[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.00,0:00:05.00,Default,,0000,0000,0000,,Unplugged Activity | happy maps. Dialogue: 0,0:00:05.10,0:00:09.03,Default,,0000,0000,0000,,This lesson\Nis called Happy Maps. Today we're gonna help Dialogue: 0,0:00:09.03,0:00:18.03,Default,,0000,0000,0000,,our furry little friend Flurb get to her fruit.\NMake your Flurb go to your fruit. To do this Dialogue: 0,0:00:18.03,0:00:22.79,Default,,0000,0000,0000,,you'll need to figure out which way the Flurb\Nneeds to go and direct her with arrows. In Dialogue: 0,0:00:22.79,0:00:28.05,Default,,0000,0000,0000,,order for the Flurb to get to the apple, what\Ndirection does the Flurb have to go? Line Dialogue: 0,0:00:28.05,0:00:35.31,Default,,0000,0000,0000,,to make it go up. And to get it there you\Ncircle the direction that it has to go. Create Dialogue: 0,0:00:35.31,0:00:41.13,Default,,0000,0000,0000,,your algorithm by gluing arrows next to the\Nmap that you're trying to solve. The second Dialogue: 0,0:00:41.13,0:00:47.58,Default,,0000,0000,0000,,one it's the same but it's going down. It's\Nlike programming with paper. And that's it!