1 00:00:00,672 --> 00:00:03,597 This is Pleurobot. 2 00:00:03,597 --> 00:00:07,127 Pleurobot is a robot that we designed to closely mimic a salamander species 3 00:00:07,127 --> 00:00:09,124 called ?? 4 00:00:09,124 --> 00:00:11,492 Pleurobot can walk, as you can see here, 5 00:00:11,492 --> 00:00:14,301 and as you'll see later, it can also swim. 6 00:00:14,301 --> 00:00:16,948 So you might ask, why did we design this robot? 7 00:00:16,948 --> 00:00:21,639 And in fact, this robot has been designed as a scientific tool for neuroscience. 8 00:00:21,639 --> 00:00:24,100 Indeed, we designed it together with neurobiologists 9 00:00:24,100 --> 00:00:25,981 to understand how animals move, 10 00:00:25,981 --> 00:00:29,533 and especially how the spinal cord controls locomotion. 11 00:00:29,533 --> 00:00:31,739 But the more I work in biorobotics, 12 00:00:31,739 --> 00:00:34,177 the more I'm really impressed by animal locomotion. 13 00:00:34,177 --> 00:00:38,449 If you think of a dolphin swimming or a cat running or jumping around, 14 00:00:38,449 --> 00:00:40,492 or even us as humans, 15 00:00:40,492 --> 00:00:41,978 when you go jogging or play tennis, 16 00:00:41,978 --> 00:00:44,091 we do amazing things. 17 00:00:44,091 --> 00:00:47,806 And in fact, our nervous system solves a very, very complex control problem. 18 00:00:47,806 --> 00:00:51,119 It has to coordinate more or less 200 muscles perfectly, 19 00:00:51,374 --> 00:00:55,809 because if the coordination is bad, we fall over or we do bad locomotion. 20 00:00:55,809 --> 00:00:59,454 And my goal is to understand how this works. 21 00:00:59,454 --> 00:01:02,705 There are four main components behind animal locomotion. 22 00:01:02,705 --> 00:01:04,957 The first component is just the body, 23 00:01:04,957 --> 00:01:08,486 and in fact we should never underestimate what extent the biomechanics 24 00:01:08,486 --> 00:01:10,901 already simplify locomotion in animals. 25 00:01:10,901 --> 00:01:12,480 Then you have the spinal cord, 26 00:01:12,480 --> 00:01:14,523 and in the spinal cord you find reflexes, 27 00:01:14,523 --> 00:01:18,029 like multiple reflexes that create a sensory motor coordination loop 28 00:01:18,029 --> 00:01:22,162 between neural activity in the spinal cord and mechanical activity. 29 00:01:22,162 --> 00:01:24,925 A third component are central pattern generators. 30 00:01:24,925 --> 00:01:29,012 These are very interesting circuits in the spinal cord of vertebrate animals 31 00:01:29,012 --> 00:01:33,400 that can generate, by themselves, very coordinated rhythmic patterns of activity 32 00:01:33,400 --> 00:01:35,978 while receiving only very simple input signals. 33 00:01:35,978 --> 00:01:38,601 And these input signals come from descending modulation 34 00:01:38,601 --> 00:01:41,434 from higher parts of the brain, from the motor cortex, the cerebellum, 35 00:01:41,434 --> 00:01:45,196 the basal ganglia, will all modulate activity of the spinal cord 36 00:01:45,196 --> 00:01:46,658 while we do locomotion. 37 00:01:46,658 --> 00:01:49,654 But what's interesting is to what extent just a low level component, 38 00:01:49,654 --> 00:01:52,289 the spinal cord, together with the body, already solves a big part 39 00:01:52,289 --> 00:01:53,632 of the locomotion problem, 40 00:01:53,632 --> 00:01:57,222 and you probably know it by the fact that you can cut the head of the chicken, 41 00:01:57,222 --> 00:01:58,663 it can still run for a while, 42 00:01:58,663 --> 00:02:00,961 showing that just the lower part, spinal cord and body, 43 00:02:00,961 --> 00:02:03,492 already solves a big part of locomotion. 