[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.03,0:00:01.86,Default,,0000,0000,0000,,hi guys these others and this is my Dialogue: 0,0:00:01.86,0:00:03.96,Default,,0000,0000,0000,,first time attempting and making a guide Dialogue: 0,0:00:03.96,0:00:05.94,Default,,0000,0000,0000,,and you will be on the unending Bahamut Dialogue: 0,0:00:05.94,0:00:07.92,Default,,0000,0000,0000,,ultimate however I'm not sure if I can Dialogue: 0,0:00:07.92,0:00:09.78,Default,,0000,0000,0000,,call this a guide since I'm merely going Dialogue: 0,0:00:09.78,0:00:11.91,Default,,0000,0000,0000,,to be covering the mechanics as melee Dialogue: 0,0:00:11.91,0:00:14.61,Default,,0000,0000,0000,,DPS perspective so I'll be missing some Dialogue: 0,0:00:14.61,0:00:16.95,Default,,0000,0000,0000,,stuffs out for the tanks and healers but Dialogue: 0,0:00:16.95,0:00:18.36,Default,,0000,0000,0000,,nonetheless I hope that this will help Dialogue: 0,0:00:18.36,0:00:20.49,Default,,0000,0000,0000,,people and attempting to fight now let Dialogue: 0,0:00:20.49,0:00:22.41,Default,,0000,0000,0000,,me warn you first my video may not turn Dialogue: 0,0:00:22.41,0:00:24.06,Default,,0000,0000,0000,,out to be the super friendly guide you Dialogue: 0,0:00:24.06,0:00:25.68,Default,,0000,0000,0000,,know when I hold your hands on every Dialogue: 0,0:00:25.68,0:00:27.87,Default,,0000,0000,0000,,single aspect sort of I because this is Dialogue: 0,0:00:27.87,0:00:30.00,Default,,0000,0000,0000,,ultimate I expect you there are some Dialogue: 0,0:00:30.00,0:00:33.45,Default,,0000,0000,0000,,sort of raiding common sense so you know Dialogue: 0,0:00:33.45,0:00:35.82,Default,,0000,0000,0000,,I hope that this video will just merely Dialogue: 0,0:00:35.82,0:00:37.53,Default,,0000,0000,0000,,help you understand the fight you know Dialogue: 0,0:00:37.53,0:00:40.08,Default,,0000,0000,0000,,rather than at me explaining how to do Dialogue: 0,0:00:40.08,0:00:41.82,Default,,0000,0000,0000,,every single mechanic sort of fine Dialogue: 0,0:00:41.82,0:00:45.24,Default,,0000,0000,0000,,alright so you know you have one now let Dialogue: 0,0:00:45.24,0:00:47.19,Default,,0000,0000,0000,,us begin we'll be starting off with twin Dialogue: 0,0:00:47.19,0:00:49.29,Default,,0000,0000,0000,,Tanya and you will most likely be doing Dialogue: 0,0:00:49.29,0:00:50.82,Default,,0000,0000,0000,,this part of the five more than you ever Dialogue: 0,0:00:50.82,0:00:53.13,Default,,0000,0000,0000,,imagined you know during progression Dialogue: 0,0:00:53.13,0:00:55.08,Default,,0000,0000,0000,,you'll be resetting you will be coming Dialogue: 0,0:00:55.08,0:00:57.18,Default,,0000,0000,0000,,by other way so I'm not gonna go into Dialogue: 0,0:00:57.18,0:00:59.43,Default,,0000,0000,0000,,too much technical details in terms of Dialogue: 0,0:00:59.43,0:01:01.11,Default,,0000,0000,0000,,life you know how on twister words how Dialogue: 0,0:01:01.11,0:01:02.31,Default,,0000,0000,0000,,do you Tasha twister Dialogue: 0,0:01:02.31,0:01:04.59,Default,,0000,0000,0000,,what is fireball what is a new role in Dialogue: 0,0:01:04.59,0:01:06.93,Default,,0000,0000,0000,,what does it does I mean you ask your an Dialogue: 0,0:01:06.93,0:01:08.94,Default,,0000,0000,0000,,ultimate Raider right you've got past Dialogue: 0,0:01:08.94,0:01:10.47,Default,,0000,0000,0000,,average right I assume that you have Dialogue: 0,0:01:10.47,0:01:12.24,Default,,0000,0000,0000,,this you know understanding in you I'm Dialogue: 0,0:01:12.24,0:01:14.13,Default,,0000,0000,0000,,not gonna you know spoon feed or you Dialogue: 0,0:01:14.13,0:01:15.69,Default,,0000,0000,0000,,know tell you everything you need to Dialogue: 0,0:01:15.69,0:01:17.67,Default,,0000,0000,0000,,know right so I'm just gonna go into the Dialogue: 0,0:01:17.67,0:01:19.92,Default,,0000,0000,0000,,main details that you don't know about Dialogue: 0,0:01:19.92,0:01:23.46,Default,,0000,0000,0000,,this file okay so this twin Tanya fight Dialogue: 0,0:01:23.46,0:01:25.26,Default,,0000,0000,0000,,is bring into three parts and whenever Dialogue: 0,0:01:25.26,0:01:27.42,Default,,0000,0000,0000,,each pass ends should drop a new ruling Dialogue: 0,0:01:27.42,0:01:30.30,Default,,0000,0000,0000,,which its position is pretty important Dialogue: 0,0:01:30.30,0:01:31.77,Default,,0000,0000,0000,,throughout the fight because where you Dialogue: 0,0:01:31.77,0:01:33.84,Default,,0000,0000,0000,,drop there will affect I mean what Dialogue: 0,0:01:33.84,0:01:36.03,Default,,0000,0000,0000,,affect how you do the later stages of Dialogue: 0,0:01:36.03,0:01:37.77,Default,,0000,0000,0000,,this whole ultimate fight before I go Dialogue: 0,0:01:37.77,0:01:39.33,Default,,0000,0000,0000,,into them I just want to say that of Dialogue: 0,0:01:39.33,0:01:40.47,Default,,0000,0000,0000,,course this is not the only way you Dialogue: 0,0:01:40.47,0:01:42.33,Default,,0000,0000,0000,,place the new ruling some people like to Dialogue: 0,0:01:42.33,0:01:44.16,Default,,0000,0000,0000,,play see the way are placing some people Dialogue: 0,0:01:44.16,0:01:45.84,Default,,0000,0000,0000,,likes to do with the in vertex right now Dialogue: 0,0:01:45.84,0:01:49.38,Default,,0000,0000,0000,,this is all up to you alright okay so Dialogue: 0,0:01:49.38,0:01:51.15,Default,,0000,0000,0000,,the fight itself begins with some Auto Dialogue: 0,0:01:51.15,0:01:51.66,Default,,0000,0000,0000,,Attack Dialogue: 0,0:01:51.66,0:01:53.70,Default,,0000,0000,0000,,so your main tank can take this time to Dialogue: 0,0:01:53.70,0:01:56.58,Default,,0000,0000,0000,,position her which wherever you want to Dialogue: 0,0:01:56.58,0:01:58.29,Default,,0000,0000,0000,,first new ruling to be placed and then Dialogue: 0,0:01:58.29,0:02:00.18,Default,,0000,0000,0000,,followed through after that and then it Dialogue: 0,0:02:00.18,0:02:02.19,Default,,0000,0000,0000,,would be followed by a plummet and after Dialogue: 0,0:02:02.19,0:02:04.23,Default,,0000,0000,0000,,the plumber you will get to do the first Dialogue: 0,0:02:04.23,0:02:06.51,Default,,0000,0000,0000,,major mechanics which is twister plus Dialogue: 0,0:02:06.51,0:02:08.76,Default,,0000,0000,0000,,fireball now it is good to have a good Dialogue: 0,0:02:08.76,0:02:11.13,Default,,0000,0000,0000,,spread out formation in advance so that Dialogue: 0,0:02:11.13,0:02:13.02,Default,,0000,0000,0000,,you don't run into your own or others Dialogue: 0,0:02:13.02,0:02:13.83,Default,,0000,0000,0000,,twisters Dialogue: 0,0:02:13.83,0:02:15.63,Default,,0000,0000,0000,,and also making sure that you have room Dialogue: 0,0:02:15.63,0:02:18.42,Default,,0000,0000,0000,,to run in front and share fireball now Dialogue: 0,0:02:18.42,0:02:20.67,Default,,0000,0000,0000,,the timing on when you actually gather I Dialogue: 0,0:02:20.67,0:02:22.32,Default,,0000,0000,0000,,was saying you know when you see the Dialogue: 0,0:02:22.32,0:02:25.02,Default,,0000,0000,0000,,twister Kasbah when it's about 8090 Dialogue: 0,0:02:25.02,0:02:26.58,Default,,0000,0000,0000,,percent you can actually start running Dialogue: 0,0:02:26.58,0:02:28.65,Default,,0000,0000,0000,,to the gathering spot which we usually Dialogue: 0,0:02:28.65,0:02:31.80,Default,,0000,0000,0000,,do it behind twin Tanya so after the Dialogue: 0,0:02:31.80,0:02:33.24,Default,,0000,0000,0000,,twister plus 500 mechanics you'll be Dialogue: 0,0:02:33.24,0:02:34.59,Default,,0000,0000,0000,,using their sentence which is a tank Dialogue: 0,0:02:34.59,0:02:37.08,Default,,0000,0000,0000,,buster that also gives whoever takes in Dialogue: 0,0:02:37.08,0:02:39.66,Default,,0000,0000,0000,,a debuff that will make you take more Dialogue: 0,0:02:39.66,0:02:41.52,Default,,0000,0000,0000,,damage from twin Tanya after that so Dialogue: 0,0:02:41.52,0:02:43.47,Default,,0000,0000,0000,,obviously you want to thank swap and the Dialogue: 0,0:02:43.47,0:02:45.84,Default,,0000,0000,0000,,timing you do the tank swapping would be Dialogue: 0,0:02:45.84,0:02:47.13,Default,,0000,0000,0000,,you know do you read that sentence Dialogue: 0,0:02:47.13,0:02:50.58,Default,,0000,0000,0000,,Kasbah so that's pretty much the first Dialogue: 0,0:02:50.58,0:02:52.95,Default,,0000,0000,0000,,part of the twin Tanya fine so she would Dialogue: 0,0:02:52.95,0:02:55.11,Default,,0000,0000,0000,,go through the cycle again and do the Dialogue: 0,0:02:55.11,0:02:58.44,Default,,0000,0000,0000,,first kneeling dropped after the first Dialogue: 0,0:02:58.44,0:03:00.21,Default,,0000,0000,0000,,new rolling drops the tanks will have to Dialogue: 0,0:03:00.21,0:03:02.07,Default,,0000,0000,0000,,move her to second position fast and she Dialogue: 0,0:03:02.07,0:03:03.96,Default,,0000,0000,0000,,will stop and cast liquid hell times Dialogue: 0,0:03:03.96,0:03:06.81,Default,,0000,0000,0000,,five on the furthest target which would Dialogue: 0,0:03:06.81,0:03:09.33,Default,,0000,0000,0000,,then begin her first rotation we usually Dialogue: 0,0:03:09.33,0:03:11.07,Default,,0000,0000,0000,,let this first target stay at the edge Dialogue: 0,0:03:11.07,0:03:13.05,Default,,0000,0000,0000,,of the arena behind - in Tanya to pay Dialogue: 0,0:03:13.05,0:03:15.33,Default,,0000,0000,0000,,the paddles now obviously do not step Dialogue: 0,0:03:15.33,0:03:17.49,Default,,0000,0000,0000,,into the paddles or stay in the paddles Dialogue: 0,0:03:17.49,0:03:19.68,Default,,0000,0000,0000,,for too long because you will get a Dialogue: 0,0:03:19.68,0:03:21.15,Default,,0000,0000,0000,,debuff and die right Dialogue: 0,0:03:21.15,0:03:23.34,Default,,0000,0000,0000,,so when bathing which will happen Dialogue: 0,0:03:23.34,0:03:25.23,Default,,0000,0000,0000,,shortly is important to know that if the Dialogue: 0,0:03:25.23,0:03:27.06,Default,,0000,0000,0000,,beta doesn't get far enough Dialogue: 0,0:03:27.06,0:03:29.10,Default,,0000,0000,0000,,twin Tanya will use this liquid hell Dialogue: 0,0:03:29.10,0:03:31.59,Default,,0000,0000,0000,,times five on random targets so to keep Dialogue: 0,0:03:31.59,0:03:34.26,Default,,0000,0000,0000,,things simple the beta stays far outside Dialogue: 0,0:03:34.26,0:03:36.57,Default,,0000,0000,0000,,for the other stays are slightly in or Dialogue: 0,0:03:36.57,0:03:38.81,Default,,0000,0000,0000,,near to interior Dialogue: 0,0:03:38.81,0:03:41.00,Default,,0000,0000,0000,,after the five liquid hell she will Dialogue: 0,0:03:41.00,0:03:43.10,Default,,0000,0000,0000,,start using a mechanical generate which Dialogue: 0,0:03:43.10,0:03:45.26,Default,,0000,0000,0000,,will map and random DPS now it's Dialogue: 0,0:03:45.26,0:03:47.66,Default,,0000,0000,0000,,important to note that only DPS will be Dialogue: 0,0:03:47.66,0:03:49.97,Default,,0000,0000,0000,,marked with this mechanic and this Dialogue: 0,0:03:49.97,0:03:51.53,Default,,0000,0000,0000,,mechanic would then create an op on the Dialogue: 0,0:03:51.53,0:03:55.58,Default,,0000,0000,0000,,hub which will chase the mark button so Dialogue: 0,0:03:55.58,0:03:57.56,Default,,0000,0000,0000,,for this mechanic what the DPS needs to Dialogue: 0,0:03:57.56,0:04:00.11,Default,,0000,0000,0000,,do is just go into a new ruling and let Dialogue: 0,0:04:00.11,0:04:02.00,Default,,0000,0000,0000,,up hit you while you are in the neural Dialogue: 0,0:04:02.00,0:04:04.34,Default,,0000,0000,0000,,link with the debuff or above whenever I Dialogue: 0,0:04:04.34,0:04:09.50,Default,,0000,0000,0000,,call it now don't be greedy I know Dialogue: 0,0:04:09.50,0:04:12.47,Default,,0000,0000,0000,,DPS like your app time right but for Dialogue: 0,0:04:12.47,0:04:14.78,Default,,0000,0000,0000,,this one just go into the new rolling Dialogue: 0,0:04:14.78,0:04:15.38,Default,,0000,0000,0000,,ASAP Dialogue: 0,0:04:15.38,0:04:17.95,Default,,0000,0000,0000,,take the OP get out and redo DPS right Dialogue: 0,0:04:17.95,0:04:19.85,Default,,0000,0000,0000,,don't don't try to be funny Dialogue: 0,0:04:19.85,0:04:21.86,Default,,0000,0000,0000,,don't try to be too fanciful right Dialogue: 0,0:04:21.86,0:04:23.84,Default,,0000,0000,0000,,nobody gives a shit about your DPS to be Dialogue: 0,0:04:23.84,0:04:25.46,Default,,0000,0000,0000,,really honest this is just the beginning Dialogue: 0,0:04:25.46,0:04:27.11,Default,,0000,0000,0000,,of the fight don't get carried away just Dialogue: 0,0:04:27.11,0:04:30.02,Default,,0000,0000,0000,,play safe right go in take your op get Dialogue: 0,0:04:30.02,0:04:35.72,Default,,0000,0000,0000,,out alright simple now if you do not do Dialogue: 0,0:04:35.72,0:04:38.45,Default,,0000,0000,0000,,that basically the OP will hit you Dialogue: 0,0:04:38.45,0:04:40.19,Default,,0000,0000,0000,,outside with new rolling and you just Dialogue: 0,0:04:40.19,0:04:42.29,Default,,0000,0000,0000,,cause a great wide and also another Dialogue: 0,0:04:42.29,0:04:44.42,Default,,0000,0000,0000,,thing to take note is whenever the OP Dialogue: 0,0:04:44.42,0:04:49.07,Default,,0000,0000,0000,,explodes and also have a small AOE so Dialogue: 0,0:04:49.07,0:04:51.41,Default,,0000,0000,0000,,make sure that no one is near the new Dialogue: 0,0:04:51.41,0:04:53.66,Default,,0000,0000,0000,,rolling at all times when this mechanic Dialogue: 0,0:04:53.66,0:04:57.50,Default,,0000,0000,0000,,happens while this January mechanic is Dialogue: 0,0:04:57.50,0:05:00.08,Default,,0000,0000,0000,,finished casting and when the OP is Dialogue: 0,0:05:00.08,0:05:02.39,Default,,0000,0000,0000,,traveling to the map person it's Dialogue: 0,0:05:02.39,0:05:04.16,Default,,0000,0000,0000,,important to take note that during this Dialogue: 0,0:05:04.16,0:05:06.56,Default,,0000,0000,0000,,time there's also a new five sets of Dialogue: 0,0:05:06.56,0:05:08.78,Default,,0000,0000,0000,,liquid hell that will happen and you Dialogue: 0,0:05:08.78,0:05:10.55,Default,,0000,0000,0000,,should know how it works by now right Dialogue: 0,0:05:10.55,0:05:13.19,Default,,0000,0000,0000,,this is a beta ball liquid hell so the Dialogue: 0,0:05:13.19,0:05:15.65,Default,,0000,0000,0000,,person who is responsible to bed liquid Dialogue: 0,0:05:15.65,0:05:18.32,Default,,0000,0000,0000,,house will always still stay outside and Dialogue: 0,0:05:18.32,0:05:21.89,Default,,0000,0000,0000,,pay this while the DPS is handling the Dialogue: 0,0:05:21.89,0:05:25.13,Default,,0000,0000,0000,,ops at the neuro-link we usually let a Dialogue: 0,0:05:25.13,0:05:26.72,Default,,0000,0000,0000,,healer do the baiting for the liquid Dialogue: 0,0:05:26.72,0:05:29.39,Default,,0000,0000,0000,,hell because the hewlet doesn't get the Dialogue: 0,0:05:29.39,0:05:31.88,Default,,0000,0000,0000,,January mechanic a DPS we only get a Dialogue: 0,0:05:31.88,0:05:33.59,Default,,0000,0000,0000,,January mechanic so if you would use a Dialogue: 0,0:05:33.59,0:05:35.21,Default,,0000,0000,0000,,DPS to do the liquid help bathing Dialogue: 0,0:05:35.21,0:05:38.78,Default,,0000,0000,0000,,there's a chance that he will also get Dialogue: 0,0:05:38.78,0:05:40.76,Default,,0000,0000,0000,,the generate and that might not be Dialogue: 0,0:05:40.76,0:05:42.59,Default,,0000,0000,0000,,straight forward from there right Dialogue: 0,0:05:42.59,0:05:44.60,Default,,0000,0000,0000,,because you might have to stand by say a Dialogue: 0,0:05:44.60,0:05:47.06,Default,,0000,0000,0000,,second DPS to bear or someone else to be Dialogue: 0,0:05:47.06,0:05:49.13,Default,,0000,0000,0000,,so we usually keep things simple we just Dialogue: 0,0:05:49.13,0:05:51.71,Default,,0000,0000,0000,,let the healer do the bathing Wow any Dialogue: 0,0:05:51.71,0:05:54.23,Default,,0000,0000,0000,,yes we'll have a peace of mind to just Dialogue: 0,0:05:54.23,0:05:57.74,Default,,0000,0000,0000,,deal with the January mechanic after the Dialogue: 0,0:05:57.74,0:05:59.57,Default,,0000,0000,0000,,liquid health sequence ends should we Dialogue: 0,0:05:59.57,0:06:01.28,Default,,0000,0000,0000,,use their sentence and you know the trio Dialogue: 0,0:06:01.28,0:06:04.76,Default,,0000,0000,0000,,tank swap after the tank swap she will Dialogue: 0,0:06:04.76,0:06:06.59,Default,,0000,0000,0000,,begin her second rotation for this part Dialogue: 0,0:06:06.59,0:06:09.77,Default,,0000,0000,0000,,of the fight now it is important to take Dialogue: 0,0:06:09.77,0:06:11.75,Default,,0000,0000,0000,,note that this set of generate has to be Dialogue: 0,0:06:11.75,0:06:13.82,Default,,0000,0000,0000,,handled differently since this time Dialogue: 0,0:06:13.82,0:06:16.58,Default,,0000,0000,0000,,twister happens at the same time the ops Dialogue: 0,0:06:16.58,0:06:20.21,Default,,0000,0000,0000,,appear so you should Dodge twister Dialogue: 0,0:06:20.21,0:06:22.01,Default,,0000,0000,0000,,making sure that you do not place the Dialogue: 0,0:06:22.01,0:06:23.78,Default,,0000,0000,0000,,twister in the new ruling while doing so Dialogue: 0,0:06:23.78,0:06:25.91,Default,,0000,0000,0000,,obviously and then you go into the new Dialogue: 0,0:06:25.91,0:06:29.60,Default,,0000,0000,0000,,ruling to trigger the off after the end Dialogue: 0,0:06:29.60,0:06:31.82,Default,,0000,0000,0000,,of twister she will use plummet on the Dialogue: 0,0:06:31.82,0:06:33.77,Default,,0000,0000,0000,,main tank and you should push her into Dialogue: 0,0:06:33.77,0:06:35.84,Default,,0000,0000,0000,,the next part unless your DPS sucks a Dialogue: 0,0:06:35.84,0:06:38.60,Default,,0000,0000,0000,,due to accident and you will get another Dialogue: 0,0:06:38.60,0:06:41.11,Default,,0000,0000,0000,,set of liquid hair again Dialogue: 0,0:06:41.11,0:06:43.79,Default,,0000,0000,0000,,same drill after the second new ruling Dialogue: 0,0:06:43.79,0:06:45.50,Default,,0000,0000,0000,,drops the tank we have to move her to Dialogue: 0,0:06:45.50,0:06:47.99,Default,,0000,0000,0000,,the third and final position fast as she Dialogue: 0,0:06:47.99,0:06:50.30,Default,,0000,0000,0000,,will stop and cast liquid hell times 5 Dialogue: 0,0:06:50.30,0:06:52.97,Default,,0000,0000,0000,,again on the furthest target which dev Dialogue: 0,0:06:52.97,0:06:56.63,Default,,0000,0000,0000,,begins her first rotation for this last Dialogue: 0,0:06:56.63,0:06:59.75,Default,,0000,0000,0000,,part of the fight again to remind you Dialogue: 0,0:06:59.75,0:07:02.63,Default,,0000,0000,0000,,this generate only targets the DPS Dialogue: 0,0:07:02.63,0:07:05.06,Default,,0000,0000,0000,,however the random liquid hell which Dialogue: 0,0:07:05.06,0:07:07.31,Default,,0000,0000,0000,,happens during generate can hit anyone Dialogue: 0,0:07:07.31,0:07:09.68,Default,,0000,0000,0000,,this means that even the DPS dealing Dialogue: 0,0:07:09.68,0:07:11.96,Default,,0000,0000,0000,,with generate can have them which means Dialogue: 0,0:07:11.96,0:07:13.76,Default,,0000,0000,0000,,that if you don't explode your op ASAP Dialogue: 0,0:07:13.76,0:07:15.71,Default,,0000,0000,0000,,you are done because most likely you're Dialogue: 0,0:07:15.71,0:07:18.08,Default,,0000,0000,0000,,gonna panic you're gonna drop the liquid Dialogue: 0,0:07:18.08,0:07:20.27,Default,,0000,0000,0000,,hell paddles on the neuro-link you're Dialogue: 0,0:07:20.27,0:07:22.19,Default,,0000,0000,0000,,not