[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.44,0:00:04.97,Default,,0000,0000,0000,,Sandi: 16 teams have been working day and night on the concept art for their spaceship, Dialogue: 0,0:00:04.97,0:00:08.50,Default,,0000,0000,0000,,but will their creations be enough to impress the judges? Dialogue: 0,0:00:08.50,0:00:13.68,Default,,0000,0000,0000,,The competition is about to get very real on {\i1}The Next Great Starship{\i0}. Dialogue: 0,0:00:58.20,0:01:01.89,Default,,0000,0000,0000,,Hi. I'm Sandi Gardiner, and we're here in Austin, Texas, Dialogue: 0,0:01:01.89,0:01:05.80,Default,,0000,0000,0000,,which is home to one of Cloud Imperium's main development studios. Dialogue: 0,0:01:13.40,0:01:17.69,Default,,0000,0000,0000,,Austin, Texas is also home to some of our judges. Let's meet them again. Dialogue: 0,0:01:17.69,0:01:19.03,Default,,0000,0000,0000,,Mark Skelton. Dialogue: 0,0:01:19.03,0:01:20.35,Default,,0000,0000,0000,,Mark: I am Mark Skelton. Dialogue: 0,0:01:20.35,0:01:28.43,Default,,0000,0000,0000,,I am the art director here in the Austin CIG office, and I'm an amazing dresser, obviously. Dialogue: 0,0:01:28.80,0:01:30.72,Default,,0000,0000,0000,,Chris S: Style guru extraordinaire. Dialogue: 0,0:01:30.72,0:01:31.78,Default,,0000,0000,0000,,Mark: Still style guru. Dialogue: 0,0:01:31.78,0:01:33.28,Default,,0000,0000,0000,,Sandi: You lost the tag. Mark: I think I'm going to fly away here... Dialogue: 0,0:01:33.28,0:01:34.32,Default,,0000,0000,0000,,Chris R: Yeah, where is the tag? Dialogue: 0,0:01:34.32,0:01:36.29,Default,,0000,0000,0000,,Sandi: Yeah, where is that tag? Mark: Maybe I should wear them up like this... Dialogue: 0,0:01:36.29,0:01:37.46,Default,,0000,0000,0000,,The tag is gone. Dialogue: 0,0:01:37.46,0:01:40.22,Default,,0000,0000,0000,,Chris R: I think the tag was actually taking way too much screen presence away from you... Dialogue: 0,0:01:40.22,0:01:44.81,Default,,0000,0000,0000,,Mark: I think it was too. I think it was attacking my neck, is what was happening. Dialogue: 0,0:01:44.81,0:01:47.01,Default,,0000,0000,0000,,It was going to attach itself. Dialogue: 0,0:01:47.01,0:01:52.86,Default,,0000,0000,0000,,Chris R: So, I'm Chris Roberts, the project director and head of Cloud Imperium Games. Dialogue: 0,0:01:52.86,0:01:54.78,Default,,0000,0000,0000,,I don't live in Austin anymore, but I used to, Dialogue: 0,0:01:54.78,0:02:00.32,Default,,0000,0000,0000,,and it's actually where I created {\i1}Wing Commander{\i0} a long time ago, at a company called Origin, Dialogue: 0,0:02:00.32,0:02:04.48,Default,,0000,0000,0000,,and then later on started another company called Digital Anvil, where we did {\i1}Freelancer{\i0}. Dialogue: 0,0:02:04.48,0:02:06.36,Default,,0000,0000,0000,,It's a great town, has a huge amount of talent, Dialogue: 0,0:02:06.36,0:02:10.02,Default,,0000,0000,0000,,which is one of the reasons why we have one of our major development studios here, Dialogue: 0,0:02:10.02,0:02:14.84,Default,,0000,0000,0000,,and a bunch of really talented folks, of which some of them I worked with before. Dialogue: 0,0:02:14.84,0:02:22.94,Default,,0000,0000,0000,,Chris Olivia worked with me on {\i1}Wing Commander{\i0} and at Digital Anvil. So Austin's great. On to you, Chris. Dialogue: 0,0:02:22.94,0:02:27.74,Default,,0000,0000,0000,,Chris S: I'm Chris Smith. I'm the lead ship modeller, and I'm based here in Austin, as well. Dialogue: 0,0:02:27.74,0:02:31.92,Default,,0000,0000,0000,,Been living here for five years and I love it here. Dialogue: 0,0:02:32.46,0:02:36.90,Default,,0000,0000,0000,,Chris O: I'm Chris Olivia, and I'm Chief Visual Officer of Cloud Imperium Games. I live in Austin, Dialogue: 0,0:02:36.90,0:02:44.56,Default,,0000,0000,0000,,and like Chris said I worked with Chris at Origin way back in the day and also Digital Anvil here in Austin. Dialogue: 0,0:02:44.56,0:02:48.86,Default,,0000,0000,0000,,Sandi: And for the very keen eye, this is {\i1}not{\i0} Sean Tracy. Dialogue: 0,0:02:54.11,0:02:57.82,Default,,0000,0000,0000,,You would've seen David Hobbins on the last episode, showing off the Mustang, Dialogue: 0,0:02:57.82,0:03:02.38,Default,,0000,0000,0000,,and he is here with us to help judge the concept phase of this competition. Dialogue: 0,0:03:02.38,0:03:05.18,Default,,0000,0000,0000,,He has worked on a lot of world class films, haven't you David? Dialogue: 0,0:03:05.18,0:03:09.46,Default,,0000,0000,0000,,David: Yeah, before Cloud Imperium I worked at Lucasfilm, Dialogue: 0,0:03:09.46,0:03:14.50,Default,,0000,0000,0000,,and most recently the movie {\i1}Flight{\i0} and the upcoming {\i1}Guardians of the Galaxy{\i0}, Dialogue: 0,0:03:14.50,0:03:18.53,Default,,0000,0000,0000,,but super happy to be here, in the Santa Monica studio. Dialogue: 0,0:03:18.53,0:03:22.70,Default,,0000,0000,0000,,And, I get to design spaceships everyday, so... Dialogue: 0,0:03:22.70,0:03:24.36,Default,,0000,0000,0000,,Chris R: Yea, it's cool. We're happy to have you. Dialogue: 0,0:03:24.36,0:03:27.47,Default,,0000,0000,0000,,We all love the work that you did on the Mustang, Dialogue: 0,0:03:27.47,0:03:30.20,Default,,0000,0000,0000,,and there's some other stuff that you've done that everyone hasn't seen yet, Dialogue: 0,0:03:30.20,0:03:31.52,Default,,0000,0000,0000,,but that's also pretty awesome stuff. Dialogue: 0,0:03:31.52,0:03:32.37,Default,,0000,0000,0000,,Chris S: Amazing stuff. Dialogue: 0,0:03:32.37,0:03:34.60,Default,,0000,0000,0000,,Sandi: And now the competition is just getting started, Dialogue: 0,0:03:34.60,0:03:40.37,Default,,0000,0000,0000,,because we have 16 teams vying to get their starship in the upcoming space epic {\i1}Star Citizen{\i0}. Dialogue: 0,0:03:40.37,0:03:42.03,Default,,0000,0000,0000,,And, what else do we have for them? Dialogue: 0,0:03:42.03,0:03:44.72,Default,,0000,0000,0000,,Mark: Some crazy swag. Dialogue: 0,0:03:44.72,0:03:48.03,Default,,0000,0000,0000,,Cintiqs... Oh my god, just a ton of stuff. Dialogue: 0,0:03:48.38,0:03:51.63,Default,,0000,0000,0000,,Chris R: The Maingear rigs, which I don't know if we've shown yet, Dialogue: 0,0:03:51.63,0:03:56.03,Default,,0000,0000,0000,,but each one's themed for each one of the ship manufacturers. Dialogue: 0,0:03:56.03,0:04:03.59,Default,,0000,0000,0000,,So we have a Drake one and an RSI one, an Aegis one and an Anvil one... a MISC one. Dialogue: 0,0:04:03.59,0:04:05.70,Default,,0000,0000,0000,,Mark: If nobody wins, I'm stealing them all. Dialogue: 0,0:04:05.70,0:04:07.88,Default,,0000,0000,0000,,I'm taking them for myself. Nobody wins! Dialogue: 0,0:04:07.88,0:04:09.80,Default,,0000,0000,0000,,Sandi: What about time with you, Mark? C'mon. Dialogue: 0,0:04:09.80,0:04:12.27,Default,,0000,0000,0000,,Mark: Yeah, and they get to touch my shirt, maybe. Dialogue: 0,0:04:12.27,0:04:13.15,Default,,0000,0000,0000,,Chris O: They should get the shirt. Dialogue: 0,0:04:13.15,0:04:17.04,Default,,0000,0000,0000,,Mark: If they want to give up their Cintiq, maybe I'll even {\i1}give{\i0} them the shirt. Dialogue: 0,0:04:17.04,0:04:18.63,Default,,0000,0000,0000,,Chris S: Even trade. Dialogue: 0,0:04:18.63,0:04:21.78,Default,,0000,0000,0000,,Chris R: And there's the Autodesk Creation Suite. Dialogue: 0,0:04:22.18,0:04:24.11,Default,,0000,0000,0000,,That's a pretty significant package. Dialogue: 0,0:04:24.11,0:04:28.70,Default,,0000,0000,0000,,I think they're like $8000 or $9000 retail, and everyone in the team gets one of those each. Dialogue: 0,0:04:28.70,0:04:31.02,Default,,0000,0000,0000,,Chris O: It's all the stuff that we use at work, so... Dialogue: 0,0:04:31.02,0:04:33.22,Default,,0000,0000,0000,,Mark: Plus the cash prizes, right? I mean, geez. Dialogue: 0,0:04:33.26,0:04:35.28,Default,,0000,0000,0000,,Sandi: Cash prizes, yeah. There's three cash prizes. Dialogue: 0,0:04:35.28,0:04:38.74,Default,,0000,0000,0000,,Mark: It's incredible. Chris R: We've had some very generous sponsors that are helping us do the show. Dialogue: 0,0:04:38.74,0:04:41.84,Default,,0000,0000,0000,,There's some great stuff for people to get. It's awesome. Dialogue: 0,0:04:54.57,0:04:57.94,Default,,0000,0000,0000,,Sandi: So, we're in the concept phase, which is phase 1 of this competition. Dialogue: 0,0:04:57.94,0:05:00.77,Default,,0000,0000,0000,,And Chris, do you want to talk about that? Dialogue: 0,0:05:00.77,0:05:02.19,Default,,0000,0000,0000,,Chris R: Yeah, sure. Dialogue: 0,0:05:02.92,0:05:09.05,Default,,0000,0000,0000,,The concept stage for me is one of the most important stages of pretty much any art development, Dialogue: 0,0:05:09.05,0:05:14.76,Default,,0000,0000,0000,,especially something as involved as a spaceship that we would have in {\i1}Star Citizen{\i0}, Dialogue: 0,0:05:14.76,0:05:20.44,Default,,0000,0000,0000,,because it's really where you start to figure out the look, Dialogue: 0,0:05:20.44,0:05:24.19,Default,,0000,0000,0000,,but also it's not just the form but also the function you do a lot in the concept. Dialogue: 0,0:05:24.19,0:05:29.52,Default,,0000,0000,0000,,You're trying to figure out where I'm going to place the turrets, where the engine's going to be, Dialogue: 0,0:05:29.52,0:05:33.48,Default,,0000,0000,0000,,and so even though you don't fully model it, you have to start to think about - Dialogue: 0,0:05:33.48,0:05:37.77,Default,,0000,0000,0000,,where would the pilot climb into his cockpit or where would the cargo be loaded, Dialogue: 0,0:05:38.13,0:05:40.05,Default,,0000,0000,0000,,or say in the case of the gunship that we're doing, Dialogue: 0,0:05:40.05,0:05:42.41,Default,,0000,0000,0000,,it's meant to be able to carry some troops - where could they unload. Dialogue: 0,0:05:42.41,0:05:50.89,Default,,0000,0000,0000,,For me, it's really important to execute concept well because that sets the tone for the rest of... Dialogue: 0,0:05:50.89,0:05:53.58,Default,,0000,0000,0000,,The modeling is very involved, and the texturing and obviously animation, Dialogue: 0,0:05:53.58,0:05:58.15,Default,,0000,0000,0000,,and that all brings it to actual life, but without the concept as your blueprint... Dialogue: 0,0:05:58.15,0:06:03.91,Default,,0000,0000,0000,,The concept really, like... If you think about it in film terms, it's like the concept is the script. Dialogue: 0,0:06:03.91,0:06:06.11,Default,,0000,0000,0000,,You can't have a good movie without a good script. Dialogue: 0,0:06:06.11,0:06:10.94,Default,,0000,0000,0000,,I mean, yes, you need actors, sets... All those things need to work and they'll always be done, Dialogue: 0,0:06:10.94,0:06:13.57,Default,,0000,0000,0000,,but without a really good script, everything else doesn't work. Dialogue: 0,0:06:13.57,0:06:19.38,Default,,0000,0000,0000,,And the concept is basically that version when you are creating art, Dialogue: 0,0:06:19.38,0:06:22.08,Default,,0000,0000,0000,,especially something as complicated as a spaceship... Dialogue: 0,0:06:22.08,0:06:28.39,Default,,0000,0000,0000,,Chris O: You'd say concept is like a two-tier thing where you're trying to sell an overall look and feel, Dialogue: 0,0:06:28.39,0:06:31.78,Default,,0000,0000,0000,,and get a sort of an emotional reaction of the ship, Dialogue: 0,0:06:31.78,0:06:37.49,Default,,0000,0000,0000,,and then you want to be able to call out specific areas to where you know it - Dialogue: 0,0:06:37.49,0:06:41.32,Default,,0000,0000,0000,,can be built in 3D accurately. Dialogue: 0,0:06:41.95,0:06:47.48,Default,,0000,0000,0000,,It's trying to communicate a few different things, and it's not easy to do all that