44 00:02:03,492 --> 00:02:06,116 Now, understanding how this works is very complex, 45 00:02:06,116 --> 00:02:07,416 because first of all, 46 00:02:07,416 --> 00:02:09,831 recording activity in the spinal cord is very difficult. 47 00:02:09,831 --> 00:02:12,710 It's much easier to implant electrodes in the motor cortex 48 00:02:12,710 --> 00:02:15,659 than in the spinal cord, because it's protected by the vertebrae. 49 00:02:15,659 --> 00:02:17,540 Especially in humans, it's very hard to do. 50 00:02:17,540 --> 00:02:21,162 A second difficulty is that locomotion is really due to a very complex 51 00:02:21,162 --> 00:02:24,436 and very dynamic interaction between these four components. 52 00:02:24,436 --> 00:02:28,011 So it's very hard to find out what's the role of each over time. 53 00:02:28,011 --> 00:02:32,655 This is where biorobots like Pleurobot and mathematical models 54 00:02:32,655 --> 00:02:34,559 can really help. 55 00:02:34,559 --> 00:02:36,951 So what's biorobotics? 56 00:02:36,951 --> 00:02:38,994 Biorobotics is a very active field of research in robotics 57 00:02:38,994 --> 00:02:42,802 where people want to take inspiration from animals to make robots 58 00:02:42,802 --> 00:02:44,567 to go outdoors, 59 00:02:44,567 --> 00:02:47,353 like service robots or search-and-rescue robots 60 00:02:47,353 --> 00:02:48,885 or field robots, 61 00:02:48,885 --> 00:02:51,138 and the big goal here is to take inspiration from animals 62 00:02:51,138 --> 00:02:53,483 to make robotics that can handle complex terrain -- 63 00:02:53,483 --> 00:02:55,572 stairs, mountains, forests, 64 00:02:55,572 --> 00:02:57,616 places where robots still have difficulties 65 00:02:57,616 --> 00:02:59,891 and where animals can do a much better job. 66 00:02:59,891 --> 00:03:02,468 The robot can be a wonderful scientific tool as well. 67 00:03:02,468 --> 00:03:04,581 There are some very nice projects where robots are used 68 00:03:04,581 --> 00:03:08,947 like a scientific tool for neuroscience, for biomechanics, or for ?? dynamics. 69 00:03:08,947 --> 00:03:11,617 And this is exactly the purpose of Pleurobot. 70 00:03:11,617 --> 00:03:14,473 So what we do in my lab is to collaborate with neurobiologists 71 00:03:14,473 --> 00:03:18,048 like Jean-Marie Cabelguen, a neurobiologist in Bordeaux in France, 72 00:03:18,048 --> 00:03:22,344 and we want to make spinal cord models and validate them on robots. 73 00:03:22,344 --> 00:03:23,992 And here we want to start simple. 74 00:03:23,992 --> 00:03:26,036 So it's good to start with simple animals 75 00:03:26,036 --> 00:03:28,404 like lampreys, which are very primitive fish, 76 00:03:28,404 --> 00:03:30,796 and then gradually go toward more complex locomotion, 77 00:03:30,796 --> 00:03:32,235 like in salamanders, 78 00:03:32,235 --> 00:03:34,046 but also in cats and in humans, 79 00:03:34,046 --> 00:03:35,718 in mammals. 80 00:03:35,718 --> 00:03:37,877 And here, a robot becomes an interesting tool 81 00:03:37,877 --> 00:03:39,572 to validate our models, 82 00:03:39,572 --> 00:03:42,614 and in fact, for me, Pleurobot is a kind of dream becoming true. 83 00:03:42,614 --> 00:03:46,770 Like, more or less 20 years ago I was already working on a computer 84 00:03:46,770 --> 00:03:49,510 making simulations of lamprey and salamander locomotion 85 00:03:49,510 --> 00:03:50,903 during my Ph.D. 86 00:03:50,903 --> 00:03:54,270 But I always knew that my simulations were just approximations. 87 00:03:54,270 --> 00:03:58,171 Like, simulating the physics in water or with mud or with complex ground, 88 00:03:58,171 --> 00:04:00,887 it's very hard to simulate that properly on a computer. 