0:00:09.070,0:00:10.169 Hello everybody. 0:00:10.182,0:00:11.600 So, good to be here, 0:00:11.605,0:00:15.492 and here at New World Stages,[br]not on that side but on this side, 0:00:15.492,0:00:16.757 which is very fun. 0:00:16.761,0:00:18.845 I want to talk to you today 0:00:18.855,0:00:23.744 about the end of the audience[br]and the dawn of the player. 0:00:24.299,0:00:27.778 Let me start by introducing you[br]to your new customer, 0:00:27.806,0:00:29.412 your next generation customer. 0:00:29.437,0:00:32.008 This is your millennial audience, 0:00:32.025,0:00:38.819 and they are at turns brilliant[br]and also unbelievably annoying. 0:00:38.912,0:00:42.642 It's like a really sort of shocking[br]combination of things. 0:00:42.666,0:00:45.261 But there's a reason[br]why the millennials are this way. 0:00:45.304,0:00:48.950 They didn't end up this way[br]just kind of out of happenstance. 0:00:49.722,0:00:51.746 They're super easily distracted. 0:00:51.746,0:00:53.145 It's the world we live in, 0:00:53.157,0:00:55.354 but millennials are[br]very easily distracted. 0:00:55.366,0:00:56.952 They've a device in their pocket, 0:00:56.963,0:00:59.500 it's constantly buzzing,[br]and its buzzing all the time, 0:00:59.512,0:01:01.302 whether they're at work or at play. 0:01:01.321,0:01:06.006 They also have conquered boredom,[br]which is kind of amazing, right? 0:01:06.038,0:01:10.119 There's no reason to be bored ever again,[br]even if you're not a Grindr user. 0:01:10.430,0:01:12.810 (Laughter) 0:01:13.458,0:01:16.889 They are technologically literate[br]and obsessed. 0:01:16.902,0:01:18.969 By the age of five or six 0:01:18.984,0:01:21.588 today's American kids[br]have used more technology, 0:01:21.607,0:01:24.494 and understand more[br]about the Internet and tech, 0:01:24.512,0:01:28.108 than most of us understood[br]by the age of 30 in our generation. 0:01:28.112,0:01:30.351 It's a shocking, shocking change. 0:01:30.364,0:01:31.926 And because they grew up 0:01:31.937,0:01:35.069 in an environment with very few limits[br]and very little discipline, 0:01:35.081,0:01:36.933 they love obsession. 0:01:36.942,0:01:40.296 And "obsessed" is not just a word[br]that entered our culture recently 0:01:40.306,0:01:43.568 on kind of a drag queen's wing[br]and a prayer, 0:01:43.580,0:01:47.647 it's also something that legitimately[br]is part of our view of the world. 0:01:47.655,0:01:50.774 Now we don't have discipline, we have OCD. 0:01:50.804,0:01:56.588 Their rise has given extra momentum[br]in leverage to the nerdy anti-hero. 0:01:56.610,0:01:59.024 We've always had nerdy anti-heroes, 0:01:59.051,0:02:02.335 but today the hero is the nerdy anti-hero, 0:02:02.351,0:02:06.032 and we can't get away from this idea[br]in the constructive narrative. 0:02:06.046,0:02:11.032 The reason for all of this, my friends,[br]behind all this, is the power of games. 0:02:11.048,0:02:13.756 Even for people who don't play games, 0:02:13.768,0:02:15.656 the way games have influenced culture, 0:02:15.667,0:02:18.336 the way they've changed[br]the way we think about things, 0:02:18.348,0:02:23.208 is the reason why we end up[br]in this fun-frustrating place. 0:02:23.508,0:02:26.153 You may ask yourself:[br]Why are games so powerful? 0:02:26.162,0:02:28.444 Why are they so influential,[br]what do they do? 0:02:28.459,0:02:31.676 Well, the core of it is some science[br]called intrinsic reinforcement. 0:02:31.693,0:02:33.010 And here's how it works. 0:02:33.019,0:02:35.184 Anytime you challenge[br]yourself to something, 0:02:35.186,0:02:37.429 anything, no matter how big or how small, 0:02:37.430,0:02:38.777 and you achieve that thing, 0:02:38.810,0:02:42.678 your brain secretes a magical little bit[br]of a neurotransmitter called dopamine. 