in one image. Dialogue: 0,0:06:47.48,0:06:49.86,Default,,0000,0000,0000,,Except he can do it. Dialogue: 0,0:06:49.86,0:06:55.66,Default,,0000,0000,0000,,Chris R: But even when David was doing the Mustang, which everyone saw last episode, Dialogue: 0,0:06:55.66,0:07:00.69,Default,,0000,0000,0000,,you could see there was a couple of different tries, and you say this one looks a bit too - Dialogue: 0,0:07:00.69,0:07:03.20,Default,,0000,0000,0000,,the engines are too big, it looks too {\i1}racery{\i0}, let's move it to this. Dialogue: 0,0:07:03.20,0:07:04.50,Default,,0000,0000,0000,,Chris O: It's an evolutionary... Dialogue: 0,0:07:04.50,0:07:09.72,Default,,0000,0000,0000,,Chris R: And that's what you do in the concept stages, because you can explore things quickly, Dialogue: 0,0:07:09.72,0:07:13.30,Default,,0000,0000,0000,,and like Chris says, there's an emotional reaction that you'll have. Dialogue: 0,0:07:13.30,0:07:18.31,Default,,0000,0000,0000,,Like, you've got an idea - someone says "gunship" and you think of something. Dialogue: 0,0:07:18.31,0:07:22.82,Default,,0000,0000,0000,,If the picture on the page evokes that feeling to you, then you're on the right track, Dialogue: 0,0:07:22.82,0:07:25.93,Default,,0000,0000,0000,,and then, like Chris says, the next stage is... Dialogue: 0,0:07:25.93,0:07:28.98,Default,,0000,0000,0000,,You have to work out some of the details, because you want to work out the details of, like, Dialogue: 0,0:07:28.98,0:07:35.02,Default,,0000,0000,0000,,how you get into things or where the engines are, or whatever, before you actually start modeling it, Dialogue: 0,0:07:35.02,0:07:36.49,Default,,0000,0000,0000,,because modeling takes a long time. Dialogue: 0,0:07:36.49,0:07:38.97,Default,,0000,0000,0000,,Sandi: Everybody remembers the specs, right, for the mercenary gunship? Dialogue: 0,0:07:38.97,0:07:40.36,Default,,0000,0000,0000,,David: Can you repeat them for us real quick? Dialogue: 0,0:07:40.36,0:07:43.87,Default,,0000,0000,0000,,Sandi: Yes, let me just recite them for you. Dialogue: 0,0:07:57.10,0:08:03.35,Default,,0000,0000,0000,,Chris R: So, we gave all 16 teams the same sort of bid from the UEE, Dialogue: 0,0:08:03.35,0:08:09.82,Default,,0000,0000,0000,,which was very specific in terms of engines and turrets, and functionality. Dialogue: 0,0:08:09.82,0:08:13.32,Default,,0000,0000,0000,,One thing we left open was what the manufacturer was going to be, Dialogue: 0,0:08:13.32,0:08:17.29,Default,,0000,0000,0000,,to allow them to add a little creative inspiration. Dialogue: 0,0:08:17.29,0:08:22.28,Default,,0000,0000,0000,,They could decide they want to make it an RSI gun or they want to make it an Anvil Aerospace gunship, Dialogue: 0,0:08:22.28,0:08:26.69,Default,,0000,0000,0000,,and then also hopefully infuse some of the design elements we've seen from those manufacturers - Dialogue: 0,0:08:26.69,0:08:31.42,Default,,0000,0000,0000,,in our other ships into their gunship design, which I think would be really great. Dialogue: 0,0:08:31.42,0:08:34.10,Default,,0000,0000,0000,,But let's see how it goes. Dialogue: 0,0:08:34.44,0:08:36.48,Default,,0000,0000,0000,,Sandi: Alright, guys, so here's how it works. Dialogue: 0,0:08:36.48,0:08:40.78,Default,,0000,0000,0000,,Today we're going to see six teams, but only four can go through. Dialogue: 0,0:08:40.78,0:08:44.65,Default,,0000,0000,0000,,So you're going to be voting, and two aren't going to make it. Dialogue: 0,0:08:44.65,0:08:48.02,Default,,0000,0000,0000,,So there's a lot at stake. Are you guys ready to see the videos? Dialogue: 0,0:08:48.02,0:08:49.89,Default,,0000,0000,0000,,Chris R: Yep! Chris S: Let's do it. Mark: Can't wait. Dialogue: 0,0:08:49.89,0:08:51.24,Default,,0000,0000,0000,,Sandi: Let's roll the first one. Dialogue: 0,0:08:51.24,0:08:55.84,Default,,0000,0000,0000,,Chris R: Everyone's going: "too much talking from them people on the couches..." Dialogue: 0,0:08:59.39,0:09:05.88,Default,,0000,0000,0000,,3Dingo: For us the mercenary gunship is a ship that covers different roles. Dialogue: 0,0:09:05.88,0:09:09.85,Default,,0000,0000,0000,,It is at the forefront to give infantry support. Dialogue: 0,0:09:14.07,0:09:19.10,Default,,0000,0000,0000,,It must be robust but also livable with the great firepower. Dialogue: 0,0:09:20.01,0:09:27.50,Default,,0000,0000,0000,,This ship generally has low maneuverability, but the military level will follow the general linear attacks. Dialogue: 0,0:09:27.50,0:09:31.15,Default,,0000,0000,0000,,Let's say that our ship is a part of the third phase. Dialogue: 0,0:09:31.15,0:09:36.93,Default,,0000,0000,0000,,We're there to bombard the enemy infantry to cover the allied infantry with landings. Dialogue: 0,0:09:36.93,0:09:42.29,Default,,0000,0000,0000,,Following that, we created the interior to highlight the multi-functionality of this ship. Dialogue: 0,0:09:42.29,0:09:49.51,Default,,0000,0000,0000,,The main goal was to create a ship that does not give the idea of speed, but of strength. Dialogue: 0,0:10:00.80,0:10:02.26,Default,,0000,0000,0000,,Sandi: Chris Olivia, do you want to kick that off? Dialogue: 0,0:10:02.26,0:10:03.43,Default,,0000,0000,0000,,Chris O: Me? Dialogue: 0,0:10:03.43,0:10:04.68,Default,,0000,0000,0000,,Sandi: Yeah, you. Dialogue: 0,0:10:05.13,0:10:10.49,Default,,0000,0000,0000,,Chris O: I liked the feel, and the silhouette was really cool. Dialogue: 0,0:10:10.49,0:10:15.94,Default,,0000,0000,0000,,I thought that profile in the top-down looked really nice. Dialogue: 0,0:10:15.94,0:10:18.62,Default,,0000,0000,0000,,Beefy, powerful. Dialogue: 0,0:10:19.21,0:10:25.63,Default,,0000,0000,0000,,He explored a lot of different things, as far as the interior, in a lot of detail. Dialogue: 0,0:10:25.63,0:10:30.00,Default,,0000,0000,0000,,He had a lot of concept that was very helpful. Dialogue: 0,0:10:30.88,0:10:40.20,Default,,0000,0000,0000,,I think the front part of the cockpit was a little bit boring and can use some work. Dialogue: 0,0:10:40.20,0:10:42.76,Default,,0000,0000,0000,,But overall - I liked it. I mean it's cool. Dialogue: 0,0:10:42.76,0:10:44.43,Default,,0000,0000,0000,,Sandi: David, do you want to jump in there? Dialogue: 0,0:10:45.06,0:10:48.33,Default,,0000,0000,0000,,David: Well, I thought it was interesting. Dialogue: 0,0:10:48.33,0:10:53.59,Default,,0000,0000,0000,,I do feel like I would want to come in and tweak some of the proportions, Dialogue: 0,0:10:53.59,0:10:58.63,Default,,0000,0000,0000,,especially in the top view I found that it felt directionless. Dialogue: 0,0:10:58.63,0:11:05.88,Default,,0000,0000,0000,,It could be either going backwards or forwards and it was completely symmetrical. Dialogue: 0,0:11:05.88,0:11:10.88,Default,,0000,0000,0000,,I think I would want to make one of those wing frames smaller versus the other. Dialogue: 0,0:11:10.88,0:11:15.71,Default,,0000,0000,0000,,And the same thing in the side profile. I found that it was a little even, Dialogue: 0,0:11:15.71,0:11:22.56,Default,,0000,0000,0000,,and so I might want to distribute the mass around to make it a little more dynamic. Dialogue: 0,0:11:22.96,0:11:29.21,Default,,0000,0000,0000,,The only other thing I would mention would be the connection points between the major components. Dialogue: 0,0:11:29.21,0:11:31.82,Default,,0000,0000,0000,,I think I might want to spend some more time on that, Dialogue: 0,0:11:31.82,0:11:36.22,Default,,0000,0000,0000,,and make sure that each of the parts are informing each other and working with each other. Dialogue: 0,0:11:36.22,0:11:39.38,Default,,0000,0000,0000,,It felt a little bolted together. Dialogue: 0,0:11:39.38,0:11:41.42,Default,,0000,0000,0000,,Chris S: I like the front part, actually. Dialogue: 0,0:11:41.42,0:11:47.80,Default,,0000,0000,0000,,The language of the wing and the front part, and the rear felt a little off for me. Dialogue: 0,0:11:47.80,0:11:49.30,Default,,0000,0000,0000,,Mark: Detached, yeah. Dialogue: 0,0:11:49.30,0:11:50.72,Default,,0000,0000,0000,,Chris S: I think, yeah, that's what you meant - Dialogue: 0,0:11:50.72,0:11:55.63,Default,,0000,0000,0000,,like that middle connection was maybe a little too fragile looking or something. Dialogue: 0,0:11:55.63,0:12:02.45,Default,,0000,0000,0000,,I do like the detail that they put in. Sort of, where the thrusters go, the pilots, and the interior design. Dialogue: 0,0:12:02.45,0:12:05.82,Default,,0000,0000,0000,,There was some thought put into that, which I liked. Dialogue: 0,0:12:05.82,0:12:12.83,Default,,0000,0000,0000,,But I thought, too, what you were saying, all the appendages were going in all kinds of different ways. Dialogue: 0,0:12:12.83,0:12:14.96,Default,,0000,0000,0000,,Like those back wings... Dialogue: 0,0:12:14.96,0:12:16.54,Default,,0000,0000,0000,,David: Yeah, it's what's interesting about it. Dialogue: 0,0:12:16.54,0:12:19.36,Default,,0000,0000,0000,,Chris S: Yeah, but... You know, well... Dialogue: 0,0:12:19.36,0:12:21.39,Default,,0000,0000,0000,,Chris O: You're wrong. Mark: You're wrong! Dialogue: 0,0:12:21.39,0:12:27.06,Default,,0000,0000,0000,,David: I think that's interesting. I just think that one of those needs to serve the other. One needs to be... Dialogue: 0,0:12:27.06,0:12:32.10,Default,,0000,0000,0000,,Chris S: Yeah, those wings that kind of were on the sides - I like those. Dialogue: 0,0:12:32.10,0:12:37.35,Default,,0000,0000,0000,,I like that. But the whole rear part didn't gel with me, with the front. Dialogue: 0,0:12:37.35,0:12:40.24,Default,,0000,0000,0000,,Chris O: So did you feel it was just all too much of the same? Dialogue: 0,0:12:40.24,0:12:43.58,Default,,0000,0000,0000,,David: No. In particular from the top silhouette, Dialogue: 0,0:12:43.58,0:12:47.49,Default,,0000,0000,0000,,I felt it was two arrows that were pointing in either direction. Dialogue: 0,0:12:47.49,0:12:52.56,Default,,0000,0000,0000,,Chris R: I didn't love it... I liked what those guys did with their gun. Dialogue: 0,0:12:52.56,0:12:54.43,Default,,0000,0000,0000,,It didn't really do much for me. Dialogue: 0,0:12:54.43,0:12:58.74,Default,,0000,0000,0000,,I like the fact that they were thinking out where things would go and all the rest of the stuff, Dialogue: 0,0:12:58.74,0:13:03.02,Default,,0000,0000,0000,,but in terms of shape and silhouette - ehh, it was kind of there. Dialogue: 0,0:13:03.44,0:13:06.71,Default,,0000,0000,0000,,Then also the rendering style of the concept art wasn't... Dialogue: 0,0:13:06.71,0:13:08.42,Default,,0000,0000,0000,,Chris S: Yeah, it was a bit juvenile. Dialogue: 0,0:13:08.42,0:13:12.83,Default,,0000,0000,0000,,Chris R: Like, I'd prefer a more sophisticated photorealistic style. Dialogue: 0,0:13:12.83,0:13:19.55,Default,,0000,0000,0000,,This felt more, I don't know, cartoony, graphic novelly style for me. Dialogue: 0,0:13:19.55,0:13:21.44,Default,,0000,0000,0000,,But I don't know. What did you think, Mark? Dialogue: 0,0:13:22.13,0:13:30.93,Default,,0000,0000,0000,,Mark: I could see the marine animal vibe... Kind of felt like a manatee to me. Dialogue: 0,0:13:30.93,0:13:37.20,Default,,0000,0000,0000,,It felt like a sea cow. I shall name it the sea cow. Dialogue: 0,0:13:37.20,0:13:44.25,Default,,0000,0000,0000,,The thing about it was... I think if you're going to go that spikey with the silhouette, Dialogue: 0,0:13:44.25,0:13:52.65,Default,,0000,0000,0000,,that honestly your rendering style has got to calm down in the interior bits, because it was way... Dialogue: 0,0:13:52.65,0:13:57.49,Default,,0000,0000,0000,,There