WEBVTT 00:00:00.030 --> 00:00:01.859 hi guys these others and this is my 00:00:01.859 --> 00:00:03.959 first time attempting and making a guide 00:00:03.959 --> 00:00:05.939 and you will be on the unending Bahamut 00:00:05.939 --> 00:00:07.919 ultimate however I'm not sure if I can 00:00:07.919 --> 00:00:09.780 call this a guide since I'm merely going 00:00:09.780 --> 00:00:11.910 to be covering the mechanics as melee 00:00:11.910 --> 00:00:14.610 DPS perspective so I'll be missing some 00:00:14.610 --> 00:00:16.949 stuffs out for the tanks and healers but 00:00:16.949 --> 00:00:18.359 nonetheless I hope that this will help 00:00:18.359 --> 00:00:20.490 people and attempting to fight now let 00:00:20.490 --> 00:00:22.410 me warn you first my video may not turn 00:00:22.410 --> 00:00:24.060 out to be the super friendly guide you 00:00:24.060 --> 00:00:25.680 know when I hold your hands on every 00:00:25.680 --> 00:00:27.869 single aspect sort of I because this is 00:00:27.869 --> 00:00:30.000 ultimate I expect you there are some 00:00:30.000 --> 00:00:33.450 sort of raiding common sense so you know 00:00:33.450 --> 00:00:35.820 I hope that this video will just merely 00:00:35.820 --> 00:00:37.530 help you understand the fight you know 00:00:37.530 --> 00:00:40.079 rather than at me explaining how to do 00:00:40.079 --> 00:00:41.820 every single mechanic sort of fine 00:00:41.820 --> 00:00:45.239 alright so you know you have one now let 00:00:45.239 --> 00:00:47.190 us begin we'll be starting off with twin 00:00:47.190 --> 00:00:49.289 Tanya and you will most likely be doing 00:00:49.289 --> 00:00:50.820 this part of the five more than you ever 00:00:50.820 --> 00:00:53.129 imagined you know during progression 00:00:53.129 --> 00:00:55.079 you'll be resetting you will be coming 00:00:55.079 --> 00:00:57.180 by other way so I'm not gonna go into 00:00:57.180 --> 00:00:59.430 too much technical details in terms of 00:00:59.430 --> 00:01:01.109 life you know how on twister words how 00:01:01.109 --> 00:01:02.309 do you Tasha twister 00:01:02.309 --> 00:01:04.589 what is fireball what is a new role in 00:01:04.589 --> 00:01:06.930 what does it does I mean you ask your an 00:01:06.930 --> 00:01:08.939 ultimate Raider right you've got past 00:01:08.939 --> 00:01:10.470 average right I assume that you have 00:01:10.470 --> 00:01:12.240 this you know understanding in you I'm 00:01:12.240 --> 00:01:14.130 not gonna you know spoon feed or you 00:01:14.130 --> 00:01:15.689 know tell you everything you need to 00:01:15.689 --> 00:01:17.670 know right so I'm just gonna go into the 00:01:17.670 --> 00:01:19.920 main details that you don't know about 00:01:19.920 --> 00:01:23.460 this file okay so this twin Tanya fight 00:01:23.460 --> 00:01:25.259 is bring into three parts and whenever 00:01:25.259 --> 00:01:27.420 each pass ends should drop a new ruling 00:01:27.420 --> 00:01:30.299 which its position is pretty important 00:01:30.299 --> 00:01:31.770 throughout the fight because where you 00:01:31.770 --> 00:01:33.840 drop there will affect I mean what 00:01:33.840 --> 00:01:36.030 affect how you do the later stages of 00:01:36.030 --> 00:01:37.770 this whole ultimate fight before I go 00:01:37.770 --> 00:01:39.329 into them I just want to say that of 00:01:39.329 --> 00:01:40.470 course this is not the only way you 00:01:40.470 --> 00:01:42.329 place the new ruling some people like to 00:01:42.329 --> 00:01:44.159 play see the way are placing some people 00:01:44.159 --> 00:01:45.840 likes to do with the in vertex right now 00:01:45.840 --> 00:01:49.380 this is all up to you alright okay so 00:01:49.380 --> 00:01:51.149 the fight itself begins with some Auto 00:01:51.149 --> 00:01:51.659 Attack 00:01:51.659 --> 00:01:53.700 so your main tank can take this time to 00:01:53.700 --> 00:01:56.579 position her which wherever you want to 00:01:56.579 --> 00:01:58.290 first new ruling to be placed and then 00:01:58.290 --> 00:02:00.180 followed through after that and then it 00:02:00.180 --> 00:02:02.189 would be followed by a plummet and after 00:02:02.189 --> 00:02:04.229 the plumber you will get to do the first 00:02:04.229 --> 00:02:06.509 major mechanics which is twister plus 00:02:06.509 --> 00:02:08.758 fireball now it is good to have a good 00:02:08.758 --> 00:02:11.129 spread out formation in advance so that 00:02:11.129 --> 00:02:13.020 you don't run into your own or others 00:02:13.020 --> 00:02:13.830 twisters 00:02:13.830 --> 00:02:15.630 and also making sure that you have room 00:02:15.630 --> 00:02:18.420 to run in front and share fireball now 00:02:18.420 --> 00:02:20.670 the timing on when you actually gather I 00:02:20.670 --> 00:02:22.320 was saying you know when you see the 00:02:22.320 --> 00:02:25.020 twister Kasbah when it's about 8090 00:02:25.020 --> 00:02:26.580 percent you can actually start running 00:02:26.580 --> 00:02:28.650 to the gathering spot which we usually 00:02:28.650 --> 00:02:31.800 do it behind twin Tanya so after the 00:02:31.800 --> 00:02:33.240 twister plus 500 mechanics you'll be 00:02:33.240 --> 00:02:34.590 using their sentence which is a tank 00:02:34.590 --> 00:02:37.080 buster that also gives whoever takes in 00:02:37.080 --> 00:02:39.660 a debuff that will make you take more 00:02:39.660 --> 00:02:41.520 damage from twin Tanya after that so 00:02:41.520 --> 00:02:43.470 obviously you want to thank swap and the 00:02:43.470 --> 00:02:45.840 timing you do the tank swapping would be 00:02:45.840 --> 00:02:47.130 you know do you read that sentence 00:02:47.130 --> 00:02:50.580 Kasbah so that's pretty much the first 00:02:50.580 --> 00:02:52.950 part of the twin Tanya fine so she would 00:02:52.950 --> 00:02:55.110 go through the cycle again and do the 00:02:55.110 --> 00:02:58.440 first kneeling dropped after the first 00:02:58.440 --> 00:03:00.210 new rolling drops the tanks will have to 00:03:00.210 --> 00:03:02.070 move her to second position fast and she 00:03:02.070 --> 00:03:03.960 will stop and cast liquid hell times 00:03:03.960 --> 00:03:06.810 five on the furthest target which would 00:03:06.810 --> 00:03:09.330 then begin her first rotation we usually 00:03:09.330 --> 00:03:11.070 let this first target stay at the edge 00:03:11.070 --> 00:03:13.050 of the arena behind - in Tanya to pay 00:03:13.050 --> 00:03:15.330 the paddles now obviously do not step 00:03:15.330 --> 00:03:17.490 into the paddles or stay in the paddles 00:03:17.490 --> 00:03:19.680 for too long because you will get a 00:03:19.680 --> 00:03:21.150 debuff and die right 00:03:21.150 --> 00:03:23.340 so when bathing which will happen 00:03:23.340 --> 00:03:25.230 shortly is important to know that if the 00:03:25.230 --> 00:03:27.060 beta doesn't get far enough 00:03:27.060 --> 00:03:29.100 twin Tanya will use this liquid hell 00:03:29.100 --> 00:03:31.590 times five on random targets so to keep 00:03:31.590 --> 00:03:34.260 things simple the beta stays far outside 00:03:34.260 --> 00:03:36.570 for the other stays are slightly in or 00:03:36.570 --> 00:03:38.810 near to interior 00:03:38.810 --> 00:03:41.000 after the five liquid hell she will 00:03:41.000 --> 00:03:43.100 start using a mechanical generate which 00:03:43.100 --> 00:03:45.260 will map and random DPS now it's 00:03:45.260 --> 00:03:47.660 important to note that only DPS will be 00:03:47.660 --> 00:03:49.970 marked with this mechanic and this 00:03:49.970 --> 00:03:51.530 mechanic would then create an op on the 00:03:51.530 --> 00:03:55.580 hub which will chase the mark button so 00:03:55.580 --> 00:03:57.560 for this mechanic what the DPS needs to 00:03:57.560 --> 00:04:00.110 do is just go into a new ruling and let 00:04:00.110 --> 00:04:02.000 up hit you while you are in the neural 00:04:02.000 --> 00:04:04.340 link with the debuff or above whenever I 00:04:04.340 --> 00:04:09.500 call it now don't be greedy I know 00:04:09.500 --> 00:04:12.470 DPS like your app time right but for 00:04:12.470 --> 00:04:14.780 this one just go into the new rolling 00:04:14.780 --> 00:04:15.380 ASAP 00:04:15.380 --> 00:04:17.950 take the OP get out and redo DPS right 00:04:17.950 --> 00:04:19.850 don't don't try to be funny 00:04:19.850 --> 00:04:21.858 don't try to be too fanciful right 00:04:21.858 --> 00:04:23.840 nobody gives a shit about your DPS to be 00:04:23.840 --> 00:04:25.460 really honest this is just the beginning 00:04:25.460 --> 00:04:27.110 of the fight don't get carried away just 00:04:27.110 --> 00:04:30.020 play safe right go in take your op get 00:04:30.020 --> 00:04:35.720 out alright simple now if you do not do 00:04:35.720 --> 00:04:38.450 that basically the OP will hit you 00:04:38.450 --> 00:04:40.190 outside with new rolling and you just 00:04:40.190 --> 00:04:42.290 cause a great wide and also another 00:04:42.290 --> 00:04:44.419 thing to take note is whenever the OP 00:04:44.419 --> 00:04:49.070 explodes and also have a small AOE so 00:04:49.070 --> 00:04:51.410 make sure that no one is near the new 00:04:51.410 --> 00:04:53.660 rolling at all times when this mechanic 00:04:53.660 --> 00:04:57.500 happens while this January mechanic is 00:04:57.500 --> 00:05:00.080 finished casting and when the OP is 00:05:00.080 --> 00:05:02.390 traveling to the map person it's 00:05:02.390 --> 00:05:04.160 important to take note that during this 00:05:04.160 --> 00:05:06.560 time there's also a new five sets of 00:05:06.560 --> 00:05:08.780 liquid hell that will happen and you 00:05:08.780 --> 00:05:10.550 should know how it works by now right 00:05:10.550 --> 00:05:13.190 this is a beta ball liquid hell so the 00:05:13.190 --> 00:05:15.650 person who is responsible to bed liquid 00:05:15.650 --> 00:05:18.320 house will always still stay outside and 00:05:18.320 --> 00:05:21.890 pay this while the DPS is handling the 00:05:21.890 --> 00:05:25.130 ops at the neuro-link we usually let a 00:05:25.130 --> 00:05:26.720 healer do the baiting for the liquid 00:05:26.720 --> 00:05:29.390 hell because the hewlet doesn't get the 00:05:29.390 --> 00:05:31.880 January mechanic a DPS we only get a 00:05:31.880 --> 00:05:33.590 January mechanic so if you would use a 00:05:33.590 --> 00:05:35.210 DPS to do the liquid help bathing 00:05:35.210 --> 00:05:38.780 there's a chance that he will also get 00:05:38.780 --> 00:05:40.760 the generate and that might not be 00:05:40.760 --> 00:05:42.590 straight forward from there right 00:05:42.590 --> 00:05:44.600 because you might have to stand by say a 00:05:44.600 --> 00:05:47.060 second DPS to bear or someone else to be 00:05:47.060 --> 00:05:49.130 so we usually keep things simple we just 00:05:49.130 --> 00:05:51.710 let the healer do the bathing Wow any 00:05:51.710 --> 00:05:54.230 yes we'll have a peace of mind to just 00:05:54.230 --> 00:05:57.740 deal with the January mechanic after the 00:05:57.740 --> 00:05:59.570 liquid health sequence ends should we 00:05:59.570 --> 00:06:01.280 use their sentence and you know the trio 00:06:01.280 --> 00:06:04.760 tank swap after the tank swap she will 00:06:04.760 --> 00:06:06.590 begin her second rotation for this part 00:06:06.590 --> 00:06:09.770 of the fight now it is important to take 00:06:09.770 --> 00:06:11.750 note that this set of generate has to be 00:06:11.750 --> 00:06:13.820 handled differently since this time 00:06:13.820 --> 00:06:16.580 twister happens at the same time the ops 00:06:16.580 --> 00:06:20.210 appear so you should Dodge twister 00:06:20.210 --> 00:06:22.010 making sure that you do not place the 00:06:22.010 --> 00:06:23.780 twister in the new ruling while doing so 00:06:23.780 --> 00:06:25.910 obviously and then you go into the new 00:06:25.910 --> 00:06:29.600 ruling to trigger the off after the end 00:06:29.600 --> 00:06:31.820 of twister she will use plummet on the 00:06:31.820 --> 00:06:33.770 main tank and you should push her into 00:06:33.770 --> 00:06:35.840 the next part unless your DPS sucks a 00:06:35.840 --> 00:06:38.600 due to accident and you will get another 00:06:38.600 --> 00:06:41.110 set of liquid hair again 00:06:41.110 --> 00:06:43.790 same drill after the second new ruling 00:06:43.790 --> 00:06:45.500 drops the tank we have to move her to 00:06:45.500 --> 00:06:47.990 the third and final position fast as she 00:06:47.990 --> 00:06:50.300 will stop and cast liquid hell times 5 00:06:50.300 --> 00:06:52.970 again on the furthest target which dev 00:06:52.970 --> 00:06:56.630 begins her first rotation for this last 00:06:56.630 --> 00:06:59.750 part of the fight again to remind you 00:06:59.750 --> 00:07:02.630 this generate only targets the DPS 00:07:02.630 --> 00:07:05.060 however the random liquid hell which 00:07:05.060 --> 00:07:07.310 happens during generate can hit anyone 00:07:07.310 --> 00:07:09.680 this means that even the DPS dealing 00:07:09.680 --> 00:07:11.960 with generate can have them which means 00:07:11.960 --> 00:07:13.760 that if you don't explode your op ASAP 00:07:13.760 --> 00:07:15.710 you are done because most likely you're 00:07:15.710 --> 00:07:18.080 gonna panic you're gonna drop the liquid 00:07:18.080 --> 00:07:20.270 hell paddles on the neuro-link