[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:01.51,0:00:05.76,Default,,0000,0000,0000,,Hi! This is Game Maker's Toolkit, I'm Mark\NBrown Dialogue: 0,0:00:05.76,0:00:10.95,Default,,0000,0000,0000,,So a few months ago I made a video about controllers,\Nand when I said "there is incredible elegance Dialogue: 0,0:00:10.95,0:00:14.82,Default,,0000,0000,0000,,to be found in games designed around a single\Nmechanic" I showed this game. Dialogue: 0,0:00:14.82,0:00:18.33,Default,,0000,0000,0000,,And way too many people didn't know what the\Ngame was. Dialogue: 0,0:00:18.33,0:00:23.99,Default,,0000,0000,0000,,So let me introduce you to Downwell: a stylish\Nand brutally difficult arcade game, about Dialogue: 0,0:00:23.99,0:00:29.58,Default,,0000,0000,0000,,plummeting down a randomly generated well.\NAnd it's also one of the most elegantly designed Dialogue: 0,0:00:29.58,0:00:32.23,Default,,0000,0000,0000,,games I've played in a long time. Dialogue: 0,0:00:32.23,0:00:37.10,Default,,0000,0000,0000,,And the reason I say that is because almost\Neverything in the game serves two, or even Dialogue: 0,0:00:37.10,0:00:38.79,Default,,0000,0000,0000,,three purposes. Dialogue: 0,0:00:38.79,0:00:44.32,Default,,0000,0000,0000,,The game's creator, Ojiro Fumoto, was inspired\Nby a Shigeru Miyamoto quote that goes "A good Dialogue: 0,0:00:44.32,0:00:49.30,Default,,0000,0000,0000,,idea is something that does not solve just\None single problem, but rather can solve multiple Dialogue: 0,0:00:49.30,0:00:57.26,Default,,0000,0000,0000,,problems at once" - and boy, does Fumoto run\Nwith it. Dialogue: 0,0:00:57.26,0:01:02.48,Default,,0000,0000,0000,,Take the jump button. Downwell was made with\Nmobile in mind, so Fumoto only wanted three Dialogue: 0,0:01:02.48,0:01:06.75,Default,,0000,0000,0000,,buttons: left, right, and jump. But because\Nthe jump button can do something else when Dialogue: 0,0:01:06.75,0:01:11.80,Default,,0000,0000,0000,,you're in mid-air, that same button also fires\Nbullets out of your boots. Dialogue: 0,0:01:11.80,0:01:16.32,Default,,0000,0000,0000,,These gunboots serve multiple purposes as\Nwell. Not only do they kill enemies, and not Dialogue: 0,0:01:16.32,0:01:21.30,Default,,0000,0000,0000,,only do they carve paths through blocks, but\Nthey also slow your descent and help you maneuverer Dialogue: 0,0:01:21.30,0:01:23.50,Default,,0000,0000,0000,,in mid-air. Dialogue: 0,0:01:23.50,0:01:27.06,Default,,0000,0000,0000,,Enemies are, well, enemies. They try and kill\Nyou from all different directions and you Dialogue: 0,0:01:27.06,0:01:30.57,Default,,0000,0000,0000,,can blast them with your gunboots. But they\Nalso serve two other purposes. Dialogue: 0,0:01:30.57,0:01:35.38,Default,,0000,0000,0000,,Your gunboots have a limited charge, but if\Nyou land on an enemy's head you'll instantly Dialogue: 0,0:01:35.38,0:01:40.53,Default,,0000,0000,0000,,reload. And this will also start a combo chain:\Nbop a whole bunch of enemies in a row and Dialogue: 0,0:01:40.53,0:01:46.10,Default,,0000,0000,0000,,you'll get special bonuses like extra gunboot\Ncharges and more gems. Dialogue: 0,0:01:46.10,0:01:50.55,Default,,0000,0000,0000,,Landing on the ground also serves a couple\Nfunctions: it reloads your gunboots, and it Dialogue: 0,0:01:50.55,0:01:52.69,Default,,0000,0000,0000,,finishes off your combo. Dialogue: 0,0:01:52.69,0:01:57.39,Default,,0000,0000,0000,,The game is full of gems, which are used for\Na bunch of different things. Gems collected Dialogue: 