was just too much detail to look at all at once. I mean, I liked the... Dialogue: 0,0:13:57.49,0:13:58.88,Default,,0000,0000,0000,,Chris R: Is this your frequency tip? Dialogue: 0,0:13:58.88,0:14:04.30,Default,,0000,0000,0000,,Mark: Yes. Dammit. I say this every time, but if you're going to crazy frequency like that, Dialogue: 0,0:14:04.30,0:14:11.71,Default,,0000,0000,0000,,then either smooth out the silhouette and concentrate on frequency inside the object, Dialogue: 0,0:14:11.71,0:14:17.44,Default,,0000,0000,0000,,or if you're going to go that detailed spikey with the silhouette, Dialogue: 0,0:14:17.44,0:14:26.21,Default,,0000,0000,0000,,then it would push the concept better if you just calm down the interior a little bit to give your eye a rest. Dialogue: 0,0:14:26.21,0:14:27.41,Default,,0000,0000,0000,,Because it's got plenty to look at. Dialogue: 0,0:14:27.41,0:14:30.21,Default,,0000,0000,0000,,Chris O: What do you mean "interior"? Like the interior of the silhouette? Dialogue: 0,0:14:30.21,0:14:32.56,Default,,0000,0000,0000,,Mark: The interior of the silhouette of the ship. Dialogue: 0,0:14:32.56,0:14:33.76,Default,,0000,0000,0000,,It's not bad. Dialogue: 0,0:14:33.76,0:14:41.63,Default,,0000,0000,0000,,I agree with David that it feels like the front part is kind of separated; it doesn't feel like it flows. Dialogue: 0,0:14:41.63,0:14:46.43,Default,,0000,0000,0000,,There needs to be more pieces that flow into each other better. Dialogue: 0,0:14:46.43,0:14:53.61,Default,,0000,0000,0000,,David: I think also the illustrative style delineating all the panels is not helping. Dialogue: 0,0:14:53.61,0:14:58.49,Default,,0000,0000,0000,,Like you said, the silhouette is already dynamic. It's going to move the eye around. Dialogue: 0,0:14:58.49,0:15:02.16,Default,,0000,0000,0000,,But then as you go inside, you go to move from the front to the back, Dialogue: 0,0:15:02.16,0:15:03.94,Default,,0000,0000,0000,,then you have all these panels that blocking eye movement. Dialogue: 0,0:15:03.94,0:15:09.43,Default,,0000,0000,0000,,Chris R: When they were in - I don't know what 3D application, I didn't see it, Dialogue: 0,0:15:09.43,0:15:12.19,Default,,0000,0000,0000,,but when they had the simple silhouette in the 3D application, Dialogue: 0,0:15:12.19,0:15:15.24,Default,,0000,0000,0000,,{\i1}that{\i0} looked better to me than the 2D concept rendering. Dialogue: 0,0:15:15.24,0:15:23.18,Default,,0000,0000,0000,,Chris O: That's where you can blow it with just too much of a cartoony style in the concept, Dialogue: 0,0:15:23.18,0:15:25.18,Default,,0000,0000,0000,,or calling out too many details. Dialogue: 0,0:15:25.18,0:15:26.16,Default,,0000,0000,0000,,Chris S: In the interior? Dialogue: 0,0:15:26.16,0:15:26.87,Default,,0000,0000,0000,,Chris O: Yeah, the interior. Dialogue: 0,0:15:26.87,0:15:30.70,Default,,0000,0000,0000,,Chris R: For our game. In some other stuff that could work, but for the style we're going for - Dialogue: 0,0:15:30.70,0:15:33.21,Default,,0000,0000,0000,,we're going for a very photorealistic style, Dialogue: 0,0:15:33.21,0:15:38.21,Default,,0000,0000,0000,,and so that's partly important to have it in the concept stage, or else, Dialogue: 0,0:15:38.21,0:15:43.09,Default,,0000,0000,0000,,when you get down to the model stage, the model feels a bit cartoony. Dialogue: 0,0:15:43.98,0:15:47.14,Default,,0000,0000,0000,,Sandi: Mixed reviews on this one. Let's roll the next one. Dialogue: 0,0:15:53.17,0:15:56.11,Default,,0000,0000,0000,,EPhalanx: Hey, guys. EPhalanx here with team Tri-Tri. Dialogue: 0,0:15:56.11,0:15:59.21,Default,,0000,0000,0000,,This is our entry for {\i1}The Next Great Starship{\i0}. Dialogue: 0,0:15:59.21,0:16:03.42,Default,,0000,0000,0000,,We started out with like four or five concepts and narrowed it down. Dialogue: 0,0:16:03.42,0:16:10.90,Default,,0000,0000,0000,,We really were thinking on this one, at first, it was a heavy fighter look, a little bit, outside the gunship. Dialogue: 0,0:16:11.48,0:16:15.42,Default,,0000,0000,0000,,Then we moved on to this one, which we thought had more of that aggressive stance. Dialogue: 0,0:16:15.42,0:16:19.85,Default,,0000,0000,0000,,And also made some thrusters we thought we'd use. Dialogue: 0,0:16:19.85,0:16:26.87,Default,,0000,0000,0000,,More sketching of the concept just to give us a better look from different angles. Dialogue: 0,0:16:26.87,0:16:33.12,Default,,0000,0000,0000,,And then some thruster work just showing you how the wings articulate with the thrusters. Dialogue: 0,0:16:33.84,0:16:41.01,Default,,0000,0000,0000,,That was going to be important considering the gimbaled thrusters that were outlined in the concept. Dialogue: 0,0:16:41.01,0:16:45.66,Default,,0000,0000,0000,,Then we moved on to a little block-out phase to give us a better thought on the geometry, Dialogue: 0,0:16:45.66,0:16:49.50,Default,,0000,0000,0000,,and moved in to some internal layouts. Dialogue: 0,0:16:49.50,0:16:55.09,Default,,0000,0000,0000,,This showed you just how things are laid out inside of the ship, with the turrets and stairs. Dialogue: 0,0:16:55.09,0:17:00.21,Default,,0000,0000,0000,,As you can see, the design has been a little more fleshed out this time around. Dialogue: 0,0:17:00.21,0:17:06.95,Default,,0000,0000,0000,,The paint-over has been added to, giving you more of a better look and feel of the ship overall. Dialogue: 0,0:17:06.95,0:17:08.29,Default,,0000,0000,0000,,Sandi: Mark, do you want to kick this one off? Dialogue: 0,0:17:08.29,0:17:10.86,Default,,0000,0000,0000,,Mark: That one was pretty awesome. I like that one. Dialogue: 0,0:17:12.79,0:17:15.66,Default,,0000,0000,0000,,I like the silhouette, how it has kind of an aggressive stance. Dialogue: 0,0:17:15.66,0:17:22.39,Default,,0000,0000,0000,,It almost looks like a gorilla flexing, silverback kind of feel to it. I dig that. Dialogue: 0,0:17:22.39,0:17:24.87,Default,,0000,0000,0000,,The details - very nice. Dialogue: 0,0:17:24.87,0:17:29.32,Default,,0000,0000,0000,,Again, I like the way... Like we were talking earlier about flow. Dialogue: 0,0:17:29.96,0:17:37.42,Default,,0000,0000,0000,,That's a good example of how you can have a lot of detail on the ship but they flow nicely together, Dialogue: 0,0:17:37.42,0:17:43.93,Default,,0000,0000,0000,,so you're not breaking your eye from going across the ship. I think there was a lot of nice detail in there. Dialogue: 0,0:17:44.35,0:17:48.99,Default,,0000,0000,0000,,And overall, I think it's a really strong design. Dialogue: 0,0:17:48.99,0:17:50.17,Default,,0000,0000,0000,,Sandi: Chris, what did you think? Dialogue: 0,0:17:50.17,0:17:53.30,Default,,0000,0000,0000,,Chris S: Yeah. The quality of the concept was better on this one, Dialogue: 0,0:17:53.30,0:17:57.67,Default,,0000,0000,0000,,so it already comes across better in that way. Dialogue: 0,0:17:57.67,0:18:02.92,Default,,0000,0000,0000,,I like the shape. Actually, that stance reminded me of the Vanduul ship. Dialogue: 0,0:18:02.92,0:18:07.22,Default,,0000,0000,0000,,That kind of has a cockpit in the middle with those two arms sticking out. Dialogue: 0,0:18:07.22,0:18:13.22,Default,,0000,0000,0000,,It did look powerful and heavy. I quite like the design, I agree with Chris. Dialogue: 0,0:18:13.22,0:18:20.18,Default,,0000,0000,0000,,Maybe the rear thrusters... We'd have to look at it some more, maybe in another iteration, Dialogue: 0,0:18:20.18,0:18:22.67,Default,,0000,0000,0000,,and see where the other maneuvering thrusters are. Dialogue: 0,0:18:22.67,0:18:26.68,Default,,0000,0000,0000,,There was a couple of detail specs that were maybe not included in that. Dialogue: 0,0:18:26.68,0:18:30.06,Default,,0000,0000,0000,,But overall, the art style, I thought, was pretty good. Dialogue: 0,0:18:30.62,0:18:31.60,Default,,0000,0000,0000,,Sandi: Chris? Dialogue: 0,0:18:31.60,0:18:32.63,Default,,0000,0000,0000,,Chris O: It was cool. Dialogue: 0,0:18:33.01,0:18:33.94,Default,,0000,0000,0000,,Sandi: That's it? Dialogue: 0,0:18:34.94,0:18:37.59,Default,,0000,0000,0000,,Chris O: I generally agree with everybody. Dialogue: 0,0:18:37.59,0:18:42.60,Default,,0000,0000,0000,,I do like the front arm parts. Dialogue: 0,0:18:42.60,0:18:43.85,Default,,0000,0000,0000,,Chris R: Everyone likes that except for me. Dialogue: 0,0:18:43.85,0:18:50.67,Default,,0000,0000,0000,,I think it may be just because it reminds me way too much of the old {\i1}Wing Commander{\i0} Dralthi stuff... Dialogue: 0,0:18:50.67,0:18:55.59,Default,,0000,0000,0000,,Chris O: It might take away from the fact that it feels less powerful thrust wise, Dialogue: 0,0:18:55.59,0:18:59.43,Default,,0000,0000,0000,,because it's putting all the focus on the front. Dialogue: 0,0:18:59.43,0:19:01.39,Default,,0000,0000,0000,,Mark: That's what's making it feel heavier. Dialogue: 0,0:19:01.39,0:19:06.36,Default,,0000,0000,0000,,Like you're saying, it's kind of front heavy, and that's because your eye just goes straight to those wings... Dialogue: 0,0:19:06.36,0:19:08.51,Default,,0000,0000,0000,,Chris S: Yeah, it feels like a bulldog. Dialogue: 0,0:19:09.16,0:19:15.86,Default,,0000,0000,0000,,It's got the tail end diminished and the front exaggerated... Dialogue: 0,0:19:17.22,0:19:18.67,Default,,0000,0000,0000,,Chris O: Gorilla, I thought you said...? Dialogue: 0,0:19:18.67,0:19:20.16,Default,,0000,0000,0000,,Mark: Yeah. Silverback. Dialogue: 0,0:19:20.16,0:19:22.72,Default,,0000,0000,0000,,Chris S: Silverback, yeah. Dialogue: 0,0:19:22.72,0:19:26.02,Default,,0000,0000,0000,,Chris O: It was nice. The rendering style was better. Dialogue: 0,0:19:26.02,0:19:32.01,Default,,0000,0000,0000,,I think in the design phase a lot of stuff doesn't need to be photoreal right off the bat, Dialogue: 0,0:19:32.01,0:19:35.07,Default,,0000,0000,0000,,because you're still exploring pieces and shapes... Dialogue: 0,0:19:35.07,0:19:37.57,Default,,0000,0000,0000,,Chris R: But I like, like... You could see when he went... Dialogue: 0,0:19:37.57,0:19:42.38,Default,,0000,0000,0000,,In the video, they go over the process, you could actually see what the concept process is. Dialogue: 0,0:19:42.38,0:19:47.78,Default,,0000,0000,0000,,They drew some stuff out, then they did a simple 3D block-out, then they did paint-overs on it. Dialogue: 0,0:19:47.78,0:19:52.23,Default,,0000,0000,0000,,That was actually quite nice, because that was showing what you normally do in that process. Dialogue: 0,0:19:52.23,0:19:55.84,Default,,0000,0000,0000,,David: The blue color erase pencil iterations and dissolving surfaces... Dialogue: 0,0:19:55.84,0:19:59.66,Default,,0000,0000,0000,,Chris O: And you should reference, which is key to bring it in the real world. Dialogue: 0,0:19:59.66,0:20:02.10,Default,,0000,0000,0000,,But yeah, overall that was cool. Dialogue: 0,0:20:02.10,0:20:03.84,Default,,0000,0000,0000,,Sandi: Alright, what did you think, David? Dialogue: 0,0:20:03.84,0:20:11.42,Default,,0000,0000,0000,,David: I really like this one. I thought it was fantastic presentation. Pretty professional all around. Dialogue: 0,0:20:11.42,0:20:14.26,Default,,0000,0000,0000,,I like the arms, too. Dialogue: 0,0:20:14.26,0:20:16.19,Default,,0000,0000,0000,,Chris R: I give up. I'm in a minority. Dialogue: 0,0:20:16.19,0:20:25.82,Default,,0000,0000,0000,,David: But I will say this: I do think the rear thruster pods, the ones that are gimbaled and articulate, Dialogue: 0,0:20:25.82,0:20:31.46,Default,,0000,0000,0000,,I feel like they weren't really long enough to balance the length of the front