[Script Info] Title: [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 0,0:00:02.53,0:00:07.00,Default,,0000,0000,0000,,Super Mario Maker 2 came out just a few days\Nago. Dialogue: 0,0:00:07.00,0:00:11.65,Default,,0000,0000,0000,,This game lets you try your hand at level\Ndesign, by giving you the tools to make your Dialogue: 0,0:00:11.65,0:00:13.92,Default,,0000,0000,0000,,own Mario stages. Dialogue: 0,0:00:13.92,0:00:19.13,Default,,0000,0000,0000,,And then you can upload your courses to the\Nweb, and see what randos online think of your Dialogue: 0,0:00:19.13,0:00:20.26,Default,,0000,0000,0000,,design skills. Dialogue: 0,0:00:20.26,0:00:25.58,Default,,0000,0000,0000,,The game gives you all the tools you need\Nto make auto-scrolling levels, boss battles, Dialogue: 0,0:00:25.58,0:00:27.98,Default,,0000,0000,0000,,crazy puzzles, silly jokes, and more. Dialogue: 0,0:00:27.98,0:00:33.09,Default,,0000,0000,0000,,But when you first open “make mode”, you’re\Nalmost certainly going to be asking yourself Dialogue: 0,0:00:33.09,0:00:36.90,Default,,0000,0000,0000,,the question: “uhh, where do I even begin?” Dialogue: 0,0:00:36.90,0:00:42.10,Default,,0000,0000,0000,,So I thought I’d put together a tutorial\Nthat can help you get your first level made Dialogue: 0,0:00:42.11,0:00:43.11,Default,,0000,0000,0000,,and published. Dialogue: 0,0:00:43.11,0:00:48.66,Default,,0000,0000,0000,,And it should hopefully be a legitimately\Ngood, Mario-style level, and not just your Dialogue: 0,0:00:48.66,0:00:53.98,Default,,0000,0000,0000,,name written in coins, a bunch of pipes that\Nshower you with cash, or twenty eight goombas Dialogue: 0,0:00:53.98,0:00:55.24,Default,,0000,0000,0000,,on a seesaw. Dialogue: 0,0:00:55.24,0:01:00.17,Default,,0000,0000,0000,,And then, once you’ve cleared that hurdle\Nand made your first stage, you’ll have a Dialogue: 0,0:01:00.17,0:01:05.01,Default,,0000,0000,0000,,better understanding of what works and what\Ndoesn’t, you’ll know more tricks you can Dialogue: 0,0:01:05.01,0:01:09.46,Default,,0000,0000,0000,,employ, you’ll have tried most of the game’s\Ntools, and you’ll be well on your way to Dialogue: 0,0:01:09.46,0:01:15.40,Default,,0000,0000,0000,,making an amazing stage, getting hired by\NNintendo, and looking for apartments in Kyoto Dialogue: 0,0:01:15.40,0:01:16.40,Default,,0000,0000,0000,,by the end of the week. Dialogue: 0,0:01:16.40,0:01:19.38,Default,,0000,0000,0000,,Sound good? Then let’s get started. Dialogue: 0,0:01:19.38,0:01:24.10,Default,,0000,0000,0000,,Step One. Choose a main mechanic. Dialogue: 0,0:01:24.12,0:01:29.05,Default,,0000,0000,0000,,One of the biggest mistakes you can make in\NMario Maker 2, is to just fill your level Dialogue: 0,0:01:29.05,0:01:31.96,Default,,0000,0000,0000,,with every single object in the tool box. Dialogue: 0,0:01:31.96,0:01:37.85,Default,,0000,0000,0000,,You know, put a giant spike column here, throw\Nin a few bumpers there, mix in a couple see Dialogue: 0,0:01:37.85,0:01:41.99,Default,,0000,0000,0000,,saws, and finish off with a gauntlet of Banzai\Nbills. Dialogue: 0,0:01:41.99,0:01:46.84,Default,,0000,0000,0000,,These levels are often completely unfocused\Nand, critically, they don’t have enough Dialogue: 0,0:01:46.84,0:01:51.70,Default,,0000,0000,0000,,time to introduce each idea or explore it\Nto its full extent. Dialogue: 0,0:01:51.70,0:01:57.54,Default,,0000,0000,0000,,So instead, look through the toolbox and find\Njust one mechanic