89 00:04:00,887 --> 00:04:03,813 Why not have a real robot and real physics? 90 00:04:03,813 --> 00:04:06,831 So among all these animals, one of my favorites is the salamander. 91 00:04:06,831 --> 00:04:10,221 You might as why, and it's because as an amphibian, 92 00:04:10,221 --> 00:04:12,822 it's a really key animal from an evolutionary point of view. 93 00:04:12,822 --> 00:04:14,145 It makes a wonderful link 94 00:04:14,145 --> 00:04:17,025 between swimming, as you find it in eels or fish, 95 00:04:17,025 --> 00:04:21,947 and quadruped motion, as you see in mammals, in cats and humans. 96 00:04:21,947 --> 00:04:23,805 And in fact, the modern salamander 97 00:04:23,805 --> 00:04:25,894 is very close to the first terrestrial vertebrate, 98 00:04:25,894 --> 00:04:27,705 so it's almost a living fossil, 99 00:04:27,705 --> 00:04:30,027 which gives us access to our ancestor, 100 00:04:30,027 --> 00:04:33,255 the ancestor to all terrestrial tetrapods. 101 00:04:33,255 --> 00:04:35,971 So the salamander swims by doing what's using what's called 102 00:04:35,971 --> 00:04:37,109 a ??? swimming gait, 103 00:04:37,109 --> 00:04:40,917 so they propagate a nice traveling wave of muscle activity from head to tail. 104 00:04:40,917 --> 00:04:43,146 And if you place the salamander on the ground, 105 00:04:43,146 --> 00:04:45,607 it switches to what's called a walking trot gait. 106 00:04:45,607 --> 00:04:48,639 In this case, you have nice activation of the limbs 107 00:04:48,639 --> 00:04:52,052 which are very nicely coordinated with this standing wave undulation 108 00:04:52,052 --> 00:04:53,469 of the body, 109 00:04:53,469 --> 00:04:57,068 and that's exactly the gait that you are seeing here on Pleurobot. 110 00:04:57,068 --> 00:04:59,831 Now, one thing which is very surprising and fascinating in fact 111 00:04:59,831 --> 00:05:03,964 is the fact that all this can be generated just by the spinal cord and the body. 112 00:05:03,964 --> 00:05:05,984 So if you take ?? salamander -- 113 00:05:05,984 --> 00:05:08,027 it's not so nice but you remove the head -- 114 00:05:08,027 --> 00:05:10,488 and if you electrically stimulate the spinal cord, 115 00:05:10,488 --> 00:05:13,938 at low level of stimulation this will use a walking-like gait. 116 00:05:13,938 --> 00:05:16,516 If you stimulate a bit more, the gait accelerates, 117 00:05:16,516 --> 00:05:19,116 and at some point, there's a transfer, and automatically, 118 00:05:19,116 --> 00:05:21,322 the animal switches to swimming. 119 00:05:21,322 --> 00:05:22,645 This is amazing, 120 00:05:22,645 --> 00:05:25,501 just changing the global drive as if you are pressing the gas pedal 121 00:05:25,501 --> 00:05:27,916 of descending modulation to your spinal cord, 122 00:05:27,916 --> 00:05:32,072 makes a complete switch between two very different gaits. 123 00:05:32,072 --> 00:05:35,253 And in fact, the same has been observed in cats. 124 00:05:35,253 --> 00:05:36,856 If you stimulate the spinal cord of a cat, 125 00:05:36,856 --> 00:05:39,201 you can switch between walk, trot, and gallop. 126 00:05:39,201 --> 00:05:42,080 Or in birds, you can make a bird switch between walking, 127 00:05:42,080 --> 00:05:43,543 at low levels of stimulation, 128 00:05:43,543 --> 00:05:46,375 and flapping its wings at high level stimulation. 129 00:05:46,375 --> 00:05:49,417 And this really shows that the spinal cord is a very sophisticated 130 00:05:49,417 --> 00:05:51,089 locomotion controller. 