>>Nathan: When you build features for
people that have a range of abilities, you
end up making something that works for
everybody.
>>Kelly: For me, one of the amazing things
even today, after 15 years of Microsoft, is
how we're inventing new experiences.
>>Brett: When we sat down, we're focusing
on using vision or no vision, we decided
really, we need to work on performance.
To start narrating, we're going to go down
to the Windows key and press enter.
>>Computer: Windows. Start Windows. Search
box. [indistinct]
>>Kelly: So right now, we're at about 80%
of capacity upon entering co-speak.
This is about how I would use my computer
>>Computer: [indistinct]
>>Kelly: That probably sounds like
gibberish, but, I mean, once you get used
this, it's pretty clear.
>>Brett: One of the things that we spend
a lot of time looking at is how do you
really help develop or be immersed in what
it means to be blind. We built in the
developing mode a narrator.
>>Computer: Cancel. Shift. Developer
mode enabled.
>>Brett: So you can see that we've ordered
the screen so we press H to jump to the
first heading.
>>Computer: Heading level 1 Go to Bing
homepage.
Brett: And it will kind of immerse you in
what it feels like to not see right.
>>Computer: Click down to change to
suggestions view.
>>Kelly: Across many applications, when
you're typing, whether it's weather, news,
Cortana, you're getting search suggestions.
>>Computer: Fond du Lac, one of one,
selected.
>>Kelly: It's the first time that we're
building that level of accessibility into
both our screen and our applications.
>>Anne: I'm going to flag this message
>>Computer: Contact delete button. Move
button. Save Flag mode.
>>Nathan: Xbox looked closely at how we
can diversify how people represent
themselves. And so, we can see a new set
of avatars so that somebody can select
an avatar that looks more closely to
themselves.
>>Charles: So with Windows 10, we actually
really wanted to do our part and make
accessibility great.
>>Computer: Enter. Of.
>>Sean: Whether they need a screen reader,
whether it's high contrast, whether it's
keyboard only.
>>Computer: Add level 3. Draggable.
>>Yan: It was really about making it more
use-able and more intuitive for all of our
users.
>>Nathan: So in the future, I think the
key is really matching the ability of the
technology to the ability of the person,
so everybody can participate.
[music]
[applause]
>>Terry: Hello. Thank you. Thanks so much
for being with us here today. You know,
I've seen that video a few times now, and
every single time I watch it, I feel so
lucky to be part of this tech industry
because what unites all of us is this
driving belief that technology can
actually serve each of us. The triumph of
truly human-led design, like you just saw,
is that each of us gets to reap the
benefits of technology, that each of us is
included and welcome, and that each of us
can make our mark on the world. I'm so
incredibly proud of our team for throwing
their personal passion, their experience,
and their very best creativity into each
success and new innovation. At Microsoft,
we challenge each of our software
developers and hardware designers, each of
our artists and audio team, each of our
production and quality designers to
deliver our mission: to empower every
person and every organization on the
planet to achieve more. I'm Terry Myerson
and I lead the Windows and Devices team of
Microsoft, and I'm so excited to show you
what we've been working on. When we think
about the billion people all around world
using Windows, we realize each of us is
so multi-dimensional. Each of us has
different interests and talent, careers
and goals. Each of us is multi-layered.