you're 00:07:20.270 --> 00:07:22.190 not gonna trigger the orbs before the 00:07:22.190 --> 00:07:24.290 debuff comes in and you will die and 00:07:24.290 --> 00:07:25.760 then you will cause a red white 00:07:25.760 --> 00:07:29.000 basically so obviously as the Jess right 00:07:29.000 --> 00:07:30.650 don't be greedy on your DPS if you have 00:07:30.650 --> 00:07:32.300 to drop the uptime you have to drop your 00:07:32.300 --> 00:07:35.180 DPS and go into the new rolling ASAP to 00:07:35.180 --> 00:07:37.030 trigger up do it all right 00:07:37.030 --> 00:07:39.530 while the January mechanic is happening 00:07:39.530 --> 00:07:43.130 and while the random target liquid hell 00:07:43.130 --> 00:07:45.380 is happening it's also important to take 00:07:45.380 --> 00:07:47.720 note that you know one random person we 00:07:47.720 --> 00:07:49.670 also get a fireball marker and you know 00:07:49.670 --> 00:07:51.740 what you have to do for fireball you 00:07:51.740 --> 00:07:54.440 stack the timing together for a fireball 00:07:54.440 --> 00:07:56.450 would be when the fifth random liquid 00:07:56.450 --> 00:07:59.360 hell resolves now different people does 00:07:59.360 --> 00:08:01.970 the liquid hell panels differently now 00:08:01.970 --> 00:08:04.580 it's very important for you to take note 00:08:04.580 --> 00:08:05.240 that you do 00:08:05.240 --> 00:08:08.000 drop the paddle right behind twin Tanya 00:08:08.000 --> 00:08:09.919 where people usually do the share 00:08:09.919 --> 00:08:13.550 fireball damage so if in any case that 00:08:13.550 --> 00:08:15.020 you think that you are not gonna make it 00:08:15.020 --> 00:08:17.150 it's fine for seven people to share this 00:08:17.150 --> 00:08:17.810 fireball 00:08:17.810 --> 00:08:20.660 however the guy with the random targeted 00:08:20.660 --> 00:08:23.900 liquid he'll panels it's also possible 00:08:23.900 --> 00:08:26.090 to get a fireball marker so it's 00:08:26.090 --> 00:08:27.830 important for everyone to know how to 00:08:27.830 --> 00:08:30.020 count the number of puddles that is 00:08:30.020 --> 00:08:32.539 being dropped before you go in together 00:08:32.539 --> 00:08:35.207 for the share damage you seriously do 00:08:35.207 --> 00:08:37.279 not want to drop the pattern right 00:08:37.279 --> 00:08:39.979 underneath everyone after the fireball 00:08:39.979 --> 00:08:41.630 she would then use their sentence so 00:08:41.630 --> 00:08:43.457 tank swap immediately because a plumber 00:08:43.457 --> 00:08:45.770 will come almost immediately after now 00:08:45.770 --> 00:08:47.510 it's important to take note that most 00:08:47.510 --> 00:08:49.370 hang usually do not have shot at this 00:08:49.370 --> 00:08:51.560 part so if you have a ninja smoke 00:08:51.560 --> 00:08:54.050 screening the main tank and then shit 00:08:54.050 --> 00:08:55.670 Walker the next main thing would 00:08:55.670 --> 00:08:58.910 actually be a good idea here after the 00:08:58.910 --> 00:09:00.709 Palmer this will end her first rotation 00:09:00.709 --> 00:09:02.510 and begin her second rotation for this 00:09:02.510 --> 00:09:04.850 last part now this is the same deal 00:09:04.850 --> 00:09:07.100 except that because twister comes when 00:09:07.100 --> 00:09:09.920 the opps appear you will want to do the 00:09:09.920 --> 00:09:11.690 baiting of the twister first as 00:09:11.690 --> 00:09:14.000 previously covered in the second part of 00:09:14.000 --> 00:09:16.100 the fight before going to the neuro-link 00:09:16.100 --> 00:09:18.529 to trigger the up after the twister 00:09:18.529 --> 00:09:20.990 resolves she will then use a permit and 00:09:20.990 --> 00:09:23.270 right after the plumber she will use the 00:09:23.270 --> 00:09:26.060 bait about liquid hell so the beta sim 00:09:26.060 --> 00:09:27.560 drill you should be ready for this at 00:09:27.560 --> 00:09:31.550 the exterior of the arena and that's it 00:09:31.550 --> 00:09:33.770 for rotation - so after rotation - she 00:09:33.770 --> 00:09:37.520 will go back to rotation one you should 00:09:37.520 --> 00:09:40.550 usually kill her before or during the 00:09:40.550 --> 00:09:42.500 death sentence cast otherwise you 00:09:42.500 --> 00:09:44.329 probably would be on the enrage timer 00:09:44.329 --> 00:09:49.910 already and you will wipe and that's it 00:09:49.910 --> 00:09:53.570 for 20 near a now after twin Tonia flies 00:09:53.570 --> 00:09:53.930 away 00:09:53.930 --> 00:09:56.060 you guys should gather for your baths 00:09:56.060 --> 00:09:57.870 and cetera 00:09:57.870 --> 00:10:00.060 most probably I would recommend stacking 00:10:00.060 --> 00:10:02.640 we're twin Tonia Wars or another 00:10:02.640 --> 00:10:04.530 neuro-link so there you get knocked back 00:10:04.530 --> 00:10:06.960 out of heavens fall and then you start 00:10:06.960 --> 00:10:09.210 getting ready to go to where you should 00:10:09.210 --> 00:10:10.620 go you should you should come up with 00:10:10.620 --> 00:10:13.920 your own designate the position to go 00:10:13.920 --> 00:10:16.440 right just make sure that no one is near 00:10:16.440 --> 00:10:19.920 the main tank right that was holding two 00:10:19.920 --> 00:10:22.320 in cannulas because that is where mail 00:10:22.320 --> 00:10:24.570 will appear and also she appears with 00:10:24.570 --> 00:10:26.460 the dalamud dive so you do not want to 00:10:26.460 --> 00:10:27.720 be near to the main thing otherwise 00:10:27.720 --> 00:10:31.260 spread accordingly dodge the ground a 00:10:31.260 --> 00:10:33.390 away which is kind of brain day to dodge 00:10:33.390 --> 00:10:35.310 if you can I can't help you there I'm 00:10:35.310 --> 00:10:37.830 sorry but yeah this will begin the new 00:10:37.830 --> 00:10:40.200 face oh I almost forgot when you are 00:10:40.200 --> 00:10:42.090 dodging the heavens for AoE the brown 00:10:42.090 --> 00:10:43.830 area there's also meteor streams 00:10:43.830 --> 00:10:47.010 happening on random target so this is 00:10:47.010 --> 00:10:49.350 why you need to spread accordingly the 00:10:49.350 --> 00:10:51.270 nail face begins with dalaman dive on 00:10:51.270 --> 00:10:53.040 the main tank so you do not want to be 00:10:53.040 --> 00:10:54.660 near the main tank after you dodge the 00:10:54.660 --> 00:10:57.510 heavens for a week and right after the 00:10:57.510 --> 00:10:59.400 delemus dive should be using five bahama 00:10:59.400 --> 00:11:01.350 o'clock so it would be a lot of incoming 00:11:01.350 --> 00:11:01.830 damage 00:11:01.830 --> 00:11:04.770 so here accordingly right after the five 00:11:04.770 --> 00:11:06.540 bahamut's claw she will start using 00:11:06.540 --> 00:11:10.110 Mohamad favor which is when the five 00:11:10.110 --> 00:11:12.720 dragon spawned now what does this file 00:11:12.720 --> 00:11:15.690 drag and do our explain it later in the 00:11:15.690 --> 00:11:16.319 video 00:11:16.319 --> 00:11:19.139 so while after the Bahamas favored to 00:11:19.139 --> 00:11:20.790 render person will get attended in bath 00:11:20.790 --> 00:11:23.429 you know which is the candor AoE damage 00:11:23.429 --> 00:11:25.949 and also paralyzed people so you do not 00:11:25.949 --> 00:11:27.720 want to hit anyone else with this Reyes 00:11:27.720 --> 00:11:30.269 Lee so what we usually do is we usually 00:11:30.269 --> 00:11:32.819 form a triangle formation like people 00:11:32.819 --> 00:11:34.949 will be in front or maybe in the middle 00:11:34.949 --> 00:11:37.319 and then the two times this guy was 00:11:37.319 --> 00:11:39.899 spread left and right behind the boss so 00:11:39.899 --> 00:11:42.449 you should form a nice triangle now you 00:11:42.449 --> 00:11:43.949 want to keep this triangle formation 00:11:43.949 --> 00:11:45.989 tight by the same time not hit anyone 00:11:45.989 --> 00:11:48.179 with it because this will begin the 00:11:48.179 --> 00:11:50.789 first chat bubble mechanic which is 00:11:50.789 --> 00:11:52.319 interesting which is something that is 00:11:52.319 --> 00:11:54.959 not in third line which is something new 00:11:54.959 --> 00:11:56.789 that you know most of us have 00:11:56.789 --> 00:11:58.499 experienced in the real fight so 00:11:58.499 --> 00:12:00.839 basically what happens is Nell will say 00:12:00.839 --> 00:12:03.929 something in chat and also you can look 00:12:03.929 --> 00:12:05.459 via the chat bubble or you can look in 00:12:05.459 --> 00:12:07.889 your chat so depends on what she says 00:12:07.889 --> 00:12:09.689 she will use the pair of mechanics 00:12:09.689 --> 00:12:11.729 accordingly now for the first cell 00:12:11.729 --> 00:12:13.679 regardless what she says it will always 00:12:13.679 --> 00:12:16.559 be dynamo into chariot or dynamo into 00:12:16.559 --> 00:12:18.869 beam so I was mentioning earlier you 00:12:18.869 --> 00:12:20.839 should form a nice triangle formation 00:12:20.839 --> 00:12:23.759 everyone else in the middle or in front 00:12:23.759 --> 00:12:25.919 of the nail and then the other two 00:12:25.919 --> 00:12:28.199 Thunder guys form a nice triangle behind 00:12:28.199 --> 00:12:31.259 the nail so these were insuring you that 00:12:31.259 --> 00:12:33.089 you would never get hit by dynamo at the 00:12:33.089 --> 00:12:35.429 same time do not sleep anyone else with 00:12:35.429 --> 00:12:38.009 a Honda this should be the first basic 00:12:38.009 --> 00:12:39.660 movement I don't think there's any other 00:12:39.660 --> 00:12:42.660 way for you to do the trend and the 00:12:42.660 --> 00:12:44.369 Dynamo for this first set of chair Baba 00:12:44.369 --> 00:12:47.309 now after the Dynamo is gonna be either 00:12:47.309 --> 00:12:50.970 chariot or it's gonna be beam if it is a 00:12:50.970 --> 00:12:53.519 chariot then obviously everybody needs 00:12:53.519 --> 00:12:54.989 to spread now you do not want to spread 00:12:54.989 --> 00:12:57.029 too far out because you might need to 00:12:57.029 --> 00:12:59.399 gather together for the fireball right 00:12:59.399 --> 00:13:02.189 so making sure that you know you spread 00:13:02.189 --> 00:13:03.779 out nicely and then come back together 00:13:03.779 --> 00:13:05.939 now where you gather is entirely up to 00:13:05.939 --> 00:13:08.730 you in my video what Manya static does 00:13:08.730 --> 00:13:11.489 is just stack on in front of the boss so 00:13:11.489 --> 00:13:13.550 it's up to you for this one 00:13:13.550 --> 00:13:15.680 now the reason for you together is 00:13:15.680 --> 00:13:17.720 because fireball will be marked on one 00:13:17.720 --> 00:13:19.880 random person and will resolve right 00:13:19.880 --> 00:13:22.040 after the chariot so you want together 00:13:22.040 --> 00:13:23.900 so that everybody can get a fire for a 00:13:23.900 --> 00:13:25.970 nice start off in Africa's from now on 00:13:25.970 --> 00:13:29.270 the fireball timing which fireball you 00:13:29.270 --> 00:13:32.150 take is gonna affect your majority of 00:13:32.150 --> 00:13:33.980 your movement for individual for the 00:13:33.980 --> 00:13:34.940 rest of this fight 00:13:34.940 --> 00:13:37.220 of course how you do the fireball is 00:13:37.220 --> 00:13:38.930 entirely up to you some people likes to 00:13:38.930 --> 00:13:40.760 do that in out method some people like 00:13:40.760 --> 00:13:42.920 to do out in matter is entirely up to 00:13:42.920 --> 00:13:45.860 you just remember as an individual you 00:13:45.860 --> 00:13:47.750 do not want to kill yourself 00:13:47.750 --> 00:13:50.180 with back-to-back fireball or you do not 00:13:50.180 --> 00:13:52.670 want to not get a fireball when you 00:13:52.670 --> 00:13:54.230 already have an ice deeper so it's 00:13:54.230 --> 00:13:58.100 entirely up to individual however if you 00:13:58.100 --> 00:14:01.340 get the Dynamo to thermionic beam Chad 00:14:01.340 --> 00:14:03.140 bubble pattern what you do is you 00:14:03.140 --> 00:14:05.660 maintain the same triangle formation for 00:14:05.660 --> 00:14:07.520 the time the end dynamo and after the 00:14:07.520 --> 00:14:09.530 Dynamo basically the two Thunder guys 00:14:09.530 --> 00:14:11.420 goes back into the group share the 00:14:11.420 --> 00:14:14.090 thermionic beam and immediately after 00:14:14.090 --> 00:14:15.980 that you will see ground why here we let 00:14:15.980 --> 00:14:18.020 just let us just call this the white in 00:14:18.020 --> 00:14:20.420 a week alright so after you take the 00:14:20.420 --> 00:14:22.100 beam you need to dodge this beam 00:14:22.100 --> 00:14:24.380 obviously now you want to move together 00:14:24.380 --> 00:14:26.420 as a group after the beam because the 00:14:26.420 --> 00:14:29.120 fire have not resolved yet right you 00:14:29.120 --> 00:14:30.590 need to wait for the fire everybody 00:14:30.590 --> 00:14:32.240 wants to get a first fire right 00:14:32.240 --> 00:14:34.850 otherwise individually you will notice 00:14:34.850 --> 00:14:36.830 that you might have to take some fire 00:14:36.830 --> 00:14:39.410 that others doesn't need to it might 00:14:39.410 --> 00:14:41.270 cause some visual confusion but again 00:14:41.270 --> 00:14:43.970 this is individual and if you need fire 00:14:43.970 --> 00:14:46.280 because you miss this one it's entirely 00:14:46.280 --> 