131 00:05:51,089 --> 00:05:53,341 So we studied salamander locomotion in more detail, 132 00:05:53,341 --> 00:05:56,638 and we had in fact access to a very nice x-ray video machine 133 00:05:56,638 --> 00:05:59,935 from Professor Martin Fischer in Jena University in Germany. 134 00:05:59,935 --> 00:06:03,000 And thanks to that, you really have an amazing machine 135 00:06:03,000 --> 00:06:05,438 to record all the bone motion in great detail. 136 00:06:05,438 --> 00:06:06,762 That's what we did. 137 00:06:06,762 --> 00:06:09,873 So we basically figured out which bones are important for us 138 00:06:09,873 --> 00:06:12,520 and collected their motion in 3D. 139 00:06:12,520 --> 00:06:15,399 And what we did is collect a whole database of motions, 140 00:06:15,399 --> 00:06:17,187 both on ground and in water, 141 00:06:17,187 --> 00:06:19,346 to really collect the whole database of motor behaviors 142 00:06:19,346 --> 00:06:21,041 that a real animal can do, 143 00:06:21,041 --> 00:06:23,642 and then our job as roboticists was to replicate that in our robot. 144 00:06:23,642 --> 00:06:27,450 So we did a whole optimization process to find out the right structure, 145 00:06:27,450 --> 00:06:30,120 where to place the motors, how to connect them together, 146 00:06:30,120 --> 00:06:33,688 to be able to replay these motions as well as possible. 147 00:06:33,688 --> 00:06:36,023 And this is how Pleurobot came to life. 148 00:06:37,184 --> 00:06:40,063 So let's look how closely it is to the real animal. 149 00:06:40,063 --> 00:06:43,523 So what you see here is almost a direct comparison 150 00:06:43,523 --> 00:06:46,239 between the walking of the real animal and the Pleurobot. 151 00:06:46,239 --> 00:06:48,886 You can see that we have almost A one-to-one exact replay 152 00:06:48,886 --> 00:06:50,512 of the walking gait. 153 00:06:50,512 --> 00:06:53,344 If you go backwards and slowly, you see it even better. 154 00:06:55,782 --> 00:06:58,151 But even better, we can do swimming. 155 00:06:58,151 --> 00:07:00,682 So for that we have a dry suit that we put all over the robot -- 156 00:07:00,682 --> 00:07:02,261 (Laughter) -- 157 00:07:02,261 --> 00:07:05,465 and then we can go in water and start replaying the swimming gaits. 158 00:07:05,465 --> 00:07:07,578 And here, we were very happy, because this is difficult to do. 159 00:07:07,578 --> 00:07:10,782 The physics of interaction are complex. 160 00:07:10,782 --> 00:07:13,313 Our robot is much bigger than a small animal, 161 00:07:13,313 --> 00:07:16,099 so we had to do what's called dynamical scaling of the frequencies 162 00:07:16,099 --> 00:07:18,630 to make sure we had the same interaction physics. 163 00:07:18,630 --> 00:07:21,300 But you see at the end we have a very close match, 164 00:07:21,300 --> 00:07:23,715 and we were very, very happy with this. 165 00:07:23,715 --> 00:07:25,851 So let's go do the spinal cord. 166 00:07:25,851 --> 00:07:27,987 So here what we did with Jean-Marie Cabelguen 167 00:07:27,987 --> 00:07:30,472 is model the spinal cord circuits. 168 00:07:30,472 --> 00:07:33,397 And what's interesting is that the salamander has kept 169 00:07:33,397 --> 00:07:34,930 a very primitive circuit 170 00:07:34,930 --> 00:07:37,530 which is very similar to the one we find in the lamprey, 171 00:07:37,530 --> 00:07:39,504 pretty much this eel-like fish, 172 00:07:39,504 --> 00:07:41,199 and it looks like during evolution, 173 00:07:41,199 --> 00:07:44,496 new neuronal oscillators have been added to control the limbs, 174 00:07:44,496 --> 00:07:46,028 to do the leg locomotion. 