gonna trigger the orbs before the Dialogue: 0,0:07:22.19,0:07:24.29,Default,,0000,0000,0000,,debuff comes in and you will die and Dialogue: 0,0:07:24.29,0:07:25.76,Default,,0000,0000,0000,,then you will cause a red white Dialogue: 0,0:07:25.76,0:07:29.00,Default,,0000,0000,0000,,basically so obviously as the Jess right Dialogue: 0,0:07:29.00,0:07:30.65,Default,,0000,0000,0000,,don't be greedy on your DPS if you have Dialogue: 0,0:07:30.65,0:07:32.30,Default,,0000,0000,0000,,to drop the uptime you have to drop your Dialogue: 0,0:07:32.30,0:07:35.18,Default,,0000,0000,0000,,DPS and go into the new rolling ASAP to Dialogue: 0,0:07:35.18,0:07:37.03,Default,,0000,0000,0000,,trigger up do it all right Dialogue: 0,0:07:37.03,0:07:39.53,Default,,0000,0000,0000,,while the January mechanic is happening Dialogue: 0,0:07:39.53,0:07:43.13,Default,,0000,0000,0000,,and while the random target liquid hell Dialogue: 0,0:07:43.13,0:07:45.38,Default,,0000,0000,0000,,is happening it's also important to take Dialogue: 0,0:07:45.38,0:07:47.72,Default,,0000,0000,0000,,note that you know one random person we Dialogue: 0,0:07:47.72,0:07:49.67,Default,,0000,0000,0000,,also get a fireball marker and you know Dialogue: 0,0:07:49.67,0:07:51.74,Default,,0000,0000,0000,,what you have to do for fireball you Dialogue: 0,0:07:51.74,0:07:54.44,Default,,0000,0000,0000,,stack the timing together for a fireball Dialogue: 0,0:07:54.44,0:07:56.45,Default,,0000,0000,0000,,would be when the fifth random liquid Dialogue: 0,0:07:56.45,0:07:59.36,Default,,0000,0000,0000,,hell resolves now different people does Dialogue: 0,0:07:59.36,0:08:01.97,Default,,0000,0000,0000,,the liquid hell panels differently now Dialogue: 0,0:08:01.97,0:08:04.58,Default,,0000,0000,0000,,it's very important for you to take note Dialogue: 0,0:08:04.58,0:08:05.24,Default,,0000,0000,0000,,that you do Dialogue: 0,0:08:05.24,0:08:08.00,Default,,0000,0000,0000,,drop the paddle right behind twin Tanya Dialogue: 0,0:08:08.00,0:08:09.92,Default,,0000,0000,0000,,where people usually do the share Dialogue: 0,0:08:09.92,0:08:13.55,Default,,0000,0000,0000,,fireball damage so if in any case that Dialogue: 0,0:08:13.55,0:08:15.02,Default,,0000,0000,0000,,you think that you are not gonna make it Dialogue: 0,0:08:15.02,0:08:17.15,Default,,0000,0000,0000,,it's fine for seven people to share this Dialogue: 0,0:08:17.15,0:08:17.81,Default,,0000,0000,0000,,fireball Dialogue: 0,0:08:17.81,0:08:20.66,Default,,0000,0000,0000,,however the guy with the random targeted Dialogue: 0,0:08:20.66,0:08:23.90,Default,,0000,0000,0000,,liquid he'll panels it's also possible Dialogue: 0,0:08:23.90,0:08:26.09,Default,,0000,0000,0000,,to get a fireball marker so it's Dialogue: 0,0:08:26.09,0:08:27.83,Default,,0000,0000,0000,,important for everyone to know how to Dialogue: 0,0:08:27.83,0:08:30.02,Default,,0000,0000,0000,,count the number of puddles that is Dialogue: 0,0:08:30.02,0:08:32.54,Default,,0000,0000,0000,,being dropped before you go in together Dialogue: 0,0:08:32.54,0:08:35.21,Default,,0000,0000,0000,,for the share damage you seriously do Dialogue: 0,0:08:35.21,0:08:37.28,Default,,0000,0000,0000,,not want to drop the pattern right Dialogue: 0,0:08:37.28,0:08:39.98,Default,,0000,0000,0000,,underneath everyone after the fireball Dialogue: 0,0:08:39.98,0:08:41.63,Default,,0000,0000,0000,,she would then use their sentence so Dialogue: 0,0:08:41.63,0:08:43.46,Default,,0000,0000,0000,,tank swap immediately because a plumber Dialogue: 0,0:08:43.46,0:08:45.77,Default,,0000,0000,0000,,will come almost immediately after now Dialogue: 0,0:08:45.77,0:08:47.51,Default,,0000,0000,0000,,it's important to take note that most Dialogue: 0,0:08:47.51,0:08:49.37,Default,,0000,0000,0000,,hang usually do not have shot at this Dialogue: 0,0:08:49.37,0:08:51.56,Default,,0000,0000,0000,,part so if you have a ninja smoke Dialogue: 0,0:08:51.56,0:08:54.05,Default,,0000,0000,0000,,screening the main tank and then shit Dialogue: 0,0:08:54.05,0:08:55.67,Default,,0000,0000,0000,,Walker the next main thing would Dialogue: 0,0:08:55.67,0:08:58.91,Default,,0000,0000,0000,,actually be a good idea here after the Dialogue: 0,0:08:58.91,0:09:00.71,Default,,0000,0000,0000,,Palmer this will end her first rotation Dialogue: 0,0:09:00.71,0:09:02.51,Default,,0000,0000,0000,,and begin her second rotation for this Dialogue: 0,0:09:02.51,0:09:04.85,Default,,0000,0000,0000,,last part now this is the same deal Dialogue: 0,0:09:04.85,0:09:07.10,Default,,0000,0000,0000,,except that because twister comes when Dialogue: 0,0:09:07.10,0:09:09.92,Default,,0000,0000,0000,,the opps appear you will want to do the Dialogue: 0,0:09:09.92,0:09:11.69,Default,,0000,0000,0000,,baiting of the twister first as Dialogue: 0,0:09:11.69,0:09:14.00,Default,,0000,0000,0000,,previously covered in the second part of Dialogue: 0,0:09:14.00,0:09:16.10,Default,,0000,0000,0000,,the fight before going to the neuro-link Dialogue: 0,0:09:16.10,0:09:18.53,Default,,0000,0000,0000,,to trigger the up after the twister Dialogue: 0,0:09:18.53,0:09:20.99,Default,,0000,0000,0000,,resolves she will then use a permit and Dialogue: 0,0:09:20.99,0:09:23.27,Default,,0000,0000,0000,,right after the plumber she will use the Dialogue: 0,0:09:23.27,0:09:26.06,Default,,0000,0000,0000,,bait about liquid hell so the beta sim Dialogue: 0,0:09:26.06,0:09:27.56,Default,,0000,0000,0000,,drill you should be ready for this at Dialogue: 0,0:09:27.56,0:09:31.55,Default,,0000,0000,0000,,the exterior of the arena and that's it Dialogue: 0,0:09:31.55,0:09:33.77,Default,,0000,0000,0000,,for rotation - so after rotation - she Dialogue: 0,0:09:33.77,0:09:37.52,Default,,0000,0000,0000,,will go back to rotation one you should Dialogue: 0,0:09:37.52,0:09:40.55,Default,,0000,0000,0000,,usually kill her before or during the Dialogue: 0,0:09:40.55,0:09:42.50,Default,,0000,0000,0000,,death sentence cast otherwise you Dialogue: 0,0:09:42.50,0:09:44.33,Default,,0000,0000,0000,,probably would be on the enrage timer Dialogue: 0,0:09:44.33,0:09:49.91,Default,,0000,0000,0000,,already and you will wipe and that's it Dialogue: 0,0:09:49.91,0:09:53.57,Default,,0000,0000,0000,,for 20 near a now after twin Tonia flies Dialogue: 0,0:09:53.57,0:09:53.93,Default,,0000,0000,0000,,away Dialogue: 0,0:09:53.93,0:09:56.06,Default,,0000,0000,0000,,you guys should gather for your baths Dialogue: 0,0:09:56.06,0:09:57.87,Default,,0000,0000,0000,,and cetera Dialogue: 0,0:09:57.87,0:10:00.06,Default,,0000,0000,0000,,most probably I would recommend stacking Dialogue: 0,0:10:00.06,0:10:02.64,Default,,0000,0000,0000,,we're twin Tonia Wars or another Dialogue: 0,0:10:02.64,0:10:04.53,Default,,0000,0000,0000,,neuro-link so there you get knocked back Dialogue: 0,0:10:04.53,0:10:06.96,Default,,0000,0000,0000,,out of heavens fall and then you start Dialogue: 0,0:10:06.96,0:10:09.21,Default,,0000,0000,0000,,getting ready to go to where you should Dialogue: 0,0:10:09.21,0:10:10.62,Default,,0000,0000,0000,,go you should you should come up with Dialogue: 0,0:10:10.62,0:10:13.92,Default,,0000,0000,0000,,your own designate the position to go Dialogue: 0,0:10:13.92,0:10:16.44,Default,,0000,0000,0000,,right just make sure that no one is near Dialogue: 0,0:10:16.44,0:10:19.92,Default,,0000,0000,0000,,the main tank right that was holding two Dialogue: 0,0:10:19.92,0:10:22.32,Default,,0000,0000,0000,,in cannulas because that is where mail Dialogue: 0,0:10:22.32,0:10:24.57,Default,,0000,0000,0000,,will appear and also she appears with Dialogue: 0,0:10:24.57,0:10:26.46,Default,,0000,0000,0000,,the dalamud dive so you do not want to Dialogue: 0,0:10:26.46,0:10:27.72,Default,,0000,0000,0000,,be near to the main thing otherwise Dialogue: 0,0:10:27.72,0:10:31.26,Default,,0000,0000,0000,,spread accordingly dodge the ground a Dialogue: 0,0:10:31.26,0:10:33.39,Default,,0000,0000,0000,,away which is kind of brain day to dodge Dialogue: 0,0:10:33.39,0:10:35.31,Default,,0000,0000,0000,,if you can I can't help you there I'm Dialogue: 0,0:10:35.31,0:10:37.83,Default,,0000,0000,0000,,sorry but yeah this will begin the new Dialogue: 0,0:10:37.83,0:10:40.20,Default,,0000,0000,0000,,face oh I almost forgot when you are Dialogue: 0,0:10:40.20,0:10:42.09,Default,,0000,0000,0000,,dodging the heavens for AoE the brown Dialogue: 0,0:10:42.09,0:10:43.83,Default,,0000,0000,0000,,area there's also meteor streams Dialogue: 0,0:10:43.83,0:10:47.01,Default,,0000,0000,0000,,happening on random target so this is Dialogue: 0,0:10:47.01,0:10:49.35,Default,,0000,0000,0000,,why you need to spread accordingly the Dialogue: 0,0:10:49.35,0:10:51.27,Default,,0000,0000,0000,,nail face begins with dalaman dive on Dialogue: 0,0:10:51.27,0:10:53.04,Default,,0000,0000,0000,,the main tank so you do not want to be Dialogue: 0,0:10:53.04,0:10:54.66,Default,,0000,0000,0000,,near the main tank after you dodge the Dialogue: 0,0:10:54.66,0:10:57.51,Default,,0000,0000,0000,,heavens for a week and right after the Dialogue: 0,0:10:57.51,0:10:59.40,Default,,0000,0000,0000,,delemus dive should be using five bahama Dialogue: 0,0:10:59.40,0:11:01.35,Default,,0000,0000,0000,,o'clock so it would be a lot of incoming Dialogue: 0,0:11:01.35,0:11:01.83,Default,,0000,0000,0000,,damage Dialogue: 0,0:11:01.83,0:11:04.77,Default,,0000,0000,0000,,so here accordingly right after the five Dialogue: 0,0:11:04.77,0:11:06.54,Default,,0000,0000,0000,,bahamut's claw she will start using Dialogue: 0,0:11:06.54,0:11:10.11,Default,,0000,0000,0000,,Mohamad favor which is when the five Dialogue: 0,0:11:10.11,0:11:12.72,Default,,0000,0000,0000,,dragon spawned now what does this file Dialogue: 0,0:11:12.72,0:11:15.69,Default,,0000,0000,0000,,drag and do our explain it later in the Dialogue: 0,0:11:15.69,0:11:16.32,Default,,0000,0000,0000,,video Dialogue: 0,0:11:16.32,0:11:19.14,Default,,0000,0000,0000,,so while after the Bahamas favored to Dialogue: 0,0:11:19.14,0:11:20.79,Default,,0000,0000,0000,,render person will get attended in bath Dialogue: 0,0:11:20.79,0:11:23.43,Default,,0000,0000,0000,,you know which is the candor AoE damage Dialogue: 0,0:11:23.43,0:11:25.95,Default,,0000,0000,0000,,and also paralyzed people so you do not Dialogue: 0,0:11:25.95,0:11:27.72,Default,,0000,0000,0000,,want to hit anyone else with this Reyes Dialogue: 0,0:11:27.72,0:11:30.27,Default,,0000,0000,0000,,Lee so what we usually do is we usually Dialogue: 0,0:11:30.27,0:11:32.82,Default,,0000,0000,0000,,form a triangle formation like people Dialogue: 0,0:11:32.82,0:11:34.95,Default,,0000,0000,0000,,will be in front or maybe in the middle Dialogue: 0,0:11:34.95,0:11:37.32,Default,,0000,0000,0000,,and then the two times this guy was Dialogue: 0,0:11:37.32,0:11:39.90,Default,,0000,0000,0000,,spread left and right behind the boss so Dialogue: 0,0:11:39.90,0:11:42.45,Default,,0000,0000,0000,,you should form a nice triangle now you Dialogue: 0,0:11:42.45,0:11:43.95,Default,,0000,0000,0000,,want to keep this triangle formation Dialogue: 0,0:11:43.95,0:11:45.99,Default,,0000,0000,0000,,tight by the same time not hit anyone Dialogue: 0,0:11:45.99,0:11:48.18,Default,,0000,0000,0000,,with it because this will begin the Dialogue: 0,0:11:48.18,0:11:50.79,Default,,0000,0000,0000,,first chat bubble mechanic which is Dialogue: 0,0:11:50.79,0:11:52.32,Default,,0000,0000,0000,,interesting which is something that is Dialogue: 0,0:11:52.32,0:11:54.96,Default,,0000,0000,0000,,not in third line which is something new Dialogue: 0,0:11:54.96,0:11:56.79,Default,,0000,0000,0000,,that you know most of us have Dialogue: 0,0:11:56.79,0:11:58.50,Default,,0000,0000,0000,,experienced in the real fight so Dialogue: 0,0:11:58.50,0:12:00.84,Default,,0000,0000,0000,,basically what happens is Nell will say Dialogue: 0,0:12:00.84,0:12:03.93,Default,,0000,0000,0000,,something in chat and also you can look Dialogue: 0,0:12:03.93,0:12:05.46,Default,,0000,0000,0000,,via the chat bubble or you can look in Dialogue: 0,0:12:05.46,0:12:07.89,Default,,0000,0000,0000,,your chat so depends on what she says Dialogue: 0,0:12:07.89,0:12:09.69,Default,,0000,0000,0000,,she will use the pair of mechanics Dialogue: 0,0:12:09.69,0:12:11.73,Default,,0000,0000,0000,,accordingly now for the first cell Dialogue: 0,0:12:11.73,0:12:13.68,Default,,0000,0000,0000,,regardless what she says it will always Dialogue: 0,0:12:13.68,0:12:16.56,Default,,0000,0000,0000,,be dynamo into chariot or dynamo into Dialogue: 0,0:12:16.56,0:12:18.87,Default,,0000,0000,0000,,beam so I was mentioning earlier you Dialogue: 0,0:12:18.87,0:12:20.84,Default,,0000,0000,0000,,should form a nice triangle formation Dialogue: 0,0:12:20.84,0:12:23.76,Default,,0000,0000,0000,,everyone else in the middle or in front Dialogue: 0,0:12:23.76,0:12:25.92,Default,,0000,0000,0000,,of the nail and then the other two Dialogue: 0,0:12:25.92,0:12:28.20,Default,,0000,0000,0000,,Thunder guys form a nice triangle behind Dialogue: 0,0:12:28.20,0:12:31.26,Default,,0000,0000,0000,,the nail so these were insuring you that Dialogue: 0,0:12:31.26,0:12:33.09,Default,,0000,0000,0000,,you would never get hit by dynamo at the Dialogue: 0,0:12:33.09,0:12:35.43,Default,,0000,0000,0000,,same time do not sleep anyone else with Dialogue: 0,0:12:35.43,0:12:38.01,Default,,0000,0000,0000,,a Honda this should be the first basic Dialogue: 0,0:12:38.01,0:12:39.66,Default,,0000,0000,0000,,movement I don't think there's any other Dialogue: 0,0:12:39.66,0:12:42.66,Default,,0000,0000,0000,,way for you to do the trend and the Dialogue: 0,0:12:42.66,0:12:44.37,Default,,0000,0000,0000,,Dynamo for this first set of chair Baba Dialogue: 0,0:12:44.37,0:12:47.31,Default,,0000,0000,0000,,now after the Dynamo is gonna be either Dialogue: 0,0:12:47.31,0:12:50.97,Default,,0000,0000,0000,,chariot or it's gonna be beam if it is a Dialogue: 0,0:12:50.97,0:12:53.52,Default,,0000,0000,0000,,chariot then obviously everybody needs Dialogue: 0,0:12:53.52,0:12:54.99,Default,,0000,0000,0000,,to spread now you do not want to spread Dialogue: 0,0:12:54.99,0:12:57.03,Default,,0000,0000,0000,,too far out because you might need to Dialogue: 0,0:12:57.03,0:12:59.40,Default,,0000,0000,0000,,gather together for the fireball right Dialogue: 0,0:12:59.40,0:13:02.19,Default,,0000,0000,0000,,so making sure that you know you spread Dialogue: 0,0:13:02.19,0:13:03.78,Default,,0000,0000,0000,,out nicely and then come back together Dialogue: 0,0:13:03.78,0:13:05.94,Default,,0000,0000,0000,,now where you gather is entirely up to Dialogue: 0,0:13:05.94,0:13:08.73,Default,,0000,0000,0000,,you in my video what Manya static does Dialogue: 0,0:13:08.73,0:13:11.49,Default,,0000,0000,0000,,is just stack on in front of the boss so Dialogue: 0,0:13:11.49,0:13:13.55,Default,,0000,0000,0000,,it's up to you for this one Dialogue: 0,0:13:13.55,0:13:15.68,Default,,0000,0000,0000,,now the reason for you together is Dialogue: 0,0:13:15.68,0:13:17.72,Default,,0000,0000,0000,,because fireball will be marked on one Dialogue: 0,0:13:17.72,0:13:19.88,Default,,0000,0000,0000,,random person and will resolve right Dialogue: 0,0:13:19.88,0:13:22.04,Default,,0000,0000,0000,,after the chariot so you want together Dialogue: 0,0:13:22.04,0:13:23.90,Default,,0000,0000,0000,,so that everybody can get a fire for a Dialogue: 0,0:13:23.90,0:13:25.97,Default,,0000,0000,0000,,nice start off in Africa's from now on Dialogue: 0,0:13:25.97,0:13:29.27,Default,,0000,0000,0000,,the fireball timing which fireball you Dialogue: 0,0:13:29.27,0:13:32.15,Default,,0000,0000,0000,,take is gonna affect your majority of Dialogue: 0,0:13:32.15,0:13:33.98,Default,,0000,0000,0000,,your movement for individual for the Dialogue: 0,0:13:33.98,0:13:34.94,Default,,0000,0000,0000,,rest of this fight Dialogue: 0,0:13:34.94,0:13:37.22,Default,,0000,0000,0000,,of course how you do the fireball is Dialogue: 0,0:13:37.22,0:13:38.93,Default,,0000,0000,0000,,entirely up to you some people likes to Dialogue: 0,0:13:38.93,0:13:40.76,Default,,0000,0000,0000,,do that in out method some people like Dialogue: 0,0:13:40.76,0:13:42.92,Default,,0000,0000,0000,,to do out in matter is entirely up to Dialogue: 0,0:13:42.92,0:13:45.86,Default,,0000,0000,0000,,you just remember as an individual you Dialogue: 0,0:13:45.86,0:13:47.75,Default,,0000,0000,0000,,do not want to kill yourself Dialogue: 0,0:13:47.75,0:13:50.18,Default,,0000,0000,0000,,with back-to-back fireball or you do not Dialogue: 0,0:13:50.18,0:13:52.67,Default,,0000,0000,0000,,want to not get a fireball when you Dialogue: 0,0:13:52.67,0:13:54.23,Default,,0000,0000,0000,,already have an ice deeper so it's Dialogue: 0,0:13:54.23,0:13:58.10,Default,,0000,0000,0000,,entirely up to individual however if you Dialogue: 0,0:13:58.10,0:14:01.34,Default,,0000,0000,0000,,get the Dynamo to thermionic beam Chad Dialogue: 0,0:14:01.34,0:14:03.14,Default,,0000,0000,0000,,bubble pattern what you do is you Dialogue: 0,0:14:03.14,0:14:05.66,Default,,0000,0000,0000,,maintain the same triangle formation for Dialogue: 0,0:14:05.66,0:14:07.52,Default,,0000,0000,0000,,the time the end dynamo and after the Dialogue: 0,0:14:07.52,0:14:09.53,Default,,0000,0000,0000,,Dynamo basically the two Thunder guys Dialogue: 0,0:14:09.53,0:14:11.42,Default,,0000,0000,0000,,goes back into the group share the Dialogue: 0,0:14:11.42,0:14:14.09,Default,,0000,0000,0000,,thermionic beam and immediately after Dialogue: 0,0:14:14.09,0:14:15.98,Default,,0000,0000,0000,,that you will see ground why here we let Dialogue: 0,0:14:15.98,0:14:18.02,Default,,0000,0000,0000,,just let us just call this the white in Dialogue: 0,0:14:18.02,0:14:20.42,Default,,0000,0000,0000,,a week alright so after you take the Dialogue: 0,0:14:20.42,0:14:22.10,Default,,0000,0000,0000,,beam you need to dodge this beam Dialogue: 0,0:14:22.10,0:14:24.38,Default,,0000,0000,0000,,obviously now you want to move together Dialogue: 0,0:14:24.38,0:14:26.42,Default,,0000,0000,0000,,as a group after the beam because the Dialogue: 0,0:14:26.42,0:14:29.12,Default,,0000,0000,0000,,fire have not resolved yet right you Dialogue: 0,0:14:29.12,0:14:30.59,Default,,0000,0000,0000,,need to wait for the fire everybody Dialogue: 0,0:14:30.59,0:14:32.24,Default,,0000,0000,0000,,wants to get a first fire right Dialogue: 0,0:14:32.24,0:14:34.85,Default,,0000,0000,0000,,otherwise individually you will notice Dialogue: 0,0:14:34.85,0:14:36.83,Default,,0000,0000,0000,,that you might have to take some fire Dialogue: 0,0:14:36.83,0:14:39.41,Default,,0000,0000,0000,,that others doesn't need to it might Dialogue: 0,0:14:39.41,0:14:41.27,Default,,0000,0000,0000,,cause some visual confusion but again Dialogue: 0,0:14:41.27,0:14:43.97,Default,,0000,0000,0000,,this is individual and if you need fire Dialogue: 0,0:14:43.97,0:14:46.28,Default,,0000,0000,0000,,because you miss this one it's entirely Dialogue: 0,0:14:46.28,0:14:48.17,Default,,0000,0000,0000,,up to you you know I want to reiterate Dialogue: 