1 00:00:00,000 --> 00:00:05,000 Unplugged Activity | happy maps. 2 00:00:05,100 --> 00:00:09,030 This lesson is called Happy Maps. Today we're gonna help 3 00:00:09,030 --> 00:00:18,029 our furry little friend Flurb get to her fruit. Make your Flurb go to your fruit. To do this 4 00:00:18,029 --> 00:00:22,790 you'll need to figure out which way the Flurb needs to go and direct her with arrows. In 5 00:00:22,790 --> 00:00:28,050 order for the Flurb to get to the apple, what direction does the Flurb have to go? Line 6 00:00:28,050 --> 00:00:35,309 to make it go up. And to get it there you circle the direction that it has to go. Create 7 00:00:35,309 --> 00:00:41,129 your algorithm by gluing arrows next to the map that you're trying to solve. The second 8 00:00:41,129 --> 00:00:47,579 one it's the same but it's going down. It's like programming with paper. And that's it!