0:02:42.685,0:02:45.916 And dopamine is[br]a very pleasurable experience. 0:02:45.960,0:02:49.858 So,challenge, achievement, mm,[br]that feels really good. 0:02:49.882,0:02:54.553 Now, Ian Robertson, a neuropsychologist,[br]has talked about yet another construct, 0:02:54.565,0:02:56.675 which is called the winner effect. 0:02:56.713,0:02:59.556 The more you do this:[br]challenge - achieve - dopamine 0:02:59.586,0:03:01.713 you also start secreting testosterone 0:03:01.732,0:03:04.711 in connection with the challenge -[br]achievement - dopamine loop. 0:03:04.716,0:03:08.234 So, over time, challenge -[br]achievement - dopamine plus testosterone 0:03:08.246,0:03:10.942 affects the way your brain is structured. 0:03:10.953,0:03:13.880 And the net of effect[br]of that structural shift 0:03:13.891,0:03:16.650 is that things that don't[br]give you a constant rush 0:03:16.650,0:03:18.626 of dopamine and testosterone 0:03:18.639,0:03:21.366 don't feel particularly fun. 0:03:21.386,0:03:25.490 So your orientation is towards the things[br]that deliver that dopamine release: 0:03:25.503,0:03:27.180 challenge - achievement. 0:03:27.196,0:03:30.700 And so I posit we're[br]at a unique inflection point today 0:03:30.722,0:03:33.164 in which all of these things[br]have come together 0:03:33.181,0:03:36.246 to profoundly change[br]the nature of the audience, 0:03:36.258,0:03:39.890 and change the way that we interact[br]with content of all kinds. 0:03:39.898,0:03:41.951 Now, many people have come before you, 0:03:41.981,0:03:45.360 especially for those who work in content[br]or the creative industries, 0:03:45.384,0:03:49.194 and have said, "I have the answer,[br]everything you do is crap!" 0:03:49.210,0:03:52.359 Right? The world's change,[br]everyone's changed, everything's crap. 0:03:52.376,0:03:54.874 I'm not going to position this[br]that way at all. 0:03:54.906,0:03:56.920 I'm going to tell you[br]things are changing, 0:03:56.920,0:03:58.763 some of us see it, some of us don't, 0:03:58.783,0:04:01.139 some of us are millennials,[br]some of us aren't. 0:04:01.148,0:04:03.580 You may feel this intensely as I do[br]or you may not. 0:04:03.609,0:04:06.022 But I want to show you[br]through a series of examples 0:04:06.027,0:04:08.912 what people are doing,[br]how other folks have responded to it, 0:04:08.919,0:04:10.737 and what I believe the future is 0:04:10.756,0:04:14.384 of this very, very august institution,[br]live entertainment. 0:04:14.404,0:04:18.339 Now, I also tell you that I think[br]we can use the power of games 0:04:18.372,0:04:21.531 to our advantage,[br]to get where we want to go. 0:04:21.545,0:04:24.850 And if we do that deliberately[br]instead of letting this happen to us, 0:04:24.868,0:04:27.049 but we take an active role in this, 0:04:27.070,0:04:28.517 that's called gamification. 0:04:28.538,0:04:30.497 And that's using the constructs of games 0:04:30.504,0:04:32.509 to engage people[br]and change their behavior. 0:04:32.516,0:04:34.999 And we have the power to do this.[br]It's very exciting. 0:04:35.011,0:04:37.229 Now, what we need[br]in order to make this happen 0:04:37.244,0:04:40.754 are what are called the three F's:[br]Feedback, Friends and Fun. 0:04:40.770,0:04:43.252 Any system that has[br]feedback, friends, and fun in it, 0:04:43.266,0:04:44.681 is engaging and interesting. 