0,0:14:48.17,0:14:50.96,Default,,0000,0000,0000,,this so much because a lot of people Dialogue: 0,0:14:50.96,0:14:53.06,Default,,0000,0000,0000,,think that you have to do the correct Dialogue: 0,0:14:53.06,0:14:55.76,Default,,0000,0000,0000,,fire pattern you don't really need but Dialogue: 0,0:14:55.76,0:14:57.86,Default,,0000,0000,0000,,it would be best if you know for the Dialogue: 0,0:14:57.86,0:14:59.48,Default,,0000,0000,0000,,very first one you can do it together so Dialogue: 0,0:14:59.48,0:15:01.85,Default,,0000,0000,0000,,that the next few it's easier to Dialogue: 0,0:15:01.85,0:15:03.08,Default,,0000,0000,0000,,understand now Dialogue: 0,0:15:03.08,0:15:06.05,Default,,0000,0000,0000,,you want to take the fire after the term Dialogue: 0,0:15:06.05,0:15:07.64,Default,,0000,0000,0000,,yawning beam but you do not want to get Dialogue: 0,0:15:07.64,0:15:10.22,Default,,0000,0000,0000,,hit by this ground a week so it's this Dialogue: 0,0:15:10.22,0:15:11.90,Default,,0000,0000,0000,,ground why are we so what do you do Dialogue: 0,0:15:11.90,0:15:14.56,Default,,0000,0000,0000,,usually we just make it uniform Dialogue: 0,0:15:14.56,0:15:17.36,Default,,0000,0000,0000,,common understanding that immediately Dialogue: 0,0:15:17.36,0:15:19.16,Default,,0000,0000,0000,,after the term unity we will just run Dialogue: 0,0:15:19.16,0:15:22.07,Default,,0000,0000,0000,,behind them so every air of us will Dialogue: 0,0:15:22.07,0:15:22.97,Default,,0000,0000,0000,,still take the Dialogue: 0,0:15:22.97,0:15:25.58,Default,,0000,0000,0000,,fireball now since I finish explaining Dialogue: 0,0:15:25.58,0:15:27.95,Default,,0000,0000,0000,,the first to chat bubble mechanic let us Dialogue: 0,0:15:27.95,0:15:29.90,Default,,0000,0000,0000,,go back now after you finish this to Dialogue: 0,0:15:29.90,0:15:31.28,Default,,0000,0000,0000,,chat bubble you will notice that the Dialogue: 0,0:15:31.28,0:15:33.11,Default,,0000,0000,0000,,ground air we will appear as the first Dialogue: 0,0:15:33.11,0:15:35.45,Default,,0000,0000,0000,,white area appears you were followed by Dialogue: 0,0:15:35.45,0:15:37.85,Default,,0000,0000,0000,,another second one for this first chat Dialogue: 0,0:15:37.85,0:15:39.98,Default,,0000,0000,0000,,bubble mechanic you only see two of them Dialogue: 0,0:15:39.98,0:15:42.02,Default,,0000,0000,0000,,but at the same time this means that Dialogue: 0,0:15:42.02,0:15:44.96,Default,,0000,0000,0000,,also two percent will get a debuff which Dialogue: 0,0:15:44.96,0:15:48.02,Default,,0000,0000,0000,,is death do we call it doom so you want Dialogue: 0,0:15:48.02,0:15:50.15,Default,,0000,0000,0000,,to cleanse this doom before the timer Dialogue: 0,0:15:50.15,0:15:52.04,Default,,0000,0000,0000,,goes off so for the first chat bubble Dialogue: 0,0:15:52.04,0:15:54.32,Default,,0000,0000,0000,,you will get two domes and it will be 5 Dialogue: 0,0:15:54.32,0:15:56.96,Default,,0000,0000,0000,,seconds and 10 seconds respectively now Dialogue: 0,0:15:56.96,0:16:00.47,Default,,0000,0000,0000,,every time this white air we resolve you Dialogue: 0,0:16:00.47,0:16:03.40,Default,,0000,0000,0000,,will leave behind a very small white Dialogue: 0,0:16:03.40,0:16:06.62,Default,,0000,0000,0000,,marker I would say or you can let's just Dialogue: 0,0:16:06.62,0:16:09.23,Default,,0000,0000,0000,,call it a white small marker now you Dialogue: 0,0:16:09.23,0:16:10.79,Default,,0000,0000,0000,,want to take this small white marker to Dialogue: 0,0:16:10.79,0:16:12.44,Default,,0000,0000,0000,,cleanse however you can't just take it Dialogue: 0,0:16:12.44,0:16:14.81,Default,,0000,0000,0000,,randomly now because the white beam Dialogue: 0,0:16:14.81,0:16:17.30,Default,,0000,0000,0000,,appear one after another these white Dialogue: 0,0:16:17.30,0:16:19.52,Default,,0000,0000,0000,,markers comes out one after another and Dialogue: 0,0:16:19.52,0:16:21.92,Default,,0000,0000,0000,,because the debuff come in a form of you Dialogue: 0,0:16:21.92,0:16:24.23,Default,,0000,0000,0000,,know 5 and 10 seconds for the first one Dialogue: 0,0:16:24.23,0:16:26.30,Default,,0000,0000,0000,,at least so you want to make sure that Dialogue: 0,0:16:26.30,0:16:28.07,Default,,0000,0000,0000,,the five-second guy cleanse first Dialogue: 0,0:16:28.07,0:16:29.87,Default,,0000,0000,0000,,otherwise you would die right oviously Dialogue: 0,0:16:29.87,0:16:31.22,Default,,0000,0000,0000,,since you only got five seconds on this Dialogue: 0,0:16:31.22,0:16:33.35,Default,,0000,0000,0000,,timer but a 10 second can survive a Dialogue: 0,0:16:33.35,0:16:35.60,Default,,0000,0000,0000,,living longer right obviously I mean Dialogue: 0,0:16:35.60,0:16:38.21,Default,,0000,0000,0000,,simple math right so the 5 second guy Dialogue: 0,0:16:38.21,0:16:41.42,Default,,0000,0000,0000,,would take the first white marker the 10 Dialogue: 0,0:16:41.42,0:16:44.00,Default,,0000,0000,0000,,second guy would take the second white Dialogue: 0,0:16:44.00,0:16:46.46,Default,,0000,0000,0000,,marker this will be the mechanic to Dialogue: 0,0:16:46.46,0:16:48.79,Default,,0000,0000,0000,,handle to cleanse the Doctor Doom Dialogue: 0,0:16:48.79,0:16:50.99,Default,,0000,0000,0000,,shortly after the second why AoE Dialogue: 0,0:16:50.99,0:16:53.30,Default,,0000,0000,0000,,resolves near will use bah humbug floor Dialogue: 0,0:16:53.30,0:16:55.04,Default,,0000,0000,0000,,times 5 on the main tank so you will Dialogue: 0,0:16:55.04,0:16:58.01,Default,,0000,0000,0000,,need mitigation and fuse over here at Dialogue: 0,0:16:58.01,0:16:59.69,Default,,0000,0000,0000,,the same time one random people will get Dialogue: 0,0:16:59.69,0:17:01.67,Default,,0000,0000,0000,,tatted by the fireball now because you Dialogue: 0,0:17:01.67,0:17:02.60,Default,,0000,0000,0000,,already do Dialogue: 0,0:17:02.60,0:17:04.64,Default,,0000,0000,0000,,the first fireball as a group if you Dialogue: 0,0:17:04.64,0:17:06.53,Default,,0000,0000,0000,,don't want to hit everybody in this Dialogue: 0,0:17:06.53,0:17:08.06,Default,,0000,0000,0000,,second fireball because you might kill Dialogue: 0,0:17:08.06,0:17:10.22,Default,,0000,0000,0000,,someone so the person with this second Dialogue: 0,0:17:10.22,0:17:12.23,Default,,0000,0000,0000,,header should move away from the group Dialogue: 0,0:17:12.23,0:17:14.36,Default,,0000,0000,0000,,but however if you did not get the first Dialogue: 0,0:17:14.36,0:17:16.04,Default,,0000,0000,0000,,fireball this is your chance to be at Dialogue: 0,0:17:16.04,0:17:18.26,Default,,0000,0000,0000,,the first one while this fireball Teta Dialogue: 0,0:17:18.26,0:17:20.15,Default,,0000,0000,0000,,is happening shortly after two people Dialogue: 0,0:17:20.15,0:17:22.67,Default,,0000,0000,0000,,will get a hundred buff so obviously you Dialogue: 0,0:17:22.67,0:17:25.13,Default,,0000,0000,0000,,do not want to hit anyone with this Dialogue: 0,0:17:25.13,0:17:26.86,Default,,0000,0000,0000,,thunder I think that's comment cetera Dialogue: 0,0:17:26.86,0:17:29.65,Default,,0000,0000,0000,,now this will mark the end of the first Dialogue: 0,0:17:29.65,0:17:31.51,Default,,0000,0000,0000,,rotation of the first share bubble Dialogue: 0,0:17:31.51,0:17:33.64,Default,,0000,0000,0000,,mechanic now if you are able to do this Dialogue: 0,0:17:33.64,0:17:36.04,Default,,0000,0000,0000,,cleanly your group it means that your Dialogue: 0,0:17:36.04,0:17:37.78,Default,,0000,0000,0000,,group has already understand every Dialogue: 0,0:17:37.78,0:17:40.00,Default,,0000,0000,0000,,single part for these new mechanics Dialogue: 0,0:17:40.00,0:17:41.71,Default,,0000,0000,0000,,other than other than the knife bombs or Dialogue: 0,0:17:41.71,0:17:43.75,Default,,0000,0000,0000,,Kelter eyes whatever you call it that is Dialogue: 0,0:17:43.75,0:17:45.73,Default,,0000,0000,0000,,coming after so you have already done Dialogue: 0,0:17:45.73,0:17:47.38,Default,,0000,0000,0000,,the banner we should know what to do you Dialogue: 0,0:17:47.38,0:17:49.57,Default,,0000,0000,0000,,know the fire you know the ground why Dialogue: 0,0:17:49.57,0:17:50.23,Default,,0000,0000,0000,,are we Dialogue: 0,0:17:50.23,0:17:51.97,Default,,0000,0000,0000,,you know the Deaf you know the plans to Dialogue: 0,0:17:51.97,0:17:53.98,Default,,0000,0000,0000,,death that basically means that you are Dialogue: 0,0:17:53.98,0:17:56.98,Default,,0000,0000,0000,,set to progress the neophyte from now on Dialogue: 0,0:17:56.98,0:18:02.89,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:18:02.89,0:18:04.81,Default,,0000,0000,0000,,from here on I wouldn't be explaining Dialogue: 0,0:18:04.81,0:18:06.22,Default,,0000,0000,0000,,too much about mechanics power will Dialogue: 0,0:18:06.22,0:18:09.54,Default,,0000,0000,0000,,explain the rotation Dialogue: 0,0:18:15.69,0:18:17.96,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:18:17.96,0:18:19.97,Default,,0000,0000,0000,,so the second chat bubble is going to be Dialogue: 0,0:18:19.97,0:18:21.62,Default,,0000,0000,0000,,either beamed to chariot or beamed Dialogue: 0,0:18:21.62,0:18:24.13,Default,,0000,0000,0000,,dynamo Dialogue: 0,0:18:24.36,0:18:26.31,Default,,0000,0000,0000,,after that she person will be debarred Dialogue: 0,0:18:26.31,0:18:29.28,Default,,0000,0000,0000,,by doom the timer will be 5 10 and 15 Dialogue: 0,0:18:29.28,0:18:31.80,Default,,0000,0000,0000,,seconds remaining respectively so you Dialogue: 0,0:18:31.80,0:18:33.75,Default,,0000,0000,0000,,will need to cleanse the cording lead in Dialogue: 0,0:18:33.75,0:18:36.03,Default,,0000,0000,0000,,debug timer during this time the Dialogue: 0,0:18:36.03,0:18:37.62,Default,,0000,0000,0000,,grounding we were clear of one after Dialogue: 0,0:18:37.62,0:18:38.46,Default,,0000,0000,0000,,another as well Dialogue: 0,0:18:38.46,0:18:39.52,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:18:39.52,0:18:40.66,Default,,0000,0000,0000,,[Applause] Dialogue: 0,0:18:40.66,0:18:42.90,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:18:42.90,0:18:44.64,Default,,0000,0000,0000,,and after all these you will be Bahama Dialogue: 0,0:18:44.64,0:18:46.44,Default,,0000,0000,0000,,claw times five and followed by the Dialogue: 0,0:18:46.44,0:18:49.41,Default,,0000,0000,0000,,touch a Baba the touch head bubble will Dialogue: 0,0:18:49.41,0:18:52.65,Default,,0000,0000,0000,,always be dive into chariot or dive into Dialogue: 0,0:18:52.65,0:18:55.44,Default,,0000,0000,0000,,dynamo now dive have a smoke frontal Dialogue: 0,0:18:55.44,0:18:57.24,Default,,0000,0000,0000,,cone not back so you do not want to Dialogue: 0,0:18:57.24,0:18:58.74,Default,,0000,0000,0000,,stand too close to one another spreader Dialogue: 0,0:18:58.74,0:19:00.75,Default,,0000,0000,0000,,for dive and after dive go back in Dialogue: 0,0:19:00.75,0:19:02.37,Default,,0000,0000,0000,,instead for dynamo or you can stay Dialogue: 0,0:19:02.37,0:19:04.86,Default,,0000,0000,0000,,spread out for cheerio Dialogue: 0,0:19:04.86,0:19:19.10,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:19:19.21,0:19:20.92,Default,,0000,0000,0000,,after all the cleanse she will use Dialogue: 0,0:19:20.92,0:19:24.96,Default,,0000,0000,0000,,Ravens big so this is a tank swap Dialogue: 0,0:19:25.87,0:19:28.39,Default,,0000,0000,0000,,after the tank swap we will begin the Dialogue: 0,0:19:28.39,0:19:31.09,Default,,0000,0000,0000,,fourth chat bubble now this is the most Dialogue: 0,0:19:31.09,0:19:34.27,Default,,0000,0000,0000,,important part of this fight because the Dialogue: 0,0:19:34.27,0:19:36.70,Default,,0000,0000,0000,,fourth chat bubble will have either dive Dialogue: 0,0:19:36.70,0:19:39.16,Default,,0000,0000,0000,,to beam or meet your stream into dive Dialogue: 0,0:19:39.16,0:19:42.22,Default,,0000,0000,0000,,now this is just very easy to handle but Dialogue: 0,0:19:42.22,0:19:44.05,Default,,0000,0000,0000,,the thing is because dive bomb happens Dialogue: 0,0:19:44.05,0:19:46.30,Default,,0000,0000,0000,,at the same time so I need to spend a Dialogue: 0,0:19:46.30,0:19:48.07,Default,,0000,0000,0000,,little bit of time to explain how to Dialogue: 0,0:19:48.07,0:19:51.04,Default,,0000,0000,0000,,dive more mechanic work now obviously Dialogue: 0,0:19:51.04,0:19:52.69,Default,,0000,0000,0000,,the best way to do the dive bomb is have Dialogue: 0,0:19:52.69,0:19:55.36,Default,,0000,0000,0000,,one person mark the tree safe spot for Dialogue: 0,0:19:55.36,0:19:57.79,Default,,0000,0000,0000,,each individual dive but this will Dialogue: 0,0:19:57.79,0:19:59.77,Default,,0000,0000,0000,,require a lot of practice for the person Dialogue: 0,0:19:59.77,0:20:03.16,Default,,0000,0000,0000,,marking it now I explained how the dive Dialogue: 0,0:20:03.16,0:20:05.08,Default,,0000,0000,0000,,bomb works how they dive in which Dialogue: 0,0:20:05.08,0:20:07.63,Default,,0000,0000,0000,,sequence and also some of the possible Dialogue: 0,0:20:07.63,0:20:10.18,Default,,0000,0000,0000,,situation that can happen I hope that it Dialogue: 0,0:20:10.18,0:20:11.98,Default,,0000,0000,0000,,helps you visually understand how you Dialogue: 0,0:20:11.98,0:20:13.90,Default,,0000,0000,0000,,should map again this will require a lot Dialogue: 0,0:20:13.90,0:20:17.08,Default,,0000,0000,0000,,of practice now from north which you Dialogue: 0,0:20:17.08,0:20:19.21,Default,,0000,0000,0000,,probably already marked the dragon will Dialogue: 0,0:20:19.21,0:20:23.68,Default,,0000,0000,0000,,always die to one to clockwise now this Dialogue: 0,0:20:23.68,0:20:26.29,Default,,0000,0000,0000,,means that the first two dragon from Dialogue: 0,0:20:26.29,0:20:28.18,Default,,0000,0000,0000,,north clockwise what died first as a Dialogue: 0,0:20:28.18,0:20:30.70,Default,,0000,0000,0000,,pair and then followed by a single die Dialogue: 0,0:20:30.70,0:20:32.83,Default,,0000,0000,0000,,and then followed by another pair of Dialogue: 0,0:20:32.83,0:20:34.99,Default,,0000,0000,0000,,dice Dialogue: 0,0:20:34.99,0:20:37.58,Default,,0000,0000,0000,,now how you want to mark this obviously Dialogue: 0,0:20:37.58,0:20:39.23,Default,,0000,0000,0000,,you do not want the dragon to dive the Dialogue: 0,0:20:39.23,0:20:41.60,Default,,0000,0000,0000,,party and of course you do not want the Dialogue: 0,0:20:41.60,0:20:43.40,Default,,0000,0000,0000,,dragon to die the next person who's Dialogue: 0,0:20:43.40,0:20:46.61,Default,,0000,0000,0000,,supposed to place the marker so visually Dialogue: 0,0:20:46.61,0:20:48.17,Default,,0000,0000,0000,,if you look at this diagram which we Dialogue: 0,0:20:48.17,0:20:50.06,Default,,0000,0000,0000,,five random dragon spawn this is how you Dialogue: 0,0:20:50.06,0:20:52.04,Default,,0000,0000,0000,,should do it Dialogue: 0,0:20:52.04,0:20:55.10,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:20:55.10,0:20:57.05,Default,,0000,0000,0000,,now of course there are situations where Dialogue: 0,0:20:57.05,0:20:58.79,Default,,0000,0000,0000,,you will see all five dragon cluster Dialogue: 0,0:20:58.79,0:21:00.95,Default,,0000,0000,0000,,together or on the left or on the right Dialogue: 0,0:21:00.95,0:21:04.22,Default,,0000,0000,0000,,now do not panic because the rule still Dialogue: 0,0:21:04.22,0:21:04.85,Default,,0000,0000,0000,,applies Dialogue: 0,0:21:04.85,0:21:08.18,Default,,0000,0000,0000,,just remember clockwise two one two now Dialogue: 0,0:21:08.18,0:21:09.68,Default,,0000,0000,0000,,one thing I forgot to mention is that Dialogue: 0,0:21:09.68,0:21:11.69,Default,,0000,0000,0000,,the 2% with the markers we have Dialogue: 0,0:21:11.69,0:21:13.97,Default,,0000,0000,0000,,supernova strewn at them now do not Dialogue: 0,0:21:13.97,0:21:15.95,Default,,0000,0000,0000,,panic because this supernova is not Dialogue: 0,0:21:15.95,0:21:17.78,Default,,0000,0000,0000,,going to hinder you getting to your Dialogue: 0,0:21:17.78,0:21:20.12,Default,,0000,0000,0000,,position and Mark is there just in case Dialogue: 0,0:21:20.12,0:21:22.07,Default,,0000,0000,0000,,you forgot that you're gonna maka and Dialogue: 0,0:21:22.07,0:21:23.96,Default,,0000,0000,0000,,you throw the supernova puddles in the Dialogue: 0,0:21:23.96,0:21:25.58,Default,,0000,0000,0000,,middle of the arena and most likely Dialogue: 0,0:21:25.58,0:21:27.38,Default,,0000,0000,0000,,cause of why because there's almost no Dialogue: 0,0:21:27.38,0:21:31.61,Default,,0000,0000,0000,,more room to maneuver now cross Dialogue: 0,0:21:31.61,0:21:32.99,Default,,0000,0000,0000,,situation like this can happen as well Dialogue: 0,0:21:32.99,0:21:36.08,Default,,0000,0000,0000,,where the marker maybe miss mark but Dialogue: 0,0:21:36.08,0:21:37.82,Default,,0000,0000,0000,,it's actually still safe and just as Dialogue: 0,0:21:37.82,0:21:39.26,Default,,0000,0000,0000,,long you make sure that the first and Dialogue: 0,0:21:39.26,0:21:41.90,Default,,0000,0000,0000,,the second marker does not hit one Dialogue: 0,0:21:41.90,0:21:44.21,Default,,0000,0000,0000,,another that is totally fine but the Dialogue: 0,0:21:44.21,0:21:45.98,Default,,0000,0000,0000,,first and the third marker can be Dialogue: 0,0:21:45.98,0:21:46.61,Default,,0000,0000,0000,,together Dialogue: 0,0:21:46.61,0:21:48.32,Default,,0000,0000,0000,,the third passages have to remember that Dialogue: 0,0:21:48.32,0:21:50.96,Default,,0000,0000,0000,,in this situation always remember we for Dialogue: 0,0:21:50.96,0:21:53.42,Default,,0000,0000,0000,,the first time to resolve then place Dialogue: 0,0:21:53.42,0:21:57.08,Default,,0000,0000,0000,,your third marker now let's go back to Dialogue: 0,0:21:57.08,0:21:58.73,Default,,0000,0000,0000,,the four chat bubble there's only two Dialogue: 0,0:21:58.73,0:22:00.98,Default,,0000,0000,0000,,pattern in this Shah Baba he's gonna be Dialogue: 0,0:22:00.98,0:22:03.20,Default,,0000,0000,0000,,Dharma dive into the main tank to Dialogue: 0,0:22:03.20,0:22:05.66,Default,,0000,0000,0000,,thermionic beam or is gonna be meet your Dialogue: 0,0:22:05.66,0:22:07.79,Default,,0000,0000,0000,,stream and dalaman dive into the Dialogue: 0,0:22:07.79,0:22:11.06,Default,,0000,0000,0000,,meantime so if it is adenoma dive into Dialogue: 0,0:22:11.06,0:22:12.68,Default,,0000,0000,0000,,main tank and the term yawning beam Dialogue: 0,0:22:12.68,0:22:14.90,Default,,0000,0000,0000,,pattern this is really simple everyone Dialogue: 0,0:22:14.90,0:22:17.21,Default,,0000,0000,0000,,but the main tank goes to the middle and Dialogue: 0,0:22:17.21,0:22:19.07,Default,,0000,0000,0000,,share the thermionic beam after you Dialogue: 0,0:22:19.07,0:22:21.17,Default,,0000,0000,0000,,place the dipole markers now the main Dialogue: 0,0:22:21.17,0:22:23.21,Default,,0000,0000,0000,,thing would then be separated obviously Dialogue: 0,0:22:23.21,0:22:26.24,Default,,0000,0000,0000,,and take the dilemma dive himself if it Dialogue: 0,0:22:26.24,0:22:28.07,Default,,0000,0000,0000,,is to meet your stream to dilemma dive Dialogue: 0,0:22:28.07,0:22:30.02,Default,,0000,0000,0000,,into main tank pattern to just stay in Dialogue: 0,0:22:30.02,0:22:32.21,Default,,0000,0000,0000,,the middle do whatever you are doing let Dialogue: 