part. Dialogue: 0,0:20:31.46,0:20:37.45,Default,,0000,0000,0000,,And I think that if you were to just figure out a way to lengthen them... Dialogue: 0,0:20:37.45,0:20:39.23,Default,,0000,0000,0000,,Sandi: So Chris, what did you think? Dialogue: 0,0:20:39.23,0:20:42.60,Default,,0000,0000,0000,,Chris R: I really liked it. I thought the rendering style was really good. Dialogue: 0,0:20:42.60,0:20:47.90,Default,,0000,0000,0000,,I also liked the way that you could see the process of the concept evolution. Dialogue: 0,0:20:47.90,0:20:53.28,Default,,0000,0000,0000,,A lot of it was the initial sketching, then a block out in 3D, then doing paint overs. Dialogue: 0,0:20:53.28,0:20:56.58,Default,,0000,0000,0000,,That's very much what you tend to do on this kind of stuff. Dialogue: 0,0:20:56.58,0:21:02.26,Default,,0000,0000,0000,,I'm not so sure I was in love with the two big front wings. Dialogue: 0,0:21:02.26,0:21:07.92,Default,,0000,0000,0000,,It felt a little too front heavy for me, but the rest of it I quite liked. Dialogue: 0,0:21:07.92,0:21:10.52,Default,,0000,0000,0000,,But I thought in general it was cool. Dialogue: 0,0:21:10.52,0:21:18.37,Default,,0000,0000,0000,,Like I said the style was more functional and slightly more detailed and photorealistic for me, so it worked better. Dialogue: 0,0:21:18.37,0:21:25.94,Default,,0000,0000,0000,,I think we forgot to tell everyone that the need to pick a manufacturer, but for me this one felt very Drake-like to me. Dialogue: 0,0:21:25.94,0:21:32.22,Default,,0000,0000,0000,,The turret on the top felt like the Cutlass, so perhaps is a Drake submission for the gunship bid. Dialogue: 0,0:21:32.22,0:21:38.95,Default,,0000,0000,0000,,But yeah, I thought it looks really great. It would be nice to see what sort of changes and tweaks they make. Dialogue: 0,0:21:38.95,0:21:42.98,Default,,0000,0000,0000,,Sandi: Alright, well generally well liked. Let's roll the next one. Dialogue: 0,0:21:52.12,0:21:55.18,Default,,0000,0000,0000,,Fuzzy_Modem: Greetings Citizens, Fuzzy Modem here, passed the first gauntlet, Dialogue: 0,0:21:55.18,0:21:58.41,Default,,0000,0000,0000,,and onto the concept phase of {\i1}The Next Great Starship{\i0} competition. Dialogue: 0,0:21:58.41,0:22:03.18,Default,,0000,0000,0000,,For this design, I'm imagining that it's a used ship. You're buying it from these three mercenaries. Dialogue: 0,0:22:03.18,0:22:07.81,Default,,0000,0000,0000,,There's the captain, he's an alcoholic vet who has a grudge against pirates. Dialogue: 0,0:22:07.81,0:22:11.79,Default,,0000,0000,0000,,There's a crazy guy who couldn't get into the military because he couldn't get past the psych evaluation. Dialogue: 0,0:22:11.79,0:22:14.52,Default,,0000,0000,0000,,And then there's the technician who got kicked out of the military for Dialogue: 0,0:22:14.52,0:22:17.27,Default,,0000,0000,0000,,hacking into his drill instructor's file and changing his gender. Dialogue: 0,0:22:17.27,0:22:22.69,Default,,0000,0000,0000,,So these guys have been living and working and sleeping and sweating and eating on this ship for years. Dialogue: 0,0:22:22.69,0:22:26.90,Default,,0000,0000,0000,,When something broke, they patched over it or jerry rigged a work around. Dialogue: 0,0:22:26.90,0:22:29.80,Default,,0000,0000,0000,,Now they're looking to get a bigger ship and add some more crew. Dialogue: 0,0:22:29.80,0:22:35.60,Default,,0000,0000,0000,,So you can get this ship at a good price if you accept that it's kind of a fixer upper and you're buying it as is. Dialogue: 0,0:22:35.60,0:22:39.88,Default,,0000,0000,0000,,For the design itself, I took inspiration from a sword and shield. Dialogue: 0,0:22:39.88,0:22:43.94,Default,,0000,0000,0000,,It's an asymmetrical design with a big plate of armor and two turrets on one side. Dialogue: 0,0:22:43.94,0:22:50.23,Default,,0000,0000,0000,,Because it's an asymmetrical design, I'm working on visual balance as well as center of mass. Dialogue: 0,0:22:50.23,0:22:55.81,Default,,0000,0000,0000,,I'm also trying to position thrusters for improved roll speed as well as VTOL capability while in atmosphere. Dialogue: 0,0:22:55.81,0:22:58.30,Default,,0000,0000,0000,,So it would fly more like a helicopter than a jet. Dialogue: 0,0:22:59.59,0:23:01.77,Default,,0000,0000,0000,,Sandi: Alright David, you want to kick this one off? Dialogue: 0,0:23:01.77,0:23:09.40,Default,,0000,0000,0000,,David: Well, I really liked the colorful back-story, and actually the design story. Dialogue: 0,0:23:09.40,0:23:17.51,Default,,0000,0000,0000,,Starting with the shield and sword concept, then trying to bring that through into the design. Dialogue: 0,0:23:17.51,0:23:22.24,Default,,0000,0000,0000,,Also his thoughtfulness when it came to function and utility of the vehicle. Dialogue: 0,0:23:22.24,0:23:29.15,Default,,0000,0000,0000,,I liked the second design better, I felt it was a little more unified. Dialogue: 0,0:23:29.15,0:23:36.82,Default,,0000,0000,0000,,For me what's jumping out as a negative is really the surfacing, the form language is a little too rectilinear. Dialogue: 0,0:23:36.82,0:23:45.82,Default,,0000,0000,0000,,I get that it may speak to survivability and being robust, but that said, Dialogue: 0,0:23:45.82,0:23:50.18,Default,,0000,0000,0000,,I feel like parts need to be integrated a little more, a little more designed. Dialogue: 0,0:23:50.18,0:23:57.15,Default,,0000,0000,0000,,The large bolts were really speaking to an earlier construction period that doesn't fit into Dialogue: 0,0:23:57.15,0:24:00.24,Default,,0000,0000,0000,,this universe and is also throwing the scale off for me. Dialogue: 0,0:24:00.24,0:24:07.98,Default,,0000,0000,0000,,So I would refine the surfaces, but ultimately I think he's balancing the asymmetric design pretty well. Dialogue: 0,0:24:07.98,0:24:09.49,Default,,0000,0000,0000,,Especially in the second one. Dialogue: 0,0:24:09.49,0:24:11.90,Default,,0000,0000,0000,,Sandi: Alright, Chris, what do you think. Dialogue: 0,0:24:11.90,0:24:16.21,Default,,0000,0000,0000,,Chris O: Yeah, I uh... Pretty much everything David said. Dialogue: 0,0:24:16.21,0:24:17.28,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:24:17.28,0:24:19.64,Default,,0000,0000,0000,,Chris O: It was a great build up. Dialogue: 0,0:24:19.64,0:24:21.57,Default,,0000,0000,0000,,Sandi: You guys hug a little bit, it's like love. Dialogue: 0,0:24:21.57,0:24:22.78,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:24:22.78,0:24:24.51,Default,,0000,0000,0000,,What David said. Dialogue: 0,0:24:24.72,0:24:26.20,Default,,0000,0000,0000,,Mark: Copying off his paper are we? Dialogue: 0,0:24:26.20,0:24:28.39,Default,,0000,0000,0000,,Chris O: The back-story was awesome. Dialogue: 0,0:24:28.39,0:24:34.40,Default,,0000,0000,0000,,It was a nice build up, but then the first version was very ugly, but not in a good way. Dialogue: 0,0:24:34.40,0:24:39.04,Default,,0000,0000,0000,,He made some big improvements with the second version, Dialogue: 0,0:24:39.04,0:24:45.98,Default,,0000,0000,0000,,but there's a lot of little pieces all over the place that just seemed tacked on, you didn't know what they were for. Dialogue: 0,0:24:45.98,0:24:51.82,Default,,0000,0000,0000,,Obviously the bolts and the scale was a huge issue, they're just all over the place, too big. Dialogue: 0,0:24:51.82,0:24:58.39,Default,,0000,0000,0000,,And the fact that he was presenting it with a lot of black shadow everywhere, Dialogue: 0,0:24:58.39,0:25:01.66,Default,,0000,0000,0000,,you couldn't really get a sense of overall form. Dialogue: 0,0:25:01.66,0:25:08.04,Default,,0000,0000,0000,,I think he needs to display and show it on a nicer render or a few different views at least. Dialogue: 0,0:25:08.04,0:25:14.78,Default,,0000,0000,0000,,It was an interesting concept, the way he was describing the shield on one side and the weapon on the other. Dialogue: 0,0:25:14.78,0:25:23.88,Default,,0000,0000,0000,,I thought it just needs to be executed better, you know, taken a little further, try some different things. Dialogue: 0,0:25:23.88,0:25:29.93,Default,,0000,0000,0000,,Sandi: Chris, are you going to copy off of Chris and David, or have you got some of your own thoughts? Dialogue: 0,0:25:29.93,0:25:33.47,Default,,0000,0000,0000,,Chris R: [{\i1}Laughs{\i0}] I have no thoughts of my own. Dialogue: 0,0:25:33.47,0:25:37.79,Default,,0000,0000,0000,,Chris S: [{\i1}Laughs{\i0}] I mean yeah, I agree with some of the stuff that they said obviously. Dialogue: 0,0:25:37.79,0:25:42.28,Default,,0000,0000,0000,,The one thing I missed was the thruster placements. Dialogue: 0,0:25:42.28,0:25:48.20,Default,,0000,0000,0000,,It was not very fleshed out, and some of the interior crew design stuff was not there. Dialogue: 0,0:25:48.20,0:25:54.18,Default,,0000,0000,0000,,Just a lot of the hardware stuff wasn't really fully rendered out. Dialogue: 0,0:25:54.18,0:25:57.99,Default,,0000,0000,0000,,The first design, I didn't really like that much. Dialogue: 0,0:25:57.99,0:26:02.95,Default,,0000,0000,0000,,The weapon was bubbly looking and the surface was lacking. Dialogue: 0,0:26:02.95,0:26:07.88,Default,,0000,0000,0000,,David: It also looked like the gun pod, towards the narrow end of the wing-- Dialogue: 0,0:26:07.88,0:26:08.89,Default,,0000,0000,0000,,Chris S: Very fragile. Dialogue: 0,0:26:08.89,0:26:10.95,Default,,0000,0000,0000,,David: Yeah, like it would snap right off. Dialogue: 0,0:26:10.95,0:26:15.100,Default,,0000,0000,0000,,Chris S: So yeah, the second design is definitely better, more cohesive, and a little bit more tougher looking. Dialogue: 0,0:26:15.100,0:26:19.28,Default,,0000,0000,0000,,I agree the surfacing could use some work. Dialogue: 0,0:26:19.28,0:26:26.29,Default,,0000,0000,0000,,Even though he describes it's supposed to be patched together, you can do that in a better way. Dialogue: 0,0:26:26.29,0:26:32.32,Default,,0000,0000,0000,,It was just not rendered very well I thought. And presentation is a big thing, so it carries a lot. Dialogue: 0,0:26:32.32,0:26:34.31,Default,,0000,0000,0000,,Sandi: Mark, presentation? Dialogue: 0,0:26:34.31,0:26:38.85,Default,,0000,0000,0000,,Mark: Yeah, the presentation for me wasn't super great. Dialogue: 0,0:26:38.85,0:26:45.49,Default,,0000,0000,0000,,It felt because the bolts were so big, it made it feel super small. So it felt like a matchbox car or something. Dialogue: 0,0:26:45.49,0:26:56.90,Default,,0000,0000,0000,,It was hard to tell what was what. Like where are the thrusters, where does the pilot sit, where are the... Dialogue: 0,0:26:56.90,0:27:06.16,Default,,0000,0000,0000,,Like it looked like a bunch of random boxes on a ruler or something, with a little weight on the end of it. Dialogue: 0,0:27:06.16,0:27:14.04,Default,,0000,0000,0000,,It didn't flow very well as far as to tell me, visually, what I'm looking at, and that kind of ruined it for me. Dialogue: 0,0:27:14.04,0:27:15.12,Default,,0000,0000,0000,,Sandi: Chris Roberts? Dialogue: 0,0:27:15.12,0:27:19.26,Default,,0000,0000,0000,,Chris R: The story was great, maybe we should talk to him about getting on the writing team. Dialogue: 0,0:27:19.26,0:27:25.73,Default,,0000,0000,0000,,It felt like a very Serenity/Firefly background story. Dialogue: 0,0:27:25.73,0:27:28.84,Default,,0000,0000,0000,,But generally I sort of agree on a couple of things. Dialogue: 0,0:27:28.84,0:27:37.53,Default,,0000,0000,0000,,One, it does feel like a horizontal B-Wing from {\i1}Star Wars{\i0}, that's the ship that's the tall vertical one. Dialogue: 