不知道,这群测试员 Dialogue: 0,0:14:23.00,0:14:25.45,Default,,0000,0000,0000,,都是旗鼓相当的谜题大师 Dialogue: 0,0:14:25.45,0:14:27.90,Default,,0000,0000,0000,,这些开发者来自《Ending》 Dialogue: 0,0:14:27.90,0:14:29.82,Default,,0000,0000,0000,,《雪人难堆》 Dialogue: 0,0:14:29.82,0:14:31.45,Default,,0000,0000,0000,,《推管天国》 Dialogue: 0,0:14:31.45,0:14:32.62,Default,,0000,0000,0000,,《白色深渊》 Dialogue: 0,0:14:32.62,0:14:33.40,Default,,0000,0000,0000,, Dialogue: 0,0:14:33.40,0:14:34.72,Default,,0000,0000,0000,,和《见证者》 Dialogue: 0,0:14:37.42,0:14:40.12,Default,,0000,0000,0000,,《巴巴是你》是款惊喜、搞笑 Dialogue: 0,0:14:40.12,0:14:42.62,Default,,0000,0000,0000,,令人绞尽脑汁的游戏 Dialogue: 0,0:14:42.62,0:14:46.07,Default,,0000,0000,0000,,它本可能会因难度太高 Dialogue: 0,0:14:46.07,0:14:47.82,Default,,0000,0000,0000,,深奥难懂 Dialogue: 0,0:14:47.82,0:14:50.80,Default,,0000,0000,0000,,或谜题设计糟糕而失败 Dialogue: 0,0:14:50.80,0:14:54.55,Default,,0000,0000,0000,,但Teikari证明了自己是个谜题设计大师 Dialogue: 0,0:14:54.55,0:14:58.85,Default,,0000,0000,0000,,他一步步巧妙地教会你复杂机制 Dialogue: 0,0:14:58.85,0:15:00.70,Default,,0000,0000,0000,,让人人都能上手 Dialogue: 0,0:15:00.70,0:15:02.67,Default,,0000,0000,0000,,借助“逆向工程” Dialogue: 0,0:15:02.67,0:15:05.87,Default,,0000,0000,0000,,他把解谜诀窍藏于层层障碍之后 Dialogue: 0,0:15:05.87,0:15:08.55,Default,,0000,0000,0000,,但那绝不是转移视线的无聊伎俩 Dialogue: 0,0:15:08.55,0:15:12.20,Default,,0000,0000,0000,,而是引导玩家深入谜题核心的精彩手段 Dialogue: 0,0:15:12.20,0:15:16.12,Default,,0000,0000,0000,,而且Teikari热爱惊喜趣味胜于困难折磨 Dialogue: 0,0:15:16.12,0:15:18.17,Default,,0000,0000,0000,,希望游戏带给你欢乐 Dialogue: 0,0:15:18.17,0:15:20.27,Default,,0000,0000,0000,,远多于沮丧 Dialogue: 0,0:15:20.27,0:15:22.72,Default,,0000,0000,0000,,这款杰出的解谜游戏 Dialogue: 0,0:15:22.72,0:15:25.87,Default,,0000,0000,0000,,立意新奇,实现完美 Dialogue: 0,0:15:25.87,0:15:28.85,Default,,0000,0000,0000,,是当之无愧的年度创新 Dialogue: 0,0:15:31.40,0:15:33.65,Default,,0000,0000,0000,,嘿,感谢收看! Dialogue: 0,0:15:33.65,0:15:37.50,Default,,0000,0000,0000,,我想说,感谢大家今年对我的支持 Dialogue: 0,0:15:37.50,0:15:39.50,Default,,0000,0000,0000,,我为自己的成果而自豪 Dialogue: 0,0:15:39.50,0:15:42.12,Default,,0000,0000,0000,,你们的支持意义重大 Dialogue: 0,0:15:42.12,0:15:45.17,Default,,0000,0000,0000,,我已经想到一大堆2020年的节目点子 Dialogue: 0,0:15:45.17,0:15:46.90,Default,,0000,0000,0000,,但现在先休息下 Dialogue: 0,0:15:46.90,0:15:49.22,Default,,0000,0000,0000,,祝大家圣诞快乐 Dialogue: 0,0:15:49.22,0:15:51.92,Default,,0000,0000,0000,,我们新年见