that you can use as your Dialogue: 0,0:01:57.54,0:02:00.29,Default,,0000,0000,0000,,central theme for the stage. Dialogue: 0,0:02:00.29,0:02:02.09,Default,,0000,0000,0000,,Perhaps it’s a note block. Dialogue: 0,0:02:02.09,0:02:03.17,Default,,0000,0000,0000,,Or a trampoline. Dialogue: 0,0:02:03.17,0:02:05.64,Default,,0000,0000,0000,,Or on/off switches. Dialogue: 0,0:02:05.64,0:02:06.89,Default,,0000,0000,0000,,Or the snake block. Dialogue: 0,0:02:06.89,0:02:11.01,Default,,0000,0000,0000,,This doesn’t mean that you can’t use any\Nother items in your level: it just gives us Dialogue: 0,0:02:11.01,0:02:13.94,Default,,0000,0000,0000,,a strong foundation to build on. Dialogue: 0,0:02:13.94,0:02:18.17,Default,,0000,0000,0000,,For this stage I’m making, I’m going to\Ncheck out these swinging claws. Dialogue: 0,0:02:18.17,0:02:19.70,Default,,0000,0000,0000,,They look like fun. Dialogue: 0,0:02:19.70,0:02:23.46,Default,,0000,0000,0000,,Step Two. Consider every evolution. Dialogue: 0,0:02:23.46,0:02:29.63,Default,,0000,0000,0000,,The next step is to think about how this one\Nmechanic could be made more interesting or difficult. Dialogue: 0,0:02:29.63,0:02:34.63,Default,,0000,0000,0000,,So the most basic way to present this swinging\Nclaw is to have one in the middle of a large Dialogue: 0,0:02:34.63,0:02:40.22,Default,,0000,0000,0000,,gap: and then have Mario jump into the claw,\Nswing over, and jump out to the other side. Dialogue: 0,0:02:40.22,0:02:43.21,Default,,0000,0000,0000,,But perhaps we could have multiple\Nclaws in the gap. Dialogue: 0,0:02:43.21,0:02:45.02,Default,,0000,0000,0000,,Maybe at different heights. Dialogue: 0,0:02:45.02,0:02:47.73,Default,,0000,0000,0000,,Perhaps put a platform to jump over in the\Nmiddle of them. Dialogue: 0,0:02:47.73,0:02:50.06,Default,,0000,0000,0000,,Or a floating enemy. And so on. Dialogue: 0,0:02:50.06,0:02:54.94,Default,,0000,0000,0000,,We’re trying to find ways of saying “okay,\Nso you know how to deal with this mechanic: Dialogue: 0,0:02:54.94,0:02:58.46,Default,,0000,0000,0000,,but how do you fare when I do this?” Dialogue: 0,0:02:58.46,0:03:02.41,Default,,0000,0000,0000,,Some twists will be boring, some will be way\Ntoo hard. Dialogue: 0,0:03:02.41,0:03:06.91,Default,,0000,0000,0000,,So make these different permutations in a\Ntest bed yourself, and find out which ones Dialogue: 0,0:03:06.91,0:03:08.68,Default,,0000,0000,0000,,provide the best experience. Dialogue: 0,0:03:08.68,0:03:13.17,Default,,0000,0000,0000,,Step Three. Introduce the mechanic. Dialogue: 0,0:03:13.17,0:03:16.50,Default,,0000,0000,0000,,Okay, so let’s get building the actual level. Dialogue: 0,0:03:16.50,0:03:19.88,Default,,0000,0000,0000,,The first step should always be to introduce\Nthe mechanic to the Dialogue: 0,0:03:19.88,0:03:22.66,Default,,0000,0000,0000,,player in a safe and controlled manner. Dialogue: 0,0:03:22.66,0:03:27.30,Default,,0000,0000,0000,,So while the stage will generally involve\Nswinging over perilous, insta-death, bottomless Dialogue: 0,0:03:27.31,0:03:31.74,Default,,0000,0000,0000,,pits - for the very first instance of these\Nclaws, we’re going to give Mario the chance Dialogue: 0,0:03:31.74,0:03:34.84,Default,,0000,0000,0000,,to fall onto safe ground, and try again. Dialogue: 0,0:03:34.84,0:03:38.75,Default,,0000,0000,0000,,But it’s important to make sure that the\Nplayer can’t just cheat their way across. Dialogue: 0,0:03:38.75,0:03:44.09,Default,,0000,0000,0000,,They