0:04:44.689,0:04:48.987 And the more of the three "F"s[br]the system has, the more effective it is. 0:04:48.998,0:04:50.627 Let's take a look at this 0:04:50.639,0:04:54.556 through the prism of something that some[br]of you probably consider fairly gross: 0:04:55.448,0:04:59.615 The idea of taking pictures of everything[br]you eat before you eat it. 0:04:59.618,0:05:01.447 And if you're my friend on Facebook - 0:05:01.463,0:05:04.713 and I highly encourage you[br]to friend me on Facebook or Instagram - 0:05:04.731,0:05:08.811 I promise to deluge you with[br]an unbelievable number of food photos. 0:05:08.827,0:05:11.588 You'll get to be right there with me[br]as I eat everything. 0:05:11.601,0:05:15.071 Okay, so some of you probably consider[br]this really gross, right? 0:05:15.072,0:05:18.745 Like, hey, stop taking pictures[br]of the food! Eat the freaking food! 0:05:18.754,0:05:21.663 Right, you're here with me,[br]this is our experience together, 0:05:21.672,0:05:24.485 why are you so concerned[br]with taking pictures of your food? 0:05:24.490,0:05:28.722 And some people have responded to[br]this whole multitasking in public spaces 0:05:28.730,0:05:33.173 which some of you might know[br]is the don't-be-a-jerk game! 0:05:33.183,0:05:35.328 And basically the way this game is played: 0:05:35.334,0:05:39.695 Everyone puts their phones on the table[br]like guns in the Old West, 0:05:39.737,0:05:42.456 and the first person[br]to reach for their phone 0:05:42.490,0:05:44.857 has to pay for the dinner. 0:05:44.875,0:05:46.404 Not a bad idea - 0:05:46.406,0:05:49.708 I feel what kind of a crowd we are.[br]Right? Okay, you love this! 0:05:49.730,0:05:52.740 So, here's the thing though,[br]here's the thing: 0:05:52.740,0:05:57.070 As uncomfortable as all this sounds,[br]as many of us like to deride this idea, 0:05:57.070,0:05:59.435 we're missing the elemental concept here, 0:05:59.447,0:06:03.388 which is that today for this gamer[br]generation in the gamification world, 0:06:03.406,0:06:06.579 the people at home[br]are part of the experience. 0:06:06.593,0:06:09.950 They're providing a lot of feedback[br]on the live experience. 0:06:09.950,0:06:12.333 They're clicking "Like",[br]they're clicking "Hearts", 0:06:12.333,0:06:13.480 they're commenting. 0:06:13.480,0:06:16.252 They're providing[br]that positive dopamine release, 0:06:16.269,0:06:19.647 and sometimes they're more interesting[br]than you are over dinner. Okay? 0:06:19.656,0:06:24.253 It just depends: not you, okay,[br]not you, but you! 0:06:24.282,0:06:27.127 So sometimes they're providing[br]more positive feedback, 0:06:27.137,0:06:29.068 and so they are part of that experience. 0:06:29.071,0:06:31.038 And all that is really cute, right? Like: 0:06:31.047,0:06:33.097 "Ha-ha, Jimmy won't talk[br]to me over dinner." 0:06:33.102,0:06:35.117 What are the real business[br]effects of this? 0:06:35.128,0:06:36.475 And let me tell you a story. 0:06:36.487,0:06:39.348 One of the largest automakers[br]- I was working on a project - 0:06:39.362,0:06:40.907 said to me we've a problem: 0:06:40.923,0:06:43.078 "Teenagers don't drive[br]the way they used to. 0:06:43.094,0:06:44.589 They don't want to anymore." 0:06:44.593,0:06:45.903 I said, "What's it about?" 0:06:45.913,0:06:48.262 They said, "The research[br]classic millennial stuff. 0:06:48.272,0:06:49.667 Their care's the environment. 0:06:49.672,0:06:52.267 They don't want to drive a car[br]or spend money on a car, 0:06:52.286,0:06:53.735 But the number one reason 0:06:53.750,0:06:57.210 why driving rates have fallen off a cliff[br]among American teenagers 0:06:57.210,0:07:00.500 is because they're getting the message[br]about not texting and driving. 0:07:00.500,0:07:02.165 so they're choosing not to drive." 