Think about yourself. You may be a gym
rat and a gamer, a student and a
professional, an artist and an architect,
a fantasy football player and a soccer
dad. You might be someone who invents
solutions that assure accessity, or makes
art out of this driving need to make the
world a better place. What unites all of
us is that we are creators of our
individual lives. As creators, we need
technology that spans all facets of our
lives, with work and play. And we're truly
inspired by every person using our
products. Consider Sief. He's a college
freshman in Bangladesh, a computer
programmer, a cyclist, and a total
Windows 10 super fan. I mean, seriously,
when Sief was just 15 years old, he joins
the Windows Insiders program and starts
emailing me daily with his ideas for how
to improve Windows. So, I wasn't surprised
that just recently, he and his two
classmates just used their Surface and
Windows 10 laptops to enter the United
Nations Shake it Out contest to help
people in the earthquake-prone areas in
India. These are creators who are using
technology to build a better world for all
of us. Or, consider Carrie. She's a
10-year-old girl, a soccer player, a gamer
and a cancer survivor. Her father reached
out to us on LinkedIn and shared that
Xbox was a brilliant part of her
recuperation. She didn't just play Xbox1
to occupy herself. She played Fifa, Forza,
Minecraft with her friends to strengthen
her friendships while recovering from her
treatment. This is a creator who is
building a community with technology. And
then there's Pearson Education. A textbook
publisher and a pioneer in personalized
learning. So Pearson is using Microsoft
hololens, the world's first fully
self-contained holographic computer to
create cutting edge programs that span
education of high school students in
science to training nurses on holographic
patients. This is a creator who is
building revolutionary new ways to
to educate all types of students. So
however many layers represent you,
whatever hats you wear, wherever you work,
wherever you refuel yourself, we build
Windows to be your place to create and
play. Windows is your think tank, your
office, your studio. It's your archive,
gallery, workshop. It's your arena. It's
your sanctuary, and above all, Windows
is your kitchen table where everything
just gets done. With Windows, we want to
create real depth at both ends of the
human experience, how we work, and how
we play, alone and together. With the
initial voices of Windows 10, we began
laying the foundation with Windows Ink,
Pen, with Windows Holographic and
Hololins, with Xbox on Windows 10. And
because we understand that your
information is digital treasure in this
online world, we'll be continuously
updating Windows to secure your identity,
your information, and your devices. Today,
we are so humbled by you, the over 400
million people that are now using Widnows
10. That's over 600 people who chose
Windows 10 every minute of every hour of
every day for the last year, and have
spent over 200 billion hours of their
lives on Windows 10. That's as if there's
been a 500% increase in gaming on Windows
10, and there are now 3 times as many
developers building apps for Windows 10.
And because we're so inspired by Sief,
Carrie, Pearson, and countless other
creators who rely on Windows 10, we've
set an even bolder ambition: 15 months and
400 million users later, we are going
to multiply your productivity with
creativity. We're going to magnify
gaming with state-of-the-art
competitions. So, today, I'm so excited
to announce the next release of Windows 10
that will ship this coming spring, for
free, to every Windows 10 device, whether
you own one now, or buy a great new one
this holiday, you're going to find
unparalleled new ways to create and
play. You're going to find new experiences
that place your most important people
right at the center of your digital life,
and you're going to find new experiences
for the creator in everyone. And that is
why we have named this release the
Windows 10 Creators Update.
[applause]
Now, as much as I wanted to show you
everything in the update, there's just too
much innovation to walk through this
morning, so we're going to focus on the
three most important areas in the Creators
update. First, we're expanding our vision
for mixed reality, which includes virtual
reality, augmented reality, and
holographic computing, with 3D for
everyone. So each of us can create, share,
and experience 3D and mixed reality.
Second, gamers can experience the best
of orkay gaming in any game broadcasting.
And third, everyone will have a faster way
to connect and share with the people who
matter most - their family, their friends,
their collaborators, and fellow gamers.
Let's take a look at the first -
empowering everyone to be a 3D creator.
Microsoft Office on Windows has always
stood for helping you be your most
productive self. We're the silent partner,
always working in the background, so you
can get the work that matters the most
done. Today, for most of us, productivity
is defined by 2D emails, documents,
spreadsheets, and slides. We think in 2D.
We grew up with 2D color by numbers. We
output 2D. Yet, the next generation is
growing up with 3D right from the start.
Last month, I attended Minecon, our
annual Minecraft event with 14,000
attendees. I watched thousands of kids
interact fluently with their 3D Minecraft
world, editing in 3D with ease, moving
around in 3D world as naturally as we
scroll through a document. With the
Creator's update, we asked ourselves,
"What can Windows do to unleash the 3D
creator within each of us? How can we
help you use 3D to think new thoughts? To
gain new insights? To accelerate new
learning?" Please welcome Megan, our
product leader