0,0:22:32.21,0:22:33.29,Default,,0000,0000,0000,,her throw her Dialogue: 0,0:22:33.29,0:22:35.24,Default,,0000,0000,0000,,supernovas into the dive of markers Dialogue: 0,0:22:35.24,0:22:38.41,Default,,0000,0000,0000,,people and I wait for her to jump Dialogue: 0,0:22:38.41,0:22:40.69,Default,,0000,0000,0000,,so when she disappears spread out a Dialogue: 0,0:22:40.69,0:22:41.50,Default,,0000,0000,0000,,little bit Dialogue: 0,0:22:41.50,0:22:43.24,Default,,0000,0000,0000,,let them eat your stream resolve and Dialogue: 0,0:22:43.24,0:22:45.85,Default,,0000,0000,0000,,then go back to the middle and then make Dialogue: 0,0:22:45.85,0:22:47.14,Default,,0000,0000,0000,,sure that the main tanks stay away from Dialogue: 0,0:22:47.14,0:22:49.18,Default,,0000,0000,0000,,the group and then she will die and that Dialogue: 0,0:22:49.18,0:22:51.61,Default,,0000,0000,0000,,is the end of the fourth bubble sequence Dialogue: 0,0:22:51.61,0:22:55.09,Default,,0000,0000,0000,,oh let's not forget that Mohammed lost Dialogue: 0,0:22:55.09,0:22:58.57,Default,,0000,0000,0000,,I'm five right there now once you've Dialogue: 0,0:22:58.57,0:23:00.79,Default,,0000,0000,0000,,passed this face basically it's a home Dialogue: 0,0:23:00.79,0:23:02.74,Default,,0000,0000,0000,,stretch there's nothing more here what Dialogue: 0,0:23:02.74,0:23:04.39,Default,,0000,0000,0000,,she will be doing is only too much a Dialogue: 0,0:23:04.39,0:23:06.04,Default,,0000,0000,0000,,bubble and what she does she is totally Dialogue: 0,0:23:06.04,0:23:08.65,Default,,0000,0000,0000,,random from the first future bubble that Dialogue: 0,0:23:08.65,0:23:10.69,Default,,0000,0000,0000,,you did in this fight so basically it's Dialogue: 0,0:23:10.69,0:23:14.05,Default,,0000,0000,0000,,just in out out eat it is very simple Dialogue: 0,0:23:14.05,0:23:15.67,Default,,0000,0000,0000,,from here you should not mess this up if Dialogue: 0,0:23:15.67,0:23:17.38,Default,,0000,0000,0000,,you somehow manage to mess this up dude Dialogue: 0,0:23:17.38,0:23:19.09,Default,,0000,0000,0000,,I I don't know how to help you man you Dialogue: 0,0:23:19.09,0:23:21.28,Default,,0000,0000,0000,,already done the most difficult part of Dialogue: 0,0:23:21.28,0:23:24.01,Default,,0000,0000,0000,,the fight already there's no way you Dialogue: 0,0:23:24.01,0:23:25.33,Default,,0000,0000,0000,,will fail this right Dialogue: 0,0:23:25.33,0:23:27.69,Default,,0000,0000,0000,,[Applause] Dialogue: 0,0:23:27.69,0:23:30.00,Default,,0000,0000,0000,,after the last chat bubble she will Dialogue: 0,0:23:30.00,0:23:32.52,Default,,0000,0000,0000,,basically use one more Ravens big now Dialogue: 0,0:23:32.52,0:23:34.56,Default,,0000,0000,0000,,this is an indication that you are gonna Dialogue: 0,0:23:34.56,0:23:36.90,Default,,0000,0000,0000,,hear and reach pretty soon make sure you Dialogue: 0,0:23:36.90,0:23:38.64,Default,,0000,0000,0000,,thank swap because she would be using Dialogue: 0,0:23:38.64,0:23:40.41,Default,,0000,0000,0000,,Bahamas claw times five after that Dialogue: 0,0:23:40.41,0:23:42.42,Default,,0000,0000,0000,,usually you should kill her during the Dialogue: 0,0:23:42.42,0:23:43.08,Default,,0000,0000,0000,,Bahamas claw Dialogue: 0,0:23:43.08,0:23:48.30,Default,,0000,0000,0000,,if you born given a hidden rage she Dialogue: 0,0:23:48.30,0:23:49.77,Default,,0000,0000,0000,,would then fly away if you did it and Dialogue: 0,0:23:49.77,0:23:52.23,Default,,0000,0000,0000,,reach her and you need to check your lb Dialogue: 0,0:23:52.23,0:23:54.93,Default,,0000,0000,0000,,game from here if you have lb to you Dialogue: 0,0:23:54.93,0:23:56.40,Default,,0000,0000,0000,,will need to pop it right away because Dialogue: 0,0:23:56.40,0:23:58.98,Default,,0000,0000,0000,,lb to last longer but you have lesser Dialogue: 0,0:23:58.98,0:24:01.68,Default,,0000,0000,0000,,mitigation so you will need this to Dialogue: 0,0:24:01.68,0:24:03.84,Default,,0000,0000,0000,,mitigate even the first fire AoE that Dialogue: 0,0:24:03.84,0:24:06.42,Default,,0000,0000,0000,,Muhammad is gonna unleash if you have lb Dialogue: 0,0:24:06.42,0:24:09.30,Default,,0000,0000,0000,,3 and because lb 3 last shorter you will Dialogue: 0,0:24:09.30,0:24:11.52,Default,,0000,0000,0000,,only pop lb 3 right after you get the Dialogue: 0,0:24:11.52,0:24:13.62,Default,,0000,0000,0000,,first heat from the fire that Muhammad Dialogue: 0,0:24:13.62,0:24:15.42,Default,,0000,0000,0000,,is doing once you get down back so Dialogue: 0,0:24:15.42,0:24:17.37,Default,,0000,0000,0000,,basically once you get down back the Dialogue: 0,0:24:17.37,0:24:19.77,Default,,0000,0000,0000,,tank press lb immediately now you want Dialogue: 0,0:24:19.77,0:24:21.45,Default,,0000,0000,0000,,to pop your mitigation while all this is Dialogue: 0,0:24:21.45,0:24:23.58,Default,,0000,0000,0000,,happening so you don't put on sacred Dialogue: 0,0:24:23.58,0:24:25.62,Default,,0000,0000,0000,,soil once you get knocked back for your Dialogue: 0,0:24:25.62,0:24:28.11,Default,,0000,0000,0000,,passage of arms whatever blah blah he Dialogue: 0,0:24:28.11,0:24:30.75,Default,,0000,0000,0000,,laughs and there you go you are going Dialogue: 0,0:24:30.75,0:24:33.30,Default,,0000,0000,0000,,into Baja boots face now we this is Dialogue: 0,0:24:33.30,0:24:35.58,Default,,0000,0000,0000,,gonna be easier to explain from now on Dialogue: 0,0:24:35.58,0:24:38.04,Default,,0000,0000,0000,,I'm very sorry I took so much time to Dialogue: 0,0:24:38.04,0:24:40.38,Default,,0000,0000,0000,,explain in Konya and nail but I think Dialogue: 0,0:24:40.38,0:24:42.69,Default,,0000,0000,0000,,it's necessary because a later phase of Dialogue: 0,0:24:42.69,0:24:44.91,Default,,0000,0000,0000,,the fight when you meet win Tanya and Dialogue: 0,0:24:44.91,0:24:48.11,Default,,0000,0000,0000,,nail again I will not be explaining any Dialogue: 0,0:24:48.11,0:24:50.46,Default,,0000,0000,0000,,nail or twin Tanya mechanics I'll Dialogue: 0,0:24:50.46,0:24:51.72,Default,,0000,0000,0000,,basically just run through the timeline Dialogue: 0,0:24:51.72,0:24:55.17,Default,,0000,0000,0000,,so I'm happy that you guys survived this Dialogue: 0,0:24:55.17,0:24:57.54,Default,,0000,0000,0000,,long ass guy up to this point but hey Dialogue: 0,0:24:57.54,0:25:00.00,Default,,0000,0000,0000,,from here on from the Bahamas tree on Dialogue: 0,0:25:00.00,0:25:01.80,Default,,0000,0000,0000,,what it should be really fun and shot Dialogue: 0,0:25:01.80,0:25:04.62,Default,,0000,0000,0000,,all right now the Bahamas trio for me Dialogue: 0,0:25:04.62,0:25:07.17,Default,,0000,0000,0000,,personally is probably the most relaxing Dialogue: 0,0:25:07.17,0:25:09.09,Default,,0000,0000,0000,,part of this whole fight because as a Dialogue: 0,0:25:09.09,0:25:11.82,Default,,0000,0000,0000,,melee or as a DPS or you really do is Dialogue: 0,0:25:11.82,0:25:14.55,Default,,0000,0000,0000,,mechanics during the trio the only time Dialogue: 0,0:25:14.55,0:25:16.71,Default,,0000,0000,0000,,you're able to do DPS to bahama is only Dialogue: 0,0:25:16.71,0:25:18.84,Default,,0000,0000,0000,,in between each trio where Mohammed is Dialogue: 0,0:25:18.84,0:25:21.09,Default,,0000,0000,0000,,targetable and it's compared to nail Dialogue: 0,0:25:21.09,0:25:23.28,Default,,0000,0000,0000,,where you have to do DPS and mechanics Dialogue: 0,0:25:23.28,0:25:25.71,Default,,0000,0000,0000,,at the same time this phase of the fight Dialogue: 0,0:25:25.71,0:25:28.29,Default,,0000,0000,0000,,is probably the most relaxing part for Dialogue: 0,0:25:28.29,0:25:31.62,Default,,0000,0000,0000,,melee or DPS now I'm not sure whether Dialogue: 0,0:25:31.62,0:25:32.85,Default,,0000,0000,0000,,you guys remember the storms blood Dialogue: 0,0:25:32.85,0:25:35.25,Default,,0000,0000,0000,,dungeon the bottoms metal I'm not sure Dialogue: 0,0:25:35.25,0:25:37.02,Default,,0000,0000,0000,,if I pronounced there properly you know Dialogue: 0,0:25:37.02,0:25:39.18,Default,,0000,0000,0000,,the second boss where you do nothing but Dialogue: 0,0:25:39.18,0:25:41.53,Default,,0000,0000,0000,,mechanics the trio are basically like Dialogue: 0,0:25:41.53,0:25:44.71,Default,,0000,0000,0000,,that all you have to do is mechanics and Dialogue: 0,0:25:44.71,0:25:47.08,Default,,0000,0000,0000,,they are very systematic mechanics if Dialogue: 0,0:25:47.08,0:25:49.30,Default,,0000,0000,0000,,you cannot do them consistently you Dialogue: 0,0:25:49.30,0:25:53.56,Default,,0000,0000,0000,,either need to get good or I am Not sure Dialogue: 0,0:25:53.56,0:25:55.48,Default,,0000,0000,0000,,man there's no guide to teaching you how Dialogue: 0,0:25:55.48,0:25:57.43,Default,,0000,0000,0000,,to get good you just have to be good all Dialogue: 0,0:25:57.43,0:25:58.11,Default,,0000,0000,0000,,right Dialogue: 0,0:25:58.11,0:26:01.24,Default,,0000,0000,0000,,that being said I'm speaking from the Dialogue: 0,0:26:01.24,0:26:05.02,Default,,0000,0000,0000,,perspective as melee or DPS now for this Dialogue: 0,0:26:05.02,0:26:06.82,Default,,0000,0000,0000,,phase I think the healers are still Dialogue: 0,0:26:06.82,0:26:08.17,Default,,0000,0000,0000,,gonna have a hard time because in Dialogue: 0,0:26:08.17,0:26:09.70,Default,,0000,0000,0000,,between those mechanics even though Dialogue: 0,0:26:09.70,0:26:10.99,Default,,0000,0000,0000,,there are no deep here's to be done Dialogue: 0,0:26:10.99,0:26:13.00,Default,,0000,0000,0000,,let's do a lot of incoming damage and Dialogue: 0,0:26:13.00,0:26:14.83,Default,,0000,0000,0000,,healing and mitigation has to be on Dialogue: 0,0:26:14.83,0:26:17.23,Default,,0000,0000,0000,,point so guys please show some respect Dialogue: 0,0:26:17.23,0:26:19.93,Default,,0000,0000,0000,,to your new life however I say this Dialogue: 0,0:26:19.93,0:26:22.51,Default,,0000,0000,0000,,again if you are melee like tanks or DPS Dialogue: 0,0:26:22.51,0:26:25.60,Default,,0000,0000,0000,,and you keep failing and hold your group Dialogue: 0,0:26:25.60,0:26:27.58,Default,,0000,0000,0000,,back because you keep dying to just Dialogue: 0,0:26:27.58,0:26:30.57,Default,,0000,0000,0000,,mechanics then you just need to get good Dialogue: 0,0:26:30.57,0:26:33.46,Default,,0000,0000,0000,,ok that's enough for my temporarily rent Dialogue: 0,0:26:33.46,0:26:35.92,Default,,0000,0000,0000,,let's just begin with the Bahamas trio Dialogue: 0,0:26:35.92,0:26:38.80,Default,,0000,0000,0000,,face so afternoon and when Muhammad is Dialogue: 0,0:26:38.80,0:26:41.32,Default,,0000,0000,0000,,targetable it will target the person who Dialogue: 0,0:26:41.32,0:26:44.44,Default,,0000,0000,0000,,hand hit on me make sure that the tank Dialogue: 0,0:26:44.44,0:26:45.91,Default,,0000,0000,0000,,face away from the group because Dialogue: 0,0:26:45.91,0:26:47.14,Default,,0000,0000,0000,,Mohammed will use a flare breath Dialogue: 0,0:26:47.14,0:26:49.66,Default,,0000,0000,0000,,followed by flatland which you need to Dialogue: 0,0:26:49.66,0:26:51.82,Default,,0000,0000,0000,,mitigate and also to view accordingly to Dialogue: 0,0:26:51.82,0:26:53.49,Default,,0000,0000,0000,,make sure that the tank doesn't die Dialogue: 0,0:26:53.49,0:26:56.02,Default,,0000,0000,0000,,shortly after flatten it would be game Dialogue: 0,0:26:56.02,0:26:58.81,Default,,0000,0000,0000,,casting quickmask rear after Bahama Dialogue: 0,0:26:58.81,0:27:01.48,Default,,0000,0000,0000,,disappear twin Tanya nail and Bahama Dialogue: 0,0:27:01.48,0:27:03.31,Default,,0000,0000,0000,,4 appear random position and get ready Dialogue: 0,0:27:03.31,0:27:06.07,Default,,0000,0000,0000,,their dive bombs while this huge AoE Dialogue: 0,0:27:06.07,0:27:08.11,Default,,0000,0000,0000,,dive bomb is happening - in tanya were Dialogue: 0,0:27:08.11,0:27:10.51,Default,,0000,0000,0000,,also used Twista therefore you need to Dialogue: 0,0:27:10.51,0:27:12.19,Default,,0000,0000,0000,,dodge your twister at the same time not Dialogue: 0,0:27:12.19,0:27:14.80,Default,,0000,0000,0000,,get hit by the dive bombs what you need Dialogue: 0,0:27:14.80,0:27:17.53,Default,,0000,0000,0000,,to do is predetermine a fixed position Dialogue: 0,0:27:17.53,0:27:20.29,Default,,0000,0000,0000,,for everybody in respect to the trio Dialogue: 0,0:27:20.29,0:27:23.14,Default,,0000,0000,0000,,position and once in position how you're Dialogue: 0,0:27:23.14,0:27:25.48,Default,,0000,0000,0000,,gonna dodge the dive and twister it's Dialogue: 0,0:27:25.48,0:27:27.73,Default,,0000,0000,0000,,all up to individual now you can watch Dialogue: 0,0:27:27.73,0:27:30.94,Default,,0000,0000,0000,,the enemy list and look at the Kasbah as Dialogue: 0,0:27:30.94,0:27:33.07,Default,,0000,0000,0000,,soon as the Kasbah finish that is where Dialogue: 0,0:27:33.07,0:27:34.72,Default,,0000,0000,0000,,the dive is already happening and the Dialogue: 0,0:27:34.72,0:27:37.12,Default,,0000,0000,0000,,twister is already in motion so once you Dialogue: 0,0:27:37.12,0:27:38.59,Default,,0000,0000,0000,,see the Kasbah finish you can actually Dialogue: 0,0:27:38.59,0:27:41.28,Default,,0000,0000,0000,,start moving Dialogue: 0,0:27:42.26,0:27:44.64,Default,,0000,0000,0000,,there are of course other ways to tell Dialogue: 0,0:27:44.64,0:27:46.41,Default,,0000,0000,0000,,when you should dodge like for me Dialogue: 0,0:27:46.41,0:27:48.24,Default,,0000,0000,0000,,personally I would like to look at the Dialogue: 0,0:27:48.24,0:27:50.40,Default,,0000,0000,0000,,trio and as soon as they change their Dialogue: 0,0:27:50.40,0:27:54.51,Default,,0000,0000,0000,,posture I just moved after the Dialogue: 0,0:27:54.51,0:27:57.03,Default,,0000,0000,0000,,dive-bombing Twista for random person Dialogue: 0,0:27:57.03,0:27:59.19,Default,,0000,0000,0000,,will get a huge mega flare a wee under Dialogue: 0,0:27:59.19,0:27:59.88,Default,,0000,0000,0000,,their feet Dialogue: 0,0:27:59.88,0:28:01.68,Default,,0000,0000,0000,,now a lot of mechanics is gonna happen Dialogue: 0,0:28:01.68,0:28:03.27,Default,,0000,0000,0000,,with the ground a wee appears so I'll Dialogue: 0,0:28:03.27,0:28:05.09,Default,,0000,0000,0000,,try my best to explain them all together Dialogue: 0,0:28:05.09,0:28:08.10,Default,,0000,0000,0000,,when the ground a wee appears to hila Dialogue: 0,0:28:08.10,0:28:10.32,Default,,0000,0000,0000,,and to random DPS will be hit by non Dialogue: 0,0:28:10.32,0:28:13.08,Default,,0000,0000,0000,,indicator mega flash and at the same Dialogue: 0,0:28:13.08,0:28:15.21,Default,,0000,0000,0000,,time three DPS will be marked by the Dialogue: 0,0:28:15.21,0:28:17.67,Default,,0000,0000,0000,,share Mega Flare markers and shortly Dialogue: 0,0:28:17.67,0:28:19.77,Default,,0000,0000,0000,,after of shaker markers will appear on Dialogue: 0,0:28:19.77,0:28:22.44,Default,,0000,0000,0000,,the DPS that did not get the Mega Flare Dialogue: 0,0:28:22.44,0:28:25.56,Default,,0000,0000,0000,,markers and also the two Gila and at the Dialogue: 0,0:28:25.56,0:28:27.54,Default,,0000,0000,0000,,same time two green turtles will be Dialogue: 0,0:28:27.54,0:28:29.43,Default,,0000,0000,0000,,mapped on random people so the tanks Dialogue: 0,0:28:29.43,0:28:31.62,Default,,0000,0000,0000,,will have to grab them now I know that Dialogue: 0,0:28:31.62,0:28:33.66,Default,,0000,0000,0000,,sounds overwhelming but wants every Dialogue: 0,0:28:33.66,0:28:35.82,Default,,0000,0000,0000,,individual Road knows what they have to Dialogue: 0,0:28:35.82,0:28:39.14,Default,,0000,0000,0000,,do is very simple Dialogue: 0,0:28:41.76,0:28:44.87,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:28:48.35,0:28:51.05,Default,,0000,0000,0000,,now our mechanic somewhat resolves at Dialogue: 0,0:28:51.05,0:28:52.61,Default,,0000,0000,0000,,the same time so your final position Dialogue: 0,0:28:52.61,0:28:54.05,Default,,0000,0000,0000,,will look somewhat like this obviously Dialogue: 0,0:28:54.05,0:28:56.33,Default,,0000,0000,0000,,you can adjust accordingly but that's up Dialogue: 0,0:28:56.33,0:28:58.70,Default,,0000,0000,0000,,to your group and that's the end of the Dialogue: 0,0:28:58.70,0:29:00.62,Default,,0000,0000,0000,,quick match trio Mohammed then use a Dialogue: 0,0:29:00.62,0:29:03.11,Default,,0000,0000,0000,,flare breath and followed by a flattened Dialogue: 0,0:29:03.11,0:29:03.83,Default,,0000,0000,0000,,on the main tank Dialogue: 0,0:29:03.83,0:29:05.81,Default,,0000,0000,0000,,so position yourself accordingly and get Dialogue: 0,0:29:05.81,0:29:07.88,Default,,0000,0000,0000,,ready for the next trio the black fire Dialogue: 0,0:29:07.88,0:29:14.33,Default,,0000,0000,0000,,drill when Mohammed disappears again we Dialogue: 0,0:29:14.33,0:29:18.32,Default,,0000,0000,0000,,will begin the black fire trail when the Dialogue: 0,0:29:18.32,0:29:19.82,Default,,0000,0000,0000,,tree appears they were appear in Dialogue: 0,0:29:19.82,0:29:21.98,Default,,0000,0000,0000,,somewhat random position what's gonna Dialogue: 0,0:29:21.98,0:29:23.78,Default,,0000,0000,0000,,happen here is Mohammed would mark one Dialogue: 0,0:29:23.78,0:29:25.73,Default,,0000,0000,0000,,random person to determine his type Dialogue: 0,0:29:25.73,0:29:28.52,Default,,0000,0000,0000,,direction Neil will use some prepared Dialogue: 0,0:29:28.52,0:29:30.97,Default,,0000,0000,0000,,thermionic beam on one random person and Dialogue: 0,0:29:30.97,0:29:33.71,Default,,0000,0000,0000,,twin Tonya would use liquid hell thumbs Dialogue: 0,0:29:33.71,0:29:37.97,Default,,0000,0000,0000,,five on a random person there are a lot Dialogue: 0,0:29:37.97,0:29:39.17,Default,,0000,0000,0000,,of ways to do these first three Dialogue: 0,0:29:39.17,0:29:40.61,Default,,0000,0000,0000,,mechanics but in this video we'll be Dialogue: 0,0:29:40.61,0:29:42.68,Default,,0000,0000,0000,,doing the very basic method the better Dialogue: 0,0:29:42.68,0:29:44.63,Default,,0000,0000,0000,,than most JP parks aesthetic views Dialogue: 0,0:29:44.63,0:29:45.95,Default,,0000,0000,0000,,because it's the most easiest to Dialogue: 0,0:29:45.95,0:29:48.47,Default,,0000,0000,0000,,understand so first when black fire crew Dialogue: 0,0:29:48.47,0:29:50.15,Default,,0000,0000,0000,,begins everybody just stuck in the Dialogue: 0,0:29:50.15,0:29:51.80,Default,,0000,0000,0000,,middle so that when Mohammed marks a Dialogue: 0,0:29:51.80,0:29:53.21,Default,,0000,0000,0000,,random person it doesn't matter who it Dialogue: 0,0:29:53.21,0:29:54.95,Default,,0000,0000,0000,,is Mohammed will always dive through the Dialogue: 0,0:29:54.95,0:29:57.14,Default,,0000,0000,0000,,middle at the same time twin Tonya will Dialogue: 0,0:29:57.14,0:29:59.06,Default,,0000,0000,0000,,use liquid hell time Spybot is very Dialogue: 0,0:29:59.06,0:30:00.74,Default,,0000,0000,0000,,important to not panic and move Dialogue: 0,0:30:00.74,0:30:02.69,Default,,0000,0000,0000,,immediately make sure you get the Dialogue: 0,0:30:02.69,0:30:05.75,Default,,0000,0000,0000,,Mohammed maka appear and then start Dialogue: 0,0:30:05.75,0:30:07.46,Default,,0000,0000,0000,,moving now these to make sure that Dialogue: 0,0:30:07.46,0:30:09.02,Default,,0000,0000,0000,,bahama will