0:07:02.196,0:07:04.290 (Laughter)[br](Applause) 0:07:04.449,0:07:05.477 Okay? 0:07:05.900,0:07:07.509 Now, It's true! 0:07:07.523,0:07:10.491 Now, if I had told you, if you had come[br]to me five years ago, 0:07:10.522,0:07:13.375 and you'd said, "Gabe, Instagram[br]would kill the car." 0:07:13.384,0:07:16.480 I'd laugh you out of the room.[br]I'd say, "How's that possible?" 0:07:16.491,0:07:18.224 But let me explain this to you. 0:07:18.245,0:07:20.451 With this generation,[br]with our world today, 0:07:20.470,0:07:22.334 with this positive reinforcement loop 0:07:22.340,0:07:25.032 produced by that[br]dopamine - challenge - achievement, 0:07:25.039,0:07:27.039 everything is on the table. 0:07:27.710,0:07:30.418 It doesn't matter[br]how ingrained the behavior is, 0:07:30.435,0:07:34.015 it doesn't matter how culturally[br]significant the behavior is, 0:07:34.038,0:07:36.386 people will follow their bliss. 0:07:36.411,0:07:39.820 They will go where the most[br]positive reinforcement is, 0:07:39.820,0:07:41.789 and that threatens to upend 0:07:41.797,0:07:44.990 everything and anything[br]we know about people's behavior, 0:07:44.990,0:07:46.707 nothing is sacrosanct. 0:07:46.890,0:07:48.925 And for people who work in an industry 0:07:48.939,0:07:52.263 based on a very long-term view[br]of content creation, 0:07:52.272,0:07:53.467 it might be meaningful. 0:07:53.490,0:07:54.793 Now consider: 0:07:54.820,0:07:59.010 How does the live performance industry[br]respond to social media? 0:07:59.023,0:08:03.113 It's kick the person[br]out of the room, attack them, 0:08:03.140,0:08:05.366 grab them with the bouncer,[br]make fun of them. 0:08:05.379,0:08:07.158 No way, you can't use social media, 0:08:07.165,0:08:09.742 while you're in the middle[br]of watching a performance. 0:08:09.751,0:08:12.803 And I think this sets up one[br]of our classic kind of conflicts 0:08:12.803,0:08:14.541 with this generation. 0:08:14.554,0:08:17.814 You know that in the United States[br]four-fifths of the population 0:08:17.834,0:08:20.376 watched broadcast entertainment,[br]like a TV show, 0:08:20.404,0:08:24.110 with the second or third screen open[br]in the last 30 days. 0:08:24.110,0:08:28.298 We can't even sit through 22 minutes[br]of television without going crazy 0:08:28.308,0:08:31.488 because we are so bored. Right? 0:08:31.503,0:08:36.333 How are they supposed to sit[br]through two hours of not interacting? 0:08:36.363,0:08:39.929 So, one option is,[br]instead of fighting this trend, 0:08:39.929,0:08:44.251 let's turn and use it in kind of[br]a positive way to our advantage. 0:08:44.256,0:08:47.427 So this is a project that I worked on,[br]I designed, called Livecube. 0:08:47.435,0:08:51.266 It takes the social media to live event,[br]and makes it into a positive experience. 0:08:51.279,0:08:52.526 So it focuses it. 0:08:52.555,0:08:55.506 It uses game concept to get[br]people to compete with each other, 0:08:55.515,0:08:59.049 to create great social media moments,[br]to promote the event that's going on, 0:08:59.053,0:09:00.149 and so on. 0:09:00.155,0:09:02.411 And has been very successful,[br]very effective - 0:09:02.454,0:09:05.928 instead of fighting with it, roll with it,[br]and leverage that power 0:09:05.945,0:09:09.653 to do other things, to do great things,[br]and extend the experience. 0:09:09.660,0:09:13.056 And here's another of the conflicts[br]we often see with live performance. 