have to prove that they’ve used and\Nunderstood the mechanic before they can move on. Dialogue: 0,0:03:44.09,0:03:49.18,Default,,0000,0000,0000,,So I’m going raise the wall, and raise the\Nclaw, to force Mario into the claw’s grip. Dialogue: 0,0:03:49.18,0:03:53.74,Default,,0000,0000,0000,,Step Four. Ramp up the challenge. Dialogue: 0,0:03:53.74,0:03:55.98,Default,,0000,0000,0000,,Remember those evolutions we explored earlier? Dialogue: 0,0:03:55.98,0:03:58.13,Default,,0000,0000,0000,,It’s now time to bring them in. Dialogue: 0,0:03:58.13,0:04:01.72,Default,,0000,0000,0000,,Or, at least, the four or five best ones. Dialogue: 0,0:04:01.72,0:04:06.06,Default,,0000,0000,0000,,So after mastering the mechanic in its most\Nbasic form, the player will now have to Dialogue: 0,0:04:06.06,0:04:10.57,Default,,0000,0000,0000,,contend with all sorts of extra challenges,\Ntwists, and complexities. Dialogue: 0,0:04:10.57,0:04:16.30,Default,,0000,0000,0000,,Ideally, the mechanics should ramp up in challenge\Nquite smoothly, with a gentle difficulty curve. Dialogue: 0,0:04:16.30,0:04:20.83,Default,,0000,0000,0000,,It’s not always possible to get a perfect\Nhierarchy of challenge in these things, but Dialogue: 0,0:04:20.83,0:04:25.93,Default,,0000,0000,0000,,something that definitely makes things harder\Nis when the obstacle extends beyond the camera. Dialogue: 0,0:04:25.93,0:04:30.00,Default,,0000,0000,0000,,This means the player can’t get a good look\Nat what’s to come and plan their movement: Dialogue: 0,0:04:30.00,0:04:34.03,Default,,0000,0000,0000,,and instead has to play reactively to whatever\Ndangers crop up. Dialogue: 0,0:04:34.03,0:04:36.50,Default,,0000,0000,0000,,Leave those for the end of this section. Dialogue: 0,0:04:36.50,0:04:39.82,Default,,0000,0000,0000,,Oh, and make sure you give the player time to rest. Dialogue: 0,0:04:39.82,0:04:45.06,Default,,0000,0000,0000,,Don’t just jump from one challenge to another,\Nbut create moments of downtime. Dialogue: 0,0:04:45.06,0:04:50.11,Default,,0000,0000,0000,,This provides moments to take a rest, and\Ngives the level a modulated pace of tension Dialogue: 0,0:04:50.11,0:04:55.86,Default,,0000,0000,0000,,and release that is way more fun to play than\Njust constant non-stop action. Dialogue: 0,0:04:55.86,0:04:59.69,Default,,0000,0000,0000,,Step Five. Find combinatorial mechanics. Dialogue: 0,0:04:59.69,0:05:03.88,Default,,0000,0000,0000,,Okay, so now the level has a main mechanic\Nand it ramps up neatly. Dialogue: 0,0:05:03.88,0:05:07.07,Default,,0000,0000,0000,,Sweet. That’s the first half sorted. Dialogue: 0,0:05:07.07,0:05:09.54,Default,,0000,0000,0000,,Chuck down a checkpoint, and let’s move\Non. Dialogue: 0,0:05:09.54,0:05:15.96,Default,,0000,0000,0000,,Now, the goal is to find other parts in the\Ntoolbox that combine well with your primary mechanic. Dialogue: 0,0:05:16.00,0:05:20.34,Default,,0000,0000,0000,,With the swinging claw, I found that you can\Nput it on one of these tracks. Dialogue: 0,0:05:20.34,0:05:24.52,Default,,0000,0000,0000,,And from there, you can have the tracks fork\Noff into two lines - which is controlled by Dialogue: 0,0:05:24.52,0:05:26.17,Default,,0000,0000,0000,,an on/off switch. Dialogue: 0,0:05:26.17,0:05:30.44,Default,,0000,0000,0000,,You can also have the claw drop off the end\Nof a track, and then automatically latch onto Dialogue: 0,0:05:30.44,0:05:33.02,Default,,0000,0000,0000,,a track that runs below. Dialogue: 