175 00:07:46,028 --> 00:07:48,002 And we know where these neuronal oscillators are 176 00:07:48,002 --> 00:07:49,999 but what we did was to make a mathematical model 177 00:07:49,999 --> 00:07:51,508 to see how they should be coupled 178 00:07:51,508 --> 00:07:54,318 to allow this transition between the two very different gaits. 179 00:07:54,318 --> 00:07:57,940 And we tested that on board of a robot. 180 00:07:57,940 --> 00:07:59,728 And this is how it looks. 181 00:08:06,716 --> 00:08:08,249 So what you see here 182 00:08:08,249 --> 00:08:10,176 is a previous version of Pleurobot 183 00:08:10,176 --> 00:08:12,800 that's completely controlled by our spinal cord model 184 00:08:12,800 --> 00:08:14,890 programmed on board of the robot. 185 00:08:14,890 --> 00:08:17,722 And the only thing we do is send to the robot 186 00:08:17,722 --> 00:08:19,046 through a remote control 187 00:08:19,046 --> 00:08:21,135 the two descending signals it normally should receive 188 00:08:21,135 --> 00:08:23,272 from the upper part of the brain. 189 00:08:23,272 --> 00:08:25,361 And what's interesting is, by playing with these signals, 190 00:08:25,361 --> 00:08:29,796 we can completely control speed, heading, and type of gait. 191 00:08:29,796 --> 00:08:31,050 For instance, 192 00:08:31,050 --> 00:08:33,999 when we stimulate at a low level, we have the walking gait, 193 00:08:33,999 --> 00:08:37,361 and at some point, if we stimulate a lot, very rapidly it switches 194 00:08:37,361 --> 00:08:39,521 to the swimming gait. 195 00:08:39,521 --> 00:08:41,262 And finally, we can also do turning 196 00:08:41,262 --> 00:08:46,115 very nicely by just stimulating more one side of the spinal cord than the other. 197 00:08:46,115 --> 00:08:47,879 And I think it's really beautiful 198 00:08:47,879 --> 00:08:50,201 how nature has distributed control 199 00:08:50,201 --> 00:08:52,825 to really give a lot of responsibility to the spinal cord 200 00:08:52,825 --> 00:08:56,378 so that the upper part of the brain doesn't need to worry about every muscle. 201 00:08:56,378 --> 00:08:58,746 It just has to worry about this high-level modulation, 202 00:08:58,746 --> 00:09:03,088 and it's really the job of the spinal cord to coordinate all the muscles. 203 00:09:03,088 --> 00:09:06,942 So now let's go to cat locomotion, and the importance of biomechanics. 204 00:09:06,942 --> 00:09:08,591 So this is another project 205 00:09:08,591 --> 00:09:10,820 where we studied cat biomechanics, 206 00:09:10,820 --> 00:09:14,953 and we wanted to see how much the morphology helps locomotion. 207 00:09:14,953 --> 00:09:18,621 And we found three important criteria in the properties, 208 00:09:18,621 --> 00:09:20,293 basically, of the limbs. 209 00:09:20,293 --> 00:09:22,244 The first one is that a cat limb 210 00:09:22,244 --> 00:09:24,837 more or less looks like a pantograph-like structure. 211 00:09:24,837 --> 00:09:27,251 So a pantograph is a mechanical structure 212 00:09:27,251 --> 00:09:31,733 which keeps the upper segment and the lower segments always parallel. 213 00:09:31,733 --> 00:09:34,449 So a simple geometrical system that kind of coordinates a bit 214 00:09:34,449 --> 00:09:36,423 the internal movement of the segments. 215 00:09:36,423 --> 00:09:39,372 A second property of cat limbs is that they are very lightweight. 216 00:09:39,372 --> 00:09:41,508 Most of the muscles are in the trunk, 217 00:09:41,508 --> 00:09:44,015 which is a good idea, because then the limbs have low inertia 218 00:09:44,015 --> 00:09:46,035 and can be moved very rapidly. 219 00:09:46,035 --> 00:09:50,168 The last final important property is this very elastic behavior of the cat limb, 220 00:09:50,168 --> 00:09:52,769 so to handle impacts and forces. 