00:14:48.170 up to you you know I want to reiterate 00:14:48.170 --> 00:14:50.960 this so much because a lot of people 00:14:50.960 --> 00:14:53.060 think that you have to do the correct 00:14:53.060 --> 00:14:55.760 fire pattern you don't really need but 00:14:55.760 --> 00:14:57.860 it would be best if you know for the 00:14:57.860 --> 00:14:59.480 very first one you can do it together so 00:14:59.480 --> 00:15:01.850 that the next few it's easier to 00:15:01.850 --> 00:15:03.080 understand now 00:15:03.080 --> 00:15:06.050 you want to take the fire after the term 00:15:06.050 --> 00:15:07.640 yawning beam but you do not want to get 00:15:07.640 --> 00:15:10.220 hit by this ground a week so it's this 00:15:10.220 --> 00:15:11.900 ground why are we so what do you do 00:15:11.900 --> 00:15:14.560 usually we just make it uniform 00:15:14.560 --> 00:15:17.360 common understanding that immediately 00:15:17.360 --> 00:15:19.160 after the term unity we will just run 00:15:19.160 --> 00:15:22.070 behind them so every air of us will 00:15:22.070 --> 00:15:22.970 still take the 00:15:22.970 --> 00:15:25.579 fireball now since I finish explaining 00:15:25.579 --> 00:15:27.949 the first to chat bubble mechanic let us 00:15:27.949 --> 00:15:29.899 go back now after you finish this to 00:15:29.899 --> 00:15:31.279 chat bubble you will notice that the 00:15:31.279 --> 00:15:33.110 ground air we will appear as the first 00:15:33.110 --> 00:15:35.449 white area appears you were followed by 00:15:35.449 --> 00:15:37.850 another second one for this first chat 00:15:37.850 --> 00:15:39.980 bubble mechanic you only see two of them 00:15:39.980 --> 00:15:42.019 but at the same time this means that 00:15:42.019 --> 00:15:44.959 also two percent will get a debuff which 00:15:44.959 --> 00:15:48.019 is death do we call it doom so you want 00:15:48.019 --> 00:15:50.149 to cleanse this doom before the timer 00:15:50.149 --> 00:15:52.040 goes off so for the first chat bubble 00:15:52.040 --> 00:15:54.319 you will get two domes and it will be 5 00:15:54.319 --> 00:15:56.959 seconds and 10 seconds respectively now 00:15:56.959 --> 00:16:00.470 every time this white air we resolve you 00:16:00.470 --> 00:16:03.399 will leave behind a very small white 00:16:03.399 --> 00:16:06.620 marker I would say or you can let's just 00:16:06.620 --> 00:16:09.230 call it a white small marker now you 00:16:09.230 --> 00:16:10.790 want to take this small white marker to 00:16:10.790 --> 00:16:12.439 cleanse however you can't just take it 00:16:12.439 --> 00:16:14.810 randomly now because the white beam 00:16:14.810 --> 00:16:17.300 appear one after another these white 00:16:17.300 --> 00:16:19.519 markers comes out one after another and 00:16:19.519 --> 00:16:21.920 because the debuff come in a form of you 00:16:21.920 --> 00:16:24.230 know 5 and 10 seconds for the first one 00:16:24.230 --> 00:16:26.300 at least so you want to make sure that 00:16:26.300 --> 00:16:28.069 the five-second guy cleanse first 00:16:28.069 --> 00:16:29.870 otherwise you would die right oviously 00:16:29.870 --> 00:16:31.220 since you only got five seconds on this 00:16:31.220 --> 00:16:33.350 timer but a 10 second can survive a 00:16:33.350 --> 00:16:35.600 living longer right obviously I mean 00:16:35.600 --> 00:16:38.209 simple math right so the 5 second guy 00:16:38.209 --> 00:16:41.420 would take the first white marker the 10 00:16:41.420 --> 00:16:44.000 second guy would take the second white 00:16:44.000 --> 00:16:46.459 marker this will be the mechanic to 00:16:46.459 --> 00:16:48.790 handle to cleanse the Doctor Doom 00:16:48.790 --> 00:16:50.990 shortly after the second why AoE 00:16:50.990 --> 00:16:53.300 resolves near will use bah humbug floor 00:16:53.300 --> 00:16:55.040 times 5 on the main tank so you will 00:16:55.040 --> 00:16:58.009 need mitigation and fuse over here at 00:16:58.009 --> 00:16:59.689 the same time one random people will get 00:16:59.689 --> 00:17:01.670 tatted by the fireball now because you 00:17:01.670 --> 00:17:02.600 already do 00:17:02.600 --> 00:17:04.640 the first fireball as a group if you 00:17:04.640 --> 00:17:06.530 don't want to hit everybody in this 00:17:06.530 --> 00:17:08.059 second fireball because you might kill 00:17:08.059 --> 00:17:10.220 someone so the person with this second 00:17:10.220 --> 00:17:12.230 header should move away from the group 00:17:12.230 --> 00:17:14.358 but however if you did not get the first 00:17:14.358 --> 00:17:16.039 fireball this is your chance to be at 00:17:16.039 --> 00:17:18.260 the first one while this fireball Teta 00:17:18.260 --> 00:17:20.150 is happening shortly after two people 00:17:20.150 --> 00:17:22.669 will get a hundred buff so obviously you 00:17:22.669 --> 00:17:25.130 do not want to hit anyone with this 00:17:25.130 --> 00:17:26.858 thunder I think that's comment cetera 00:17:26.858 --> 00:17:29.649 now this will mark the end of the first 00:17:29.649 --> 00:17:31.510 rotation of the first share bubble 00:17:31.510 --> 00:17:33.640 mechanic now if you are able to do this 00:17:33.640 --> 00:17:36.039 cleanly your group it means that your 00:17:36.039 --> 00:17:37.779 group has already understand every 00:17:37.779 --> 00:17:40.000 single part for these new mechanics 00:17:40.000 --> 00:17:41.710 other than other than the knife bombs or 00:17:41.710 --> 00:17:43.750 Kelter eyes whatever you call it that is 00:17:43.750 --> 00:17:45.730 coming after so you have already done 00:17:45.730 --> 00:17:47.380 the banner we should know what to do you 00:17:47.380 --> 00:17:49.570 know the fire you know the ground why 00:17:49.570 --> 00:17:50.230 are we 00:17:50.230 --> 00:17:51.970 you know the Deaf you know the plans to 00:17:51.970 --> 00:17:53.980 death that basically means that you are 00:17:53.980 --> 00:17:56.980 set to progress the neophyte from now on 00:17:56.980 --> 00:18:02.890 [Music] 00:18:02.890 --> 00:18:04.809 from here on I wouldn't be explaining 00:18:04.809 --> 00:18:06.220 too much about mechanics power will 00:18:06.220 --> 00:18:09.540 explain the rotation 00:18:15.690 --> 00:18:17.960 [Music] 00:18:17.960 --> 00:18:19.970 so the second chat bubble is going to be 00:18:19.970 --> 00:18:21.619 either beamed to chariot or beamed 00:18:21.619 --> 00:18:24.129 dynamo 00:18:24.360 --> 00:18:26.309 after that she person will be debarred 00:18:26.309 --> 00:18:29.279 by doom the timer will be 5 10 and 15 00:18:29.279 --> 00:18:31.799 seconds remaining respectively so you 00:18:31.799 --> 00:18:33.750 will need to cleanse the cording lead in 00:18:33.750 --> 00:18:36.029 debug timer during this time the 00:18:36.029 --> 00:18:37.620 grounding we were clear of one after 00:18:37.620 --> 00:18:38.460 another as well 00:18:38.460 --> 00:18:39.520 [Music] 00:18:39.520 --> 00:18:40.660 [Applause] 00:18:40.660 --> 00:18:42.900 [Music] 00:18:42.900 --> 00:18:44.640 and after all these you will be Bahama 00:18:44.640 --> 00:18:46.440 claw times five and followed by the 00:18:46.440 --> 00:18:49.410 touch a Baba the touch head bubble will 00:18:49.410 --> 00:18:52.650 always be dive into chariot or dive into 00:18:52.650 --> 00:18:55.440 dynamo now dive have a smoke frontal 00:18:55.440 --> 00:18:57.240 cone not back so you do not want to 00:18:57.240 --> 00:18:58.740 stand too close to one another spreader 00:18:58.740 --> 00:19:00.750 for dive and after dive go back in 00:19:00.750 --> 00:19:02.370 instead for dynamo or you can stay 00:19:02.370 --> 00:19:04.860 spread out for cheerio 00:19:04.860 --> 00:19:19.099 [Music] 00:19:19.210 --> 00:19:20.920 after all the cleanse she will use 00:19:20.920 --> 00:19:24.960 Ravens big so this is a tank swap 00:19:25.870 --> 00:19:28.390 after the tank swap we will begin the 00:19:28.390 --> 00:19:31.090 fourth chat bubble now this is the most 00:19:31.090 --> 00:19:34.270 important part of this fight because the 00:19:34.270 --> 00:19:36.700 fourth chat bubble will have either dive 00:19:36.700 --> 00:19:39.159 to beam or meet your stream into dive 00:19:39.159 --> 00:19:42.220 now this is just very easy to handle but 00:19:42.220 --> 00:19:44.049 the thing is because dive bomb happens 00:19:44.049 --> 00:19:46.299 at the same time so I need to spend a 00:19:46.299 --> 00:19:48.070 little bit of time to explain how to 00:19:48.070 --> 00:19:51.039 dive more mechanic work now obviously 00:19:51.039 --> 00:19:52.690 the best way to do the dive bomb is have 00:19:52.690 --> 00:19:55.360 one person mark the tree safe spot for 00:19:55.360 --> 00:19:57.789 each individual dive but this will 00:19:57.789 --> 00:19:59.770 require a lot of practice for the person 00:19:59.770 --> 00:20:03.159 marking it now I explained how the dive 00:20:03.159 --> 00:20:05.080 bomb works how they dive in which 00:20:05.080 --> 00:20:07.630 sequence and also some of the possible 00:20:07.630 --> 00:20:10.179 situation that can happen I hope that it 00:20:10.179 --> 00:20:11.980 helps you visually understand how you 00:20:11.980 --> 00:20:13.899 should map again this will require a lot 00:20:13.899 --> 00:20:17.080 of practice now from north which you 00:20:17.080 --> 00:20:19.210 probably already marked the dragon will 00:20:19.210 --> 00:20:23.679 always die to one to clockwise now this 00:20:23.679 --> 00:20:26.289 means that the first two dragon from 00:20:26.289 --> 00:20:28.179 north clockwise what died first as a 00:20:28.179 --> 00:20:30.700 pair and then followed by a single die 00:20:30.700 --> 00:20:32.830 and then followed by another pair of 00:20:32.830 --> 00:20:34.989 dice 00:20:34.989 --> 00:20:37.579 now how you want to mark this obviously 00:20:37.579 --> 00:20:39.229 you do not want the dragon to dive the 00:20:39.229 --> 00:20:41.599 party and of course you do not want the 00:20:41.599 --> 00:20:43.399 dragon to die the next person who's 00:20:43.399 --> 00:20:46.609 supposed to place the marker so visually 00:20:46.609 --> 00:20:48.169 if you look at this diagram which we 00:20:48.169 --> 00:20:50.059 five random dragon spawn this is how you 00:20:50.059 --> 00:20:52.040 should do it 00:20:52.040 --> 00:20:55.100 [Music] 00:20:55.100 --> 00:20:57.049 now of course there are situations where 00:20:57.049 --> 00:20:58.789 you will see all five dragon cluster 00:20:58.789 --> 00:21:00.950 together or on the left or on the right 00:21:00.950 --> 00:21:04.220 now do not panic because the rule still 00:21:04.220 --> 00:21:04.850 applies 00:21:04.850 --> 00:21:08.179 just remember clockwise two one two now 00:21:08.179 --> 00:21:09.679 one thing I forgot to mention is that 00:21:09.679 --> 00:21:11.690 the 2% with the markers we have 00:21:11.690 --> 00:21:13.970 supernova strewn at them now do not 00:21:13.970 --> 00:21:15.950 panic because this supernova is not 00:21:15.950 --> 00:21:17.779 going to hinder you getting to your 00:21:17.779 --> 00:21:20.120 position and Mark is there just in case 00:21:20.120 --> 00:21:22.070 you forgot that you're gonna maka and 00:21:22.070 --> 00:21:23.960 you throw the supernova puddles in the 00:21:23.960 --> 00:21:25.580 middle of the arena and most likely 00:21:25.580 --> 00:21:27.379 cause of why because there's almost no 00:21:27.379 --> 00:21:31.610 more room to maneuver now cross 00:21:31.610 --> 00:21:32.990 situation like this can happen as well 00:21:32.990 --> 00:21:36.080 where the marker maybe miss mark but 00:21:36.080 --> 00:21:37.820 it's actually still safe and just as 00:21:37.820 --> 00:21:39.259 long you make sure that the first and 00:21:39.259 --> 00:21:41.899 the second marker does not hit one 00:21:41.899 --> 00:21:44.210 another that is totally fine but the 00:21:44.210 --> 00:21:45.980 first and the third marker can be 00:21:45.980 --> 00:21:46.610 together 00:21:46.610 --> 00:21:48.320 the third passages have to remember that 00:21:48.320 --> 00:21:50.960 in this situation always remember we for 00:21:50.960 --> 00:21:53.419 the first time to resolve then place 00:21:53.419 --> 00:21:57.080 your third marker now let's go back to 00:21:57.080 --> 00:21:58.730 the four chat bubble there's only two 00:21:58.730 --> 00:22:00.980 pattern in this Shah Baba he's gonna be 00:22:00.980 --> 00:22:03.200 Dharma dive into the main tank to 00:22:03.200 --> 00:22:05.659 thermionic beam or is gonna be meet your 00:22:05.659 --> 00:22:07.789 stream and dalaman dive into the 00:22:07.789 --> 00:22:11.059 meantime so if it is adenoma dive into 00:22:11.059 --> 00:22:12.679 main tank and the term yawning beam 00:22:12.679 --> 00:22:14.899 pattern this is really simple everyone 00:22:14.899 --> 00:22:17.210 but the main tank goes to the middle and 00:22:17.210 --> 00:22:19.070 share the thermionic beam after you 00:22:19.070 --> 00:22:21.169 place the dipole markers now the main 00:22:21.169 --> 00:22:23.210 thing would then be separated obviously 00:22:23.210 --> 00:22:26.240 and take the dilemma dive himself if it 00:22:26.240 --> 00:22:28.070 is to meet your stream to dilemma dive 00:22:28.070 --> 00:22:30.019 into main tank pattern to just stay in 00:22:30.019 --> 00:22:32.210 the middle do whatever you are doing let 00:22:32.210 --> 00:22:33.289 her