0:09:13.082,0:09:16.243 We assume that[br]because the millennial generation, 0:09:16.250,0:09:19.309 because this next consumer[br]likes to be the center of the action 0:09:19.329,0:09:22.181 - remember in games you're always[br]the center of the story - 0:09:22.189,0:09:25.399 many content creators believe[br]that what this audience really want 0:09:25.409,0:09:27.247 is to write their own story. 0:09:27.253,0:09:29.393 They want to come and decide the outcome. 0:09:29.404,0:09:31.002 And sometimes that's true, right? 0:09:31.006,0:09:34.004 We've got voting in reality television. 0:09:34.019,0:09:37.198 But in practice they want you[br]to give them the entertainment. 0:09:37.228,0:09:39.007 They want to be part of that though, 0:09:39.019,0:09:41.028 they'd like to be[br]more viscerally involved. 0:09:41.060,0:09:43.845 So you've got highly successful[br]immersive entertainment. 0:09:43.857,0:09:45.554 There's no surprise 0:09:45.571,0:09:49.742 about why really immersive entertainment[br]at this moment is so popular. 0:09:49.759,0:09:50.879 It really works. 0:09:50.879,0:09:52.766 It allows me to be part of the story, 0:09:52.770,0:09:56.615 but you're still writing great story[br]that principally carries us through. 0:09:56.651,0:09:58.401 So, if you can't do that, 0:09:58.420,0:10:01.673 how could you use technology[br]to allow the user, the player, 0:10:01.690,0:10:03.268 to be in the center of the story? 0:10:03.298,0:10:06.150 And I think Domino's tells us[br]a great case study on this. 0:10:06.150,0:10:08.880 So, Domino's built this app[br]called Domino's Pizza Hero. 0:10:08.880,0:10:12.210 And in it you play a pizzaiolo,[br]someone who makes pizzas. Okay? 0:10:12.224,0:10:14.785 So, they teach you in the app[br]how to knead the dough, 0:10:14.791,0:10:17.463 roll the dough up, like Luigi,[br]and put some sauce on it, 0:10:17.475,0:10:19.220 and cheese and vegetables. 0:10:19.233,0:10:20.282 And flick your finger, 0:10:20.302,0:10:22.303 it's instantly baked[br]at your local Domino's 0:10:22.320,0:10:24.018 and delivered right to your door 0:10:24.033,0:10:25.081 from inside the game. 0:10:25.081,0:10:26.976 And if you're especially good at it, 0:10:26.989,0:10:29.258 Domino's will invite you[br]to apply for a job 0:10:29.273,0:10:30.372 (Laughter) 0:10:30.384,0:10:31.481 from inside the game! 0:10:33.430,0:10:38.383 Now, ha-ha-ha, but this company[br]needs to recruit 30,000 people a year - 0:10:38.389,0:10:42.726 and by the way they make a $1M a week[br]in incremental revenue from this game. 0:10:42.746,0:10:46.558 This game replaces[br]the soaring inspirational video 0:10:46.579,0:10:49.919 on how Domino's uses only the freshest[br]ingredients to make your pizza, 0:10:49.927,0:10:51.611 and watch this guy make your pizza, 0:10:51.614,0:10:54.548 and everyone is well paid[br]and happy in white. Uhm! 0:10:56.463,0:10:59.381 Now, it's an interactive experience,[br]it's visceral, 0:10:59.385,0:11:03.428 and this is an important part[br]of the difference in storytelling. 0:11:03.473,0:11:05.740 Many storytelling opportunities[br]in the theater 0:11:05.751,0:11:09.412 are about where the boundary ends[br]between the audience and the performance, 0:11:09.423,0:11:12.637 where the performance ends[br]and the rest of people's lives begin. 0:11:12.667,0:11:16.459 And with new technology we don't[br]have to end the story when the story ends. 0:11:16.474,0:11:19.470 We've got new - I'm not saying[br]you should all get Google Glass, 0:11:19.483,0:11:20.521 but just as an idea. 0:11:20.524,0:11:23.174 Some of you may have seen[br]this amazing Google Glass game 0:11:23.186,0:11:24.596 called "Zombies, Run!" 0:11:24.596,0:11:27.970 And the idea is to get you to run[br]by chasing you with zombies. 