0,0:27:37.53,0:27:43.21,Default,,0000,0000,0000,,And the second design I definitely liked a lot better than the first design. Dialogue: 0,0:27:43.21,0:27:49.89,Default,,0000,0000,0000,,But even on the second design, I would look at that and go "ok, well how are the thrusters placed?" Dialogue: 0,0:27:49.89,0:27:54.44,Default,,0000,0000,0000,,Because he was talking about how you can roll to put the shield in front of your attacker, Dialogue: 0,0:27:54.44,0:27:57.54,Default,,0000,0000,0000,,but are the attackers coming from the side? Are they coming from the front? Dialogue: 0,0:27:57.54,0:28:02.29,Default,,0000,0000,0000,,It felt to me like that whole concept sounded really great in the pitch, Dialogue: 0,0:28:02.29,0:28:06.04,Default,,0000,0000,0000,,but I was looking at the ship wondering how it's really going to do that. Dialogue: 0,0:28:06.04,0:28:12.01,Default,,0000,0000,0000,,Where are the thrusters that would allow it to roll, where are the thrusters that would allow it to yaw and pitch. Dialogue: 0,0:28:12.01,0:28:18.46,Default,,0000,0000,0000,,As far as the manned turrets, they didn't look very... Dialogue: 0,0:28:18.46,0:28:23.62,Default,,0000,0000,0000,,Like how do you get into those how do you sit in them? It's hard to get a sense of scale. Dialogue: 0,0:28:23.62,0:28:24.99,Default,,0000,0000,0000,,Chris S: Sort of stuck on there. Dialogue: 0,0:28:24.99,0:28:28.62,Default,,0000,0000,0000,,Chris R: Partly because probably, talking about the rivets and the bolts. Dialogue: 0,0:28:28.62,0:28:32.79,Default,,0000,0000,0000,,So yeah, I would have liked to see more angles of it, not just that. Dialogue: 0,0:28:32.79,0:28:36.24,Default,,0000,0000,0000,,It would have been better to go to the concept and do a block out, Dialogue: 0,0:28:36.24,0:28:41.40,Default,,0000,0000,0000,,then render some different versions of that and do paint overs, and get some sense of scale like Chris is suggesting, Dialogue: 0,0:28:41.40,0:28:46.85,Default,,0000,0000,0000,,with like a human figure in there. How do you get inside the ship? How does it land? Dialogue: 0,0:28:46.85,0:28:51.65,Default,,0000,0000,0000,,All those things have to be thought out before you go to the modeling stage. Dialogue: 0,0:28:51.65,0:28:57.20,Default,,0000,0000,0000,,I think maybe he's stronger on the 3D modeling side, because he's a one man show, Dialogue: 0,0:28:57.20,0:29:01.62,Default,,0000,0000,0000,,so maybe he's stronger on modeling than concept. But those are all things I would like to see answered. Dialogue: 0,0:29:01.62,0:29:06.28,Default,,0000,0000,0000,,I like the idea and the concept of the shield and the sword, so that all sounded great. Dialogue: 0,0:29:06.28,0:29:11.10,Default,,0000,0000,0000,,It's just looking at the ship, I wasn't saying "I want to own that spaceship." Dialogue: 0,0:29:11.10,0:29:16.08,Default,,0000,0000,0000,,And really, that's why we're designing it. We're designing a spaceship that everyone out there in Star Citizen Dialogue: 0,0:29:16.08,0:29:26.08,Default,,0000,0000,0000,,will go "I want to have that sitting in my hangar," and I'm looking at that thinking it's not doing it for me unfortunately. Dialogue: 0,0:29:26.08,0:29:31.35,Default,,0000,0000,0000,,Sandi: Ok, well, people seem to like the second version, but still quite a few questions unanswered. Dialogue: 0,0:29:31.35,0:29:32.62,Default,,0000,0000,0000,,Let's roll the next one. Dialogue: 0,0:29:36.16,0:29:40.60,Default,,0000,0000,0000,,Jan: This is 1Bit Amoeba, and I show you my concept for the mercenary gunship. Dialogue: 0,0:29:40.60,0:29:46.10,Default,,0000,0000,0000,,The first thing I did was to think about where to place the turrets on the ship. Dialogue: 0,0:29:46.10,0:29:51.55,Default,,0000,0000,0000,,I decided to put two on the top and one on the bottom in the front. Dialogue: 0,0:29:51.55,0:29:58.15,Default,,0000,0000,0000,,This way we have a very good coverage and nearly no dead spots around the ship. Dialogue: 0,0:29:58.15,0:30:06.02,Default,,0000,0000,0000,,In addition to that, we have some areas which are covered by two or all three turrets. Dialogue: 0,0:30:06.02,0:30:19.64,Default,,0000,0000,0000,,The green area here is where two turrets cover, and the red one is where all three turrets can shoot at the target. Dialogue: 0,0:30:19.64,0:30:24.65,Default,,0000,0000,0000,,Then I got the shape which I really like, this one. Dialogue: 0,0:30:30.09,0:30:33.41,Default,,0000,0000,0000,,The interior, I made a rough layout with the main areas. Dialogue: 0,0:30:33.41,0:30:35.75,Default,,0000,0000,0000,,For example, the crew area and the cargo hold. Dialogue: 0,0:30:42.39,0:30:46.74,Default,,0000,0000,0000,,Here you can see the ship again from the side view, top view, and the front. Dialogue: 0,0:30:48.65,0:30:52.24,Default,,0000,0000,0000,,And this is how it would look like while landing. Dialogue: 0,0:30:56.46,0:30:58.74,Default,,0000,0000,0000,,And another one while in space. Dialogue: 0,0:30:58.74,0:31:00.91,Default,,0000,0000,0000,,Thanks for watching. Dialogue: 0,0:31:00.91,0:31:03.16,Default,,0000,0000,0000,,Sandi: Alright, Chris Smith, what did you think of that one? Dialogue: 0,0:31:03.16,0:31:07.48,Default,,0000,0000,0000,,Chris S: So I actually like this one quit a bit, uh... Dialogue: 0,0:31:07.48,0:31:09.02,Default,,0000,0000,0000,,Chris R: That's surprising to you? Dialogue: 0,0:31:09.02,0:31:09.100,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:31:09.100,0:31:13.60,Default,,0000,0000,0000,,Chris S: No, I mean I thought he had some good iterations. Dialogue: 0,0:31:13.60,0:31:19.36,Default,,0000,0000,0000,,I liked the idea of the coverage of the turrets, that was kind of cool. Dialogue: 0,0:31:19.36,0:31:25.84,Default,,0000,0000,0000,,And he thought about weaponizing it and making it powerful that way. Dialogue: 0,0:31:25.84,0:31:33.51,Default,,0000,0000,0000,,The first iteration, he went through a couple and I liked it better as it went on, when it went a little wider with the wings. Dialogue: 0,0:31:33.51,0:31:44.87,Default,,0000,0000,0000,,It was a cool design, the one thing I would say critique wise would be, animations would help. Dialogue: 0,0:31:44.87,0:31:48.51,Default,,0000,0000,0000,,You know, some preview animations on the thrusters. It was hard to tell how they would work. Dialogue: 0,0:31:48.51,0:31:53.30,Default,,0000,0000,0000,,The whole pitch and yaw thing, how it would actually work in space. Dialogue: 0,0:31:53.30,0:32:02.12,Default,,0000,0000,0000,,I liked the interior, he pulled out the interiors and had specific areas, I liked that. Dialogue: 0,0:32:02.12,0:32:12.73,Default,,0000,0000,0000,,I didn't like, from the top view, for a design standpoint had a weird snake-like cockpit with a head. Dialogue: 0,0:32:12.73,0:32:17.02,Default,,0000,0000,0000,,I probably would adjust that a little bit because it makes it look a little fragile. Dialogue: 0,0:32:17.02,0:32:22.14,Default,,0000,0000,0000,,In that area it's just this long, skinny neck, with the cockpit on the end. Dialogue: 0,0:32:22.14,0:32:25.43,Default,,0000,0000,0000,,But over all everything else was pretty solid. Dialogue: 0,0:32:25.43,0:32:27.79,Default,,0000,0000,0000,,Sandi: Chris, do you agree? Dialogue: 0,0:32:27.79,0:32:32.04,Default,,0000,0000,0000,,Chris O: It's interesting the way that it over all feels like a very flat shape, Dialogue: 0,0:32:32.04,0:32:37.42,Default,,0000,0000,0000,,except they have the cockpit, fuselage area more of a skinny vertical. Dialogue: 0,0:32:37.42,0:32:43.98,Default,,0000,0000,0000,,It needs support structures holding that there in place and it would feel a bit more powerful. Dialogue: 0,0:32:43.98,0:32:49.64,Default,,0000,0000,0000,,I think in the next iteration, use the paint overs to push it a little further. Dialogue: 0,0:32:49.64,0:33:01.51,Default,,0000,0000,0000,,But the fact that he was able to achieve something really nice with just basic flat shading and very angular shapes, Dialogue: 0,0:33:01.51,0:33:05.39,Default,,0000,0000,0000,,it was very well done, done in a very nice way. Dialogue: 0,0:33:05.39,0:33:07.89,Default,,0000,0000,0000,,It reminded me a little bit of Ryan Church. Dialogue: 0,0:33:07.89,0:33:09.45,Default,,0000,0000,0000,,Chris S: Like a little stealthy. Dialogue: 0,0:33:09.45,0:33:14.46,Default,,0000,0000,0000,,Chris O: Very stealth, the side view, at first I was like, "Oh, it's very simple" from the profile, Dialogue: 0,0:33:14.46,0:33:18.15,Default,,0000,0000,0000,,but it is a nice, clean, profile silhouette. Dialogue: 0,0:33:18.15,0:33:28.48,Default,,0000,0000,0000,,The front view head on looked a little weird and sort of messy. I wasn't sure why, but over all it's nice and clean. Dialogue: 0,0:33:28.48,0:33:29.81,Default,,0000,0000,0000,,Chris S: Sort of like a wedge. Dialogue: 0,0:33:29.81,0:33:31.50,Default,,0000,0000,0000,,Chris O: Yeah, yeah. Dialogue: 0,0:33:31.50,0:33:33.58,Default,,0000,0000,0000,,Chris S: I like that kind of wide shape. Dialogue: 0,0:33:33.58,0:33:36.31,Default,,0000,0000,0000,,Chris O: No. Chris S: Yeah. Dialogue: 0,0:33:36.31,0:33:38.58,Default,,0000,0000,0000,,Sandi: David, what did you think? Dialogue: 0,0:33:38.58,0:33:47.68,Default,,0000,0000,0000,,David: I like this design a lot, I think it has a lot of potential, I like the tear-dropped delta wing, Dialogue: 0,0:33:47.68,0:33:58.08,Default,,0000,0000,0000,,but then he cut into it and extruded the cockpit section from that. I think it creates a pretty sophisticated form. Dialogue: 0,0:33:58.08,0:34:09.90,Default,,0000,0000,0000,,That said, when it comes to some of the cockpit and volume break up of the cannons and the front cockpit, Dialogue: 0,0:34:09.90,0:34:12.71,Default,,0000,0000,0000,,it seemed to be lacking in sophistication. Dialogue: 0,0:34:12.71,0:34:19.51,Default,,0000,0000,0000,,So if I were him, I would go back and bring those things up to the level of sophistication of the main shape. Dialogue: 0,0:34:19.51,0:34:25.19,Default,,0000,0000,0000,,The only other critique I would have would be when it was landed, Dialogue: 0,0:34:25.19,0:34:30.74,Default,,0000,0000,0000,,It wasn't quite as sexy looking as it was in flight mode. Dialogue: 0,0:34:30.74,0:34:39.77,Default,,0000,0000,0000,,Mark: Yeah, I agree. I think what it was is the verticallity of the thrusters kind of ruined the lines of the ship. Dialogue: 0,0:34:39.77,0:34:41.14,Default,,0000,0000,0000,,Chris S: Is that a word? Dialogue: 0,0:34:41.14,0:34:43.42,Default,,0000,0000,0000,,Chris R: Add that to "frequency," verticallity. Dialogue: 0,0:34:43.42,0:34:48.99,Default,,0000,0000,0000,,Mark: [{\i1}Moving hands up and down{\i0}] Verticality, [{\i1}Hands side to side{\i0}] frequency, [{\i1}Hands forward{\i0}] thrusters, you know. Dialogue: 0,0:34:48.99,0:34:52.90,Default,,0000,0000,0000,,It kind of ruined the lines when it was sitting, and that bothered me too. Dialogue: 0,0:34:52.90,0:34:55.12,Default,,0000,0000,0000,,Chris R: You mean when they were deployed into VTOL position? Dialogue: 0,0:34:55.12,0:34:56.24,Default,,0000,0000,0000,,Mark: VTOL, yeah. Dialogue: 0,0:34:56.24,0:34:57.45,Default,,0000,0000,0000,,Chris R: Vertical Take Off and Landing. Dialogue: 0,0:34:57.45,0:34:59.25,Default,,0000,0000,0000,,Mark: That's right, that's what that stands for. Dialogue: 0,0:34:59.25,0:35:00.85,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:35:00.85,0:35:06.70,Default,,0000,0000,0000,,Mark: So, the other thing, yes, the neck is annoying because it's so fragile. Dialogue: 