throw her 00:22:33.289 --> 00:22:35.240 supernovas into the dive of markers 00:22:35.240 --> 00:22:38.410 people and I wait for her to jump 00:22:38.410 --> 00:22:40.690 so when she disappears spread out a 00:22:40.690 --> 00:22:41.500 little bit 00:22:41.500 --> 00:22:43.240 let them eat your stream resolve and 00:22:43.240 --> 00:22:45.850 then go back to the middle and then make 00:22:45.850 --> 00:22:47.140 sure that the main tanks stay away from 00:22:47.140 --> 00:22:49.180 the group and then she will die and that 00:22:49.180 --> 00:22:51.610 is the end of the fourth bubble sequence 00:22:51.610 --> 00:22:55.090 oh let's not forget that Mohammed lost 00:22:55.090 --> 00:22:58.570 I'm five right there now once you've 00:22:58.570 --> 00:23:00.790 passed this face basically it's a home 00:23:00.790 --> 00:23:02.740 stretch there's nothing more here what 00:23:02.740 --> 00:23:04.390 she will be doing is only too much a 00:23:04.390 --> 00:23:06.040 bubble and what she does she is totally 00:23:06.040 --> 00:23:08.650 random from the first future bubble that 00:23:08.650 --> 00:23:10.690 you did in this fight so basically it's 00:23:10.690 --> 00:23:14.050 just in out out eat it is very simple 00:23:14.050 --> 00:23:15.670 from here you should not mess this up if 00:23:15.670 --> 00:23:17.380 you somehow manage to mess this up dude 00:23:17.380 --> 00:23:19.090 I I don't know how to help you man you 00:23:19.090 --> 00:23:21.280 already done the most difficult part of 00:23:21.280 --> 00:23:24.010 the fight already there's no way you 00:23:24.010 --> 00:23:25.330 will fail this right 00:23:25.330 --> 00:23:27.690 [Applause] 00:23:27.690 --> 00:23:30.000 after the last chat bubble she will 00:23:30.000 --> 00:23:32.520 basically use one more Ravens big now 00:23:32.520 --> 00:23:34.560 this is an indication that you are gonna 00:23:34.560 --> 00:23:36.900 hear and reach pretty soon make sure you 00:23:36.900 --> 00:23:38.640 thank swap because she would be using 00:23:38.640 --> 00:23:40.410 Bahamas claw times five after that 00:23:40.410 --> 00:23:42.420 usually you should kill her during the 00:23:42.420 --> 00:23:43.080 Bahamas claw 00:23:43.080 --> 00:23:48.300 if you born given a hidden rage she 00:23:48.300 --> 00:23:49.770 would then fly away if you did it and 00:23:49.770 --> 00:23:52.230 reach her and you need to check your lb 00:23:52.230 --> 00:23:54.930 game from here if you have lb to you 00:23:54.930 --> 00:23:56.400 will need to pop it right away because 00:23:56.400 --> 00:23:58.980 lb to last longer but you have lesser 00:23:58.980 --> 00:24:01.680 mitigation so you will need this to 00:24:01.680 --> 00:24:03.840 mitigate even the first fire AoE that 00:24:03.840 --> 00:24:06.420 Muhammad is gonna unleash if you have lb 00:24:06.420 --> 00:24:09.300 3 and because lb 3 last shorter you will 00:24:09.300 --> 00:24:11.520 only pop lb 3 right after you get the 00:24:11.520 --> 00:24:13.620 first heat from the fire that Muhammad 00:24:13.620 --> 00:24:15.420 is doing once you get down back so 00:24:15.420 --> 00:24:17.370 basically once you get down back the 00:24:17.370 --> 00:24:19.770 tank press lb immediately now you want 00:24:19.770 --> 00:24:21.450 to pop your mitigation while all this is 00:24:21.450 --> 00:24:23.580 happening so you don't put on sacred 00:24:23.580 --> 00:24:25.620 soil once you get knocked back for your 00:24:25.620 --> 00:24:28.110 passage of arms whatever blah blah he 00:24:28.110 --> 00:24:30.750 laughs and there you go you are going 00:24:30.750 --> 00:24:33.300 into Baja boots face now we this is 00:24:33.300 --> 00:24:35.580 gonna be easier to explain from now on 00:24:35.580 --> 00:24:38.040 I'm very sorry I took so much time to 00:24:38.040 --> 00:24:40.380 explain in Konya and nail but I think 00:24:40.380 --> 00:24:42.690 it's necessary because a later phase of 00:24:42.690 --> 00:24:44.910 the fight when you meet win Tanya and 00:24:44.910 --> 00:24:48.110 nail again I will not be explaining any 00:24:48.110 --> 00:24:50.460 nail or twin Tanya mechanics I'll 00:24:50.460 --> 00:24:51.720 basically just run through the timeline 00:24:51.720 --> 00:24:55.170 so I'm happy that you guys survived this 00:24:55.170 --> 00:24:57.540 long ass guy up to this point but hey 00:24:57.540 --> 00:25:00.000 from here on from the Bahamas tree on 00:25:00.000 --> 00:25:01.800 what it should be really fun and shot 00:25:01.800 --> 00:25:04.620 all right now the Bahamas trio for me 00:25:04.620 --> 00:25:07.170 personally is probably the most relaxing 00:25:07.170 --> 00:25:09.090 part of this whole fight because as a 00:25:09.090 --> 00:25:11.820 melee or as a DPS or you really do is 00:25:11.820 --> 00:25:14.550 mechanics during the trio the only time 00:25:14.550 --> 00:25:16.710 you're able to do DPS to bahama is only 00:25:16.710 --> 00:25:18.840 in between each trio where Mohammed is 00:25:18.840 --> 00:25:21.090 targetable and it's compared to nail 00:25:21.090 --> 00:25:23.280 where you have to do DPS and mechanics 00:25:23.280 --> 00:25:25.710 at the same time this phase of the fight 00:25:25.710 --> 00:25:28.290 is probably the most relaxing part for 00:25:28.290 --> 00:25:31.620 melee or DPS now I'm not sure whether 00:25:31.620 --> 00:25:32.850 you guys remember the storms blood 00:25:32.850 --> 00:25:35.250 dungeon the bottoms metal I'm not sure 00:25:35.250 --> 00:25:37.020 if I pronounced there properly you know 00:25:37.020 --> 00:25:39.180 the second boss where you do nothing but 00:25:39.180 --> 00:25:41.530 mechanics the trio are basically like 00:25:41.530 --> 00:25:44.710 that all you have to do is mechanics and 00:25:44.710 --> 00:25:47.080 they are very systematic mechanics if 00:25:47.080 --> 00:25:49.300 you cannot do them consistently you 00:25:49.300 --> 00:25:53.560 either need to get good or I am Not sure 00:25:53.560 --> 00:25:55.480 man there's no guide to teaching you how 00:25:55.480 --> 00:25:57.430 to get good you just have to be good all 00:25:57.430 --> 00:25:58.110 right 00:25:58.110 --> 00:26:01.240 that being said I'm speaking from the 00:26:01.240 --> 00:26:05.020 perspective as melee or DPS now for this 00:26:05.020 --> 00:26:06.820 phase I think the healers are still 00:26:06.820 --> 00:26:08.170 gonna have a hard time because in 00:26:08.170 --> 00:26:09.700 between those mechanics even though 00:26:09.700 --> 00:26:10.990 there are no deep here's to be done 00:26:10.990 --> 00:26:13.000 let's do a lot of incoming damage and 00:26:13.000 --> 00:26:14.830 healing and mitigation has to be on 00:26:14.830 --> 00:26:17.230 point so guys please show some respect 00:26:17.230 --> 00:26:19.930 to your new life however I say this 00:26:19.930 --> 00:26:22.510 again if you are melee like tanks or DPS 00:26:22.510 --> 00:26:25.600 and you keep failing and hold your group 00:26:25.600 --> 00:26:27.580 back because you keep dying to just 00:26:27.580 --> 00:26:30.570 mechanics then you just need to get good 00:26:30.570 --> 00:26:33.460 ok that's enough for my temporarily rent 00:26:33.460 --> 00:26:35.920 let's just begin with the Bahamas trio 00:26:35.920 --> 00:26:38.800 face so afternoon and when Muhammad is 00:26:38.800 --> 00:26:41.320 targetable it will target the person who 00:26:41.320 --> 00:26:44.440 hand hit on me make sure that the tank 00:26:44.440 --> 00:26:45.910 face away from the group because 00:26:45.910 --> 00:26:47.140 Mohammed will use a flare breath 00:26:47.140 --> 00:26:49.660 followed by flatland which you need to 00:26:49.660 --> 00:26:51.820 mitigate and also to view accordingly to 00:26:51.820 --> 00:26:53.490 make sure that the tank doesn't die 00:26:53.490 --> 00:26:56.020 shortly after flatten it would be game 00:26:56.020 --> 00:26:58.810 casting quickmask rear after Bahama 00:26:58.810 --> 00:27:01.480 disappear twin Tanya nail and Bahama 00:27:01.480 --> 00:27:03.310 4 appear random position and get ready 00:27:03.310 --> 00:27:06.070 their dive bombs while this huge AoE 00:27:06.070 --> 00:27:08.110 dive bomb is happening - in tanya were 00:27:08.110 --> 00:27:10.510 also used Twista therefore you need to 00:27:10.510 --> 00:27:12.190 dodge your twister at the same time not 00:27:12.190 --> 00:27:14.800 get hit by the dive bombs what you need 00:27:14.800 --> 00:27:17.530 to do is predetermine a fixed position 00:27:17.530 --> 00:27:20.290 for everybody in respect to the trio 00:27:20.290 --> 00:27:23.140 position and once in position how you're 00:27:23.140 --> 00:27:25.480 gonna dodge the dive and twister it's 00:27:25.480 --> 00:27:27.730 all up to individual now you can watch 00:27:27.730 --> 00:27:30.940 the enemy list and look at the Kasbah as 00:27:30.940 --> 00:27:33.070 soon as the Kasbah finish that is where 00:27:33.070 --> 00:27:34.720 the dive is already happening and the 00:27:34.720 --> 00:27:37.120 twister is already in motion so once you 00:27:37.120 --> 00:27:38.590 see the Kasbah finish you can actually 00:27:38.590 --> 00:27:41.280 start moving 00:27:42.260 --> 00:27:44.640 there are of course other ways to tell 00:27:44.640 --> 00:27:46.410 when you should dodge like for me 00:27:46.410 --> 00:27:48.240 personally I would like to look at the 00:27:48.240 --> 00:27:50.400 trio and as soon as they change their 00:27:50.400 --> 00:27:54.510 posture I just moved after the 00:27:54.510 --> 00:27:57.030 dive-bombing Twista for random person 00:27:57.030 --> 00:27:59.190 will get a huge mega flare a wee under 00:27:59.190 --> 00:27:59.880 their feet 00:27:59.880 --> 00:28:01.680 now a lot of mechanics is gonna happen 00:28:01.680 --> 00:28:03.270 with the ground a wee appears so I'll 00:28:03.270 --> 00:28:05.090 try my best to explain them all together 00:28:05.090 --> 00:28:08.100 when the ground a wee appears to hila 00:28:08.100 --> 00:28:10.320 and to random DPS will be hit by non 00:28:10.320 --> 00:28:13.080 indicator mega flash and at the same 00:28:13.080 --> 00:28:15.210 time three DPS will be marked by the 00:28:15.210 --> 00:28:17.670 share Mega Flare markers and shortly 00:28:17.670 --> 00:28:19.770 after of shaker markers will appear on 00:28:19.770 --> 00:28:22.440 the DPS that did not get the Mega Flare 00:28:22.440 --> 00:28:25.560 markers and also the two Gila and at the 00:28:25.560 --> 00:28:27.540 same time two green turtles will be 00:28:27.540 --> 00:28:29.430 mapped on random people so the tanks 00:28:29.430 --> 00:28:31.620 will have to grab them now I know that 00:28:31.620 --> 00:28:33.660 sounds overwhelming but wants every 00:28:33.660 --> 00:28:35.820 individual Road knows what they have to 00:28:35.820 --> 00:28:39.140 do is very simple 00:28:41.760 --> 00:28:44.869 [Music] 00:28:48.350 --> 00:28:51.049 now our mechanic somewhat resolves at 00:28:51.049 --> 00:28:52.610 the same time so your final position 00:28:52.610 --> 00:28:54.049 will look somewhat like this obviously 00:28:54.049 --> 00:28:56.330 you can adjust accordingly but that's up 00:28:56.330 --> 00:28:58.700 to your group and that's the end of the 00:28:58.700 --> 00:29:00.620 quick match trio Mohammed then use a 00:29:00.620 --> 00:29:03.110 flare breath and followed by a flattened 00:29:03.110 --> 00:29:03.830 on the main tank 00:29:03.830 --> 00:29:05.809 so position yourself accordingly and get 00:29:05.809 --> 00:29:07.880 ready for the next trio the black fire 00:29:07.880 --> 00:29:14.330 drill when Mohammed disappears again we 00:29:14.330 --> 00:29:18.320 will begin the black fire trail when the 00:29:18.320 --> 00:29:19.820 tree appears they were appear in 00:29:19.820 --> 00:29:21.980 somewhat random position what's gonna 00:29:21.980 --> 00:29:23.779 happen here is Mohammed would mark one 00:29:23.779 --> 00:29:25.730 random person to determine his type 00:29:25.730 --> 00:29:28.519 direction Neil will use some prepared 00:29:28.519 --> 00:29:30.970 thermionic beam on one random person and 00:29:30.970 --> 00:29:33.710 twin Tonya would use liquid hell thumbs 00:29:33.710 --> 00:29:37.970 five on a random person there are a lot 00:29:37.970 --> 00:29:39.169 of ways to do these first three 00:29:39.169 --> 00:29:40.610 mechanics but in this video we'll be 00:29:40.610 --> 00:29:42.679 doing the very basic method the better 00:29:42.679 --> 00:29:44.629 than most JP parks aesthetic views 00:29:44.629 --> 00:29:45.950 because it's the most easiest to 00:29:45.950 --> 00:29:48.470 understand so first when black fire crew 00:29:48.470 --> 00:29:50.149 begins everybody just stuck in the 00:29:50.149 --> 00:29:51.799 middle so that when Mohammed marks a 00:29:51.799 --> 00:29:53.210 random person it doesn't matter who it 00:29:53.210 --> 00:29:54.950 is Mohammed will always dive through the 00:29:54.950 --> 00:29:57.139 middle at the same time twin Tonya will 00:29:57.139 --> 00:29:59.059 use liquid hell time Spybot is very 00:29:59.059 --> 00:30:00.740 important to not panic and move 00:30:00.740 --> 00:30:02.690 immediately make sure you get the 00:30:02.690 --> 00:30:05.750 Mohammed maka appear and then start 00:30:05.750 --> 00:30:07.460 moving now these to make sure that 00:30:07.460 --> 00:30:09.019 bahama will always dive through the 00:30:09.019 --> 00:30:11.750 middle and not somewhat miss position 00:30:11.750 --> 00:30:13.639 and clip people while people are moving 00:30:13.639 --> 00:30:15.250 for the liquid hell 00:30:15.250 --> 00:30:18.139 now while liquid how is happening you 00:30:18.139 --> 00:30:19.940 want to move together obviously because 00:30:19.940 --> 00:30:22.759 new is preparing to morning beam so 00:30:22.759 --> 00:30:24.350 while you're stuck in the middle and be 00:30:24.350 --> 00:30:26.809 the parameter I've wait for the paddle 00:30:26.809 --> 00:30:29.779 to appear you run towards nail so 00:30:29.779 --> 00:30:31.490 everybody would know exactly which 00:30:31.490 --> 00:30:33.440 direction to go to so you move towards 00:30:33.440 --> 00:30:36.139 nail together baiting the paddle slowly 00:30:36.139 --> 00:30:38.539 at the same time everybody stick the 00:30:38.539 --> 00:30:40.700 thermionic beam together it is important 00:30:40.700 --> 00:30:42.590 to note that you need to run slowly and 00:30:42.590 --> 00:30:44.600 beta and liquid house slowly because you 00:30:44.600 --> 00:30:46.970 do not want to have a liquid help ro at 00:30:46.970 --> 00:30:49.309 exterior because you will need it for 00:30:49.309 --> 00:30:51.919 the next part of this trio mechanic once 00:30:51.919 --> 00:30:53.720 thermionic beam goes off and you guys 00:30:53.720 --> 00:30:55.340 finish bathing the puddle all of you 00:30:55.340 --> 00:30:58.720 should be right in front of there 00:30:58.799 --> 00:31:02.409 at this time for random people namely to 00:31:02.409 --> 00:31:05.049 DPS one thing and one Gila will be 00:31:05.049 --> 00:31:06.970 marked with the share Mega Flare marker 00:31:06.970 --> 00:31:09.159 these four people generally just need to 00:31:09.159 --> 00:31:11.139 stay in front of nail to take the share 00:31:11.139 --> 00:31:14.500 megaflare now as I mentioned earlier you 00:31:14.500 --> 00:31:16.929 want to pay the liquid how slowly so 00:31:16.929 --> 00:31:18.399 that there's no powder in front of me 00:31:18.399 --> 00:31:19.960 otherwise you wouldn't have a safe spot 00:31:19.960 --> 00:31:23.700 to take the share Mega Flare obviously 00:31:23.700 --> 00:31:26.740 when the Mega Flare markers appear for 00:31:26.740 --> 00:31:29.110 towers who appear to on the left side of 00:31:29.110 --> 00:31:30.700 nail and two on the right side of nail 00:31:30.700 --> 00:31:33.610 as shown in this diagram now since I 00:31:33.610 --> 00:31:36.039 mentioned earlier to DPS one tank and 00:31:36.039 --> 00:31:37.450 one kilo level get the share Mega Flare 00:31:37.450 --> 00:31:40.360 damage that means that he added to DPS 00:31:40.360 --> 00:31:42.429 one thing and one killer will not 00:31:42.429 --> 00:31:44.350 obviously so these four people will be 00:31:44.350 --> 00:31:46.360 in charge from from doing the towers you 00:31:46.360 --> 00:31:48.009 do not want to get into the towers 00:31:48.009 --> 00:31:49.539 immediately because while the Mega Flare 00:31:49.539 --> 00:31:51.610 markers are out and while you guys are 00:31:51.610 --> 00:31:53.710 determining who is gonna take the Mega 00:31:53.710 --> 00:31:55.480 Flare and who is gonna do the towers 00:31:55.480 --> 00:31:58.889 they were also troll for random people 00:31:58.889 --> 00:32:02.230 supernovas so you do not want to put a 00:32:02.230 --> 00:32:04.419 supernova into the tower otherwise 00:32:04.419 --> 00:32:07.000 there's no way you can survive their 00:32:07.000 --> 00:32:09.340 bleep in fact from supernova and also 00:32:09.340 --> 00:32:10.690 think those towers at the same time 00:32:10.690 --> 00:32:13.269 usually people enter the towers when you 00:32:13.269 --> 00:32:15.279 see the first supernova visually goes 00:32:15.279 --> 00:32:16.990 off this will ensure that the timing 00:32:16.990 --> 00:32:18.970 will be precise the first supernova goes 00:32:18.970 --> 00:32:21.100 off you enter the tower the tower 00:32:21.100 --> 00:32:23.350 explored and then maybe the second third 00:32:23.350 --> 00:32:24.700 or fourth supernova hits you buy it 00:32:24.700 --> 00:32:26.230 wouldn't matter anymore because you 00:32:26.230 --> 00:32:28.539 already treated power after everything 00:32:28.539 --> 00:32:31.029 it would cost Giga Flair and that's it 00:32:31.029 --> 00:32:34.139 for the black final trio again as usual 00:32:34.139 --> 00:32:37.029 after the trio the main tank position 00:32:37.029 --> 00:32:38.740 Bahamut properly because you will be 00:32:38.740 --> 00:32:41.279 using tree flare breath on the main tank 00:32:41.279 --> 00:32:43.629 shortly after the tree flare breves 00:32:43.629 --> 00:32:45.700 Bahama will start casting fail ruin trio 00:32:45.700 --> 00:32:47.200 which will then begin an extreme 00:32:47.200 --> 00:32:49.120 mechanics 00:32:49.120 --> 00:32:52.030 when the trio begins Mohammed nail and 00:32:52.030 --> 00:32:53.410 twin Tanya will form a triangle 00:32:53.410 --> 00:32:55.450 aforementioned if you place the new 00:32:55.450 --> 00:32:57.010 rolling like what we did at the 00:32:57.010 --> 00:32:58.450 beginning of the fight you will notice 00:32:58.450 --> 00:33:00.460 that the trio will always be on top of 00:33:00.460 --> 00:33:02.410 the New Orleans they can be random but 00:33:02.410 --> 00:33:04.210 you can be assured that they will be on 00:33:04.210 --> 00:33:06.220 the new rolling with each of them on the 00:33:06.220 --> 00:33:07.810 neuro-link this will make this face a 00:33:07.810 --> 00:33:09.760 lot easier because there will be minimal 00:33:09.760 --> 00:33:13.030 movement basically in here one nail will 00:33:13.030 --> 00:33:15.580 do she will do her Chad bubble mechanic 00:33:15.580 --> 00:33:17.980 and while the chat bubble mechanics in 00:33:17.980 --> 00:33:20.170 motion tween Tanya will use her ultimate 00:33:20.170 --> 00:33:22.300 move which is the etheric profusion 00:33:22.300 --> 00:33:24.370 which is a rate YJ we damage that would 00:33:24.370 --> 00:33:25.570 kill you if you are not in the 00:33:25.570 --> 00:33:27.490 neuro-link and also at the same time 00:33:27.490 --> 00:33:30.070 bahama will use Tempest aka the tool 00:33:30.070 --> 00:33:32.080 green titles as attached to random 00:33:32.080 --> 00:33:33.580 people which the tanks will need to grab 00:33:33.580 --> 00:33:36.430 and this tree will end with neil using 00:33:36.430 --> 00:33:38.890 media stream on random targets and a gig 00:33:38.890 --> 00:33:40.810 of life the first thing you do in this 00:33:40.810 --> 00:33:42.880 trio is to run and gather a round nail 00:33:42.880 --> 00:33:44.980 and stand by for the chair biomechanics 00:33:44.980 --> 00:33:47.380 it will always be Ravens dive into 00:33:47.380 --> 00:33:50.110 dynamo or Dynamo into Ravens dive for 00:33:50.110 --> 00:33:52.000 Ravens die you need to spread for dynamo 00:33:52.000 --> 00:33:53.710 you need to gather I think you know this 00:33:53.710 --> 00:33:56.080 by now already regardless if it is 00:33:56.080 --> 00:33:58.000 spread into dynamo or dynamo in to 00:33:58.000 --> 00:33:59.710 spread you do not want to be spread too 00:33:59.710 --> 00:34:03.430 far out because right after this share 00:34:03.430 --> 00:34:04.990 bubble mechanic you will need to gather 00:34:04.990 --> 00:34:07.450 into the neuro-link to stand by for twin 00:34:07.450 --> 00:34:10.449 Tanya's a turret profusion while the 00:34:10.449 --> 00:34:11.969 chat bubble mechanic is in motion 00:34:11.969 --> 00:34:14.500 Mohammed had the two random people with 00:34:14.500 --> 00:34:17.020 a green header aka The Tempest now it is 00:34:17.020 --> 00:34:18.699 important that the two tanks grab these 00:34:18.699 --> 00:34:20.800 two lines while this shabad mechanic is 00:34:20.800 --> 00:34:23.620 happening obviously the tanks cannot hit 00:34:23.620 --> 00:34:25.540 anyone else with this green tether 00:34:25.540 --> 00:34:28.090 aka Tempest therefore while everybody 00:34:28.090 --> 00:34:30.460 else is under nail in the neural link to 00:34:30.460 --> 00:34:32.020 stem by four twin Tanya's interrupt 00:34:32.020 --> 00:34:32.590 profusion 00:34:32.590 --> 00:34:34.300 the tanks need to grab these two lines 00:34:34.300 --> 00:34:36.400 and go into the new ruling which is 00:34:36.400 --> 00:34:38.320 under Mohammed and twin Tanya 00:34:38.320 --> 00:34:40.900 respectively so once after everybody is 00:34:40.900 --> 00:34:42.670 in their respective new ruling to stem 00:34:42.670 --> 00:34:45.340 by 14 Tanya's into reperfusion you need 00:34:45.340 --> 00:34:47.050 to look out for the iterative fusions 00:34:47.050 --> 00:34:48.730 clearing effect once you see the 00:34:48.730 --> 00:34:50.920 clearing effect you can basically move 00:34:50.920 --> 00:34:53.320 off the new link to stand by for nails 00:34:53.320 --> 00:34:55.540 meet your stream your spread out 00:34:55.540 --> 00:34:57.280 position after iterate provision will 00:34:57.280 --> 00:34:59.230 look somewhat like this while this meet 00:34:59.230 --> 00:35:01.360 your stream is in motion Mohammed will 00:35:01.360 --> 00:35:02.040 cast the 00:35:02.040 --> 00:35:04.230 flare this were NFL during trio but a 00:35:04.230 --> 00:35:05.670 meantime we have to position very 00:35:05.670 --> 00:35:07.950 carefully because Bahama would use flare 00:35:07.950 --> 00:35:10.160 breath instantly after the gardener 00:35:10.160 --> 00:35:12.720 surely after the flare breath we were 00:35:12.720 --> 00:35:14.120 followed by a flattened 00:35:14.120 --> 00:35:17.180 [Music] 00:35:17.180 --> 00:35:19.160 after the flattened he would use a 00:35:19.160 --> 00:35:21.140 flatbread one more time before he goes 00:35:21.140 --> 00:35:26.210 into the heavens for trio now once 00:35:26.210 --> 00:35:28.279 Muhammad becomes untargetable the first 00:35:28.279 --> 00:35:29.750 thing the group needs to do is to gather 00:35:29.750 --> 00:35:32.480 in the middle of the arena the tree will 00:35:32.480 --> 00:35:34.460 appear somewhat together and twin Tanya 00:35:34.460 --> 00:35:36.260 and Mohammed warm up to random people 00:35:36.260 --> 00:35:38.900 and determine the dive direction this is 00:35:38.900 --> 00:35:40.130 why you need to gather in the middle 00:35:40.130 --> 00:35:42.410 this regard who gets the marker you make 00:35:42.410 --> 00:35:44.599 sure that you get the markers to appear 00:35:44.599 --> 00:35:45.799 before you go to your respective 00:35:45.799 --> 00:35:47.960 position to make sure that twin Tanya 00:35:47.960 --> 00:35:49.789 and Mohammed will always die through 00:35:49.789 --> 00:35:51.890 them you know now this trio are appeared 00:35:51.890 --> 00:35:54.589 randomly but it does not matter how they 00:35:54.589 --> 00:35:56.900 are arranged as you can see here no 00:35:56.900 --> 00:35:58.910 matter how they are arranged as long as 00:35:58.910 --> 00:36:00.950 you put the markers in the middle of the 00:36:00.950 --> 00:36:02.569 arena and make sure twin Tanya and 00:36:02.569 --> 00:36:04.400 Mohammed dived through the middle these 00:36:04.400 --> 00:36:07.130 four places are always safe the four 00:36:07.130 --> 00:36:09.289 places that are safe and namely the 00:36:09.289 --> 00:36:12.319 front of nail the opposite of nail the 00:36:12.319 --> 00:36:14.539 laughs of trio and the right of trio 00:36:14.539 --> 00:36:16.490 knowing that these four places are 00:36:16.490 --> 00:36:18.440 always safe regardless of the trio 00:36:18.440 --> 00:36:20.480 arrangement we can basically split the 00:36:20.480 --> 00:36:22.339 group up into four pairs of tools and 00:36:22.339 --> 00:36:24.440 each pair go to each respective safe 00:36:24.440 --> 00:36:25.329 position 00:36:25.329 --> 00:36:27.740 this makes the spreading out really 00:36:27.740 --> 00:36:29.630 brain-dead to prepare for the upcoming 00:36:29.630 --> 00:36:32.299 heavens fall you just have to remember 00:36:32.299 --> 00:36:34.900 individually reach spot you have to go 00:36:34.900 --> 00:36:37.490 same as quick match trio if you remember 00:36:37.490 --> 00:36:40.069 the moment the pair dives twin tonia 00:36:40.069 --> 00:36:42.829 were also used Twista as you get to your 00:36:42.829 --> 00:36:45.109 respective spots the timing to Dodge 00:36:45.109 --> 00:36:47.869 twister is when either the casbah ends 00:36:47.869 --> 00:36:50.690 for Muhammad's dive or you can simply 00:36:50.690 --> 00:36:52.309 just do what I usually do just look at 00:36:52.309 --> 00:36:54.529 the posture of the divers and once they 00:36:54.529 --> 00:36:56.089 change their posture you basically just 00:36:56.089 --> 00:36:56.690 move 00:36:56.690 --> 00:36:59.450 so again stacked in the middle wait for 00:36:59.450 --> 00:37:01.400 the markers to appear go to your 00:37:01.400 --> 00:37:02.660 respective position 00:37:02.660 --> 00:37:05.029 dodge the Twista and then sue - Adagio 00:37:05.029 --> 00:37:06.980 twister you would notice that the ground 00:37:06.980 --> 00:37:10.730 a wee and the pillars will appear there 00:37:10.730 --> 00:37:12.140 are a total of eight pillars so 00:37:12.140 --> 00:37:13.819 obviously each person will have to go 00:37:13.819 --> 00:37:15.950 into one pillar and since you're already 00:37:15.950 --> 00:37:18.049 nicely spread out during the dives 00:37:18.049 --> 00:37:20.270 you can now predetermine who to do which 00:37:20.270 --> 00:37:22.430 pillar for example you can use them as a 00:37:22.430 --> 00:37:24.559 starting point and determine who to do 00:37:24.559 --> 00:37:26.450 the four pillars of the left or four 00:37:26.450 --> 00:37:28.579 pillars from the right of now and as 00:37:28.579 --> 00:37:30.319 soon as the brow area disappears you 00:37:30.319 --> 00:37:30.980 will get knocked 00:37:30.980 --> 00:37:32.630 but a giant pilla that appears in the 00:37:32.630 --> 00:37:34.520 middle of the arena it is obvious what 00:37:34.520 --> 00:37:36.950 you need to do here first identify which 00:37:36.950 --> 00:37:38.930 pillar you are supposed to enter before 00:37:38.930 --> 00:37:41.000 the ground here we disappear yeah it's 00:37:41.000 --> 00:37:43.700 not bad by heavens fall and then nicely 00:37:43.700 --> 00:37:45.349 place yourself into the pillar and 00:37:45.349 --> 00:37:47.570 obviously for God's sake do not stand in 00:37:47.570 --> 00:37:50.089 the middle and get cute by the heavens 00:37:50.089 --> 00:37:52.280 fall and also not to stand too far out 00:37:52.280 --> 00:37:54.230 and get knocked into the wall obviously 00:37:54.230 --> 00:37:55.550 come on you're out in my raiders now 00:37:55.550 --> 00:37:58.070 right after you finish this sequence and 00:37:58.070 --> 00:38:00.200 you haven't wiped yet the heavens for a 00:38:00.200 --> 00:38:02.300 we would then appear and obviously this 00:38:02.300 --> 00:38:04.640 is I don't have to explain this just 00:38:04.640 --> 00:38:07.130 just not get hit by a week right while 00:38:07.130 --> 00:38:08.510 you are dodging the ground here we may 00:38:08.510 --> 00:38:10.970 we'll also throw some supernova puddles 00:38:10.970 --> 00:38:12.170 so obviously you don't want these 00:38:12.170 --> 00:38:13.849 supernova paddles to be the builder of 00:38:13.849 --> 00:38:15.380 the arena because you will need to stack 00:38:15.380 --> 00:38:18.140 and the Bahaman after this ground AoE 00:38:18.140 --> 00:38:21.410 for the twin Tania fireball if at any 00:38:21.410 --> 00:38:24.530 point somebody dies to this a OEE or get 00:38:24.530 --> 00:38:26.990 bled to death by the supernova paddles I 00:38:26.990 --> 00:38:29.240 will recommend that the people with the 00:38:29.240 --> 00:38:31.609 fireball just stay out and you don't die 00:38:31.609 --> 00:38:34.430 yourself rather than killing the entire 00:38:34.430 --> 00:38:36.130 or half the party with the fireball 00:38:36.130 --> 00:38:38.380 while you are stacking in the middle 00:38:38.380 --> 00:38:40.910 Mohammed won't ask Giga flare and this 00:38:40.910 --> 00:38:43.010 will end the end of the heavens for 00:38:43.010 --> 00:38:45.380 three of us healing seems to be 00:38:45.380 --> 00:38:46.940 extremely high here because you need the 00:38:46.940 --> 00:38:48.950 top people off before the fireball and 00:38:48.950 --> 00:38:50.810 after the fireballs so that people don't 00:38:50.810 --> 00:38:52.180 die the disc er flare 00:38:52.180 --> 00:38:54.680 same drill for the main tank after Giga 00:38:54.680 --> 00:38:57.470 flare position nicely because flag left 00:38:57.470 --> 00:38:59.930 up three will follow shortly after the 00:38:59.930 --> 00:39:02.260 triple flare 10 structure will begin 00:39:02.260 --> 00:39:04.490 before the ten strike trio I would 00:39:04.490 --> 00:39:06.440 recommend that you have ma maka number 00:39:06.440 --> 00:39:09.740 one ready mark somewhere north so people 00:39:09.740 --> 00:39:12.380 can determine spread our position a lot 00:39:12.380 --> 00:39:14.619 easier and also this marker would help 00:39:14.619 --> 00:39:19.220 the Earthshaker at a later phase Ontario 00:39:19.220 --> 00:39:22.130 once Mohammed disappears everyone should 00:39:22.130 --> 00:39:24.290 stay spread out like this what is gonna 00:39:24.290 --> 00:39:25.730 happen here is that twin Tania would 00:39:25.730 --> 00:39:28.550 descend and start casting generation and 00:39:28.550 --> 00:39:31.339 place marker or tree random people these 00:39:31.339 --> 00:39:33.170 she random people would not be buck just 00:39:33.170 --> 00:39:35.630 once but twice as one person can only 00:39:35.630 --> 00:39:38.480 take one generation of at one time the 00:39:38.480 --> 00:39:40.430 second off there is coming will have to 00:39:40.430 --> 00:39:42.980 be intercepted by a party member while 00:39:42.980 --> 00:39:44.590 these two generation mechanics have 00:39:44.590 --> 00:39:46.630 at the same time they were also use 00:39:46.630 --> 00:39:50.380 media stream on EPS followed by Gila and 00:39:50.380 --> 00:39:53.230 lastly of tanks therefore spreading out 00:39:53.230 --> 00:39:55.090 at the beginning makes it easier to see 00:39:55.090 --> 00:39:58.090 who's got the generation marker who to 00:39:58.090 --> 00:40:00.520 enter which new ruling who can actually 00:40:00.520 --> 00:40:03.010 help to intercept the ops and also not 00:40:03.010 --> 00:40:05.620 get hit by one another's media stream as 00:40:05.620 --> 00:40:08.500 you can probably imagine these McKenney 00:40:08.500 --> 00:40:10.870 is not difficult to handle is just there 00:40:10.870 --> 00:40:13.150 because the tree MOC person are totally 00:40:13.150 --> 00:40:15.190 random among the whole eight people in 00:40:15.190 --> 00:40:15.790 the party 00:40:15.790 --> 00:40:18.190 sometimes positioning can be really 00:40:18.190 --> 00:40:21.130 tricky so it's just all up to practice 00:40:21.130 --> 00:40:23.920 and very quick decision-making now as 00:40:23.920 --> 00:40:26.410 soon as the second set of ops and up for 00:40:26.410 --> 00:40:27.760 random people will be marked with 00:40:27.760 --> 00:40:30.220 Earthshaker Marquez it is important for 00:40:30.220 --> 00:40:32.320 the healers to top everybody off before 00:40:32.320 --> 00:40:34.630 this fall of shaker goes off you should 00:40:34.630 --> 00:40:36.790 know how l shaker works by now no one 00:40:36.790 --> 00:40:38.890 person can take two of Shaker at one 00:40:38.890 --> 00:40:40.930 time otherwise the instant death on the 00:40:40.930 --> 00:40:43.270 second year after you had on to 00:40:43.270 --> 00:40:45.550 generation ops it is important to remind 00:40:45.550 --> 00:40:47.380 people or subconsciously aware that 00:40:47.380 --> 00:40:50.470 number one marker area is actually the 00:40:50.470 --> 00:40:53.050 first safe spot and also since you're 00:40:53.050 --> 00:40:54.760 already spread out while you are 00:40:54.760 --> 00:40:56.830 handling the ops and also handling the 00:40:56.830 --> 00:40:58.900 video streams everybody should be nicely 00:40:58.900 --> 00:41:01.030 spread out so the first four people with 00:41:01.030 --> 00:41:02.860 the Earthshaker marker should spread out 00:41:02.860 --> 00:41:05.080 accordingly like this after the first 00:41:05.080 --> 00:41:07.180 set of live shaker resolves the people 00:41:07.180 --> 00:41:08.650 will just done the first hour of shaker 00:41:08.650 --> 00:41:10.780 should gather in front of Mohamed while 00:41:10.780 --> 00:41:12.970 the second set of shaker will be handled 00:41:12.970 --> 00:41:15.760 by the people at Waypoint one you can of 00:41:15.760 --> 00:41:17.770 course do this the other way where the 00:41:17.770 --> 00:41:19.420 first set of Earthshaker is handed and 00:41:19.420 --> 00:41:21.370 loved and the second set of soft that is 00:41:21.370 --> 00:41:23.440 entirely up to you as long as you 00:41:23.440 --> 00:41:26.050 predetermined enough space and position 00:41:26.050 --> 00:41:28.300 for people to go to and not sleep one 00:41:28.300 --> 00:41:29.950 another with the of shaker you should be 00:41:29.950 --> 00:41:32.290 fine while the second set of of shaker 00:41:32.290 --> 00:41:34.480 is in motion Bahama will be costing Giga 00:41:34.480 --> 00:41:37.270 flag so as you finish the two sets of of 00:41:37.270 --> 00:41:40.330 shaker ganna heal up take the Giga flare 00:41:40.330 --> 00:41:41.980 and there will be the end of the tank 00:41:41.980 --> 00:41:44.530 strike trio shortly after the Giga flare 00:41:44.530 --> 00:41:46.180 Muhammad will be using flatten on the 00:41:46.180 --> 00:41:48.010 main tank followed by one flare breath 00:41:48.010 --> 00:41:50.050 this is the last time you can heat up 00:41:50.050 --> 00:41:52.059 Mohammed Prime and you have to 00:41:52.059 --> 00:41:55.209 bring it to 59% mohabbat Prime with a 00:41:55.209 --> 00:41:57.069 cash grant of Ted and disappear for the 00:41:57.069 --> 00:41:58.599 last time make sure you stack in the 00:41:58.599 --> 00:42:00.759 middle for this the grand of Ted will 00:42:00.759 --> 00:42:02.439 begin with a series of dive but 00:42:02.439 --> 00:42:04.209 thankfully there's a brand a method way 00:42:04.209 --> 00:42:06.219 of doing this now you want to gather in 00:42:06.219 --> 00:42:07.930 the middle of us to complete a sequence 00:42:07.930 --> 00:42:11.079 of checks and then you can execute these 00:42:11.079 --> 00:42:14.680 dive-bomb sequence with really easy this 00:42:14.680 --> 00:42:16.359 is of course not the only way to deal 00:42:16.359 --> 00:42:18.069 with the dive sequence but this is the 00:42:18.069 --> 00:42:19.900 easiest way don't be stubborn 00:42:19.900 --> 00:42:22.569 just follow this way I am now gonna 00:42:22.569 --> 00:42:24.369 explain how it is done and then followed 00:42:24.369 --> 00:42:27.430 by a play-by-play explanation now as 00:42:27.430 --> 00:42:28.779 mentioned earlier the first thing you 00:42:28.779 --> 00:42:30.309 want to do is gather in the middle and 00:42:30.309 --> 00:42:32.140 you want to look at Mohamed's position 00:42:32.140 --> 00:42:33.789 in respective to number one that you 00:42:33.789 --> 00:42:35.380 have marked earlier which is the north 00:42:35.380 --> 00:42:37.809 if Mohammed is position and north east 00:42:37.809 --> 00:42:40.089 south east north west south west I mean 00:42:40.089 --> 00:42:42.369 it is clockwise if Mohammed is 00:42:42.369 --> 00:42:44.979 positioned at north south east west 00:42:44.979 --> 00:42:47.380 the means is anti-clockwise once you 00:42:47.380 --> 00:42:48.910 have identified which direction you have 00:42:48.910 --> 00:42:52.180 to go gather opposite of Mohammed after 00:42:52.180 --> 00:42:53.829 you see the first marker which is the 00:42:53.829 --> 00:42:56.499 nail yellow marker appears once you see 00:42:56.499 --> 00:42:58.989 and here neo dives you can now move to 00:42:58.989 --> 00:43:00.549 the direction that you are predetermined 00:43:00.549 --> 00:43:03.219 for this case is clockwise they know 00:43:03.219 --> 00:43:05.259 that you do not have to spring just have 00:43:05.259 --> 00:43:06.579 to keep running the direction you have 00:43:06.579 --> 00:43:08.469 to run until you get the front of 00:43:08.469 --> 00:43:10.869 Mohammed once you get to the front of 00:43:10.869 --> 00:43:12.279 Mohammed you can actually stop hopping 00:43:12.279 --> 00:43:14.439 sprint and then the red marker which is 00:43:14.439 --> 00:43:16.509 the Muhammad died marker will appear 00:43:16.509 --> 00:43:18.429 then you start getting to the middle 00:43:18.429 --> 00:43:22.449 everybody do not I repeat do not go into 00:43:22.449 --> 00:43:25.049 the middle before the red marker up here 00:43:25.049 --> 00:43:27.400 if you were to go back there is a chance 00:43:27.400 --> 00:43:29.019 that neo is gonna be opposite of 00:43:29.019 --> 00:43:30.999 Muhammad so if you were together and 00:43:30.999 --> 00:43:32.650 step three opposite of Muhammad 00:43:32.650 --> 00:43:34.479 obviously you can't because you don't 00:43:34.479 --> 00:43:36.130 want to get dive so what you do you just 00:43:36.130 --> 00:43:38.199 adjust to the right and after that you 00:43:38.199 --> 00:43:40.239 just do the same running the connection 00:43:40.239 --> 00:43:42.130 you have to run it's popping screen in 00:43:42.130 --> 00:43:44.229 front of Muhammad and then gather in the 00:43:44.229 --> 00:43:46.869 middle after the red marker of course 00:43:46.869 --> 00:43:48.489 now also take the chance to explain and 00:43:48.489 --> 00:43:50.739 D clockwise so once you identify it as a 00:43:50.739 --> 00:43:52.719 plus pattern meaning anti-clockwise 00:43:52.719 --> 00:43:54.400 movement you do the same 00:43:54.400 --> 00:43:56.709 you gather opposite Muhammad you run 00:43:56.709 --> 00:43:59.589 anti-clockwise after neo dives you run 00:43:59.589 --> 00:44:01.959 in front of Muhammad popping screen with 00:44:01.959 --> 00:44:03.729 a red marker gathered in the middle and 00:44:03.729 --> 00:44:05.740 if there is opposite a Bahama 00:44:05.740 --> 00:44:07.450 gathered on the laughs of new and then 00:44:07.450 --> 00:44:11.350 start the movement as usual so here we 00:44:11.350 --> 00:44:13.600 go step one get in the middle look for 00:44:13.600 --> 00:44:16.270 Muhammad as you see why I'm turning the 00:44:16.270 --> 00:44:18.730 camera is identified as a plus pattern 00:44:18.730 --> 00:44:21.240 so that means is anti-clockwise 00:44:21.240 --> 00:44:23.740 once you identify which