always dive through the Dialogue: 0,0:30:09.02,0:30:11.75,Default,,0000,0000,0000,,middle and not somewhat miss position Dialogue: 0,0:30:11.75,0:30:13.64,Default,,0000,0000,0000,,and clip people while people are moving Dialogue: 0,0:30:13.64,0:30:15.25,Default,,0000,0000,0000,,for the liquid hell Dialogue: 0,0:30:15.25,0:30:18.14,Default,,0000,0000,0000,,now while liquid how is happening you Dialogue: 0,0:30:18.14,0:30:19.94,Default,,0000,0000,0000,,want to move together obviously because Dialogue: 0,0:30:19.94,0:30:22.76,Default,,0000,0000,0000,,new is preparing to morning beam so Dialogue: 0,0:30:22.76,0:30:24.35,Default,,0000,0000,0000,,while you're stuck in the middle and be Dialogue: 0,0:30:24.35,0:30:26.81,Default,,0000,0000,0000,,the parameter I've wait for the paddle Dialogue: 0,0:30:26.81,0:30:29.78,Default,,0000,0000,0000,,to appear you run towards nail so Dialogue: 0,0:30:29.78,0:30:31.49,Default,,0000,0000,0000,,everybody would know exactly which Dialogue: 0,0:30:31.49,0:30:33.44,Default,,0000,0000,0000,,direction to go to so you move towards Dialogue: 0,0:30:33.44,0:30:36.14,Default,,0000,0000,0000,,nail together baiting the paddle slowly Dialogue: 0,0:30:36.14,0:30:38.54,Default,,0000,0000,0000,,at the same time everybody stick the Dialogue: 0,0:30:38.54,0:30:40.70,Default,,0000,0000,0000,,thermionic beam together it is important Dialogue: 0,0:30:40.70,0:30:42.59,Default,,0000,0000,0000,,to note that you need to run slowly and Dialogue: 0,0:30:42.59,0:30:44.60,Default,,0000,0000,0000,,beta and liquid house slowly because you Dialogue: 0,0:30:44.60,0:30:46.97,Default,,0000,0000,0000,,do not want to have a liquid help ro at Dialogue: 0,0:30:46.97,0:30:49.31,Default,,0000,0000,0000,,exterior because you will need it for Dialogue: 0,0:30:49.31,0:30:51.92,Default,,0000,0000,0000,,the next part of this trio mechanic once Dialogue: 0,0:30:51.92,0:30:53.72,Default,,0000,0000,0000,,thermionic beam goes off and you guys Dialogue: 0,0:30:53.72,0:30:55.34,Default,,0000,0000,0000,,finish bathing the puddle all of you Dialogue: 0,0:30:55.34,0:30:58.72,Default,,0000,0000,0000,,should be right in front of there Dialogue: 0,0:30:58.80,0:31:02.41,Default,,0000,0000,0000,,at this time for random people namely to Dialogue: 0,0:31:02.41,0:31:05.05,Default,,0000,0000,0000,,DPS one thing and one Gila will be Dialogue: 0,0:31:05.05,0:31:06.97,Default,,0000,0000,0000,,marked with the share Mega Flare marker Dialogue: 0,0:31:06.97,0:31:09.16,Default,,0000,0000,0000,,these four people generally just need to Dialogue: 0,0:31:09.16,0:31:11.14,Default,,0000,0000,0000,,stay in front of nail to take the share Dialogue: 0,0:31:11.14,0:31:14.50,Default,,0000,0000,0000,,megaflare now as I mentioned earlier you Dialogue: 0,0:31:14.50,0:31:16.93,Default,,0000,0000,0000,,want to pay the liquid how slowly so Dialogue: 0,0:31:16.93,0:31:18.40,Default,,0000,0000,0000,,that there's no powder in front of me Dialogue: 0,0:31:18.40,0:31:19.96,Default,,0000,0000,0000,,otherwise you wouldn't have a safe spot Dialogue: 0,0:31:19.96,0:31:23.70,Default,,0000,0000,0000,,to take the share Mega Flare obviously Dialogue: 0,0:31:23.70,0:31:26.74,Default,,0000,0000,0000,,when the Mega Flare markers appear for Dialogue: 0,0:31:26.74,0:31:29.11,Default,,0000,0000,0000,,towers who appear to on the left side of Dialogue: 0,0:31:29.11,0:31:30.70,Default,,0000,0000,0000,,nail and two on the right side of nail Dialogue: 0,0:31:30.70,0:31:33.61,Default,,0000,0000,0000,,as shown in this diagram now since I Dialogue: 0,0:31:33.61,0:31:36.04,Default,,0000,0000,0000,,mentioned earlier to DPS one tank and Dialogue: 0,0:31:36.04,0:31:37.45,Default,,0000,0000,0000,,one kilo level get the share Mega Flare Dialogue: 0,0:31:37.45,0:31:40.36,Default,,0000,0000,0000,,damage that means that he added to DPS Dialogue: 0,0:31:40.36,0:31:42.43,Default,,0000,0000,0000,,one thing and one killer will not Dialogue: 0,0:31:42.43,0:31:44.35,Default,,0000,0000,0000,,obviously so these four people will be Dialogue: 0,0:31:44.35,0:31:46.36,Default,,0000,0000,0000,,in charge from from doing the towers you Dialogue: 0,0:31:46.36,0:31:48.01,Default,,0000,0000,0000,,do not want to get into the towers Dialogue: 0,0:31:48.01,0:31:49.54,Default,,0000,0000,0000,,immediately because while the Mega Flare Dialogue: 0,0:31:49.54,0:31:51.61,Default,,0000,0000,0000,,markers are out and while you guys are Dialogue: 0,0:31:51.61,0:31:53.71,Default,,0000,0000,0000,,determining who is gonna take the Mega Dialogue: 0,0:31:53.71,0:31:55.48,Default,,0000,0000,0000,,Flare and who is gonna do the towers Dialogue: 0,0:31:55.48,0:31:58.89,Default,,0000,0000,0000,,they were also troll for random people Dialogue: 0,0:31:58.89,0:32:02.23,Default,,0000,0000,0000,,supernovas so you do not want to put a Dialogue: 0,0:32:02.23,0:32:04.42,Default,,0000,0000,0000,,supernova into the tower otherwise Dialogue: 0,0:32:04.42,0:32:07.00,Default,,0000,0000,0000,,there's no way you can survive their Dialogue: 0,0:32:07.00,0:32:09.34,Default,,0000,0000,0000,,bleep in fact from supernova and also Dialogue: 0,0:32:09.34,0:32:10.69,Default,,0000,0000,0000,,think those towers at the same time Dialogue: 0,0:32:10.69,0:32:13.27,Default,,0000,0000,0000,,usually people enter the towers when you Dialogue: 0,0:32:13.27,0:32:15.28,Default,,0000,0000,0000,,see the first supernova visually goes Dialogue: 0,0:32:15.28,0:32:16.99,Default,,0000,0000,0000,,off this will ensure that the timing Dialogue: 0,0:32:16.99,0:32:18.97,Default,,0000,0000,0000,,will be precise the first supernova goes Dialogue: 0,0:32:18.97,0:32:21.10,Default,,0000,0000,0000,,off you enter the tower the tower Dialogue: 0,0:32:21.10,0:32:23.35,Default,,0000,0000,0000,,explored and then maybe the second third Dialogue: 0,0:32:23.35,0:32:24.70,Default,,0000,0000,0000,,or fourth supernova hits you buy it Dialogue: 0,0:32:24.70,0:32:26.23,Default,,0000,0000,0000,,wouldn't matter anymore because you Dialogue: 0,0:32:26.23,0:32:28.54,Default,,0000,0000,0000,,already treated power after everything Dialogue: 0,0:32:28.54,0:32:31.03,Default,,0000,0000,0000,,it would cost Giga Flair and that's it Dialogue: 0,0:32:31.03,0:32:34.14,Default,,0000,0000,0000,,for the black final trio again as usual Dialogue: 0,0:32:34.14,0:32:37.03,Default,,0000,0000,0000,,after the trio the main tank position Dialogue: 0,0:32:37.03,0:32:38.74,Default,,0000,0000,0000,,Bahamut properly because you will be Dialogue: 0,0:32:38.74,0:32:41.28,Default,,0000,0000,0000,,using tree flare breath on the main tank Dialogue: 0,0:32:41.28,0:32:43.63,Default,,0000,0000,0000,,shortly after the tree flare breves Dialogue: 0,0:32:43.63,0:32:45.70,Default,,0000,0000,0000,,Bahama will start casting fail ruin trio Dialogue: 0,0:32:45.70,0:32:47.20,Default,,0000,0000,0000,,which will then begin an extreme Dialogue: 0,0:32:47.20,0:32:49.12,Default,,0000,0000,0000,,mechanics Dialogue: 0,0:32:49.12,0:32:52.03,Default,,0000,0000,0000,,when the trio begins Mohammed nail and Dialogue: 0,0:32:52.03,0:32:53.41,Default,,0000,0000,0000,,twin Tanya will form a triangle Dialogue: 0,0:32:53.41,0:32:55.45,Default,,0000,0000,0000,,aforementioned if you place the new Dialogue: 0,0:32:55.45,0:32:57.01,Default,,0000,0000,0000,,rolling like what we did at the Dialogue: 0,0:32:57.01,0:32:58.45,Default,,0000,0000,0000,,beginning of the fight you will notice Dialogue: 0,0:32:58.45,0:33:00.46,Default,,0000,0000,0000,,that the trio will always be on top of Dialogue: 0,0:33:00.46,0:33:02.41,Default,,0000,0000,0000,,the New Orleans they can be random but Dialogue: 0,0:33:02.41,0:33:04.21,Default,,0000,0000,0000,,you can be assured that they will be on Dialogue: 0,0:33:04.21,0:33:06.22,Default,,0000,0000,0000,,the new rolling with each of them on the Dialogue: 0,0:33:06.22,0:33:07.81,Default,,0000,0000,0000,,neuro-link this will make this face a Dialogue: 0,0:33:07.81,0:33:09.76,Default,,0000,0000,0000,,lot easier because there will be minimal Dialogue: 0,0:33:09.76,0:33:13.03,Default,,0000,0000,0000,,movement basically in here one nail will Dialogue: 0,0:33:13.03,0:33:15.58,Default,,0000,0000,0000,,do she will do her Chad bubble mechanic Dialogue: 0,0:33:15.58,0:33:17.98,Default,,0000,0000,0000,,and while the chat bubble mechanics in Dialogue: 0,0:33:17.98,0:33:20.17,Default,,0000,0000,0000,,motion tween Tanya will use her ultimate Dialogue: 0,0:33:20.17,0:33:22.30,Default,,0000,0000,0000,,move which is the etheric profusion Dialogue: 0,0:33:22.30,0:33:24.37,Default,,0000,0000,0000,,which is a rate YJ we damage that would Dialogue: 0,0:33:24.37,0:33:25.57,Default,,0000,0000,0000,,kill you if you are not in the Dialogue: 0,0:33:25.57,0:33:27.49,Default,,0000,0000,0000,,neuro-link and also at the same time Dialogue: 0,0:33:27.49,0:33:30.07,Default,,0000,0000,0000,,bahama will use Tempest aka the tool Dialogue: 0,0:33:30.07,0:33:32.08,Default,,0000,0000,0000,,green titles as attached to random Dialogue: 0,0:33:32.08,0:33:33.58,Default,,0000,0000,0000,,people which the tanks will need to grab Dialogue: 0,0:33:33.58,0:33:36.43,Default,,0000,0000,0000,,and this tree will end with neil using Dialogue: 0,0:33:36.43,0:33:38.89,Default,,0000,0000,0000,,media stream on random targets and a gig Dialogue: 0,0:33:38.89,0:33:40.81,Default,,0000,0000,0000,,of life the first thing you do in this Dialogue: 0,0:33:40.81,0:33:42.88,Default,,0000,0000,0000,,trio is to run and gather a round nail Dialogue: 0,0:33:42.88,0:33:44.98,Default,,0000,0000,0000,,and stand by for the chair biomechanics Dialogue: 0,0:33:44.98,0:33:47.38,Default,,0000,0000,0000,,it will always be Ravens dive into Dialogue: 0,0:33:47.38,0:33:50.11,Default,,0000,0000,0000,,dynamo or Dynamo into Ravens dive for Dialogue: 0,0:33:50.11,0:33:52.00,Default,,0000,0000,0000,,Ravens die you need to spread for dynamo Dialogue: 0,0:33:52.00,0:33:53.71,Default,,0000,0000,0000,,you need to gather I think you know this Dialogue: 0,0:33:53.71,0:33:56.08,Default,,0000,0000,0000,,by now already regardless if it is Dialogue: 0,0:33:56.08,0:33:58.00,Default,,0000,0000,0000,,spread into dynamo or dynamo in to Dialogue: 0,0:33:58.00,0:33:59.71,Default,,0000,0000,0000,,spread you do not want to be spread too Dialogue: 0,0:33:59.71,0:34:03.43,Default,,0000,0000,0000,,far out because right after this share Dialogue: 0,0:34:03.43,0:34:04.99,Default,,0000,0000,0000,,bubble mechanic you will need to gather Dialogue: 0,0:34:04.99,0:34:07.45,Default,,0000,0000,0000,,into the neuro-link to stand by for twin Dialogue: 0,0:34:07.45,0:34:10.45,Default,,0000,0000,0000,,Tanya's a turret profusion while the Dialogue: 0,0:34:10.45,0:34:11.97,Default,,0000,0000,0000,,chat bubble mechanic is in motion Dialogue: 0,0:34:11.97,0:34:14.50,Default,,0000,0000,0000,,Mohammed had the two random people with Dialogue: 0,0:34:14.50,0:34:17.02,Default,,0000,0000,0000,,a green header aka The Tempest now it is Dialogue: 0,0:34:17.02,0:34:18.70,Default,,0000,0000,0000,,important that the two tanks grab these Dialogue: 0,0:34:18.70,0:34:20.80,Default,,0000,0000,0000,,two lines while this shabad mechanic is Dialogue: 0,0:34:20.80,0:34:23.62,Default,,0000,0000,0000,,happening obviously the tanks cannot hit Dialogue: 0,0:34:23.62,0:34:25.54,Default,,0000,0000,0000,,anyone else with this green tether Dialogue: 0,0:34:25.54,0:34:28.09,Default,,0000,0000,0000,,aka Tempest therefore while everybody Dialogue: 0,0:34:28.09,0:34:30.46,Default,,0000,0000,0000,,else is under nail in the neural link to Dialogue: 0,0:34:30.46,0:34:32.02,Default,,0000,0000,0000,,stem by four twin Tanya's interrupt Dialogue: 0,0:34:32.02,0:34:32.59,Default,,0000,0000,0000,,profusion Dialogue: 0,0:34:32.59,0:34:34.30,Default,,0000,0000,0000,,the tanks need to grab these two lines Dialogue: 0,0:34:34.30,0:34:36.40,Default,,0000,0000,0000,,and go into the new ruling which is Dialogue: 0,0:34:36.40,0:34:38.32,Default,,0000,0000,0000,,under Mohammed and twin Tanya Dialogue: 0,0:34:38.32,0:34:40.90,Default,,0000,0000,0000,,respectively so once after everybody is Dialogue: 0,0:34:40.90,0:34:42.67,Default,,0000,0000,0000,,in their respective new ruling to stem Dialogue: 0,0:34:42.67,0:34:45.34,Default,,0000,0000,0000,,by 14 Tanya's into reperfusion you need Dialogue: 0,0:34:45.34,0:34:47.05,Default,,0000,0000,0000,,to look out for the iterative fusions Dialogue: 0,0:34:47.05,0:34:48.73,Default,,0000,0000,0000,,clearing effect once you see the Dialogue: 0,0:34:48.73,0:34:50.92,Default,,0000,0000,0000,,clearing effect you can basically move Dialogue: 0,0:34:50.92,0:34:53.32,Default,,0000,0000,0000,,off the new link to stand by for nails Dialogue: 0,0:34:53.32,0:34:55.54,Default,,0000,0000,0000,,meet your stream your spread out Dialogue: 0,0:34:55.54,0:34:57.28,Default,,0000,0000,0000,,position after iterate provision will Dialogue: 0,0:34:57.28,0:34:59.23,Default,,0000,0000,0000,,look somewhat like this while this meet Dialogue: 0,0:34:59.23,0:35:01.36,Default,,0000,0000,0000,,your stream is in motion Mohammed will Dialogue: 0,0:35:01.36,0:35:02.04,Default,,0000,0000,0000,,cast the Dialogue: 0,0:35:02.04,0:35:04.23,Default,,0000,0000,0000,,flare this were NFL during trio but a Dialogue: 0,0:35:04.23,0:35:05.67,Default,,0000,0000,0000,,meantime we have to position very Dialogue: 0,0:35:05.67,0:35:07.95,Default,,0000,0000,0000,,carefully because Bahama would use flare Dialogue: 0,0:35:07.95,0:35:10.16,Default,,0000,0000,0000,,breath instantly after the gardener Dialogue: 0,0:35:10.16,0:35:12.72,Default,,0000,0000,0000,,surely after the flare breath we were Dialogue: 0,0:35:12.72,0:35:14.12,Default,,0000,0000,0000,,followed by a flattened Dialogue: 0,0:35:14.12,0:35:17.18,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:35:17.18,0:35:19.16,Default,,0000,0000,0000,,after the flattened he would use a Dialogue: 0,0:35:19.16,0:35:21.14,Default,,0000,0000,0000,,flatbread one more time before he goes Dialogue: 0,0:35:21.14,0:35:26.21,Default,,0000,0000,0000,,into the heavens for trio now once Dialogue: 0,0:35:26.21,0:35:28.28,Default,,0000,0000,0000,,Muhammad becomes untargetable the first Dialogue: 0,0:35:28.28,0:35:29.75,Default,,0000,0000,0000,,thing the group needs to do is to gather Dialogue: 0,0:35:29.75,0:35:32.48,Default,,0000,0000,0000,,in the middle of the arena the tree will Dialogue: 0,0:35:32.48,0:35:34.46,Default,,0000,0000,0000,,appear somewhat together and twin Tanya Dialogue: 0,0:35:34.46,0:35:36.26,Default,,0000,0000,0000,,and Mohammed warm up to random people Dialogue: 0,0:35:36.26,0:35:38.90,Default,,0000,0000,0000,,and determine the dive direction this is Dialogue: 0,0:35:38.90,0:35:40.13,Default,,0000,0000,0000,,why you need to gather in the middle Dialogue: 0,0:35:40.13,0:35:42.41,Default,,0000,0000,0000,,this regard who gets the marker you make Dialogue: 0,0:35:42.41,0:35:44.60,Default,,0000,0000,0000,,sure that you get the markers to appear Dialogue: 0,0:35:44.60,0:35:45.80,Default,,0000,0000,0000,,before you go to your respective Dialogue: 0,0:35:45.80,0:35:47.96,Default,,0000,0000,0000,,position to make sure that twin Tanya Dialogue: 0,0:35:47.96,0:35:49.79,Default,,0000,0000,0000,,and Mohammed will always die through Dialogue: 0,0:35:49.79,0:35:51.89,Default,,0000,0000,0000,,them you know now this trio are appeared Dialogue: 0,0:35:51.89,0:35:54.59,Default,,0000,0000,0000,,randomly but it does not matter how they Dialogue: 0,0:35:54.59,0:35:56.90,Default,,0000,0000,0000,,are arranged as you can see here no Dialogue: 0,0:35:56.90,0:35:58.91,Default,,0000,0000,0000,,matter how they are arranged as long as Dialogue: 0,0:35:58.91,0:36:00.95,Default,,0000,0000,0000,,you put the markers in the middle of the Dialogue: 0,0:36:00.95,0:36:02.57,Default,,0000,0000,0000,,arena and make sure twin Tanya and Dialogue: 0,0:36:02.57,0:36:04.40,Default,,0000,0000,0000,,Mohammed dived through the middle these Dialogue: 0,0:36:04.40,0:36:07.13,Default,,0000,0000,0000,,four places are always safe the four Dialogue: 0,0:36:07.13,0:36:09.29,Default,,0000,0000,0000,,places that are safe and namely the Dialogue: 0,0:36:09.29,0:36:12.32,Default,,0000,0000,0000,,front of nail the opposite of nail the Dialogue: 0,0:36:12.32,0:36:14.54,Default,,0000,0000,0000,,laughs of trio and the right of trio Dialogue: 0,0:36:14.54,0:36:16.49,Default,,0000,0000,0000,,knowing that these four places are Dialogue: 0,0:36:16.49,0:36:18.44,Default,,0000,0000,0000,,always safe regardless of the trio Dialogue: 0,0:36:18.44,0:36:20.48,Default,,0000,0000,0000,,arrangement we can basically split the Dialogue: 0,0:36:20.48,0:36:22.34,Default,,0000,0000,0000,,group up into four pairs of tools and Dialogue: 0,0:36:22.34,0:36:24.44,Default,,0000,0000,0000,,each pair go to each respective safe Dialogue: 0,0:36:24.44,0:36:25.33,Default,,0000,0000,0000,,position Dialogue: 0,0:36:25.33,0:36:27.74,Default,,0000,0000,0000,,this makes the spreading out really Dialogue: 0,0:36:27.74,0:36:29.63,Default,,0000,0000,0000,,brain-dead to prepare for the upcoming Dialogue: 0,0:36:29.63,0:36:32.30,Default,,0000,0000,0000,,heavens fall you just have to remember Dialogue: 0,0:36:32.30,0:36:34.90,Default,,0000,0000,0000,,individually reach spot you have to go Dialogue: 0,0:36:34.90,0:36:37.49,Default,,0000,0000,0000,,same as quick match trio if you remember Dialogue: 0,0:36:37.49,0:36:40.07,Default,,0000,0000,0000,,the moment the pair dives twin tonia Dialogue: 0,0:36:40.07,0:36:42.83,Default,,0000,0000,0000,,were also used Twista as you get to your Dialogue: 0,0:36:42.83,0:36:45.11,Default,,0000,0000,0000,,respective spots the timing to Dodge Dialogue: 0,0:36:45.11,0:36:47.87,Default,,0000,0000,0000,,twister is when either the casbah ends Dialogue: 0,0:36:47.87,0:36:50.69,Default,,0000,0000,0000,,for Muhammad's dive or you can simply Dialogue: 0,0:36:50.69,0:36:52.31,Default,,0000,0000,0000,,just do what I usually do just look at Dialogue: 0,0:36:52.31,0:36:54.53,Default,,0000,0000,0000,,the posture of the divers and once they Dialogue: 0,0:36:54.53,0:36:56.09,Default,,0000,0000,0000,,change their posture you basically just Dialogue: 0,0:36:56.09,0:36:56.69,Default,,0000,0000,0000,,move Dialogue: 0,0:36:56.69,0:36:59.45,Default,,0000,0000,0000,,so again stacked in the middle wait for Dialogue: 0,0:36:59.45,0:37:01.40,Default,,0000,0000,0000,,the markers to appear go to your Dialogue: 0,0:37:01.40,0:37:02.66,Default,,0000,0000,0000,,respective position Dialogue: 0,0:37:02.66,0:37:05.03,Default,,0000,0000,0000,,dodge the Twista and then sue - Adagio Dialogue: 0,0:37:05.03,0:37:06.98,Default,,0000,0000,0000,,twister you would notice that the ground Dialogue: 0,0:37:06.98,0:37:10.73,Default,,0000,0000,0000,,a wee and the pillars will appear there Dialogue: 0,0:37:10.73,0:37:12.14,Default,,0000,0000,0000,,are a total of eight pillars so Dialogue: 0,0:37:12.14,0:37:13.82,Default,,0000,0000,0000,,obviously each person will have to go Dialogue: 0,0:37:13.82,0:37:15.95,Default,,0000,0000,0000,,into one pillar and since you're