[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:04.81,0:00:12.30,Default,,0000,0000,0000,,This lesson is computational thinking. Sometimes\Nlearning a new game can be tough, right? At Dialogue: 0,0:00:12.30,0:00:17.28,Default,,0000,0000,0000,,first it might seem really confusing and sometimes,\Nthere's no one there to teach you the rules, Dialogue: 0,0:00:17.28,0:00:21.62,Default,,0000,0000,0000,,so you have to figure it out on your own.\NThe good news is that you can get better at Dialogue: 0,0:00:21.62,0:00:26.96,Default,,0000,0000,0000,,figuring things out on your own when you know\Na few thinking tricks. These tricks are unique Dialogue: 0,0:00:26.96,0:00:33.37,Default,,0000,0000,0000,,ways for looking at and solving problems.\NIn this lesson, you'll learn about four tricks Dialogue: 0,0:00:33.37,0:00:38.36,Default,,0000,0000,0000,,and practice them with your friends to figure\Nout the rules to a game. When you break down Dialogue: 0,0:00:38.36,0:00:46.28,Default,,0000,0000,0000,,a big problem into smaller pieces, you're\Nusing your brain to decompose the big problem. Dialogue: 0,0:00:46.28,0:00:52.44,Default,,0000,0000,0000,,Once we've decomposed the big problem into\Nseveral smaller problems, we can go on to Dialogue: 0,0:00:52.44,0:00:58.37,Default,,0000,0000,0000,,our next trick, which is called pattern match.\NThat's when we look for similarities between Dialogue: 0,0:00:58.37,0:01:06.24,Default,,0000,0000,0000,,things. Once I find the things that are the\Nsame, I can figure out what things are different. Dialogue: 0,0:01:06.24,0:01:12.06,Default,,0000,0000,0000,,When I remove those differences, that's called\Nabstraction. After I have figured out the Dialogue: 0,0:01:12.06,0:01:17.78,Default,,0000,0000,0000,,steps to solving a problem, I can put those\Nsteps in a specific order called an algorithm Dialogue: 0,0:01:17.78,0:01:23.28,Default,,0000,0000,0000,,so that anyone can use my directions to solve\Nthat problem. We're going to use these four Dialogue: 0,0:01:23.28,0:01:28.41,Default,,0000,0000,0000,,steps to figure out how to play the game with\Nno rules. By the end of the game, you'll be Dialogue: 0,0:01:28.41,0:01:31.37,Default,,0000,0000,0000,,able to play something that looks like this!