direction go 00:44:23.740 --> 00:44:25.810 opposite of Muhammad after the yellow 00:44:25.810 --> 00:44:28.600 marker appears and once you see or hear 00:44:28.600 --> 00:44:30.760 Neil dives you can begin your Mario Kart 00:44:30.760 --> 00:44:32.980 for this case anti-clockwise just keep 00:44:32.980 --> 00:44:37.930 running once you're in from Muhammad pop 00:44:37.930 --> 00:44:39.730 spring sweet for the red marker to 00:44:39.730 --> 00:44:43.360 appear and then go to the middle a quick 00:44:43.360 --> 00:44:45.280 reminder since the adult or it dives 00:44:45.280 --> 00:44:47.260 this means that each and every one of 00:44:47.260 --> 00:44:49.780 you will get one marker each it can be 00:44:49.780 --> 00:44:51.730 the nail marker which is yellow it can 00:44:51.730 --> 00:44:53.890 be the Dragons marker which is green it 00:44:53.890 --> 00:44:55.840 can be the Bahamas marker which is red 00:44:55.840 --> 00:44:57.910 but lastly it will be her twin Tanya 00:44:57.910 --> 00:45:00.580 maka it is a personal responsibility to 00:45:00.580 --> 00:45:02.140 check whether you got a marker by the 00:45:02.140 --> 00:45:03.970 time the rain marker comes out because 00:45:03.970 --> 00:45:05.410 this will mean that if you do not have a 00:45:05.410 --> 00:45:07.240 marker by now you will be getting a twin 00:45:07.240 --> 00:45:09.610 Tania marker if you already have a 00:45:09.610 --> 00:45:11.380 marker including the red marker by the 00:45:11.380 --> 00:45:13.180 time the rain markers appear that means 00:45:13.180 --> 00:45:14.680 that you are safe to just go into the 00:45:14.680 --> 00:45:16.390 middle and you are ready to do the next 00:45:16.390 --> 00:45:19.210 set of mechanics if you do not have a 00:45:19.210 --> 00:45:20.530 marker by the time the rain market 00:45:20.530 --> 00:45:22.420 appears that means that you have to pay 00:45:22.420 --> 00:45:25.090 the twin Tanya dive and as soon as you 00:45:25.090 --> 00:45:26.710 pay the twin Tanya dive you have to do 00:45:26.710 --> 00:45:28.630 the next set of mechanics while 00:45:28.630 --> 00:45:30.550 everybody gathers in the middle four 00:45:30.550 --> 00:45:33.520 pillars will spawn at the same time to 00:45:33.520 --> 00:45:36.340 DPS one hula and one tank will be marked 00:45:36.340 --> 00:45:38.950 by the map megaflare if you are not in 00:45:38.950 --> 00:45:41.050 charge of painting the twin Tanya dive 00:45:41.050 --> 00:45:43.000 it's very simple if you do not have a 00:45:43.000 --> 00:45:45.630 marker just choose a pillar to go in and 00:45:45.630 --> 00:45:48.010 if you got marked by the share Mega 00:45:48.010 --> 00:45:49.810 Flare marker just go to twin Tanya's 00:45:49.810 --> 00:45:53.320 right if you are in charge of the twin 00:45:53.320 --> 00:45:55.570 Tanya dive disregard of whether you get 00:45:55.570 --> 00:45:57.940 a marker for mega fly or not you just go 00:45:57.940 --> 00:45:59.589 to the left of twin Tanya 00:45:59.589 --> 00:46:02.109 if you have the do megaflare basically 00:46:02.109 --> 00:46:04.390 just bid the twin Tanya died on its left 00:46:04.390 --> 00:46:06.249 and then just go to the right together 00:46:06.249 --> 00:46:07.869 with the three other people who have the 00:46:07.869 --> 00:46:10.749 Mega Flare marker and if you have to do 00:46:10.749 --> 00:46:12.309 the peeler simply go to the peeler 00:46:12.309 --> 00:46:14.349 closest to Queen Tanya now this is very 00:46:14.349 --> 00:46:15.999 important for the three other people 00:46:15.999 --> 00:46:18.309 doing the pilas to keep the peeler 00:46:18.309 --> 00:46:20.439 closest to twin Tanya open so that these 00:46:20.439 --> 00:46:22.299 guys who have to pay the twin Tanya died 00:46:22.299 --> 00:46:23.979 we have the easier time running to the 00:46:23.979 --> 00:46:26.559 closest power and make it and of course 00:46:26.559 --> 00:46:28.390 not to forget when twin Tanya died you 00:46:28.390 --> 00:46:30.599 will also be followed with a twister 00:46:30.599 --> 00:46:32.769 this means that after you take the share 00:46:32.769 --> 00:46:34.239 being a flag you will have to move for 00:46:34.239 --> 00:46:36.489 twister or while you are handling the 00:46:36.489 --> 00:46:38.289 power you have to dodge the twister as 00:46:38.289 --> 00:46:41.170 well now an easy way to tell where you 00:46:41.170 --> 00:46:43.029 should move for twister is basically if 00:46:43.029 --> 00:46:45.009 you have to share Mega Flare right as 00:46:45.009 --> 00:46:47.430 the big apply heat to basically move and 00:46:47.430 --> 00:46:50.170 if you are in a pillar basically when 00:46:50.170 --> 00:46:52.359 the peel of fades or start to disappear 00:46:52.359 --> 00:46:55.180 you just simply move I believe these the 00:46:55.180 --> 00:46:56.920 easiest visual cue rather than just 00:46:56.920 --> 00:47:00.069 running in circles and there you have it 00:47:00.069 --> 00:47:02.469 that's the brand of head the next phase 00:47:02.469 --> 00:47:04.269 is when you fight win tanya and new at 00:47:04.269 --> 00:47:05.949 the same time we call it the ads face 00:47:05.949 --> 00:47:08.679 however you do not fight them at 100% HP 00:47:08.679 --> 00:47:11.319 obviously by the time you can get to 00:47:11.319 --> 00:47:12.670 this phase that means that you have done 00:47:12.670 --> 00:47:14.589 to win Tanya and me almost a million 00:47:14.589 --> 00:47:15.339 times really 00:47:15.339 --> 00:47:17.199 therefore you should already know me oh 00:47:17.199 --> 00:47:19.239 and two Italian mechanics and therefore 00:47:19.239 --> 00:47:20.739 I will not be paying a lot of attention 00:47:20.739 --> 00:47:22.959 teach you how to do each and every one 00:47:22.959 --> 00:47:25.390 of them again now mechanics happen one 00:47:25.390 --> 00:47:27.849 by one kind of very slowly systematic 00:47:27.849 --> 00:47:29.679 here so please keep your composure and 00:47:29.679 --> 00:47:32.529 you will get them down very easily now 00:47:32.529 --> 00:47:34.569 as soon as both of them are targetable 00:47:34.569 --> 00:47:36.400 both of them should be targeted on your 00:47:36.400 --> 00:47:38.410 main tank a lot of people that had known 00:47:38.410 --> 00:47:40.569 likes to do the one time one mob tactics 00:47:40.569 --> 00:47:42.640 usually the tanks like to just position 00:47:42.640 --> 00:47:44.739 them and where they spawn but be very 00:47:44.739 --> 00:47:46.449 careful because aparment will come 00:47:46.449 --> 00:47:47.920 almost immediately after a few auto 00:47:47.920 --> 00:47:50.319 attacks bahama cloths time fight will 00:47:50.319 --> 00:47:52.630 also happen at the same time right after 00:47:52.630 --> 00:47:55.059 the cloth and permit five paintable if 00:47:55.059 --> 00:47:57.429 we have what happened after the liquid 00:47:57.429 --> 00:47:59.799 health regeneration marker will appear 00:47:59.799 --> 00:48:00.939 on three DPS 00:48:00.939 --> 00:48:02.769 at the same time twister what happened 00:48:02.769 --> 00:48:04.779 whether you want to dodge the twister 00:48:04.779 --> 00:48:06.460 first before enter new rolling or 00:48:06.460 --> 00:48:08.320 the neural link and then do the twister 00:48:08.320 --> 00:48:10.810 is entirely up to you now because one of 00:48:10.810 --> 00:48:12.580 the DPS were not gonna maka it is 00:48:12.580 --> 00:48:14.260 important that you guys set up a 00:48:14.260 --> 00:48:16.750 priority system the easiest way is to 00:48:16.750 --> 00:48:18.760 let one of the range DPS to end up 00:48:18.760 --> 00:48:20.530 whichever new ruling that is vacant 00:48:20.530 --> 00:48:23.170 right after twister near we use her chat 00:48:23.170 --> 00:48:25.660 bubble mechanic once again there are 00:48:25.660 --> 00:48:27.490 total of four patterns that she will 00:48:27.490 --> 00:48:28.960 choose from for the first chat bubble 00:48:28.960 --> 00:48:31.450 mechanic it is good to know that if she 00:48:31.450 --> 00:48:33.880 used one of the cherry acabo fast then 00:48:33.880 --> 00:48:35.560 the next share bubble mechanic which 00:48:35.560 --> 00:48:37.750 your executor will always start with 00:48:37.750 --> 00:48:39.339 dynamo and vice versa 00:48:39.339 --> 00:48:42.010 as new is how the exterior of the arena 00:48:42.010 --> 00:48:43.960 it is good to know that healer and range 00:48:43.960 --> 00:48:46.570 DPS actually do not have to literally go 00:48:46.570 --> 00:48:48.670 payload meal together you can actually 00:48:48.670 --> 00:48:52.150 stay far away but stay further away as 00:48:52.150 --> 00:48:54.339 for dive you guys will have to set up a 00:48:54.339 --> 00:48:57.609 spread position and also for thermionic 00:48:57.609 --> 00:48:59.440 beam you guys we have to set a place 00:48:59.440 --> 00:49:01.480 together to share damage obviously I'll 00:49:01.480 --> 00:49:03.910 leave that to you after the chat bubble 00:49:03.910 --> 00:49:08.470 mechanics twin Tonia Vikas Trista after 00:49:08.470 --> 00:49:10.300 twister there's a 10-year second window 00:49:10.300 --> 00:49:12.670 before neo cast Mega Flare so you can 00:49:12.670 --> 00:49:16.780 gather for mitigation and use for this 00:49:16.780 --> 00:49:18.800 [Music] 00:49:18.800 --> 00:49:21.840 right after Mega Flare never use Ravens 00:49:21.840 --> 00:49:23.700 big and twin Tanya will use their 00:49:23.700 --> 00:49:25.640 sentence tank swap accordingly 00:49:25.640 --> 00:49:27.960 Hamer will come immediately after death 00:49:27.960 --> 00:49:28.590 sentence 00:49:28.590 --> 00:49:30.800 so please position accordingly as well 00:49:30.800 --> 00:49:33.870 during this tank swap window the person 00:49:33.870 --> 00:49:35.520 in charge of bathing liquid hell should 00:49:35.520 --> 00:49:39.480 be in position as well if you survived 00:49:39.480 --> 00:49:41.310 up to this point you basically have seen 00:49:41.310 --> 00:49:42.870 all the mechanics in this adds phase 00:49:42.870 --> 00:49:44.880 basically they will just loop again 00:49:44.880 --> 00:49:48.560 starting from degree Herald of spite 00:49:52.310 --> 00:49:54.960 [Music] 00:49:54.960 --> 00:49:57.630 as mentioned earlier if Dale starts our 00:49:57.630 --> 00:49:59.910 first Shah Baba mikeraboy chariot that 00:49:59.910 --> 00:50:01.710 the second cycle will always starts off 00:50:01.710 --> 00:50:03.500 with dynamo and vice versa 00:50:03.500 --> 00:50:13.420 [Music] 00:50:13.420 --> 00:50:16.120 for this cycle after the twister instead 00:50:16.120 --> 00:50:18.520 of Neil using megaflare the two of them 00:50:18.520 --> 00:50:20.050 were actually used their tank master 00:50:20.050 --> 00:50:23.110 ravens big and deaf sentence and again 00:50:23.110 --> 00:50:25.210 these forces a tank swap and nail will 00:50:25.210 --> 00:50:27.430 cast Mega Flare about ten each second 00:50:27.430 --> 00:50:30.160 after the tank swap at this point of 00:50:30.160 --> 00:50:32.650 time both of them should be very low HP 00:50:32.650 --> 00:50:34.780 now I forgot to mention that you have to 00:50:34.780 --> 00:50:36.550 kill both of them at the same time 00:50:36.550 --> 00:50:39.760 otherwise you will just wipe and this 00:50:39.760 --> 00:50:41.530 second Mega Flare will indicate they're 00:50:41.530 --> 00:50:44.140 about 15 seconds later your heat and 00:50:44.140 --> 00:50:46.270 rage you have to kill them both at the 00:50:46.270 --> 00:50:48.940 same time before enrage or before the 00:50:48.940 --> 00:50:52.360 duty bar fills up to 100 and there you 00:50:52.360 --> 00:50:53.890 go that's the end of the ad space and 00:50:53.890 --> 00:50:57.520 you are ready for the clear oh let's not 00:50:57.520 --> 00:50:59.530 forget you can actually use this time to 00:50:59.530 --> 00:51:01.690 actually set your way marks for extra 00:51:01.690 --> 00:51:04.780 Flair enjoy what's coming next take a 00:51:04.780 --> 00:51:06.790 deep breath and get ready for the last 00:51:06.790 --> 00:51:08.760 week's 00:51:08.760 --> 00:51:14.060 [Music] 00:51:14.060 --> 00:51:16.830 remember before gran of Ted I mentioned 00:51:16.830 --> 00:51:18.420 that you need to bring Bahamas Prime to 00:51:18.420 --> 00:51:21.540 59% otherwise when you get into this 00:51:21.540 --> 00:51:24.440 phase basically you will why shun you 00:51:24.440 --> 00:51:26.850 after Phoenix raises the whole party you 00:51:26.850 --> 00:51:28.860 can start buffing and it's important to 00:51:28.860 --> 00:51:31.110 note that Phoenix will grant you the bar 00:51:31.110 --> 00:51:33.930 Phoenix blessing now this buff will 00:51:33.930 --> 00:51:35.640 ensure that you won't do a lot more 00:51:35.640 --> 00:51:37.980 damage in these last phase and also it 00:51:37.980 --> 00:51:40.350 means that you cannot die because once 00:51:40.350 --> 00:51:42.030 you die a lot is at stake you will 00:51:42.030 --> 00:51:45.270 probably not meet the DPS she'll just 00:51:45.270 --> 00:51:46.800 get good and don't die in these last 00:51:46.800 --> 00:51:48.750 wings these last race is probably the 00:51:48.750 --> 00:51:51.330 easiest phase in this entire fight as 00:51:51.330 --> 00:51:53.460 soon as gonna Muhammad is targetable you 00:51:53.460 --> 00:51:56.010 will begin casting monofin madhava 00:51:56.010 --> 