0:11:28.202,0:11:29.618 (Laughter) 0:11:30.050,0:11:33.992 But you can extend your stories and[br]your storytelling in much the same way, 0:11:33.996,0:11:35.951 whether it's with Google Glass or not, 0:11:35.958,0:11:38.810 it allows you to connect with people[br]in a different place. 0:11:38.810,0:11:42.639 And this is another piece of the core[br]value proposition in the millennials, 0:11:42.639,0:11:46.980 which is that the idea of personal[br]achievement is critical, it's primary. 0:11:46.980,0:11:50.519 How I feel about the things[br]that I do is very important, 0:11:50.519,0:11:52.431 and I want to know I'm making progress, 0:11:52.441,0:11:55.579 and I want your product or service,[br]your idea, your content, 0:11:55.579,0:11:59.710 to be part of my story of progression[br]and mastery in my life. 0:11:59.730,0:12:01.485 And this is core to gamification. 0:12:01.506,0:12:04.244 So apps like Nike Plus[br]have been hugely successful. 0:12:04.274,0:12:06.573 They are effectively loyalty programs. 0:12:06.590,0:12:08.376 This is like a loyalty program. 0:12:08.379,0:12:12.050 But it leverages my own personal drive[br]to be better and do better, 0:12:12.065,0:12:16.689 and allows you to extend[br]your content beyond where it is. 0:12:16.689,0:12:19.870 And this extension, this consumptive[br]extension, is very important, 0:12:19.870,0:12:23.199 because the millennials[br]are also on the leading edge 0:12:23.203,0:12:25.230 of this concept of binge consumption 0:12:25.230,0:12:29.342 made famous by the Portlandia[br]"Battlestar Galactica" episode. Right? 0:12:29.378,0:12:32.984 So binge consumption is the idea[br]that I should be able to decide 0:12:32.996,0:12:34.714 how much I want to consume as well. 0:12:34.726,0:12:37.424 I don't only want to consume[br]the nuggets you've given me, 0:12:37.429,0:12:39.433 if I'm really into the thing[br]you're making, 0:12:39.442,0:12:41.817 I want to consume as much of it[br]as I possibly can. 0:12:41.823,0:12:44.891 And I want to consume it[br]to the exclusion of other things. 0:12:44.924,0:12:48.551 So there's an opportunity to extend[br]the concepts that you make 0:12:48.610,0:12:50.839 even if you don't have the resources, 0:12:50.848,0:12:52.969 even if the content that you're creating 0:12:52.989,0:12:56.409 doesn't fit neatly into[br]a binge consumption model. Right? 0:12:56.431,0:13:00.386 There's an opportunity using technology[br]in gamification to extend what you create 0:13:00.415,0:13:03.540 and to come into people's lives[br]in a different way. 0:13:03.540,0:13:05.537 And one of my favorite examples of this 0:13:05.553,0:13:10.213 that also leverages an important concept[br]in gamification is Tabasco Nation. 0:13:10.282,0:13:12.282 And that concept is tribalism. 0:13:12.312,0:13:14.746 Because above everything else[br]we've talked about, 0:13:14.769,0:13:16.426 millennials care about connecting, 0:13:16.444,0:13:19.304 they care about finding[br]and being together with their tribe. 0:13:19.318,0:13:21.612 So Tabasco Nation want a way of extending 0:13:21.620,0:13:23.721 the concept of their hot sauce[br]into the world 0:13:23.737,0:13:27.231 and drive behavior among people[br]who like hot sauce to the media assertion 0:13:27.251,0:13:29.699 that if you like spicy food,[br]you're part of a tribe. 0:13:29.702,0:13:33.213 Every drop of hot sauce that you use[br]is a point that you earn. 0:13:33.217,0:13:37.023 The crazier things you do with hot sauce,[br]the more points you earn: 0:13:37.061,0:13:40.909 like putting it on a piece of cake,[br]take it to the top of the Eiffel Tower, 0:13:40.913,0:13:43.502 you know, put some[br]in your teacher's drink. 