0,0:35:06.70,0:35:17.14,Default,,0000,0000,0000,,I think if you were to have, maybe from the top down, if you had some supports that came out and made it porous, Dialogue: 0,0:35:17.14,0:35:20.95,Default,,0000,0000,0000,,it might make it look a little more reinforced. Dialogue: 0,0:35:20.95,0:35:26.42,Default,,0000,0000,0000,,Chris R: I don't think it needs to be quite as long and deep. I mean what's the benefit of that? Dialogue: 0,0:35:26.42,0:35:28.36,Default,,0000,0000,0000,,Chris O: I didn't see the reason why there was that gap. David: Yeah. Dialogue: 0,0:35:28.36,0:35:30.12,Default,,0000,0000,0000,,Chris R: I mean usually there should be some function. Dialogue: 0,0:35:30.12,0:35:31.17,Default,,0000,0000,0000,,Chris S: Just fill it in. Dialogue: 0,0:35:31.17,0:35:32.52,Default,,0000,0000,0000,,Chris R: It had a bit of of-- Dialogue: 0,0:35:32.52,0:35:34.10,Default,,0000,0000,0000,,Chris S: Wide flat snake? Dialogue: 0,0:35:34.10,0:35:38.47,Default,,0000,0000,0000,,Chris R: Retaliator kind of vibe to me, like I would say it could be an Aegis ship or... Dialogue: 0,0:35:38.47,0:35:41.21,Default,,0000,0000,0000,,Chris S: Even Drake. Dialogue: 0,0:35:41.21,0:35:48.42,Default,,0000,0000,0000,,Chris R: I'll say for me this is my favorite one of the ones I've seen so far, so, like Chris said, Dialogue: 0,0:35:48.42,0:35:57.49,Default,,0000,0000,0000,,I really like the idea of gun turret placement. If you're making a gunship, that's the first thing you should think about. Dialogue: 0,0:35:57.49,0:36:05.50,Default,,0000,0000,0000,,So that was really good. I actually, for a couple of the earlier iteration, one that was sort of like the Millennium Falcon. Dialogue: 0,0:36:05.50,0:36:14.00,Default,,0000,0000,0000,,That had the two turrets actually attached on the side, so I like the final design a lot. Dialogue: 0,0:36:14.00,0:36:21.31,Default,,0000,0000,0000,,I agree on the neck, it sort of feels like it's a bit too long, so I would have it shorter and make some reason. Dialogue: 0,0:36:21.31,0:36:25.34,Default,,0000,0000,0000,,Some detail could be in there, it could be cool. Dialogue: 0,0:36:25.34,0:36:31.77,Default,,0000,0000,0000,,I actually thought it was cool when it was landing with the thrusters down in the VTOL position. Dialogue: 0,0:36:31.77,0:36:35.59,Default,,0000,0000,0000,,So that may just be me verses other people's opinions on that. Dialogue: 0,0:36:35.59,0:36:37.53,Default,,0000,0000,0000,,Mark: Maybe a little smaller. Dialogue: 0,0:36:37.53,0:36:44.09,Default,,0000,0000,0000,,Chris R: Like Chris said, I would like again to make sure the thrusters could move and apply the directions. Dialogue: 0,0:36:44.09,0:36:47.14,Default,,0000,0000,0000,,It looked like he placed them in generally the right areas, so I really liked it. Dialogue: 0,0:36:47.14,0:36:54.72,Default,,0000,0000,0000,,Chris S: I think for the second iteration, maybe the guys can include little preview animations on those things. Dialogue: 0,0:36:54.72,0:37:00.45,Default,,0000,0000,0000,,Really simple key-framing block out animations on those things would help a lot. Dialogue: 0,0:37:00.45,0:37:06.01,Default,,0000,0000,0000,,David: Basically if you have a great idea, you have to show it. You can't just tell us about it. Dialogue: 0,0:37:06.01,0:37:09.96,Default,,0000,0000,0000,,It has to be communicated in an illustration or an animation. Dialogue: 0,0:37:09.96,0:37:14.53,Default,,0000,0000,0000,,Sandi: Well positive reviews for that one, but we're not done yet. Here we go with the next video. Dialogue: 0,0:37:14.53,0:37:20.70,Default,,0000,0000,0000,,Scott: Hello Star Citizen Community. Our design process involves the members of team catapult getting together, Dialogue: 0,0:37:20.70,0:37:25.34,Default,,0000,0000,0000,,sitting down, throwing ideas onto a sketch pad, talking about various features we wanted. Dialogue: 0,0:37:25.34,0:37:31.75,Default,,0000,0000,0000,,We wanted the mission profile to be able to involve things such as land marines on a planet's surface, Dialogue: 0,0:37:31.75,0:37:34.50,Default,,0000,0000,0000,,and function like an armored truck in space. Dialogue: 0,0:37:34.50,0:37:38.01,Default,,0000,0000,0000,,As those discussions came to a head, we decided we wanted to go with something that was Dialogue: 0,0:37:38.01,0:37:46.06,Default,,0000,0000,0000,,aerodynamically sleek, and avoided the sci-fi pitfall that most "dropships" use of the "flying brick." Dialogue: 0,0:37:46.06,0:37:51.33,Default,,0000,0000,0000,,We came up with the idea to use retractable wings that could help with aerodynamic control going into Dialogue: 0,0:37:51.33,0:37:55.96,Default,,0000,0000,0000,,the atmosphere and also be pulled in during combat to provide a lower profile target. Dialogue: 0,0:37:55.96,0:38:02.08,Default,,0000,0000,0000,,Now I present to you: Anvil Aerospace's Albatross, the mercenary gunship from team Catapult. Dialogue: 0,0:38:02.08,0:38:09.63,Default,,0000,0000,0000,,Then what we did is we printed off some renders that we could then sketch on in paper so we could share our ideas. Dialogue: 0,0:38:09.63,0:38:14.12,Default,,0000,0000,0000,,As we go forward, we'll be adding more and more details to the overall design. Dialogue: 0,0:38:14.12,0:38:19.80,Default,,0000,0000,0000,,As you can see with this image here, we're in our closed mode, and this would be for interstellar travel, Dialogue: 0,0:38:19.80,0:38:24.20,Default,,0000,0000,0000,,providing a smaller target and keeping sensitive parts of the wing out of the way. Dialogue: 0,0:38:24.20,0:38:26.39,Default,,0000,0000,0000,,And this is again the top down view of it opened up. Dialogue: 0,0:38:26.39,0:38:30.35,Default,,0000,0000,0000,,So you can see that when they're coming into an atmosphere the pilot would pull up, Dialogue: 0,0:38:30.35,0:38:33.88,Default,,0000,0000,0000,,deploy the wings, and that would provide a huge breaking surface. Dialogue: 0,0:38:33.88,0:38:40.86,Default,,0000,0000,0000,,So the engines we wanted to go with something similar to how the F-35 Lockheed Martin works where the engine can Dialogue: 0,0:38:40.86,0:38:45.81,Default,,0000,0000,0000,,turn 90 degrees, and in our case we could rotate the engine so you can get some more range so they act as thrusters. Dialogue: 0,0:38:45.81,0:38:52.37,Default,,0000,0000,0000,,And this is its landed view. As you can see here, we've got the cockpit access as well as the missile racks deployed. Dialogue: 0,0:38:52.37,0:38:54.98,Default,,0000,0000,0000,,This is an interior cross-section of our ship. Dialogue: 0,0:38:54.98,0:39:00.01,Default,,0000,0000,0000,,We wanted to go with a two level split design. It would be very compressed and compact. Dialogue: 0,0:39:00.01,0:39:02.81,Default,,0000,0000,0000,,This is Scott from team Catapult signing off, see you in the 'verse. Dialogue: 0,0:39:04.100,0:39:06.31,Default,,0000,0000,0000,,Sandi: Chris O, what did you think? Dialogue: 0,0:39:06.31,0:39:15.82,Default,,0000,0000,0000,,Chris O: I can't really comment on it, 'cause it just, it's... Everything is so not finished and amateurish. Dialogue: 0,0:39:15.82,0:39:18.67,Default,,0000,0000,0000,,So I wasn't happy... Moving on. Dialogue: 0,0:39:18.67,0:39:19.99,Default,,0000,0000,0000,,Sandi: Ok. Dialogue: 0,0:39:19.99,0:39:21.30,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:39:21.30,0:39:22.79,Default,,0000,0000,0000,,Mark: That's very diplomatic of you. Dialogue: 0,0:39:22.79,0:39:24.10,Default,,0000,0000,0000,,Sandi: Ok, David Hobbins. Dialogue: 0,0:39:24.10,0:39:36.26,Default,,0000,0000,0000,,David: I feel like there's nothing really pulling me into this design. There's nothing , it's... Dialogue: 0,0:39:36.26,0:39:37.34,Default,,0000,0000,0000,,Mark: Come on. Dialogue: 0,0:39:37.34,0:39:39.59,Default,,0000,0000,0000,,Chris S: Just say it. Dialogue: 0,0:39:39.59,0:39:41.14,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:39:41.14,0:39:52.78,Default,,0000,0000,0000,,David: I feel like the overall shape could be cool, could be workable, it's interesting to see the thought going into Dialogue: 0,0:39:52.78,0:39:55.95,Default,,0000,0000,0000,,some function, utility, layout of the interior. Dialogue: 0,0:39:55.95,0:40:01.69,Default,,0000,0000,0000,,That said, a lot of the sketching over the 3D model renderings was... Dialogue: 0,0:40:03.100,0:40:06.10,Default,,0000,0000,0000,,Chris S: Drawn by a three year-old? Dialogue: 0,0:40:06.10,0:40:07.68,Default,,0000,0000,0000,,David: Was lacking. Dialogue: 0,0:40:07.68,0:40:09.59,Default,,0000,0000,0000,,[{\i1}Laughing{\i0}] Dialogue: 0,0:40:09.59,0:40:16.65,Default,,0000,0000,0000,,David: So I would go back, continue to work that 3D block in, maybe try to get a little more visual interest going there, Dialogue: 0,0:40:16.65,0:40:25.80,Default,,0000,0000,0000,,and then take another pass at the surfacing and internal graphics of the ship. Dialogue: 0,0:40:26.04,0:40:30.85,Default,,0000,0000,0000,,Chris O:I think it took away from it how loose the sketching was, even if they had used a Dialogue: 0,0:40:30.85,0:40:35.36,Default,,0000,0000,0000,,ruler to do some of the lines it would have helped. Sorry, I don't mean to keep... Dialogue: 0,0:40:35.36,0:40:41.15,Default,,0000,0000,0000,,Chris S:There was a lot of problems with that concept, first of all the sketches were very Dialogue: 0,0:40:41.15,0:40:48.77,Default,,0000,0000,0000,,rudimentary and amateurish. Like David was saying, there was no confidence in the line art Dialogue: 0,0:40:48.77,0:40:58.36,Default,,0000,0000,0000,,even though we are making 3D assets it helps to be able to draw and present things, right? Dialogue: 0,0:40:58.36,0:41:03.82,Default,,0000,0000,0000,,You need to be able to present things correctly, and there was his problem. Even though he put a lot Dialogue: 0,0:41:03.82,0:41:10.56,Default,,0000,0000,0000,,of thought into things where thruster placements were and loading, docking collars, stuff like that Dialogue: 0,0:41:10.56,0:41:16.67,Default,,0000,0000,0000,,it was just hard to tell what was going on because the drawings were not very good at all. Dialogue: 0,0:41:16.67,0:41:23.87,Default,,0000,0000,0000,,The 3D shape maybe had some promise, but overall I thought this was pretty weak. Dialogue: 0,0:41:23.87,0:41:25.64,Default,,0000,0000,0000,,Sandi:Chris Roberts? Dialogue: 0,0:41:25.64,0:41:32.47,Default,,0000,0000,0000,,Chris R:Hmm. Well I will remind everyone that I voted for AEM over team Catapult ....CS:I did too... Dialogue: 0,0:41:32.47,0:41:38.89,Default,,0000,0000,0000,,Chris did too, because I thought the AEM design was much more interesting. Dialogue: 0,0:41:38.89,0:41:41.32,Default,,0000,0000,0000,,Mark:So the rest of us are fired? (laughter) Dialogue: 0,0:41:41.32,0:41:46.73,Default,,0000,0000,0000,,Chris R:I thought team Catapult's design was not particularly inspiring, therefore I'm kind of Dialogue: 0,0:41:46.73,0:41:57.68,Default,,0000,0000,0000,,angry about that, then angry about seeing a concept design that feels like it was "phoned in" or Dialogue: 0,0:41:57.68,0:41:59.99,Default,,0000,0000,0000,,done over a very short period of time. Dialogue: 0,0:41:59.99,0:42:02.90,Default,,0000,0000,0000,,Chris O:There's no reason to be angry, this is all for fun... Dialogue: 0,0:42:02.90,0:42:06.34,Default,,0000,0000,0000,,Chris R:And not presented well? No! because I feel like you should take it seriously, you got Dialogue: 0,0:42:06.34,0:42:11.29,Default,,0000,0000,0000,,this far right? There is a bunch of people that wanted to get this far, that worked really hard to get