0,0:01:57.39,0:02:02.28,Default,,0000,0000,0000,,during that run can be spent in shops, and\Nyour overal collection of gems is used to Dialogue: 0,0:02:02.28,0:02:04.95,Default,,0000,0000,0000,,unlock new game modes and visual styles. Dialogue: 0,0:02:04.95,0:02:10.15,Default,,0000,0000,0000,,Plus, collecting lots of gems in quick succession\Nunlocks "gem high" mode, where your bullets Dialogue: 0,0:02:10.15,0:02:15.21,Default,,0000,0000,0000,,are bigger and do more damage, for as long\Nas you continue collecting gems. Dialogue: 0,0:02:15.21,0:02:18.60,Default,,0000,0000,0000,,These sub rooms give you a chance to breathe\N- especially if you're in the middle of a Dialogue: 0,0:02:18.60,0:02:23.24,Default,,0000,0000,0000,,frantic combo. But they also let you pick\Nup some more gems or, sometimes, get a new gun. Dialogue: 0,0:02:23.24,0:02:26.91,Default,,0000,0000,0000,,If you've been paying any attention so far,\Nyou won't be surprised to learn that the gun Dialogue: 0,0:02:26.91,0:02:31.32,Default,,0000,0000,0000,,pickups serve two purposes. They not only\Ngive you a new weapon to play with, but the Dialogue: 0,0:02:31.32,0:02:36.08,Default,,0000,0000,0000,,pickup also boosts either your gunboot charge\Nor your health. And getting health not only Dialogue: 0,0:02:36.08,0:02:40.46,Default,,0000,0000,0000,,boosts your hit points but, if your health\Nis full, starts building up towards boosting Dialogue: 0,0:02:40.46,0:02:42.99,Default,,0000,0000,0000,,your max HP, too. Dialogue: 0,0:02:42.99,0:02:47.17,Default,,0000,0000,0000,,You can also look at things outside of the\Nmain game. The styles, which are alternative Dialogue: 0,0:02:47.17,0:02:52.67,Default,,0000,0000,0000,,ways of playing, make the game both easier\Nand harder to play. Boulder style gives you Dialogue: 0,0:02:52.67,0:02:58.06,Default,,0000,0000,0000,,more HP but fewer upgrade choices. Arm spin\Nstyle gives you more gun upgrades but shops Dialogue: 0,0:02:58.06,0:03:00.08,Default,,0000,0000,0000,,are now ultra rare. Dialogue: 0,0:03:00.08,0:03:04.04,Default,,0000,0000,0000,,And the aesthetics don't just give the game\Na quirky, retro style but also make the game Dialogue: 0,0:03:04.04,0:03:09.71,Default,,0000,0000,0000,,immediately readable at 100 miles per hour.\NFoes and obstacles show up in red, and enemies Dialogue: 0,0:03:09.71,0:03:15.57,Default,,0000,0000,0000,,can also be all red if you can't jump on them,\Nor just red on the bottom if you can. Dialogue: 0,0:03:15.57,0:03:21.02,Default,,0000,0000,0000,,So, as you can see, pretty much everything\Nin Downwell is working at least two jobs. Dialogue: 0,0:03:21.02,0:03:23.70,Default,,0000,0000,0000,,And this carries some substantial benefits. Dialogue: 0,0:03:23.70,0:03:29.11,Default,,0000,0000,0000,,For one, Downwell can offer a huge amount\Nof depth with, essentially, half the number Dialogue: 0,0:03:29.11,0:03:33.59,Default,,0000,0000,0000,,of moving parts. It doesn't need separate\Nbuttons for jump and shoot. It doesn't need Dialogue: 0,0:03:33.59,0:03:39.58,Default,,0000,0000,0000,,a reload button or ammo crates. It doesn't\Nneed separate items for gun, health and charge pick-ups Dialogue: 0,0:03:39.58,0:03:43.40,Default,,0000,0000,0000,,And this means you don't need to learn loads\Nof obtuse systems and have to figure out what Dialogue: 0,0:03:43.40,0:03:47.98,Default,,0000,0000,0000,,everything does because as long you understand\Nthe basics, the rest will flow. Dialogue: 0,0:03:47.98,0:03:53.55,Default,,0000,0000,0000,,And it also allows Fumoto to nudge