0,0:05:33.02,0:05:37.42,Default,,0000,0000,0000,,Swinging claws can also hold things other\Nthan Mario, such as trampolines, enemies, Dialogue: 0,0:05:37.42,0:05:39.15,Default,,0000,0000,0000,,and exploding bombs. Dialogue: 0,0:05:39.15,0:05:43.33,Default,,0000,0000,0000,,Perhaps you could chuck a bomb into the claw\Nand have it blow through a wall, so Mario Dialogue: 0,0:05:43.33,0:05:44.92,Default,,0000,0000,0000,,can make progress. Dialogue: 0,0:05:44.92,0:05:48.44,Default,,0000,0000,0000,,What happens if a bullet bill fires into a\Nclaw? Dialogue: 0,0:05:48.44,0:05:50.46,Default,,0000,0000,0000,,Hm, interesting. Dialogue: 0,0:05:50.46,0:05:54.02,Default,,0000,0000,0000,,This is all about experimentation and playing\Naround. Dialogue: 0,0:05:54.02,0:05:58.36,Default,,0000,0000,0000,,Just like how Jonathan Blow made levels for\NBraid by playing around with the game’s Dialogue: 0,0:05:58.36,0:06:03.54,Default,,0000,0000,0000,,basic ruleset and hunting for interesting\Nconsequences, you too are trying to find surprising Dialogue: 0,0:06:03.54,0:06:08.30,Default,,0000,0000,0000,,outcomes of combining Mario Maker’s parts. Dialogue: 0,0:06:08.30,0:06:13.83,Default,,0000,0000,0000,,Step Six. Create the second half. Dialogue: 0,0:06:13.83,0:06:17.98,Default,,0000,0000,0000,,So now the player has shown that they have\Nmastered the basic mechanic, we can use these Dialogue: 0,0:06:17.98,0:06:23.30,Default,,0000,0000,0000,,combinatorial set-ups to make the second half\Nof the stage even more interesting. Dialogue: 0,0:06:23.30,0:06:27.57,Default,,0000,0000,0000,,The process is largely the same: we want to\Nstart by giving the player a chance to explore Dialogue: 0,0:06:27.57,0:06:29.82,Default,,0000,0000,0000,,this idea in a safe environment. Dialogue: 0,0:06:29.82,0:06:32.73,Default,,0000,0000,0000,,And then ramp up in complexity throughout\Nthe stage. Dialogue: 0,0:06:32.73,0:06:36.08,Default,,0000,0000,0000,,So I’m gonna start with the claw on a simple\Ntrack. Dialogue: 0,0:06:36.08,0:06:38.01,Default,,0000,0000,0000,,But then have multiple tracks at different\Nheights. Dialogue: 0,0:06:38.01,0:06:40.70,Default,,0000,0000,0000,,And introduce ideas from there. Dialogue: 0,0:06:40.70,0:06:43.45,Default,,0000,0000,0000,,Sometimes an idea just won’t come together. Dialogue: 0,0:06:43.45,0:06:48.35,Default,,0000,0000,0000,,I had this mad plan to have it so a claw picked\Nup a bob-omb, and then you have to hit the Dialogue: 0,0:06:48.35,0:06:52.37,Default,,0000,0000,0000,,on/off switch at the right time to make the\Nclaw fall down to the track below and carry Dialogue: 0,0:06:52.37,0:06:55.19,Default,,0000,0000,0000,,the bob-omb to a wall so it can blow a hole\Nthrough. Dialogue: 0,0:06:55.19,0:07:00.21,Default,,0000,0000,0000,,But with the timing, the camera, the way the\Nclaw drops stuff when Mario is underneath Dialogue: 0,0:07:00.21,0:07:01.75,Default,,0000,0000,0000,,- it just didn’t quite work. Dialogue: 0,0:07:01.75,0:07:06.27,Default,,0000,0000,0000,,Don’t be afraid to kill your best ideas\Nif they’re being uncooperative. Dialogue: 0,0:07:06.27,0:07:08.26,Default,,0000,0000,0000,,Or change them substantially. Dialogue: 0,0:07:08.26,0:07:12.66,Default,,0000,0000,0000,,The end goal is often a good chance to make\None final test. Dialogue: 0,0:07:12.66,0:07:17.11,Default,,0000,0000,0000,,Most of the Mario Maker game styles have a\Nflagpole, or similar, which rewards the player Dialogue: 