Dialogue: 0,0:42:11.29,0:42:15.91,Default,,0000,0000,0000,,this far, there were some on the cusp, that you could flip a coin, we even had some people that, Dialogue: 0,0:42:15.91,0:42:21.16,Default,,0000,0000,0000,,after we had all voted, emailed asking why they never even made the cut into the 24? Dialogue: 0,0:42:21.16,0:42:26.80,Default,,0000,0000,0000,,Well it turned out that they were number 26 or number 25, and they were literally, when we were making Dialogue: 0,0:42:26.80,0:42:32.05,Default,,0000,0000,0000,,our picks they had 4 of us saying they would be a good one to put in, but they just ended up just missing Dialogue: 0,0:42:32.05,0:42:38.22,Default,,0000,0000,0000,,the cut, so I feel like, if you get to this stage you can't phone it in, and this is absolutely phoning it in. Dialogue: 0,0:42:38.22,0:42:45.07,Default,,0000,0000,0000,,Maybe they are not great on 2D work, not great on concept, because when we saw Catapult Dialogue: 0,0:42:45.07,0:42:51.63,Default,,0000,0000,0000,,it was mostly more sort of 3D work that we saw, but if you are going to do that, do what 1bitAmoeba did Dialogue: 0,0:42:51.63,0:42:59.00,Default,,0000,0000,0000,,which was concepting in 3D and block it out. The little bit of 3D blockout in that was the best thing about it Dialogue: 0,0:42:59.00,0:43:06.24,Default,,0000,0000,0000,,The detail and line work on top was not going to help. There is no way it's going to have any chance Dialogue: 0,0:43:06.24,0:43:13.52,Default,,0000,0000,0000,,of going through. I can promise you that, we the ten to go through from the 16, and they are not Dialogue: 0,0:43:13.52,0:43:19.52,Default,,0000,0000,0000,,going to make the ten, that's just not going to happen ...Sandi:Twelve... or the 12, whatever it will be Dialogue: 0,0:43:19.52,0:43:25.69,Default,,0000,0000,0000,,It's 10 we vote for and the community saves 2. The point is that it feels like it was phoned in and Dialogue: 0,0:43:25.69,0:43:31.32,Default,,0000,0000,0000,,that kind of bugs me. If you get this far, why drop the ball. Dialogue: 0,0:43:31.32,0:43:34.26,Default,,0000,0000,0000,,Chris O:Can we get them on the phone right now? (laughs) Dialogue: 0,0:43:34.26,0:43:38.41,Default,,0000,0000,0000,,Chris R:I would! If someone was working for me and did that I would chew them out. Dialogue: 0,0:43:38.41,0:43:40.70,Default,,0000,0000,0000,,I'm not happy, and I'm not voting for them. Dialogue: 0,0:43:40.70,0:43:43.62,Default,,0000,0000,0000,,Chris O:You can curse it you want to. (laughs) Chris S: they will bleep it out. Dialogue: 0,0:43:43.62,0:43:45.25,Default,,0000,0000,0000,,Sandi:Mark Skelton? Dialogue: 0,0:43:45.25,0:43:49.21,Default,,0000,0000,0000,,Mark:I loved it. (laughter) I thought it was fantastic for a second grader. Dialogue: 0,0:43:49.21,0:44:00.69,Default,,0000,0000,0000,,Well, it's got a Romulan Bird of Prey feel, I will say that for the block out, but how can you argue Dialogue: 0,0:44:00.69,0:44:04.58,Default,,0000,0000,0000,,with the implementation. It's not good. Dialogue: 0,0:44:04.58,0:44:10.56,Default,,0000,0000,0000,,Chris R:They have got the talent, that's why I'm sort of angry, you got talent, deliver it! Dialogue: 0,0:44:10.56,0:44:15.81,Default,,0000,0000,0000,,Mark:They just ruined their chance. They ruined the chance, and that's a bummer because Dialogue: 0,0:44:15.81,0:44:23.84,Default,,0000,0000,0000,,you have to take this seriously, there's a lot at stake here. We take everything we do here seriously Dialogue: 0,0:44:23.84,0:44:30.03,Default,,0000,0000,0000,,we have the top people in the world working on this, and there's hundreds of people who would Dialogue: 0,0:44:30.03,0:44:34.18,Default,,0000,0000,0000,,die for this chance. Chris S:Yeah, they wasted it for someone else. Dialogue: 0,0:44:34.18,0:44:37.04,Default,,0000,0000,0000,,Mark:They wasted it. That's a bummer. Dialogue: 0,0:44:37.04,0:44:41.23,Default,,0000,0000,0000,,Sandi:Right. Here's the last video of the day. Dialogue: 0,0:44:42.14,0:44:46.60,Default,,0000,0000,0000,,Greetings once again fellow citizens, this it Skyguard Fabrications, and I'm honored and excited to Dialogue: 0,0:44:46.60,0:44:49.03,Default,,0000,0000,0000,,have been selected to compete in this competition. Dialogue: 0,0:44:49.03,0:44:52.30,Default,,0000,0000,0000,,I spent a lot of time doing nothing but silhouettes, I did a LOT of them. Dialogue: 0,0:44:52.30,0:44:59.84,Default,,0000,0000,0000,,I was looking for a silhouette that resonated with me, and the challenge was to come up with an Dialogue: 0,0:44:59.84,0:45:07.84,Default,,0000,0000,0000,,overall design that would fit in with the current military ships, but that could also be identified at a glance Dialogue: 0,0:45:07.84,0:45:10.96,Default,,0000,0000,0000,,as an independant, unique design. Dialogue: 0,0:45:10.96,0:45:16.40,Default,,0000,0000,0000,,I'm proud to present the Guardian AX-1. The core of my design centred around the idea of Dialogue: 0,0:45:16.40,0:45:22.38,Default,,0000,0000,0000,,being able to deploy Marines into combat as quickly and safely as possible. Dialogue: 0,0:45:22.38,0:45:31.09,Default,,0000,0000,0000,,You'll notice that the mercenary gunship has two large hatches on either side with built-in rapelling systems Dialogue: 0,0:45:31.09,0:45:36.25,Default,,0000,0000,0000,,This is to allow Marines to deploy from the ship without forcing the ship to land. Dialogue: 0,0:45:36.25,0:45:45.33,Default,,0000,0000,0000,,Because of where the turrets are placed, the main class 4 and one class 5 turrets are able Dialogue: 0,0:45:45.33,0:45:51.66,Default,,0000,0000,0000,,to provide ground support to the Marines either during deployment or throughout the ground operation Dialogue: 0,0:45:51.66,0:45:59.77,Default,,0000,0000,0000,,It would be very difficult to sneak up on this ship. You have almost no location around this ship that is not Dialogue: 0,0:45:59.77,0:46:04.04,Default,,0000,0000,0000,,possible for this mercenary ship cannot shoot back at you. Dialogue: 0,0:46:04.04,0:46:07.18,Default,,0000,0000,0000,,Sandi:Alright. Mark, silhouettes? Frequencies? Dialogue: 0,0:46:07.18,0:46:14.22,Default,,0000,0000,0000,,Mark:Silhouette, silhouette, silhouette. Awsome. I loved the silhouettes that he explored Dialogue: 0,0:46:14.22,0:46:19.74,Default,,0000,0000,0000,,a lot of those were great, he could have used quite a few of those. I think the one he picked was good Dialogue: 0,0:46:19.74,0:46:31.03,Default,,0000,0000,0000,,I would say that, there was a lot like, the top is very clean, and ah, the underside has a lot of Dialogue: 0,0:46:31.03,0:46:37.05,Default,,0000,0000,0000,,detail in it, and because of all that detail and the bulkiness of the bottom, that the wings felt Dialogue: 0,0:46:37.05,0:46:45.53,Default,,0000,0000,0000,,a little small. A big fat bird with little wings. When they fold out they look better, but he needs, Dialogue: 0,0:46:45.53,0:46:51.88,Default,,0000,0000,0000,,for me personally, to re-think the wings a little bit and make them proportionate. Dialogue: 0,0:46:51.88,0:46:59.24,Default,,0000,0000,0000,,I realise that it's a spaceship, and wings don't really matter in space, but just weighting-wise.... Dialogue: 0,0:46:59.24,0:47:04.29,Default,,0000,0000,0000,,Chris R:The specs say it also has to be capable of atmospheric flight. Dialogue: 0,0:47:04.29,0:47:06.82,Default,,0000,0000,0000,,Chris O:See those guys rapelling out? Dialogue: 0,0:47:06.82,0:47:14.92,Default,,0000,0000,0000,,Mark:Yeah, I know, If you have enough thruster then you can have a UFO saucer if you want, Dialogue: 0,0:47:14.92,0:47:24.12,Default,,0000,0000,0000,,but for me the wings felt too small to handle this big ship. I do like the underbelly, I like the way the Dialogue: 0,0:47:24.12,0:47:32.22,Default,,0000,0000,0000,,detail works. I like that the top in clean, kinda like a turtle from the top? You don't realise what you Dialogue: 0,0:47:32.22,0:47:35.40,Default,,0000,0000,0000,,are dealing with. Chris O:What about the wings? Dialogue: 0,0:47:35.40,0:47:41.01,Default,,0000,0000,0000,,Mark:(sigh)I think I'm going to kick you in the face about the wings. Dialogue: 0,0:47:41.01,0:47:43.27,Default,,0000,0000,0000,,Sandi:What do you think about the wings Chris? Dialogue: 0,0:47:43.27,0:47:45.15,Default,,0000,0000,0000,,Chris O:Oh, you're going to me now? Dialogue: 0,0:47:45.15,0:47:46.96,Default,,0000,0000,0000,,Mark:YEAH! What do YOU think about the wings Chris? Dialogue: 0,0:47:46.96,0:47:51.45,Default,,0000,0000,0000,,Chris O:Well, I completely agree, for the most part, with Mr. Skelton. Mark:(whisper) What? Dialogue: 0,0:47:51.45,0:47:53.37,Default,,0000,0000,0000,,Chris R:Even on the wings? Dialogue: 0,0:47:53.37,0:47:57.30,Default,,0000,0000,0000,,Chris O:About everything. Mark:But the WINGS though! We are talking about WINGS! Dialogue: 0,0:47:57.30,0:47:59.62,Default,,0000,0000,0000,,Chris S:He always disagree with me... Dialogue: 0,0:47:59.62,0:48:04.17,Default,,0000,0000,0000,,Chris O:No, overall I felt it was too sleek and "Fightery" looking actually. I think there Dialogue: 0,0:48:04.17,0:48:12.42,Default,,0000,0000,0000,,could be something done differently with the wings without just, sort of, standard, swept back, wings Dialogue: 0,0:48:12.42,0:48:19.96,Default,,0000,0000,0000,,I think even though the rendering style was a bit "cartoony" I think it would translate into Dialogue: 0,0:48:19.96,0:48:28.23,Default,,0000,0000,0000,,"real world" pretty nicely, and there was a lot of thought put into the interior and what was Dialogue: 0,0:48:28.23,0:48:33.69,Default,,0000,0000,0000,,going on. Pretty good. Thought the wings were a little too small for the ship. Dialogue: 0,0:48:33.69,0:48:35.49,Default,,0000,0000,0000,,Mark:Whaaaat? Dialogue: 0,0:48:35.49,0:48:37.09,Default,,0000,0000,0000,,Sandi:Wings? Dialogue: 0,0:48:37.09,0:48:44.62,Default,,0000,0000,0000,,David:ah wings. That was not my biggest problem, especially when the wings deployed out Dialogue: 0,0:48:44.62,0:48:51.56,Default,,0000,0000,0000,,I felt it was a little more balanced. I think from the profile it's drooping nose? I get that it serves a Dialogue: 0,0:48:51.56,0:48:59.61,Default,,0000,0000,0000,,function, that it would get more visibility for the pilot and the gun-pod and landing gear assembly Dialogue: 0,0:48:59.61,0:49:06.46,Default,,0000,0000,0000,,but with that said, I still, in profile, I felt it was a little droopy and needed to be balanced Dialogue: 0,0:49:06.46,0:49:09.93,Default,,0000,0000,0000,,by something else, so I would play around there. Dialogue: 0,0:49:09.93,0:49:15.19,Default,,0000,0000,0000,,I like how he communicated, a lot of the ideas he had about the function and utility, people being Dialogue: 0,0:49:15.19,0:49:22.18,Default,,0000,0000,0000,,able to drop down and deployed on the ground. Style-wise, surfacing-wise, it could use a second pass Dialogue: 0,0:49:22.18,0:49:26.94,Default,,0000,0000,0000,,although I think he's headed in the right direction. I would look at more reference, more real world Dialogue: 0,0:49:26.94,0:49:35.04,Default,,0000,0000,0000,,vehicles, and certain things. I remember these two intakes on the side, they felt almost cartoony Dialogue: 0,0:49:35.04,0:49:43.12,Default,,0000,0000,0000,,so it's important to get the size and proportion of these things correct, then it will sell the rest Dialogue: 0,0:49:43.12,0:49:47.100,Default,,0000,0000,0000,,of the vehicle, but otherwise a pretty good job. Dialogue: 0,0:49:47.100,0:49:50.86,Default,,0000,0000,0000,,Mark:I