WEBVTT 00:00:00.988 --> 00:00:03.708 Here's a quick tip for Unity. 00:00:05.209 --> 00:00:13.069 In Unity, its common to use empty game objects for spawn points, and other invisible objects in our scene 00:00:13.069 --> 00:00:21.249 Here we have an empty game object called Spawn Point which currently only has a Transform component 00:00:21.249 --> 00:00:25.716 When we have the object highlighted in the Hierarchy, it's easy to see. 00:00:26.004 --> 00:00:29.844 but when we deselect it, it becomes completely invisible 00:00:30.020 --> 00:00:35.400 to solve this, we can assign our empty game object a custom icon 00:00:35.560 --> 00:00:40.960 the icon menu is in the upper left corner of the Inspector 00:00:41.300 --> 00:00:45.240 by click on it, we can choose a panel icon 00:00:45.240 --> 00:00:49.640 which will show the object's name against a coloured panel 00:00:49.860 --> 00:00:54.560 we can choose a small circular icon of various colours 00:00:54.860 --> 00:00:57.120 a diamond 00:00:57.980 --> 00:01:01.840 or we can click Other to choose a custom icon 00:01:02.200 --> 00:01:08.140 Here I will assign the default particle texture as the icon 00:01:08.720 --> 00:01:13.000 Now when we deselect the object 00:01:13.140 --> 00:01:17.280 we can see that the icon causes it to remain visible 00:01:18.420 --> 00:01:27.640 these icons will not be visible in the Game view, unless the 'Gizmos' toggle is turned on