0,0:07:17.11,0:07:19.77,Default,,0000,0000,0000,,with more points if they touch the top. Dialogue: 0,0:07:19.77,0:07:25.22,Default,,0000,0000,0000,,So you can make a really difficult final platforming\Npuzzle to get to the top and reward your best Dialogue: 0,0:07:25.22,0:07:30.14,Default,,0000,0000,0000,,players: while those who can’t hit those\Nhighs can just touch the bottom of the goal. Dialogue: 0,0:07:30.14,0:07:34.75,Default,,0000,0000,0000,,Another idea worth considering, is to go back\Nto the first half of the level and drop in Dialogue: 0,0:07:34.75,0:07:37.18,Default,,0000,0000,0000,,small clues and hints of what’s to come. Dialogue: 0,0:07:37.18,0:07:41.54,Default,,0000,0000,0000,,It makes the latter half feel more cohesive\Nto the level as a whole, and can also be used Dialogue: 0,0:07:41.54,0:07:43.47,Default,,0000,0000,0000,,to avoid surprises. Dialogue: 0,0:07:43.47,0:07:47.79,Default,,0000,0000,0000,,So in the first half, I introduce the on/off\Nblock, which should help players know what Dialogue: 0,0:07:47.79,0:07:51.60,Default,,0000,0000,0000,,to do when they come across the same block\Nat the end of the level. Dialogue: 0,0:07:51.60,0:07:55.70,Default,,0000,0000,0000,,Step Seven. Add in enemies and items. Dialogue: 0,0:07:55.70,0:08:00.50,Default,,0000,0000,0000,,A Mario level is never just an endless gauntlet\Nof platforming mechanics. Dialogue: 0,0:08:00.51,0:08:05.07,Default,,0000,0000,0000,,There are also enemy encounters, which can\Nbe used to ramp up complexity, or provide Dialogue: 0,0:08:05.07,0:08:06.69,Default,,0000,0000,0000,,a change of pace. Dialogue: 0,0:08:06.69,0:08:10.49,Default,,0000,0000,0000,,But, as with everything in game design: less is\Nmore. Dialogue: 0,0:08:10.49,0:08:14.96,Default,,0000,0000,0000,,Sprinkle in a few enemies, rather than filling\Nthe screen with bullet bills and goombas and Dialogue: 0,0:08:14.96,0:08:15.96,Default,,0000,0000,0000,,bob-ombs. Dialogue: 0,0:08:15.96,0:08:20.87,Default,,0000,0000,0000,,And don’t forget items, like coins and 1-up\Nmushrooms, which can be used to show players Dialogue: 0,0:08:20.87,0:08:22.04,Default,,0000,0000,0000,,the way to go. Dialogue: 0,0:08:22.04,0:08:26.74,Default,,0000,0000,0000,,Items are a good way to reward the most skilled,\Nor reckless players. Dialogue: 0,0:08:26.74,0:08:31.61,Default,,0000,0000,0000,,Make getting from the start to the finish\Na relatively easy-going experience: but then Dialogue: 0,0:08:31.61,0:08:37.46,Default,,0000,0000,0000,,add in extra coins and pick-ups in areas that\Nrequire more skill to reach. Dialogue: 0,0:08:37.46,0:08:42.36,Default,,0000,0000,0000,,Step Eight. Playtest and bugfix Dialogue: 0,0:08:42.36,0:08:47.18,Default,,0000,0000,0000,,Don’t wait until your level is available\Nto the world online, to get your stage in Dialogue: 0,0:08:47.18,0:08:48.44,Default,,0000,0000,0000,,front of people. Dialogue: 0,0:08:48.44,0:08:53.02,Default,,0000,0000,0000,,You know your level inside and out: you’ve\Nbeen working on it for hours, after all, and Dialogue: 0,0:08:53.02,0:08:55.48,Default,,0000,0000,0000,,you know every single pixel, like the back\Nof your hand. Dialogue: 0,0:08:55.48,0:09:01.42,Default,,0000,0000,0000,,But someone who plays the stage for the very\Nfirst time could easily be confused, lost, Dialogue: 0,0:09:01.42,0:09:04.08,Default,,0000,0000,0000,,or find the stage way too demanding. Dialogue: 0,0:09:04.08,0:09:09.51,Default,,0000,0000,0000,,So get your friends, your mum, your