take back what I said and I'm gonna say what he said. Dialogue: 0,0:49:50.86,0:49:55.23,Default,,0000,0000,0000,,(laughter)Sandi:Aaaaaaw! ... Chris, would you like to say what he said? Dialogue: 0,0:49:55.23,0:50:02.27,Default,,0000,0000,0000,,Chris S:Sure, yeah, I disagree....no. (laughs) Actually I DO disagree with the wing part. Dialogue: 0,0:50:02.27,0:50:09.50,Default,,0000,0000,0000,,I thought the wings were cool. I looked like, well kinda like a bomber, a heavy bomber, to me rather Dialogue: 0,0:50:09.50,0:50:17.70,Default,,0000,0000,0000,,than a gunship perhaps? The style was cool, all the silhouettes he did were awsome. Like Mark said, Dialogue: 0,0:50:17.70,0:50:23.62,Default,,0000,0000,0000,,he probably could have used a few of those. The silhouette he chose I almost liked better than Dialogue: 0,0:50:23.62,0:50:30.40,Default,,0000,0000,0000,,the final rendering, but with the extended wings up I thought the shape was interesting and cool. Dialogue: 0,0:50:30.40,0:50:39.27,Default,,0000,0000,0000,,One thing on the technical side is he mentioned the main thrusters, but not the manouvring thrusters Dialogue: 0,0:50:39.27,0:50:44.28,Default,,0000,0000,0000,,that maybe needs fleshed out, maybe he did, but he never mentioned it. Dialogue: 0,0:50:44.28,0:50:50.28,Default,,0000,0000,0000,,Chris R:I was looking, I didn't see them on the front. The back thrusters he had them rotating Dialogue: 0,0:50:50.28,0:50:55.57,Default,,0000,0000,0000,,which was great, but you need to yaw too, make them go this way. Dialogue: 0,0:50:55.57,0:50:57.43,Default,,0000,0000,0000,,Chris S:He had the main ones. Dialogue: 0,0:50:57.43,0:51:01.92,Default,,0000,0000,0000,,Chris R:They were just that. You need them to come out this way, and then some in the front to do Dialogue: 0,0:51:01.92,0:51:04.98,Default,,0000,0000,0000,,the same thing. I didn't see those on the design. Dialogue: 0,0:51:04.98,0:51:09.81,Default,,0000,0000,0000,,I liked the approach, right, so I liked the fact it was "I'm going to make these silhouettes" and Dialogue: 0,0:51:09.81,0:51:16.31,Default,,0000,0000,0000,,"I'm gonna look at the silhouettes of existing military ships", so I though he really approached it Dialogue: 0,0:51:16.31,0:51:22.11,Default,,0000,0000,0000,,in the right way in terms of how to make this ship fit inside the universe. That though process was Dialogue: 0,0:51:22.11,0:51:28.41,Default,,0000,0000,0000,,really good. Like Mark said, there were a bunch of silhouettes that would have been really cool. Dialogue: 0,0:51:28.41,0:51:36.07,Default,,0000,0000,0000,,I tend to prefer a slightly more photo-realistic rendering style when doing the 2D side, and Dialogue: 0,0:51:36.07,0:51:41.62,Default,,0000,0000,0000,,his was a little cartoony, I think there were parts on the ship that came across as slightly out of Dialogue: 0,0:51:41.62,0:51:46.18,Default,,0000,0000,0000,,proportion. They would look great in a comic or graphic novel, but not necessarily in a more Dialogue: 0,0:51:46.18,0:51:51.60,Default,,0000,0000,0000,,film design stuff? Having said that I really liked the way the inside was thought out. Dialogue: 0,0:51:51.60,0:51:55.34,Default,,0000,0000,0000,,How you would get in, what the coverage of the turrets were, that was all good. Dialogue: 0,0:51:55.34,0:52:03.13,Default,,0000,0000,0000,,I felt the the front cockpit/nose area, for me, it just felt a bit small, I didn't like the shape Dialogue: 0,0:52:03.13,0:52:11.38,Default,,0000,0000,0000,,For me I would like to see different explorations there, maybe more visibility, more exploration. Dialogue: 0,0:52:11.38,0:52:19.03,Default,,0000,0000,0000,,It just sort of felt like he was attaching an Apache helicopter cockpit on the front of some big Dialogue: 0,0:52:19.03,0:52:22.96,Default,,0000,0000,0000,,fat thing at the back. Chris O:Was it too droopy? Dialogue: 0,0:52:22.96,0:52:26.06,Default,,0000,0000,0000,,Chris R:It just felt really small compared to the rest. Dialogue: 0,0:52:26.06,0:52:32.25,Default,,0000,0000,0000,,Chris S:You have the cockpit then all this mechanical stuff. It was really bulky underneath. Dialogue: 0,0:52:32.25,0:52:37.14,Default,,0000,0000,0000,,Chris R:I liked the fact that there was a concealed gun that would come out, but that front area Dialogue: 0,0:52:37.14,0:52:43.56,Default,,0000,0000,0000,,that could have had more substance. Thrusters I would have liked to have seen. I like the wing Dialogue: 0,0:52:43.56,0:52:49.72,Default,,0000,0000,0000,,configuration when tilted up, I liked it less when they were not tilted, but I did like that he had Dialogue: 0,0:52:49.72,0:52:54.78,Default,,0000,0000,0000,,worked the interior out, where they would store weapons and the rest of the stuff, that was good. Dialogue: 0,0:52:54.78,0:53:01.87,Default,,0000,0000,0000,,Generally a lot of potential, some criticisms, love to see the next iteration. Dialogue: 0,0:53:01.87,0:53:06.53,Default,,0000,0000,0000,,David:I wanted to add that the silhouettes were awesome, I wanted to design in all of them Dialogue: 0,0:53:06.53,0:53:12.31,Default,,0000,0000,0000,,(noises of agreement from all) Really creative, and it you have that stage going on then Dialogue: 0,0:53:12.31,0:53:15.53,Default,,0000,0000,0000,,you are well on your way to becoming a fanstastic designer. Dialogue: 0,0:53:15.53,0:53:21.80,Default,,0000,0000,0000,,Sandi:Alright guys. Now time for voting. get out your phones and email me your top 4 I'll tally Dialogue: 0,0:53:21.80,0:53:28.24,Default,,0000,0000,0000,,the votes and we will work out the 4 going through and the 2 getting cut. Dialogue: 0,0:53:28.24,0:53:33.58,Default,,0000,0000,0000,,I'm guessing Catapult might not make it.... Dialogue: 0,0:53:53.31,0:53:57.34,Default,,0000,0000,0000,,Sandi:Alright guys, I tallied the votes and it's unanimous, team Catapult.... Dialogue: 0,0:53:57.34,0:53:59.70,Default,,0000,0000,0000,,Mark:Is IN....(laughter) Dialogue: 0,0:53:59.70,0:54:05.35,Default,,0000,0000,0000,,Sandi:Will not be moving on, but with 5 votes each I can tell you that Skyguard Fabrications, Dialogue: 0,0:54:05.35,0:54:10.69,Default,,0000,0000,0000,,1bitAmoeba and TriTri are now officially going on to round two. Dialogue: 0,0:54:10.69,0:54:18.85,Default,,0000,0000,0000,,That leaves us with Cryo and 3Dingo's, it was a close vote, let's hear how that played out. Dialogue: 0,0:54:18.85,0:54:22.72,Default,,0000,0000,0000,,Mark:(whisper)You guys are going to shoot me. Dialogue: 0,0:54:22.72,0:54:33.66,Default,,0000,0000,0000,,If we can work with them and iterate a little bit I honestly think that 3Dingo have enough there Dialogue: 0,0:54:33.66,0:54:39.39,Default,,0000,0000,0000,,to be able to art direct them into something that's really cool. Dialogue: 0,0:54:39.39,0:54:48.15,Default,,0000,0000,0000,,Chris R:So you went 3Dingo. I went with Cryo because I liked the weapon that he did Dialogue: 0,0:54:48.15,0:54:55.75,Default,,0000,0000,0000,,and I think there is talent in 3D modelling. I felt like, even the rendering style wasn't terrible in the Dialogue: 0,0:54:55.75,0:55:02.65,Default,,0000,0000,0000,,concept stuff, it was just the approach that has the issues we brought up, but I thought Cryo was Dialogue: 0,0:55:02.65,0:55:10.35,Default,,0000,0000,0000,,trying something different where the 3Dingo one was more straight ahead "drop-ship" style Dialogue: 0,0:55:10.35,0:55:16.89,Default,,0000,0000,0000,,that's why I picked Cryo but, hey, I picked AEM because I thought that was more interesting Dialogue: 0,0:55:16.89,0:55:19.36,Default,,0000,0000,0000,,and looked what happened! (laughs) Dialogue: 0,0:55:19.36,0:55:28.76,Default,,0000,0000,0000,,Chris S:So I went with Cryo as well, they has a little more interest, a little more thought put into it Dialogue: 0,0:55:28.76,0:55:37.74,Default,,0000,0000,0000,,and I really liked the back story of the guy too, it was interesting in that regard. I think more iteration Dialogue: 0,0:55:37.74,0:55:41.74,Default,,0000,0000,0000,,on that and it could be something pertty unique. Dialogue: 0,0:55:41.74,0:55:44.70,Default,,0000,0000,0000,,Sandi:Cryo for you Chris Olivia? Dialogue: 0,0:55:44.70,0:55:51.16,Default,,0000,0000,0000,,Chris O:So exciting! Ahm, I went with, er, like Mark, 3Dingo. Dialogue: 0,0:55:51.16,0:55:56.99,Default,,0000,0000,0000,,Sandi:Wow Mark:Nailbiter Chris R:You'd think this was staged! I don't believe it. Dialogue: 0,0:55:56.99,0:56:05.05,Default,,0000,0000,0000,,Chris R:It's like the NBA finals. Why listen to the four of us, just ask David Hobbins Dialogue: 0,0:56:05.05,0:56:07.43,Default,,0000,0000,0000,,(laughter) Dialogue: 0,0:56:07.43,0:56:09.81,Default,,0000,0000,0000,,David:Erm. Dialogue: 0,0:56:09.81,0:56:13.21,Default,,0000,0000,0000,,Chris O:Whoah, whoah, whoah (laughter) Dialogue: 0,0:56:13.21,0:56:15.60,Default,,0000,0000,0000,,David:Please, go on. Dialogue: 0,0:56:15.60,0:56:19.57,Default,,0000,0000,0000,,Chris O:I had a long winded explanation, 'cos these are the Italian guys right? Dialogue: 0,0:56:19.57,0:56:22.24,Default,,0000,0000,0000,,Chris R:Right. Mark:Party with those guys! Dialogue: 0,0:56:22.24,0:56:28.87,Default,,0000,0000,0000,,Chris O:As much as I like the guy from Alaska, and all the alcohol in that area, and I agree he had a Dialogue: 0,0:56:28.87,0:56:36.02,Default,,0000,0000,0000,,unique approach and design, I just think in the end I think there is more potential with the 3Dingo ship Dialogue: 0,0:56:36.02,0:56:41.39,Default,,0000,0000,0000,,Sandi:Alright, David Hobbins. All the pressure is on you. Chris O:Drumroll Dialogue: 0,0:56:41.39,0:56:49.76,Default,,0000,0000,0000,,David:This for me was really close. I can make arguments either way, that said, I did end up Dialogue: 0,0:56:49.76,0:57:01.26,Default,,0000,0000,0000,,going towards Cryo... (laughter) ...it was really close, but I guess the back story, the thoughtfulness Dialogue: 0,0:57:01.26,0:57:15.03,Default,,0000,0000,0000,,Cryo's passion for his vehicle and the weapon in previous episodes won me over. Dialogue: 0,0:57:15.03,0:57:24.61,Default,,0000,0000,0000,,Him not going with a conventional design, I liked that, and with some coaching he will have the passion Dialogue: 0,0:57:24.61,0:57:28.78,Default,,0000,0000,0000,,and resilience to take this all the way. Dialogue: 0,0:57:28.78,0:57:30.91,Default,,0000,0000,0000,,ChrisO:He's rolled his eyes. Dialogue: 0,0:57:30.91,0:57:39.24,Default,,0000,0000,0000,,Mark:I guess I can accept that. I'm changing my vote to "I like Cryo". Unanimous! Dialogue: 0,0:57:39.24,0:57:45.24,Default,,0000,0000,0000,,Sandi:So Team Catapult and 3Dingo have been cut, however, that does not mean they are out Dialogue: 0,0:57:45.24,0:57:47.18,Default,,0000,0000,0000,,because there is "The Save". Dialogue: 0,0:57:47.18,0:57:51.99,Default,,0000,0000,0000,,The community gets involved once again at the end of phase 1 the community will get to Dialogue: 0,0:57:51.99,0:57:54.34,Default,,0000,0000,0000,,vote back in two teams. Dialogue: 0,0:57:54.34,0:57:58.66,Default,,0000,0000,0000,,All the teams will get the judges feedback, they will do another pass and put out a new video Dialogue: 0,0:57:58.66,0:58:01.46,Default,,0000,0000,0000,,and you guys will get to vote two teams back in. Dialogue: 0,0:58:01.46,0:58:06.77,Default,,0000,0000,0000,,Next week, three more teams move on, and two more get cut.See you next Friday. Dialogue: 0,0:58:06.77,0:58:16.60,Default,,0000,0000,0000,,All: Later. Take it easy. Cyas. It's been real. Oh My God!(laughter) "It's been real!"