already Dialogue: 0,0:37:15.95,0:37:18.05,Default,,0000,0000,0000,,nicely spread out during the dives Dialogue: 0,0:37:18.05,0:37:20.27,Default,,0000,0000,0000,,you can now predetermine who to do which Dialogue: 0,0:37:20.27,0:37:22.43,Default,,0000,0000,0000,,pillar for example you can use them as a Dialogue: 0,0:37:22.43,0:37:24.56,Default,,0000,0000,0000,,starting point and determine who to do Dialogue: 0,0:37:24.56,0:37:26.45,Default,,0000,0000,0000,,the four pillars of the left or four Dialogue: 0,0:37:26.45,0:37:28.58,Default,,0000,0000,0000,,pillars from the right of now and as Dialogue: 0,0:37:28.58,0:37:30.32,Default,,0000,0000,0000,,soon as the brow area disappears you Dialogue: 0,0:37:30.32,0:37:30.98,Default,,0000,0000,0000,,will get knocked Dialogue: 0,0:37:30.98,0:37:32.63,Default,,0000,0000,0000,,but a giant pilla that appears in the Dialogue: 0,0:37:32.63,0:37:34.52,Default,,0000,0000,0000,,middle of the arena it is obvious what Dialogue: 0,0:37:34.52,0:37:36.95,Default,,0000,0000,0000,,you need to do here first identify which Dialogue: 0,0:37:36.95,0:37:38.93,Default,,0000,0000,0000,,pillar you are supposed to enter before Dialogue: 0,0:37:38.93,0:37:41.00,Default,,0000,0000,0000,,the ground here we disappear yeah it's Dialogue: 0,0:37:41.00,0:37:43.70,Default,,0000,0000,0000,,not bad by heavens fall and then nicely Dialogue: 0,0:37:43.70,0:37:45.35,Default,,0000,0000,0000,,place yourself into the pillar and Dialogue: 0,0:37:45.35,0:37:47.57,Default,,0000,0000,0000,,obviously for God's sake do not stand in Dialogue: 0,0:37:47.57,0:37:50.09,Default,,0000,0000,0000,,the middle and get cute by the heavens Dialogue: 0,0:37:50.09,0:37:52.28,Default,,0000,0000,0000,,fall and also not to stand too far out Dialogue: 0,0:37:52.28,0:37:54.23,Default,,0000,0000,0000,,and get knocked into the wall obviously Dialogue: 0,0:37:54.23,0:37:55.55,Default,,0000,0000,0000,,come on you're out in my raiders now Dialogue: 0,0:37:55.55,0:37:58.07,Default,,0000,0000,0000,,right after you finish this sequence and Dialogue: 0,0:37:58.07,0:38:00.20,Default,,0000,0000,0000,,you haven't wiped yet the heavens for a Dialogue: 0,0:38:00.20,0:38:02.30,Default,,0000,0000,0000,,we would then appear and obviously this Dialogue: 0,0:38:02.30,0:38:04.64,Default,,0000,0000,0000,,is I don't have to explain this just Dialogue: 0,0:38:04.64,0:38:07.13,Default,,0000,0000,0000,,just not get hit by a week right while Dialogue: 0,0:38:07.13,0:38:08.51,Default,,0000,0000,0000,,you are dodging the ground here we may Dialogue: 0,0:38:08.51,0:38:10.97,Default,,0000,0000,0000,,we'll also throw some supernova puddles Dialogue: 0,0:38:10.97,0:38:12.17,Default,,0000,0000,0000,,so obviously you don't want these Dialogue: 0,0:38:12.17,0:38:13.85,Default,,0000,0000,0000,,supernova paddles to be the builder of Dialogue: 0,0:38:13.85,0:38:15.38,Default,,0000,0000,0000,,the arena because you will need to stack Dialogue: 0,0:38:15.38,0:38:18.14,Default,,0000,0000,0000,,and the Bahaman after this ground AoE Dialogue: 0,0:38:18.14,0:38:21.41,Default,,0000,0000,0000,,for the twin Tania fireball if at any Dialogue: 0,0:38:21.41,0:38:24.53,Default,,0000,0000,0000,,point somebody dies to this a OEE or get Dialogue: 0,0:38:24.53,0:38:26.99,Default,,0000,0000,0000,,bled to death by the supernova paddles I Dialogue: 0,0:38:26.99,0:38:29.24,Default,,0000,0000,0000,,will recommend that the people with the Dialogue: 0,0:38:29.24,0:38:31.61,Default,,0000,0000,0000,,fireball just stay out and you don't die Dialogue: 0,0:38:31.61,0:38:34.43,Default,,0000,0000,0000,,yourself rather than killing the entire Dialogue: 0,0:38:34.43,0:38:36.13,Default,,0000,0000,0000,,or half the party with the fireball Dialogue: 0,0:38:36.13,0:38:38.38,Default,,0000,0000,0000,,while you are stacking in the middle Dialogue: 0,0:38:38.38,0:38:40.91,Default,,0000,0000,0000,,Mohammed won't ask Giga flare and this Dialogue: 0,0:38:40.91,0:38:43.01,Default,,0000,0000,0000,,will end the end of the heavens for Dialogue: 0,0:38:43.01,0:38:45.38,Default,,0000,0000,0000,,three of us healing seems to be Dialogue: 0,0:38:45.38,0:38:46.94,Default,,0000,0000,0000,,extremely high here because you need the Dialogue: 0,0:38:46.94,0:38:48.95,Default,,0000,0000,0000,,top people off before the fireball and Dialogue: 0,0:38:48.95,0:38:50.81,Default,,0000,0000,0000,,after the fireballs so that people don't Dialogue: 0,0:38:50.81,0:38:52.18,Default,,0000,0000,0000,,die the disc er flare Dialogue: 0,0:38:52.18,0:38:54.68,Default,,0000,0000,0000,,same drill for the main tank after Giga Dialogue: 0,0:38:54.68,0:38:57.47,Default,,0000,0000,0000,,flare position nicely because flag left Dialogue: 0,0:38:57.47,0:38:59.93,Default,,0000,0000,0000,,up three will follow shortly after the Dialogue: 0,0:38:59.93,0:39:02.26,Default,,0000,0000,0000,,triple flare 10 structure will begin Dialogue: 0,0:39:02.26,0:39:04.49,Default,,0000,0000,0000,,before the ten strike trio I would Dialogue: 0,0:39:04.49,0:39:06.44,Default,,0000,0000,0000,,recommend that you have ma maka number Dialogue: 0,0:39:06.44,0:39:09.74,Default,,0000,0000,0000,,one ready mark somewhere north so people Dialogue: 0,0:39:09.74,0:39:12.38,Default,,0000,0000,0000,,can determine spread our position a lot Dialogue: 0,0:39:12.38,0:39:14.62,Default,,0000,0000,0000,,easier and also this marker would help Dialogue: 0,0:39:14.62,0:39:19.22,Default,,0000,0000,0000,,the Earthshaker at a later phase Ontario Dialogue: 0,0:39:19.22,0:39:22.13,Default,,0000,0000,0000,,once Mohammed disappears everyone should Dialogue: 0,0:39:22.13,0:39:24.29,Default,,0000,0000,0000,,stay spread out like this what is gonna Dialogue: 0,0:39:24.29,0:39:25.73,Default,,0000,0000,0000,,happen here is that twin Tania would Dialogue: 0,0:39:25.73,0:39:28.55,Default,,0000,0000,0000,,descend and start casting generation and Dialogue: 0,0:39:28.55,0:39:31.34,Default,,0000,0000,0000,,place marker or tree random people these Dialogue: 0,0:39:31.34,0:39:33.17,Default,,0000,0000,0000,,she random people would not be buck just Dialogue: 0,0:39:33.17,0:39:35.63,Default,,0000,0000,0000,,once but twice as one person can only Dialogue: 0,0:39:35.63,0:39:38.48,Default,,0000,0000,0000,,take one generation of at one time the Dialogue: 0,0:39:38.48,0:39:40.43,Default,,0000,0000,0000,,second off there is coming will have to Dialogue: 0,0:39:40.43,0:39:42.98,Default,,0000,0000,0000,,be intercepted by a party member while Dialogue: 0,0:39:42.98,0:39:44.59,Default,,0000,0000,0000,,these two generation mechanics have Dialogue: 0,0:39:44.59,0:39:46.63,Default,,0000,0000,0000,,at the same time they were also use Dialogue: 0,0:39:46.63,0:39:50.38,Default,,0000,0000,0000,,media stream on EPS followed by Gila and Dialogue: 0,0:39:50.38,0:39:53.23,Default,,0000,0000,0000,,lastly of tanks therefore spreading out Dialogue: 0,0:39:53.23,0:39:55.09,Default,,0000,0000,0000,,at the beginning makes it easier to see Dialogue: 0,0:39:55.09,0:39:58.09,Default,,0000,0000,0000,,who's got the generation marker who to Dialogue: 0,0:39:58.09,0:40:00.52,Default,,0000,0000,0000,,enter which new ruling who can actually Dialogue: 0,0:40:00.52,0:40:03.01,Default,,0000,0000,0000,,help to intercept the ops and also not Dialogue: 0,0:40:03.01,0:40:05.62,Default,,0000,0000,0000,,get hit by one another's media stream as Dialogue: 0,0:40:05.62,0:40:08.50,Default,,0000,0000,0000,,you can probably imagine these McKenney Dialogue: 0,0:40:08.50,0:40:10.87,Default,,0000,0000,0000,,is not difficult to handle is just there Dialogue: 0,0:40:10.87,0:40:13.15,Default,,0000,0000,0000,,because the tree MOC person are totally Dialogue: 0,0:40:13.15,0:40:15.19,Default,,0000,0000,0000,,random among the whole eight people in Dialogue: 0,0:40:15.19,0:40:15.79,Default,,0000,0000,0000,,the party Dialogue: 0,0:40:15.79,0:40:18.19,Default,,0000,0000,0000,,sometimes positioning can be really Dialogue: 0,0:40:18.19,0:40:21.13,Default,,0000,0000,0000,,tricky so it's just all up to practice Dialogue: 0,0:40:21.13,0:40:23.92,Default,,0000,0000,0000,,and very quick decision-making now as Dialogue: 0,0:40:23.92,0:40:26.41,Default,,0000,0000,0000,,soon as the second set of ops and up for Dialogue: 0,0:40:26.41,0:40:27.76,Default,,0000,0000,0000,,random people will be marked with Dialogue: 0,0:40:27.76,0:40:30.22,Default,,0000,0000,0000,,Earthshaker Marquez it is important for Dialogue: 0,0:40:30.22,0:40:32.32,Default,,0000,0000,0000,,the healers to top everybody off before Dialogue: 0,0:40:32.32,0:40:34.63,Default,,0000,0000,0000,,this fall of shaker goes off you should Dialogue: 0,0:40:34.63,0:40:36.79,Default,,0000,0000,0000,,know how l shaker works by now no one Dialogue: 0,0:40:36.79,0:40:38.89,Default,,0000,0000,0000,,person can take two of Shaker at one Dialogue: 0,0:40:38.89,0:40:40.93,Default,,0000,0000,0000,,time otherwise the instant death on the Dialogue: 0,0:40:40.93,0:40:43.27,Default,,0000,0000,0000,,second year after you had on to Dialogue: 0,0:40:43.27,0:40:45.55,Default,,0000,0000,0000,,generation ops it is important to remind Dialogue: 0,0:40:45.55,0:40:47.38,Default,,0000,0000,0000,,people or subconsciously aware that Dialogue: 0,0:40:47.38,0:40:50.47,Default,,0000,0000,0000,,number one marker area is actually the Dialogue: 0,0:40:50.47,0:40:53.05,Default,,0000,0000,0000,,first safe spot and also since you're Dialogue: 0,0:40:53.05,0:40:54.76,Default,,0000,0000,0000,,already spread out while you are Dialogue: 0,0:40:54.76,0:40:56.83,Default,,0000,0000,0000,,handling the ops and also handling the Dialogue: 0,0:40:56.83,0:40:58.90,Default,,0000,0000,0000,,video streams everybody should be nicely Dialogue: 0,0:40:58.90,0:41:01.03,Default,,0000,0000,0000,,spread out so the first four people with Dialogue: 0,0:41:01.03,0:41:02.86,Default,,0000,0000,0000,,the Earthshaker marker should spread out Dialogue: 0,0:41:02.86,0:41:05.08,Default,,0000,0000,0000,,accordingly like this after the first Dialogue: 0,0:41:05.08,0:41:07.18,Default,,0000,0000,0000,,set of live shaker resolves the people Dialogue: 0,0:41:07.18,0:41:08.65,Default,,0000,0000,0000,,will just done the first hour of shaker Dialogue: 0,0:41:08.65,0:41:10.78,Default,,0000,0000,0000,,should gather in front of Mohamed while Dialogue: 0,0:41:10.78,0:41:12.97,Default,,0000,0000,0000,,the second set of shaker will be handled Dialogue: 0,0:41:12.97,0:41:15.76,Default,,0000,0000,0000,,by the people at Waypoint one you can of Dialogue: 0,0:41:15.76,0:41:17.77,Default,,0000,0000,0000,,course do this the other way where the Dialogue: 0,0:41:17.77,0:41:19.42,Default,,0000,0000,0000,,first set of Earthshaker is handed and Dialogue: 0,0:41:19.42,0:41:21.37,Default,,0000,0000,0000,,loved and the second set of soft that is Dialogue: 0,0:41:21.37,0:41:23.44,Default,,0000,0000,0000,,entirely up to you as long as you Dialogue: 0,0:41:23.44,0:41:26.05,Default,,0000,0000,0000,,predetermined enough space and position Dialogue: 0,0:41:26.05,0:41:28.30,Default,,0000,0000,0000,,for people to go to and not sleep one Dialogue: 0,0:41:28.30,0:41:29.95,Default,,0000,0000,0000,,another with the of shaker you should be Dialogue: 0,0:41:29.95,0:41:32.29,Default,,0000,0000,0000,,fine while the second set of of shaker Dialogue: 0,0:41:32.29,0:41:34.48,Default,,0000,0000,0000,,is in motion Bahama will be costing Giga Dialogue: 0,0:41:34.48,0:41:37.27,Default,,0000,0000,0000,,flag so as you finish the two sets of of Dialogue: 0,0:41:37.27,0:41:40.33,Default,,0000,0000,0000,,shaker ganna heal up take the Giga flare Dialogue: 0,0:41:40.33,0:41:41.98,Default,,0000,0000,0000,,and there will be the end of the tank Dialogue: 0,0:41:41.98,0:41:44.53,Default,,0000,0000,0000,,strike trio shortly after the Giga flare Dialogue: 0,0:41:44.53,0:41:46.18,Default,,0000,0000,0000,,Muhammad will be using flatten on the Dialogue: 0,0:41:46.18,0:41:48.01,Default,,0000,0000,0000,,main tank followed by one flare breath Dialogue: 0,0:41:48.01,0:41:50.05,Default,,0000,0000,0000,,this is the last time you can heat up Dialogue: 0,0:41:50.05,0:41:52.06,Default,,0000,0000,0000,,Mohammed Prime and you have to Dialogue: 0,0:41:52.06,0:41:55.21,Default,,0000,0000,0000,,bring it to 59% mohabbat Prime with a Dialogue: 0,0:41:55.21,0:41:57.07,Default,,0000,0000,0000,,cash grant of Ted and disappear for the Dialogue: 0,0:41:57.07,0:41:58.60,Default,,0000,0000,0000,,last time make sure you stack in the Dialogue: 0,0:41:58.60,0:42:00.76,Default,,0000,0000,0000,,middle for this the grand of Ted will Dialogue: 0,0:42:00.76,0:42:02.44,Default,,0000,0000,0000,,begin with a series of dive but Dialogue: 0,0:42:02.44,0:42:04.21,Default,,0000,0000,0000,,thankfully there's a brand a method way Dialogue: 0,0:42:04.21,0:42:06.22,Default,,0000,0000,0000,,of doing this now you want to gather in Dialogue: 0,0:42:06.22,0:42:07.93,Default,,0000,0000,0000,,the middle of us to complete a sequence Dialogue: 0,0:42:07.93,0:42:11.08,Default,,0000,0000,0000,,of checks and then you can execute these Dialogue: 0,0:42:11.08,0:42:14.68,Default,,0000,0000,0000,,dive-bomb sequence with really easy this Dialogue: 0,0:42:14.68,0:42:16.36,Default,,0000,0000,0000,,is of course not the only way to deal Dialogue: 0,0:42:16.36,0:42:18.07,Default,,0000,0000,0000,,with the dive sequence but this is the Dialogue: 0,0:42:18.07,0:42:19.90,Default,,0000,0000,0000,,easiest way don't be stubborn Dialogue: 0,0:42:19.90,0:42:22.57,Default,,0000,0000,0000,,just follow this way I am now gonna Dialogue: 0,0:42:22.57,0:42:24.37,Default,,0000,0000,0000,,explain how it is done and then followed Dialogue: 0,0:42:24.37,0:42:27.43,Default,,0000,0000,0000,,by a play-by-play explanation now as Dialogue: 0,0:42:27.43,0:42:28.78,Default,,0000,0000,0000,,mentioned earlier the first thing you Dialogue: 0,0:42:28.78,0:42:30.31,Default,,0000,0000,0000,,want to do is gather in the middle and Dialogue: 0,0:42:30.31,0:42:32.14,Default,,0000,0000,0000,,you want to look at Mohamed's position Dialogue: 0,0:42:32.14,0:42:33.79,Default,,0000,0000,0000,,in respective to number one that you Dialogue: 0,0:42:33.79,0:42:35.38,Default,,0000,0000,0000,,have marked earlier which is the north Dialogue: 0,0:42:35.38,0:42:37.81,Default,,0000,0000,0000,,if Mohammed is position and north east Dialogue: 0,0:42:37.81,0:42:40.09,Default,,0000,0000,0000,,south east north west south west I mean Dialogue: 0,0:42:40.09,0:42:42.37,Default,,0000,0000,0000,,it is clockwise if Mohammed is Dialogue: 0,0:42:42.37,0:42:44.98,Default,,0000,0000,0000,,positioned at north south east west Dialogue: 0,0:42:44.98,0:42:47.38,Default,,0000,0000,0000,,the means is anti-clockwise once you Dialogue: 0,0:42:47.38,0:42:48.91,Default,,0000,0000,0000,,have identified which direction you have Dialogue: 0,0:42:48.91,0:42:52.18,Default,,0000,0000,0000,,to go gather opposite of Mohammed after Dialogue: 0,0:42:52.18,0:42:53.83,Default,,0000,0000,0000,,you see the first marker which is the Dialogue: 0,0:42:53.83,0:42:56.50,Default,,0000,0000,0000,,nail yellow marker appears once you see Dialogue: 0,0:42:56.50,0:42:58.99,Default,,0000,0000,0000,,and here neo dives you can now move to Dialogue: 0,0:42:58.99,0:43:00.55,Default,,0000,0000,0000,,the direction that you are predetermined Dialogue: 0,0:43:00.55,0:43:03.22,Default,,0000,0000,0000,,for this case is clockwise they know Dialogue: 0,0:43:03.22,0:43:05.26,Default,,0000,0000,0000,,that you do not have to spring just have Dialogue: 0,0:43:05.26,0:43:06.58,Default,,0000,0000,0000,,to keep running the direction you have Dialogue: 0,0:43:06.58,0:43:08.47,Default,,0000,0000,0000,,to run until you get the front of Dialogue: 0,0:43:08.47,0:43:10.87,Default,,0000,0000,0000,,Mohammed once you get to the front of Dialogue: 0,0:43:10.87,0:43:12.28,Default,,0000,0000,0000,,Mohammed you can actually stop hopping Dialogue: 0,0:43:12.28,0:43:14.44,Default,,0000,0000,0000,,sprint and then the red marker which is Dialogue: 0,0:43:14.44,0:43:16.51,Default,,0000,0000,0000,,the Muhammad died marker will appear Dialogue: 0,0:43:16.51,0:43:18.43,Default,,0000,0000,0000,,then you start getting to the middle Dialogue: 0,0:43:18.43,0:43:22.45,Default,,0000,0000,0000,,everybody do not I repeat do not go into Dialogue: 0,0:43:22.45,0:43:25.05,Default,,0000,0000,0000,,the middle before the red marker up here Dialogue: 0,0:43:25.05,0:43:27.40,Default,,0000,0000,0000,,if you were to go back there is a chance Dialogue: 0,0:43:27.40,0:43:29.02,Default,,0000,0000,0000,,that neo is gonna be opposite of Dialogue: 0,0:43:29.02,0:43:30.100,Default,,0000,0000,0000,,Muhammad so if you were together and Dialogue: 0,0:43:30.100,0:43:32.65,Default,,0000,0000,0000,,step three opposite of Muhammad Dialogue: 0,0:43:32.65,0:43:34.48,Default,,0000,0000,0000,,obviously you can't because you don't Dialogue: 0,0:43:34.48,0:43:36.13,Default,,0000,0000,0000,,want to get dive so what you do you just Dialogue: 0,0:43:36.13,0:43:38.20,Default,,0000,0000,0000,,adjust to the right and after that you Dialogue: 0,0:43:38.20,0:43:40.24,Default,,0000,0000,0000,,just do the same running the connection Dialogue: 0,0:43:40.24,0:43:42.13,Default,,0000,0000,0000,,you have to run it's popping screen in Dialogue: 0,0:43:42.13,0:43:44.23,Default,,0000,0000,0000,,front of Muhammad and then gather in the Dialogue: 0,0:43:44.23,0:43:46.87,Default,,0000,0000,0000,,middle after the red marker of course Dialogue: 0,0:43:46.87,0:43:48.49,Default,,0000,0000,0000,,now also take the chance to explain and Dialogue: 0,0:43:48.49,0:43:50.74,Default,,0000,0000,0000,,D clockwise so once you identify it as a Dialogue: 0,0:43:50.74,0:43:52.72,Default,,0000,0000,0000,,plus pattern meaning anti-clockwise Dialogue: 0,0:43:52.72,0:43:54.40,Default,,0000,0000,0000,,movement you do the same Dialogue: 0,0:43:54.40,0:43:56.71,Default,,0000,0000,0000,,you gather opposite Muhammad you run Dialogue: 0,0:43:56.71,0:43:59.59,Default,,0000,0000,0000,,anti-clockwise after neo dives you run Dialogue: 0,0:43:59.59,0:44:01.96,Default,,0000,0000,0000,,in front of Muhammad popping screen with Dialogue: 0,0:44:01.96,0:44:03.73,Default,,0000,0000,0000,,a red marker gathered in the middle and Dialogue: 0,0:44:03.73,0:44:05.74,Default,,0000,0000,0000,,if there is opposite a Bahama Dialogue: 0,0:44:05.74,0:44:07.45,Default,,0000,0000,0000,,gathered on the laughs of new and then Dialogue: 0,0:44:07.45,0:44:11.35,Default,,0000,0000,0000,,start the movement as usual so here we Dialogue: 0,0:44:11.35,0:44:13.60,Default,,0000,0000,0000,,go step one get in the middle look for Dialogue: 0,0:44:13.60,0:44:16.27,Default,,0000,0000,0000,,Muhammad as you see why I'm turning the Dialogue: 0,0:44:16.27,0:44:18.73,Default,,0000,0000,0000,,camera is identified as a plus pattern Dialogue: 0,0:44:18.73,0:44:21.24,Default,,0000,0000,0000,,so that means is anti-clockwise Dialogue: 0,0:44:21.24,0:44:23.74,Default,,0000,0000,0000,,once you identify which direction go Dialogue: 0,0:44:23.74,0:44:25.81,Default,,0000,0000,0000,,opposite of Muhammad