brother,\Nand their friends to try your stage first. Dialogue: 0,0:09:09.51,0:09:14.06,Default,,0000,0000,0000,,Watch what they do, ask them for their feedback,\Nand make changes to your stage. Dialogue: 0,0:09:14.06,0:09:18.96,Default,,0000,0000,0000,,You can also playtest your own level by purposefully\Ntrying to break the game. Dialogue: 0,0:09:18.96,0:09:23.69,Default,,0000,0000,0000,,If you can bypass a lot of your challenges\Nand ignore all of your hard-work, then you Dialogue: 0,0:09:23.69,0:09:26.68,Default,,0000,0000,0000,,might need to add in some extra parts to block\Naccess. Dialogue: 0,0:09:26.68,0:09:30.23,Default,,0000,0000,0000,,Here are three things you always need to check: Dialogue: 0,0:09:30.23,0:09:35.22,Default,,0000,0000,0000,,First: Make sure that Mario can’t simply\Nsail over your obstacles entirely, with his Dialogue: 0,0:09:35.22,0:09:37.39,Default,,0000,0000,0000,,utterly massive jump. Dialogue: 0,0:09:37.39,0:09:41.98,Default,,0000,0000,0000,,You might need to stretch out gaps and add\Nin blocks and slopes to stop this from happening. Dialogue: 0,0:09:41.98,0:09:47.75,Default,,0000,0000,0000,,Second: While you, as a Mario expert, probably\Nalways run at full speed through your levels Dialogue: 0,0:09:47.75,0:09:50.46,Default,,0000,0000,0000,,- many newbie players won’t. Dialogue: 0,0:09:50.46,0:09:54.96,Default,,0000,0000,0000,,So make sure your stage can be completed at\NMario’s normal speed, by forcing yourself Dialogue: 0,0:09:54.96,0:09:58.80,Default,,0000,0000,0000,,to play through your stage without touching\Nthe run button at all. Dialogue: 0,0:09:58.80,0:10:02.74,Default,,0000,0000,0000,,Third: What happens if you don’t get something\Nright first time? Dialogue: 0,0:10:02.74,0:10:07.34,Default,,0000,0000,0000,,Imagine a jump like this, where you bounce\Non a Koopa to clear a gap. Dialogue: 0,0:10:07.34,0:10:12.55,Default,,0000,0000,0000,,That’s cool if you make the gap, but what\Nif you don’t and end up killing the Koopa? Dialogue: 0,0:10:12.55,0:10:15.02,Default,,0000,0000,0000,,The level is now impossible to finish. Dialogue: 0,0:10:15.02,0:10:17.28,Default,,0000,0000,0000,,That’s just bad design. Dialogue: 0,0:10:17.28,0:10:22.16,Default,,0000,0000,0000,,There are some easy ways to fix this, though,\Nsuch as having enemies, p-blocks, trampolines, Dialogue: 0,0:10:22.16,0:10:25.22,Default,,0000,0000,0000,,and so on, infinitely pop out of pipes. Dialogue: 0,0:10:25.22,0:10:31.06,Default,,0000,0000,0000,,Or just using indestructible stage elements\Nlike, in this case, a note block. Dialogue: 0,0:10:31.06,0:10:34.30,Default,,0000,0000,0000,,Step Nine. Do your research Dialogue: 0,0:10:34.30,0:10:39.36,Default,,0000,0000,0000,,Now you’re in a level-making mood, this\Nis the perfect time to boot up your favourite Dialogue: 0,0:10:39.37,0:10:41.81,Default,,0000,0000,0000,,Mario games and play through some stages. Dialogue: 0,0:10:41.81,0:10:46.59,Default,,0000,0000,0000,,You’ll no longer just be a passive player:\Nbut you’ll be actively looking for level-making Dialogue: 0,0:10:46.59,0:10:48.18,Default,,0000,0000,0000,,tips and strategies. Dialogue: 0,0:10:48.18,0:10:53.81,Default,,0000,0000,0000,,So look at how Nintendo introduces, evolves,\Nand twists its ideas across each level. Dialogue: 0,0:10:53.81,0:10:56.43,Default,,0000,0000,0000,,Consider the placement of enemies and items. Dialogue: 0,0:10:56.43,0:10:59.89,Default,,0000,0000,0000,,Look at how it paces each