221 00:09:52,769 --> 00:09:55,021 And this is how we designed Cheetah-Cub. 222 00:09:55,021 --> 00:09:57,366 So let's invite Cheetah-Cub onstage. 223 00:09:57,366 --> 00:10:06,073 So this is Peter Eckert, who does his Ph.D on this robot, 224 00:10:06,073 --> 00:10:08,140 and as you see, it's a cute little robot. 225 00:10:08,140 --> 00:10:09,278 It looks a bit like a toy, 226 00:10:09,278 --> 00:10:11,367 But it was really used as a scientific tool 227 00:10:11,367 --> 00:10:14,595 to investigate these properties of the legs of the cat. 228 00:10:14,595 --> 00:10:16,777 So you see, it's very compliant, very lightweight, 229 00:10:16,777 --> 00:10:18,821 and also very elastic, 230 00:10:18,821 --> 00:10:21,305 so you can easily press it down and it will not break. 231 00:10:21,305 --> 00:10:23,070 It will just jump, in fact. 232 00:10:23,070 --> 00:10:26,622 And this very elastic property is also very important. 233 00:10:26,622 --> 00:10:29,826 And you also see a bit this properties of these three segments 234 00:10:29,826 --> 00:10:32,566 of the leg as pantograph. 235 00:10:32,566 --> 00:10:35,167 Now, what's interesting is that this quite dynamic gait 236 00:10:35,167 --> 00:10:36,955 is obtained purely in open loop, 237 00:10:36,955 --> 00:10:38,325 meaning no sensors, no complex feedback loops. 238 00:10:38,325 --> 00:10:42,458 And that's interesting, because it means 239 00:10:42,458 --> 00:10:46,405 that just the mechanics already stabilized this quite rapid gait, 240 00:10:46,405 --> 00:10:51,095 and that really good mechanics already basically simplify locomotion. 241 00:10:51,095 --> 00:10:54,090 To the extent that we can even disturb a bit locomotion, 242 00:10:54,090 --> 00:10:55,832 as you will see in the next video, 243 00:10:55,832 --> 00:10:59,593 where we can for instance do some exercise where we have the robot go down a step, 244 00:10:59,593 --> 00:11:01,474 and the robot will not fall over, 245 00:11:01,474 --> 00:11:03,215 which was a surprise for us. 246 00:11:03,215 --> 00:11:04,562 This is a small perturbation. 247 00:11:04,562 --> 00:11:06,536 I was expecting the robot to immediately fall over, 248 00:11:06,536 --> 00:11:08,811 because there is no sensors, no fast feedback loop. 249 00:11:08,811 --> 00:11:11,203 But no, just the mechanics stabilized the gait, 250 00:11:11,203 --> 00:11:12,851 and the robot doesn't fall over. 251 00:11:12,851 --> 00:11:15,916 Obviously, if you make the step bigger, and if you have obstacles, 252 00:11:15,916 --> 00:11:19,840 you need the full control loops and reflexes and everything, 253 00:11:19,840 --> 00:11:22,464 but what's important here is that just for small perturbation, 254 00:11:22,464 --> 00:11:24,461 the mechanics are right. 255 00:11:24,461 --> 00:11:26,086 And I think this is a very important message 256 00:11:26,086 --> 00:11:28,803 from biomechanics and robotics to neuroscience, 257 00:11:28,803 --> 00:11:30,753 saying don't underestimate to what extent 258 00:11:30,753 --> 00:11:34,445 the body already helps locomotion. 259 00:11:34,445 --> 00:11:37,742 Now, how does this relate to human locomotion? 260 00:11:37,742 --> 00:11:42,177 Clearly, human locomotion is more complex than cat and salamander locomotion, 261 00:11:42,177 --> 00:11:45,172 but at the same time, the nervous system of humans is very similar 262 00:11:45,172 --> 00:11:47,355 to that of other vertebrates. 263 00:11:48,024 --> 00:11:52,041 and especially the spinal cord is also the key controller for locomotion in humans. 