after the yellow Dialogue: 0,0:44:25.81,0:44:28.60,Default,,0000,0000,0000,,marker appears and once you see or hear Dialogue: 0,0:44:28.60,0:44:30.76,Default,,0000,0000,0000,,Neil dives you can begin your Mario Kart Dialogue: 0,0:44:30.76,0:44:32.98,Default,,0000,0000,0000,,for this case anti-clockwise just keep Dialogue: 0,0:44:32.98,0:44:37.93,Default,,0000,0000,0000,,running once you're in from Muhammad pop Dialogue: 0,0:44:37.93,0:44:39.73,Default,,0000,0000,0000,,spring sweet for the red marker to Dialogue: 0,0:44:39.73,0:44:43.36,Default,,0000,0000,0000,,appear and then go to the middle a quick Dialogue: 0,0:44:43.36,0:44:45.28,Default,,0000,0000,0000,,reminder since the adult or it dives Dialogue: 0,0:44:45.28,0:44:47.26,Default,,0000,0000,0000,,this means that each and every one of Dialogue: 0,0:44:47.26,0:44:49.78,Default,,0000,0000,0000,,you will get one marker each it can be Dialogue: 0,0:44:49.78,0:44:51.73,Default,,0000,0000,0000,,the nail marker which is yellow it can Dialogue: 0,0:44:51.73,0:44:53.89,Default,,0000,0000,0000,,be the Dragons marker which is green it Dialogue: 0,0:44:53.89,0:44:55.84,Default,,0000,0000,0000,,can be the Bahamas marker which is red Dialogue: 0,0:44:55.84,0:44:57.91,Default,,0000,0000,0000,,but lastly it will be her twin Tanya Dialogue: 0,0:44:57.91,0:45:00.58,Default,,0000,0000,0000,,maka it is a personal responsibility to Dialogue: 0,0:45:00.58,0:45:02.14,Default,,0000,0000,0000,,check whether you got a marker by the Dialogue: 0,0:45:02.14,0:45:03.97,Default,,0000,0000,0000,,time the rain marker comes out because Dialogue: 0,0:45:03.97,0:45:05.41,Default,,0000,0000,0000,,this will mean that if you do not have a Dialogue: 0,0:45:05.41,0:45:07.24,Default,,0000,0000,0000,,marker by now you will be getting a twin Dialogue: 0,0:45:07.24,0:45:09.61,Default,,0000,0000,0000,,Tania marker if you already have a Dialogue: 0,0:45:09.61,0:45:11.38,Default,,0000,0000,0000,,marker including the red marker by the Dialogue: 0,0:45:11.38,0:45:13.18,Default,,0000,0000,0000,,time the rain markers appear that means Dialogue: 0,0:45:13.18,0:45:14.68,Default,,0000,0000,0000,,that you are safe to just go into the Dialogue: 0,0:45:14.68,0:45:16.39,Default,,0000,0000,0000,,middle and you are ready to do the next Dialogue: 0,0:45:16.39,0:45:19.21,Default,,0000,0000,0000,,set of mechanics if you do not have a Dialogue: 0,0:45:19.21,0:45:20.53,Default,,0000,0000,0000,,marker by the time the rain market Dialogue: 0,0:45:20.53,0:45:22.42,Default,,0000,0000,0000,,appears that means that you have to pay Dialogue: 0,0:45:22.42,0:45:25.09,Default,,0000,0000,0000,,the twin Tanya dive and as soon as you Dialogue: 0,0:45:25.09,0:45:26.71,Default,,0000,0000,0000,,pay the twin Tanya dive you have to do Dialogue: 0,0:45:26.71,0:45:28.63,Default,,0000,0000,0000,,the next set of mechanics while Dialogue: 0,0:45:28.63,0:45:30.55,Default,,0000,0000,0000,,everybody gathers in the middle four Dialogue: 0,0:45:30.55,0:45:33.52,Default,,0000,0000,0000,,pillars will spawn at the same time to Dialogue: 0,0:45:33.52,0:45:36.34,Default,,0000,0000,0000,,DPS one hula and one tank will be marked Dialogue: 0,0:45:36.34,0:45:38.95,Default,,0000,0000,0000,,by the map megaflare if you are not in Dialogue: 0,0:45:38.95,0:45:41.05,Default,,0000,0000,0000,,charge of painting the twin Tanya dive Dialogue: 0,0:45:41.05,0:45:43.00,Default,,0000,0000,0000,,it's very simple if you do not have a Dialogue: 0,0:45:43.00,0:45:45.63,Default,,0000,0000,0000,,marker just choose a pillar to go in and Dialogue: 0,0:45:45.63,0:45:48.01,Default,,0000,0000,0000,,if you got marked by the share Mega Dialogue: 0,0:45:48.01,0:45:49.81,Default,,0000,0000,0000,,Flare marker just go to twin Tanya's Dialogue: 0,0:45:49.81,0:45:53.32,Default,,0000,0000,0000,,right if you are in charge of the twin Dialogue: 0,0:45:53.32,0:45:55.57,Default,,0000,0000,0000,,Tanya dive disregard of whether you get Dialogue: 0,0:45:55.57,0:45:57.94,Default,,0000,0000,0000,,a marker for mega fly or not you just go Dialogue: 0,0:45:57.94,0:45:59.59,Default,,0000,0000,0000,,to the left of twin Tanya Dialogue: 0,0:45:59.59,0:46:02.11,Default,,0000,0000,0000,,if you have the do megaflare basically Dialogue: 0,0:46:02.11,0:46:04.39,Default,,0000,0000,0000,,just bid the twin Tanya died on its left Dialogue: 0,0:46:04.39,0:46:06.25,Default,,0000,0000,0000,,and then just go to the right together Dialogue: 0,0:46:06.25,0:46:07.87,Default,,0000,0000,0000,,with the three other people who have the Dialogue: 0,0:46:07.87,0:46:10.75,Default,,0000,0000,0000,,Mega Flare marker and if you have to do Dialogue: 0,0:46:10.75,0:46:12.31,Default,,0000,0000,0000,,the peeler simply go to the peeler Dialogue: 0,0:46:12.31,0:46:14.35,Default,,0000,0000,0000,,closest to Queen Tanya now this is very Dialogue: 0,0:46:14.35,0:46:15.100,Default,,0000,0000,0000,,important for the three other people Dialogue: 0,0:46:15.100,0:46:18.31,Default,,0000,0000,0000,,doing the pilas to keep the peeler Dialogue: 0,0:46:18.31,0:46:20.44,Default,,0000,0000,0000,,closest to twin Tanya open so that these Dialogue: 0,0:46:20.44,0:46:22.30,Default,,0000,0000,0000,,guys who have to pay the twin Tanya died Dialogue: 0,0:46:22.30,0:46:23.98,Default,,0000,0000,0000,,we have the easier time running to the Dialogue: 0,0:46:23.98,0:46:26.56,Default,,0000,0000,0000,,closest power and make it and of course Dialogue: 0,0:46:26.56,0:46:28.39,Default,,0000,0000,0000,,not to forget when twin Tanya died you Dialogue: 0,0:46:28.39,0:46:30.60,Default,,0000,0000,0000,,will also be followed with a twister Dialogue: 0,0:46:30.60,0:46:32.77,Default,,0000,0000,0000,,this means that after you take the share Dialogue: 0,0:46:32.77,0:46:34.24,Default,,0000,0000,0000,,being a flag you will have to move for Dialogue: 0,0:46:34.24,0:46:36.49,Default,,0000,0000,0000,,twister or while you are handling the Dialogue: 0,0:46:36.49,0:46:38.29,Default,,0000,0000,0000,,power you have to dodge the twister as Dialogue: 0,0:46:38.29,0:46:41.17,Default,,0000,0000,0000,,well now an easy way to tell where you Dialogue: 0,0:46:41.17,0:46:43.03,Default,,0000,0000,0000,,should move for twister is basically if Dialogue: 0,0:46:43.03,0:46:45.01,Default,,0000,0000,0000,,you have to share Mega Flare right as Dialogue: 0,0:46:45.01,0:46:47.43,Default,,0000,0000,0000,,the big apply heat to basically move and Dialogue: 0,0:46:47.43,0:46:50.17,Default,,0000,0000,0000,,if you are in a pillar basically when Dialogue: 0,0:46:50.17,0:46:52.36,Default,,0000,0000,0000,,the peel of fades or start to disappear Dialogue: 0,0:46:52.36,0:46:55.18,Default,,0000,0000,0000,,you just simply move I believe these the Dialogue: 0,0:46:55.18,0:46:56.92,Default,,0000,0000,0000,,easiest visual cue rather than just Dialogue: 0,0:46:56.92,0:47:00.07,Default,,0000,0000,0000,,running in circles and there you have it Dialogue: 0,0:47:00.07,0:47:02.47,Default,,0000,0000,0000,,that's the brand of head the next phase Dialogue: 0,0:47:02.47,0:47:04.27,Default,,0000,0000,0000,,is when you fight win tanya and new at Dialogue: 0,0:47:04.27,0:47:05.95,Default,,0000,0000,0000,,the same time we call it the ads face Dialogue: 0,0:47:05.95,0:47:08.68,Default,,0000,0000,0000,,however you do not fight them at 100% HP Dialogue: 0,0:47:08.68,0:47:11.32,Default,,0000,0000,0000,,obviously by the time you can get to Dialogue: 0,0:47:11.32,0:47:12.67,Default,,0000,0000,0000,,this phase that means that you have done Dialogue: 0,0:47:12.67,0:47:14.59,Default,,0000,0000,0000,,to win Tanya and me almost a million Dialogue: 0,0:47:14.59,0:47:15.34,Default,,0000,0000,0000,,times really Dialogue: 0,0:47:15.34,0:47:17.20,Default,,0000,0000,0000,,therefore you should already know me oh Dialogue: 0,0:47:17.20,0:47:19.24,Default,,0000,0000,0000,,and two Italian mechanics and therefore Dialogue: 0,0:47:19.24,0:47:20.74,Default,,0000,0000,0000,,I will not be paying a lot of attention Dialogue: 0,0:47:20.74,0:47:22.96,Default,,0000,0000,0000,,teach you how to do each and every one Dialogue: 0,0:47:22.96,0:47:25.39,Default,,0000,0000,0000,,of them again now mechanics happen one Dialogue: 0,0:47:25.39,0:47:27.85,Default,,0000,0000,0000,,by one kind of very slowly systematic Dialogue: 0,0:47:27.85,0:47:29.68,Default,,0000,0000,0000,,here so please keep your composure and Dialogue: 0,0:47:29.68,0:47:32.53,Default,,0000,0000,0000,,you will get them down very easily now Dialogue: 0,0:47:32.53,0:47:34.57,Default,,0000,0000,0000,,as soon as both of them are targetable Dialogue: 0,0:47:34.57,0:47:36.40,Default,,0000,0000,0000,,both of them should be targeted on your Dialogue: 0,0:47:36.40,0:47:38.41,Default,,0000,0000,0000,,main tank a lot of people that had known Dialogue: 0,0:47:38.41,0:47:40.57,Default,,0000,0000,0000,,likes to do the one time one mob tactics Dialogue: 0,0:47:40.57,0:47:42.64,Default,,0000,0000,0000,,usually the tanks like to just position Dialogue: 0,0:47:42.64,0:47:44.74,Default,,0000,0000,0000,,them and where they spawn but be very Dialogue: 0,0:47:44.74,0:47:46.45,Default,,0000,0000,0000,,careful because aparment will come Dialogue: 0,0:47:46.45,0:47:47.92,Default,,0000,0000,0000,,almost immediately after a few auto Dialogue: 0,0:47:47.92,0:47:50.32,Default,,0000,0000,0000,,attacks bahama cloths time fight will Dialogue: 0,0:47:50.32,0:47:52.63,Default,,0000,0000,0000,,also happen at the same time right after Dialogue: 0,0:47:52.63,0:47:55.06,Default,,0000,0000,0000,,the cloth and permit five paintable if Dialogue: 0,0:47:55.06,0:47:57.43,Default,,0000,0000,0000,,we have what happened after the liquid Dialogue: 0,0:47:57.43,0:47:59.80,Default,,0000,0000,0000,,health regeneration marker will appear Dialogue: 0,0:47:59.80,0:48:00.94,Default,,0000,0000,0000,,on three DPS Dialogue: 0,0:48:00.94,0:48:02.77,Default,,0000,0000,0000,,at the same time twister what happened Dialogue: 0,0:48:02.77,0:48:04.78,Default,,0000,0000,0000,,whether you want to dodge the twister Dialogue: 0,0:48:04.78,0:48:06.46,Default,,0000,0000,0000,,first before enter new rolling or Dialogue: 0,0:48:06.46,0:48:08.32,Default,,0000,0000,0000,,the neural link and then do the twister Dialogue: 0,0:48:08.32,0:48:10.81,Default,,0000,0000,0000,,is entirely up to you now because one of Dialogue: 0,0:48:10.81,0:48:12.58,Default,,0000,0000,0000,,the DPS were not gonna maka it is Dialogue: 0,0:48:12.58,0:48:14.26,Default,,0000,0000,0000,,important that you guys set up a Dialogue: 0,0:48:14.26,0:48:16.75,Default,,0000,0000,0000,,priority system the easiest way is to Dialogue: 0,0:48:16.75,0:48:18.76,Default,,0000,0000,0000,,let one of the range DPS to end up Dialogue: 0,0:48:18.76,0:48:20.53,Default,,0000,0000,0000,,whichever new ruling that is vacant Dialogue: 0,0:48:20.53,0:48:23.17,Default,,0000,0000,0000,,right after twister near we use her chat Dialogue: 0,0:48:23.17,0:48:25.66,Default,,0000,0000,0000,,bubble mechanic once again there are Dialogue: 0,0:48:25.66,0:48:27.49,Default,,0000,0000,0000,,total of four patterns that she will Dialogue: 0,0:48:27.49,0:48:28.96,Default,,0000,0000,0000,,choose from for the first chat bubble Dialogue: 0,0:48:28.96,0:48:31.45,Default,,0000,0000,0000,,mechanic it is good to know that if she Dialogue: 0,0:48:31.45,0:48:33.88,Default,,0000,0000,0000,,used one of the cherry acabo fast then Dialogue: 0,0:48:33.88,0:48:35.56,Default,,0000,0000,0000,,the next share bubble mechanic which Dialogue: 0,0:48:35.56,0:48:37.75,Default,,0000,0000,0000,,your executor will always start with Dialogue: 0,0:48:37.75,0:48:39.34,Default,,0000,0000,0000,,dynamo and vice versa Dialogue: 0,0:48:39.34,0:48:42.01,Default,,0000,0000,0000,,as new is how the exterior of the arena Dialogue: 0,0:48:42.01,0:48:43.96,Default,,0000,0000,0000,,it is good to know that healer and range Dialogue: 0,0:48:43.96,0:48:46.57,Default,,0000,0000,0000,,DPS actually do not have to literally go Dialogue: 0,0:48:46.57,0:48:48.67,Default,,0000,0000,0000,,payload meal together you can actually Dialogue: 0,0:48:48.67,0:48:52.15,Default,,0000,0000,0000,,stay far away but stay further away as Dialogue: 0,0:48:52.15,0:48:54.34,Default,,0000,0000,0000,,for dive you guys will have to set up a Dialogue: 0,0:48:54.34,0:48:57.61,Default,,0000,0000,0000,,spread position and also for thermionic Dialogue: 0,0:48:57.61,0:48:59.44,Default,,0000,0000,0000,,beam you guys we have to set a place Dialogue: 0,0:48:59.44,0:49:01.48,Default,,0000,0000,0000,,together to share damage obviously I'll Dialogue: 0,0:49:01.48,0:49:03.91,Default,,0000,0000,0000,,leave that to you after the chat bubble Dialogue: 0,0:49:03.91,0:49:08.47,Default,,0000,0000,0000,,mechanics twin Tonia Vikas Trista after Dialogue: 0,0:49:08.47,0:49:10.30,Default,,0000,0000,0000,,twister there's a 10-year second window Dialogue: 0,0:49:10.30,0:49:12.67,Default,,0000,0000,0000,,before neo cast Mega Flare so you can Dialogue: 0,0:49:12.67,0:49:16.78,Default,,0000,0000,0000,,gather for mitigation and use for this Dialogue: 0,0:49:16.78,0:49:18.80,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:49:18.80,0:49:21.84,Default,,0000,0000,0000,,right after Mega Flare never use Ravens Dialogue: 0,0:49:21.84,0:49:23.70,Default,,0000,0000,0000,,big and twin Tanya will use their Dialogue: 0,0:49:23.70,0:49:25.64,Default,,0000,0000,0000,,sentence tank swap accordingly Dialogue: 0,0:49:25.64,0:49:27.96,Default,,0000,0000,0000,,Hamer will come immediately after death Dialogue: 0,0:49:27.96,0:49:28.59,Default,,0000,0000,0000,,sentence Dialogue: 0,0:49:28.59,0:49:30.80,Default,,0000,0000,0000,,so please position accordingly as well Dialogue: 0,0:49:30.80,0:49:33.87,Default,,0000,0000,0000,,during this tank swap window the person Dialogue: 0,0:49:33.87,0:49:35.52,Default,,0000,0000,0000,,in charge of bathing liquid hell should Dialogue: 0,0:49:35.52,0:49:39.48,Default,,0000,0000,0000,,be in position as well if you survived Dialogue: 0,0:49:39.48,0:49:41.31,Default,,0000,0000,0000,,up to this point you basically have seen Dialogue: 0,0:49:41.31,0:49:42.87,Default,,0000,0000,0000,,all the mechanics in this adds phase Dialogue: 0,0:49:42.87,0:49:44.88,Default,,0000,0000,0000,,basically they will just loop again Dialogue: 0,0:49:44.88,0:49:48.56,Default,,0000,0000,0000,,starting from degree Herald of spite Dialogue: 0,0:49:52.31,0:49:54.96,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:49:54.96,0:49:57.63,Default,,0000,0000,0000,,as mentioned earlier if Dale starts our Dialogue: 0,0:49:57.63,0:49:59.91,Default,,0000,0000,0000,,first Shah Baba mikeraboy chariot that Dialogue: 0,0:49:59.91,0:50:01.71,Default,,0000,0000,0000,,the second cycle will always starts off Dialogue: 0,0:50:01.71,0:50:03.50,Default,,0000,0000,0000,,with dynamo and vice versa Dialogue: 0,0:50:03.50,0:50:13.42,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:50:13.42,0:50:16.12,Default,,0000,0000,0000,,for this cycle after the twister instead Dialogue: 0,0:50:16.12,0:50:18.52,Default,,0000,0000,0000,,of Neil using megaflare the two of them Dialogue: 0,0:50:18.52,0:50:20.05,Default,,0000,0000,0000,,were actually used their tank master Dialogue: 0,0:50:20.05,0:50:23.11,Default,,0000,0000,0000,,ravens big and deaf sentence and again Dialogue: 0,0:50:23.11,0:50:25.21,Default,,0000,0000,0000,,these forces a tank swap and nail will Dialogue: 0,0:50:25.21,0:50:27.43,Default,,0000,0000,0000,,cast Mega Flare about ten each second Dialogue: 0,0:50:27.43,0:50:30.16,Default,,0000,0000,0000,,after the tank swap at this point of Dialogue: 0,0:50:30.16,0:50:32.65,Default,,0000,0000,0000,,time both of them should be very low HP Dialogue: 0,0:50:32.65,0:50:34.78,Default,,0000,0000,0000,,now I forgot to mention that you have to Dialogue: 0,0:50:34.78,0:50:36.55,Default,,0000,0000,0000,,kill both of them at the same time Dialogue: 0,0:50:36.55,0:50:39.76,Default,,0000,0000,0000,,otherwise you will just wipe and this Dialogue: 0,0:50:39.76,0:50:41.53,Default,,0000,0000,0000,,second Mega Flare will indicate they're Dialogue: 0,0:50:41.53,0:50:44.14,Default,,0000,0000,0000,,about 15 seconds later your heat and Dialogue: 0,0:50:44.14,0:50:46.27,Default,,0000,0000,0000,,rage you have to kill them both at the Dialogue: 0,0:50:46.27,0:50:48.94,Default,,0000,0000,0000,,same time before enrage or before the Dialogue: 0,0:50:48.94,0:50:52.36,Default,,0000,0000,0000,,duty bar fills up to 100 and there you Dialogue: 0,0:50:52.36,0:50:53.89,Default,,0000,0000,0000,,go that's the end of the ad space and Dialogue: 0,0:50:53.89,0:50:57.52,Default,,0000,0000,0000,,you are ready for the clear oh let's not Dialogue: 0,0:50:57.52,0:50:59.53,Default,,0000,0000,0000,,forget you can actually use this time to Dialogue: 0,0:50:59.53,0:51:01.69,Default,,0000,0000,0000,,actually set your way marks for extra Dialogue: 0,0:51:01.69,0:51:04.78,Default,,0000,0000,0000,,Flair enjoy what's coming next take a Dialogue: 0,0:51:04.78,0:51:06.79,Default,,0000,0000,0000,,deep breath and get ready for the last Dialogue: 0,0:51:06.79,0:51:08.76,Default,,0000,0000,0000,,week's Dialogue: 0,0:51:08.76,0:51:14.06,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:51:14.06,0:51:16.83,Default,,0000,0000,0000,,remember before gran of Ted I mentioned Dialogue: 0,0:51:16.83,0:51:18.42,Default,,0000,0000,0000,,that you need to bring Bahamas Prime to Dialogue: 0,0:51:18.42,0:51:21.54,Default,,0000,0000,0000,,59% otherwise when you get into this Dialogue: 0,0:51:21.54,0:51:24.44,Default,,0000,0000,0000,,phase basically you will why shun you Dialogue: 0,0:51:24.44,0:51:26.85,Default,,0000,0000,0000,,after Phoenix raises the whole party you Dialogue: 0,0:51:26.85,0:51:28.86,Default,,0000,0000,0000,,can start buffing and it's important to Dialogue: 0,0:51:28.86,0:51:31.11,Default,,0000,0000,0000,,note that Phoenix will grant you the bar Dialogue: 0,0:51:31.11,0:51:33.93,Default,,0000,0000,0000,,Phoenix blessing now this buff will Dialogue: 0,0:51:33.93,0:51:35.64,Default,,0000,0000,0000,,ensure that you won't do a lot more Dialogue: 0,0:51:35.64,0:51:37.98,Default,,0000,0000,0000,,damage in these last phase and also it Dialogue: 0,0:51:37.98,0:51:40.35,Default,,0000,0000,0000,,means that you cannot die because once Dialogue: 0,0:51:40.35,0:51:42.03,Default,,0000,0000,0000,,you die a lot is at stake you will Dialogue: 0,0:51:42.03,0:51:45.27,Default,,0000,0000,0000,,probably not meet the DPS she'll just Dialogue: 0,0:51:45.27,0:51:46.80,Default,,0000,0000,0000,,get good and don't die in these last Dialogue: 0,0:51:46.80,0:51:48.75,Default,,0000,0000,0000,,wings these last race is probably the Dialogue: 0,0:51:48.75,0:51:51.33,Default,,0000,0000,0000,,easiest phase in this entire fight as Dialogue: 0,0:51:51.33,0:51:53.46,Default,,0000,0000,0000,,soon as gonna Muhammad is targetable you Dialogue: 0,0:51:53.46,0:51:56.01,Default,,0000,0000,0000,,will begin casting monofin madhava Dialogue: 0,0:51:56.01,0:51:57.99,Default,,0000,0000,0000,,requires all eight party members to Dialogue: 0,0:51:57.99,0:52:00.51,Default,,0000,0000,0000,,share