you towards\Nplaying Downwell in his intended way. Which Dialogue: 0,0:03:53.55,0:03:58.62,Default,,0000,0000,0000,,is to play the game at top speed, turning\Nthe levels into a barmy dance of jumping from Dialogue: 0,0:03:58.62,0:04:00.53,Default,,0000,0000,0000,,one enemy to the next. Dialogue: 0,0:04:00.53,0:04:05.63,Default,,0000,0000,0000,,So if you collect gems to use in the shop,\Nyou'll also enter gem high mode which encourages Dialogue: 0,0:04:05.63,0:04:10.41,Default,,0000,0000,0000,,you to act fast and quickly collect gems to\Nkeep that meter going. And if you bop on a Dialogue: 0,0:04:10.41,0:04:14.97,Default,,0000,0000,0000,,few enemy heads to reload your gun, or because\Nthese jerks turn into evil nightmare skulls Dialogue: 0,0:04:14.97,0:04:18.69,Default,,0000,0000,0000,,if you shoot them, you'll want to keep doing\Nthis to get a bigger prize, which makes you Dialogue: 0,0:04:18.69,0:04:21.25,Default,,0000,0000,0000,,go faster and take more risks. Dialogue: 0,0:04:21.25,0:04:25.31,Default,,0000,0000,0000,,These combo systems also act like a difficulty\Nmode, without making you select it from the Dialogue: 0,0:04:25.31,0:04:31.35,Default,,0000,0000,0000,,main menu. Want to make Downwell more difficult?\NTry getting a combo over 20, 30, 40 points. Dialogue: 0,0:04:31.35,0:04:35.90,Default,,0000,0000,0000,,And they make the early levels more fun on\Nyour 50th go. Oh, Downwell is a roguelike Dialogue: 0,0:04:35.90,0:04:39.29,Default,,0000,0000,0000,,with permadeath. Did I forget to mention that?\NIt's basically Spelunky: Dialogue: 0,0:04:39.29,0:04:42.75,Default,,0000,0000,0000,,four different worlds and then a boss.\NAnd like Spelunky, the first world eventually Dialogue: 0,0:04:42.75,0:04:46.84,Default,,0000,0000,0000,,becomes so easy that it's a bit of a chore\Nto work through. But in Downwell, you can Dialogue: 0,0:04:46.84,0:04:51.85,Default,,0000,0000,0000,,use this first world to practice your combo\Nskills, and build up a nice stockpile of gems Dialogue: 0,0:04:51.85,0:04:54.22,Default,,0000,0000,0000,,and goodies for later stages. Dialogue: 0,0:04:54.22,0:04:59.26,Default,,0000,0000,0000,,Fumoto also wants you to make tough decisions\Nand, again, this is reinforced through the Dialogue: 0,0:04:59.26,0:05:04.95,Default,,0000,0000,0000,,game's dual purpose design. You might not\Nwant to pick up the unpredictable noppy weapon, Dialogue: 0,0:05:04.95,0:05:10.59,Default,,0000,0000,0000,,but you do want the health boost that comes\Nwith it. Hm! The styles come with tricky trade-offs, Dialogue: 0,0:05:10.59,0:05:15.46,Default,,0000,0000,0000,,as do the upgrades collected between levels.\NMaking your bullet casings deadly sounds good, Dialogue: 0,0:05:15.46,0:05:18.97,Default,,0000,0000,0000,,but it could screw up your combo game. Dialogue: 0,0:05:18.97,0:05:23.88,Default,,0000,0000,0000,,Downwell shows how a game can do a lot, with\Na little, as long as every part of the game Dialogue: 0,0:05:23.88,0:05:29.46,Default,,0000,0000,0000,,is working over time. And it shows how a game\Ncan provide a lot of depth without being overly Dialogue: 0,0:05:29.46,0:05:36.52,Default,,0000,0000,0000,,fussy and complex. And so all that, is why you really should have heard of Downwell. Dialogue: 0,0:05:42.65,0:05:46.36,Default,,0000,0000,0000,,Thanks for watching. Game Maker's Toolkit\Nis funded entirely through Patreon. Thanks Dialogue: 0,0:05:46.36,0:05:51.10,Default,,0000,0000,0000,,to all my supporters, including these super\Nspecial five buck a video heroes.