00:51:57.990 requires all eight party members to 00:51:57.990 --> 00:52:00.510 share the damage if you did not deplete 00:52:00.510 --> 00:52:03.360 Muhammad's prime to 59% before grant of 00:52:03.360 --> 00:52:05.220 that these were basically one-shot you 00:52:05.220 --> 00:52:07.410 regardless otherwise this can be 00:52:07.410 --> 00:52:09.750 mitigated but the buffs and debuffs used 00:52:09.750 --> 00:52:12.510 has to be very specific now there's only 00:52:12.510 --> 00:52:14.520 three mechanics in this phase I feel 00:52:14.520 --> 00:52:16.170 like I should explain them one by one 00:52:16.170 --> 00:52:18.480 now because it would be a lot easier to 00:52:18.480 --> 00:52:21.120 understand as we go along the fight now 00:52:21.120 --> 00:52:22.950 let's start with 1 alpha 1 alpha 00:52:22.950 --> 00:52:25.350 requires the party to stack up to soak 00:52:25.350 --> 00:52:28.230 the crazy amount of damage go to 00:52:28.230 --> 00:52:30.420 Mohammed we'll only use five times in 00:52:30.420 --> 00:52:33.900 this phase that can be mitigated how you 00:52:33.900 --> 00:52:36.390 plan to mitigate them is entirely up to 00:52:36.390 --> 00:52:38.100 your group and your group setup for 00:52:38.100 --> 00:52:40.560 example this is what my group uses again 00:52:40.560 --> 00:52:42.330 I repeat this is totally up to your 00:52:42.330 --> 00:52:43.590 group and your group setup 00:52:43.590 --> 00:52:45.540 this is what it works for my group and 00:52:45.540 --> 00:52:47.880 gets the job done after the first 00:52:47.880 --> 00:52:50.340 madhava good Mohammed will use Ahmed now 00:52:50.340 --> 00:52:52.140 I do not need to explain what a command 00:52:52.140 --> 00:52:54.540 does Jordan bahama will only use for 00:52:54.540 --> 00:52:56.520 Akbar in this whole fight so basically 00:52:56.520 --> 00:52:59.400 this is what our tank does now as we 00:52:59.400 --> 00:53:01.470 begins again one's gonna Baja 00:53:01.470 --> 00:53:03.690 targetable it will cast the first one of 00:53:03.690 --> 00:53:06.780 her at this beginning Millia which we 00:53:06.780 --> 00:53:08.790 can actually be used parties up to the 00:53:08.790 --> 00:53:11.849 group after the first Madhava 00:53:11.849 --> 00:53:13.650 the first Ichabod will be cast on the 00:53:13.650 --> 00:53:15.710 Big Bang 00:53:15.710 --> 00:53:18.160 [Music] 00:53:18.160 --> 00:53:20.720 shortly after the first awkward golden 00:53:20.720 --> 00:53:23.660 Bahama we'll use X our flag now this is 00:53:23.660 --> 00:53:25.369 the most important mechanics that you 00:53:25.369 --> 00:53:27.410 need to master in order to go for the 00:53:27.410 --> 00:53:29.990 clear because this is the part where 00:53:29.990 --> 00:53:32.809 most people die therefore going to spend 00:53:32.809 --> 00:53:35.150 a little bit of time to explain EXIF 00:53:35.150 --> 00:53:38.529 life and how to dodge it 00:53:38.990 --> 00:53:41.640 excellent a nutshell feels the same as 00:53:41.640 --> 00:53:44.340 Delta skip turn for emptiness now you 00:53:44.340 --> 00:53:46.350 remember that ground a we partner with 00:53:46.350 --> 00:53:47.970 an arrow yeah that's the one 00:53:47.970 --> 00:53:49.860 however unlike emptiness where the 00:53:49.860 --> 00:53:52.770 paddles can intersect one another 00:53:52.770 --> 00:53:55.620 come diagonally or extra flat paddles 00:53:55.620 --> 00:53:58.170 will only go in one direction extra 00:53:58.170 --> 00:54:00.000 flare will appear in trillions of tools 00:54:00.000 --> 00:54:02.970 from six lanes however each limb will 00:54:02.970 --> 00:54:05.610 not get more than one exit left to show 00:54:05.610 --> 00:54:07.470 it in a diagram it looks somewhat like 00:54:07.470 --> 00:54:09.990 this of course which lane does each pair 00:54:09.990 --> 00:54:11.670 of paddles up here is totally random 00:54:11.670 --> 00:54:14.220 this is just to simply show you that 00:54:14.220 --> 00:54:16.320 they come in three pairs of tools and 00:54:16.320 --> 00:54:18.480 also each lane will only have one paddle 00:54:18.480 --> 00:54:20.940 going through them now enough of telling 00:54:20.940 --> 00:54:22.590 you how they appear and where they go 00:54:22.590 --> 00:54:24.300 now I'm gonna tell you how to actually 00:54:24.300 --> 00:54:26.940 dodge them regardless of where you want 00:54:26.940 --> 00:54:28.710 to start dodging them there's only two 00:54:28.710 --> 00:54:32.340 ways of doing it the first way is what I 00:54:32.340 --> 00:54:34.350 call a Yolo way when you stand in front 00:54:34.350 --> 00:54:36.240 of the first pattern we for you to 00:54:36.240 --> 00:54:39.840 explore and go right through it now this 00:54:39.840 --> 00:54:42.090 is an extremely risky way of doing it 00:54:42.090 --> 00:54:44.370 because if you are late to go into the 00:54:44.370 --> 00:54:46.710 front of the platter you basically will 00:54:46.710 --> 00:54:48.150 still get here while you are trying to 00:54:48.150 --> 00:54:51.570 run through it the second method which I 00:54:51.570 --> 00:54:54.750 prefer is probably the safest way so 00:54:54.750 --> 00:54:57.150 what you do you identify a panel you go 00:54:57.150 --> 00:54:59.400 beside the paddle so even if you are 00:54:59.400 --> 00:55:01.170 late you would not get hit where it's 00:55:01.170 --> 00:55:03.720 advancing at the same time you can just 00:55:03.720 --> 00:55:06.810 safely enter from the side once you know 00:55:06.810 --> 00:55:08.760 these two methods of dodging the next 00:55:08.760 --> 00:55:10.260 question is when doing what a Dodge 00:55:10.260 --> 00:55:12.810 personally for me as a melee dps I 00:55:12.810 --> 00:55:15.540 identify the first wave of paddle ASAP I 00:55:15.540 --> 00:55:17.760 go to the side and I enter from the side 00:55:17.760 --> 00:55:20.250 if you are a healer or ranged DPS and 00:55:20.250 --> 00:55:22.200 you want to minimize movement we can 00:55:22.200 --> 00:55:23.580 actually just stay in the middle of the 00:55:23.580 --> 00:55:25.680 arena or wherever you want and then wait 00:55:25.680 --> 00:55:28.140 for the paddle that is beside you to go 00:55:28.140 --> 00:55:30.150 past you and then enter into the same 00:55:30.150 --> 00:55:32.970 path how and where and when you want to 00:55:32.970 --> 00:55:34.710 dodge it is entirely up to the 00:55:34.710 --> 00:55:35.510 individual 00:55:35.510 --> 00:55:37.730 however the sticks are really high when 00:55:37.730 --> 00:55:39.770 they die because you lose the Phoenix 00:55:39.770 --> 00:55:41.930 blessing and you pretty much it's gonna 00:55:41.930 --> 00:55:44.840 hit and Richard died so going so deep 00:55:44.840 --> 00:55:45.590 into the fight 00:55:45.590 --> 00:55:48.680 my recommendation is always play safe go 00:55:48.680 --> 00:55:51.800 from the side and the ASAP get it done 00:55:51.800 --> 00:55:54.580 wave and focus on mechanics and rotation 00:55:54.580 --> 00:55:57.140 after you identify and dodge the first 00:55:57.140 --> 00:55:59.060 set of extra flare the tank can just 00:55:59.060 --> 00:56:01.369 leave it where it is at the age and step 00:56:01.369 --> 00:56:04.520 by four ah c'mon this second set of ah 00:56:04.520 --> 00:56:06.290 come on is supposed to be only shared by 00:56:06.290 --> 00:56:08.240 the two tank so everybody needs to be 00:56:08.240 --> 00:56:10.520 really careful and not stand with the 00:56:10.520 --> 00:56:13.640 tanks after the second act Mon the party 00:56:13.640 --> 00:56:15.440 can decide whether to take the second 00:56:15.440 --> 00:56:17.960 Manasa underneath where it is or just 00:56:17.960 --> 00:56:20.460 return to the middle 00:56:20.460 --> 00:56:22.350 in this video we just returned to the 00:56:22.350 --> 00:56:24.270 center to prepare for the second set of 00:56:24.270 --> 00:56:27.240 manova it is important to note that 00:56:27.240 --> 00:56:29.040 while you are using passage of our make 00:56:29.040 --> 00:56:32.160 sure that you cover everybody come on 00:56:32.160 --> 00:56:35.210 that's common sense right 00:56:35.210 --> 00:56:37.250 after the second motherfucker get ready 00:56:37.250 --> 00:56:40.310 for the second XF left one thing good to 00:56:40.310 --> 00:56:42.410 take note is that when xf lat is cast as 00:56:42.410 --> 00:56:45.590 60 to 65% the first wave of paddles has 00:56:45.590 --> 00:56:48.050 already appeared this will let your 00:56:48.050 --> 00:56:50.240 party identify the first wave ASAP and 00:56:50.240 --> 00:56:54.560 do you're dodging accordingly after this 00:56:54.560 --> 00:56:56.270 EXA flare the third bond are found be 00:56:56.270 --> 00:56:58.220 cast so make sure you stay where you are 00:56:58.220 --> 00:57:02.320 at exterior and stay underneath Baja 00:57:06.010 --> 00:57:08.350 after the term modifier the tanks will 00:57:08.350 --> 00:57:09.940 bring Bahaman back into the middle and 00:57:09.940 --> 00:57:12.850 prepare for the third pokémon if you 00:57:12.850 --> 00:57:14.950 merely lb immediately at the beginning 00:57:14.950 --> 00:57:16.630 of this phase you should be able to be 00:57:16.630 --> 00:57:19.280 the area tree again right here 00:57:19.280 --> 00:57:21.960 [Music] 00:57:21.960 --> 00:57:24.359 after this third rock board get ready 00:57:24.359 --> 00:57:27.390 for the third extra flag all the extra 00:57:27.390 --> 00:57:29.849 flares I handle the same just calm down 00:57:29.849 --> 00:57:34.170 get good and don't die remember stay 00:57:34.170 --> 00:57:36.270 calm play save as long as you know how 00:57:36.270 --> 00:57:37.920 to do extra fly and stay alive every 00:57:37.920 --> 00:57:39.809 single time your DPS will definitely 00:57:39.809 --> 00:57:41.990 come 00:57:42.290 --> 00:57:45.540 [Music] 00:57:46.940 --> 00:57:48.920 after this Excel flare staggered 00:57:48.920 --> 00:57:50.869 exterior and get ready for the fourth 00:57:50.869 --> 00:57:52.820 manova 00:57:52.820 --> 00:57:56.079 [Music] 00:57:57.490 --> 00:58:00.339 after these four mana fat tanks as usual 00:58:00.339 --> 00:58:02.829 gather in the middle and step by for the 00:58:02.829 --> 00:58:06.339 fourth and last aqua again a gentle 00:58:06.339 --> 00:58:08.470 reminder to everyone else that is not 00:58:08.470 --> 00:58:08.980 tank 00:58:08.980 --> 00:58:12.420 do not stay close to the tank 00:58:14.960 --> 00:58:17.809 after this final a come on step by for 00:58:17.809 --> 00:58:19.849 the very last extra flag you are almost 00:58:19.849 --> 00:58:20.529 there 00:58:20.529 --> 00:58:22.849 this is the last stretch I want to 00:58:22.849 --> 00:58:25.609 repeat do not die at any extra flare and 00:58:25.609 --> 00:58:29.070 you should be ready for the clear 00:58:29.070 --> 00:58:32.249 [Music] 00:58:35.490 --> 00:58:38.220 after this final exif layer stay at the 00:58:38.220 --> 00:58:40.140 exterior and stand by for the final 00:58:40.140 --> 00:58:42.590 Madhava 00:58:44.950 --> 00:58:47.650 after this fief monofin go to Baja will 00:58:47.650 --> 00:58:50.020 cost another monofin this modifier is 00:58:50.020 --> 00:58:51.850 the Enbridge Bonaparte and there's no 00:58:51.850 --> 00:58:54.220 way you can be to get this it will 00:58:54.220 --> 00:58:56.500 basically chain cast mana far until 00:58:56.500 --> 00:58:58.840 everyone is dead what you want to do is 00:58:58.840 --> 00:59:01.030 spread out drag out this mana far as 00:59:01.030 --> 00:59:04.480 much as possible for the kill and there 00:59:04.480 --> 00:59:06.610 you have it the entire walkthrough that 00:59:06.610 --> 00:59:08.680 I've done for this whole fight again I 00:59:08.680 --> 00:59:10.510 want to say that this might not be an 00:59:10.510 --> 00:59:12.430 actual guide because I'm pretty sure I 00:59:12.430 --> 00:59:14.680 missed out a lot of stuffs and this is 00:59:14.680 --> 00:59:16.330 the first time I'm actually making a 00:59:16.330 --> 00:59:18.700 walkthrough / guy so I'm pretty happy 00:59:18.700 --> 00:59:20.230 about this and at the same time I'm 00:59:20.230 --> 00:59:22.630 really sorry if this video takes longer 00:59:22.630 --> 00:59:24.040 than what you expected 00:59:24.040 --> 00:59:26.440 I understand that this fight is really 00:59:26.440 --> 00:59:28.210 long and I hope that my walkthrough with 00:59:28.210 --> 00:59:30.540 help I would say this fight is very 00:59:30.540 --> 00:59:33.070 mechanical heavy and all you need to do 00:59:33.070 --> 00:59:34.900 is to stay alive make sure you are 00:59:34.900 --> 00:59:36.280 consistent with the mechanics and 00:59:36.280 --> 00:59:38.550 eventually you'll get this done 00:59:38.550 --> 00:59:41.110 DPS share is really not a problem in 00:59:41.110 --> 00:59:43.030 this fight at all the DPH XR really 00:59:43.030 --> 00:59:45.460 needed and again I want to thank 00:59:45.460 --> 00:59:47.650 everybody for watching this video and I 00:59:47.650 --> 00:59:49.210 hope that I will have another chance to 00:59:49.210 --> 00:59:51.160 be another guy in the future hopefully 00:59:51.160 --> 00:59:54.370 not these longer games let me know in 00:59:54.370 --> 00:59:56.140 the comments section anything I can do 00:59:56.140 --> 00:59:58.350 to improve on my next guide or video I 00:59:58.350 --> 00:00:00.000 will see you guys next time