264 00:11:52,041 --> 00:11:53,945 That's why, if there's a lesion of the spinal cord, 265 00:11:53,945 --> 00:11:55,803 this has dramatic effects. 266 00:11:55,803 --> 00:11:57,475 The person can become paraplegic or tetraplegic. 267 00:11:57,475 --> 00:12:00,925 This is become the brain loses its communication 268 00:12:00,925 --> 00:12:02,225 with the spinal cord. 269 00:12:02,225 --> 00:12:04,408 Especially, it loses the descending modulation 270 00:12:04,408 --> 00:12:07,496 to initiate and modulate locomotion. 271 00:12:07,496 --> 00:12:09,307 So a big goal of neuroprosthetics 272 00:12:09,307 --> 00:12:11,698 is to be able to reactivate that communication 273 00:12:11,698 --> 00:12:14,670 using electrical or chemical stimulations. 274 00:12:14,670 --> 00:12:17,364 And there are several teams in the world that do exactly that, 275 00:12:17,364 --> 00:12:18,710 especially at EPFL. 276 00:12:18,710 --> 00:12:21,218 My colleagues ?? and ??, 277 00:12:21,218 --> 00:12:23,424 with whom I collaborate. 278 00:12:23,424 --> 00:12:26,744 But to do this properly, it's very important to understand 279 00:12:26,744 --> 00:12:28,648 how the spinal cord works, 280 00:12:28,648 --> 00:12:30,552 how it interacts with the body, 281 00:12:30,552 --> 00:12:34,058 and how the brain communicates with the spinal cord. 282 00:12:34,058 --> 00:12:36,519 This is where the robots and models that I've presented today 283 00:12:36,519 --> 00:12:38,563 will hopefully play a key role 284 00:12:38,563 --> 00:12:41,303 towards these very important goals. 285 00:12:41,303 --> 00:12:42,765 Thank you. 286 00:12:42,765 --> 00:12:48,826 (Applause) 287 00:12:51,914 --> 00:12:54,305 Bruno Giussani: Okay, I've seen in your lab other robots 288 00:12:54,305 --> 00:12:57,533 that do things like swim in pollution and measure the pollution 289 00:12:57,533 --> 00:12:59,669 while they swim, 290 00:12:59,669 --> 00:13:04,731 but for this one, you mentioned in your talk, like a side project, 291 00:13:04,731 --> 00:13:06,843 search and rescue, 292 00:13:06,843 --> 00:13:09,096 and it does have a camera on its nose. 293 00:13:09,096 --> 00:13:12,849 Auke Ijspeert: Absolutely. So the robot, we have some spinoff projects 294 00:13:12,849 --> 00:13:16,053 where we would like to use the robots to do search and rescue inspection, 295 00:13:16,053 --> 00:13:17,772 so this robot is now seeing you. 296 00:13:17,772 --> 00:13:21,440 And the big dream is to, if you have a difficult situation 297 00:13:21,440 --> 00:13:24,877 like a collapsed building or a building that is flooded, 298 00:13:24,877 --> 00:13:28,545 and this is very dangerous for a rescue team or even rescue dogs, 299 00:13:28,545 --> 00:13:31,378 why not send in a robot that can crawl around, swim, walk, 300 00:13:31,378 --> 00:13:34,745 with a camera onboard to do inspection and identify survivors 301 00:13:34,745 --> 00:13:36,997 and possibly create a communication link with the survivor. 302 00:13:36,997 --> 00:13:41,246 BG: Of course, assuming the survivors don't get scared by the shape of this. 303 00:13:41,246 --> 00:13:44,427 AI: Yeah, we should probably change the appearance quite a bit, 304 00:13:44,427 --> 00:13:47,074 because here I guess a survivor might die of a heart attack 305 00:13:47,074 --> 00:13:49,744 just by being worried that this would feed on you. 306 00:13:49,744 --> 00:13:52,461 But by changing the appearance and it making it more robust, 307 00:13:52,461 --> 00:13:53,877 I'm sure we can make a good tool out of it. 308 00:13:53,877 --> 00:13:56,222 BG: All right, thank you very much. Thank you and your team. 309 00:13:56,222 --> 00:13:57,105 (Applause)