the damage if you did not deplete Dialogue: 0,0:52:00.51,0:52:03.36,Default,,0000,0000,0000,,Muhammad's prime to 59% before grant of Dialogue: 0,0:52:03.36,0:52:05.22,Default,,0000,0000,0000,,that these were basically one-shot you Dialogue: 0,0:52:05.22,0:52:07.41,Default,,0000,0000,0000,,regardless otherwise this can be Dialogue: 0,0:52:07.41,0:52:09.75,Default,,0000,0000,0000,,mitigated but the buffs and debuffs used Dialogue: 0,0:52:09.75,0:52:12.51,Default,,0000,0000,0000,,has to be very specific now there's only Dialogue: 0,0:52:12.51,0:52:14.52,Default,,0000,0000,0000,,three mechanics in this phase I feel Dialogue: 0,0:52:14.52,0:52:16.17,Default,,0000,0000,0000,,like I should explain them one by one Dialogue: 0,0:52:16.17,0:52:18.48,Default,,0000,0000,0000,,now because it would be a lot easier to Dialogue: 0,0:52:18.48,0:52:21.12,Default,,0000,0000,0000,,understand as we go along the fight now Dialogue: 0,0:52:21.12,0:52:22.95,Default,,0000,0000,0000,,let's start with 1 alpha 1 alpha Dialogue: 0,0:52:22.95,0:52:25.35,Default,,0000,0000,0000,,requires the party to stack up to soak Dialogue: 0,0:52:25.35,0:52:28.23,Default,,0000,0000,0000,,the crazy amount of damage go to Dialogue: 0,0:52:28.23,0:52:30.42,Default,,0000,0000,0000,,Mohammed we'll only use five times in Dialogue: 0,0:52:30.42,0:52:33.90,Default,,0000,0000,0000,,this phase that can be mitigated how you Dialogue: 0,0:52:33.90,0:52:36.39,Default,,0000,0000,0000,,plan to mitigate them is entirely up to Dialogue: 0,0:52:36.39,0:52:38.10,Default,,0000,0000,0000,,your group and your group setup for Dialogue: 0,0:52:38.10,0:52:40.56,Default,,0000,0000,0000,,example this is what my group uses again Dialogue: 0,0:52:40.56,0:52:42.33,Default,,0000,0000,0000,,I repeat this is totally up to your Dialogue: 0,0:52:42.33,0:52:43.59,Default,,0000,0000,0000,,group and your group setup Dialogue: 0,0:52:43.59,0:52:45.54,Default,,0000,0000,0000,,this is what it works for my group and Dialogue: 0,0:52:45.54,0:52:47.88,Default,,0000,0000,0000,,gets the job done after the first Dialogue: 0,0:52:47.88,0:52:50.34,Default,,0000,0000,0000,,madhava good Mohammed will use Ahmed now Dialogue: 0,0:52:50.34,0:52:52.14,Default,,0000,0000,0000,,I do not need to explain what a command Dialogue: 0,0:52:52.14,0:52:54.54,Default,,0000,0000,0000,,does Jordan bahama will only use for Dialogue: 0,0:52:54.54,0:52:56.52,Default,,0000,0000,0000,,Akbar in this whole fight so basically Dialogue: 0,0:52:56.52,0:52:59.40,Default,,0000,0000,0000,,this is what our tank does now as we Dialogue: 0,0:52:59.40,0:53:01.47,Default,,0000,0000,0000,,begins again one's gonna Baja Dialogue: 0,0:53:01.47,0:53:03.69,Default,,0000,0000,0000,,targetable it will cast the first one of Dialogue: 0,0:53:03.69,0:53:06.78,Default,,0000,0000,0000,,her at this beginning Millia which we Dialogue: 0,0:53:06.78,0:53:08.79,Default,,0000,0000,0000,,can actually be used parties up to the Dialogue: 0,0:53:08.79,0:53:11.85,Default,,0000,0000,0000,,group after the first Madhava Dialogue: 0,0:53:11.85,0:53:13.65,Default,,0000,0000,0000,,the first Ichabod will be cast on the Dialogue: 0,0:53:13.65,0:53:15.71,Default,,0000,0000,0000,,Big Bang Dialogue: 0,0:53:15.71,0:53:18.16,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:53:18.16,0:53:20.72,Default,,0000,0000,0000,,shortly after the first awkward golden Dialogue: 0,0:53:20.72,0:53:23.66,Default,,0000,0000,0000,,Bahama we'll use X our flag now this is Dialogue: 0,0:53:23.66,0:53:25.37,Default,,0000,0000,0000,,the most important mechanics that you Dialogue: 0,0:53:25.37,0:53:27.41,Default,,0000,0000,0000,,need to master in order to go for the Dialogue: 0,0:53:27.41,0:53:29.99,Default,,0000,0000,0000,,clear because this is the part where Dialogue: 0,0:53:29.99,0:53:32.81,Default,,0000,0000,0000,,most people die therefore going to spend Dialogue: 0,0:53:32.81,0:53:35.15,Default,,0000,0000,0000,,a little bit of time to explain EXIF Dialogue: 0,0:53:35.15,0:53:38.53,Default,,0000,0000,0000,,life and how to dodge it Dialogue: 0,0:53:38.99,0:53:41.64,Default,,0000,0000,0000,,excellent a nutshell feels the same as Dialogue: 0,0:53:41.64,0:53:44.34,Default,,0000,0000,0000,,Delta skip turn for emptiness now you Dialogue: 0,0:53:44.34,0:53:46.35,Default,,0000,0000,0000,,remember that ground a we partner with Dialogue: 0,0:53:46.35,0:53:47.97,Default,,0000,0000,0000,,an arrow yeah that's the one Dialogue: 0,0:53:47.97,0:53:49.86,Default,,0000,0000,0000,,however unlike emptiness where the Dialogue: 0,0:53:49.86,0:53:52.77,Default,,0000,0000,0000,,paddles can intersect one another Dialogue: 0,0:53:52.77,0:53:55.62,Default,,0000,0000,0000,,come diagonally or extra flat paddles Dialogue: 0,0:53:55.62,0:53:58.17,Default,,0000,0000,0000,,will only go in one direction extra Dialogue: 0,0:53:58.17,0:54:00.00,Default,,0000,0000,0000,,flare will appear in trillions of tools Dialogue: 0,0:54:00.00,0:54:02.97,Default,,0000,0000,0000,,from six lanes however each limb will Dialogue: 0,0:54:02.97,0:54:05.61,Default,,0000,0000,0000,,not get more than one exit left to show Dialogue: 0,0:54:05.61,0:54:07.47,Default,,0000,0000,0000,,it in a diagram it looks somewhat like Dialogue: 0,0:54:07.47,0:54:09.99,Default,,0000,0000,0000,,this of course which lane does each pair Dialogue: 0,0:54:09.99,0:54:11.67,Default,,0000,0000,0000,,of paddles up here is totally random Dialogue: 0,0:54:11.67,0:54:14.22,Default,,0000,0000,0000,,this is just to simply show you that Dialogue: 0,0:54:14.22,0:54:16.32,Default,,0000,0000,0000,,they come in three pairs of tools and Dialogue: 0,0:54:16.32,0:54:18.48,Default,,0000,0000,0000,,also each lane will only have one paddle Dialogue: 0,0:54:18.48,0:54:20.94,Default,,0000,0000,0000,,going through them now enough of telling Dialogue: 0,0:54:20.94,0:54:22.59,Default,,0000,0000,0000,,you how they appear and where they go Dialogue: 0,0:54:22.59,0:54:24.30,Default,,0000,0000,0000,,now I'm gonna tell you how to actually Dialogue: 0,0:54:24.30,0:54:26.94,Default,,0000,0000,0000,,dodge them regardless of where you want Dialogue: 0,0:54:26.94,0:54:28.71,Default,,0000,0000,0000,,to start dodging them there's only two Dialogue: 0,0:54:28.71,0:54:32.34,Default,,0000,0000,0000,,ways of doing it the first way is what I Dialogue: 0,0:54:32.34,0:54:34.35,Default,,0000,0000,0000,,call a Yolo way when you stand in front Dialogue: 0,0:54:34.35,0:54:36.24,Default,,0000,0000,0000,,of the first pattern we for you to Dialogue: 0,0:54:36.24,0:54:39.84,Default,,0000,0000,0000,,explore and go right through it now this Dialogue: 0,0:54:39.84,0:54:42.09,Default,,0000,0000,0000,,is an extremely risky way of doing it Dialogue: 0,0:54:42.09,0:54:44.37,Default,,0000,0000,0000,,because if you are late to go into the Dialogue: 0,0:54:44.37,0:54:46.71,Default,,0000,0000,0000,,front of the platter you basically will Dialogue: 0,0:54:46.71,0:54:48.15,Default,,0000,0000,0000,,still get here while you are trying to Dialogue: 0,0:54:48.15,0:54:51.57,Default,,0000,0000,0000,,run through it the second method which I Dialogue: 0,0:54:51.57,0:54:54.75,Default,,0000,0000,0000,,prefer is probably the safest way so Dialogue: 0,0:54:54.75,0:54:57.15,Default,,0000,0000,0000,,what you do you identify a panel you go Dialogue: 0,0:54:57.15,0:54:59.40,Default,,0000,0000,0000,,beside the paddle so even if you are Dialogue: 0,0:54:59.40,0:55:01.17,Default,,0000,0000,0000,,late you would not get hit where it's Dialogue: 0,0:55:01.17,0:55:03.72,Default,,0000,0000,0000,,advancing at the same time you can just Dialogue: 0,0:55:03.72,0:55:06.81,Default,,0000,0000,0000,,safely enter from the side once you know Dialogue: 0,0:55:06.81,0:55:08.76,Default,,0000,0000,0000,,these two methods of dodging the next Dialogue: 0,0:55:08.76,0:55:10.26,Default,,0000,0000,0000,,question is when doing what a Dodge Dialogue: 0,0:55:10.26,0:55:12.81,Default,,0000,0000,0000,,personally for me as a melee dps I Dialogue: 0,0:55:12.81,0:55:15.54,Default,,0000,0000,0000,,identify the first wave of paddle ASAP I Dialogue: 0,0:55:15.54,0:55:17.76,Default,,0000,0000,0000,,go to the side and I enter from the side Dialogue: 0,0:55:17.76,0:55:20.25,Default,,0000,0000,0000,,if you are a healer or ranged DPS and Dialogue: 0,0:55:20.25,0:55:22.20,Default,,0000,0000,0000,,you want to minimize movement we can Dialogue: 0,0:55:22.20,0:55:23.58,Default,,0000,0000,0000,,actually just stay in the middle of the Dialogue: 0,0:55:23.58,0:55:25.68,Default,,0000,0000,0000,,arena or wherever you want and then wait Dialogue: 0,0:55:25.68,0:55:28.14,Default,,0000,0000,0000,,for the paddle that is beside you to go Dialogue: 0,0:55:28.14,0:55:30.15,Default,,0000,0000,0000,,past you and then enter into the same Dialogue: 0,0:55:30.15,0:55:32.97,Default,,0000,0000,0000,,path how and where and when you want to Dialogue: 0,0:55:32.97,0:55:34.71,Default,,0000,0000,0000,,dodge it is entirely up to the Dialogue: 0,0:55:34.71,0:55:35.51,Default,,0000,0000,0000,,individual Dialogue: 0,0:55:35.51,0:55:37.73,Default,,0000,0000,0000,,however the sticks are really high when Dialogue: 0,0:55:37.73,0:55:39.77,Default,,0000,0000,0000,,they die because you lose the Phoenix Dialogue: 0,0:55:39.77,0:55:41.93,Default,,0000,0000,0000,,blessing and you pretty much it's gonna Dialogue: 0,0:55:41.93,0:55:44.84,Default,,0000,0000,0000,,hit and Richard died so going so deep Dialogue: 0,0:55:44.84,0:55:45.59,Default,,0000,0000,0000,,into the fight Dialogue: 0,0:55:45.59,0:55:48.68,Default,,0000,0000,0000,,my recommendation is always play safe go Dialogue: 0,0:55:48.68,0:55:51.80,Default,,0000,0000,0000,,from the side and the ASAP get it done Dialogue: 0,0:55:51.80,0:55:54.58,Default,,0000,0000,0000,,wave and focus on mechanics and rotation Dialogue: 0,0:55:54.58,0:55:57.14,Default,,0000,0000,0000,,after you identify and dodge the first Dialogue: 0,0:55:57.14,0:55:59.06,Default,,0000,0000,0000,,set of extra flare the tank can just Dialogue: 0,0:55:59.06,0:56:01.37,Default,,0000,0000,0000,,leave it where it is at the age and step Dialogue: 0,0:56:01.37,0:56:04.52,Default,,0000,0000,0000,,by four ah c'mon this second set of ah Dialogue: 0,0:56:04.52,0:56:06.29,Default,,0000,0000,0000,,come on is supposed to be only shared by Dialogue: 0,0:56:06.29,0:56:08.24,Default,,0000,0000,0000,,the two tank so everybody needs to be Dialogue: 0,0:56:08.24,0:56:10.52,Default,,0000,0000,0000,,really careful and not stand with the Dialogue: 0,0:56:10.52,0:56:13.64,Default,,0000,0000,0000,,tanks after the second act Mon the party Dialogue: 0,0:56:13.64,0:56:15.44,Default,,0000,0000,0000,,can decide whether to take the second Dialogue: 0,0:56:15.44,0:56:17.96,Default,,0000,0000,0000,,Manasa underneath where it is or just Dialogue: 0,0:56:17.96,0:56:20.46,Default,,0000,0000,0000,,return to the middle Dialogue: 0,0:56:20.46,0:56:22.35,Default,,0000,0000,0000,,in this video we just returned to the Dialogue: 0,0:56:22.35,0:56:24.27,Default,,0000,0000,0000,,center to prepare for the second set of Dialogue: 0,0:56:24.27,0:56:27.24,Default,,0000,0000,0000,,manova it is important to note that Dialogue: 0,0:56:27.24,0:56:29.04,Default,,0000,0000,0000,,while you are using passage of our make Dialogue: 0,0:56:29.04,0:56:32.16,Default,,0000,0000,0000,,sure that you cover everybody come on Dialogue: 0,0:56:32.16,0:56:35.21,Default,,0000,0000,0000,,that's common sense right Dialogue: 0,0:56:35.21,0:56:37.25,Default,,0000,0000,0000,,after the second motherfucker get ready Dialogue: 0,0:56:37.25,0:56:40.31,Default,,0000,0000,0000,,for the second XF left one thing good to Dialogue: 0,0:56:40.31,0:56:42.41,Default,,0000,0000,0000,,take note is that when xf lat is cast as Dialogue: 0,0:56:42.41,0:56:45.59,Default,,0000,0000,0000,,60 to 65% the first wave of paddles has Dialogue: 0,0:56:45.59,0:56:48.05,Default,,0000,0000,0000,,already appeared this will let your Dialogue: 0,0:56:48.05,0:56:50.24,Default,,0000,0000,0000,,party identify the first wave ASAP and Dialogue: 0,0:56:50.24,0:56:54.56,Default,,0000,0000,0000,,do you're dodging accordingly after this Dialogue: 0,0:56:54.56,0:56:56.27,Default,,0000,0000,0000,,EXA flare the third bond are found be Dialogue: 0,0:56:56.27,0:56:58.22,Default,,0000,0000,0000,,cast so make sure you stay where you are Dialogue: 0,0:56:58.22,0:57:02.32,Default,,0000,0000,0000,,at exterior and stay underneath Baja Dialogue: 0,0:57:06.01,0:57:08.35,Default,,0000,0000,0000,,after the term modifier the tanks will Dialogue: 0,0:57:08.35,0:57:09.94,Default,,0000,0000,0000,,bring Bahaman back into the middle and Dialogue: 0,0:57:09.94,0:57:12.85,Default,,0000,0000,0000,,prepare for the third pokémon if you Dialogue: 0,0:57:12.85,0:57:14.95,Default,,0000,0000,0000,,merely lb immediately at the beginning Dialogue: 0,0:57:14.95,0:57:16.63,Default,,0000,0000,0000,,of this phase you should be able to be Dialogue: 0,0:57:16.63,0:57:19.28,Default,,0000,0000,0000,,the area tree again right here Dialogue: 0,0:57:19.28,0:57:21.96,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:57:21.96,0:57:24.36,Default,,0000,0000,0000,,after this third rock board get ready Dialogue: 0,0:57:24.36,0:57:27.39,Default,,0000,0000,0000,,for the third extra flag all the extra Dialogue: 0,0:57:27.39,0:57:29.85,Default,,0000,0000,0000,,flares I handle the same just calm down Dialogue: 0,0:57:29.85,0:57:34.17,Default,,0000,0000,0000,,get good and don't die remember stay Dialogue: 0,0:57:34.17,0:57:36.27,Default,,0000,0000,0000,,calm play save as long as you know how Dialogue: 0,0:57:36.27,0:57:37.92,Default,,0000,0000,0000,,to do extra fly and stay alive every Dialogue: 0,0:57:37.92,0:57:39.81,Default,,0000,0000,0000,,single time your DPS will definitely Dialogue: 0,0:57:39.81,0:57:41.99,Default,,0000,0000,0000,,come Dialogue: 0,0:57:42.29,0:57:45.54,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:57:46.94,0:57:48.92,Default,,0000,0000,0000,,after this Excel flare staggered Dialogue: 0,0:57:48.92,0:57:50.87,Default,,0000,0000,0000,,exterior and get ready for the fourth Dialogue: 0,0:57:50.87,0:57:52.82,Default,,0000,0000,0000,,manova Dialogue: 0,0:57:52.82,0:57:56.08,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:57:57.49,0:58:00.34,Default,,0000,0000,0000,,after these four mana fat tanks as usual Dialogue: 0,0:58:00.34,0:58:02.83,Default,,0000,0000,0000,,gather in the middle and step by for the Dialogue: 0,0:58:02.83,0:58:06.34,Default,,0000,0000,0000,,fourth and last aqua again a gentle Dialogue: 0,0:58:06.34,0:58:08.47,Default,,0000,0000,0000,,reminder to everyone else that is not Dialogue: 0,0:58:08.47,0:58:08.98,Default,,0000,0000,0000,,tank Dialogue: 0,0:58:08.98,0:58:12.42,Default,,0000,0000,0000,,do not stay close to the tank Dialogue: 0,0:58:14.96,0:58:17.81,Default,,0000,0000,0000,,after this final a come on step by for Dialogue: 0,0:58:17.81,0:58:19.85,Default,,0000,0000,0000,,the very last extra flag you are almost Dialogue: 0,0:58:19.85,0:58:20.53,Default,,0000,0000,0000,,there Dialogue: 0,0:58:20.53,0:58:22.85,Default,,0000,0000,0000,,this is the last stretch I want to Dialogue: 0,0:58:22.85,0:58:25.61,Default,,0000,0000,0000,,repeat do not die at any extra flare and Dialogue: 0,0:58:25.61,0:58:29.07,Default,,0000,0000,0000,,you should be ready for the clear Dialogue: 0,0:58:29.07,0:58:32.25,Default,,0000,0000,0000,,[Music] Dialogue: 0,0:58:35.49,0:58:38.22,Default,,0000,0000,0000,,after this final exif layer stay at the Dialogue: 0,0:58:38.22,0:58:40.14,Default,,0000,0000,0000,,exterior and stand by for the final Dialogue: 0,0:58:40.14,0:58:42.59,Default,,0000,0000,0000,,Madhava Dialogue: 0,0:58:44.95,0:58:47.65,Default,,0000,0000,0000,,after this fief monofin go to Baja will Dialogue: 0,0:58:47.65,0:58:50.02,Default,,0000,0000,0000,,cost another monofin this modifier is Dialogue: 0,0:58:50.02,0:58:51.85,Default,,0000,0000,0000,,the Enbridge Bonaparte and there's no Dialogue: 0,0:58:51.85,0:58:54.22,Default,,0000,0000,0000,,way you can be to get this it will Dialogue: 0,0:58:54.22,0:58:56.50,Default,,0000,0000,0000,,basically chain cast mana far until Dialogue: 0,0:58:56.50,0:58:58.84,Default,,0000,0000,0000,,everyone is dead what you want to do is Dialogue: 0,0:58:58.84,0:59:01.03,Default,,0000,0000,0000,,spread out drag out this mana far as Dialogue: 0,0:59:01.03,0:59:04.48,Default,,0000,0000,0000,,much as possible for the kill and there Dialogue: 0,0:59:04.48,0:59:06.61,Default,,0000,0000,0000,,you have it the entire walkthrough that Dialogue: 0,0:59:06.61,0:59:08.68,Default,,0000,0000,0000,,I've done for this whole fight again I Dialogue: 0,0:59:08.68,0:59:10.51,Default,,0000,0000,0000,,want to say that this might not be an Dialogue: 0,0:59:10.51,0:59:12.43,Default,,0000,0000,0000,,actual guide because I'm pretty sure I Dialogue: 0,0:59:12.43,0:59:14.68,Default,,0000,0000,0000,,missed out a lot of stuffs and this is Dialogue: 0,0:59:14.68,0:59:16.33,Default,,0000,0000,0000,,the first time I'm actually making a Dialogue: 0,0:59:16.33,0:59:18.70,Default,,0000,0000,0000,,walkthrough / guy so I'm pretty happy Dialogue: 0,0:59:18.70,0:59:20.23,Default,,0000,0000,0000,,about this and at the same time I'm Dialogue: 0,0:59:20.23,0:59:22.63,Default,,0000,0000,0000,,really sorry if this video takes longer Dialogue: 0,0:59:22.63,0:59:24.04,Default,,0000,0000,0000,,than what you expected Dialogue: 0,0:59:24.04,0:59:26.44,Default,,0000,0000,0000,,I understand that this fight is really Dialogue: 0,0:59:26.44,0:59:28.21,Default,,0000,0000,0000,,long and I hope that my walkthrough with Dialogue: 0,0:59:28.21,0:59:30.54,Default,,0000,0000,0000,,help I would say this fight is very Dialogue: 0,0:59:30.54,0:59:33.07,Default,,0000,0000,0000,,mechanical heavy and all you need to do Dialogue: 0,0:59:33.07,0:59:34.90,Default,,0000,0000,0000,,is to stay alive make sure you are Dialogue: 0,0:59:34.90,0:59:36.28,Default,,0000,0000,0000,,consistent with the mechanics and Dialogue: 0,0:59:36.28,0:59:38.55,Default,,0000,0000,0000,,eventually you'll get this done Dialogue: 0,0:59:38.55,0:59:41.11,Default,,0000,0000,0000,,DPS share is really not a problem in Dialogue: 0,0:59:41.11,0:59:43.03,Default,,0000,0000,0000,,this fight at all the DPH XR really Dialogue: 0,0:59:43.03,0:59:45.46,Default,,0000,0000,0000,,needed and again I want to thank Dialogue: 0,0:59:45.46,0:59:47.65,Default,,0000,0000,0000,,everybody for watching this video and I Dialogue: 0,0:59:47.65,0:59:49.21,Default,,0000,0000,0000,,hope that I will have another chance to Dialogue: 0,0:59:49.21,0:59:51.16,Default,,0000,0000,0000,,be another guy in the future hopefully Dialogue: 0,0:59:51.16,0:59:54.37,Default,,0000,0000,0000,,not these longer games let me know in Dialogue: 0,0:59:54.37,0:59:56.14,Default,,0000,0000,0000,,the comments section anything I can do Dialogue: 0,0:59:56.14,0:59:58.35,Default,,0000,0000,0000,,to improve on my next guide or video I Dialogue: 0,0:59:58.35,0:00:00.00,Default,,0000,0000,0000,,will see you guys next time