[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.99,0:00:03.71,Default,,0000,0000,0000,,Here's a quick tip for Unity. Dialogue: 0,0:00:05.21,0:00:13.07,Default,,0000,0000,0000,,In Unity, its common to use empty game objects for spawn points, and other invisible objects in our scene Dialogue: 0,0:00:13.07,0:00:21.25,Default,,0000,0000,0000,,Here we have an empty game object called Spawn Point which currently only has a Transform component Dialogue: 0,0:00:21.25,0:00:25.72,Default,,0000,0000,0000,,When we have the object highlighted in the Hierarchy, it's easy to see. Dialogue: 0,0:00:26.00,0:00:29.84,Default,,0000,0000,0000,,but when we deselect it, it becomes completely invisible Dialogue: 0,0:00:30.02,0:00:35.40,Default,,0000,0000,0000,,to solve this, we can assign our empty game object a custom icon Dialogue: 0,0:00:35.56,0:00:40.96,Default,,0000,0000,0000,,the icon menu is in the upper left corner of the Inspector Dialogue: 0,0:00:41.30,0:00:45.24,Default,,0000,0000,0000,,by click on it, we can choose a panel icon Dialogue: 0,0:00:45.24,0:00:49.64,Default,,0000,0000,0000,,which will show the object's name against a coloured panel Dialogue: 0,0:00:49.86,0:00:54.56,Default,,0000,0000,0000,,we can choose a small circular icon of various colours Dialogue: 0,0:00:54.86,0:00:57.12,Default,,0000,0000,0000,,a diamond Dialogue: 0,0:00:57.98,0:01:01.84,Default,,0000,0000,0000,,or we can click Other to choose a custom icon Dialogue: 0,0:01:02.20,0:01:08.14,Default,,0000,0000,0000,,Here I will assign the default particle texture as the icon Dialogue: 0,0:01:08.72,0:01:13.00,Default,,0000,0000,0000,,Now when we deselect the object Dialogue: 0,0:01:13.14,0:01:17.28,Default,,0000,0000,0000,,we can see that the icon causes it to remain visible Dialogue: 0,0:01:18.42,0:01:27.64,Default,,0000,0000,0000,,these icons will not be visible in the Game view, unless the 'Gizmos' toggle is turned on