[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:00.17,0:00:04.98,Default,,0000,0000,0000,,Time to get creative and use your coding skills\Nto tell a story. Your story will have actors Dialogue: 0,0:00:04.98,0:00:09.66,Default,,0000,0000,0000,,and you will be able to make these actors\Ntalk and interact with each other. So create Dialogue: 0,0:00:09.66,0:00:15.32,Default,,0000,0000,0000,,my own game. So I have to move around the\Ncat and the dog and make them say things. Dialogue: 0,0:00:15.32,0:00:19.84,Default,,0000,0000,0000,,Start thinking of what kind of story you want\Nto tell. The cat's always been afraid of the Dialogue: 0,0:00:19.84,0:00:25.34,Default,,0000,0000,0000,,dog and what if the cat figures out the\Ndog is just trying to be nice? The "when run" block Dialogue: 0,0:00:25.34,0:00:30.84,Default,,0000,0000,0000,,starts everything. The "move" block will move\Nyour character and the "say" block will make Dialogue: 0,0:00:30.84,0:00:36.68,Default,,0000,0000,0000,,your character say whatever you type. I was\Nmaking the dog come over and say "Hi." She'll Dialogue: 0,0:00:36.68,0:00:43.61,Default,,0000,0000,0000,,be all scared. This is the "when actors collide"\Nblock which you can link up to the other blocks. Dialogue: 0,0:00:43.61,0:00:50.83,Default,,0000,0000,0000,,I was making the dog come over and say "Hi"\Nbut then the cat got scared so it ran away. "Ahh" Dialogue: 0,0:00:50.83,0:00:54.39,Default,,0000,0000,0000,,If there was more time, it would have\Nbeen a happy ending. The end!