0:13:43.511,0:13:44.579 It's cool. 0:13:44.580,0:13:46.547 The more you do,[br]the more points you earn. 0:13:46.550,0:13:48.741 the more cool experiences[br]they unlock for you. 0:13:48.748,0:13:51.574 But the core value,[br]and it's a very successful campaign, 0:13:51.586,0:13:53.919 the core value is[br]that you're part of a tribe. 0:13:53.930,0:13:57.620 Just like you may be a part of a tribe[br]if you really like Sondheim musicals. 0:13:57.624,0:13:58.647 You probably are! 0:13:58.647,0:13:59.714 (Laughter) 0:13:59.714,0:14:03.644 And here's the sort of coup de grĂ¢ce[br]for all of us, you guys. 0:14:03.648,0:14:05.013 Everything I've talked about 0:14:05.017,0:14:07.780 I put through the framework[br]of this millennial generation, 0:14:07.794,0:14:08.869 the next generation, 0:14:08.875,0:14:11.287 but, in fact, everything[br]that the millennials want, 0:14:11.302,0:14:13.740 be the center of the story,[br]consume more content, 0:14:13.754,0:14:15.828 feel they're making progress, 0:14:15.834,0:14:18.080 understand how your thing[br]fits into their world 0:14:18.084,0:14:19.760 and be viscerally connected to it, 0:14:19.760,0:14:21.999 that's stuff that people of all ages want. 0:14:21.999,0:14:24.364 You don't have to be 24[br]to want those things. 0:14:24.367,0:14:26.100 It just so happens, if you're 24, 0:14:26.110,0:14:29.878 because you played a bunch of games,[br]you expect those things. 0:14:29.898,0:14:32.959 But it's also true that if you're 45,[br]you still want challenging, 0:14:32.964,0:14:34.717 you still want the content you want, 0:14:34.720,0:14:38.435 you still want to feel connected[br]to the story and be able to do more. 0:14:38.448,0:14:39.802 It shouldn't surprise you, 0:14:39.827,0:14:43.790 the single biggest game playing[br]demographic in the world is women over 40. 0:14:43.790,0:14:45.213 It's true. 0:14:45.235,0:14:46.631 If you text my mom right now, 0:14:46.640,0:14:49.231 and you're like: "Hey Gabe's mom,[br]what are you doing?" 0:14:49.242,0:14:50.792 She'd be, like, "Candy Crush." 0:14:50.816,0:14:52.234 (Laughter) 0:14:52.431,0:14:55.072 Okay? That's this demographic! 0:14:55.083,0:14:56.998 So, if you're not concerned 0:14:57.003,0:15:01.115 [about] the future of the live media[br]consumption industry, 0:15:01.129,0:15:03.005 you've got twenty years to go, 0:15:03.005,0:15:04.921 let me be the one to tell you don't. 0:15:04.935,0:15:07.670 So, in closing, I just want to say, 0:15:07.681,0:15:10.459 I feel like we are[br]at this important inflection point. 0:15:10.489,0:15:12.955 We're at a moment in time[br]in live performance, 0:15:12.961,0:15:14.659 in the creation of content. 0:15:14.677,0:15:16.889 We've been doing[br]the same thing the same way 0:15:16.889,0:15:19.585 for literally thousands[br]of years, more or less. 0:15:19.607,0:15:22.005 And as many the other speakers[br]have told you today, 0:15:22.009,0:15:24.942 lots of technological advances[br]are happening on the periphery. 0:15:24.951,0:15:28.587 We can use lots of different techniques,[br]incorporate lots of different ideas, 0:15:28.590,0:15:31.487 to make live performance[br]and our connection with the audience 0:15:31.490,0:15:32.865 deeper and more meaningful. 0:15:32.869,0:15:36.860 Along the way though, we're going to need[br]to adapt our entire concepts 0:15:36.860,0:15:41.079 to think about things[br]using the new and improved brains 0:15:41.079,0:15:42.523 of the next generation. 0:15:42.533,0:15:45.999 And gamification is the platform[br]we'll use to make that happen. 0:15:46.008,0:15:47.137 Thank you. 0:15:47.137,0:15:49.137 (Applause)