stage with moments\Nof action, and moments of rest. Dialogue: 0,0:10:59.89,0:11:02.33,Default,,0000,0000,0000,,There’s no need to stop at Mario, mind you. Dialogue: 0,0:11:02.33,0:11:05.80,Default,,0000,0000,0000,,As I’ve shown on Game Maker’s Toolkit,\Nthere’s plenty to learn from games like Dialogue: 0,0:11:05.80,0:11:10.73,Default,,0000,0000,0000,,Mega Man and Rayman, and games I’ve yet\Nto cover like Celeste and Shovel Knight. Dialogue: 0,0:11:10.73,0:11:15.67,Default,,0000,0000,0000,,Mario will be the most useful because Mario\NMaker, obviously, has the same mechanics and Dialogue: 0,0:11:15.67,0:11:20.92,Default,,0000,0000,0000,,player physics, but good level design is good\Nlevel design, and is almost always universally Dialogue: 0,0:11:20.92,0:11:22.44,Default,,0000,0000,0000,,applicable. Dialogue: 0,0:11:22.44,0:11:27.15,Default,,0000,0000,0000,,So replay these games with a more analytical\Neye, and see if theres anything you can learn Dialogue: 0,0:11:27.15,0:11:30.28,Default,,0000,0000,0000,,to make your own course even better. Dialogue: 0,0:11:30.28,0:11:34.24,Default,,0000,0000,0000,,Step Ten. Start again Dialogue: 0,0:11:34.24,0:11:39.37,Default,,0000,0000,0000,,Okay, so now you’ve made your first stage\Nyou’re ready to try new things. Dialogue: 0,0:11:39.37,0:11:44.26,Default,,0000,0000,0000,,You could repeat this tutorial with a different\Nmechanic, or flex your creative muscles and Dialogue: 0,0:11:44.26,0:11:46.37,Default,,0000,0000,0000,,see what else you can produce. Dialogue: 0,0:11:46.37,0:11:50.52,Default,,0000,0000,0000,,Perhaps you want to be more like Donkey Kong\NCountry: Tropical Freeze, and explore multiple Dialogue: 0,0:11:50.52,0:11:52.81,Default,,0000,0000,0000,,mechanics throughout your stage. Dialogue: 0,0:11:52.81,0:11:56.68,Default,,0000,0000,0000,,Perhaps you want to try the weirdo twists\Nyou get when you enter night mode, toy with Dialogue: 0,0:11:56.68,0:12:01.37,Default,,0000,0000,0000,,the water levels in the forest and castle\Ntheme, or change the clear condition. Dialogue: 0,0:12:01.37,0:12:06.64,Default,,0000,0000,0000,,Or maybe you want to build a level around\Na thematic concept, or a Mario skill, rather Dialogue: 0,0:12:06.64,0:12:08.54,Default,,0000,0000,0000,,than strictly around a mechanic. Dialogue: 0,0:12:08.54,0:12:13.33,Default,,0000,0000,0000,,It’s all up to you, now - but hopefully\Nthese basic tips will prove useful no matter Dialogue: 0,0:12:13.33,0:12:15.02,Default,,0000,0000,0000,,what you make. Dialogue: 0,0:12:15.02,0:12:20.10,Default,,0000,0000,0000,,Introducing mechanics, proper pacing, adding\Nsurprising twists, and rewarding skill - these Dialogue: 0,0:12:20.10,0:12:23.26,Default,,0000,0000,0000,,are all things that every good level design\Nwill include. Dialogue: 0,0:12:23.26,0:12:28.32,Default,,0000,0000,0000,,So, make some cool stuff and leave your level\Ncodes in the comments below. Dialogue: 0,0:12:28.32,0:12:34.99,Default,,0000,0000,0000,,I’ll play as many stages as I can next week\N- on July 10th at 7PM BST, on a livestream Dialogue: 0,0:12:34.99,0:12:36.74,Default,,0000,0000,0000,,here on YouTube. Dialogue: 0,0:12:36.74,0:12:40.96,Default,,0000,0000,0000,,You guys and gals can help me out by playing\Nlevels in the comments and giving a thumbs Dialogue: 0,0:12:40.96,0:12:42.82,Default,,0000,0000,0000,,up to the ones you like best. Dialogue: 0,0:12:42.82,0:12:44.55,Default,,0000,0000,0000,,Thanks for watching and happy building!